Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Tide Level

 Tide Level
type
FeatureClass
 Tide Level
label
Tide Level
 Tide Level
page
TideLevel
 Tide Level
comment
A level or world in a game in which some type of liquid or object or hazard rises and falls in intervals. This comes in three flavors:
Water Height: Water (or something which a character is able to swim in, like Mega Mack) rises and falls throughout the level and is sometimes needed to reach certain treasures, all while affecting the floating platforms on top of it. This may either happen periodically in seconds or through a mechanism that changes the water level when activated. Usually found in Under the Sea or Palmtree Panic levels. Compare Rising Water, Rising Tension.
Lava Tide: Lava (usually, sometimes it's something like poison or lots of enemies) rises up and down, often indicated by scorch marks or an abrupt change in color on the platforms. For extra difficulty, the platforms may sink. Frequently found in Lethal Lava Land levels.
Spiky Scenery: This one is that the platforms themselves are the hazards. May involve the platforms sprouting spikes, turning glowing-hot, baddies bursting out of the platforms, etc.
See also Down the Drain. For instances where the water rises without going back down, see Rise to the Challenge.
 Tide Level
fetched
2023-11-15T18:46:48Z
 Tide Level
parsed
2023-11-15T18:46:48Z
 Tide Level
processingComment
Dropped link to InvertedTrope: Not an Item - IGNORE
 Tide Level
processingComment
Dropped link to Marathon2Durandal: Not an Item - UNKNOWN
 Tide Level
processingComment
Dropped link to Megaman4: Not an Item - UNKNOWN
 Tide Level
processingComment
Dropped link to MegamanZero3: Not an Item - UNKNOWN
 Tide Level
processingUnknown
Marathon2Durandal
 Tide Level
processingUnknown
Megaman4
 Tide Level
processingUnknown
MegamanZero3
 Tide Level
isPartOf
DBTropes
 Tide Level / int_10ddd3d5
type
Tide Level
 Tide Level / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess: The Lakebed Temple's main mechanic is redirecting the flow of water to different areas of the temple to power waterwheels and other mechanisms to progress.
 Tide Level / int_10ddd3d5
featureApplicability
1.0
 Tide Level / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Tide Level / int_10ddd3d5
 Tide Level / int_223c2a48
type
Tide Level
 Tide Level / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild: The Speed of Light Shrine involves you pushing a wheel, which turns a laser to hit a crystal which floods the room when on and drains it when off.
 Tide Level / int_223c2a48
featureApplicability
1.0
 Tide Level / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Tide Level / int_223c2a48
 Tide Level / int_237eae2f
type
Tide Level
 Tide Level / int_237eae2f
comment
Cthulhu Saves the World features the water shrine where levers allow for draining pools or filling them back in. Draining them allows Cthulhu's party to walk on their bottom, but it also drops the rafts which are the only way to certain upper level areas.
 Tide Level / int_237eae2f
featureApplicability
1.0
 Tide Level / int_237eae2f
featureConfidence
1.0
 Cthulhu Saves the World (Video Game)
hasFeature
Tide Level / int_237eae2f
 Tide Level / int_2523494e
type
Tide Level
 Tide Level / int_2523494e
comment
Alwa's Legacy has a water dungeon where Zoe must activate mechanisms to raise the water level and the platforms floating on it that are needed to advance through the area.
 Tide Level / int_2523494e
featureApplicability
1.0
 Tide Level / int_2523494e
featureConfidence
1.0
 Alwa's Awakening (Video Game)
hasFeature
Tide Level / int_2523494e
 Tide Level / int_28b2079a
type
Tide Level
 Tide Level / int_28b2079a
comment
The second revisit of Aranos in Ratchet & Clank: Going Commando has tunnels with raising and falling lava inside a flying laboratory.
 Tide Level / int_28b2079a
featureApplicability
1.0
 Tide Level / int_28b2079a
featureConfidence
1.0
 Ratchet & Clank: Going Commando (Video Game)
hasFeature
Tide Level / int_28b2079a
 Tide Level / int_3e5c6c5a
type
Tide Level
 Tide Level / int_3e5c6c5a
comment
Super Mario 64 has Wet-Dry World. There are multicolored devices interspersed throughout the level that raise the water to their level when touched once and drain it back to the previous level when touched twice.
 Tide Level / int_3e5c6c5a
featureApplicability
1.0
 Tide Level / int_3e5c6c5a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Tide Level / int_3e5c6c5a
 Tide Level / int_4407fa9a
type
Tide Level
 Tide Level / int_4407fa9a
comment
Golden Sun: Dark Dawn: Ayuthay can be fully explored once you fix the Alchemy Well to lower the water surrounding it, letting you access some underwater items and revealing a heretofore-unseen dungeon.
 Tide Level / int_4407fa9a
featureApplicability
1.0
 Tide Level / int_4407fa9a
featureConfidence
1.0
 Golden Sun: Dark Dawn (Video Game)
hasFeature
Tide Level / int_4407fa9a
 Tide Level / int_44cbf0b3
type
Tide Level
 Tide Level / int_44cbf0b3
comment
StarCraft II: Wings of Liberty: The mission "The Devil's Playground" is set on a planet that is flooded with lava every few minutes. Essential resources are found only in the flood zones, requiring the player to rush their gatherers in and out of the affected areas in a timely fashion, which is made possible by the Terrans' mobile bases.
 Tide Level / int_44cbf0b3
featureApplicability
1.0
 Tide Level / int_44cbf0b3
featureConfidence
1.0
 StarCraft II: Wings of Liberty (Video Game)
hasFeature
Tide Level / int_44cbf0b3
 Tide Level / int_4a6f5c97
type
Tide Level
 Tide Level / int_4a6f5c97
comment
In Stage Three of Rocket Knight Adventures, there is a rising and falling pool of reflective lava that instantly kills Sparkster if he falls into it. Since crystals block the view of certain platforms, Sparkster needs the lava to see his reflection and cross the platforms safely. He also needs to charge his jet pack and time his charge perfectly so that he can safely make it under the lower paths when the lava is at its lowest. Later in the same stage. Sparkster comes to a rising and falling pool of water, and he needs to charge his jet pack, timing the charge perfectly so he can make it under low spiky ceilings when the water is at its lowest.
 Tide Level / int_4a6f5c97
featureApplicability
1.0
 Tide Level / int_4a6f5c97
featureConfidence
1.0
 Rocket Knight Adventures (Video Game)
hasFeature
Tide Level / int_4a6f5c97
 Tide Level / int_4be1bdd0
type
Tide Level
 Tide Level / int_4be1bdd0
comment
Golden Sun: The penultimate puzzle in Kolima Forest involves moving logs around an empty basin, then flooding it to walk across the logs to new areas.
 Tide Level / int_4be1bdd0
featureApplicability
1.0
 Tide Level / int_4be1bdd0
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Tide Level / int_4be1bdd0
 Tide Level / int_559a3947
type
Tide Level
 Tide Level / int_559a3947
comment
New Super Mario Bros.: World 6-2 has water whose level changes. It's not a completely continuous change, as the water does pause when it's at the minimum as well as at the maximum. When it rises, the Spinies retract into their shells, becoming floating hazards.
 Tide Level / int_559a3947
featureApplicability
1.0
 Tide Level / int_559a3947
featureConfidence
1.0
 New Super Mario Bros. (Video Game)
hasFeature
Tide Level / int_559a3947
 Tide Level / int_559a3948
type
Tide Level
 Tide Level / int_559a3948
comment
New Super Mario Bros. 2: Rising tides of poison appear in the 3rd level of Coin Rush mode's Impossible Pack.
 Tide Level / int_559a3948
featureApplicability
1.0
 Tide Level / int_559a3948
featureConfidence
1.0
 New Super Mario Bros. 2 (Video Game)
hasFeature
Tide Level / int_559a3948
 Tide Level / int_559a396b
type
Tide Level
 Tide Level / int_559a396b
comment
New Super Mario Bros. U: The level Rising Tides of Lava (World 8-3) has exactly that, with floating Big Buzzy Beetle shells for save passage.
 Tide Level / int_559a396b
featureApplicability
1.0
 Tide Level / int_559a396b
featureConfidence
1.0
 New Super Mario Bros. U (Video Game)
hasFeature
Tide Level / int_559a396b
 Tide Level / int_5f21e309
type
Tide Level
 Tide Level / int_5f21e309
comment
Hey! Pikmin: The Treacherous Currents level has a tide system, forcing Olimar and his Pikmin to make a balance between underwater and land mobility.
 Tide Level / int_5f21e309
featureApplicability
1.0
 Tide Level / int_5f21e309
featureConfidence
1.0
 Hey! Pikmin (Video Game)
hasFeature
Tide Level / int_5f21e309
 Tide Level / int_62bf543
type
Tide Level
 Tide Level / int_62bf543
comment
Super Mario Bros. 3 has World 3-3 and World 3-8 where the player is persistently chased by a big jumping Cheep Cheep swimming in oscillating water.
 Tide Level / int_62bf543
featureApplicability
1.0
 Tide Level / int_62bf543
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Tide Level / int_62bf543
 Tide Level / int_68237790
type
Tide Level
 Tide Level / int_68237790
comment
Pathfinder: Xin-Grafar is a long-lost City Of Gold — which is to say, magical canals of molten gold overflow at regular intervals to fill the city walls, courtesy of a buggy defense mechanism. Players need to get in and out before the cycle repeats or have some means of surviving the horribly lethal conditions.
 Tide Level / int_68237790
featureApplicability
1.0
 Tide Level / int_68237790
featureConfidence
1.0
 Pathfinder (Tabletop Game)
hasFeature
Tide Level / int_68237790
 Tide Level / int_74f7210c
type
Tide Level
 Tide Level / int_74f7210c
comment
The Legend of Zelda
The Legend of Zelda: Ocarina of Time has the Water Temple, where Link must raise and lower the water to three different levels to progress through the dungeon.
The Legend of Zelda: Oracle Games:
In Oracle of Seasons, lakes dry up in summer and freeze over in winter, allowing access to different areas.
In Oracle of Ages, navigating through Jabu Jabu's Belly requires finding switches to raise and lower the water level, opening some paths and closing others as the water level changes.
The Legend of Zelda: The Wind Waker: The water in the entry level of the Tower of the Gods raises/lowers periodically, and adapting to the changing water level is key to eventually gain access to the higher levels of the tower.
The Legend of Zelda: Twilight Princess: The Lakebed Temple's main mechanic is redirecting the flow of water to different areas of the temple to power waterwheels and other mechanisms to progress.
The Legend of Zelda: Breath of the Wild: The Speed of Light Shrine involves you pushing a wheel, which turns a laser to hit a crystal which floods the room when on and drains it when off.
 Tide Level / int_74f7210c
featureApplicability
1.0
 Tide Level / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Tide Level / int_74f7210c
 Tide Level / int_7529056
type
Tide Level
 Tide Level / int_7529056
comment
In Super Mario World:
Wendy's Castle, found in Chocolate Island, has various rocky platforms rise and lower periodically while keeping the standard floor and ceiling static. These platforms can kill Mario and Luigi instantly.
 Tide Level / int_7529056
featureApplicability
1.0
 Tide Level / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Tide Level / int_7529056
 Tide Level / int_7579423f
type
Tide Level
 Tide Level / int_7579423f
comment
Banjo-Kazooie has Click Clock Wood, which has the lake in the level change depending on the level's season.
 Tide Level / int_7579423f
featureApplicability
1.0
 Tide Level / int_7579423f
featureConfidence
1.0
 Banjo-Kazooie (Video Game)
hasFeature
Tide Level / int_7579423f
 Tide Level / int_76228831
type
Tide Level
 Tide Level / int_76228831
comment
Empires of the Undergrowth: The beach-themed levels, which consist of the 2.X story missions and Towhead for Freeplay, have periodically changing tide levels as a major hazard. For the story missions, the tide rises as night falls and lowers as the sun rises, with the low tide providing players time to gather up insect carcasses on the beach to restock their food supples. Towhead, meanwhile, has tide changes as a hazard for extra points which will completely wash away anything stuck on the exposed beaches but does not restock your food stores.
 Tide Level / int_76228831
featureApplicability
1.0
 Tide Level / int_76228831
featureConfidence
1.0
 Empires of the Undergrowth (Video Game)
hasFeature
Tide Level / int_76228831
 Tide Level / int_8258e260
type
Tide Level
 Tide Level / int_8258e260
comment
Super Mario Bros.:
Super Mario Bros. 3 has World 3-3 and World 3-8 where the player is persistently chased by a big jumping Cheep Cheep swimming in oscillating water.
In Super Mario World:
Wendy's Castle, found in Chocolate Island, has various rocky platforms rise and lower periodically while keeping the standard floor and ceiling static. These platforms can kill Mario and Luigi instantly.
 Tide Level / int_8258e260
featureApplicability
1.0
 Tide Level / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Tide Level / int_8258e260
 Tide Level / int_943e36c3
type
Tide Level
 Tide Level / int_943e36c3
comment
Castle of Illusion: In the Genesis and Mega Drive version, one part of the ancient ruins is a corridor that periodically floods, drowning you when it gets deep enough. You have to rush to the next elevated platform whenever the water lowers.
 Tide Level / int_943e36c3
featureApplicability
1.0
 Tide Level / int_943e36c3
featureConfidence
1.0
 Castle of Illusion (Video Game)
hasFeature
Tide Level / int_943e36c3
 Tide Level / int_99e49e94
type
Tide Level
 Tide Level / int_99e49e94
comment
Bug Fables has Stream Mountain, where Team Snakemouth must raise and lower the water levels using crystals in order to traverse its interior. Water Strider enemies are found here, and how obstructive they are to the party depends on the water level.
 Tide Level / int_99e49e94
featureApplicability
1.0
 Tide Level / int_99e49e94
featureConfidence
1.0
 Bug Fables (Video Game)
hasFeature
Tide Level / int_99e49e94
 Tide Level / int_a2dee471
type
Tide Level
 Tide Level / int_a2dee471
comment
The Legend of Zelda: The Wind Waker: The water in the entry level of the Tower of the Gods raises/lowers periodically, and adapting to the changing water level is key to eventually gain access to the higher levels of the tower.
 Tide Level / int_a2dee471
featureApplicability
1.0
 Tide Level / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Tide Level / int_a2dee471
 Tide Level / int_a32877f1
type
Tide Level
 Tide Level / int_a32877f1
comment
Old Kingdom: The Afterlife Antechamber of Death takes the form of an infinite misty river divided into nine "precincts", each with its own unique hazards. Necromancers have to sprint through the Third Precinct or else be caught up in a sudden surge of water that will carry them deep into Death and distort them into monsters.
 Tide Level / int_a32877f1
featureApplicability
1.0
 Tide Level / int_a32877f1
featureConfidence
1.0
 Old Kingdom
hasFeature
Tide Level / int_a32877f1
 Tide Level / int_ae050a9f
type
Tide Level
 Tide Level / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time has the Water Temple, where Link must raise and lower the water to three different levels to progress through the dungeon.
 Tide Level / int_ae050a9f
featureApplicability
1.0
 Tide Level / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Tide Level / int_ae050a9f
 Tide Level / int_aeac03f9
type
Tide Level
 Tide Level / int_aeac03f9
comment
Metroid Dread has rooms in Artaria and Burenia that require you to shoot holes in the walls of bodies of water to drain them in order to progress.
 Tide Level / int_aeac03f9
featureApplicability
1.0
 Tide Level / int_aeac03f9
featureConfidence
1.0
 Metroid Dread (Video Game)
hasFeature
Tide Level / int_aeac03f9
 Tide Level / int_b97f910f
type
Tide Level
 Tide Level / int_b97f910f
comment
Plants vs. Zombies 2: It's About Time has the notoriously difficult Big Wave Beach levels, in which the sea periodically inundates the area you have to defend, requiring you to support most plants with lily pads and causing some of the zombie types to become more dangerous.
 Tide Level / int_b97f910f
featureApplicability
1.0
 Tide Level / int_b97f910f
featureConfidence
1.0
 Plants vs. Zombies 2: It's About Time (Video Game)
hasFeature
Tide Level / int_b97f910f
 Tide Level / int_bc758ea9
type
Tide Level
 Tide Level / int_bc758ea9
comment
In Tiny Toon Adventures 2: Montana's Movie Madness, the Samurai Saga has a rising and falling pool of One-Hit Kill water in the bath house. Buster must travel across the lower path when the water is at its lowest, but get to higher ground when the water rises.
 Tide Level / int_bc758ea9
featureApplicability
1.0
 Tide Level / int_bc758ea9
featureConfidence
1.0
 Tiny Toon Adventures
hasFeature
Tide Level / int_bc758ea9
 Tide Level / int_c1b43f85
type
Tide Level
 Tide Level / int_c1b43f85
comment
Super Mario 3D World has Simmering Lava Lake, the penultimate level of World Castle before taking on Bowser for the final Sprixie Princess. The player has to make their way through a lake of lava that rises and falls. You have to wait until the tide lowers in order to pass through.
 Tide Level / int_c1b43f85
featureApplicability
1.0
 Tide Level / int_c1b43f85
featureConfidence
1.0
 Super Mario 3D World (Video Game)
hasFeature
Tide Level / int_c1b43f85
 Tide Level / int_c6e9c6cc
type
Tide Level
 Tide Level / int_c6e9c6cc
comment
Super Mario Galaxy: Melty Molten Galaxy has a hidden star that has you collect Silver Stars on a planet that has a rising and falling lava tide.
 Tide Level / int_c6e9c6cc
featureApplicability
1.0
 Tide Level / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Tide Level / int_c6e9c6cc
 Tide Level / int_d126742a
type
Tide Level
 Tide Level / int_d126742a
comment
Super Mario Maker 2: When making a course in the Forest or Castle themes, you can choose to set the liquid level, how fast it goes up and down, and the maximum and minimum heights it can reach. The liquid is water for the daytime version of Forest, lava for Castle, and poison in the night version of Forest.
 Tide Level / int_d126742a
featureApplicability
1.0
 Tide Level / int_d126742a
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Tide Level / int_d126742a
 Tide Level / int_d36b8ea7
type
Tide Level
 Tide Level / int_d36b8ea7
comment
The Legend of Zelda: Oracle Games:
In Oracle of Seasons, lakes dry up in summer and freeze over in winter, allowing access to different areas.
In Oracle of Ages, navigating through Jabu Jabu's Belly requires finding switches to raise and lower the water level, opening some paths and closing others as the water level changes.
 Tide Level / int_d36b8ea7
featureApplicability
1.0
 Tide Level / int_d36b8ea7
featureConfidence
1.0
 The Legend of Zelda: Oracle Games (Video Game)
hasFeature
Tide Level / int_d36b8ea7
 Tide Level / int_db9bea2
type
Tide Level
 Tide Level / int_db9bea2
comment
Megaman 7: Burst Man's stage is filled with some orange liquid which rises and falls. Unlike regular water, Mega Man floats to the surface of this goo. You have to use this to reach high platforms at high tide, but the goo drains far enough at low tide to drop you into Spikes of Doom at the bottom.
 Tide Level / int_db9bea2
featureApplicability
1.0
 Tide Level / int_db9bea2
featureConfidence
1.0
 Mega Man 7 (Video Game)
hasFeature
Tide Level / int_db9bea2
 Tide Level / int_dffb9d98
type
Tide Level
 Tide Level / int_dffb9d98
comment
Pump Works from Mario & Luigi: Bowser's Inside Story involves Bowser guzzling water on the outside to allow the bros. to swim around by filling it with water, as this is his body's version of the kidneys (they process liquids)- It also changes some of the enemies there: Bubble Bloopers are in the Pipe Works when it's wet and Dry Bloopers (which are essentially dehydrated Bubble Bloopers) when it's dry.
 Tide Level / int_dffb9d98
featureApplicability
1.0
 Tide Level / int_dffb9d98
featureConfidence
1.0
 Mario & Luigi: Bowser's Inside Story (Video Game)
hasFeature
Tide Level / int_dffb9d98
 Tide Level / int_e7795776
type
Tide Level
 Tide Level / int_e7795776
comment
Celeste: Parts of The Core involve the threat of a lava pool below, and a ceiling of ice spikes above. You flip switches to toggle which one advances and which recedes, and this whole section is basically a constant rush to the next switch before the lava or spikes get too far.
 Tide Level / int_e7795776
featureApplicability
1.0
 Tide Level / int_e7795776
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Tide Level / int_e7795776
 Tide Level / int_ef8bd4a5
type
Tide Level
 Tide Level / int_ef8bd4a5
comment
Mega Man
Megaman 4: In Dive Man's stage, water rises and falls at regular intervals in some sections. You must use the extra jump height from rising water to help you navigate the stage, but beware spiky sea mines which float on top of the water.
Megaman 7: Burst Man's stage is filled with some orange liquid which rises and falls. Unlike regular water, Mega Man floats to the surface of this goo. You have to use this to reach high platforms at high tide, but the goo drains far enough at low tide to drop you into Spikes of Doom at the bottom.
Megaman Zero 3: When the water rises in Volteel Biblio's flooded library, it makes contact with exposed power cables, shocking anything in the water, but it is safe to pass through the water as it falls below them.
 Tide Level / int_ef8bd4a5
featureApplicability
1.0
 Tide Level / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Tide Level / int_ef8bd4a5
 Tide Level / int_f0688fff
type
Tide Level
 Tide Level / int_f0688fff
comment
Pokémon Ruby and Sapphire has Shoal Cave, a cavern that alternates between high tide and low tide during different parts of the in game day. During high tide, you can use Surf to reach areas normally too high to get to during low tide, and during low tide, the flooded parts of the cave drain out, allowing you to walk in them. There's even a secret Slippy-Slidey Ice World accessible at low tide where one can find the then-elusive Snorunt.
 Tide Level / int_f0688fff
featureApplicability
1.0
 Tide Level / int_f0688fff
featureConfidence
1.0
 Pokémon Ruby and Sapphire (Video Game)
hasFeature
Tide Level / int_f0688fff
 Tide Level / int_fbd61109
type
Tide Level
 Tide Level / int_fbd61109
comment
Crash Bandicoot 3: Warped: The level Tomb Wader has the water rising up and down at intervals in certain sections. Crash cannot swim, so when the water goes up, he has to quickly find a tall footing or a floating platform to keep himself safe.
 Tide Level / int_fbd61109
featureApplicability
1.0
 Tide Level / int_fbd61109
featureConfidence
1.0
 Crash Bandicoot 3: Warped / Videogame
hasFeature
Tide Level / int_fbd61109

The following is a list of statements referring to the current page from other pages.

 Tide Level
processingCategory2
Video Game Difficulty Tropes
 Greendog: The Beached Surfer Dude! (Video Game) / int_bd2a7b29
type
Tide Level
 LittleBigPlanet (Video Game) / int_bd2a7b29
type
Tide Level
 Metroid Dread (Video Game) / int_bd2a7b29
type
Tide Level
 Pikmin 4 (Video Game) / int_bd2a7b29
type
Tide Level
 Rain World (Video Game) / int_bd2a7b29
type
Tide Level
 Rayman Redemption (Video Game) / int_bd2a7b29
type
Tide Level
 Super Lesbian Animal RPG (Video Game) / int_bd2a7b29
type
Tide Level
 Super Mario 3D World (Video Game) / int_bd2a7b29
type
Tide Level
 Super Mario 64 (Video Game) / int_bd2a7b29
type
Tide Level
 Super Mario Maker 2 (Video Game) / int_bd2a7b29
type
Tide Level
 The Legend of Zelda: Oracle Games (Video Game) / int_bd2a7b29
type
Tide Level
 Yooka-Laylee and the Impossible Lair (Video Game) / int_bd2a7b29
type
Tide Level
 The Legend of Zelda: The Wind Waker (Video Game) / int_bd2a7b29
type
Tide Level