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The Slow Walk

 The Slow Walk
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 The Slow Walk
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The Slow Walk
 The Slow Walk
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TheSlowWalk
 The Slow Walk
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Our hero is fighting a losing battle. Every time he tries to make an attack his opponent knocks him back. Finally he tries a new strategy. He enters a state of Tranquil Fury, gets up, and starts slowly walking toward his opponent with a determined look on his face.
A few things might happen during this time. The enemy might send a barrage of projectiles heading toward the hero, which are casually dodged or deflected, or completely ignored. The hero might be in the middle of a battlefield with explosions happening all around him that don't affect him at all. He also might encounter multiple enemies during his walk, who he will dispatch effortlessly, never changing pace and never taking his eyes off his target.
Used to show the hero is really ready to beat up his opponent. It's almost guaranteed that once the hero gets within attacking range his opponent will not only be beaten, but beaten soundly. When used effectively it's a great tension builder, with audience anticipation rising as the hero gets closer and closer to the inevitable beat-down. In some variations, however, both the villain and hero approach each other with the walk, in which case you can expect a great deal of whoop-ass to be exchanged by both sides.
Subtrope of Tranquil Fury, which is the general mood when this action takes place. May be combined with Ominous Walk, Unflinching Walk, Menacing Stroll, or Out of the Inferno, or even a Self-Destructive Charge, minus the charging bit. Becomes even more awesome when paired with Staring Down Cthulhu. For the Video Game AI equivalent, see Perfect Play A.I.. Sometimes an enemy might do this - such fellows are usually Implacable Men or Juggernauts. Not to be confused with The Slow Path.
 The Slow Walk
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2024-04-17T04:15:55Z
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2024-04-17T04:15:55Z
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SinCity
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DBTropes
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The Slow Walk
 The Slow Walk / int_10b03dcf
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Batman: Arkham Asylum, in the cutscene before the penultimate boss fight, Batman takes a slow walk towards Joker, casually dispatching his mooks without even looking.
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The Slow Walk
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Watchmen: Rorschach stares down a gang of criminals and dispatches the last by silently walking towards him as he flees into the men's room (despite having no obvious powers).
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 Watchmen (Comic Book)
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The Slow Walk
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In Choujuu Sentai Liveman, Red Falcon, realizing that Doctor Ashura was unable to calculate emotions such as courage, pulled an absolutely epic one. It was very effective.
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The Slow Walk
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In Sluggy Freelance Oasis does one of these during a particularly psychotic period in her life.
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The Slow Walk
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Done to dramatic effect in "Superman vs. Goku 2" in DEATH BATTLE! as Superman walks through Super Saiyan Blue Goku firing a full blast Kamehameha at him to show that he can't beat him.
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The Matrix has this sort of when Neo realizes he's The One after being shot to death and getting back up. Though he does quickly turn this into a 'fast run' of sorts.
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The Slow Walk
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Jason Voorhees of the Friday the 13th series definitely fits this trope. He has that slow "zombie walk", constantly pursuing his target and is unfazed by bullets, strikes and girls with telekinesis. And despite his victims running as fast as they can, always gets ahead of them and in position to slaughter them horribly without so much as jogging.
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The Slow Walk
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In the Special Edition of Devil May Cry 4, Vergil has this as a mechanic where if he walks rather than run during battles and makes sure that his attacks always land he fills a "Concentration" meter that will power up his attacks.
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The Slow Walk
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Shenmue's Ryo Hazuki is an absolute master of this, if you're doing the QTEs correctly, anyway.
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Dragon Ball:
Dragon Ball Z: Whenever Gohan goes Super Saiyan 2, he only has two speeds: too fast to see, and serene stride. Even while doing the Kamehameha, he ends up doing this once he wins the Beam-O-War.
In the movies, Goku also does it to Broly of all people.
In Dragon Ball GT, the icy San Shenron walks towards his twin brother, Suh Shenron (he even tells him to stop), after knocking out Goku and meet face to face before beating him.
In Dragon Ball Super, once Goku enters Ultra Instinct Omen for the first time, he starts walking towards Jiren. Goku dismisses attacks from other parties so fast that it's almost as if he's merely ignoring these attacks; Jiren recognizes the trope in effect and tells Toppo and Dyspo to stand aside, taking matters into his own hands.
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Modern Warfare:
Makarov and his gang in "No Russian", to make themselves seem even more terrifying to their victims. Justified, as they're mostly hunting unarmed civilians or lightly-armed airport police in the first half of the mission, so there's no need to run. Once heavily-armed police reinforcements show up, they do start to hustle.
Price and Yuri are limited to this while in their Juggernaut suits during "Dust to Dust".
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The Slow Walk
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Mythical Detective Loki Ragnarok: Loki does this on occasion, most noticeably when he's walking into the mansion of the Norns, and they throw both a storm of knives and a couple of evil spirits at him - and he just keeps walking, casually commenting on the 'warm reception'. Interestingly enough, he doesn't seem to be actually deflecting or dodging anything, indicating either that even the Goddesses of Fate are subject to mandatory training at the Imperial Stormtrooper Marksmanship Academy, or that Loki possesses some sort of "probability control" power that allows him to simply make them miss. Given that he's the Trickster God trapped in the form of a boy, 'tis probably the latter.
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Power Rangers: their giant robot advances, it is being shot at, but the explosions from the projectiles are useless.
A rare example of one of the Rangers doing this occurs in Power Rangers: Dino Thunder, where Tommy does the walk towards the Monster of the Week while effortlessly beating aside some mooks, enters super dino mode, then defeats the monster with ease.
Another example of a Ranger doing this is Casey towards the end of Power Rangers Jungle Fury. When he goes to face down Jarrad/Dai Shi, he has a slow motion walk into the bad guys' lair, taking down a load of mooks effortlessly.
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World of Warcraft: The Lich King does this to a party of players (who are accompanied by Sylvanas Windrunner if they're Horde or Jaina Proudmoore if they're Alliance) in a dungeon, stomping very slowly towards them while raising walls of ice and lots of undead Mooks to impede them. He is actually slowed by Jaina's or Sylvanas' spell.
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Claymore: Claire whenever she's facing down an Awakened Being. As she slowly walks toward them they usually launch a barrage of attack which all seem to miss while she just keeps walking. (Really she's sensing their energy and dodging just enough to avoid the attacks.)
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In Kamen Rider Kuuga, this trope sums up the titular Rider's fighting style in Titan Form: He weathers enemy attacks as he walks towards them, and when he's close enough, he performs the Calamity Titan.
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In No Songs For The Dead Miranda Io does this as she is battling Romeo in the end of Chapter 2. Might also be considered as an Ominous Walk as Miranda's morality is slightly ambiguous.
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Wizards of Waverly Place: Parodied in "Wizards Vs Asteroid".
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The Avengers: Earth's Mightiest Heroes has Black Panther approach Man-Ape by slowly walking through sonic waves, then slash Man-Ape with his claws.
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The movie retelling that is .hack//G.U. TRILOGY has Haseo performing this towards the AIDA-infected Atoli. It's not so much as facing off to defeat the opponent, it's about him reaching Atoli to give her a Cooldown Hug.
Subverted when he does not make it in the omake chapter, thanks to a reference multiple path he can take with regards to his relationships to other characters
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Done by Tamahome before the final battle in Fushigi Yuugi. Given that he just escaped limbo, he looks pretty badass doing it.
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Mortal Kombat X: This is invoked by Jax in one of his QTE pre-fight scenes. If you successfully complete each QTE he'll dodge the incoming fireballs as he keeps walking closer but many players will deliberately let them fail as instead he will not dodge and shrug off each hit while looking even more badass.
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Digimon Data Squad: In Digimon Data Squad Shinegreymon Burst Mode does this, combined with an Out of the Inferno and one serious Death Glare, just before finishing off Akihiro Kurata.
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Done in a very badass way near the end of Xxx HO Li C: the movie. Despite being assaulted left and right by explosions, poltergeists and the like, she walks so steady it sounds like a metronome. In the manga, he also does this to the Big Bad, before the later wisely decides to try and run away. Not that it did him much good.
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In the third The Garden of Sinners film: Remaining Sense of Pain, Shiki Ry�gi does a classical example of this trope to Fujino Asagami in their climatic confrontation.
 The Slow Walk / int_85eecea0
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1.0
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Death Note: Light does this in the second opening sequence.
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Superman:
During The Supergirl from Krypton (2004), Superman walks slowly, heading to Darkseid's throne room to rescue his cousin, ignoring the squads of kamikaze parademons swooping down on him and blowing up around him.
Supergirl: Woman of Tomorrow: When Supergirl and Ruthye are ambushed by Krem and one of his cronies, Kara gets shot and knocked down by an arrow. Then she calmly gets up and slowly approaches both goons, ignoring how Krem is continuing to embed more arrows in her chest.
In The Condemned Legionnaires, Lightning Lad and Sun Boy hurl lightning bolts and streams of flame at Satan Girl, who simply chuckles, keeps walking slowly towards them as ignoring their energy barrage, and literally blow them out of the way.
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Cowboy Bebop: Knockin' on Heaven's Door: A shared villain-and-hero walk takes place between Spike and Vincent, just before they conclude the final fight scene.
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Xenoblade Chronicles X has the Dual Guns arts Ghostwalker and Ghost Factory. The user drops their guns to the side and either walk to the left (Ghostwalker) or walk straight forward and strike a T-pose (Ghost Factory). During the walk the user is completely immune, and at the completion the user (or the entire party with Factory) will be granted the status of Decoy, which makes a certain number of attacks automatically miss. Used properly with the mechanics provided within the game and it's very much the Game-Breaker that it sounds like and for a player might signify them saying to the enemy "I've had enough of your shit".
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In Shadow Complex, once you find the Fusion Helmet, you're Immune to Bullets as long as you do this.
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In JoJo's Bizarre Adventure: Stardust Crusaders, Jotaro and DIO perform Slow Walk towards each other immediately before their climactic fight at the end of the series.
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This is half of The Undertaker's gimmick.
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Kit Taylor, from Kamen Rider Dragon Knight does this, as Kamen Rider Onyx, to his mirror twin Adam, who had become Dragon Knight. Kit clearly Took A Level In Bad Ass here because he does it MID-FIGHT SCENE after beating the hell out of Adam in the first minute of the fight. So basically he was already winning the bout, and decided "screw it, I'm just gonna kill 'im", and started doing the walk. Adam so had it coming, though.
We also see it with Len. At one point, Kit had been tricked into distrusting him, and he was just generally having a bad day. So when he hears the mirror world sound, he takes out his Advent Deck... and then puts it away. We next see him walking slowly and purposefully towards two mirror monsters, his Cool Shades of Badassitude on. He proceeds to beat them down without transforming, and send them running away.
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In Dragon Ball Super, once Goku enters Ultra Instinct Omen for the first time, he starts walking towards Jiren. Goku dismisses attacks from other parties so fast that it's almost as if he's merely ignoring these attacks; Jiren recognizes the trope in effect and tells Toppo and Dyspo to stand aside, taking matters into his own hands.
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In Dragon Ball GT, the icy San Shenron walks towards his twin brother, Suh Shenron (he even tells him to stop), after knocking out Goku and meet face to face before beating him.
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Despicable Me: Done by Gru while rescuing the girls from Vector's lair, not even Vector's pet shark is able to stop him.
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In Kenichi: The Mightiest Disciple, the title character masters the Ryuusui Seikuuken, a technique purely designed to be used as the slow walk. I mean, he walks through a self-destructing arena like he's taking a casual stroll
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One Piece:
Luffy pulls this off in Movie 6 just prior to the final confrontation with the Big Bad, effortlessly dodging the homing arrows that gave him so much trouble before.
It's actually part of Brooks' Finishing Move- The Slow Walk meets Single-Stroke Battle. Especially more awesome because he uses it against what is essentially a clone of his fighting style. Double Slow Walk!
When St. Charloss shoots Hatchan, Luffy enrages and proceeds to walk towards the World Noble, dodging his bullets, and punches him right in the face.
In the anime, after Akainu kills Ace, Garp walks towards the Admiral with a pretty brutal snarl on his face. After Sengoku pins him down, he admits that if he's not held back, he would kill Akainu.
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BoBoiBoy: In BoBoiBoy Thunderstorm's debut episode, while he can move as Fast as Lightning, Thunderstorm may slowly approach his futilely-fleeing or fallen foes while dragging his large lightning sword on the ground.
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Fall of the Crystal Empire has Princess Luna combining this with a "The Reason You Suck" Speech at the climax of the battle against King Sombra, who has succeeded in provoking her Superpowered Evil Side.
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Grey Fox in the remake of Metal Gear Solid.
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In The Legend of Heroes: Trails of Cold Steel IV, this is how Giliath Osborne starts his S-Craft; by slowly walking towards his opponents before beating the crap out of them with his sword.
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Toward the end of Bastion you have the choice to pick up Zulf and leave your weapon behind, or leave Zulf behind and fight your way through. Picking up Zulf results in the the kid's movement being greatly slowed as he walks through an army of Ura who continue to shoot at him. Though an ass-kicking does not follow, when the Ura see that the Kid, a Caelondian, is carrying one of their own, who they nearly killed in anger, they stop shooting and just let him walk past. All set to great music. All while the player is still in control.
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During The Supergirl from Krypton (2004), Superman walks slowly, heading to Darkseid's throne room to rescue his cousin, ignoring the squads of kamikaze parademons swooping down on him and blowing up around him.
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The Slow Walk
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Happens in a cinematic trailer for Assassin's Creed: Brotherhood. Mocked mercilessly, of course, in a "literal" version of the trailer.
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The Slow Walk / int_ba2ab0a2
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The Slow Walk
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comment
Occurs when Eric fights Tin-Tin in The Crow. He dodges one thrown knife, and stalks towards his opponent, teeth bared. He bats the next thrown knife out of the air, and eggs Tin-Tin on to try again. He catches the third knife, then throws it back.
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The Slow Walk / int_bac475ee
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The Slow Walk
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Warhammer 40,000 has a few examples:
The Necrons are for the most part forced to use, and master, this trope — when they need to get around, they tend to teleport into position, then make a slow walk. In general, they don't as much dodge or block the attacks as take them head on. Their toughness is emphasized often in the fluff.
Another army that's prone to Slow Walking are the Thousand Sons, a faction of Chaos Space Marines backed by Tzeentch. They, like the Necrons, have a good reason for their lumbering gait: whilst the Necrons are really ancient skeletal robots, the Thousand Sons are, essentially, the souls of those Thousand Sons with no psychic powers trapped in their armor forever and ever, unless... evicted forcibly. It's only the non-psykers who do this, as the Sorcerers that lead them are capable of normal locomotion.
In the fluff, when the Tau enter battle-rage, they tend to do this on a battalion level, slowly pushing the battle line forward regardless of casualties while pouring a hail of gunfire into the enemy. This is said to happen sometimes when a particularly beloved Etheral is killed, though the actual rules for such events happening tend to result in the opposite effect.
Although essentially fixed with a particular Tau-only Planetstrike stratagem, where the death of their leader actually galvanizes the entire army into a state of fearlessness for a short time. For the Greater Good.
Any unit in the game that benefits from the "Slow And Purposeful" special rule tends to do this, the rule allowing the unit to fire with weapons as if they stood still even if they have moved that turn — slowly though, as they always move as if through difficult terrain, which is on average slower than otherwise.
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The Slow Walk
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A rare example of one of the Rangers doing this occurs in Power Rangers: Dino Thunder, where Tommy does the walk towards the Monster of the Week while effortlessly beating aside some mooks, enters super dino mode, then defeats the monster with ease.
 The Slow Walk / int_bddc4ebe
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The Slow Walk / int_bddc4ebe
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The Slow Walk
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Sengoku Shunsuke from Cyber City Oedo 808 does this at the climax of the first episode. Somewhat subverted in that he realized his half-man-half-computer opponent is predicting his dodge moves, so when he starts the slow walk his opponent launches attacks aimed at where he is expecting Sengoku to leap to and consequently misses. Sengoku does still take a few glancing hits, but just shrugs them off.
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An example of this takes place in the cinematic trailer for Warhammer Online, when the Dark Elf Sorceress makes her appearance, freezing the Shadow Warrior in place and then casually walking toward her, while freezing Imperial soldiers in place with casual waves of her hand.
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ExDeath in Dissidia Final Fantasy. When he needs to get around quickly, he teleports. At all other times, he pimp-walks. Only partially justified in that he's in a suit of armor, because other villains with similar armor (like Garland or Golbez) aren't nearly as encumbered.
Well, he is an evil tree. Those don't usually move too fast.
Tonberries start out standing far away from the party, but slowly waddle closer every turn. Once they get within range, at least one hapless party member can expect to get gutted with a Chef's Knife.
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The final sequence in Ryse: Son of Rome has a wounded Marius lumbering through the halls of Emperor Nero's palace and slaughtering over a dozen elite guardsmen on his way to kill the Emperor himself.
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The thing that made retreats so difficult in the age of massed formations was that, in order to retreat and maintain unit cohesion and effectiveness, you had to have troops trained and disciplined enough to walk away from the enemy that they were retreating from. As one character in the Horatio Hornblower books stated: Once the troops start running, it's much harder to get them to stop. Of course, rounding up and rallying fleeing infantry in the event of such a gambit failing was one of the roles of Cavalry troops.
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In Nomine by Steve Jackson Games, has this available to angels of Stone as a power called "Inevitability" — so long as the angel continues to pursue at all, their fleeing prey is at half speed. The effect is described as being like the classic horror movie... no matter how quickly the victim tries to flee, the walking angel keeps getting closer and closer.
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In the finale of She-Ra and the Princesses of Power, Glimmer slowly walks through Micah's dark magic before finally taking her father down.
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The Batman (2022) has one in Batman's Establishing Character Moment, in which Batman makes his presence known to a group of petty criminals by trudging out from a dark hallway, towards their leader, and calmly breaking his arm and beating him to the ground when he attempts to attack Batman with a machete.
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Supergirl: Woman of Tomorrow: When Supergirl and Ruthye are ambushed by Krem and one of his cronies, Kara gets shot and knocked down by an arrow. Then she calmly gets up and slowly approaches both goons, ignoring how Krem is continuing to embed more arrows in her chest.
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The Monster Squad: When Dracula finally gets tired of those pesky kids messing with his plans he starts slowly walking towards them, effortlessly swatting away all the police officers trying to stop him without even slowing down.
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In The Condemned Legionnaires, Lightning Lad and Sun Boy hurl lightning bolts and streams of flame at Satan Girl, who simply chuckles, keeps walking slowly towards them as ignoring their energy barrage, and literally blow them out of the way.
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Buffy the Vampire SlayerPlayed with during the finale of Season 5. After having an epiphany and accepting that she must sacrifice her life to save her sister's, and keep the world from being sucked into Hell, Buffy ascends the tower to rescue her sister, casually tossing off The Dragon who had just effortlessly defeated Spike as she goes.
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In Dino Attack RPG, the Slow Walk was used by Trouble during the Final Battle during his Heroic Second Wind. Even as Michelle Glados shot him repeatedly, he remained on his feet and kept walking towards her until he got within attacking range.
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Digimon Tamers Tamers: Done by Dukemon/Gallantmon to Caturamon:
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Alien: Isolation: Working Joes never move faster than what could be called a safety-approved stroll, even when chasing down someone they intend to beat to death. Since they are terribly durable and almost always outmatch you in melee combat, it's a blessing that makes running away an ever-present option.
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Elfen Lied: This seems to be a natural instinct for the diclonii; Lucy does it during her escape, and Nana does it vs. Bandou.
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Negima! Magister Negi Magi:
Fate Averruncus, brazen as he is, likes to do this to his opponents to show how little he fears them.
Takamichi is an odd case: while he seems to choose to move slowly during combat and speak with a polite, casual air, this becomes clearer once you realize that 1. this' just his usual expression; 2. he deliberately holds back against most of his opponents in part with his slow walking for their sake (he's quite fast otherwise);3. keeping his hands in his pockets happens to be his fighting stance.
Takamichi, really, does Iaido. Except instead of sword and sheath, he uses hands and pocket....which then creates Beam Spam. It's handwaved as "fist pressures"; he's punching so hard that the pressure from his strikes is still incredibly strong. Then he powers it up with Kanka...
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Dragon Ball Z: Whenever Gohan goes Super Saiyan 2, he only has two speeds: too fast to see, and serene stride. Even while doing the Kamehameha, he ends up doing this once he wins the Beam-O-War.
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In Doom Eternal, the first Marauder you fight is introduced like this coming out of a portal before turning on the speed and becoming a Lightning Bruiser.
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The following is a list of statements referring to the current page from other pages.

 The Slow Walk
processingCategory2
Combat Tropes
 The Slow Walk
processingCategory2
Velocity Index
 The Slow Walk
processingCategory2
Walking Tropes
 Cyber City Oedo 808 / int_1c7da7f6
type
The Slow Walk
 Digimon Tamers / int_1c7da7f6
type
The Slow Walk
 Jin-Roh: The Wolf Brigade / int_1c7da7f6
type
The Slow Walk
 My Hero Academia: Heroes: Rising / int_1c7da7f6
type
The Slow Walk
 Supergirl: Woman of Tomorrow (Comic Book) / int_1c7da7f6
type
The Slow Walk
 The Condemned Legionnaires (Comic Book) / int_1c7da7f6
type
The Slow Walk
 The Supergirl from Krypton (2004) (Comic Book) / int_1c7da7f6
type
The Slow Walk
 Fairly English Story / Fan Fic / int_1c7da7f6
type
The Slow Walk
 Tales of the Otherverse (Fanfic) / int_1c7da7f6
type
The Slow Walk
 Ultimate Sleepwalker (Fanfic) / int_1c7da7f6
type
The Slow Walk
 A Fistful of Dollars / int_1c7da7f6
type
The Slow Walk
 Con Air / int_1c7da7f6
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The Slow Walk
 Falling Down / int_1c7da7f6
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The Slow Walk
 Fantastic Four (2015) / int_1c7da7f6
type
The Slow Walk
 Rogue One / int_1c7da7f6
type
The Slow Walk
 The Crow / int_1c7da7f6
type
The Slow Walk
 The Crow (1994) / int_1c7da7f6
type
The Slow Walk
 The Monster Squad / int_1c7da7f6
type
The Slow Walk
 Terminator (Franchise) / int_1c7da7f6
type
The Slow Walk
 Aluthol Of One Hundred Battles / int_1c7da7f6
type
The Slow Walk
 The Acts of Caine / int_1c7da7f6
type
The Slow Walk
 EarthScorpion
seeAlso
The Slow Walk
 Mario4812LikedTropes3
seeAlso
The Slow Walk
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type
The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
 Solomon's Keep (Video Game) / int_1c7da7f6
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The Slow Walk
 The Force Unleashed (Video Game) / int_1c7da7f6
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
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The Slow Walk
 Raya and the Last Dragon / int_1c7da7f6
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The Slow Walk
 The Secret Files of The Spy Dogs / int_1c7da7f6
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The Slow Walk
 X-Men: Evolution / int_1c7da7f6
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The Slow Walk
 Pokémon: Mewtwo Returns / int_1c7da7f6
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The Slow Walk
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The Slow Walk