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Trippy Finale Syndrome

 Trippy Finale Syndrome
type
FeatureClass
 Trippy Finale Syndrome
label
Trippy Finale Syndrome
 Trippy Finale Syndrome
page
TrippyFinaleSyndrome
 Trippy Finale Syndrome
comment
In long works involving some form of magic, many creators seem to decide that the universe they've so far established is much too prosaic for the big finish their project surely deserves, and as a result, send their heroes into some uncharted realm resembling a whacked-out dream sequence.
Overlaps with Gainax Ending when it gets particularly symbolic. Video games tend to make this an Amazing Technicolor Battlefield, hence the trope Final Boss, New Dimension. If the gameplay goes sour, it's Disappointing Last Level.
As this is an Ending Trope, unmarked spoilers abound. Beware.
 Trippy Finale Syndrome
fetched
2023-08-22T07:29:10Z
 Trippy Finale Syndrome
parsed
2023-08-22T07:29:10Z
 Trippy Finale Syndrome
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 Trippy Finale Syndrome
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 Trippy Finale Syndrome
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 Trippy Finale Syndrome
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 Trippy Finale Syndrome
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 Trippy Finale Syndrome
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 Trippy Finale Syndrome
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 Trippy Finale Syndrome
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Blueberry
 Trippy Finale Syndrome
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Catch22
 Trippy Finale Syndrome
isPartOf
DBTropes
 Trippy Finale Syndrome / int_10d303a2
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_10d303a2
comment
The final dungeons of Shin Megami Tensei IV are a massive heavenly Domain called Purgatorium and a grandiose palace with swirly backgrounds called Lucifer's Palace.
 Trippy Finale Syndrome / int_10d303a2
featureApplicability
1.0
 Trippy Finale Syndrome / int_10d303a2
featureConfidence
1.0
 Shin Megami Tensei IV (Video Game)
hasFeature
Trippy Finale Syndrome / int_10d303a2
 Trippy Finale Syndrome / int_117edb52
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_117edb52
comment
In Robopon 2, the final battles take place in an unexplained, creepy location called the Robopon Graveyard. All you know is this is where the souls of Robopon go when they're scrapped, and the graveyard is totally filled.
 Trippy Finale Syndrome / int_117edb52
featureApplicability
1.0
 Trippy Finale Syndrome / int_117edb52
featureConfidence
1.0
 Robopon (Video Game)
hasFeature
Trippy Finale Syndrome / int_117edb52
 Trippy Finale Syndrome / int_1331990c
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_1331990c
comment
The ending to Puella Magi Madoka Magica, especially the "space hugs" scene; while floating around in a freaky sparkly fog, Madoka and Homura have a heartfelt clothing-free conversation. Then the fog divides into two giant membranes, Madoka Disappears into Light, and Homura ends up back on Earth. Somewhat justified by the fact that Madoka literally destroys and rebuilds the universe, so venturing into an "uncharted realm" in the meantime was inevitable.
 Trippy Finale Syndrome / int_1331990c
featureApplicability
1.0
 Trippy Finale Syndrome / int_1331990c
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1.0
 Puella Magi Madoka Magica
hasFeature
Trippy Finale Syndrome / int_1331990c
 Trippy Finale Syndrome / int_14eb91c0
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_14eb91c0
comment
This is basically a requirement for Shadow Hearts. In the first one, set before World War I, the heroes head into space for the final battle.
 Trippy Finale Syndrome / int_14eb91c0
featureApplicability
1.0
 Trippy Finale Syndrome / int_14eb91c0
featureConfidence
1.0
 Shadow Hearts (Video Game)
hasFeature
Trippy Finale Syndrome / int_14eb91c0
 Trippy Finale Syndrome / int_17fa5f0a
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_17fa5f0a
comment
The King's Cross sequence in Harry Potter and the Deathly Hallows which is the manifestation of Limbo in Harry's mind.
 Trippy Finale Syndrome / int_17fa5f0a
featureApplicability
1.0
 Trippy Finale Syndrome / int_17fa5f0a
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1.0
 Harry Potter and the Deathly Hallows
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Trippy Finale Syndrome / int_17fa5f0a
 Trippy Finale Syndrome / int_187d5707
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_187d5707
comment
The final levels from the first game and Devil May Cry 3: Dante's Awakening take place in the Underworld/Hell. In DMC1, it is depicted as the innards of a giant monster, complete with a giant pulsating heart, which you enter through a mirror and the broken window roof of an upside down cathedral. In DMC3, it is depicted as an amalgamation of several bizarre architecture such as a road that assembles itself before your very feet, a giant chessboard, a roomful of stairways that would make M.C. Escher's head hurt, a lake of blood, a broken time space warp connected via mirrors made of mercury, and a chamber made of purple flesh that is situated at the feet of a statue of a godlike figure so tall you can't even see its knees.
 Trippy Finale Syndrome / int_187d5707
featureApplicability
1.0
 Trippy Finale Syndrome / int_187d5707
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1.0
 Devil May Cry (Video Game)
hasFeature
Trippy Finale Syndrome / int_187d5707
 Trippy Finale Syndrome / int_187d570a
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_187d570a
comment
In Devil May Cry 4, Stage 18 is an apocalyptic battle, held on floating platforms, against a giant mobile statue and a combination of animated suits of armor. The final battle takes place in the normal-by-comparison, surprisingly-squishy innards of said giant demon made of animate marble.
 Trippy Finale Syndrome / int_187d570a
featureApplicability
1.0
 Trippy Finale Syndrome / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
Trippy Finale Syndrome / int_187d570a
 Trippy Finale Syndrome / int_18ce7450
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_18ce7450
comment
The finales of Hellsinker are notable for being incredibly surreal and weird even by the game's standards.
 Trippy Finale Syndrome / int_18ce7450
featureApplicability
1.0
 Trippy Finale Syndrome / int_18ce7450
featureConfidence
1.0
 Hellsinker (Video Game)
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Trippy Finale Syndrome / int_18ce7450
 Trippy Finale Syndrome / int_1ec960a9
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_1ec960a9
comment
Solatorobo's true final boss fight takes place inside Tartaros, which is full of floating squares in various shades of pink or purple.
 Trippy Finale Syndrome / int_1ec960a9
featureApplicability
1.0
 Trippy Finale Syndrome / int_1ec960a9
featureConfidence
1.0
 Solatorobo (Video Game)
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Trippy Finale Syndrome / int_1ec960a9
 Trippy Finale Syndrome / int_1ee8851f
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_1ee8851f
comment
Wild ARMs 3 has its final battles literally take place in a trippy dream sequence.
 Trippy Finale Syndrome / int_1ee8851f
featureApplicability
1.0
 Trippy Finale Syndrome / int_1ee8851f
featureConfidence
1.0
 Wild ARMs 3 (Video Game)
hasFeature
Trippy Finale Syndrome / int_1ee8851f
 Trippy Finale Syndrome / int_1ff419c5
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_1ff419c5
comment
Kingdom Hearts II's final world is called the World that Never Was (more accurately, it's a world that never should have been) and is on the edge of the realms of light and dark. It's a huge, completely empty facsimile of a city with an enormous, misshapen white castle/spaceship and a heart-shaped moon hanging over it. Then the buildings get weaponized...
 Trippy Finale Syndrome / int_1ff419c5
featureApplicability
1.0
 Trippy Finale Syndrome / int_1ff419c5
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1.0
 Kingdom Hearts II (Video Game)
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Trippy Finale Syndrome / int_1ff419c5
 Trippy Finale Syndrome / int_219a8958
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_219a8958
comment
Events in Myst IV: Revelation progress from a mundane visit to Atrus's Steampunk residence, to forays into exotic, yet still coherent Prison Ages, to a surreal vision quest through Arcadia, to a final Battle in the Center of the Mind sorting puzzle using abstract symbols and disjointed tidbits of recent past events.
 Trippy Finale Syndrome / int_219a8958
featureApplicability
1.0
 Trippy Finale Syndrome / int_219a8958
featureConfidence
1.0
 Myst IV: Revelation (Video Game)
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Trippy Finale Syndrome / int_219a8958
 Trippy Finale Syndrome / int_26674ed5
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_26674ed5
comment
Metal Gear Solid 2: Sons of Liberty: The Colonel makes insane comments like "I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on hara-kiri rock! I need scissors, 61!" He then reveals that he is within the A.I. that is actually the collective consciousness of the spirit of American freedom that controls the White House. Raiden's girlfriend is also a part of the A.I. but she appears in reality. Then things get weird. And in Substance, one of Snake's missions is an outright parody of this aspect of the original game, as well as Raiden's status as a Replacement Scrappy.
 Trippy Finale Syndrome / int_26674ed5
featureApplicability
1.0
 Trippy Finale Syndrome / int_26674ed5
featureConfidence
1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
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Trippy Finale Syndrome / int_26674ed5
 Trippy Finale Syndrome / int_290fb562
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_290fb562
comment
The finale of Ys V: Lost Kefin, Kingdom of Sand, the Lost Sand City of Kefin is quite mind-screwing, especially if you don't know Japanese.
 Trippy Finale Syndrome / int_290fb562
featureApplicability
1.0
 Trippy Finale Syndrome / int_290fb562
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1.0
 Ys V: Lost Kefin, Kingdom of Sand (Video Game)
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Trippy Finale Syndrome / int_290fb562
 Trippy Finale Syndrome / int_2ef7cb74
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_2ef7cb74
comment
Lyrical Nanoha pulls out all the special-effects stops and headache-inducing magical locations for its Final Battles, despite the battlefields (in the first two seasons, at least) normally being pretty low-key.
 Trippy Finale Syndrome / int_2ef7cb74
featureApplicability
1.0
 Trippy Finale Syndrome / int_2ef7cb74
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1.0
 Lyrical Nanoha (Franchise)
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Trippy Finale Syndrome / int_2ef7cb74
 Trippy Finale Syndrome / int_2f203125
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_2f203125
comment
Shin Megami Tensei:
The final dungeons of Shin Megami Tensei IV are a massive heavenly Domain called Purgatorium and a grandiose palace with swirly backgrounds called Lucifer's Palace.
Shin Megami Tensei IV: Apocalypse has YHVH's Universe, a truly massive otherworldly location with space backgrounds and reflective blocky platforms that form an incredibly massive dungeon that dwarfs all of the other dungeons in the SMTIV duology in sheer size. The final area has you walking up a long set of stairs through huge doors tens of times taller than you while the Big Bad YHVH insists that you turn back at once if you want His forgiveness, before revealing Himself to be a crowd of heads in a vast expanse of space that are rendered in 3D even during the boss battle with Him in a game where most other enemies use 2D sprites.
 Trippy Finale Syndrome / int_2f203125
featureApplicability
1.0
 Trippy Finale Syndrome / int_2f203125
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1.0
 Shin Megami Tensei (Franchise)
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Trippy Finale Syndrome / int_2f203125
 Trippy Finale Syndrome / int_2fee008d
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_2fee008d
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The last three or so episodes of Tengen Toppa Gurren Lagann — whenever that space ocean shows up.
TTGL actually runs the gamut of types of this, from the over-the-top special effects epic, to a homage of the most memorable part of Neon Genesis Evangelion's Gainax Ending, to the biggest Amazing Technicolor Battlefield ever.
 Trippy Finale Syndrome / int_2fee008d
featureApplicability
1.0
 Trippy Finale Syndrome / int_2fee008d
featureConfidence
1.0
 Tengen Toppa Gurren Lagann
hasFeature
Trippy Finale Syndrome / int_2fee008d
 Trippy Finale Syndrome / int_32318e9a
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_32318e9a
comment
Roseanne stretched this out over its entire final season, only to invert it in the series finale proper. After eight seasons of the Conners struggling to get by and dealing with realistic issues, the family abruptly wins a huge lottery jackpot and become multimillionaires overnight. The rest of the season consists of bizarre episodes, including fighting terrorists on a train, Jackie being wooed by a foreign prince, a Rosemary's Baby spoof featuring the cast of Absolutely Fabulous, and Roseanne and Jackie going to an exclusive health spa (which also features a lengthy Imagine Spot of Roseanne as Xena). In the finale itself, though, it's revealed that the entire season (and much of the actual series) was actually a book Roseanne has been writing about her life; the lottery subplot was her dreaming of a situation completely different than her own as a form of escapism.
 Trippy Finale Syndrome / int_32318e9a
featureApplicability
1.0
 Trippy Finale Syndrome / int_32318e9a
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 Roseanne
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Trippy Finale Syndrome / int_32318e9a
 Trippy Finale Syndrome / int_33a61b13
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_33a61b13
comment
One Hundred Years of Solitude, by Gabriel García Márquez, ends with an almost metaphysical look at the small town setting, reminding us of the seven generations of Buendia family members we have met.
 Trippy Finale Syndrome / int_33a61b13
featureApplicability
1.0
 Trippy Finale Syndrome / int_33a61b13
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1.0
 One Hundred Years of Solitude
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Trippy Finale Syndrome / int_33a61b13
 Trippy Finale Syndrome / int_33dd1d8f
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_33dd1d8f
comment
Half-Life goes from a somewhat realistic physics lab with No OSHA Compliance to the alien world of Xen, a bunch of Floating Continents of trippy, organic space.
 Trippy Finale Syndrome / int_33dd1d8f
featureApplicability
1.0
 Trippy Finale Syndrome / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
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Trippy Finale Syndrome / int_33dd1d8f
 Trippy Finale Syndrome / int_341a1fd2
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_341a1fd2
comment
The series finale to Scooby-Doo! Mystery Incorporated is a serious Mind Screw, even for those who've been paying attention to the series-wide Story Arc.
 Trippy Finale Syndrome / int_341a1fd2
featureApplicability
1.0
 Trippy Finale Syndrome / int_341a1fd2
featureConfidence
1.0
 Scooby-Doo! Mystery Incorporated
hasFeature
Trippy Finale Syndrome / int_341a1fd2
 Trippy Finale Syndrome / int_36395288
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_36395288
comment
Most Kirby games end this way, usually with Eldritch Abomination Final Bosses.
 Trippy Finale Syndrome / int_36395288
featureApplicability
1.0
 Trippy Finale Syndrome / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
Trippy Finale Syndrome / int_36395288
 Trippy Finale Syndrome / int_38304f2a
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_38304f2a
comment
Phantasy Star IV features an ethereal crystal world inhabited by a disembodied voice named Le Roof who arms you before sending you off to a huge hole in the ground, where you enter a twisty-backgrounded epileptic-rainbow maze to fight the personification of evil. PS Online does a shorter version by having you arrive in a flower-filled field that quickly turns into a desolate wasteland when the Big Bad arrives.
 Trippy Finale Syndrome / int_38304f2a
featureApplicability
1.0
 Trippy Finale Syndrome / int_38304f2a
featureConfidence
1.0
 Phantasy Star IV (Video Game)
hasFeature
Trippy Finale Syndrome / int_38304f2a
 Trippy Finale Syndrome / int_400fe582
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_400fe582
comment
The final part of Lands of Lore 2 involves Luther entering the Chamber of Voices in the Huline Temple, there raising the city of the ancient gods and travelling through Belial's mother beast to the rebirth chamber.
 Trippy Finale Syndrome / int_400fe582
featureApplicability
1.0
 Trippy Finale Syndrome / int_400fe582
featureConfidence
1.0
 Lands of Lore (Video Game)
hasFeature
Trippy Finale Syndrome / int_400fe582
 Trippy Finale Syndrome / int_404622d6
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_404622d6
comment
The climax of the Foster's Home for Imaginary Friends special "Destination Imagination" has the characters escaping from an imaginary world that exists within a toy box. As they escape, the imaginary friend that controls this world causes everything to explode into a hallucinogenic void around them. Of course, the entire episode is pretty trippy anyway.
 Trippy Finale Syndrome / int_404622d6
featureApplicability
1.0
 Trippy Finale Syndrome / int_404622d6
featureConfidence
1.0
 Foster's Home for Imaginary Friends
hasFeature
Trippy Finale Syndrome / int_404622d6
 Trippy Finale Syndrome / int_44fe781e
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_44fe781e
comment
TTGL actually runs the gamut of types of this, from the over-the-top special effects epic, to a homage of the most memorable part of Neon Genesis Evangelion's Gainax Ending, to the biggest Amazing Technicolor Battlefield ever.
 Trippy Finale Syndrome / int_44fe781e
featureApplicability
1.0
 Trippy Finale Syndrome / int_44fe781e
featureConfidence
1.0
 Neon Genesis Evangelion
hasFeature
Trippy Finale Syndrome / int_44fe781e
 Trippy Finale Syndrome / int_49a84be6
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_49a84be6
comment
Final Fantasy III finds the player's party in the World of Darkness, a dark temple floating in an endless void.
 Trippy Finale Syndrome / int_49a84be6
featureApplicability
1.0
 Trippy Finale Syndrome / int_49a84be6
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1.0
 Final Fantasy III (Video Game)
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Trippy Finale Syndrome / int_49a84be6
 Trippy Finale Syndrome / int_49a87cb3
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_49a87cb3
comment
Final Fantasy VII has the party traveling through a crater down into the heart of the planet, through strange and varied underground landscapes. The strangeness hits a fever pitch towards the bottom, which is just a series of floating rocks surrounded by flowing Lifestream. Cue final fight with an Eldritch Abomination, One-Winged Angel, Ominous Latin Chanting, a supernova that destroys the solar system every time it's used but can't kill you (since it takes 9/10 of your HP, rounded down) but does give you time to make a sandwich, Clipped-Wing Angel... And once the heroes return to the normal world, something spectacular happens, but you can't really be sure what it was just by watching the end movie(s).
 Trippy Finale Syndrome / int_49a87cb3
featureApplicability
1.0
 Trippy Finale Syndrome / int_49a87cb3
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 Final Fantasy VII (Video Game)
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Trippy Finale Syndrome / int_49a87cb3
 Trippy Finale Syndrome / int_49a88442
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_49a88442
comment
Final Fantasy XIV Endwalker, the final expansion of the Myth Arc, ends in Ultima Thule, a realm located at the literal edges of the universe made up of concentrated Dynamis — a mix of Dark Energy and emotional energy. The realm is suitably trippy and cosmic, with a gigantic black sun looming above and a bright star illuminating from below, and the entire landscape made up of floating 'islands' based on recreations of dead planets.
 Trippy Finale Syndrome / int_49a88442
featureApplicability
1.0
 Trippy Finale Syndrome / int_49a88442
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 Final Fantasy XIV (Video Game)
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Trippy Finale Syndrome / int_49a88442
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type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_4ce969a9
comment
Marathon Infinity. The first two games were straightforward enough, albeit with a fair amount of ambiguity. Infinity goes balls-out, featuring multiple timelines, dream levels, some of the most surrealistic text terminals in the series, and an ending over which fans still speculate nearly 20 years later.
 Trippy Finale Syndrome / int_4ce969a9
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1.0
 Trippy Finale Syndrome / int_4ce969a9
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1.0
 Marathon (Video Game)
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Trippy Finale Syndrome / int_4ce969a9
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type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_4fce2184
comment
Inverted in Futari wa Pretty Cure: after spending a couple of episodes in another dimension, the heroines return to the Garden of Rainbows (i.e. Earth) for the final battle.
 Trippy Finale Syndrome / int_4fce2184
featureApplicability
1.0
 Trippy Finale Syndrome / int_4fce2184
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1.0
 Futari wa Pretty Cure
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Trippy Finale Syndrome / int_4fce2184
 Trippy Finale Syndrome / int_507dfb6a
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_507dfb6a
comment
EarthBound's final area before the final boss battle looks like a giant bizarre vagina, leading into a maze of tentacle-like pathways over a void. If that's not bad enough, said final boss battle sure is. The battle's inspired by an old-fashioned CSI-esque movie that starts (well, not immediately, but you get the point) with a close-up of the soon-to-be victim's face, which the creator saw as a child when he entered the wrong theater and mistook it for a rape scene.
 Trippy Finale Syndrome / int_507dfb6a
featureApplicability
1.0
 Trippy Finale Syndrome / int_507dfb6a
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 EarthBound (1994) (Video Game)
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Trippy Finale Syndrome / int_507dfb6a
 Trippy Finale Syndrome / int_5a1506e6
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_5a1506e6
comment
Eternal Sonata had the Elegy of the Moon zone. In contrast to the bright, colorful, and vibrant zones previously seen, the Elegy of the Moon is a rather...odd zone that is essentially purgatory for the souls lost to the mineral powder.
 Trippy Finale Syndrome / int_5a1506e6
featureApplicability
1.0
 Trippy Finale Syndrome / int_5a1506e6
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1.0
 Eternal Sonata (Video Game)
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Trippy Finale Syndrome / int_5a1506e6
 Trippy Finale Syndrome / int_5bd6bb99
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_5bd6bb99
comment
Shin Megami Tensei IV: Apocalypse has YHVH's Universe, a truly massive otherworldly location with space backgrounds and reflective blocky platforms that form an incredibly massive dungeon that dwarfs all of the other dungeons in the SMTIV duology in sheer size. The final area has you walking up a long set of stairs through huge doors tens of times taller than you while the Big Bad YHVH insists that you turn back at once if you want His forgiveness, before revealing Himself to be a crowd of heads in a vast expanse of space that are rendered in 3D even during the boss battle with Him in a game where most other enemies use 2D sprites.
 Trippy Finale Syndrome / int_5bd6bb99
featureApplicability
1.0
 Trippy Finale Syndrome / int_5bd6bb99
featureConfidence
1.0
 Shin Megami Tensei IV: Apocalypse (Video Game)
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Trippy Finale Syndrome / int_5bd6bb99
 Trippy Finale Syndrome / int_5ccd92c0
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_5ccd92c0
comment
Sonic Shuffle: 4th Dimension Space has no real floor, letting you walk upside down, sideways, and diagonally in space.
 Trippy Finale Syndrome / int_5ccd92c0
featureApplicability
1.0
 Trippy Finale Syndrome / int_5ccd92c0
featureConfidence
1.0
 Sonic Shuffle (Video Game)
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Trippy Finale Syndrome / int_5ccd92c0
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type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_5d96b889
comment
The last race of every Mario Kart game, Rainbow Road.
 Trippy Finale Syndrome / int_5d96b889
featureApplicability
1.0
 Trippy Finale Syndrome / int_5d96b889
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 Mario Kart (Video Game)
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Trippy Finale Syndrome / int_5d96b889
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type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_5fa33285
comment
In Labyrinth, Sarah's final showdown with the Goblin King Jareth takes place in a room that looks like it came out of a painting by M.C. Escher. Toby is there, too, crawling around happily. As for the Race Against the Clock, the hands on the clock are now spinning wildly out of control... then again, the whole movie is rather strange.
 Trippy Finale Syndrome / int_5fa33285
featureApplicability
1.0
 Trippy Finale Syndrome / int_5fa33285
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1.0
 Labyrinth
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Trippy Finale Syndrome / int_5fa33285
 Trippy Finale Syndrome / int_656e8d31
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_656e8d31
comment
The finale of RahXephon had several characters running around inside Yolteotl (something approximately like Nirvana) with lots of trippy symbolism whilst Quon and Ayato tried to figure out how they wanted to retune the world.
 Trippy Finale Syndrome / int_656e8d31
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1.0
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 RahXephon
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Trippy Finale Syndrome / int_656e8d31
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Trippy Finale Syndrome
 Trippy Finale Syndrome / int_701f0ece
comment
The Eclipse from the Golden Age arc of Berserk. Many anime watchers know this as the finale of the 90s anime, and up until that point, the series was mostly grounded in reality with a few fantastical elements subtly implied. The last three episodes take place in a frightening hellscape ruled over by four archdemons who want to make Griffith one of their own and in which most of the main cast is suddenly and brutally killed off by ravening monsters. Of course, this is the point where the manga takes off from, so this only applies to the anime.
 Trippy Finale Syndrome / int_701f0ece
featureApplicability
1.0
 Trippy Finale Syndrome / int_701f0ece
featureConfidence
1.0
 Berserk (Manga)
hasFeature
Trippy Finale Syndrome / int_701f0ece
 Trippy Finale Syndrome / int_74a4c704
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_74a4c704
comment
The first game's final world is the End of the World, a strange mishmash of various dead worlds surrounded by a violet ocean.
 Trippy Finale Syndrome / int_74a4c704
featureApplicability
1.0
 Trippy Finale Syndrome / int_74a4c704
featureConfidence
1.0
 Kingdom Hearts (Video Game)
hasFeature
Trippy Finale Syndrome / int_74a4c704
 Trippy Finale Syndrome / int_7529056
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_7529056
comment
Pretty much every single Super Mario World hack ever to some degree. Examples include VIP 2-5 (which have a ridiculously psychodelic-looking rainbow-coloured final level filled with random gimmicks), Brutal Mario (second part of Bowser's Castle especially), An SMWC Production's void level, ASMT's void level and probably a whole lot of others.
 Trippy Finale Syndrome / int_7529056
featureApplicability
1.0
 Trippy Finale Syndrome / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Trippy Finale Syndrome / int_7529056
 Trippy Finale Syndrome / int_77011132
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_77011132
comment
Kingdom Hearts coded ends with Castle Oblivion, where half-baked memories spend their time in White Void Rooms.
 Trippy Finale Syndrome / int_77011132
featureApplicability
1.0
 Trippy Finale Syndrome / int_77011132
featureConfidence
1.0
 Kingdom Hearts coded (Video Game)
hasFeature
Trippy Finale Syndrome / int_77011132
 Trippy Finale Syndrome / int_78fc0025
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_78fc0025
comment
In the finale of the original run of Twin Peaks, the Black Lodge is represented exclusively through the trippy dreamlike sequence, complete with strobe lights, maniacal screaming, and a doppelgänger chase scene. When Twin Peaks was revived for a third season decades later, it too ended with a truly perplexing final episode that seems to be set in a completely different timeline from the main series.
 Trippy Finale Syndrome / int_78fc0025
featureApplicability
1.0
 Trippy Finale Syndrome / int_78fc0025
featureConfidence
1.0
 Twin Peaks
hasFeature
Trippy Finale Syndrome / int_78fc0025
 Trippy Finale Syndrome / int_7c802b66
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_7c802b66
comment
In Brazil, the climax of the film is a sort of fever dream. It's ultimately revealed that the hero has actually gone insane under torture and is hallucinating it all.
 Trippy Finale Syndrome / int_7c802b66
featureApplicability
1.0
 Trippy Finale Syndrome / int_7c802b66
featureConfidence
1.0
 Brazil
hasFeature
Trippy Finale Syndrome / int_7c802b66
 Trippy Finale Syndrome / int_7dcc80c6
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_7dcc80c6
comment
The manga version of Chrono Crusade takes the heroes to the demon world Pandaemonium for their final battles against Aion. Pandaemonium is really a Cool Starship, so it's filled with demon technology that's completely anachronistic for the setting, architecture that's obsessed with hexagons, demons who've had their legion corrupted, driving them feral and making them look like mutant starfish and Pandaemonium herself, the demon's Hive Queen.
 Trippy Finale Syndrome / int_7dcc80c6
featureApplicability
1.0
 Trippy Finale Syndrome / int_7dcc80c6
featureConfidence
1.0
 Chrono Crusade (Manga)
hasFeature
Trippy Finale Syndrome / int_7dcc80c6
 Trippy Finale Syndrome / int_8258e260
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_8258e260
comment
Super Mario Bros.:
Super Mario Galaxy: After Bowser is defeated, his own galaxy implodes and turns into a black hole destroying the universe until every Luma uses their energy to make it destroy itself and restore whatever was destroyed by it.
The last race of every Mario Kart game, Rainbow Road.
 Trippy Finale Syndrome / int_8258e260
featureApplicability
1.0
 Trippy Finale Syndrome / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Trippy Finale Syndrome / int_8258e260
 Trippy Finale Syndrome / int_8459204b
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_8459204b
comment
Legend of the Seeker, the television adaptation of Sword of Truth, pulled a time travel stunt in the first season finale, then had a rather anticlimactic... grappling sequence for the previously Dismantled MacGuffin between Richard and Darken Rahl.
 Trippy Finale Syndrome / int_8459204b
featureApplicability
1.0
 Trippy Finale Syndrome / int_8459204b
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1.0
 Legend of the Seeker
hasFeature
Trippy Finale Syndrome / int_8459204b
 Trippy Finale Syndrome / int_86814cc3
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_86814cc3
comment
Final Fantasy II involves traveling to the capital of Hell. Though it makes sense, as the final boss has used his own demise as a stepping stone toward dethroning and replacing the Devil as King of Hell.
 Trippy Finale Syndrome / int_86814cc3
featureApplicability
1.0
 Trippy Finale Syndrome / int_86814cc3
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1.0
 Final Fantasy II (Video Game)
hasFeature
Trippy Finale Syndrome / int_86814cc3
 Trippy Finale Syndrome / int_86814cd0
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_86814cd0
comment
Final Fantasy IV, of course, during the final boss fight against Zeromus.
 Trippy Finale Syndrome / int_86814cd0
featureApplicability
1.0
 Trippy Finale Syndrome / int_86814cd0
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1.0
 Final Fantasy IV (Video Game)
hasFeature
Trippy Finale Syndrome / int_86814cd0
 Trippy Finale Syndrome / int_86814e56
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_86814e56
comment
Final Fantasy VI has a relatively tame final dungeon constructed from the wreckage of an empire, but the end boss is preceded by an enormous tower of vaguely Renaissance-esque statues(?) of nude men and women, usually in bizarre positions, which all want you dead. Fighting your way through them looks like you're ascending towards heaven to confront God above the clouds.
 Trippy Finale Syndrome / int_86814e56
featureApplicability
1.0
 Trippy Finale Syndrome / int_86814e56
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Trippy Finale Syndrome / int_86814e56
 Trippy Finale Syndrome / int_86814e94
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_86814e94
comment
Final Fantasy XI has the Chains of Promathia expansion end in the Celestial Capital of Al'Taieu, conveniently located in another freaking plane of existence.
 Trippy Finale Syndrome / int_86814e94
featureApplicability
1.0
 Trippy Finale Syndrome / int_86814e94
featureConfidence
1.0
 Final Fantasy XI (Video Game)
hasFeature
Trippy Finale Syndrome / int_86814e94
 Trippy Finale Syndrome / int_88383ee7
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_88383ee7
comment
The ending of Fullmetal Alchemist (2003) could be called an inversion of the trope. The ending takes place in what the characters see as a strange alternate reality, but it's our reality, the real-world during World War I. It's the rest of the series that takes place in the world full of magic and monsters.
 Trippy Finale Syndrome / int_88383ee7
featureApplicability
1.0
 Trippy Finale Syndrome / int_88383ee7
featureConfidence
1.0
 Fullmetal Alchemist (2003)
hasFeature
Trippy Finale Syndrome / int_88383ee7
 Trippy Finale Syndrome / int_8d817ccb
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_8d817ccb
comment
Lost somewhat inverts this: it ends in a mysterious imaginary realm whose events are far more prosaic than the supernatural ones on the Island. Yet it contains a few mindscrews of its own with its inconsistent timeline and trippy memory flashes.
 Trippy Finale Syndrome / int_8d817ccb
featureApplicability
1.0
 Trippy Finale Syndrome / int_8d817ccb
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1.0
 Lost
hasFeature
Trippy Finale Syndrome / int_8d817ccb
 Trippy Finale Syndrome / int_8ec33a86
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_8ec33a86
comment
Xenoblade Chronicles 1 ends with the party entering "Space Memory", which is essentially outer space, except they can walk through it. Seeing how they entered it through Prison Island, which was located at the top of the Bionis, and were therefore entering the Bionis' (i.e. Zanza's) skull, they're essentially entering his own memories, which hints at his background involving space. The final battle itself takes place in an Amazing Technicolor Battlefield, which occasionally changes to look like the party is in the sky.
 Trippy Finale Syndrome / int_8ec33a86
featureApplicability
1.0
 Trippy Finale Syndrome / int_8ec33a86
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1.0
 Xenoblade Chronicles 1 (Video Game)
hasFeature
Trippy Finale Syndrome / int_8ec33a86
 Trippy Finale Syndrome / int_98a0a468
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_98a0a468
comment
The 1979 Disney science fiction film The Black Hole ends with the main characters passing through a black hole; the villain appears to merge with a robot who then becomes Lord of Hell, whilst the heroes either ascend to heaven or simply pass through a white hole into another part of the universe. And then the film ends.
The novelization suggests that the heroes Ascend to a Higher Plane of Existence after passing through the black hole, V.I.N.C.E.N.T. included.
 Trippy Finale Syndrome / int_98a0a468
featureApplicability
1.0
 Trippy Finale Syndrome / int_98a0a468
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1.0
 The Black Hole
hasFeature
Trippy Finale Syndrome / int_98a0a468
 Trippy Finale Syndrome / int_9b38e5f3
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_9b38e5f3
comment
Interstellar is already the equivalent of 2001 fifty years later, so it wouldn't be complete without the trip inside a black hole where aliens have set up infinite rooms showing Cooper's daughter's room throughout multiple time periods, and then the trip backwards and forwards through time and space as Cooper goes home.
 Trippy Finale Syndrome / int_9b38e5f3
featureApplicability
1.0
 Trippy Finale Syndrome / int_9b38e5f3
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1.0
 Interstellar
hasFeature
Trippy Finale Syndrome / int_9b38e5f3
 Trippy Finale Syndrome / int_9bafe00f
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_9bafe00f
comment
The "Great Dance" sequence at the end of C.S. Lewis' Perelandra, a trippy and colorful spiritual vision that takes a year and shows the protagonist the meaning of Life, the Universe and Everything. (No, not the Douglas Adams book.)
 Trippy Finale Syndrome / int_9bafe00f
featureApplicability
1.0
 Trippy Finale Syndrome / int_9bafe00f
featureConfidence
1.0
 Perelandra
hasFeature
Trippy Finale Syndrome / int_9bafe00f
 Trippy Finale Syndrome / int_9db1766a
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_9db1766a
comment
Devil May Cry:
The final levels from the first game and Devil May Cry 3: Dante's Awakening take place in the Underworld/Hell. In DMC1, it is depicted as the innards of a giant monster, complete with a giant pulsating heart, which you enter through a mirror and the broken window roof of an upside down cathedral. In DMC3, it is depicted as an amalgamation of several bizarre architecture such as a road that assembles itself before your very feet, a giant chessboard, a roomful of stairways that would make M.C. Escher's head hurt, a lake of blood, a broken time space warp connected via mirrors made of mercury, and a chamber made of purple flesh that is situated at the feet of a statue of a godlike figure so tall you can't even see its knees.
The final battle in Devil May Cry 3 takes place in a river. A river in Hell. It doesn't appear to be Styx.
In Devil May Cry 4, Stage 18 is an apocalyptic battle, held on floating platforms, against a giant mobile statue and a combination of animated suits of armor. The final battle takes place in the normal-by-comparison, surprisingly-squishy innards of said giant demon made of animate marble.
 Trippy Finale Syndrome / int_9db1766a
featureApplicability
1.0
 Trippy Finale Syndrome / int_9db1766a
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1.0
 Devil May Cry (Video Game)
hasFeature
Trippy Finale Syndrome / int_9db1766a
 Trippy Finale Syndrome / int_9fa025d
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_9fa025d
comment
The sequel, '"Mother 3'', does this as well. You're in a cavern miles below the city, when... whoa! What's the deal with the dropoffs? And the animate crystals and balls of electricity flying around?
 Trippy Finale Syndrome / int_9fa025d
featureApplicability
1.0
 Trippy Finale Syndrome / int_9fa025d
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1.0
 Mother 3 (Video Game)
hasFeature
Trippy Finale Syndrome / int_9fa025d
 Trippy Finale Syndrome / int_a48c533e
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_a48c533e
comment
John Boorman's deranged post-apocalyptic sci-fi film Zardoz ends with the main character and his wife growing old in timelapse, as their child grows up to adulthood, to no discernible cinematic purpose.
 Trippy Finale Syndrome / int_a48c533e
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1.0
 Trippy Finale Syndrome / int_a48c533e
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1.0
 Zardoz
hasFeature
Trippy Finale Syndrome / int_a48c533e
 Trippy Finale Syndrome / int_a606596a
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_a606596a
comment
In Chrono Cross, the Final boss is fought in The Darkness Beyond Time — the place where things go when they no longer exist. The finale also seems trippy just because all the dialogue on Disc 2 is dedicated to explaining the back story of the game... and even after reading it all, you still need a Master's Degree in Strange Back Story-ology to understand it. If you don't use the eponymous item, Lavos just respawns from another timeline. If you do, cue Gainax Ending.
Even its predecessor, Chrono Trigger, doesn't escape from this. Once you enter Lavos' outer shell and initiate a battle with the "real" Lavos (The Core), the background graphics just goes all hippie on you, occasionally combined with semitransparent images of places you've been to in the past, present, and future.
The trippiness of Chrono Trigger's finale begins sooner than that; the Black Omen sequence is very bizarre by the standards of an otherwise pretty straightforward game, what with the dream/waking duality and the your-party-floating-in-jars and the Zeal's-a-mask-and-gloves-in-space.
 Trippy Finale Syndrome / int_a606596a
featureApplicability
1.0
 Trippy Finale Syndrome / int_a606596a
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1.0
 Chrono Cross (Video Game)
hasFeature
Trippy Finale Syndrome / int_a606596a
 Trippy Finale Syndrome / int_a7bb29b2
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Trippy Finale Syndrome
 Trippy Finale Syndrome / int_a7bb29b2
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The final stages of Mega Man X5 are set in "Zero Space", a bizarre holographic lightshow area created by the power of the Zero Virus somehow materializing a portion of Cyberspace within the real world.
 Trippy Finale Syndrome / int_a7bb29b2
featureApplicability
1.0
 Trippy Finale Syndrome / int_a7bb29b2
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1.0
 Mega Man X5 (Video Game)
hasFeature
Trippy Finale Syndrome / int_a7bb29b2
 Trippy Finale Syndrome / int_a81325d3
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_a81325d3
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The Final Fantasy series frequently uses this.
The Very Definitely Final Dungeon of Final Fantasy is a past version of the castle ruins in which the party originally fought Garland at the beginning of the game. Not so trippy, until you realize that you're unable to leave the castle (which is probably stuck in a time loop).
Final Fantasy II involves traveling to the capital of Hell. Though it makes sense, as the final boss has used his own demise as a stepping stone toward dethroning and replacing the Devil as King of Hell.
Final Fantasy III finds the player's party in the World of Darkness, a dark temple floating in an endless void.
Final Fantasy IV, of course, during the final boss fight against Zeromus.
Final Fantasy V has the Interdimensional Rift, a twisted landscape of everything that has been trapped between the worlds for a thousand years, as its final dungeon. Part of it is a town that phases in and out of time and space. The final battle itself takes place in the very heart of the Void where the villain consumes and regurgitates himself as a horrible mishmash of creatures that declares 'The Laws of the Universe mean nothing!'. Also, the world ends, but that can be reversed by leaving the area before the actual fight begins.
Final Fantasy VI has a relatively tame final dungeon constructed from the wreckage of an empire, but the end boss is preceded by an enormous tower of vaguely Renaissance-esque statues(?) of nude men and women, usually in bizarre positions, which all want you dead. Fighting your way through them looks like you're ascending towards heaven to confront God above the clouds.
Final Fantasy VII has the party traveling through a crater down into the heart of the planet, through strange and varied underground landscapes. The strangeness hits a fever pitch towards the bottom, which is just a series of floating rocks surrounded by flowing Lifestream. Cue final fight with an Eldritch Abomination, One-Winged Angel, Ominous Latin Chanting, a supernova that destroys the solar system every time it's used but can't kill you (since it takes 9/10 of your HP, rounded down) but does give you time to make a sandwich, Clipped-Wing Angel... And once the heroes return to the normal world, something spectacular happens, but you can't really be sure what it was just by watching the end movie(s).
Final Fantasy VIII involves the party being sucked through time to the far future, where the main villainess' castle waits floating ominously over a destroyed world. The rest of the world as the party knows it becomes like this as well due to Ultimecia's "time compression".
The actual battle against Ultimecia is plenty this as well. She conjures an imaginary creature, wields planets, and begins to merge with the universe. Defeat her and time decompresses into a bad trip.
The Very Definitely Final Dungeon of Final Fantasy IX is a collective mishmash of ancestral memories, taking the party to locations from the entire world's history and ending with the origin of the universe.
Final Fantasy X sends the party into the innards of Sin for the final dungeon. The first section is basically a bunch of tubes filled with shallow water and floating magical symbols (which maybe makes sense because Sin is a creature created by magic). The next section is the ruins of an ancient city that is inside Sin... for some reason. The city is probably some part of the original Zanarkand. Or it's part of dream Zanarkand, the construct of the Yu Yevon, who creates and possesses Sin and has been explained a few minutes before arriving.
Final Fantasy XI has the Chains of Promathia expansion end in the Celestial Capital of Al'Taieu, conveniently located in another freaking plane of existence.
Even the first film loses coherence by the end.
Final Fantasy XIV Endwalker, the final expansion of the Myth Arc, ends in Ultima Thule, a realm located at the literal edges of the universe made up of concentrated Dynamis — a mix of Dark Energy and emotional energy. The realm is suitably trippy and cosmic, with a gigantic black sun looming above and a bright star illuminating from below, and the entire landscape made up of floating 'islands' based on recreations of dead planets.
The finale to Crystal Chronicles takes place in the Nest of Memories, an abstract realm that's home to the memory-eating demi-gods Mio and Raem.
 Trippy Finale Syndrome / int_a81325d3
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1.0
 Trippy Finale Syndrome / int_a81325d3
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1.0
 Final Fantasy (Franchise)
hasFeature
Trippy Finale Syndrome / int_a81325d3
 Trippy Finale Syndrome / int_a8471b34
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_a8471b34
comment
Fear Effect. It seems normal enough at first, and then suddenly it starts turning into a precursor to Eternal Darkness...
 Trippy Finale Syndrome / int_a8471b34
featureApplicability
1.0
 Trippy Finale Syndrome / int_a8471b34
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1.0
 Fear Effect (Video Game)
hasFeature
Trippy Finale Syndrome / int_a8471b34
 Trippy Finale Syndrome / int_a90d239a
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_a90d239a
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If the trippiness of Psychonauts wasn't already high, the last level presents the Meat Circus, which is extremely dreamlike even when compared to the other mental worlds.
 Trippy Finale Syndrome / int_a90d239a
featureApplicability
1.0
 Trippy Finale Syndrome / int_a90d239a
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1.0
 Psychonauts (Video Game)
hasFeature
Trippy Finale Syndrome / int_a90d239a
 Trippy Finale Syndrome / int_ae1f8a83
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_ae1f8a83
comment
In the climactic number of Jesus Christ Superstar, "Superstar," Jesus descends into Hell and is reunited with Judas, who sings at him in an explicitly modern voice; although the depiction of ancient Judea is generally Anachronism Stew, the departure of even the veneer of that time and place tends to be taken as license to go all-out.
 Trippy Finale Syndrome / int_ae1f8a83
featureApplicability
1.0
 Trippy Finale Syndrome / int_ae1f8a83
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1.0
 JesusChristSuperstar
hasFeature
Trippy Finale Syndrome / int_ae1f8a83
 Trippy Finale Syndrome / int_b0666b59
type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_b0666b59
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They were already established outer planes in the Forgotten Realms setting, but Neverwinter Nights: Hordes of the Underdark has its final chapter in the frozen hell of Cania, and Neverwinter Nights 2: Mask of the Betrayer has its finale in The City of Judgment on the Fugue Plane.
 Trippy Finale Syndrome / int_b0666b59
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1.0
 Trippy Finale Syndrome / int_b0666b59
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1.0
 Neverwinter Nights (Video Game)
hasFeature
Trippy Finale Syndrome / int_b0666b59
 Trippy Finale Syndrome / int_b36d6a39
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Trippy Finale Syndrome
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Lucy: As the titular protagonist transcends her human existence by unlocking the full capacity of her brain and travelling backwards in time, a reverse time-lapse occurs of the creation of earth, the universe, and everything else from Lucy's point of view.
 Trippy Finale Syndrome / int_b36d6a39
featureApplicability
1.0
 Trippy Finale Syndrome / int_b36d6a39
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1.0
 Lucy
hasFeature
Trippy Finale Syndrome / int_b36d6a39
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type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_b3788a5d
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Perhaps the archetypal example: the end of 2001: A Space Odyssey, as astronaut David Bowman goes to "Jupiter and Beyond the Infinite". Do not pretend to understand it. Although Arthur C. Clarke's companion novel offers an explanation, if you really must have one.
 Trippy Finale Syndrome / int_b3788a5d
featureApplicability
1.0
 Trippy Finale Syndrome / int_b3788a5d
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1.0
 2001: A Space Odyssey
hasFeature
Trippy Finale Syndrome / int_b3788a5d
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type
Trippy Finale Syndrome
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At Play in the Fields of the Lord. Moon gives the Indians the flu, they all die, Randy dies, and in the novel, Moon is (metaphorically) the only man on Earth. Gainax Ending indeed.
 Trippy Finale Syndrome / int_b7927c3e
featureApplicability
1.0
 Trippy Finale Syndrome / int_b7927c3e
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1.0
 At Play in the Fields of the Lord
hasFeature
Trippy Finale Syndrome / int_b7927c3e
 Trippy Finale Syndrome / int_b9c8ae97
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Trippy Finale Syndrome
 Trippy Finale Syndrome / int_b9c8ae97
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In Perfume, Grenouille finally uses his perfect perfume at his execution. Overcome by the beauty of his fragrance, the crowd universally proclaims him innocent and then falls into a massive orgy. Unsatisfied with the perfume's hollow effects, Grenouille kills himself by dumping the remainder of the perfume over his head, causing a nearby crowd to devour him out of overwhelming love. Unlike most examples this one is only trippy because of the perfume's power over the mind.
 Trippy Finale Syndrome / int_b9c8ae97
featureApplicability
1.0
 Trippy Finale Syndrome / int_b9c8ae97
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1.0
 Perfume
hasFeature
Trippy Finale Syndrome / int_b9c8ae97
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type
Trippy Finale Syndrome
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The Quiet Earth (1985), a rare post-70s example, ends with the main character seemingly transported to the moon of a distant ringed planet, or possibly the afterlife, or perhaps he remains where he is and the universe changes around him. It makes no sense. It wasn't meant to.
 Trippy Finale Syndrome / int_ba2a608d
featureApplicability
1.0
 Trippy Finale Syndrome / int_ba2a608d
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1.0
 The Quiet Earth
hasFeature
Trippy Finale Syndrome / int_ba2a608d
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type
Trippy Finale Syndrome
 Trippy Finale Syndrome / int_bb5cd713
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Mermaid Melody Pichi Pichi Pitch has its final battle in Michel's realm, which appears to be the dream of a drugged-up Evilutionary Biologist: the pillars in the sky are DNA strands, fish are flying, and everything has wings grafted onto it. There is evil genetic engineering involved, but Michel, being a Disc-One Final Boss, is not aware of this.
 Trippy Finale Syndrome / int_bb5cd713
featureApplicability
1.0
 Trippy Finale Syndrome / int_bb5cd713
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1.0
 Mermaid Melody Pichi Pichi Pitch (Manga)
hasFeature
Trippy Finale Syndrome / int_bb5cd713
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type
Trippy Finale Syndrome
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In the finale of Prince of Persia 2, Jaffar warps the Prince into a weird otherworld with giant chess pieces, Kryptonite crystals, and an M.C. Escher-esque battleground.
 Trippy Finale Syndrome / int_bbe0b9d1
featureApplicability
1.0
 Trippy Finale Syndrome / int_bbe0b9d1
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1.0
 Prince of Persia 2 (Video Game)
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Trippy Finale Syndrome / int_bbe0b9d1
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Trippy Finale Syndrome
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The Legend of Zelda: Majora's Mask: The final area takes place inside the monstrous moon itself. Which, in fact, appears as a vast and beautiful green field with a single large tree in the center, surrounded by children at play. And then Link goes to fight the boss in a room painted like an acid trip... and in its second stage, Majora's Mask runs around very fast making clucking noises.
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Trippy Finale Syndrome
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The finale to Crystal Chronicles takes place in the Nest of Memories, an abstract realm that's home to the memory-eating demi-gods Mio and Raem.
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Even its predecessor, Chrono Trigger, doesn't escape from this. Once you enter Lavos' outer shell and initiate a battle with the "real" Lavos (The Core), the background graphics just goes all hippie on you, occasionally combined with semitransparent images of places you've been to in the past, present, and future.
The trippiness of Chrono Trigger's finale begins sooner than that; the Black Omen sequence is very bizarre by the standards of an otherwise pretty straightforward game, what with the dream/waking duality and the your-party-floating-in-jars and the Zeal's-a-mask-and-gloves-in-space.
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Trippy Finale Syndrome
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Final Fantasy V has the Interdimensional Rift, a twisted landscape of everything that has been trapped between the worlds for a thousand years, as its final dungeon. Part of it is a town that phases in and out of time and space. The final battle itself takes place in the very heart of the Void where the villain consumes and regurgitates himself as a horrible mishmash of creatures that declares 'The Laws of the Universe mean nothing!'. Also, the world ends, but that can be reversed by leaving the area before the actual fight begins.
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Trippy Finale Syndrome
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Final Fantasy X sends the party into the innards of Sin for the final dungeon. The first section is basically a bunch of tubes filled with shallow water and floating magical symbols (which maybe makes sense because Sin is a creature created by magic). The next section is the ruins of an ancient city that is inside Sin... for some reason. The city is probably some part of the original Zanarkand. Or it's part of dream Zanarkand, the construct of the Yu Yevon, who creates and possesses Sin and has been explained a few minutes before arriving.
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Trippy Finale Syndrome
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The Legend of Dragoon has The Moon That Never Sets. It's a rather surreal place with actual towns and forests, and the constant sound of the Virage Embryo's heartbeat. The area right before the final boss is even more surreal, consisting of static-y television monitors and an overall weird, digital-looking landscape.
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Trippy Finale Syndrome
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Super Mario Galaxy: After Bowser is defeated, his own galaxy implodes and turns into a black hole destroying the universe until every Luma uses their energy to make it destroy itself and restore whatever was destroyed by it.
 Trippy Finale Syndrome / int_c6e9c6cc
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Trippy Finale Syndrome
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The Grand Finale of the first season of Darker than Black was very clearly inspired by Evangelion. However, unlike Eva, they had the decency to give at least a little explanation. It's possible to piece together all the groups' motivations, even if the Gate-induced Mind Screw is totally incomprehensible. The second season, well... Let's just say that a Contractor copying the entire planet is one of the easier things to understand. If you think you know what happened, you're wrong.
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Trippy Finale Syndrome
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Enter the Void (although, most of the film is trippy). The finale takes it up a notch though, culminating in Oscar's spirit flying through a maybe-metaphysical space known as the Love Hotel involving basically every character in the movie, culminating with Oscar being reborn after witnessing the impregnation of his sister by his best friend (?).
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Trippy Finale Syndrome
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Battlestar Galactica (2003) was infamous for its Distant Finale that attracted as much anger as The Prisoner (1967).
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Trippy Finale Syndrome
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The final track of both the story and racing modes of F-Zero GX take place in Phantom Road; think of it as Rainbow Road on LSD. Made even worse by the fact that the pattern on the track is moving and can actively disorient the player, which can cause a lot of screwing up on Slim-Line Slits.
 Trippy Finale Syndrome / int_d4f6f3fb
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Trippy Finale Syndrome
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The R-Type series' final stages got progressively trippier as the games went on. Most notable of all, a Bydo dimension filled with crystal-encased human fetuses, strands of DNA, free-floating sperm the size of the ship, and fertilized ova... And that's not even mentioning the neutral ending of Final, in which the screen-filling silhouettes of a man and a woman embrace and make love in the background. The first alternate ending of Final has you trapped in a really trippy dimension, fighting a space slug thing, and mutated by the Bydo, then forced to fight your allies. You can see the mutant ship from this ending fly past in the first stage.
 Trippy Finale Syndrome / int_d59d9e99
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EarthBound Series:
EarthBound's final area before the final boss battle looks like a giant bizarre vagina, leading into a maze of tentacle-like pathways over a void. If that's not bad enough, said final boss battle sure is. The battle's inspired by an old-fashioned CSI-esque movie that starts (well, not immediately, but you get the point) with a close-up of the soon-to-be victim's face, which the creator saw as a child when he entered the wrong theater and mistook it for a rape scene.
The sequel, '"Mother 3'', does this as well. You're in a cavern miles below the city, when... whoa! What's the deal with the dropoffs? And the animate crystals and balls of electricity flying around?
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AKIRA. Most of the movie makes sense, but good luck deciphering the ending on the first viewing once the plot jumps its ball hitch and takes off without you.
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Ant-Man takes us on a trip through the Quantum realm. "...a reality where all concepts of time and space become irrelevant as you shrink for all eternity." What Scott ends up seeing certainly lives up to that description.
 Trippy Finale Syndrome / int_d8c2cfe4
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Kingdom Hearts III subverts this, getting all the requisite trippiness out of the way in The Final World but then following it up with a series of final boss battles in more grounded, established locations. Then loops back around to Mind Screw with the DLC.
 Trippy Finale Syndrome / int_de8f1f24
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Trippy Finale Syndrome
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Subverted at the end of the lengthy "Island and the Idol" arc in The Inexplicable Adventures of Bob! When the two Sufficiently Advanced Aliens who had been driving the plot finally leave, Molly complains because they do it very suddenly and anticlimactically. She says, rightly, that in movies when such entities finally depart, there's supposed to be a giant light show of some sort. The less powerful aliens the heroes are currently staying with give a bemused shrug and indulge her by firing all their ship's weapons at once, making a spectacular light show that doesn't actually mean anything, but it makes her happy.
 Trippy Finale Syndrome / int_e081af79
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Trippy Finale Syndrome
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The 1974 ant thriller Phase IV ends with the surviving human characters — a man and a woman — apparently being captured by ants and forced to become the next stage of human evolution, or something along those lines.
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Baten Kaitos Origins: The final boss is pretty standard, but if you went back in time and killed Wiseman on the Battlefield of Atria, then Wiseman's spirit shows up, assimilates Verus and the afterlings in the core, and turns into a monstrous demon in a starscape. Then, the rest of Malpercio shows up to help you defeat Verus-Wiseman. Then, afterwards, you're back in Tarazed Core, like all that never happened. Granted, it does make for a hell of a boss fight.
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Trippy Finale Syndrome
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Final Fantasy VIII involves the party being sucked through time to the far future, where the main villainess' castle waits floating ominously over a destroyed world. The rest of the world as the party knows it becomes like this as well due to Ultimecia's "time compression".
The actual battle against Ultimecia is plenty this as well. She conjures an imaginary creature, wields planets, and begins to merge with the universe. Defeat her and time decompresses into a bad trip.
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Trippy Finale Syndrome
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Last Scenario: The entire final dungeon seems to be designed from the ground up to confuse you as much as possible, although it's really deceptively simple to figure out. Then there's the background during the final boss battle and the interior of the biorite cluster.
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Shadow Skill ends with a bizarre near-death dream sequence involving giraffes and lions, with lots of Fauxlosophic dialogue. It's pretty clear what is going on, but the way they choose to illustrate it is decidedly trippy.
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Kingdom Hearts 3D [Dream Drop Distance] ends with the World that Never Was again, but this time it's even worse. Many areas start off making no sense architecturally and are only slightly more intuitive as pathways are assembled from cleanly sliced skyscrapers. One set of buildings warps and breathes, while others move up and down to serve as trampolines. Even the cutscenes are weird, thanks to a Dream Within a Dream. Also, Time Travel.
 Trippy Finale Syndrome / int_f4ba2731
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Kingdom Hearts. Especially noteworthy because of the escalating levels of trippiness the closer you get to the end.
The first game's final world is the End of the World, a strange mishmash of various dead worlds surrounded by a violet ocean.
Kingdom Hearts II's final world is called the World that Never Was (more accurately, it's a world that never should have been) and is on the edge of the realms of light and dark. It's a huge, completely empty facsimile of a city with an enormous, misshapen white castle/spaceship and a heart-shaped moon hanging over it. Then the buildings get weaponized...
Kingdom Hearts coded ends with Castle Oblivion, where half-baked memories spend their time in White Void Rooms.
Kingdom Hearts 3D [Dream Drop Distance] ends with the World that Never Was again, but this time it's even worse. Many areas start off making no sense architecturally and are only slightly more intuitive as pathways are assembled from cleanly sliced skyscrapers. One set of buildings warps and breathes, while others move up and down to serve as trampolines. Even the cutscenes are weird, thanks to a Dream Within a Dream. Also, Time Travel.
Kingdom Hearts III subverts this, getting all the requisite trippiness out of the way in The Final World but then following it up with a series of final boss battles in more grounded, established locations. Then loops back around to Mind Screw with the DLC.
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Trippy Finale Syndrome
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The final battle of Outlaw Star borders on an action-packed Mind Screw, what with Big Bad Hazanko and protagonist Gene Starwind apparently merging with their ships to fight each other both physically and in Cyber Space. Of course, the final few episodes are made up of the characters basically running around inside what amounts to God, so all this isn't coming completely out of left field.
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Trippy Finale Syndrome
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Every Super Smash Bros. game's Classic Mode final stage is set in an arena referred to as "Final Destination" from Melee onwards. Here, the player fights against the Final Boss Master Hand, a giant disembodied hand. The battle platform itself is quite featureless, but the background puts on some serious theatrics, including swirly light patterns and transporting the battle across mountainous landscapes and oceans.
 Trippy Finale Syndrome / int_fe85bfc8
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Trippy Finale Syndrome
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The finale of Star Trek: The Next Generation, "All Good Things...", has a modest version of this, featuring Q, and involving Picard being thrown back and forth between timelines from the past, present, and future. Of course, given that it's Star Trek we're talking about, trippiness is a relative concept, but it's particularly notable for the scope and complexity of its trippiness.
 Trippy Finale Syndrome / int_ff9ab17f
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Trippy Finale Syndrome
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In Hotline Miami 2: Wrong Number The Son dies in such a fashion; After a drug-fueled rampage, he enters a set of gates and walks into a rainbow of colors and brings forth the end of the game. In reality, he simply walked off a building.
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The following is a list of statements referring to the current page from other pages.

 Trippy Finale Syndrome
processingCategory2
Absurdity Ascendant
 Trippy Finale Syndrome
processingCategory2
Ending Tropes
 Trippy Finale Syndrome
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Index Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
 DarkerThanBlackTwinsOfTheMeteor
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome
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Trippy Finale Syndrome