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The Underworld

 The Underworld
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The Underworld
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TheUnderworld
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The Underworld is often a gloomy, depressing realm, if only because it is often depicted as being Beneath the Earth. (The fact that people go there after they die might have something to do with it, too.) Still, it isn't evil. It's not Hell, although Hell may be one part of it. All of the dead come here, whether they were saints, total jackasses, or just kinda so-so in life. Some versions of the Underworld judge the dead and grant them different living standards (or unliving standards, if you prefer) depending on their conduct in life. In others, there's no real judgment, and life — or whatever — continues much as it did before. Possibly they receive, in due course, a chance to go back.
The Underworld is often connected to the world of the living in some manner, although it is typically very difficult to reach — after all, the dead cannot easily come back to the world of the living, or the living visit the dead, so the boundary between the two must not be easily crossed. In most cases, it is literally underground, only reachable through hidden passages winding deep into the bowels of the earth; in other cases, if the setting is a Flat World, it is at the farthest edge of existence, on the very border of creation. In either case, there is often an Underworld River serving as a boundary, and some kind of powerful being — Cerberus, a dragon, an angel with a flaming sword — keeping watch at the gates.
See also Heaven and Hell, the Underworld's more exclusive counterparts. Despite its normally neutral nature, the Underworld, especially the Classical Mythology version, is susceptible to being Hijacked by Jesus and becoming Hell. Expect intrepid mortals to mount an Orphean Rescue for a loved one. See also Afterlife Antechamber, which is a waiting room or brief rest stop on the way to the true afterlife. Compare and contrast Mundane Afterlife. If you were looking for the criminal “underworld�, try The Mafia.
Not so present in movies.
If you were looking for the band, it is at a different realm.
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Adventure Time has the Land of the Dead seen in "Death in Bloom". Later episodes mention different parts of the Land of the Dead known as "dead worlds". "Together Again" takes place almost entirely in these dead worlds, as by this point most of the cast is dead, and it elaborates on the structure of the Land of the Dead. The Land of the Dead is divided into 50 different dead worlds, with the bottom most being equivalent to Hell and the top most being equivalent to Heaven, while still being rather different, with a wide variety of dead worlds inbetween.
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His Dark Materials: God is a pretender who created an afterlife of near non-existence, where no one was happy; murderers and saints and poets and beggars all went to the same miserable, grey place.
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The Salvation War: God had already accepted his most blindly devoted worshippers (historically maybe 10% of the population) and closed the gates of Heaven. This action had the effect of ensuring that everyone else (faithful or not) would burn in Fire and Brimstone Hell after death. When humanity finds out, they decide to fight back.
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Parking (1985) depicts the Underworld as a gloomy metro full of waiting queues and the occasional hotel. Orpheus and Charon arrive there by car.
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The protagonist of Terranigma actually starts in the Underworld.
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The Netherworld in Romancing SaGa. It also has Purgatory, a realm for those who choose to retain their memories of life until they abandon them and become reincarnated.
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Hades runs the Underworld in Hercules, as the entire movie is based on Classical Mythology. It's depicted as a gloomy place where the River Styx eventually leads into a whirlpool of souls that eventually has an endpoint, but what happens there is never seen.
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According to Shadowman, everyone who dies ends up in Deadside — basically, hell — where they gradually lose their identities and become mindless zombies. The sole exception is the titular protagonist, due to the power of the Mask of Shadows.
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Rayman 2: The Great Escape has The Cave of Bad Dreams, where Polokus's nightmares are sealed. It has ghosts coming out of the ground, lots of skulls, and is referred to as the Kingdom of the Dead in the PS1 version.
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The Underworld
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The Old World of Darkness has the Dark Umbra, the realm of the Spirit World where wraiths materialize. It's split into layers; the Shadowlands, which mirror the living world, are at the top, while beneath them are a number of firmaments known as the Dark Kingdoms (America and Europe play host to the Dark Kingdom of Stygia) and an everswirling storm of unsettled spaces known as the Tempest. Below the Tempest lies the Labyrinth, which is not a nice place.
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In the Eberron setting of Dungeons & Dragons, the souls of the dead go to the grey wasteland of Dolurrh, where the pervasive hopeless apathy of the realm causes them to fade into Shades. The world's primary religion accepts this as the natural order of things, although others, like the Church of the Silver Flame, promise deliverance from Dolurrh to the faithful. It's essential Hades from the Great Wheel, but shorn of the Neutral Evil associations.
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Starting in Wonder Woman Vol 2 Themyscira holds and guards Doom's Doorway, which leads to the dangerous outer reaches of the Underworld full of monstrous creatures seeking to escape to earth. If one manages to pass through far enough to reach Hades itself Elysium is also contained within so there are some nice places there as well, just not anywhere near the door.
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The Underwhere of Super Paper Mario is pretty much one big Expy of the underworld from Classical Mythology. It's populated by creatures called Shaydes (Shades) who lament about how their "games were ended" and ruled by Queen Jaydes (Hades), who acts as a judge for the Shaydes. Other characters include a ferryman named Charold (Charon) who provides you safe passage across the River Twygz (River Styx), a three-headed Chain Chomp named Underchomp (Cerberus) that guards the entrance to the Overthere (Elysium), and three old hags (Fates) who live on the Underwhere Road (Tartarus).
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Dreamscape: Notably, its where the Overlord of Evil is sealed.
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The underworld map in the Fantasy game of Civilization 2: Test of Time.
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Exalted's Underworld didn't exist until the titular Exalted Divided By Zero by killing the creators of the universe, who had never designed the world with mechanisms to cope with their deaths. The result was a gaping hole in existence, the Well of Oblivion, around which the remnants of the dead Primordials, the Neverborn, gathered, and a shadowy reflection of the living world formed.
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King's Quest: Mask of Eternity: The Dimension of Death. Implied to be a temporary holding place for souls.
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In Pathfinder, the Boneyard serves this role, though unlike most examples it's usually a temporary measure. It's a True Neutral realm that takes all souls after death before judging them and assigning them to their proper afterlives. Souls who are themselves True Neutral remain there forever, while other choose to flee and hide within the realm rather than submit to judgement.
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Fangbone! has the Skullbanian afterlife known as the Nightlands, a barren wasteland shrouded in perpetual darkness where the memories of those who have passed through the realm play out for others to see. In its heart however is a Warrior Heaven in the form of a vast feasting hall home to the spirits of countless barbarians.
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Beetlejuice has the Neitherworld, which is pretty much the Underworld, with a Waiting Room From Hell.
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In MythQuest, Alex walks into Hades to retrieve Euridice.
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In the 4th edition iteration of the Forgotten Realms, the Shadowfell is said to be a new part of the cosmology born from the great cosmological disaster that occurred during the Time Skip, which resulted in a contamination of the Plane of Shadow (Elemental Embodiment of darkness) with the Plane of Negative Energy (Elemental Embodiment of death and decay).
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Although never implemented in a game product, a series of Dragon articles by Bruce Heard posited a shadowy ghost-world for the Mystara setting: a lightless parallel of the mortal plane, home to incorporeal undead, to which the souls of the slain would pass immediately upon death. The lucky ones would find a handy portal to the true afterlife promised by their respective faiths, while the unlucky might be consumed by hungry wraiths or stripped of their residual identities by hostile souls before they reached one.
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Riverworld: There are two afterlives: one for children who die before the age of five, and the Riverworld itself for those who die at an age where they'll be able to care for themselves once they're resurrected.
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The Underworld
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Percy Jackson and the Olympians uses the underworld several times. In the books, it is girdled by the river Styx and consists of the Fields of Asphodel, a grassy plain where the undeserving dead mill about forever; the Elysian Fields, where heroes enjoy an earthly paradise; the Fields of Punishment, where the wicked are tortured forever; and Tartarus, a pit that serves as a prison for the enemies of the gods (the last two are a decomposite of the Greek Tartarus, which served both purposes). The movie interpretation is exclusively a Fire and Brimstone Hell.
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In Death Note, Ryuk informs Light that anyone who uses a Death Note can neither go to Heaven nor to Hell, but rather to a place called "Mu," or "nothingness." Eventually, we’re shown a flashback revealing that Light quickly figured out that this applies to everyone, whether they have used a Death Note or have never even seen one. The original series implies that this entails Cessation of Existence, but the prequel novel Another Note, the narrator Mello hints that Mu may actually more of a Mundane Afterlife or simply a generic world of the dead.
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During "The Phoenix on the Sword", Conan describes his people's gods: "Their gods are Crom and his dark race, who rule over a sunless place of everlasting mist, which is the world of the dead."
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Super Mario Fusion Revival has Di Yu, a world named after the Chinese hell. Many enemies found there are either undead or demonic.
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In The Scorpion King II: Rise of a Warrior, the heroes visit the Underworld to steal a sword required to defeat the Big Bad. It's depicted as a great white desert that soon sprouts spikes from the ground becoming a dark swamp filled with tormented corpses and cursed souls. They also have an hour left to complete their mission or else they are turned into stone.
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Wishfart: Dez and his friends visit it in several episodes, with Akiko specifically being native to there. Located just beneath the City of Adventure, it's a fiery wasteland populated by demons and the spirits of the deceased, and ruled by a giant angry demon known only as the King of the Underworld. On the few times its inhabitants interact with the surface, bad stuff happens.
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In Black Orpheus, a symbolic retelling of the Orpheus myth in 20th century Brazil, Orfeo is taken to a strange place where a pagan ceremony is taken place. He hears Eurydice's voice, and just as in the myth, he loses her forever when he turns to look.
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Magic: The Gathering has a very classically-inspired variant in the "Theros" block, where the realm of Erebos functions as this in a manner similar to that of Hades, right down to being named after the god who rules it. All mortal souls on Theros go here after death, and coinage minted from clay burial masks is the local currency. Interestingly, there is a way for the dead to return to the land of the living — by forging a golden mask to wear in order to escape Erebos. Sadly, the act of forging this mask and returning to the mortal world also removes the memories of the would-be fugitive, turning them into a shambling zombie known as a Returned.
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A typical feature of the God of War series, though its appearance varies between games. In the first game, all that is seen is a river of blood and several pillars made of bones, with rotating bridges with blades on them that are implied to be made of flesh. The second game does away with the gore-related aspects, though it still looks distinctly hellish. The third game, however, has a depiction that is significantly more faithful to the Underworld of Greek Mythology, with only the part of Tartarus actually looking like Hell. Kratos regularly comes down here and manages to escape in some form or another, though in earlier cases he required help of some kind.
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The Avatar published Lady Death comics took place in the Labyrinth, a dark domain in the afterlife inhabited by demons or humans from the living world that were sentenced there. It wasn't necessarily considered a Hell or a place of torment, though it was populated by many monstrous beings.
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The Faerie Queene: Mammon rules the Underworld with his daughter, Prosperina, which takes after the Greek account of the Underworld than classic depictions of Hell. Persephone's garden is there, Tantalus is seen reaching for food that moves out of his reach, and souls are even seen wailing beneath the river Cocytus.
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In a Robot Chicken sketch, a man dies and finds out that everyone goes to Heaven. He passes by several people before seeing Adolf Hitler.
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The dimension of Khalderun is stated to be Summoners War: Sky Arena's "land of the dead." It's a dark world full of demons and undead, and holds the second awakening dungeons for the Grim Reaper and Howl (a spellcasting ghost monster).
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Dungeons & Dragons 4th Edition noted that the traditional "Great Wheel" cosmology of D&D actually lacked a plane that filled this archetype; the closest was Hades, which had undergone the Christianity-inspired reworking into a Hell-plane mentioned in this trope's description, being presented as a barren wasteland where all positive feelings are slowly sucked away, leaving only the worst impulses before those too fade into total apathy, the spiritual manifestation of Neutral Evil. Thus, the newly fledged "World Axis" cosmology released hand-in-hand with the Nentir Vale setting, featured the Shadowfell; a gloomy and depressive realm primarily inhabited by the transitory spirits of the dead before they pass on to their final fate, be it joining their deity in its home realm or something else. It's also the homeland of the undead, as well as several Dark Is Not Evil-themed races. There are living inhabitants here, but it's noted as a distinctly unhealthy environment for them. It also doubles as a Dark World in that it tends to present itself as a distorted mirror of the material plane.
Dungeons & Dragons 5th Edition retained the Shadowfell, despite largely going back to the Great Wheel cosmology.
In the 4th edition iteration of the Forgotten Realms, the Shadowfell is said to be a new part of the cosmology born from the great cosmological disaster that occurred during the Time Skip, which resulted in a contamination of the Plane of Shadow (Elemental Embodiment of darkness) with the Plane of Negative Energy (Elemental Embodiment of death and decay).
In the Eberron setting of Dungeons & Dragons, the souls of the dead go to the grey wasteland of Dolurrh, where the pervasive hopeless apathy of the realm causes them to fade into Shades. The world's primary religion accepts this as the natural order of things, although others, like the Church of the Silver Flame, promise deliverance from Dolurrh to the faithful. It's essential Hades from the Great Wheel, but shorn of the Neutral Evil associations.
Although never implemented in a game product, a series of Dragon articles by Bruce Heard posited a shadowy ghost-world for the Mystara setting: a lightless parallel of the mortal plane, home to incorporeal undead, to which the souls of the slain would pass immediately upon death. The lucky ones would find a handy portal to the true afterlife promised by their respective faiths, while the unlucky might be consumed by hungry wraiths or stripped of their residual identities by hostile souls before they reached one.
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Due to the main setting being in the sky, the surface world, known as the Crimson Horizon in Granblue Fantasy, serves as this. Nobody knows what it's actually like down there since flight technology stops working after a certain altitude, and some say that it's the land of the dead. What is known however is that there are demons down there, who occasionally attempt to invade the sky world.
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The Underworld can be accessed in Harvest Moon: Light of Hope. Gorgan is the Underworld King. Nova is his (presumably Half-Human Hybrid) daughter who decided that she preferred to live on the surface. The Underworld isn't particularly hellish as it has its own inhabitants and society.
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My Little Pony: Friendship Is Magic has Big Good and sun goddess Princess Celestia put out lost dog flyers for Cerberus, and Twilight worries about the evils in Tartarus escaping. Putting something from Classical Mythology into a world that has little to nothing to do with the world of the viewer was a bit jarring. However, it definitely still counts: much much much later, the final enemy of season four was being held there and Cerberus' temporary absence so long ago was what allowed him to get free. It's eventually shown that Tartarus is the place where monsters and those who committed crimes against all of Equestria are imprisoned.
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Dungeons & Dragons 5th Edition retained the Shadowfell, despite largely going back to the Great Wheel cosmology.
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In Lost Eden, The Valley of Mists is this for the dinosaurs, and is accessible by humans only by eating the Root of Ages. It's also where you learn the secret of the strange tablets you've been collecting throughout the entire game.
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The Locked Tomb: The River is the destination of all dead souls, a dangerous spiritual realm inhabited by billions of starving ghosts. The bottom of the River has mouthlike openings into a dreaded space that no one has ever explored, but which the knowledgeable refer to as Hell. There is a fringe belief that the River is supposed to be a transitory space whose current state is the result of something going terribly wrong.
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In the Fall from Heaven backstory, most souls go to an underworld-like place when dead.
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The Necromongers in The Chronicles of Riddick (2004) speak of their promised land as "the underverse", an alternate plane where the dead go, and which has been visited by every Lord Marshal to have ruled their empire, gaining magical abilities because of it.
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In Jasper in Deadland, all souls eventually end up in Deadland. Most of the entrants remain in the City Circle (the main circle of Deadland), however souls who can pass Ammut's test may enter Elysium.
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The setting of Hades, as can be divined by its title. Hades himself has made his palace in the deepest layer of Tartarus, wherein he manages his realm and listens to the petitions of the dead, and protagonist Zagreus will have to carve his way out of all three traditional layers of the Underworld (Tartarus, Asphodel and Elysium) plus the banks of the river Styx during his repeated attempts to run away from home.
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In Once Upon a Time the Underworld is a sort of Mundane Afterlife where the recently dead go to sort out their unfinished business before passing on to their final destination, and it's ruled by Hades, who doesn't like his subjects leaving.
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In the Book of Genesis, everyone expects to "go down to Sheol" after death. The phrase suggests that Sheol is conceived of as The Nothing After Death instead of some sort of paradise or punishment.
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In The Gamer's Alliance, the Land of the Dead is where all the spirits of the dead go regardless of their alignment. It used to be a neutral realm ruled by Dis Pater until Death took over and turned the land into the verse's equivalent of Hell with his corrupting influence.
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In Scion, the prison of the Titans drew the souls of the dead to it. When the gods noticed this — and that the dead still held a good measure of their humanity — each pantheon created an Underworld where the dead could go; as a consequence, most every mythological Underworld exists somewhere in Scion. However, the Titans' escape from their prison has caused upheaval across the various Underworlds.
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Shredder Orpheus shows sections of the Underworld connected to separated areas. The main area is Hades and Persephone's broadcasting network, which is adjacent to a gloomy office setting where Apollo and Calliope are tasked with erasing incoming souls' memories via a paper shredder. The second area is deep below the earth and is connected to a shady parking garage, where flame jets and seemingly impossible skateboarding jumps deter intruders. Elysium is mentioned as a golf and country club that shades can retire to, but is never seen.
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The Underworld in the New World of Darkness is where ghosts who lose all their anchors to the living world end up. It's divided into the Autochthonous Depths, a massive underground labyrinth that bears a vague resemblance to the underworld myths of the nearest living civilization, and the Lower Mysteries, which are alien realms governed by strange laws enforced by the Kerberoi.
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The Epic of Gilgamesh: It's Gilgamesh's fear of ending up here, no matter what he does on Earth, that drives his quest to overcome death, after seeing his best friend Enkidu sicken and die, tormented by dreams of the Underworld as a nightmarish prison. To quote from Stephen Mitchell's translation:
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The Darkness. According to Danny Estacado, a previous host of the Darkness Entity, and Nick (who is actually the true Devil that religious stories of Lucifer and The Devil are all based on) that all souls - whether they were good or evil in life - eventually fall into Hell. A rather disheartening side note is that there actually is a Heaven in the series but no human soul has ever been seen to enter it due to the fact only "beings of light" are allowed entrance.
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Mushroom Kingdom Fusion also has the Demon Realm, with levels based on Castlevania and DOOM among other things.
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The following is a list of statements referring to the current page from other pages.

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Afterlife Tropes
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Infernal Tropes
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Older Than Dirt
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