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Tim Taylor Technology

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If your Applied Phlebotinum is broken, you can usually fix it by increasing the power.
Can't outrun the bad guys? More power to the engines; the top speed of a vessel is totally independent of its design and mechanics, and is simply a function of how much raw power it has. Shields failing? More power. Critical pieces burning out? You'd think the solution would be to reduce the strain on that component, but no, the solution is to increase the power. The Negative Space Wedgie has nullified the physical principles on which the ship works? Turn up the power and it'll get scared and back off. Can't compute the Nth digit of pi? Increase power to the computer. Even missing or broken parts can be temporarily replaced by increased power. With the power up so high, it's no wonder there's so much Explosive Instrumentation.
Sometimes, this is subverted, and more power is a good way to destroy everything. In these cases, it may be time to Reverse the Polarities instead. If things are really bad, you do both.
Subtrope of When All You Have Is a Hammer…. You don't use different technology or configure it a different way, instead you use the same tools as ever but crank up the power input.
Oven Logic is what happens when the same logic is applied to cooking. Diverting Power may be necessary if you don't have extra power on hand and need to take it from another system. Contrast Pressure-Sensitive Interface, when pushing the interface's buttons harder makes it work better.
Named for the lead character of the sitcom Home Improvement, who constantly tried to give various appliances and tools "more power". However, this typically (and on some occasions literally) blew up in his face. Not to be confused with the occasionally-formidable Tim Brooke-Taylor Technology, or with needing more fire-power.

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In Star Trek Online, your ship has 4 power slides: Weapons, Shields, Engines, and Auxiliary. Notably, no matter how many Slow Lasers or photon torpedos your ship takes, just divert all power to Auxiliary and Engines to get to safety and Walk It Off. Likewise, divert all power to Weapons and Beam Spam, or just power up your Deflector Shields and go! No matter what happens, you're always barking and asking for more power. Players who choose the Engineer class eventually gain Emergency Power skills, which gives MORE POWER to MORE POWER.
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Guild Wars 2:
Asura Magitek can involve this. One story quest has a professor try to prove that dragons and their minions feed off magic by giving one of them an overdose; naturally it turns huge and goes on a rampage. And if you chose the Val-A Golem as your first invention, a rival will try to "improve" your design by stuffing it with too many power cells. The characters expect that this will also cause it to go nuts, but it merely explodes.
Another Asura wants to infuse raptor eggs with magic to make them grow, but decides that this is too slow and, predictably, increases the power. The result is a giant magic infused raptor chasing him down. The Asura are basically all over this trope.
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The Missile Boat, found in the Tie Fighter expansion packs, provides a more traditional example of this trope. This particular craft features the SLAM booster system, allowing the player to double the ship's speed by draining stored energy from the laser system - essentially trading laser cannon shots for seconds of speed boost. Being the Missile Boat, however, this had little effect on its firepower.
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After Riff in Sluggy Freelance "improved" his ex-girlfriend's life by amplifying her kitchen sink to a geyser:
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Endless Sky: Your ship's engines, shields, and weapons all consume energy, so while civilian cargo ships can get by with just a fuel cell and batteries for storage, anyone wanting to get into actual combat is going to want to upgrade their generators for, you guessed it, more power. One alien species, the Korath, take this to levels even Tim Taylor would consider excessive, as their reactors and engines have some of the highest power-to-weight ratios in the game, but at the cost of ridiculous amounts of waste heat.
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One of the defining traits of Linus Tech Tips is a tendency to water-cool and/or overclock anything and everything, whether it's a high-end gaming PC that really doesn't need the extra power, or a TI-84 graphing calculator that really shouldn't be able to generate enough heat to justify the water-cooling. One notable example was when they watercooled a PC with a loop run by a 2 horsepower gas-powered water pump, several orders of magnitude stronger than any pump that would ordinarily be used for that task.
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When the title starship of Star Trek: Enterprise has its prototype phase cannons installed early on, their performance was initially far beyond expectations due to sabotage. A blast meant to take out a mountain on a lifeless rock cratered an area ten times larger than intended. When the ship that performed the sabotage came back and proved resistant to the base settings, they reproduced the overload to defeat it.
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A variant periodically shows up in the Honor Harrington series: removing the safeties on various systems. Examples include Alice Truman pushing Apollo's hyper generator to max to cut thirty hours off of a voyage to summon badly-needed reinforcements, knowing that if it blew, it would take out the ship (and prevent them from summoning said reinforcements).
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Parodied on The Simpsons. NASA are watching television to get an idea of what the average American is like. They turn on Home Improvement to hear Tim Taylor declare he's just finished souping up his lawnmower. Then the lawnmower goes backwards instead of forwards, knocking over the fence and eliciting this line:
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MythBusters. Rule of Cool applies after they've busted the possible part of the myth. A human can't actually swing that hard? Ramp it up as fast as the robot arm will go. The amount of explosives used in the myth doesn't get the stated result? Then use a few blocks of C4. If the myth gets confirmed, they still ramp it up to see how far they can push it. Burning 30,000 match heads looks exactly like that viral clip? let's see what a million match heads will do!
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Magical Girl Lyrical Nanoha A's, Nanoha and Fate decided that the amount of magical energy they were outputting at the time wasn't enough, so they use a Cartridge system to boost their magical power by storing it in casings, which are dumped into the weapon during combat.
Magical Girl Lyrical Nanoha StrikerS, Nanoha takes on Vivio, and decides one gun isn't enough she needs FIVE!
Notable also is the scene where Nanoha puts Quattro down.
In Magical Record Lyrical Nanoha Force, Nanoha gets her own cannon and a suit of magical armor to support it.
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iCarly: Spencer's magnetic Christmas tree. He could have just made a regular metallic Christmas tree. Instead he added a supercharged magnetic generator. It caught fire after he left it on during the night.
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In Tengen Toppa Gurren Lagann, the nature of Spiral Power as a manifestation of the Rule of Cool means that if you apply enough of it, the rest usually works itself out. After Kamina's mech, the Gurren, has been beaten up for a while, Simon (in his Lagann) lands on top of Gurren, and the two mechs combine. All damage is immediately repaired by Spiral Energy. However, after Lagann detaches, the damage returns, since Spiral Energy is no longer being used. The power output tends to manifest itself as enormous drills jutting out from the Gurren Lagann: More drills equal more power. Except, of course, when it's just one drill... several times larger than the mech itself. More Power indeed...
Indeed, the final arc of the series consisted of an exchange of one-ups with the Anti-Spiral being defeated in one form, only to simply go on a larger scale and trounce the Gurren Brigade. Simon's solution? MORE SPIRAL ENERGY!!! and the Giant Robot BIG ASS GIANT ROBOT would grow even larger to compensate and defeat the form that the Anti-Spiral took. First they were about as tall as a sky-scraper, then when that wasn't enough, they grew to a planetary scale, then to the size of a star, then to the size of the solar system. Soon they were bigger than the solar system, battling over a field of solar systems on the Milky Way. Then they out grew that too, standing and fighting on top of the Milky Way, hitting parallel, and perpendicular galaxies. By the end of the final arc, their BIG ASS GIANT ROBOT was so large that it could tear through the fabric of Space and Time. Several times over.
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Parodied in an episode of Adventures in Odyssey when the characters watch part of an episode of a Star Trek-like show. The Kirk equivalent demands more power so they can escape the villains and the Scotty equivalent ends up resorting to using a bicycle-powered generator to give the ship a boost, which actually works.
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In Batman Forever, Edward Nygma (soon to become The Riddler) straps his boss to a chair to use him as a guinea pig for his augmented reality TV system, "The Box". The man is left enraptured by the illusion, but when it starts to break down, Nygma applies "more power!" in an attempt to fix it...and ends up discovering that The Box, in addition to making people experience television in immersive 3D, depletes their IQ and adds it to his own.
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Mobile Suit Gundam 00's Trans-Am system seems to show that Gundams operate on this principle: need to make a gun more powerful? More GN Particles! Need to move faster? More GN particles! Need to read people's minds? MORE GN PARTICLES! Need to teleport to a distant alien planet? MORE GN PARTICLES!!
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Mentioned by name in #4 of Cracked's 6 Sci-Fi Movie Conventions (That Need to Die).
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In The Meaning of One, spells can relate to power required in one of three ways. Some spells, like Lumos, have one specific effect and always draw the same amount of magic. Others, like levitation, draw however much power is necessary to produce the desired effect but no more. The third category, however, allow the caster to channel as much or as little magic as desired into the effect, and scale the result up or down accordingly. Charms in this category include things like the throw-dough charm (which creates a bigger and longer-lasting doughball as more power is added) and the bluebell flame charm (which creates bigger and hotter flames as more power is added). This third category become highly dangerous for Harry and Ginny, because their unprecedented magical strength means that it is very easy for them to massively overpower these charms.
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In a Garfield Christmas strip, Jon buys an electric rotating base for his Christmas tree because he wanted a little splash and dash. Garfield decides to give him more splash and dash by replacing the base with a blender set to liquify.
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In Neon Genesis Evangelion, to defeat the fifth Angel, NERV hooks Japan's entire power supply into a positron cannon.
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24, while more realistic than most, tends to solve many problems by getting more processing power on it. Apparently, all that you need to enhance a blurry cloud from CCTV into a detailed closeup, "track" someone with a satellite, restore an inaudible recording, and do other impossible things, is more processing power and time. It doesn't work this way in real life, where for almost a decade raw power is in excess for most tasks, and the limitations are the algorithms and the physical possibility.
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MADtv (1995) has Spishak products that sometimes require more power.
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Mighty Morphin' Power Rangers often had this problem in a fight with the monster of the week. The solution: more power.
This ended up being the main cause for the destruction of the Thunderzords at the beginning of season 3. Needing the extra power to fight Rito, but the zords couldn't handle the extra load combined with the damage they were taking.
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Satisfactory: Once you've researched overclocking, you can use crystal shards to boost individual machines' production rates (and power consumption) by 50% per shard, up to three shards in a given machine. The extra power won't damage your machines in any way, but they will put pressure on your power grid. Of course, you can just overclock your generators as well.
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In Schlock Mercenary:
Teraport area denial systems can be penetrated by a sufficiently large amount of energy, and the Fleetmind has that level of energy. Except that it needs every petawatt of it to defend planets from the Pa'anuri, and it is essentially sacrificing millions of lives each time it chooses to use it for other purposes.
This isn't, however, universal. Forcing a damaged annie plant to output max power is NOT a good idea, to the point that it counts as an Idiot Ball moment.
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xkcd: Implied to have been attempted with unfortunate results by this strip in which someone's location history reveals visits to sex toy shops, electronics and power tool shops, and a hospital burn ward.
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The Stargate-verse in general. Most equipment will run off energy sources orders of magnitude greater than for what they were designed. This includes Energy Weapons, Deflector Shields, and the living hull of a Wraith hiveship. Normally, a Wraith hiveship is strong enough to withstand a single nuke and quite a few shots from Asgard beam weapons but unable to travel between galaxies due to its slow speed in hyperspace. When a ZPM was tied into the power system, the ship grew a reinforced hull that made Asgard weapons USELESS... and it crossed several million light years in a matter of hours.
The many troubles facing the Stargate Atlantis team would be solved if only they could locate a sufficient power source, but this is downplayed because the Ancients built the city for three ZPMs and they had all burnt out by the time the Atlantis team got there. Much of the first few seasons are spent trying to find more ZPMs or otherwise come up with a way to solve their power problems.
There is an episode wherein the power cables are damaged. McKay's solution? MORE POWER! This is justified, as McKay states that the damaged wires are "leaking" power, and by sending more through them, hopefully enough will get to the device to power it.
The trope actually got subverted at one point, where Atlantis' stargate started overloading with no way to stop it. They manage to contain the explosion by wrapping the city's shield around the gate, after which Zelenka seemingly plays this trope straight by diverting more power into the shield emitters to contain more of the radiation... except it turns out the emitters can't take that kind of power and fail just a second too soon, with explosive consequences for the gateroom.
The stargates themselves are pure Tim Taylor Technology. The entire structure is a power storage device. Any and all limitations of the stargate network can be overcome with MORE POWER. Need to dial a nearby galaxy? Build an ancient power booster. Need to dial a gate several galaxies away? Turn an entire planet into a nuclear reactor. Need to hold a wormhole open past the 38 minute limitation? MORE POWER!
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In Auction Kings, the gasoline-powered blender is fully functional, but also has no reason to be that powerful. Doesn't stop Paul and Delfino from testing it by making margaritas with it though.
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EVE Online lets you, with the correct knowledge of thermodynamics, overheat just about any module of your ship that you "turn on", guns and afterburners included. Note that this is not without side effects, and you'll either need to patch up the damage overheating causes with liquid duct tape before the module shuts down completely, or pay for repairs at a station (which is the only way to reactivate a module that's been completely burned out).
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Elite Dangerous allows players to route power between engines (ENG), weapons (WEP), and systems (SYS). A ship has a total of 6 power 'pips' to distribute, but each section requires 4 to work at maximum capacity. Pips to weapons increases how long they can fire for, pips to engines increases both forward and rotational speed, and pips to system increases shield strength. In the Horizons Expansion Pack, the Engineers can tune ship modules to suit the player, be it dropping performance for heat efficiency, cranking up the power to 11 at the cost of overheating at the slightest touch, or reinforcing modules with extra armor plating.
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Dungeons & Dragons:
In Edition 3.5, psionics use a Mana Meter and many powers can produce a stronger effect by expending extra energy (e.g. pumping more power into psionic charm expands it to work on creatures other than humans, while damage-dealing powers just deal more damage). This is in contrast to the Vancian Magic of wizards and clerics, where damage-dealing spells get stronger with experience without requiring any additional effort, and upgraded versions of effects are entirely different spells which must be learned separately (e.g. charm person and the higher-level charm monster). To compensate for their damage-dealing powers being so inefficient, psions can alter the elemental type of these powers on each casting (allowing them to better navigate energy resistances and vulnerabilities); to compensate for the added versatility of each power, they have relatively few powers known.
The Overchannel feat allows a psionic character to temporarily boost their manifester level (the cap on how much mana they can pump into a power) at the cost of taking damage. The Wilder class's "Wild Surge" is effectively an Overchannel which supplies the extra energy for free and does not damage the user, but instead has a 20% chance of stunning them and draining their mana.
Dragonlance:
The tinker gnomes create large machines and devices that make a lot of noise and produce a lot of light and are often oversized for the tasks they're designed to do. In game terms, the larger a tinker gnome device, the more chance it has of working successfully.
In 3rd Edition, the "Reserves of Strength" feat allows a spellcaster to boost their caster level by up to 3, while also increasing the Cap on spells which scale in power by caster level. However, afterwards the character becomes stunned for an equal number of rounds (or takes damage, if they were immune to stunning).
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On Top Gear (UK) and The Grand Tour, this is Jeremy Clarkson's answer to just about any problem.
The V8 blender and the V8 rocking chair are two examples that had Clarkson's philosophies applied to them. The former was used to make a "manly smoothie" that included beef with the bones still in and a brick as ingredients. The latter rocked the test dummy they placed in the seat to pieces and was so loud you couldn't rock and hear the TV at the same time.
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In Overwatch, Torbjörn's Overload ability is a Turns Red effect, granting him enhanced armor and attack/movement speed. This comes from "overheating his personal forge", turning him red and spewing flames from his exhaust pipes.
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Many episodes of Quantum Leap end with Al suddenly appearing and declaring they've figured out how to solve the current plot problem with enough power to light up major city X for time period Y.
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In Star Trek: Deep Space Nine this was the design philosophy of the Defiant class. It's essentially a set of guns strapped directly to an oversized engine. When the crew first acquires the prototype it takes a lot of work to keep the whole thing from shaking itself apart at maximum output, but once this is solved it's one of the most powerful ships in the quadrant despite being one of the smallest. Getting it to work properly involves breaking several Starfleet safety protocols; this may or may not be related to Scotty's entry above. It wasn't that the Defiant or her sister ships actually had more power than other Starfleet vessels, they just stripped out the majority of the systems that weren't combat related so you had the engine and weaponry of a Galaxy class ship on a hull that was about one quarter the size since you no longer needed all the equipment or crew for long-term science projects, exploration, research, or first-contact diplomacy. Or the ammenities needed to make a ship a true home for all those crewmembers and their families on a multi-year mission.
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New moon? Can't see anything? Wanna fix that? Or maybe you're just sick of the moon and want to vaporize the whole thing. Either way, in his blog What If? Randall "xkcd" Munroe tells you how, alongside quite a few more examples. In another entry he hangs a lampshade on it:
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Magical Girl Lyrical Nanoha StrikerS, Nanoha takes on Vivio, and decides one gun isn't enough she needs FIVE!
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Getter Robo has been doing this for approximately three decades now. Each of the small, one-man Getter Machines has a Getter Energy reactor. Whenever they combine into the titular Humongous Mecha, they're able to do just about anything because they have... MORE POWER! It's taken to its logical conclusion with the Getter Emperor, an out-of-control planet consuming monstrosity which is variously depicted as being the size of the earth, the size of Jupiter, and once an entire galaxy. Then it punched God in the face, who promptly exploded.
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Comes into play in FTL. Upgrading ship systems increases their durability but, more importantly, allows you to divert additional power into them. (And if you upgrade your ship's various systems without upgrading the ship reactor to match... you start having to choose whether to power your engines and weapons, or your life support). There is also a secondary system, the Backup Battery, which gives you a short boost of even more extra power to help mitigate that problem. Zig-Zagged by the fact that damaged ship systems cannot be brought up to full power; crew must be sent to repair them first.
This is also in play with the Rebel Flagship, which in its 2nd and 3rd phases undergoes 'power surges' which give it either a massive number of attack drones or a barrage of fire from every weapon it has.
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The Red Green Show Handyman Corner segments often featured Red trying to wring extra performance out of battered and old power tools and vehicles, only to cause a variety of disasters when his projects either backfire and work too well.
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Freespace 2 also has an interesting deconstruction. It turns out to be possible to reroute more power to Colossus' beam cannons to increase firepower, but the excess power needs to come from somewhere like non-essential systems, and the radio chatter indicates that the ship's internals don't take kindly to being pushed well past red-line for extended periods and that the crew is barely preventing a catastrophic systems failure.
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In the Lucky Luke episode Going Up the Mississipi, the villainous captain Lowriver tries to win the boat race by disabling the safety valve of his steam engine, against the warnings of his engineer.
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In A View to a Kill, after Zorin's dirigible gets snagged on the Golden Gate Bridge, he yells for "More! More power!" It doesn't break them free. "More power! Do it!" When they remain stuck in place, he yells, "Full throttle!"
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Fallout: This trope his horribly deconstructed in-universe; without micronization (the idea of making your technology work on a smaller scale), Tim Taylor Technology becomes some kind of worshipped technology during the Cold War, which results in less resources and less availability of advanced efficient technology for the public, while ruling bodies are given near-alien supertechnology and unquestioned power over the starving masses. Without a means to convert their nuclear stockpiles into basic living necessities (and nobody to tell them not to destroy the world and torture humanity for the lulz), the leaders of both superpowers proceed to nuke the world and experiment on the survivors to build a world that revolves around them. A few decades later, they are unceremoniously assassinated by the descendants of disgruntled survivors. Two hundred years later, the lack of clean, efficient technology has prevented most of the continental United States from rebuilding civilization to anything resembling pre-war society, even with nuclear-fission powered matter replicators and supersoldier creating biotechnology.
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Played straight in Mobile Suit Gundam SEED, where the Freedom and Justice are able to outperform the earlier Gundams primarily because of their stronger (nuclear) power source. Having unlimited power allows them better performance (thrust comes from the same energy reserves as weapons, rather than a separate source of fuel), better armor ("Phase Shift" armor drains power), and weapons (allowing for Beam Spam without worrying about running out of power).
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Star Trek: Starfleet Command is, of course, a Star Trek game about commanding a starship, so it naturally features this, but it also features an interesting case where Tim Taylor Technology would be justified, up to a degree: a species (the Lyrans) into More Dakka to the degree that their ships doesn't really have enough power to maintain their shields, weapons, and combat-necessary systems (like, say, life support) at the power levels they are designed for. Since you can divert power, however, at least one of those systems can work at optimal condition, so long as you are willing to pay the price for the system diverted from...
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Inverted in Honey, I Shrunk the Kids. The shrink ray, if given too much power, becomes a Death Ray. It's not until Ron's baseball blocks a laser mechanism that the shrink ray's power is reduced enough to actually shrink things. This carries over to Honey, I Blew Up the Kid, where Wayne, unable to get into the primary laser drive to reduce the power, tries to diffuse the laser intensity by putting a glass bottle bottom in the filter pack, which ends up causing a power surge throughout the lab.
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One guy you can talk to in Final Fantasy IX asks you if the engine for an airship should go in the front or the back. If you reply that it should go in the front, he throws a fit and says that it should go in the back, because "putting it in the front provides more stability, but less power!" This is lampshaded by another guy standing next to him, who sagely points out that most airship engineers are weird, and wonders why that is.
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Gundam:
Averted in the original Mobile Suit Gundam, where the eponymous machine's performance was improved with a new friction-reduction system instead of increasing the power output.
Played straight in Mobile Suit Gundam SEED, where the Freedom and Justice are able to outperform the earlier Gundams primarily because of their stronger (nuclear) power source. Having unlimited power allows them better performance (thrust comes from the same energy reserves as weapons, rather than a separate source of fuel), better armor ("Phase Shift" armor drains power), and weapons (allowing for Beam Spam without worrying about running out of power).
Mobile Suit Gundam 00's Trans-Am system seems to show that Gundams operate on this principle: need to make a gun more powerful? More GN Particles! Need to move faster? More GN particles! Need to read people's minds? MORE GN PARTICLES! Need to teleport to a distant alien planet? MORE GN PARTICLES!!
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Many machines and electronics of People Playground become more powerful by electrifying them with batteries or generators. For example, vehicles become more faster, lights become brighter, and the propulsion output of Thrusters become increased by just attaching some batteries.
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In Sym-Bionic Titan, Lance does this trying to revive Octus. He ends up causing a power outage, forcing him to leave the hotel he was staying at. He later does this in the same episode on Steel's base.
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Back to the Future Part III: Doc's solution to getting a steam locomotive to reach 88 mph is some pyrotechnically-treated wood that brutally overclocks the boiler. You can guess how it ends. Since he deliberately ran the engine off an unfinished bridge, he knew the overclocking wasn't going to be the worst problem.
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Happens in the novelization of The Black Hole. After damage to the engines of the Cygnus causes her power output to diminish, Reinhardt orders to increase the output of the working engines to compensate for it, up to override safeguards, to keep both increasing speed and the strength of the anti-gravity field. It fails, leaving the ship doomed having just half of her power available.
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Almost every episode of Star Trek: The Original Series featured Captain Kirk demanding "more power" from Scotty. This is deconstructed in "Relics", the ST:TNG episode featuring Scotty, in which he explains to Chief Engineer Geordi LaForge that he always held something back and padded time estimates to make sure he would come off as a miracle worker. Since Scotty wrote most of the engineering manuals that they use in Geordi's time, this means that most of the ships in the Star Trek universe by TNG time are running at about 33% efficiency and their engineers probably don't know it. Apparently, nobody bothered to check the math despite all the upgrades that have been made to starship engines in the intervening years.
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Several times in Sliders, "more power" was the solution to an uncooperative wormhole (and in the pilot episode, "more power" created the balky wormhole that started the entire mess).
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Stu Pickles' inventions in Rugrats sometimes take more power than usual.
At one point in the first movie Stu invented The Reptar Wagon and tested it out, it shot fire causing these lines:
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As seen in The Fast and the Furious, nitrous oxide injectors can briefly give an internal combustion engine a massive burst of power, although the effects in real life are less reality-blurring than in the movies. Nitrous oxide doesn't make a car go faster, since it simply increases the combustion power of the engine, making the car accelerate faster, unless your vehicle's speed is not limited by engine revs, but by engine power. If your top gear can propel the car faster at max revs than the engine has power to beat air resistance, then adding the nitrous will increase the vehicle's maximum speed.
Nitrous oxide (N2O) breaks in the cylinder into nitrogen and oxygen. It increases both the concentration of oxygen, making the engine running hotter, and concentration of inert, increasing the cylinder pressure. This will result in a sudden and dramatic increase of revolutions. This device was known as Haha-Gerät (Ha!-Ha! Device) in the WWII Luftwaffe. It enabled the pilot to squeeze some 60% more revolutions off the engine momentarily - enabling a troubled pilot to escape the enemy. It also worked as a psychological weapon; the Haha-Gerät spat out an enormous tongue of flame off the exhaust, giving an impression of the plane igniting. Often that was enough to convince the enemy that the plane was a kill already and give up the pursuit.
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Averted in The Venture Bros. when the Venture family tries to make it out of Ãœnderland after their experimental jet is disabled; Doctor Venture frantically and repeatedly demands that they switch to auxiliary power, and when they finally land, Brock snaps back, "WE DON'T HAVE AUXILIARY POWER!"
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In Kerbal Space Program, the common fan response to a rocket design not working as intended (even if "not working as intended" means "blowing up on the launch pad") is to add more boosters. That is, to simply attach more rockets to the side and/or bottom of your existing rocket. Sometimes it works (if the problem really was insufficient thrust, or not enough total delta-v). More often, it doesn't. But at least you'll get more explosions.
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MiG-25 is basically this trope embodied. Equipped with two huge Tumanski RB-15 turbojets, it creates more thrust than Concorde airliner. MiG-25 is known to have outrun air-to-air missiles in Israeli-Arab conflicts and reached speeds of 3.2 Mach (3920 km/h). The engines were ready for the scrap heap after that, but they were designed to be easily changed. MiG-25 is manufactured from stainless steel instead of aluminium, and has extremely smooth surface.note The smooth surface reduces air drag to maximize speed, and steel is structurally stronger than aluminium: it's heavier, but better able to withstand the incredible stress of high speed.
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In The Hunt for Red October, Captain Tupolev of the Konovalov is dispatched to hunt down and sink the Red October. However, when he receives these orders, they are already seven hours old, thus the Red October has a seven-hour head start on him. In an effort to make up the lost time, he orders the reactor power increased, though not without hesitation.
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In 3rd Edition, the "Reserves of Strength" feat allows a spellcaster to boost their caster level by up to 3, while also increasing the Cap on spells which scale in power by caster level. However, afterwards the character becomes stunned for an equal number of rounds (or takes damage, if they were immune to stunning).
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Sark yells for more power in TRON when he is trying to break down the door to the I/O Tower. Justified as this takes place in the computer world and the programs can drink energy. The fact that processing power is involved makes it more justified. Consider what Master Control Program says near the end of the movie, when Sark is taken down by Tron himself:
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Home Improvement is the Trope Namer. Protagonist Tim Taylor is a handyman who's never satisfied with just fixing things. His solution to pretty much any problem is to give it more power. He's perfectly capable of building things at more sensible power levels, but he just doesn't want to. This makes him the king of Mundane Utility, hooking household objects to power at levels normally reserved for NASA. Among his accomplishments:
In trying to show how quickly he could light a barbecue grill, he put so much fuel into it that he launched it into geosynchronous orbit.
His idea of lighting his house for Christmas is always to add more power, a viewpoint exacerbated by the fact that he participates in a Christmas lighting competition in his neighborhood that he always loses. His crowning achievement here was when he had to go out of town one Christmas, and the weather was so bad that his plane home couldn't land — until his kids activated the Christmas decorations he had set up, which shone a light so bright that all of a sudden the plane could see the runway through the clouds and land.
In one episode, Tim meets his old college professor, who is well aware of Tim's antics and still wondering if he should have given Tim a passing grade. Tim spends the whole episode recreating his final exam to impress him, and while his assignment was to build a simple birdhouse... well, "simple" just wasn't good enough.
Zig-zagged in another episode, in which Tim is inspired to buy a home security system after his neighbor Wilson is robbed. Everyone at the hardware store assumed he would go down his normal route and speculated on the insane features Tim would add, joking that he'd have the first house with "first-strike capabilities". Tim surprised them by not wanting a particularly fancy system — at least until his wife Jill found out and insisted that he install as robust a system as he could. And Tim obliged her with a system that was so enthusiastic, it made the house unlivable.
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On Good Eats, Alton rigged up a pepper mill that's operated by power drill. He also discusses the advantages and disadvantages of common kitchen appliances.
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The movie Speed has one of these moments in the climax, when the controls for the subway are damaged from gunfire; since the emergency brake won't work Jack has another idea how to stop the runaway train. Since there is a curve up ahead, Jack figures all he needs to do is "speed it up" in order to jump the track before reaching the end of the line.
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SpongeBob SquarePants uses this, with a Converging-Stream Weapon, to get a stubborn stain off of a platter in the episode "The Krusty Plate". Only after the entire Krusty Krab blows up in a nuclear explosion does the stain finally come off.
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s-CRY-ed Kazuma's activation phrase for the second level of his alter goes like this: "MORE POWER! AND MORE! AND MORE! SHINE BRIGHTER!"
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In Chrono Trigger, when Lucca attempts to send Chrono back in time after Marle, she repeatedly tells Taban to increase the power. She called for "More Power!" when Marle got sent through the first wormhole so maybe she was trying to recreate the conditions.
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Star Fleet Battles: Players can add more power to just about everything which makes sense given its source material. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.
Hydran fusion beams take this trope to the logical conclusion: They can be given so much power that they explode when fired, doing additional damage, but also destroying themselves and damaging the ship (this is less of a problem than it sounds for the ships you'd actually do this with). Orions have what's nicknamed the 'cocaine rule' that allows them to double engine power output...at the cost of burning out their own engines. Again, this is less of a problem than it sounds, as Orions are pirates and normally just raid convoys, and run away from anything else they encounter.
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In My Little Pony: Friendship Is Magic, the Flim Flam brothers pull this in "The Super Speedy Cider Squeezy 6000" during the cider-making contest. Upon realizing that the titular machine isn't producing enough cider, they crank up the power, which results in it starting to suck up entire trees rather than just the apples. This actually has the effect of decreasing production at first, because their quality control mechanism begins rejecting everything due to the apples getting mangled by the tree debris, and it's only when they turn the QC off that their production actually increases. Of course, this ends about as well for them as you can expect.
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Doctor Who
The TARDIS can perform even feats more amazing than normal (such as escaping the Big Bang, or leaving the universe entirely) if it deletes some of its own interior rooms for power. This has been seen in "Castrovalva" and "The Doctor's Wife", and referenced in "The Girl Who Waited".
Averted in "Logopolis" where the Master tries using "more power" in order to reverse entropy, only to be told that "more power will only increase the rate of decay", which is Truth in Television (i.e. the second law of thermodynamics applies).
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YouTube has examples of aircraft engines fitted to interwar racecars, usualy to break speed records. These range from Napier Lion engines in Bentleys to the BMW Brutus, to the duck-shredding Beast of Turin, a 28.4L 4-cylinder THING which did 180mph in 1912.
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One level in Halo 4 has Cortana diverting power from Master Chief's shields into the engines of the Ghost he's driving, allowing it to perpetually drive with its boosters running. Because, you know, the reason boosters usually cannot indefinitely run has nothing to do with all Covenant technology being so prone to overheating.
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Outer Wilds: Exploring the Orbital Probe Cannon reveals that Avens and Mallow were the Nomai in charge of its operation. In one conversation, they receieve a message from their fellow engineers warning them not to exceed a certain safe power level when they configure the cannon to fire. Avens and Mallow convince each other to ignore the recommendation and maximize the cannon's power output, reasoning that it will ensure higher probability of the mission's success (and, implicitly, will be cool). Elsewhere, you can find a conversation between Cassava and Daz just before they send the message in question. They know their sibling and friend very well, so they accurately predict that Avens and Mallow will want to increase the power, and adjust the recommended "limit" significantly lower than the calculated safe maximum as an attempt to compensate for this zeal. Thanks to Avens and Mallow the cannon launches the probe beautifully, but overloads itself and explodes anyway, accounting for its shattered state when you find it.
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The X-Wing/Tie Fighter series of space sims allowed the player to divert power to either shields, guns, or engines, increasing the performance of one or more of them at the cost of decreasing the performance of the remaining device(s). FreeSpace and later games in the Wing Commander series also used this play mechanic. Unlike the typical applications of this trope though, it usually doesn't affect the maximum performance of these systems, but rather the rate at which they or associated systems recharged. This may have been inspired by the part of Star Wars, where Luke says "R2, try to increase the power!" and also the lines where pilots say "Switch your deflectors on double front" and "Stabilize your rear deflectors".
The Missile Boat, found in the Tie Fighter expansion packs, provides a more traditional example of this trope. This particular craft features the SLAM booster system, allowing the player to double the ship's speed by draining stored energy from the laser system - essentially trading laser cannon shots for seconds of speed boost. Being the Missile Boat, however, this had little effect on its firepower.
This also occurs in many of the Star Wars Expanded Universe novels, particularly the X-Wing Series. Often a pilot will find himself in a situation where he has sufficient power for N systems and needs N+1 functioning. This often turns into cursing the design flaws of that particular craft.
Independence War: It affects maximum performance of systems just because more weapons power means that PBCs recharge faster, do more damage, and have somewhat longer range. More engine power means both greater acceleration and less time for the LDS drive to start up. More shield power means stronger and faster-recharging shields. Underpowered systems get penalized much as you'd expect. Also note that the best way to fight in this game generally involves spending the vast majority of time with maxed engine power and only going into maxed weapon power for when you've got a good shot with your PBCs; very rarely might you divert energy toward shields, since they only tend to block PBCs (in a game where you tend to have homing missiles spammed at you, each doing about 20% hull damage with the tug), and only from two directions at that.
Freespace 2 also has an interesting deconstruction. It turns out to be possible to reroute more power to Colossus' beam cannons to increase firepower, but the excess power needs to come from somewhere like non-essential systems, and the radio chatter indicates that the ship's internals don't take kindly to being pushed well past red-line for extended periods and that the crew is barely preventing a catastrophic systems failure.
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Genius: The Transgression: Geniuses can sometimes forestall Havoc (their inventions going haywire) by pouring Mania into them. Sometimes they explode, but then again, of course they sometimes explode! They were built by Mad Scientists!
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The many troubles facing the Stargate Atlantis team would be solved if only they could locate a sufficient power source, but this is downplayed because the Ancients built the city for three ZPMs and they had all burnt out by the time the Atlantis team got there. Much of the first few seasons are spent trying to find more ZPMs or otherwise come up with a way to solve their power problems.
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Averted in the original Mobile Suit Gundam, where the eponymous machine's performance was improved with a new friction-reduction system instead of increasing the power output.
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Star Trek: Voyager: One instance where "more power" was used to counteract the fact that most of the ship had dissolved into a cloud of deuterium. However, this was also inverted when Voyager hit a "subspace sandbank", so the more they struggled, the more stuck they got. So, they wiggled themselves free with minimal power.
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Dragonlance:
The tinker gnomes create large machines and devices that make a lot of noise and produce a lot of light and are often oversized for the tasks they're designed to do. In game terms, the larger a tinker gnome device, the more chance it has of working successfully.
In 3rd Edition, the "Reserves of Strength" feat allows a spellcaster to boost their caster level by up to 3, while also increasing the Cap on spells which scale in power by caster level. However, afterwards the character becomes stunned for an equal number of rounds (or takes damage, if they were immune to stunning).
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Automan was a hologram that had turned into Hard Light because he had been "given enough power", as was dryly stated in the opening monologue.
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Fantastic Four (2005) put this trope in center stage with Reed's cosmic storm simulation device for reversing their mutations. At the highest power he had available, it could do nothing but recreate or worsen their mutations. But if it had more power... once it had enough power it worked, but the character who was cured went back in and mutated again so he could face the Big Bad.
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In one episode of Chip 'n Dale: Rescue Rangers, Professor Nimnul uses computerized flying carpets to commit robberies. When he sends a ton of them to a mansion party, the rangers nail the carpets to the floor to keep them in place. When the carpets don't come when Nimnul summons them, he decides to increase the power and the carpets end up raising the entire mansion.
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In Magical Record Lyrical Nanoha Force, Nanoha gets her own cannon and a suit of magical armor to support it.
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At the end of J-Men Forever, the evil Lightning Bug destroys his Moonbase by cranking up his stereo too loud.
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Star Trek: The Next Generation used this trope frequently, but also played with it.
Inverted in the episode "Booby Trap", where more power simply fed more energy to the titular devices which held the ship immobile and bombarded it with radiation. The solution was to shut down all the power systems and slip away on minimal life support and a single thruster pack.
Inverted in "Hero Worship", when one ship is destroyed (and the Enterprise nearly follows) by a Negative Space Wedgie when it keeps increasing the power to its shields - it turns out the phenomenon was an amplified echo of the shields themselves.
Lampshaded in "Disaster" where Ensign Ro rewires a computer to be run off of the ship's phaser power lines. O'Brien points out this shouldn't even work and could blow up in their faces.
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