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The Radio Dies First

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Yes, even before the black dude.
A two-way radio is put out of commission to allow the plot to proceed.
Back before cell phones had to be neutered for certain setups, the device that could really put a crimp in a plot's need to keep the characters isolated and cut off from information was the two-way radio. So in a lot of Twentieth Century media, the radio was put out of commission as quickly as possible. There were three main ways of doing this.
Vehicle crash. Whenever a plane or boat had to make a forced landing, the radio always, always broke, no matter how gentle the landing seemed otherwise. This was close to Truth in Television before the widespread use of transistors and printed circuits; radios used a lot of easily breakable tubes, and wires jarred loose with relatively little provocation.
Interference. This was usually accomplished with the use of heavy weather conditions, which also helped isolate the characters. Imaginative writers could use interference to give only partial information to the protagonists, which they can then totally misinterpret.
Sabotage. This ranges from the subtle (breaking or stealing a single hidden tube) to the blatant (taking an axe to the radio set.) This is usually a big hint to the protagonists that what's going on is no accident or series of coincidences.
Many stories in the appropriate time period will have a radioman, usually called "Sparks", who will be stuck trying to repair the radio or get through the interference for most of the story. His isolation often causes him to score badly on the Sorting Algorithm of Mortality.
A form of Plot-Driven Breakdown. Compare Cut Phone Lines, which serve a similar narrative purpose, but are always sabotage. See Lost in Transmission, where a working connection line is suddenly cut off. Related to Impeded Communication, because the best way to have a plot get complex for the protagonists is to take out the communication. Basically, because of this trope, the radioman, cell phones and communication devices could technically count as a form of Story-Breaker Power, under the right circumstances.
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In The Wicker Man (1973), the islanders sabotage the policeman's plane, cutting out his communication with the mainland.
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Early on in The Thing (1982), it's established that the radio's been dead for weeks and Windows hasn't been able to get through. Later Blair uses an axe to make sure that it won't get used again. Fans still debate whether Blair had been assimilated by that point, and so was actually committing sabotage under the guise of insanity. Alternately, he might have decided it was better for everyone to die there rather than risk bringing the Thing back to civilization during a rescue attempt.
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In the prequel The Thing (2011), the leader of the expedition orders radio silence so no-one will blab about having found a Flying Saucer. By the time things start going wrong, the same storm which disrupts Window's communications is approaching (though sabotage is also a possibility, as the alien has had time to take human form).
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Benson once had the title character in a helicopter crash along with Clayton (the pilot), the Governor, and a friend. This trope was used and lampshaded.
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The German: Early in the dogfight, a bullet flies through Red Leader's cockpit and takes out the radio.
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In The Shining, one of the Overlook's first overt hallucinations is that of Jack's dead (and abusive) father, berating him over the radio that's the only link to the outside world. It keeps it up until Jack snaps and smashes the radio.
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Last Sentinel (2023). The action takes place on a sea fort in the middle of a vast ocean. The soldiers stationed there are under Radio Silence, but when the ship with their relief crew shows up with no-one on board, one of them disobeys orders and transmits a message about it. He's surprised to get the message relayed back to him because no-one downloaded it from the satellite. This raises the question of how long their communications have been down, and whether there's anyone alive back home to receive their message.
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In The Abominable Snowman, the radio is accidentally smashed early in the yeti-hunting expedition during a tussle between the team members.
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After the resonance cascade happened in Half-Life, Gordon has to go up to the surface for help because it took out the phones.
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Half-Life 2's extremely finicky video communicators.
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The Maze Agency #20 uses the sabotage variant, smashing the radio and then blowing up the boat to strand the characters on an isolated island.
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Dead Space: Kendra hangs a lampshade on it while approaching the USG Ishimura in the opening sequence, and it continues to happen to individuals communicating with Isaac throughout the game as needed.
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The 100: Upon landing on Earth, the dropship's radio breaks because of the crash. As a result, the 100 cannot communicate with Mission Control on the Ark, with the wristbands each member possesses being the only sign that they are still alive.
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Magic interferes with tech in The Dresden Files, and cell phones (and radios and other relatively fragile/complicated electrical systems) are the first to go, likened to canaries in mines.
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Danger Close: The Battle of Long Tan: Both Eleven and Twelve Platoons have their radios knocked-out by enemy fire at various points; Private Akell has to run a spare up to Twelve Platoon. Back at base, the gunners find their switchboard temporarily disabled by a lightning strike! (Historical note: the movie doesn't reference another strike that blew up the base latrines.)
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In Killdozer!, one of the first things demolished by the bulldozer is the hut that houses the radio.
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In the second book in The Mysterious Benedict Society series, The Mysterious Benedict Society and the Perilous Journey, Reynie Muldoon (the main protagonist) actually pitched the radio out of a train because he mistakenly did not consider the person on the other end to be trustworthy.
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When she hijacks the ocean liner Gigantic in Sensation Comics #6, Baroness Paula von Gunther's first act is to shoot the radio operator and blow up the radio.
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The Twilight Zone (1959): In "The Fear", the radio of Robert Franklin's police car is rendered inoperable after the aliens turn the car over.
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Space: 1999: In "Death's Other Dominion", BRIAN BLESSED sabotages his own radio so Alpha cannot contact his planet.
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The Resident Evil series is very fond of this:
In Resident Evil one member from each STARS team has a radio. Alpha Team's dies during the chaos outside before the survivors reach the mansion, and Bravo Team's is damaged and can only receive. It still proves invaluable as Brad is diligent enough to keep hailing over the radio and even to assume they might be unable to respond, insisting they find some way to signal him and offering the first genuine method of escape.
In Resident Evil 2, the radios in the police cars are out and the one at the station again can only receive. This time it's due to Police Chief Brian Irons, The Mole turned Serial Killer, who decided to sabotage all venues of escape so he could hunt his officers for sport.
Rebecca and Billy have walkie-talkies in Resident Evil 0, which while invaluable for their teamwork still aren't able to communicate with anyone else.
Leon manages to keep contact with Mission Control for the first third or so of Resident Evil 4, and while the radio never actually dies the Big Bad and his goons simply jack the line to prevent him from calling for help and to have a hotline to transmit Evil Gloating to Leon whenever they feel the itch.
Resident Evil 5 and Resident Evil 6 both subvert this, where the heroes have unrestricted contact with Mission Control for the whole game. Unsurprisingly a common heard complaint about both these games is with the constant ability to radio for help, support, or an extraction, the games lose a lot of what made the series scary.
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The Land That Time Forgot: After Bowen and the British sailors capture the sub, one of the German officers smashes the radio so they cannot signal any Allied shipping.
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In Resident Evil one member from each STARS team has a radio. Alpha Team's dies during the chaos outside before the survivors reach the mansion, and Bravo Team's is damaged and can only receive. It still proves invaluable as Brad is diligent enough to keep hailing over the radio and even to assume they might be unable to respond, insisting they find some way to signal him and offering the first genuine method of escape.
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In Resident Evil 2, the radios in the police cars are out and the one at the station again can only receive. This time it's due to Police Chief Brian Irons, The Mole turned Serial Killer, who decided to sabotage all venues of escape so he could hunt his officers for sport.
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Resident Evil 5 and Resident Evil 6 both subvert this, where the heroes have unrestricted contact with Mission Control for the whole game. Unsurprisingly a common heard complaint about both these games is with the constant ability to radio for help, support, or an extraction, the games lose a lot of what made the series scary.
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In The Further Adventures of Indiana Jones #2, Indy knocks out the radio operator on the freighter and attempts to send a message. As he is doing so, someone shoots at him from behind and the shot shatters the radio.
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In Crimson Tide, the loss of both the boat's radio and longwave buoy (partway through a transmission) left the crew unsure whether an order to launch nuclear missiles had been countermanded. The tense scenario comes complete with an engineer racing against time to repair the radio.
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When the castaways are stranded on Gilligan's Island their radio transmitter is broken but they can still receive radio signals including a report of how the search for their boat is called off.
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In Fantastic Voyage, it's the vital laser that is sabotaged, and the only source for parts to fix it is the radio.
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A Bridge Too Far uses the real life example of this from Operation Market Garden. After arriving near Arnhem, General Urquhart learns that their radios were issued with the wrong VHF crystals. This leaves him unable to contact the troops moving into Arnhem, General Browning's headquarters, XXX Corps, or England. The problems for the British paratroopers only increase from there.
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Con Air: When Larkin arrives at Lerner Field, he finds the air traffic controller dead and the control tower radio busted.
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A mission in Vietcong pretty much carries on due to the radio not reaching a VC underground tunnel.
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The failure of a strategic bomber's radio meant that the failsafe in Fail Safe did not, well, fail safe. The radio didn't fail, the system did. The bombers could send and receive messages but they were trained not to accept tactical orders once past their Fail Safe point.
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Rogue (2020): After escaping from the compound, the mercenaries find that a bullet has shattered their satellite phone.
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On Lost a large part of the pilot is spent trying to get the plane's radio working so they can call for help. A few months later they find out that all radio signals from the island are jammed on Ben's orders. Anyway the weird nature of the islands makes communication with the outside world very tricky.
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When Jack decides to kill Wendy and Danny in The Shining, one of his first acts is to disable the radio so she cannot call for help.
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Primal: The first thing Loffler does after escaping is to kill the ship's radio operator, destroy the radio, and steal the backup handset to prevent the ship from calling for help.
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King of the Zombies: When Bill and Mac check the wreckage of the plane in the morning, they find that someone has disassembled the radio overnight.
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Done in Tremors 2: Aftershocks. The creatures destroy the radio accidentally because they associate heat with prey.
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When the shark starts its climactic attack in Jaws and Chief Brody tries to call for help, Quint destroys the radio - because he has to be the one to kill the shark.
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Timber Falls: After realising that Ida is holding him prisoner, Mike attempts to use her radio call for help, only to discover Ida has disabled it. Later Sheryl tries to use Clyde's walkie talkie, but she is attacked by Deacon and drops the walkie talkie, which smashes.
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Pitch Black. As the spaceship is Coming in Hot the navigator tries to send out a Distress Call to no avail. He demands to know what happened to their comms. In response the pilot ejects some kind of beacon, but they're going so fast it gets torn apart in the planet's atmosphere.
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In Where Eagles Dare, the radio itself survives (at least, for a while) but the radio operator is killed immediately after the parachute drop into Germany.
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At the start of Beyond Thirty, disaster strikes when the Coldwater's anti-gravitation screens fail, dooming it to wallow upon the surface of the ocean, and the engines fail, leaving it adrift. As its wireless radio has failed as well, Turck cannot even summon help.
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Doctor Who:
"The Power of the Daleks" uses the sabotage version when the Doctor discovers that the communications room of the colony has been destroyed. Though the Daleks may not be responsible, as there's a revolution brewing on the colony.
In "Horror of Fang Rock", Skinsale sabotages the wireless to thwart Palmerdale's schemes. Of course this means they can't call for help or warn anyone about the impending alien invasion.
In "Terror of the Vervoids", the Doctor himself is seen smashing up the communications room with an axe. Maybe.
Commander Millington orders all radio receivers destroyed and the phone lines cut in order to isolate the naval base in "The Curse of Fenric".
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Blake's 7: As the Comm Links used by Blake's rebels are also their teleport bracelets they get lost, confiscated or smashed whenever a Teleportation Rescue would resolve the plot too quickly.
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The mercenaries' radio is totaled after the first attack in Outpost.
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The Head is about the mysterious deaths of the winter team on an Antarctic research station. The radio operator is the first to die, found decapitated out on the ice. When the others go to call for help, they find the satellite radio has been sabotaged and of course the radio operator was the only one with the skill to repair it.
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Transit: After fleeing through the swamp, the Sidwells meet a local in a skiff. He agrees to call the sheriff and picks up his radio handset. As he does so, he gets shot and falls off the side of the boat. The Sidwells take the boat to escape, but find that when he when he went overboard, he took the handset with him, rendering the radio useless.
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Derailed (2002): After killing the engineer, the terrorists smash the radio in the train's cab.
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In Petticoat Planet, Steve's interstellar communicator is damaged when his ship crashes, meaning he can't call for help.
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Rebecca and Billy have walkie-talkies in Resident Evil 0, which while invaluable for their teamwork still aren't able to communicate with anyone else.
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Once the yacht runs aground in Siren (2010), the protagonists are unable to transmit or receive anything on the radio. It is implied that this is a property of the island.
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Dr. Strangelove:
General Ripper orders all radios on the base confiscated on the pretext that they could be used to give instructions to saboteurs. The real reason is to prevent the base personnel from learning that the only emergency is the one he's creating.
The "Leper Colony" bomber's radio is damaged, meaning it can't be recalled even when General Ripper's recall code is discovered.
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Happens briefly in one of the Biggles books, and just to ratchet up the dramatic tension even more Biggles himself hears but does not see a plane crash and explode while separated from his comrades. Turns out that the Sky Pirate fighter that was attacking their slow and unwieldy transport plane crashed and burned instead after Ginger emptied an entire drum-magazine into it from ten yards away in a fit of rage, but not before it shot a hole in their R/T set.
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The Martian goes one better, and has the radio dying set off the whole plot: The storm that forced the astronauts to evacuate rips the communications antenna off its mountings, whereupon it slams into Mark Watney and drives a length of guyline through his suit in exactly the right spot to kill the vitals monitor and cause him to be mistakenly left for dead. There technically are backup radios, but they're all on the MAV and get evacuated with the rest of the astronauts. Finding some way to call for help takes most of the first quarter of the book.
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Star Wars Legends: The first New Jedi Order novel, Vector Prime, features a Yuuzhan Vong warrior named Yomin Carr sabotaging a scientific base that happens to be monitoring the eponymous invasion path at the edge of the galaxy. True to the trope, one of Carr's first efforts is to disable the colony's communications gear, forcing their technician to tromp all the way out and repair it — at which point Carr kills him.
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Early on in the Ciaphas Cainnote  HERO OF THE IMPERIUM!!!!!! novel Death or Glory, a PDF squad's voxcaster (read: radio) is shot during a firefight, leading to a tense moment where Cain thinks his only backup has been wiped out. It turns out that they aren't, and they arrive Just in Time to save him from being cornered.
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When the seaplane starts sinking in Great White, Charlie tries desperately to send a mayday, but the plane sinks, taking the radio with it, before he can determine if he got through.
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Indiana Jones sabotages the zeppelin's radio in Indiana Jones and the Last Crusade to prevent it from being ordered back to Germany. The zeppelin turns around anyway when the crew discovers the sabotage.
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On The Man from Utopia Frank Zappa has an entire song about clichés in science fiction B-movies, among which are broken radios. The title of the song? "The Radio Is Broken".
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