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Tightrope Walking

 Tightrope Walking
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 Tightrope Walking
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Tightrope Walking
 Tightrope Walking
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 Tightrope Walking
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Tightrope walking, or wire-walking, is an old practice in many different regions. In fictional works, a character, (whether it be through training or from magic), is able to walk, or even run, across very thin surfaces.
It is, in the simplest sense, walking on tightened ropes. The performer may use a balancing tool such as an umbrella, a long pole, or they may stretch out their arms. Tightrope walkers were staples in traveling circuses. These balancing performers walked on ropes high above the circus ring. There are other more dangerous versions of this as well.
High-wire walkers walk generally about 20+ feet off the ground. Skywalkers take their stunts to Dangerous Heights by walking between skyscrapers, poles, and other terrifying places. Even more dangerous versions of sky-walking involve tightrope walkers stretching ropes over The Grand Canyon without any climbing gear to speak of.
Being able to walk on ropes is not a very common skill in Real Life, and reveals a lot about a character, like that they have a very good sense of balance and body control, that they can perform graceful, lithe combat maneuvers. Depending on the background of the work, it can imply a character's history with a traveling troupe, ninja village or a circus, for example, pointing to useful further contacts for the character.
This trope takes into account all objects these skilled balancers walk and run on. These include but are not limited to ropes, wires, thin railings, chains, power lines, or any other super thin surfaces.
Compare Electric Slide for more "shocking" examples, Grind Boots for when skateboards are simply too expensive, and The Precarious Ledge for when high wire walkers get cold feet. Also compare Dramatic High Perching, and promptly thwack them round the ankles. That'll teach 'em. May be a talent of The Lightfooted.
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2024-02-27T02:03:06Z
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2024-02-27T02:03:06Z
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Tightrope Walking
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In Twilight Princess, though your human form can't move on ropes, your wolf form is perfectly able to do so, do a jumping 180 on the spot, and leap off as if he were on solid ground rather than a swaying rope no thicker than his leg.
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 The Legend of Zelda: Twilight Princess (Video Game)
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In The Circus, Charlie Chaplin is pressed into service as the tightrope walker after the regular tightrope walker doesn't show.
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Philippe Petit is most famous for this, especially when tightroped between the towers of the World Trade Center as recounted in the Oscar winning documentary, Man on Wire.
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In the Looney Tunes episode "Bear Feat", the three bears are practicing going across a tightrope on a unicycle. Pa Bear and Junior go across, but the large Junior's weight pulls the tightrope to the ground. Pa demands that he get off, and when Junior does, Pa is launched into the sky.
In the Wile E. Coyote and the Road Runner short "Beep, Beep", Wile E. walks on one in his second scheme to kill his prey, but the anvil is so heavy that he slides down to the pavement. As the Road Runner comes in and taunts him, the Coyote drops the anvil to chase him, only to be shot into the stratosphere before he can lay a foot on the road.
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The second Battal Gazi has the titular Warrior Prince crossing a tightrope over a fortress to catch up with the villain, Igor Yanos. From the ground level, Yanos' men tries making things difficult by firing flaming arrows at Battal Gazi, one which burns the rope, but Battal Gazi crosses just in time.
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In the handheld New Super Mario Bros. games, as well as Super Mario 3D Land, there are tightropes that make Mario and Luigi move slower, but jump higher.
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In Mother Up, Apple becomes obsessed with winning pretty trophies; the last one in the case is for tightrope walking, and was retired since the last winner fell off and died. For some reason, the school still has the tightrope set up and Apple walks it in a fugue state (unless the ghost she sees is real, hard to say.)
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One "Journey to Ernie" sketch on Sesame Street has Big Bird walking across a tightrope in a circus to get to a box that Ernie may or may not be in.
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Chiko, the title character of The Daughter of Twenty Faces, works as a tightrope walker when the gang goes undercover as a circus troupe. Later, she uses the skill to flee an angry mob by tightrope walking from one roof to another.
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In the Wile E. Coyote and the Road Runner short "Beep, Beep", Wile E. walks on one in his second scheme to kill his prey, but the anvil is so heavy that he slides down to the pavement. As the Road Runner comes in and taunts him, the Coyote drops the anvil to chase him, only to be shot into the stratosphere before he can lay a foot on the road.
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Dream Park: In The California Voodoo Game, Acacia crosses a rope strung over a chasm in the Crystal Maze. The narrative mentions that she's actually capable of such a feat for real, although in-Game, it's her character's skill that determines her chances.
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The eponymous warriors in Claymore can do this, and one of them, Anastasia, has even weaponized this ability, using her super-strong and super-thin hair for Not Quite Flight. Other warriors can also use her hair to "float" in the air.
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the secret lives of Princesses: Princess Picaresque is a circus artist. Her favorite trick is to walk a tightrope so high it cuts into the clouds.
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Mario Party:
Mario Party: The minigame TightRope Treachery. One player is walking a large, thick tightrope to reach the other side; the other three players are boarding naval warships to shoot cannonballs at their solo opponent to attempt to bring them down. Wind currents can also make the solo player fall down, so paying attention to the surroundings will be key. The sailing players must, in turn, be careful not to hit each other with the cannonballs, as the impacted players will lose precious time while they recover. If time runs out or the solo player falls down, then the other three players win; if the solo player reaches the goal, then they win.
Mario Party 2: The minigame Rainbow Run, unlocked after purchasing all other minigames from Woody. One character is walking scross a bridge made of solid rainbow in a cloudy sky, while the other three players are driving Solid Clouds armed with cannons to shoot at them and make them fall down.
Mario Party 5: In the minigame Big Top Drop, three characters are standing carefully over a tightrope in a circus tent, while the fourth player is swinging above them while dropping balls. The objective of the solo player is to knock down all three characters while hitting them with the dropping balls, while the three characters have to carefully move sideways across the tightrope to dodge the balls. If all three walking characters are knocked down, the solo player wins; but if at least one character from the trio survives during 30 seconds, then the trio wins.
Mario Party 7: The minigame Rope A Dope has four pairs of characters cross, respectively, pairs of jagged corridors suspended above a bottomless pit. In each pair, one character runs across the blue corridor while the other runs across the orange one; the catch is that both characters are tied to each other by color-coded ropes, so they must coordinate their motion to avoid either character pulling another into the pit above them, as that would also drag the other character downward due to the rope tying them.
Mario Party 8: The minigame Treacherous Tightrope has all characters walk over color-coded tightropes while wearing balancing poles whose colors match respectively those of the tightropes. The player has to keep their character in balance by tilting the Wiimote accordingly, especially when wind begins to blow. Whoever reaches the other end first wins, but if all four characters end up falling down the minigame ends in a tie.
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Mario Party: The minigame TightRope Treachery. One player is walking a large, thick tightrope to reach the other side; the other three players are boarding naval warships to shoot cannonballs at their solo opponent to attempt to bring them down. Wind currents can also make the solo player fall down, so paying attention to the surroundings will be key. The sailing players must, in turn, be careful not to hit each other with the cannonballs, as the impacted players will lose precious time while they recover. If time runs out or the solo player falls down, then the other three players win; if the solo player reaches the goal, then they win.
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Mario Party 2: The minigame Rainbow Run, unlocked after purchasing all other minigames from Woody. One character is walking scross a bridge made of solid rainbow in a cloudy sky, while the other three players are driving Solid Clouds armed with cannons to shoot at them and make them fall down.
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Mario Party 5: In the minigame Big Top Drop, three characters are standing carefully over a tightrope in a circus tent, while the fourth player is swinging above them while dropping balls. The objective of the solo player is to knock down all three characters while hitting them with the dropping balls, while the three characters have to carefully move sideways across the tightrope to dodge the balls. If all three walking characters are knocked down, the solo player wins; but if at least one character from the trio survives during 30 seconds, then the trio wins.
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Mario Party 7: The minigame Rope A Dope has four pairs of characters cross, respectively, pairs of jagged corridors suspended above a bottomless pit. In each pair, one character runs across the blue corridor while the other runs across the orange one; the catch is that both characters are tied to each other by color-coded ropes, so they must coordinate their motion to avoid either character pulling another into the pit above them, as that would also drag the other character downward due to the rope tying them.
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Mario Party 8: The minigame Treacherous Tightrope has all characters walk over color-coded tightropes while wearing balancing poles whose colors match respectively those of the tightropes. The player has to keep their character in balance by tilting the Wiimote accordingly, especially when wind begins to blow. Whoever reaches the other end first wins, but if all four characters end up falling down the minigame ends in a tie.
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The Tenno from Warframe can run on numerous ropes hanging around the maps. They can even stand on them and shoot from firearms while doing so and never lose balance. Everyone else uses these ropes as ziplines.
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Discussed in a dialogue option in Neverwinter Nights 2 Storm of Zehir. When investigating the wreck of the trade ship Vigilant, if your party contains a rogue they can observe that they've stood on ropes thinner than the one that snapped in the storm. It broke because it had been partly cut through by a saboteur.
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In Superman's early appearances he couldn't fly; he got around Metropolis by running quickly along telephone wires. He explains on more than one occasion that as long as he jumps over the connectors at the telephone poles he's in no danger of electrocution.
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Conker's Bad Fur Day: The eponymous character has to walk onto tightropes in two early chapters. He has to use a flamethrower to drive away the bats that attempt to knock him down.
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In Under the Big Top, Castiel is a tightrope walker in the circus. At the end of the story, he kills himself by deliberately stepping off of the rope without a safety net.
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Magnificent Muttley: In "The Big Topper," Dick Dastardly tries to sabotage Muttley's highwire act by cutting a gash in it over the lion's cage. It is then announced that Muttley is allowing Dastardly to take his spot and he goes into it with gusto, forgetting about the gash he cut.
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In Heroic Trio, one of the main heroines is introduced, running along powerlines, She even does the splits between two of them while throwing knives at a foe.
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On Avatar: The Last Airbender, Ty Lee does this in the episode "The Boiling Rock", to get to the cable car: She sprints across a gondola cable◊ for a rematch with fellow Action Girl, Suki.
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The Legend of Zelda:
In Twilight Princess, though your human form can't move on ropes, your wolf form is perfectly able to do so, do a jumping 180 on the spot, and leap off as if he were on solid ground rather than a swaying rope no thicker than his leg.
The Grappling Hook can be used this way in Phantom Hourglass. Have two wooden stacks present, draw a line between them with the hook equipped, and then walk over it.
Occurs in Skyward Sword, where you can walk across tightropes. So can your enemies, but they move slower.
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Shining Time Station: When Mr. Conductor showed up towards the end of "Schemer Alone", he was on a bike while hanging on a tightrope. He even did it upside down.
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Experimental montage film A Movie contains a clip of a tightrope walker, probably to set up the later montage of people and vehicles crashing, falling, and collapsing.
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Batman: Before Jason Todd was retooled he was from a family of murdered circus performers like his predecessor Dick Grayson, only instead of trapeze artists they were tightrope walkers.
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One of Yoshitisune's signature moves involves tight rope walking on the top rope before delivering a dropkick.
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Legolas in The Lord of the Rings. Similar to the movie example, in Lorien, Legolas ran along a rope to get to the other side of a stream. It was mentioned that elves did this sort of thing a lot if a bridge was not available. He points out nobody else in the group is an Elf, so it is probably easy for them.
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In Noragami, Hiyori, after discovering her spiritual body's athletic abilities, runs and dances on the power lines.
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Super Mario Bros.:
Super Mario Sunshine contains many tightropes which Mario can cross and bounce on. Funnily enough, initially a new player would be nervous to cross one, and be very careful about walking in a straight line, but eventually testing reveals that the tightropes are, in fact, impossible to fall off of unless you intentionally jump off.
In the handheld New Super Mario Bros. games, as well as Super Mario 3D Land, there are tightropes that make Mario and Luigi move slower, but jump higher.
Mario Party:
Mario Party: The minigame TightRope Treachery. One player is walking a large, thick tightrope to reach the other side; the other three players are boarding naval warships to shoot cannonballs at their solo opponent to attempt to bring them down. Wind currents can also make the solo player fall down, so paying attention to the surroundings will be key. The sailing players must, in turn, be careful not to hit each other with the cannonballs, as the impacted players will lose precious time while they recover. If time runs out or the solo player falls down, then the other three players win; if the solo player reaches the goal, then they win.
Mario Party 2: The minigame Rainbow Run, unlocked after purchasing all other minigames from Woody. One character is walking scross a bridge made of solid rainbow in a cloudy sky, while the other three players are driving Solid Clouds armed with cannons to shoot at them and make them fall down.
Mario Party 5: In the minigame Big Top Drop, three characters are standing carefully over a tightrope in a circus tent, while the fourth player is swinging above them while dropping balls. The objective of the solo player is to knock down all three characters while hitting them with the dropping balls, while the three characters have to carefully move sideways across the tightrope to dodge the balls. If all three walking characters are knocked down, the solo player wins; but if at least one character from the trio survives during 30 seconds, then the trio wins.
Mario Party 7: The minigame Rope A Dope has four pairs of characters cross, respectively, pairs of jagged corridors suspended above a bottomless pit. In each pair, one character runs across the blue corridor while the other runs across the orange one; the catch is that both characters are tied to each other by color-coded ropes, so they must coordinate their motion to avoid either character pulling another into the pit above them, as that would also drag the other character downward due to the rope tying them.
Mario Party 8: The minigame Treacherous Tightrope has all characters walk over color-coded tightropes while wearing balancing poles whose colors match respectively those of the tightropes. The player has to keep their character in balance by tilting the Wiimote accordingly, especially when wind begins to blow. Whoever reaches the other end first wins, but if all four characters end up falling down the minigame ends in a tie.
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Kaeloo: In the Circus Episode, Quack Quack, who is known in-universe for doing things that are Beyond the Impossible, manages to do this without a rope to walk on, by balancing on thin air. The act is called "Tightrope walking without a tightrope".
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Tightrope Walking
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Albeit, it is done with the unwilling assistance of an opponent locked in an arm wrench but this is the basis of The Undertaker's "Old School" maneuver. It's really just an elevated arm wrench club, the rope walking is Rule of Cool.
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Tightrope Walking
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In The Lord of the Rings: The Fellowship of the Ring, we see Legolas running along a chain to attack the cave troll.
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In the Back to the Future episode "Gone Fishin'", while they're planning a way to stop Doc's younger self from being forced into one final, very dangerous, stunt, Jules asks Marty if he can walk a straight line, which Marty confirms. Jules' plan involves Marty creating a distraction with a tightrope act while he and Verne get Emmett out of the way.
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Tightrope Walking
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Exploring the Klowns' tent/ship in Killer Klowns from Outer Space, the characters encounter a passage where they must walk a tightrope in a fog; they manage, but wobble enough to show it's not easy. The weirdness of the scene increases when they reach the end of the passage, where the rope is bent into steps which lead to the next doorway.
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Tightrope Walking
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A variation of this trope happened in a Disney Comics Donald Duck story, when Daisy Duck is on a building site and walks out onto a bouncy, springboard-like plank to retrieve a hammer left near one edge where it could fall on someone. She points out that (in this story) she's a ballet teacher and such perfect balance is nothing special for her.
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Tightrope Walking
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Occurs in Skyward Sword, where you can walk across tightropes. So can your enemies, but they move slower.
 Tightrope Walking / int_8c87469c
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Tightrope Walking
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The Wheel of Time: When joining Valan Luca's traveling circus in The Shadow Rising as a way to cross the countryside incognito, Elayne trains herself to become a tightrope walker. She originally creates a wider path with magic, but has to do it for real after learning that a dangerous foe is hunting her and would sense what she was doing.
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Tightrope Walking
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The Grappling Hook can be used this way in Phantom Hourglass. Have two wooden stacks present, draw a line between them with the hook equipped, and then walk over it.
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Tightrope Walking
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Madellaine, Quasi's love interest from The Hunchback of Notre Dame II, wants to learn how to wire walk, but her boss/father figure discourages her, saying her purpose is to stand around and look pretty. She masters it just in time to rescue Phoebus and Esmerelda's son, Zephyr.
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Tightrope Walking
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Super Mario Sunshine contains many tightropes which Mario can cross and bounce on. Funnily enough, initially a new player would be nervous to cross one, and be very careful about walking in a straight line, but eventually testing reveals that the tightropes are, in fact, impossible to fall off of unless you intentionally jump off.
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Tightrope Walking
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Subverted in Le cœur a ses raisons: during the Telethon sequence, Criquette announces that Ridge will now perform his famous tightrope-walking act... but because of insurance reasons, he will have to execute it directly on the floor.
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The Walk, about Philippe Petit's story of how he conceived of, planned for, and pulled off illegally walking between the two towers of the World Trade Center is basically Tightrope Walking: The Movie.
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 The Walk
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In Final Fantasy X, Team Tidus doesn't so much run along wires as skitch down them. He and his posse have impressive Grind Boots.
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A Darker Path: Atropos crosses a fifty-foot wire covered in slippery bird droppings, thanks to her power nudging her body into exactly the right moves.
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This is a common task on The Amazing Race. However, having so many untrained contestants means that lots of safety equipment is generally involved to keep those who are participating from falling and either hurting or killing themselves.
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Scooby-Doo, Where Are You!: The Ghost Clown makes Scooby-Doo walk a tightrope under hypnosis in "Bedlam in the Big Top."
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Tightrope Walking
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Santa's Christmas Crash: When Santa Claus finally reaches the city to drop off toys, he moves between two roofs by walking along some Christmas lights.
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The thief in Quest for Glory gets a chance to demonstrate his balance on numerous occasions: from the humble beginnings of shuffling over a tree branch, to creeping around on tightropes twenty feet above the head of a demon wizard.
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Tightrope Walking
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In Mirror's Edge Faith can run on thin pipes and planks if need be. She can also run on cranes, but this is not automatic and dependent on the skill of the player.
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Tightrope Walking
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In Megatokyo, Magical Girls have an innate skill for this.
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Tightrope Walking
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The Three Stooges short Three Little Twirps has Curly end up on a tightrope at a circus. While on it he loses balance, and inexplicably starts spinning around on the rope in circles, defying gravity.
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Tightrope Walking
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Featured as one of the balance games in Wii Fit.
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Chihiro in Spirited Away has to attempt walking on a thin metal pipe once to reach a far ladder. At the end, however, she is absolutely terrified when she actually makes it.
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Chronicles of the Kencyrath: Jame has excellent balance and training in Le Parkour, and frequently ropewalks. The Kendar companions, however, often has a great fear of heights despite having great balance. The officer academy of Tentir makes use of that, by having the cadets ropewalk in order to learn how to control their fear and their bodies, and as a test.
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Elix Skipper's "New School" maneuver involved him tight rope walking across the ropes to an opponent sitting on the turn buckle then jumping on them and delivering a Frankensteiner. In TNA, he's done if not on a rope, but after walking on the edge of a steel cage.
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Trapped in the Circus of Fear has a bad ending where you decide to partake in the circus' tightrope act, because you're wearing your "lucky" baseball cap. Unfortunately, the act occurs on page 13, which counteracts your "lucky" cap causing you to fall to your death.
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In Assassin's Creed games, Altaïr, Ezio, and Connor can all run on certain incredibly thin ropes, wires, and the like.
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Alex Rider: In Ark Angel, Alex escapes from a burning high rise by walking across a cable attaching a banner to the neighbouring building, using some 'props' left behind by a building crew for balance. Author Anthony Horowitz explains in an afterword that the physics of what Alex does would work, but tells readers Don't Try This at Home.
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The following is a list of statements referring to the current page from other pages.

 Tightrope Walking
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Circus Index
 Tightrope Walking
processingCategory2
Dangerous Heights
 Spirited Away / int_8765802e
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
 TightRopeWalking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking
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Tightrope Walking