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Timed Power-Up

 Timed Power-Up
type
FeatureClass
 Timed Power-Up
label
Timed Power-Up
 Timed Power-Up
page
TimedPowerUp
 Timed Power-Up
comment
Power Ups usually don't last forever. One common limiting factor is to have them expire after a set amount of time. This is very common with Invincibility Power Ups, where a limiting factor is necessary to avoid a Game-Breaker but other such factors like losing the Power-Up upon taking damage don't make sense. Also common with Quad Damage. Nearly always accompanied by an indicator to tell you how long it lasts, whether it be a timer in the HUD, a visual effect that gradually fades, or a Power Up Motif.
In arena-based games such as First Person Shooters, these Power Ups often respawn in the same place on a fixed timer, making knowledge of their location and respawn timing a key element of strategy. Even in single-player games, knowing the rules for when and where such Power Ups can be collected or activated helps to get the maximum possible utility out of them before time expires. If they are activated immediately upon pickup and placed in spots where they are not of immediate use, can cause Power Up Let Down.
A Sub-Trope of Power-Up and Status Buff. Compare Breakable Weapons, which wear out from use instead of over time, and Super Mode and Hour of Power, similar tropes that are story- as opposed to gameplay-mechanics-based.

Examples
 Timed Power-Up
fetched
2023-05-29T04:16:53Z
 Timed Power-Up
parsed
2023-05-29T04:16:53Z
 Timed Power-Up
processingComment
Dropped link to BreakableWeapons: Not an Item - FEATURE
 Timed Power-Up
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Dropped link to DiabloI: Not an Item - UNKNOWN
 Timed Power-Up
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Dropped link to InvincibilityPowerUp: Not an Item - FEATURE
 Timed Power-Up
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Dropped link to PowerUp: Not an Item - FEATURE
 Timed Power-Up
processingComment
Dropped link to PowerUpFood: Not an Item - FEATURE
 Timed Power-Up
processingComment
Dropped link to PowerupLetdown: Not an Item - FEATURE
 Timed Power-Up
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Dropped link to QuadDamage: Not an Item - FEATURE
 Timed Power-Up
processingComment
Dropped link to SonicAndAllStarsRacingTransformed: Not an Item - UNKNOWN
 Timed Power-Up
processingComment
Dropped link to StatusEffects: Not an Item - FEATURE
 Timed Power-Up
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Dropped link to SummonMagic: Not an Item - FEATURE
 Timed Power-Up
processingUnknown
DiabloI
 Timed Power-Up
processingUnknown
SonicAndAllStarsRacingTransformed
 Timed Power-Up
isPartOf
DBTropes
 Timed Power-Up / int_1646abde
type
Timed Power-Up
 Timed Power-Up / int_1646abde
comment
SpongeBob SquarePants: SuperSponge features items like the Karate Glove, Squeaky Boots, and Glove World Balloon which each last for the short time. Respectively, they grant you karate chops, walking on spikes, and floaty jumps.
 Timed Power-Up / int_1646abde
featureApplicability
1.0
 Timed Power-Up / int_1646abde
featureConfidence
1.0
 SpongeBob SquarePants: SuperSponge (Video Game)
hasFeature
Timed Power-Up / int_1646abde
 Timed Power-Up / int_1a76a111
type
Timed Power-Up
 Timed Power-Up / int_1a76a111
comment
In the Crash Bandicoot series, picking an Aku Aku mask gives you a Single-Use Shield. However, if you collect 3 of them, you'll become invincible for about 30 seconds before Aku Aku reverts to its normal state.
 Timed Power-Up / int_1a76a111
featureApplicability
1.0
 Timed Power-Up / int_1a76a111
featureConfidence
1.0
 Crash Bandicoot (Video Game)
hasFeature
Timed Power-Up / int_1a76a111
 Timed Power-Up / int_2193388c
type
Timed Power-Up
 Timed Power-Up / int_2193388c
comment
Each of the power-ups in Ghostrunner has a blue meter that depletes until the power-up is gone. Each lasts a few seconds, with the high jump going the fastest and disappearing as soon as you use it.
 Timed Power-Up / int_2193388c
featureApplicability
1.0
 Timed Power-Up / int_2193388c
featureConfidence
1.0
 Ghostrunner (Video Game)
hasFeature
Timed Power-Up / int_2193388c
 Timed Power-Up / int_26933728
type
Timed Power-Up
 Timed Power-Up / int_26933728
comment
In The Addams Family game for Sega Genesis, Gomez can collect a timed Invincibility Power-Up in certain sections, as well as a helicopter cap that lets him fly for a limited time.
 Timed Power-Up / int_26933728
featureApplicability
1.0
 Timed Power-Up / int_26933728
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1.0
 The Addams Family (Video Game)
hasFeature
Timed Power-Up / int_26933728
 Timed Power-Up / int_36395288
type
Timed Power-Up
 Timed Power-Up / int_36395288
comment
Kirby:
Kirby's Dream Land features three:
The Invincibility Candy, which has remained a series staple ever since its introduction here (appearing in every mainline game except Kirby's Dream Land 2), makes Kirby immune to damage for a brief period of time and allows him to inflict Collision Damage on enemies until it wears off.
The Superspicy Curry and Mint Leaf allow Kirby to continuously breathe fire and spit air puffs, respectively, for a brief period of time. The latter additionally allows him to float indefinitely until it wears off, and a permanent version is provided for the boss battle against Kaboola.
Kirby's Return to Dream Land: The "super abilities", as opposed to regular abilities, will go away after about a minute. It's to balance the fact that these abilities are VERY powerful and capable of clearing through levels and dealing major damage to enemies on his way.
 Timed Power-Up / int_36395288
featureApplicability
1.0
 Timed Power-Up / int_36395288
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1.0
 Kirby (Franchise)
hasFeature
Timed Power-Up / int_36395288
 Timed Power-Up / int_3a35fcc8
type
Timed Power-Up
 Timed Power-Up / int_3a35fcc8
comment
Kirby's Return to Dream Land: The "super abilities", as opposed to regular abilities, will go away after about a minute. It's to balance the fact that these abilities are VERY powerful and capable of clearing through levels and dealing major damage to enemies on his way.
 Timed Power-Up / int_3a35fcc8
featureApplicability
1.0
 Timed Power-Up / int_3a35fcc8
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1.0
 Kirby's Return to Dream Land / Videogame
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Timed Power-Up / int_3a35fcc8
 Timed Power-Up / int_44e4f572
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Timed Power-Up
 Timed Power-Up / int_44e4f572
comment
In Wonder Momo, Momo can transform into her Henshin Hero form, Wonder Momo, when she builds up her "WONDER" bar and touches a tornado power-up. Being in this form gives her a Wonder Hoop projectile and other extra attacks in addition to her standard melee attacks, but slowly drains her "WONDER". When it runs out, she returns to her regular form. Since the whole game is a parody of toku, it serves as a reference to the timed transformations of heroes from Ultraman and similar series.
 Timed Power-Up / int_44e4f572
featureApplicability
1.0
 Timed Power-Up / int_44e4f572
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1.0
 Wonder Momo (Video Game)
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Timed Power-Up / int_44e4f572
 Timed Power-Up / int_4c56381b
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Timed Power-Up
 Timed Power-Up / int_4c56381b
comment
While most power-ups in The Binding of Isaac last until you leave the current room, there's still a few of these. The Chariot card, for example, makes you temporarily invulnerable and lets you deal damage to enemies by charging into them, and the Rune of Algiz gives you a temporary shield that blocks all damage.
 Timed Power-Up / int_4c56381b
featureApplicability
1.0
 Timed Power-Up / int_4c56381b
featureConfidence
1.0
 The Binding of Isaac (Video Game)
hasFeature
Timed Power-Up / int_4c56381b
 Timed Power-Up / int_530a548e
type
Timed Power-Up
 Timed Power-Up / int_530a548e
comment
Serious Sam II has the "Serious Jump", which allows the players to jump five times higher for 60 seconds.
 Timed Power-Up / int_530a548e
featureApplicability
1.0
 Timed Power-Up / int_530a548e
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Timed Power-Up / int_530a548e
 Timed Power-Up / int_5d96b889
type
Timed Power-Up
 Timed Power-Up / int_5d96b889
comment
Mario Kart:
The Starman from the Super Mario Bros. platformers returns in the Mario Kart games, where it not only confers invincibility and inverts Collision Damage but also increases the user's speed and acceleration for the duration.
The Bullet Bill and Chain Chomp do all of the above, plus vastly increase the player's hitbox and put their kart on auto-pilot. The latter effect can turn this into a Power Up Letdown when it causes the player to miss lucrative shortcuts and item boxes or otherwise take a sub-optimal route.
The Golden Mushroom allows the user to use an unlimited number of speed boosts (identical to the single-use Mushroom Power-Up) for a limited time. Tends to make the user hard to control unless they're lucky enough to get it right before a series of straightaways. It also takes up an item slot until the effect expires, which tends to last just long enough to make them miss the next item box.
The Lightning Bolt is something of an inversion; rather than boosting the user directly, it shrinks every opponent on the track, slowing them down and making them vulnerable to getting run over by the sole normal-sized player left. The effect wears off after a short time.
Similar to the Lightning Bolt, the Blooper covers all enemies' screens in blinding ink for a short time. In the Nintendo DS versions it's pretty easy for a human player to steer by the map on the second screen, but computer-controlled karts will veer wildly.
 Timed Power-Up / int_5d96b889
featureApplicability
1.0
 Timed Power-Up / int_5d96b889
featureConfidence
1.0
 Mario Kart (Video Game)
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Timed Power-Up / int_5d96b889
 Timed Power-Up / int_5da27e43
type
Timed Power-Up
 Timed Power-Up / int_5da27e43
comment
Elsword: There are "aura" and "potion" items dropped in dungeons (and randomly in PVP) that give whoever take them temporary buffs, such as stronger attacks or increased body size.
 Timed Power-Up / int_5da27e43
featureApplicability
1.0
 Timed Power-Up / int_5da27e43
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1.0
 Elsword (Video Game)
hasFeature
Timed Power-Up / int_5da27e43
 Timed Power-Up / int_62624eee
type
Timed Power-Up
 Timed Power-Up / int_62624eee
comment
Serious Sam series:
All the games have the Serious Damage powerup, which usually lasts 40 seconds, except in II where it lasts 60 seconds instead. Bogus Detour renames the item as "Serious Strength", but the effect and duration are still the same.
Serious Sam: The Second Encounter and Serious Sam II have the Invisibility item, which lasts 30 seconds.
TSE, II, Serious Sam: Next Encounter and Serious Sam: Double D have the Invulnerability powerup, which lasts 30 seconds.
TSE, II, Serious Sam: The Random Encounter and Serious Sam: Bogus Detour have the Serious Speed powerup, which increases Sam's movement speed for 20 seconds in TSE, 25 in II and 30 in Bogus Detour.
Serious Sam II has the "Serious Jump", which allows the players to jump five times higher for 60 seconds.
Serious Sam VR: The Last Hope has the Drone Squad (which summons five drones that help Sam over 25 game seconds), Money Time (which increases the amount of credits earned by Sam during 20 seconds), and Rage (which doubles the rate of fire of Sam's weapons during 10 seconds).
 Timed Power-Up / int_62624eee
featureApplicability
1.0
 Timed Power-Up / int_62624eee
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1.0
 Serious Sam (Video Game)
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Timed Power-Up / int_62624eee
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Timed Power-Up
 Timed Power-Up / int_6c47db4e
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In the various Dynasty Warriors games (From the original Dynasty Warriors to Samurai Warriors and to Gundam, Fist of the North Star and Hyrule), power-ups are available to increase your character's strength, speed and musou. The only catch is that it can last for at least a few minutes.
 Timed Power-Up / int_6c47db4e
featureApplicability
1.0
 Timed Power-Up / int_6c47db4e
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1.0
 Dynasty Warriors (Video Game)
hasFeature
Timed Power-Up / int_6c47db4e
 Timed Power-Up / int_7131953
type
Timed Power-Up
 Timed Power-Up / int_7131953
comment
Kirby's Dream Land features three:
The Invincibility Candy, which has remained a series staple ever since its introduction here (appearing in every mainline game except Kirby's Dream Land 2), makes Kirby immune to damage for a brief period of time and allows him to inflict Collision Damage on enemies until it wears off.
The Superspicy Curry and Mint Leaf allow Kirby to continuously breathe fire and spit air puffs, respectively, for a brief period of time. The latter additionally allows him to float indefinitely until it wears off, and a permanent version is provided for the boss battle against Kaboola.
 Timed Power-Up / int_7131953
featureApplicability
1.0
 Timed Power-Up / int_7131953
featureConfidence
1.0
 Kirby's Dream Land (Video Game)
hasFeature
Timed Power-Up / int_7131953
 Timed Power-Up / int_7ad9a0cf
type
Timed Power-Up
 Timed Power-Up / int_7ad9a0cf
comment
Unreal Championship, Unreal Tournament 2003 and Unreal Tournament 2004 have the Double Damage, which lasts 30 game seconds.
 Timed Power-Up / int_7ad9a0cf
featureApplicability
1.0
 Timed Power-Up / int_7ad9a0cf
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1.0
 Unreal Championship (Video Game)
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Timed Power-Up / int_7ad9a0cf
 Timed Power-Up / int_7f8bc7d5
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Timed Power-Up
 Timed Power-Up / int_7f8bc7d5
comment
Unreal Championship 2: The Liandri Conflict, Unreal Tournament III and Unreal Tournament 4 have the Damage Amp and Invisibility powerups. III and 4 also adds the Berserk powerup, which doubles the weapon's rate of fire and the player's speed, and III adds the Invulnerability (self explanatory) and Slow Field (creates a field around the player that slows the speed of any enemy who enters into it) powerups. All of these powerups last 30 game seconds.
 Timed Power-Up / int_7f8bc7d5
featureApplicability
1.0
 Timed Power-Up / int_7f8bc7d5
featureConfidence
1.0
 Unreal Championship 2: The Liandri Conflict (Video Game)
hasFeature
Timed Power-Up / int_7f8bc7d5
 Timed Power-Up / int_7fb486bc
type
Timed Power-Up
 Timed Power-Up / int_7fb486bc
comment
In The Legend of Zelda: Link's Awakening, the Guardian Acorn and Piece of Power halve damage taken and double damage dealt respectively for a short time, marked by a Power Up Motif. As they drop randomly from enemies and are instantly activated upon pickup, this can cause a Power Up Let Down should they be picked up when there don't happen to be many challenging enemies around to fight.
 Timed Power-Up / int_7fb486bc
featureApplicability
1.0
 Timed Power-Up / int_7fb486bc
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1.0
 The Legend of Zelda: Link's Awakening (Video Game)
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Timed Power-Up / int_7fb486bc
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Timed Power-Up
 Timed Power-Up / int_8258e260
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The Super Mario Bros. franchise:
The Starman, which debuted in Super Mario Bros., is the Trope Codifier. It makes Mario flash different colors and inverts the game's usual Collision Damage: rather than Mario dying on contact with enemies, the reverse becomes true. It is accompanied by an iconic Power Up Motif and when the track ends, so does the effect. It is often placed directly before a sequence of enemies clustered close enough together that, if Mario defeats them all in rapid succession with the Starman, he can rack up large amounts of points, sometimes enough to earn a 1-Up.
The Fire and Ice Flowers and the Red Star which grants flight work this way in Super Mario Galaxy and sequel. Notably, the Fire Flower traditionally lasts until Mario is hit in most previous games in the series. Here, it is usually placed only where it can be used to solve puzzles, and respawns as soon as the timer ends so that Mario can re-collect it and try the puzzle over again.
 Timed Power-Up / int_8258e260
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1.0
 Timed Power-Up / int_8258e260
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1.0
 Super Mario Bros. (Franchise)
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Timed Power-Up / int_8258e260
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Timed Power-Up
 Timed Power-Up / int_980a4d78
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In the original Bomberman on NES, all of the power-ups are permanent unless you get killed, with one exception: the "?" power-up, the game's Invincibility Power-Up, lasts only a certain amount of time.
 Timed Power-Up / int_980a4d78
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1.0
 Timed Power-Up / int_980a4d78
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 Bomberman (Video Game)
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Timed Power-Up / int_980a4d78
 Timed Power-Up / int_a045b332
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Timed Power-Up
 Timed Power-Up / int_a045b332
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TSE, II, Serious Sam: Next Encounter and Serious Sam: Double D have the Invulnerability powerup, which lasts 30 seconds.
 Timed Power-Up / int_a045b332
featureApplicability
1.0
 Timed Power-Up / int_a045b332
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1.0
 Serious Sam: Next Encounter (Video Game)
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Timed Power-Up / int_a045b332
 Timed Power-Up / int_a1475bc0
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Timed Power-Up
 Timed Power-Up / int_a1475bc0
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Dungeons of Dredmor has certain rooms that grant a temporary one-time bonus if you step on a tile, drink from a fountain, or whatnot.
 Timed Power-Up / int_a1475bc0
featureApplicability
1.0
 Timed Power-Up / int_a1475bc0
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1.0
 Dungeons of Dredmor (Video Game)
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Timed Power-Up / int_a1475bc0
 Timed Power-Up / int_af5967ff
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Timed Power-Up
 Timed Power-Up / int_af5967ff
comment
Unreal has the Jump Boots for single-player, the only item which is activated right after picking them up and is worn off after a time (regardless if the player used the three charges), as well as its end-level counterpart, the Super Jump Boots (which are infinite, and for good reason). There's also the Energy Amplifier, a damaged battery which powers up the Dispersion Pistol and the Shock Rifle, which lasts 30 seconds, but is consumed quicker if a shot from these weapons is fired.
 Timed Power-Up / int_af5967ff
featureApplicability
1.0
 Timed Power-Up / int_af5967ff
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1.0
 Unreal (Video Game)
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Timed Power-Up / int_af5967ff
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Timed Power-Up
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Sonic the Hedgehog: Sonic's Invincibility Power-Up and running shoes work on a timer.
 Timed Power-Up / int_b4967d43
featureApplicability
1.0
 Timed Power-Up / int_b4967d43
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1.0
 Sonic the Hedgehog (Franchise)
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Timed Power-Up / int_b4967d43
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Timed Power-Up
 Timed Power-Up / int_ba1459fc
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Serious Sam: The Second Encounter and Serious Sam II have the Invisibility item, which lasts 30 seconds.
 Timed Power-Up / int_ba1459fc
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1.0
 Timed Power-Up / int_ba1459fc
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1.0
 Serious Sam: The Second Encounter (Video Game)
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Timed Power-Up / int_ba1459fc
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Timed Power-Up
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Mickey's Speedway USA features the Shield Shell, which is the equivalent of the Mario Kart Starman and grants you temporary invincibility.
 Timed Power-Up / int_c12ca0b3
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1.0
 Timed Power-Up / int_c12ca0b3
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1.0
 Mickey's Speedway USA (Video Game)
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Timed Power-Up / int_c12ca0b3
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Timed Power-Up
 Timed Power-Up / int_c6e9c6cc
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The Fire and Ice Flowers and the Red Star which grants flight work this way in Super Mario Galaxy and sequel. Notably, the Fire Flower traditionally lasts until Mario is hit in most previous games in the series. Here, it is usually placed only where it can be used to solve puzzles, and respawns as soon as the timer ends so that Mario can re-collect it and try the puzzle over again.
 Timed Power-Up / int_c6e9c6cc
featureApplicability
1.0
 Timed Power-Up / int_c6e9c6cc
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1.0
 Super Mario Galaxy (Video Game)
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Timed Power-Up / int_c6e9c6cc
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Timed Power-Up
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Diablo franchise:
Every game since the first Diablo I features Shrines, stationary objects with random effects that commonly include temporary buffs to speed, defense, offense, experience gain, etc. A common strategy in Diablo III is to clear out the enemies in an area without activating its shrines, then run through the area activating all of them as quickly as possible to stack several bonuses before teleporting into a challenging area such as a rift, Whimseyshire, or a boss fight.
Diablo III introduces Nephalem Glory, Power Ups which randomly drop from enemies and grant a temporary buff to damage. Picking up additional Nephalem Glory orbs resets the timer and stacks additional bonuses up to three levels, while picking up health globes extends the timer slightly.
 Timed Power-Up / int_c74f2d3c
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1.0
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 Diablo (Video Game)
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Timed Power-Up / int_c74f2d3c
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Timed Power-Up
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In Dodge, both the black trailed and white trailed power-ups wear off after a few seconds. The fire-trailed power-ups don't use this, as their effect is instantaneous.
 Timed Power-Up / int_d4e44ba4
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1.0
 Timed Power-Up / int_d4e44ba4
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1.0
 Dodge (Video Game)
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Timed Power-Up / int_d4e44ba4
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Timed Power-Up
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The invention of jumping, plus characters with different movement speeds, led to the timer on the Wings being removed for Hexen. Level design changed so that the Wings aren't available until any platforming puzzles have been solved in a hub; once found they're available until moving on (and still useful for combat mobility, especially against the Death Wyvern).
 Timed Power-Up / int_d51868d1
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1.0
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 Hexen (Video Game)
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Timed Power-Up
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League of Legends: Many large monsters in the jungle give power-ups when killed. Baron Nashor gives a powerful timed Status Buff to your whole team if you defeat him, as does Vilemaw, his analogue on the Twisted Treeline map. Control of the "red" and "blue" buffs (as they're affectionately known) granted by the Brambleback and the Sentinel, respectively, is considered an important objective on Summoner's Rift. The Dragon normally provides a series of team-wide permanent buffs, but killing it five times in a single game results in a temporary boost that triples the bonuses of all the other four buffs.
 Timed Power-Up / int_d616724d
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1.0
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 League of Legends (Video Game)
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Timed Power-Up / int_d616724d
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Timed Power-Up
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Diablo III introduces Nephalem Glory, Power Ups which randomly drop from enemies and grant a temporary buff to damage. Picking up additional Nephalem Glory orbs resets the timer and stacks additional bonuses up to three levels, while picking up health globes extends the timer slightly.
 Timed Power-Up / int_d6e2146d
featureApplicability
1.0
 Timed Power-Up / int_d6e2146d
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1.0
 Diablo III (Video Game)
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Timed Power-Up / int_d6e2146d
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Timed Power-Up
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In E.V.O.: Search for Eden, eating one of the rare red crystals gives you a powerful form based on a real or mythological creature for a few minutes. This includes the Dragon form found inside the cloud maze in Era 3. These can be recorded like any normal form and used again with a green crystal, though still on a time limit.
 Timed Power-Up / int_d7a5f3fe
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1.0
 Timed Power-Up / int_d7a5f3fe
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 E.V.O.: Search for Eden (Video Game)
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Timed Power-Up / int_d7a5f3fe
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Timed Power-Up
 Timed Power-Up / int_db59313b
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Pac-Man's power pellet works as the Invincibility Power-Up variety.
 Timed Power-Up / int_db59313b
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1.0
 Timed Power-Up / int_db59313b
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 Pac-Man (Video Game)
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Timed Power-Up / int_db59313b
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Timed Power-Up
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Unreal series:
Unreal has the Jump Boots for single-player, the only item which is activated right after picking them up and is worn off after a time (regardless if the player used the three charges), as well as its end-level counterpart, the Super Jump Boots (which are infinite, and for good reason). There's also the Energy Amplifier, a damaged battery which powers up the Dispersion Pistol and the Shock Rifle, which lasts 30 seconds, but is consumed quicker if a shot from these weapons is fired.
Unreal Tournament has the Damage Amplifier and Invisibility, which last 30 game seconds.
Unreal Championship, Unreal Tournament 2003 and Unreal Tournament 2004 have the Double Damage, which lasts 30 game seconds.
Unreal Championship 2: The Liandri Conflict, Unreal Tournament III and Unreal Tournament 4 have the Damage Amp and Invisibility powerups. III and 4 also adds the Berserk powerup, which doubles the weapon's rate of fire and the player's speed, and III adds the Invulnerability (self explanatory) and Slow Field (creates a field around the player that slows the speed of any enemy who enters into it) powerups. All of these powerups last 30 game seconds.
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Some power-ups in Temple Run, including the coin magnet and shield, are timed. You can increase the duration of these power-ups by upgrading them with in-game coins.
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Many of the power-ups in id Software's Doom series have a time limit. Invulnerability turns things photonegative, renders the player immune to damage and lasts twenty seconds. Invisibility that makes the player tough to hit accurately lasts about thirty seconds. Radiation suits that shield the player from passive hazard damage turns things greenish and lasts about forty seconds.
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In Spyro: Year of the Dragon, there are some pedestals which Spyro can run through to get a special ability, such as free flight or fireball breath, that lasts for a limited time depending on the place he gets it.
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TSE, II, Serious Sam: The Random Encounter and Serious Sam: Bogus Detour have the Serious Speed powerup, which increases Sam's movement speed for 20 seconds in TSE, 25 in II and 30 in Bogus Detour.
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Heretic. The following Power Ups only give their benefit for a limited period of time: Torch (can see in darkness for 120 seconds), Shadowsphere (invisibility for 60 seconds), Tome of Power (increased weapon damage/effect for 40 seconds), Ring of Invulnerability (immune to all attacks for 30 seconds), and Wings of Wrath (allow flight for 60 seconds).
The invention of jumping, plus characters with different movement speeds, led to the timer on the Wings being removed for Hexen. Level design changed so that the Wings aren't available until any platforming puzzles have been solved in a hub; once found they're available until moving on (and still useful for combat mobility, especially against the Death Wyvern).
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Unreal Tournament has the Damage Amplifier and Invisibility, which last 30 game seconds.
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Super Smash Bros.:
Unlike most weapons that wear out from use as opposed to over time, the Hammer causes the wielder to attack powerfully but uncontrollably for a set amount of time during which the wielder (whose mobility is decreased) frantically attempts to catch the other players for a possible One-Hit KO. Super Smash Bros. Brawl introduces the Golden Hammer, an even more powerful version of the Hammer with an even shorter time limit.
The Starman returns from the Super Mario Bros. franchise, making any fighter that picks it up immune to damage for as long as it is active. The one difference is that it doesn't allow the fighter to administer Collision Damage.
The Superspicy Curry from Kirby's Dream Land is introduced in Super Smash Bros. Brawl. Any fighter that picks it up constantly spews fire to damage opponents and objects for a limited time at the cost of reduced mobility.
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The following is a list of statements referring to the current page from other pages.

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Magic and Powers
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Older Than the NES
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Power
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Video Game Items and Inventory
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