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The Punishment

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A long time ago, the Punishment committed a terrible crime. It was decided that the only way to truly make him pay for his deeds was a torture of the darkest supernatural sort. A side-effect to this, however, would be the punished one becoming immortal and/or gaining control of the forces of life/death/darkness itself. The Punishment then uses this new power to bring terror and death to everyone.
Which may prompt the audience to wonder "Wait... they're giving him magic powers and immortality as a punishment?! Is this Cursed with Awesome or not?" The answer, is, of course, "Yes." So now the punishers must face a supernatural being, in as much pain as possible, who hates them even more than before. Good move, geniuses. They now have to keep them locked away somehow, but this usually doesn't bite them in the ass. At least, not them. No... it's the present generation's problem. More often than not, the result of a Neglectful Precursor's bad parenting. If you're lucky, there will be an Achilles' Heel that can break the Punishment.
Of course, even with great power it's still implied that it hurts. It's sometimes more a punishment to humanity for having allowed such a person to exist. Or, the punisher just doesn't care what kind of threat they would become if free... just as long as the Punishment is in as much pain as possible.
Compare:
Unishment: Where the intended "punishment" is actually something the character enjoys or wanted all along.
Who Wants to Live Forever?: What the punisher hopes will happen.
Living Forever Is Awesome: What the punished sometimes discovers.
Phlebotinum Rebel: Another case of creating one's own nemesis.
Cursed with Awesome: In which a de-buff has a really cool side effect.
Contrast:
Evil Makes You Monstrous, where the character gets superpowers because they are super evil.
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In Shin Megami Tensei II, you end the game by fighting capital-G God. You win, but God tells you that your soul will be his when you eventually perish. Being a mortal human, protagonist Aleph eventually dies and is condemned to be reborn without his memories in universes undergoing the apocalypse, able to watch it in its entirety but never with the power to change anything. This will go on until the end of time. It's already gone on so long, it's still happening in Shin Megami Tensei III: Nocturne.
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Zig-zagged with Witches in Puella Magi Madoka Magica. They are terrifying, fantastically powerful former Magical Girls who succumbed to despair, and they are described as "spreading their curses throughout the world". However, they're more Tragic Monsters than anything else, as even the kindest and nicest Magical Girl can be corrupted into one over time. Instead, they are described by Kyuubey as being the logical end of any wish that is made. In that light, their "sin" is seen by the Incubators as having made the wish that turned them into Magical Girls in the first place. There is a reason that Kyuubey and its people are almost universally reviled by the fandom.
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Dragon Age: According to the Chantry, the mages who tried to usurp heaven were turned into the first darkspawn by the Maker and that the darkspawn taint is the physical embodiment of their sin. Considering everything that happened afterwards, it makes one wonder why the Maker simply didn't smite them with lightning instead. Apparently, it's because he wanted their punishment to be all of humanity's punishment as well. One thing the Chantry's lore (if accurate) makes perfectly clear about the Maker: he's a real bastard.
Of course, it's not entirely clear if this is really the truth. While the story does eventually reveal that yes a bunch of ancient mages really DID try to break into heaven and became cursed with the taint as a result it's also revealed (by actually meeting one of said mages) that the area they arrived in was already cursed before they got there. And a later expansion story implies the taint has been around for far far longer than that.
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The Oathbreakers from The Lord of the Rings: The Return of the King are an example of the Punishment done smartly — they get undead immortality as part of the curse for betraying Isildur, but become bound to serve his descendants if they ever need to call on them, and the only real power they get is the ability to inspire unnatural terror (shared by all Middle-earth undead). This is also a true punishment, as in Middle-earth the mortal soul wants to leave the world after the span of a lifetime and is in agony if it cannot.
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The Old World of Darkness RPG game Vampire: The Masquerade (seen on TV in Kindred: The Embraced) takes this a step further and makes Cain(e) the first vampire.
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As above, in the Night Huntress series by Jeaniene Frost, Cain was the first vampire. In this case, he repented of killing his brother, and doesn't seem to have been monstrous as a vampire.
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In Baldur's Gate II, Jon Irenicus is under a terrible curse for past crimes. While the curse does NOT grant him any special ability, it did not remove the powers he already had... and Irenicus is an insanely high-level wizard. His attempts at removing his curse result in many deaths and a lot of suffering for the PC (and his/her sister). Unusually, the people at the origin of the curse actually see their utter lack of foresight come back to bite them in the butt.
Of course, that's because they're elves. If they weren't so long-lived, they probably would have escaped punishment.
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This is one of the central plot mechanics of Reaper. When a soul in Hell is tortured with an elemental force of nature for even as little as two years, if that soul then escapes from Hell, then it will have total command of that element on Earth (and, being a bad enough dude to be sent to Hell and a bad enough dude to be able to escape it, will employ that elemental control with great sociopathic intent).
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In The Dresden Files second book, "Fool Moon", there is a character who is under a hereditary curse that turns him into a massive, Chaotic Evil, unstoppable, berserk super-werewolf during the full moon. He doesn't enjoy it but it's a lot worse for everybody else.
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The Broken Earth Trilogy: The original stone eaters were turned from humans into what they are, which made them immortal and gave them powers, as a punishment for taking magic from the earth to fuel the Plutonic Engine, though not all of them are villainous.
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If you can beat Five Nights at Freddy's 3, you learn that the resident Serial Killer met his end when the ghosts of the children he murdered tricked him into the Springtrap suit (which is called that for very good reasons). The kids are trying to invoke Karmic Death on the murderer by killing him the same way he hid their corpses in other animatronic suits, which they succeed at before moving onto the afterlife... except then the murderer begins to haunt his animatronic suit, giving birth to the unholy terror you've been contending with all throughout the third game.
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This was also the mechanic of Brimstone, a series that did the Hell's bounty hunter thing years before Reaper. The longer a soul spends in Hell, the more Hell becomes a part of them; the more Hell becomes a part of them, the more unholy power they're able to unleash when they break free.
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The case with the famous Illidan Stormrage of Warcraft III. Leaving out the debate on whether or not his punishment was just, Malfurion Stormrage and Tyrande Whisperwind took a powerful sorcerer and sentenced him to spend the rest of his immortal life chained up beneath the earth. Then, ten thousand years later, they are so desperate for a way to fight back against The Legions of Hell that they release him, only to find out that ten millennia of isolation have driven Illidan more than a little mad, making him even more dangerous than he was when he was imprisoned.
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In Generation X, Penance was an example of the punishment. For teasing him, Emplate used black magic to trap his sister Monet in the Penance body, a red, spiny haired, long clawed, hard as diamond, erratic moving body. The Penance form also made it almost impossible for her to speak and her skin was sharp enough to cut through materials like pants and human flesh, this with claws replacing fingers made it hard to interact with anything. She was locked away and periodically fed on by Emplate, the idea being if she ever escaped, she'd find no love from the world as long as she was in the Penance body. Pretty slick, too bad she broke out and got love from Generation X.
Also different from some examples, the Penance body is Made of Diamond but Monet was arguably more powerful before being punished, and managed to pass the punishment off on someone else who escaped it, leaving the Penance body hollowed out but still stalking around somewhere...
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Neverwinter Nights 2: Mask of the Betrayer: For the crime of betraying his god in an attempt to save his lover's soul from eternal torment, Akachi was turned into an immortal body-surfing soul-devouring manifestation of hunger by a particularly capricious god of death. This god may well have wanted to punish the country that created him, as he's never left it since becoming cursed. Of course, this was actually a Batman Gambit by said god to cheat death by ensuring that he wouldn't be forgotten, and thus his consciousness would be preserved; and the player has an option to punish the god in turn, in a truly ironic manner, by giving him a final death using the very "curse" he once unleashed.
Earlier, you encounter a plain, ordinary woodsman who was turned into a Shape of Fire, an epic incorporeal undead creature, as a punishment for guiding one of your predecessors (a spirit-eating psychopath) to where he could consume the spirit of Ashenwood.
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Every enemy in Silent Hill seems to be under some forced punishment from the town. Especially the second game. Monsters in straight jackets of their own flesh, monsters built into rusty cages... While these are mostly various characters' nightmares given physical form, the film version decided they were the actual townspeople twisted into monsters as part of Alessa's revenge.
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In the sequel to Aura Battler Dunbine, Shot Weapon was cursed with immortality for creating the Aura Battlers. Naturally his cursed form, the Northern Sage, thus is still around 700 years later doing horrible things.
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Vampirism in the Marvel Universe was a cabal of Atlantean sorcerers' attempt to punish their foes with a Fate Worse than Death using a spell from the Darkhold. It backfired, like most spells from the Darkhold. The first vampire, Varnae, was very powerful. Fortunately, he eventually grew weary of his existence and immolated himself in sunlight... but not before passing on most of his power to a fledgling Dracula.
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Superman II: General Zod and his henchmen are a variation. The Phantom Zone protects them from Krypton's destruction, as well as aging, and eventually it indirectly gives them powers by drifting too close to the yellow sun (and a convenient nuclear explosion).
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The comic book Chakan: The Forever Man (which inspired an obscure Sega Genesis game) is about the eponymous Chakan, a master swordsman, beating Death in a swordfight in order to gain immortality. He becomes immortal; however, for his arrogance Death curses him with a zombie-like visage and "eyes that burn with hellfire", and also to be constantly tormented by nightmares where "pain is real and unforgiving". If he can destroy some Eldritch Abominations, though, Death will finally let him rest forever.
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More generally in Dungeons & Dragons (which loves this trope):
If you're a D&D drow and Lolth gets annoyed at you, she's liable to turn you into a drider, though that particular example of the Punishment doesn't exist in 4e, for the curious. The games designers took a long look at the powers the drider gained (more innate spells, increased toughness, better combat ability), their similarity to the spider (a holy creature in drow society and by Lolth's religious tenets), and the fact that the drider form is generally based off of one of Lolth's own avatars, and asked themselves: "why is this supposed to be a punishment, again?" Being a drider is now a blessing, instead of a curse. As of 3.5e, a more correct punishment appeared in the Fiend Folio supplement in the form of the Chwidencha, a near-mindless flesh-eating mass of spider legs. Drow who failed Lolth's tests would be transformed into these creatures. Originally, (1e), Lolth would test drow who got to 6th level. Those who passed were allowed to continue to rise in power. Those who failed got turned into driders — and their advancement frozen because of it. In other words, those drow who would be more useful at a higher level were allowed to get to high level, and those who weren't got Cursed with Awesome. Win Win for Lolth.
In the 5th edition this has been revised back so that the Drider is again a punishment for failing to please Lolth. However, to make it clearer that this is a punishment Drider's are driven insane by the process of changing and shunned by the rest of Drow society, doomed to live alone as scavengers in the Underdark for failing Lolth.
Baphomet, the Demon Prince of Beasts was once mortal and was turned into a demon as punishment for transgressions he committed against the gods. He reveled in the savage power his new form gave him and went on to become one of the greatest powers in the Abyss.
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The Mummy Trilogy: Subjected to Imhotep, the eponymous mummy. Particularly bad Fridge Logic too, because the people who cursed him in the first place had to spend the rest of their lives guarding him, as well as pass that on to all their future generations. Meanwhile, the title character attains immortality, has enough power to bring about The End of the World as We Know It, and can essentially try as many times as he wants to bring his former lover back from the dead. In other words, the mummy was Cursed with Awesome and his punishers got nothing out of the deal to make it worth it.
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Some origins for Mortal Kombat's Shang Tsung have his soul-sucking be part of an Elder God curse, as a way of staving off rapid aging and premature death. Considering the track record of the Elder Gods, this probably wasn't a good idea...
Ermac is the literal personification of this, a being made of the still aware souls of all those that oppose Shao Kahn. Joining his collective is meant to be a Fate Worse than Death, but there are upsides to of being part of an immensely powerful Mind Hive while keeping your individuality.
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In Vampire: The Masquerade, God punished Caine for killing Abel by turning him into a vampire and cursing him. Now, humanity is plagued by legions of the literally damned undead, which have magic powers, eat people, and secretly pull the strings of many political and financial institutions. Great. Somewhat ameliorated in the Time of Judgment book "Gehenna". In the first scenario, God decides humanity's carried this burden on their own long enough and takes direct action against all vampires.
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Stargate SG-1 backstory: To punish Anubis for tricking Oma Desala into ascending him, the Ancients partially descended him, allowing him to keep some but not all of the Ancient knowledge. The latter was punished by allowing him to wander free so she could witness the destructive power she gave him. She ends this by eventually taking matters into her own hands and fighting the former in eternal battle.
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The ancient Indian epic Ramayana features a semi-godly woman who has been punished by being transformed into a demon, which gives her the power to turn the land around her into a burning desert. Her sons meet the same fate, but they already had supernatural powers before their punishment.
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Pirates of the Caribbean: Dead Man's Chest: Davy Jones and his crew suffer under similar circumstances, but in their case (his, at least) it's out of choice. It's also explained that over time they lose their identity, and as a result the crew are little more than puppets of their corrupt captain's malignant will. In the third movie Will Turner becomes the new captain of the Flying Dutchman. Since their new captain is willing to perform his duties as a psychopomp, the crew's humanity is restored.
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In Devil Survivor, Cain. For the sin of being the first murderer, God cursed him to be eternally reborn with a new body each time he dies, with all his previous memories intact. What does he do with this curse? Why, become an immortal chessmaster, of course, and spends eternity biding his time for the day he is able to take down God. In a subversion, it is revealed that God's intention was not to punish Cain but to give him eternal life so that he he would eventually come around to reflect on his mistake and try to atone for it: The 'punishment' aspect is more due to Cain's eternal bitterness and inability to see that he has the hope of atonement than anything else.
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The Lord of the Rings: The Men of Dunharrow, who formerly worshipped Sauron in the earlier parts of the Second Age, would eventually swear an oath to Isildur. However when he summoned them to fulfill their oath during the War of the Last Alliance, they refused to fight, fleeing into the mountains rather than face either Sauron or Isildur. Isildur therefore cursed them. Upon dying out, their souls remained bound to the world, gaining power after a fashion — most folk were terrified of the mountains in which they lingered, and they had a great power of dread that very few people could withstand. However they fully averted Cursed with Awesome: Binding their souls to Middle-earth prevented them from passing on to the afterlife, and was a torment for the cursed shades. The curse could only be broken by fulfilling their oath to Isildur's heir, which was answered when Aragorn summoned them to drive the Corsairs of Umbar from Pelargir. After the conclusion of the Battle of Pelargir, Aragorn released them, allowing them to rest.
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Pirates of the Caribbean: The Curse of the Black Pearl: Captain Barbossa & his crew from stole cursed gold and were turned into a literal "skeleton crew" because of it. While they could not get any pleasure from anything, they ended up being far more formidable foes, as they couldn't be killed. Jack actually catches on to this and gets himself cursed just long enough to survive the fight against Barbossa. This actually makes sense given that the curse was a punishment for the way Cortez and his men slaughtered the Aztecs. A crew of unkillable skeletons who continued to spread fear and death to Europeans was probably the desired outcome.
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In The DCU, Jason Blood's binding to Etrigan was punishment for betraying King Arthur and letting Camelot fall. Said punishment consists of becoming immortal and getting a Superpowered Evil Side. Of course, you may say that being eternally bonded to a demon (even a noble one) that hates your guts is a form of punishment too, especially since Jason appears to be seeking redemption for his acts but aware he will never get it.
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Ignus in Planescape: Torment was a pyromaniac sorcerer who got brought down by the cooperation of basically every magic user in the Hive. They decided to punish him by turning his body into a portal to the elemental plane of fire, basically making him a Man on Fire on a permanent basis.
The only reason it worked at all was because it made him so happy that he just hovered there in contentment, even as a bar was built on the spot with him as the centerpiece.
The Nameless One himself could be seen as a self-inflicted form of the Punishment. He wanted to extend his life so as to have more time to atone for his crime, but messed up in that every time he cheats death someone else dies in his place and he loses his memories, keeping him from being able to fulfill his original intent and breaking the spell.
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The Sins in Jack, due to their actions in life, are cursed with powers that seem awesome, but come with conditions attached due to the webcomic's heavy use of Ironic Hell.
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The Mark of Cain that Cain received as the first murderer (in The Bible and the Torah) is sometimes interpreted as turning him into a terrible monster (the question of why God would punish a murderer by making him significantly more adept at murdering has yet to be addressed).
Beowulf, penned in the 8th century, describes the monster Grendel as a descendant of Cain.
The Old World of Darkness RPG game Vampire: The Masquerade (seen on TV in Kindred: The Embraced) takes this a step further and makes Cain(e) the first vampire.
As above, in the Night Huntress series by Jeaniene Frost, Cain was the first vampire. In this case, he repented of killing his brother, and doesn't seem to have been monstrous as a vampire.
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Although most of Dr. Weil's antics in the Mega Man Zero series are "merely" facilitated by the fact that his is immortal - ie, he is still around after 100 years of bitter punishment, and eventually proves very difficult to kill - at the very end of the series it goes From Bad to Worse. He figures out a way to use the technology that made him immortal - more commonly known to the players as Biometal - to become superpowered, channel the powers of his deceased minions, harness the raw energy powering his Kill Sat, and generally kick ass. Zero manages to kill him in this form, but that only solves the problem temporarily, as, again due to the Awesome he was Cursed with, he eventually resurfaces in the Mega Man ZX series as something akin to Sauron.
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In the series Hell Girl, Enma Ai is cursed for taking violent revenge on the townspeople who killed her. Her punishment: to become the Hell Girl, bringer of revenge. She offers a service for people with bitter grudges they can't do anything about. She'll take the hated target to hell immediately; in exchange, the contractor will also go to hell upon dying. Thus Ai's "punishment" is a much greater punishment to mankind — her service keeps the vengeance and bitterness flowing. That's kind of the point — it's implied that her employer is the Devil. She can only use her powers to avenge others; if she tries to send someone to hell without making a deal with someone else (like when she figured out that annoying reporter and his daughter were descendants of her cousin) she is sent to hell instead.
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Magic: The Gathering has a few cards that feature this, mostly in black and red. Crovax comes to mind; for killing his guardian angel, he became the extremely powerful Phyrexian vampire overlord of an entire plane.
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The Ravenloft campaign setting for D&D runs on, lives, breathes, and eats this trope. An ethereal demiplane dedicated to the punishment of the wicked, its darklords simultaneously are granted great power over their domains and subjects, but are denied their greatest desire. Examples include:
Strahd von Zarovich. In life he was a warrior who spent over 20 years fighting to free his homeland from foreign invaders. Suffering over a youth spent in battle, he eventually fell in love with his younger brother's fiancé, Tatyana. On the eve of their wedding, Strahd makes a pact with a monster to gain everlasting life and Tatyana's love. He is transformed into a vampire and murders his brother to have her. At the same time, a Gambit Roulette by a rival lord kills off most of Strahd's retainers. During the ensuing battle, Tatyana leaps over the castle ramparts in despair over her dead love. Since then, Strahd has enjoyed everlasting life and absolute control over his homeland, though every generation, Tatyana is reborn among the populace, where she inevitably attracts Strahd's attention, is courted for a brief period, and is killed in some gruesome fashion without fail.
Azalin Rex. A wizard king from the Greyhawk setting, he ruled his land with an iron fist. He fathered one son, who spent his childhood having the kindness beaten out of him so that he could become Azalin's ideal successor. This failed, and Azalin executed his own son when he was caught smuggling condemned prisoners beyond his father's reach. Azalin made a similar pact as Strahd to learn the process to become a lich in order to gain immortality to rule his land forevermore. Decades later, he sent his armies against his powerful neighbors, but his enemies sent mercenaries against him, forcing him to flee. The Mists of Ravenloft drew Azalin in, granting him a vast kingdom over which he has absolute rule, but at the same time cursing him for his deeds: he cannot learn new magic, denying him the power he craves, he is haunted by his son's ghost, who serves as the voice of his conscience, and he cannot escape the demiplane, preventing him from correcting his greatest mistake and resurrecting his son.
Lord Soth, described above, had the chance to prevent a world-shattering cataclysm but did not do so out of pride and jealousy. Since then, he had spent the next three hundred years listening to his banshee servants sing the songs of his failures. Eventually, he was transported to the Land of Mists and given an exact copy of his former castle, perfect in every detail... Except the architecture keeps changing, which drives Soth — accustomed to rigid military order — crazy. It's interesting to note, though, that out of all Dark Lords, Soth's Punishment in Ravenloft was barely worse than what he already suffered in his native setting of Dragonlance. That's probably why he was sent back to Krynn (the world of Dragonlance), from both an in-story perspective (his torment probably wasn't satisfying enough for the Mists) and from a meta perspective (he really wasn't that interesting as a Dark Lord).
Vlad Drakov, originally from the Dragonlance setting, spent his free time as a mercenary general who won many wars but was constantly looked down upon by his clients as he yearned for a country to call his own. The Dark Powers provided in their own unique fashion, giving him a domain fashioned as a fascist dictatorship centered around a permanent police state and military government. Drakov was delighted at first, until he discovered that for all his new status, his new country was a backwater tract of mud surrounded on all sides by more advanced and prosperous domains. Which he tried to invade. Over and over and over again, each defeat replacing more of his reputation as a ruthless if successful general with one as a bumbling idiot.
Vecna, a demigod from the Greyhawk setting, was trapped by the Dark Powers by virtue of him tying too much of his power into his avatar. Being a god and all, there isn't really much the Dark Powers can do to curse him other than hold him in place and tie him into a physical form, which in a way is punishment enough. Vecna's domain is one where he has won completely, with undead holding all the honored places in society with living mortals as a permanent underclass, but the domain itself is a bare spit of land and Vecna knows the longer he remains, the more damage is done to his cause back on Oerth, which is where he wants his "real" victory. Eventually he goes into full Gambit Roulette mode and escapes, but nobody ever said the Dark Powers were perfect.
How about Jacqueline Renier, a wererat who clawed her way into power? Her curse is twofold: First, she suffers from intense monophobia, which makes her prefer to keep her family (who HATE her) around rather than spend even a moment alone... Secondly, she is doomed to transform whenever she is in the presence of someone she loves. So, essentially, she wants love and companionship more than anything else but is unable to get it...
Or Dominic D'Honaire. He was an exceptionally manipulative child, who frequently stirred up trouble among the adults around him for his own entertainment, yet always managed to evade suspicion. He was doted on intensely by the women in his life, in large part because his mother died giving birth to him. As a darklord, he now has the power to control the minds of anyone, making anyone adore him... Except for women whom he is attracted to, who are immune to his control and start seeing him as progressively more repellent.
Pharaoh Anhktepot, Ravenloft's primary mummy darklord, suffered the Punishment twice. First, Ra punished him for his hubris by making his touch lethal, so he started killing his own subjects until the survivors murdered him. Then the Dark Powers got wind of his misdeeds, and confined this once-mighty king in a tiny domain with just a few hundred inhabitants; now undead, Anhktepot can become alive for a day by sacrificing one of its residents, but he knows that doing so too often means he'll run out of subjects and be alone forever.
Alfred Timothy was the neglected son of Nathan Timothy, himself a former Darklord. Puny and weak, he was scorned by his father and eventually fell in with a cult worshiping a Wolf nature god hoping to gain enough strength and confidence to be accepted by his father as an equal. Eventually he succeeded and was transformed into a full-fledged werewolf, with the power to tear his enemies to shreds and command respect from his lessers. He was then cursed to transform back to human form if he ever lost control of his emotions. He would love nothing more than to give in to his bloodlust and kill and rape at will, but even as a monstrous beast he is forced to be careful and dispassionate in all things lest he reveal himself as a weakling and be himself killed.
Lemot Sediam Juste was a successful theater actor in his homeland, extremely popular and successful, but tended to be pigeonholed away from roles that called for greater dramatic depth. He wanted to be seen as a truly great actor, but whenever he starred in one of these roles, his efforts came across as melodrama or even comedy. He turned to writing his own plays, striving for the dramatic and gripping but achieving only the needlessly violent, using up his reputation's goodwill and finally turning the public on his efforts. He burnt down his theater with a full audience, his troupe, and himself still inside. He and his theater were resurrected, and he found that whatever he wrote on a script magically came to life on stage, but no matter how hard he tries, his illusionary characters ring false and his sets appear like matte paintings when lingered upon.
There's also Ravenloft's version of Bluebeard, who was married several times, kept demanding complete, utter and unquestioning loyalty from his wives, and when they inevitably failed, brutally murdered them. Now as a Darklord he keeps falling in love, again and again... but every time he does so, he sees his new lady love as one of his dead wives. Rotting flesh, dripping maggots, and all.
Malus Sceleris was the son of a powerful druid. His mother died when he was young and his father was often away battling threats, leaving him alone feeling that his father valued plants and trees more than he did him. One day his father came home wounded and Malus finished the job while "caring" for him by giving him blankets and bandages tainted by disease, afterwards destroying the forest grove his father protected. The Dark Powers gave him immunity to diseases in all forms and the ability to spread disease to others by touch, but also gave him the permanent and unavoidable ability to communicate with plants, who understandably did not have many nice things to say. In his domain, he has made pollution and corruption a way of life in a way a Captain Planet villain could only dream of, because if even a single blade of grass existed within a mile of where he stood, he would be tormented by accusations and guilt.
Meredoth was a powerful wizard and scholar from another world who wanted nothing more than to be left alone to pursue his studies in peace. In time, the ruler of his land granted him a distant landholding as recognition for his achievements and to get him out of the way. Meredoth was okay with this and saw the thinly-veiled exile as an opportunity for privacy and to get away from his obligations in the capitol. That is, until he found out his new land came complete with peasants who expected him to help them settle the new frontier colony. Eventually he got fed up with their complaints and needs and poisoned the entire population, transforming them into a unique form of zombie that kept their intelligence but did not need to be fed or sheltered. Thus freed of the hassle of human interaction, Meredoth continued his work until the Dark Powers swept him away. The Dark Powers gave him an uninhabited domain of his own, but also gave him the ability to spontaneously cast spells like a sorcerer, which to Meredoth is an insult to his long study and learning to have to use a "shortcut". The Dark Powers also took away his creativity so that he could no longer study and create in solitude; to get new ideas and explore new avenues of research, he would have to interact with others, which he cannot stand.
Abd-al-Mamat was in life a wise adviser to a powerful sheik. All in the kingdom recognized him as wiser and better suited to rule than the sheik, but he did not have noble blood. More and more often, the sheik ignored al-Mamat's advice and the kingdom fell into ruin until al-Mamat arranged his murder and "reluctantly" took power for himself, ruling with an iron fist but bringing prosperity to the kingdom and its people. He was corrupted by power and eventually ordered the execution of a man married to a woman whom al-Mamat coveted and took for himself. He was cursed and a whirlwind of swords dashed him to pieces. He lived on as a spirit, immortal in almost every way, but he cannot interact with the world or be seen, forced to watch his kingdom fall back into ruins until the whirlwind of blades drops the last remaining bits of his body and he returns to life. Every century, he returns to life for one year and rules again, rebuilding his kingdom from a century of neglect and misrule, but at the end of the year the swords return and he has to watch again as his kingdom collapses without him.
The really twisted element common to all of these punishments is that the darklords' own character flaws which led them to commit their Acts of Ultimate Darkness in the first place are what truly make their existence in the Land of Mists a living hell. If they ever worked up the moral strength to acknowledge their mistakes, the Demiplane of Dread would no longer be a prison for them. Then again, if they were capable of doing that they probably would never have become darklords in the first place.
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Raziel from Legacy of Kain was cast into the abyss (apparently for the crime of evolving faster than his lord Kain), and after an eternity-long Painful Transformation he came back as a Noble Demon with the power and motivation to destroy Kain. In his first game he was also bound to the Elder God who (allegedly) resurrected him, and thus could not die. An unusual example because Kain not only knew this would happen thanks to seeing the future during Time Travel, but actually wanted Raziel to Come Back Strong and start a Roaring Rampage of Revenge against him, as part of the ridiculously complex Gambit Pileup that makes up the series' plot.
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Pirates of the Caribbean:
Pirates of the Caribbean: The Curse of the Black Pearl: Captain Barbossa & his crew from stole cursed gold and were turned into a literal "skeleton crew" because of it. While they could not get any pleasure from anything, they ended up being far more formidable foes, as they couldn't be killed. Jack actually catches on to this and gets himself cursed just long enough to survive the fight against Barbossa. This actually makes sense given that the curse was a punishment for the way Cortez and his men slaughtered the Aztecs. A crew of unkillable skeletons who continued to spread fear and death to Europeans was probably the desired outcome.
Pirates of the Caribbean: Dead Man's Chest: Davy Jones and his crew suffer under similar circumstances, but in their case (his, at least) it's out of choice. It's also explained that over time they lose their identity, and as a result the crew are little more than puppets of their corrupt captain's malignant will. In the third movie Will Turner becomes the new captain of the Flying Dutchman. Since their new captain is willing to perform his duties as a psychopomp, the crew's humanity is restored.
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Warhammer 40,000 has a subversion with the Sisters of Battle's Penitent Engines. Why would you put a repentant sinner in command of a Mini-Mecha comparable in power to a Space Marine Dreadnought? Because the Penitent Engine is as much a torture chamber as it is a weapon, injecting the sinner with a cocktail of agonizingly painful chemicals whenever it is not plowing through enemies - ensuring that their pilots will charge into battle with no regard for their own safety. Additionally, unlike a regular mecha, the pilot is strapped to the front of the engine, left completely unprotected from attacks, and injected with a drug that allows them to live through grievous injuries while not actually negating the pain of said injuries, which means that Redemption Equals Death is the usual fate that awaits those unfortunate enough to warrant this punishment. To put it in perspective, the perceived crimes of the Engines' controllers are so grave that execution was deemed too lenient an option - driving one is essentially a Fate Worse than Death.
The current (2019) codex adds a new variant reserved for traitors from within the Sisters' own ranks called an Anchorite. After being wired into the Penitent Engine the traitor is subjected to additional brain implants that amplify their guilt and self-loathing exponentially before being encased in an armored sarcophagus, ensuring the traitor survives for a very long time.
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Deconstructed in The Legend of Zelda: Majora's Mask, regarding the titular Majora's Mask. Apparently created by an ancient tribe with the intent of using it in hexing and bewitching rituals, they soon realized that the mask was in fact a terrible idea for a punishment as it granted immense power to those who wore it, along with being filled with it's own malicious intent. They eventually tried to get seal it away to no avail, and the current user of the mask is the Big Bad of the game who threatens to preform an Earth-Shattering Kaboom.
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In Warhammer, Prince Apophas committed regicide and was sealed into a sarcophagus with a swarm of flesh eating beetles. After they did their work, his people carved a glyph of damnation into his skull and threw it into the desert. Now he's a swarm of flesh eating beetles bound to his cursed skull that leads an army of mummies and skeletons while harvesting the souls of those he kills in hopes of finding one that can take his place in the afterlife.
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There's also Ravenloft's version of Bluebeard, who was married several times, kept demanding complete, utter and unquestioning loyalty from his wives, and when they inevitably failed, brutally murdered them. Now as a Darklord he keeps falling in love, again and again... but every time he does so, he sees his new lady love as one of his dead wives. Rotting flesh, dripping maggots, and all.
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Dracula's origin in some versions of his story, most notably the film Bram Stoker's Dracula.
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In My Little Pony: Friendship Is Magic Princess Celestia and Princess Luna defeated King Sombra by "turning him to shadow and banishing him to the ice of the arctic north". Unfortunately when he came back he had effectively weaponized the curse and was more dangerous than ever. Good job, your majesties! Admittedly, it is implied Sombra was already a very powerful Sorcerous Overlord before this (he did keep the entire Crystal Empire in his thrall, and must somehow have been able to stave off the grasp of the frozen North without the usage of the Crystal Heart), so the shadow form, as formidable as it was, may have legitimately been a downgrade. In the comics continuity, on the other hand, Sombra's shadowy form is actually his true form.
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In one episode of Tales from the Cryptkeeper (parodying "Sleeping Beauty") an evil knight and his heroic but Extreme Doormat brother set out to free and awake a sleeping princess, only to find a vicious female vampire instead. After the knight abandons his brother to escape, he gets his comeuppance by being transformed into a vampire himself. This is clearly shown as a terrible punishment, ignoring the implications of a vain, cruel, greedy man being given powerful mind control abilities and Nigh-Invulnerability. Then again, it DOES also mean that he'll never be able to see himself in a mirror again...
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Superman-Prime: At the end of his first storyline as antagonist, he was imprisoned within the main Green Lantern battery by the Guardians Of Oa, themselves. Not only does he escape in short order, but his method of escape (absorbing enough of the battery's energy to break free) temporarily left him with supercharged power levels — strong enough to fly between dimensions, destroy planets on a whim and slap around Mr. Mxyzptlk.
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Klingsor from Richard Wagner's opera Parsifal became this through self-mutilation.
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Warrior-king Lo Pan from Big Trouble in Little China was defeated by the first sovereign emperor of China and afflicted with the "curse of no flesh" making him immortal and indestructible, albeit without physical form. His goal then becomes to fix the third point while keeping the former two benefits. Luckily for the heroes, Jack puts a knife through his head when he gets his physical form back but before he can restore the immortality and invulnerability.
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Rotund'jere the Necrolyte from Dota 2 was a priest who was purposefully infected with a horrible plague as a punishment for embezzling people dying from it, and cursed with longevity so he could suffer a slow death at the hands of the disease. Instead of dying, he became empowered by it and decided to 'share' his new gift with the world.
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Beowulf, penned in the 8th century, describes the monster Grendel as a descendant of Cain.
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Pre-retcon Warwick in League of Legends was cursed for his evil alchemy by getting turned into a werewolf. He rather liked his new form. A later lore revision states that he risks losing his human mind completely unless he kills Soraka, but he still has no problem with being a werewolf.
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In the Hercules: The Legendary Journeys movie Hercules In The Maze Of The Minotaur, Zeus punished one of his evil sons by turning him into a minotaur and trapping him in a tomb for 100 years. The idea was that the son would be humbled, because he was very vain and the minotaur form was ugly. After he frees himself, the minotaur mocks the idea that the experience would humble him, and continues his evil ways. The minotaur form makes him strong enough to fight Hercules.
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A common punishment in Perdido Street Station is to replace parts of a person with mechanical or biological parts, which are always at least inconvenient. But more often completely dehumanizing, crippling, and horrible. Sometimes, as with Jack Half-A-Prayer, they provide an advantage that the judges who imposed the sentence never thought of, making the "reMade" a more dangerous criminal. Since they tend to also be assigned to hard labor, some are given mechanical strength enhancements in order to make them more useful, which also has unfortunate side effects if they get free.
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In Project Superpowers, Fighting Yank originally derived his power from his cursed ancestor, a Revolutionary War-era soldier who was denied eternal rest after he blew off a mission in order to get drunk, and then got killed in a tavern; in order to make amends for his failure, the old man was forced to council his descendant. Decades later, after learning that his ancestor's council was responsible for creating a Crapsaccharine World, a remorseful Fighting Yank became the Punishment himself, taking his ancestor's curse and serving out the rest of eternity as a guide for future heroes.
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Subverted by Karin in UQ Holder!. She has immortality and is unable to be injured due to having betrayed a great man that she followed (implied to be Jesus, and she the Wandering Jew). She treats it as a curse, but it was actually meant as a blessing so that she might one day find redemption.
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Buffy the Vampire Slayer backstory: For over 100 years, the vampire Angelus was a heartless killing machine. When he finally chose the wrong victim, a young Romani girl, her tribe took swift revenge: they cursed him with a soul that felt the torment and guilt of all his sins. That much was a good idea. To twist the knife a bit more, the curse was designed to end if the newly moral Angel felt a moment of pure happiness. That wasn't a bad idea either, as it meant that if having a soul ever became a good thing for him, he'd lose it. No, the bad idea was not telling Angel that! Unaware of the "escape clause", Angel had that happy moment, and Angelus was unleashed on the world again. As a present day member once said in justification for not immediately re-ensouling Angel, "It is not justice we serve, but vengeance." They don't care if a mass murderer gets back to his routine again, only that he (temporarily) suffered for his actions.
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Dragonlance:
The Death Knight Lord Soth was given a holy quest to stop The Cataclysm, but turned away from it to confront his wife, whom he suspected of cheating on him, and then refused to save her when she died in The Cataclysm. For this, he was cursed... with immortality, nigh-invulnerability, and incredible magic power, and the 13 knights that served him were likewise transformed into undead creatures under his control.
Later inverted in the Ravenloft novels, where Soth is pulled into the Demiplane of Dread and unable to escape due to his wickedness. There's dispute about that, though.
The Word of God says that he got immortality and eternal agony from the gods of good that would remain until he would beg for forgiveness, but the awesome magical powers came from Takhisis, the Queen of Darkness who wanted to use his hatred for her own purposes. He refused to listen to both parties, instead content to sit in his castle and think of his past mistakes until Kitiara came along and showed enough bravery to intrigue him.
Later in the series, we see scenes from the perspective of other undead characters Palin and Dalamar, who are in agony because they can eternally see paradise but never reach it. In the very likely possibility that Soth suffers something similar, his incredible powers probably just seem like a bad joke compared to what's perpetually being dangled just out of reach.
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Venomstripe from Warrior Cats RPG was punished for her evil acts by being granted telepathy...very painful, semi-uncontrollable telepathy, but telepathy all the same.
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