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Time and Relative Dimensions in Space

 Time and Relative Dimensions in Space
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 Time and Relative Dimensions in Space
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Time and Relative Dimensions in Space
 Time and Relative Dimensions in Space
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TimeAndRelativeDimensionsInSpace
 Time and Relative Dimensions in Space
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When you go back or forwards in time, where (not when, where) do you end up? There are several options:
 Time and Relative Dimensions in Space
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2023-04-21T02:59:32Z
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2023-04-21T02:59:33Z
 Time and Relative Dimensions in Space
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Negima! Magister Negi Magi (Manga)
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DBTropes
 Time and Relative Dimensions in Space / int_1093b828
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Time and Relative Dimensions in Space
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Future Times Three: While the time traveller can program his destination time, only his thoughts can decide where he will land, so he needs to focus on a specific place as he switches the time machine. This requires some training as his first attempts cause him to appear either in the privy, the pantry, or his Love Interest's bed. Later on, this has dramatic consequences when he lets his mind wander during a time trip. His neighbour had just told him about his parents' wedding, causing the time traveller to appear just there. The bride is so frightened by this interference that she cancels the wedding, causing the poor neighbour to be erased from existence.
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Time and Relative Dimensions in Space
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Continuum: Time travellers can also move to arbitrary locations on Earth, but travelling requires extensive augmentation and training as the Earth's constant movement through space makes aiming really hard.
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Time and Relative Dimensions in Space
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In Sluggy Freelance, most temporal accidents put you in "timeless space", which is mostly full of geeks who made their time machines malfunction on purpose to see what would happen.
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Time and Relative Dimensions in Space
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The Time Machine: The traveller can see the world outside the windows rushing past in a blur, so the time machine is physically remaining in place and just being sped up somehow, not "teleporting" through time (so, like any object resting on the ground, it's carried along with the continental drift). The original text explicitly explains that the forward-moving object exists in a state rarefied by the factor of its time speedup, so to non-travelling observers it is virtually invisible, and collisions are no problem.
 Time and Relative Dimensions in Space / int_1f67dad6
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Time and Relative Dimensions in Space
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The Chronoscaphe in the Blake and Mortimer story "The Time Trap" remains in the same geographical location during its travels.
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Time and Relative Dimensions in Space
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Bruce Coville's Book of... Spine Tinglers II: The time machine in Same Time Next Year drops you off exactly where you started... except Earth and the entire solar system has moved on. Which is why the time travelers can't get back — they're dropped off in space and promptly suffocate to death.
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Time and Relative Dimensions in Space
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In the film Time After Time, H.G. Wells and Jack the Ripper both end up in San Francisco. This is given a bit of a flimsy handwave with Wells observing that it's eight hours later (which one guesses is supposed to suggest that the planet has rotated on its axis, but fails to explain why the time machine ended up on Earth at all with all the other planetary movement).
Since Wells arrived in a museum where the machine was already on display, it can be presume it just brought them to itself.
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Time and Relative Dimensions in Space / int_2b8d3d42
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Time and Relative Dimensions in Space
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Heroes: Hiro has abilities that seem to count time and space as part of a single continuum. His first attempt at actual travel through space landed him several weeks in the future as well.
 Time and Relative Dimensions in Space / int_2bb4ae0f
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Time and Relative Dimensions in Space
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Meet the Robinsons: The time machine — for the most part — arrives in approximately the same airspace in which it left, except for the trip from the Robinson Manse (circa 2037) to the 6th Street Orphanage (circa 1995), meaning the time machine probably travels through space as well.
 Time and Relative Dimensions in Space / int_2cee002d
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Time and Relative Dimensions in Space
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Also in Harry Potter and the Cursed Child - the protagonists need to go to the Forbidden Forest and the Lake to change the past by interfering with the First and Second Tasks of the Triwizard Tournament, respectively.
 Time and Relative Dimensions in Space / int_2f427f2d
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Time and Relative Dimensions in Space
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In Spider Robinson's Callahan's Con, a distraught Zoey travels into the future to make sure her daughter is all right, but forgets to take her geographical location into account and accidentally ends up off-Earth. Fortunately her husband Jake, their super-genius daughter Erin and the rest of the Callahans regulars are able to bring her back safely.
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Time and Relative Dimensions in Space
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At the end of Evil Dead 2 (and the beginning of Army of Darkness), Ash is transported from 20th century North America to somewhere in medieval Europe.
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Time and Relative Dimensions in Space
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7 Days (1998) is somewhere between this, the previous and next scenarios; the sphere seems to always materialize in space, then falls back to Earth, landing at a more-or-less random location, usually in the general vicinity of wherever Parker was aiming for. The most we are told is that the spacial component of the guidance system is far less accurate than the temporal part, and the manual controls required are difficult to handle considering how painful the travel is (although Parker seems to grow better at it as the series progress).
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Time and Relative Dimensions in Space
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The few times time travel happens in Darkwing Duck, the travellers stay at the same location. Awkward when the location becomes a no-parking zone in the future... or is in a bridge tower, and you go back before when said bridge was built.
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Time and Relative Dimensions in Space
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In The Redemption of Althalus, the heroes live in a house that can open doors to any place they want and, it's hinted, any time. One of the heroes decides, as an intellectual exercise, to open a door to "Nowhere", and nearly dooms everyone. He receives a severe tonguelashing by their local goddess, who remarks that not even gods would try something like that. He then says his next experiment was to open a door to "Nowhen"...
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Of a sort in Quantum Break: time machines depend on a specially-built core, and when you travel through time, you don't travel in space, but only relative to the core. If the core itself has been moved, the traveler will move, too. This is particularly obvious when Jack uses the Riverport University machine to try to save Will from his death in the opening. He enters the machine at the top of Monarch HQ, but in the time he arrives, the core hasn't yet been moved from Riverport University, so that's where he ends up.
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Time and Relative Dimensions in Space
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Supernatural: Time travel is accomplished by the angels, with great effort, and they can also and (presumably during time travel) teleport people as well. Dean and/or Sam therefore land exactly where the angels want them to land in time and space.
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Time and Relative Dimensions in Space
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In the Sholan Alliance book "Fire Margins", when Carrie, Kusac and Kaid do their time travel thing, their destination winds up being a temple, many miles from where they started. Much later, Vartra drags Kaid into the past and returns him to his bedroom in the present.
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Time and Relative Dimensions in Space
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Scott Ciencin's Dinoverse novels have the characters sent back in time but landing elsewhere on the planet, and one of them even comments how lucky they are not to be in space.
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Time and Relative Dimensions in Space
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Being stranded millions of years in deep space, some methods of time travel in Red Dwarf will deposit the characters in Earth for no explained reason;
The Time Hole in "Backwards" conveniently has its other end open at Earth albeit billions of years in the future where time is running backwards.
The titular leak in "Stasis Leak" is entered through a stasis booth and exited through a random shower. At this time the ship is still in Earth's solar system. The gang are sent back to the future by a future Lister who says they'll find another method of time travel in five years that'll get them back to the solar system. Future Lister also tells his past self that a cosmic storm will temporarily transport him to parallel universe version of 1989 Earth.
The malfunctioning Rejuvenation Shower in "Lemons" conveniently sends them to 23 A.D. England, with the remote letting them teleport to the ship and back.
 Time and Relative Dimensions in Space / int_5d354f8
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Time and Relative Dimensions in Space
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Journeyman, although Dan almost always remains within San Francisco.
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Time and Relative Dimensions in Space
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In the Marvel Universe, the time-travelling villain Immortus makes his headquarters in Limbo, a realm "outside of time" from which all time periods are accessible.
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Time and Relative Dimensions in Space
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The Movie of Harry Potter and the Prisoner of Azkaban (but not the book).
Also in Harry Potter and the Cursed Child - the protagonists need to go to the Forbidden Forest and the Lake to change the past by interfering with the First and Second Tasks of the Triwizard Tournament, respectively.
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Time and Relative Dimensions in Space
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The hero of Lest Darkness Fall is walking through 1930s Rome when he is struck by what can only be described as a speeding Auctorial Fiat and instantly transported to the same city, the same street, but in the sixth century C.E.
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Time and Relative Dimensions in Space
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Iron Man: In the Fatal Frontier digital mini-series, a future version of Doctor Doom explains that due to Earth's constant movement through the universe, any time machine must also be a space machine, having made use of this dual purpose to arrive specifically to the present-day Moon from future-day Latveria (on Earth).
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Time and Relative Dimensions in Space
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Quantum Leap. Sam hops around time and space, although usually limited to the years of his own lifetime and within the Continental United States. However, the show implies there's an unseen force guiding his leaps so it could actually be a programmed destination.
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Time and Relative Dimensions in Space
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Pretty much the entirety of The Time Tunnel depended on this concept, otherwise our two intrepid American scientists would have spent a lot of time underground.
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The Girl from Tomorrow.
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Time and Relative Dimensions in Space
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Stargate SG-1 had conflicting takes on this. In the very first instance when time travel appears in the series ("1969"), SG-1 enters the Stargate and is transported to the 1969 version of Cheyenne Mountain, with the Stargate immediately disappearing behind them. However, in subsequent instances, including the end of "1969" and the end of "2010", objects traveling through time via the Stargate are transported to wherever the Stargate is located in that time period. The RPG later explained the initial discrepancy by saying that SG-1 was transported to the same geographical location because both of Earth's Stargates were inaccessible at that time.
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Time and Relative Dimensions in Space
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Haruhi Suzumiya: The use of the TPDD (Time Plane Destruction Device) apparently works like this. In Vanishing, a time traveler is explicitly given destination time and place coordinates before using it.
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Incarnations of Immortality: Chronos, the Incarnation of Time, uses an hourglass to time travel. It usually does this automatically, but he can negate certain parts of it, allowing him to do such things as stay in place while the universe continues on its merry way.
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The Journeyman Project: The time travel device sends you to a particular time and location (typically, somewhere historically significant). In the third game, you visit all three of the game's past locations (Atlantis, El Dorado, and Shangri-La) on the day of their destruction and then the day before. This is necessary, since the Temporal Security Annex/Agency is located in Caldoria, a flying city.
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Star Trek: Any time when the transporter is involved. Even when the time travel part is unintentional, those involved still usually end up at or near their intended location.
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Back to the Future: The Animated Series sees the new De Lorean (and the train) apparently after some upgrades. The gang is able to travel where they wish as well as when, which enables the plot (Ancient Rome was most decidedly not in Hill Valley.)
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Command & Conquer: Red Alert Series: The Chronosphere works this way, warping Albert Einstein from an unknown location to a square near where Hitler was in Red Alert. Cherenkov uses a similar system in Red Alert 3 to delete Einstein from history, warping from the Kremlin to an auditorium where Einstein was just leaving the stage.
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On Lost, moving the island lands Ben ten months into the future... and in Tunisia. This may be related to the fact that Tunisia is on exactly the opposite side of the Earth from the island.
However, when a person travels in time alone, they travel into their past self and don't technically move at all.
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Time and Relative Dimensions in Space
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The Back to the Future films (but not the animated series, see below), specifically inspired by The Time Machine.
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In The Andalite Chronicles, a struggle between a Human, an Andalite, and a Yeerk to gain control of the Time Matrix confuses the device, which creates a separate small universe combining all three sets of destination data it was given (that is, it was a Patchwork World of their three respective home worlds at the last time each of them were home).
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The Number of the Beast has their device able to travel along any of the six dimensional axes; thus, it could travel through time, space, and alternate dimensions.
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Futurama: In "The Late Phillip J. Fry", the time machine, having gone from the present to the future to the end of the universe, then to the past so that they can arrive at the present again. When they finally arrive, they are ten feet above where they started, gravity kicks in and they end up crushing themselves before they ever left in the time machine.
In reality, they don't travel to the past, they instead keep going forward until a new universe is created, then another, which is identical to the first except "10 feet lower." The machine otherwise follows the first option.
The Professor does tell Fry to stop the time machine so he can step out and kill Hitler as they travel through the past. Then on their next trip through, he tries to lean out the window to do it again, but misses and hits Eleanor Roosevelt instead. How a time machine that's supposed to be stationary and located in New York can put them in a position to do this is never explained, but it's probably better to not think about it too hard.
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In Life Is Strange, Max can rewind time, while (in most of the cases, at least) she remains at the same location. It can be used for teleportation past a barrier, provided that she had a way to reach her destination (in a possibly destructive way) before rewinding. There is no explanation for why others don't notice Max constantly teleporting around (despite arguably doing so in-story, not just as part of gameplay).
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Avengers: Endgame: The Quantum Realm time travel, allowing warp distances as small as across the state or as large as a distant point in the galaxy. This can be done for individual travelers going to different points in time, allowing one team to go to one time and place while another goes to a completely different one, all within the same jump.
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MS Paint Masterpieces has captive scientists cite this as the reason they're okay with developing a time machine for Dr. Wily—they'll just conveniently forget to mention that using it will strand him in deep space. Unfortunately, Wily's fully aware of this problem and easily solves it by combining the time machine with teleportation technology.
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The Ministry of Time is a combination of this and the next. The time gates connect different points and times (always within Spanish territory or lands that were this at that point). The Ministry knows where and when the gates they control lead to, but they cannot decide where to go. When it comes to new, unknown gates, though, all bets are off.
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Used in Life on Mars (2006) and both pilots for the American remake, with Sam waking up in 1973 at the spot he was hit in 2006. This was somewhat averted in the first episode of Spinoff Ashes to Ashes (2008), with Alex getting shot in a tunnel near the wharf and waking up on a yacht. She stays in the same vicinity, but not exactly at the same place. Of course, it turns out it was never really Time Travel anyway.
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Bill & Ted's Excellent Adventure: The phone booth works like this, allowing the user to dial a single phone number for both location and time.
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In the SpongeBob SquarePants episode "SB-129", after visiting the future and the past, Squidward ends up... somewhere big and empty, where he can finally be alone. A few seconds later, he desperately wants out.
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In Chrono Trigger, if you try to travel through time with too large a group at once, you end up at The End of Time. After having wound up here once, this becomes the default result of going through a Gate.
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Time travel in Achron.
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And King's short story The Jaunt (in Skeleton Crew) explores an opposite effect - instantaneous travel through space is not instantaneous travel through time... it's longer than you think.
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Judge Dredd: Inverted in one story. The supervillain Judge Death escapes from prison and wants to return to the Alternate Universe he originated from so he steals a teleporter and kidnaps the scientist who invented it. He winds up in the right location, only in a past rendition of his homeworld where he hadn't completed his Evil Plan yet.
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My Little Pony: Friendship Is Magic:
"It's About Time": Twilight casts a spell that lets her go back seven days for a limited time, and also transports her from Canterlot to her house in Ponyville for the duration of the spell.
"The Cutie Re-Mark": Starlight Glimmer rewrites the spell to be more powerful, and combines it with the Map Table in Twilight's castle to allow her to go from there in the present to the flight camp in Cloudsdale in the past, when Rainbow Dash performed her first Sonic Rainboom. The spell is later modified to go back to Starlight's childhood village, presumably nowhere near Ponyville or Cloudsdale.
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Doctor Who:
In "The Edge of Destruction" (the third story in the whole series), the TARDIS breaks down, and the doors open and close on a white void of absolute nothingness neither inside nor outside the universe.
In "The Space Museum", the TARDIS "jumps a time track" and the time travellers appear to have skipped into their own future to witness their corpses, while at the same time being incorporeal and unable to interact with anything or anyone. Then the TARDIS itself catches up with them, returning them to corporeality and making their corpses disappear.
"The Mind Robber" has a particularly strange example. In order to escape an erupting volcano, the Doctor utilizes the TARDIS's emergency circuit, which takes him and his companions out of time and space, leaving them "nowhere". Later, as they attempt to reenter reality, the TARDIS gets hijacked, explodes, and deposits its passengers in the "Land of Fiction".
At the beginning of "Rise of the Cybermen", the TARDIS console explodes, sending it hurtling into "some sort of no-place, the silent realm", as the Doctor states. It then transpires they've wound up in a parallel universe.
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The Mirror, Mirror series (the Time Portal is only active when both parts are "aligned").
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Avengers: Back to Basics: In the third story, Kamala returns to her time by using Doom's time machine. While using it, she notices that it also moves one in space as well as time and muses that time machines must need to do this to account for the motion of the Earth through space and not leave erstwhile time travelers stranded in space.
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Harry Potter and the Prisoner of Azkaban: Harry and Hermione are transported from the infirmary to the entrance hall when they go back three hours, which means the Time Turner sent them as close to where they were three hours ago as possible while still observing the Never the Selves Shall Meet rule.
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Casey and Andy has the Nineteenth Century White House Teleport-O-Mat, that's pre-programmed to warp from wherever the boys' house is to the White House during one of Grover Cleveland's terms.
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The Time Traveler's Wife. Of course, for Henry DeTamble the whole process was involuntary and random. However, when he travels back to his present, he will usually go back to the same spot where he came from.
Which is why he avoided flying on planes.
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In Joe Haldeman's novel The Accidental Time Machine, each use of the time machine also moves you a progressively longer distance (which can be precalculated if you know the formula). The first few times it's used the distance moved is millimeters or less, so no one realizes, but eventually each use involves teleporting to the other side of the continent and then leaving the planet altogether.
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In the Stargate Atlantis episode "Before I Sleep", Weir, Sheppard and Zelenka activate a time-traveling spaceship located in the Atlantis jumper bay. After going ten thousand years to the past, they emerge in outer space around Lantea. (This contradicts the episode "Moebius" of Stargate SG-1 in which another time-traveling puddle-jumper follows the above rules, although it could just be argued that the SG-1 time jumper was a later model in which this "flaw" was corrected.)
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Suske en Wiske: Professor Barabus has the Teletimemachine which, as the name suggests, is also designed to carry you across distances, so that the titular duo and friends can have adventures ranging from the Wild West to Ancient Greece or Medieval Japan.
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Dragonriders of Pern: Dragons have the natural ability to teleport anywhere they (or their rider) can visualize (they can also go places they haven't seen, but they run the risk of appearing inside a mountain or being lost forever). A lesser known side-effect of this is that they can also travel to any when they can visualize. They can also do both at the same time.
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In the British comic Strontium Dog, this is actually used as a weapon. Time-travel guns, bombs and mines are all available. Time grenades are a favorite of the protagonist's and they are used to deal with enemies, interrogate dead enemies, hold live-bounties in stasis and occasionally as an escape route (it requires rather precise settings and is a bit fiddly).
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The following is a list of statements referring to the current page from other pages.

 Time and Relative Dimensions in Space
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Teleportation Tropes
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Time Travel Tropes
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