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Two Roads Before You

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The Hero is confronted with a choice between two mutually exclusive paths. Sometimes it's the choice between good and evil, law or chaos, or even just choosing between fire magic and ice magic. The point is, only one path can be taken, and there's no way back.
The point of this trope isn't the choice; it's the act of presentation. As long as someone is presenting the choice as if the options are mutually exclusive and important to the character's life from then on, it doesn't matter what the choices are or who is presenting them.
Shows up in video games quite often, even in games without a Karma Meter.
See also Sadistic Choice and Take a Third Option. Has some symbolic relation to At the Crossroads, though don't confuse this trope with that one as this one is about metaphorical forks in the road of the plot. Super-Trope of Red Pill, Blue Pill.
Note that this trope can apply to events with more than two choices, so long as they are all still mutually exclusive.

Examples
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The Penguins of Madagascar:
In the episode "The Hidden", Kowalski can't decide whom to save: Private, who is part of the team, or Marlene, who has vital information. He continues weighing options - Private owes him money - until both get snagged up.
In the episode "Brush with Danger", Kowalski can't decide between saving the world or putting it in the danger of destroying it with his new future invention.
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Played for laughs in the Adventure Time episode "Another Way," when Finn meets at a crossroads where he must chose between going down a path that will make his hair fall out or a path that will make him smelly forever. He ops for a third option: going straight through the middle of the two paths, which happens to be covered in thorny bushes.
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The Stanley Parable, an Environmental Narrative Game exploring the concepts of choice and freedoms in video game storytelling, uses a version of this trope with two doors as a central motif. The Big First Choice features Stanley (and consequently you, the player) approaching a room with two doors, with the narrator saying "When Stanley came to a set of two open doors, he entered the door on his left." The game's developers have revealed that they spent a lot of time designing the layout of the otherwise plain, generic room just to communicate to the player that the choice of which door to take is critical, yet valid with either decision.
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iCarly: In the episode "iMay Switch Schools", Spencer tries to use this analogy to help Carly decide between staying at Ridgeway or switching to the private school Briarwood. Unfortunately, he doesn't have an answer and fumbles the execution.
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The Matrix:
Morpheus offering Neo the red pill or blue pill in.
After Neo is captured by the Agents he ends up in an interrogation room.
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For the final mission of Grand Theft Auto V, Franklin Clinton must make a choice between which of Michael and Trevor he has to betray due to all of the ire they've incurred among the very powerful forces in San Andreas that want them dead. Rich prick Devin Weston lays out the situation in the mission introduction, while noting that he could try to do something else if he had a death wish since it is so obviously suicidal. Should Franklin pick either Michael or Trevor to betray, the survivor cuts off all contact with Franklin in disgust at his betrayal. Option C, though significantly more difficult (it is labelled "Deathwish" on Franklin's phone when you go to decide) since the player must fight both the FIB and Merryweather, means Franklin betrays neither and instead the trio sets up a trap that ultimately gets rid of all the heat on their backs by extinguishing them themselves; it's considered the most satisfying option by the fandom.
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Rave Master: After the Tower of Jin arc, Haru has a dream in which his father explains to him that now he has two roads to take, either go back to Garage Island and live with his family now that Demon Card is seemingly eradicated or pursue his fate as the Rave Master and find the remaining holy stones and the Star Memory.
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It's presented as this in Batman Forever when the Riddler has Batman choose between saving Robin or Chase. Ultimately subverted, as Batman saves them both because he chooses to be both Bruce Wayne and Batman.
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Les Misérables: When Jean Valjean saves Javert’s life, any other person would have to chose between To Be Lawful or Good. Javert’s moralistic dilemma is pretty different:
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Captain Britain has this as an origin story. Brian Braddock got into a motorcycle crash and was dying, when Merlin and his daughter Romana approached and offered him a choice between two artifacts that could save him. The Amulet of Right, representing wisdom and life, and the Sword of Might, representing power and violence. Either would have given him superpowers and made him Captain Britain, but the Sword would have given him different powers. Considering himself more a scholar than a warrior, he chose the Amulet.
The Elseworlds series Earth X has him revisit this choice, with the understanding that the right answer was both. Chivalry is the marriage between strength and gentleness.
Also came in play with Kelsey Leigh, the second Captain Britain (later renamed Lionheart); when Brian offered her the choice, after telling her to "protect the realm", she chose the Sword over the Amulet. In the issues of New Excalibur this was discussed, and it was held that the choice was not between good and evil, merely between more ruthless means to fulfill the Captain's mission and more reasonable ones. It went differently with Albion, however, as he chose the sword, but used it to try and conquer the United Kingdom in the name of order.
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This trope is the whole basis of the Hemispheres suite; Love and Reason are struggling to be the driving force of humans. In the end, they Take a Third Option.
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Discussed in "Scorpion" when Captain Janeway ponders whether to take a Ridiculously Difficult Route between two vastly-superior enemies involved in a genocidal war, or give up their chances of returning to Earth and settle down in the Delta Quadrant. She decides to Take a Third Option by forming an Enemy Mine alliance with one of the combatants.
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At the end of the second episode of Guilty Crown, Gai demands that Shu choose between returning to his normal life, and working with Funeral Parlor to free Japan. Shu chooses to go home...and Gai promptly sends Inori to his school, since Shu's ability is far too valuable to just ignore.
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Knights of the Old Republic is like this; while there is no designated "Lightside" and "Darkside" options dialogue, the context in conversations makes it pretty clear, played especially straight near the end, where the decision you make determines which of the two endings you get, regardless of where you are on the Light/Dark scale.
Slightly subverted in Knights of the Old Republic II: The Sith Lords, where the ending you get is based more on whether you're Lightside or Darkside, rather than a clear choice of who to follow or what to do.
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In Melody, it is a big decision whether to get into/stay in a relationship with any of the girls, but most of all whether or not to pursue a relationship with Melody herself.
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Circe: Athena offers a choice to Telemachus, son of her favored Odysseus: lead a glorious life in a rising empire in the West, or become a nobody. When he chooses the latter, she offers the same to his half-brother Telegonus, who chooses the former.
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In Shin Megami Tensei IV: Apocalypse's Game Over screen, Dagda invokes this trope with the choice to either continue or end the game:
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The Dark Knight: The Joker offers Batman a choice between saving Harvey and saving Rachel (and lies about each other's location just to further fuck with Batman); likewise, he offers both a passenger-ship and a ship full of prisoners the choice of blowing up the other ship in order to save themselves. Also an example of the Sadistic Choice.
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In .hack//G.U. Vol 1:Rebirth, Ovan sends an email with this phrase to Haseo after the latter's been Data-Drained by Tri-Edge and reduced to Level 1 in the MMO "The World". He gives Haseo a choice: forget about "The World" and never log in again, or endure harsh trials in order to discover the truth about "The World".
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The StarCraft II: Heart of the Swarm campaign has evolutions that can be applied to certain units. Once chosen, the evolution is permanent and the unselected one cannot be used for the remainder of the campaign.
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Fallout 4: There are four factions that the player can support: The Minutemen, The Railroad, The Institute, and The Brotherhood of Steel. The Minutemen and The Railroad can get along together, but the Railroad, the Institute and the Brotherhood all hate each other, so whoever you support, two or three other factions have to be destroyed. The final decision comes fairly late in the game.
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At the end of The Name of the Rose, novice monk Adso sees the peasant girl he slept with earlier at the side of the road. She takes his hand and wordlessly implores him to stay. William of Baskerville makes no effort to sway him, just riding on ahead, but Adso reluctantly tears himself free and rides after him.
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Monty Hall's "The box or the curtain?" in Let's Make a Deal.
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Avatar: The Last Airbender:
At the end of season 2, Iroh tells Zuko he needs to choose whether to side with either the Avatar or Azula. The episode is even called "The Crossroads of Destiny." He chooses Azula, but it turns out he can change his mind.
In the previous episode, Aang is being counseled into opening his chakras, which will allow him to enter the Avatar State at will, and remain in control while he does so — which has been one of his objectives for the entire season, after he unintentionally obliterated an entire enemy fleet while in the Avatar State in the previous season finale. All is going well, with Aang facing and overcoming various manifestations of his inner turmoil, until the final chakra, when it transpires that he will have to choose between his "worldly attachments" (read: love) and the "pure cosmic energy" that will allow him to master the Avatar State. He's on the verge of deciding when he has a premonition that his Love Interest Katara has just been captured and imprisoned. Before he can take off after her, his guru warns him that if he leaves now, he might not be able to use the Avatar State at all. He chooses to go anyway.
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Used less than subtly in Batman: Arkham City during the second-to-last Catwoman mission. While escaping from the vault with the loot she's been after the entire game, she hears about how Batman is in trouble and has to choose whether to go help him or escape with her money. The vault even has a green line painted toward the Batman door and a red one leading to the exit. You can take the red door if you want but it leads to a Non-Standard Game Over where Batman and Gordon are killed and Oracle is left narrating as thugs sent by The Joker who has just become immortal raid Wayne Mansion.
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In Pokémon the Series: Diamond and Pearl, Dawn had to choose between Kenny, her childhood friend, and Ash, with whom she had been traveling for a long time. Guess whom she chose?
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Mass Effect does this MANY times with the dialogue system, namely the Paragon (selfless, diplomatic, compassionate) and Renegade (aggressive, blunt, rude) responses for Commander Shepard. Each response one way or the other adds to your overall reputation, which measures both scales simultaneously, so you can be equal parts of both or mostly one or however you decide. Basically, it's a series of blue(Paragon) and red(Renegade) "small" doors that add up to an overall picture of whether Shepard is a by the end of the games. Played straight with many of the plot decisions, where there's a clear "one or the other" situation presented, with a corresponding Paragon/Renegade bonus to boot.
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The Elseworlds series Earth X has him revisit this choice, with the understanding that the right answer was both. Chivalry is the marriage between strength and gentleness.
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In Daughter for Dessert, if the protagonist is still in a relationship with Amanda by the last scene, he will have to choose between her and another girl (Kathy, Heidi, or Lily depending on player choice). This will decide who will be his final girl in the end.
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The title song of the album Two Highways by Alison Krauss & Union Station: "Two highways lay before me, which one will I choose?/Down one lane I'd find happiness and down the other I would lose..."
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The Song of Achilles: Achilles gets an Either/Or Prophecy: if he goes to Troy, he live a short but glorious life; if he doesn't, he'll live a long but obscure one. He chooses the former.
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Lampshaded in the opening narration of Last Man Standing. The protagonist then does the literal version, choosing to take the road to Jericho and kicking off the events of the movie.
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Balto: Aleu gets this question posed to her by her Spirit Guide, Muru. She can continue on and find out who she really is, or return home to her family and old life. This one gets bonus points for being posed in song.
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The Infected: Brian Yi has the uncontrollable power to take the place of people in mortal danger, and the only ways to stop it are for him to be too injured/in pain or to be unconscious. At a hospital he is offered a choice, he can let them put him into a medically induced coma and live a long life as a vegetable, or he can join a federal agency of superpowered people, be trained into the ground each day and probably lead a very short, painful and violent life... but with a real chance of saving dozens of lives before he goes. He chooses the latter.
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Watership Down: General Woundwort leads an expedition with the aim of killing the rabbits who've humiliated him and returning the escapees from his warren by force. In an effort to avert bloodshed, Hazel goes alone to meet him. He points out that rabbits have enough enemies without fighting each other, and if they work together a lot of Efrafa's problems (such as overcrowding and rebellion) will be solved.
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Huckleberry Finn wrestles with the question of obeying the law or helping Jim escape from slavery. He chooses the latter, even though he thinks it literally puts him on the road to Hell.
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The professor offering the player a choice among three starters at the beginning of every Pokémon game. There are also the fossils you can choose between in most versions, usually with a "fossil maniac" ready to take the one you don't grab.
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The Bible has a slight twist: it's not obvious that there is a choice between Heaven and Hell, except to those who search for it.
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Slightly subverted in Knights of the Old Republic II: The Sith Lords, where the ending you get is based more on whether you're Lightside or Darkside, rather than a clear choice of who to follow or what to do.
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Wizard School Parodies this. In a riff on Harry Potter's Sorting Hat scene, Graham is told that he stands at the crossroads of destiny between entering Dragonsbane House to become The Chosen One and entering Serpentor House to become a Card-Carrying Villain and subjugate wizardkind. Being a Jerkass Designated Hero, he picks Serpentor, whereupon the dismayed Assigning tells him that he doesn't actually get to choose and sticks him in Dragonsbane anyway.
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in Mr. Nobody the plot resolves around these types of decisions, and the movie shows them all.
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In Chapter 9 of Rakenzarn Tales, Kyuu needs to get into Kandur and can choose between slipping through the border the Knights have set up or by sneaking through a valley that connects to the Cyril Region. Both get him there either way, but it determines which party members and other allies join him on his adventure.
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In the final arc of Fairy Tail, Natsu Dragneel is in a near-death state as his body is trapped between changing into either a dragon or a demon. In his mind, mental constructs of his loved ones tell him that his only chance of survival is to choose one transformation over the other. Natsu chooses to be a human as he always know he is, causing both seeds to break down.
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In Men in Black, all prospective agents have the choice between remaining in their current occupations and leading their lives, or joining the agency and severing all ties to their former lives.
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The Scooby-Doo, Where Are You! episode "Haunted House Hang-Up" has the gang on their way to a rock festival when they come to a fork in the road. Fred asks a creepy stranger, Asha Shanks, the way to the Interstate. The left fork is the long way, the right fork is the short way but leads past a mysterious haunted mansion with a headless spectre. They take the short way (Fred: "We're low on gas") and the van overheats and stalls in front of the mansion (of course).
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Another literal version at the end of The Batman (2022). Selina Kyle asks Batman to leave with her instead of staying in Gotham to fight a Hopeless War. Selina quickly realises that Batman won't take the offer, but when she rides off on her motorcycle Batman appears to change his mind, riding after her on the Batbike until they are side-by-side. However when they reach the T-intersection at the end of the road, Selina goes one way and Batman goes the other.
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The Matrix Reloaded also ends with the Architect offering Neo a choice between two doors — one accomplishes his mission (sort of), the other saves Trinity's life. Neo chooses Trinity.
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In Cry of the Icemark, the warlock has a choice between being good and being evil, and there is a very specific point in the text where he chooses: Simple, easy and powerful, or good? The choice was obvious. And then Thirrin spoke.
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Yu-Gi-Oh! 5Ds gave us this page's image. From a duel between Jack and Carly, it's the card "Changing Destiny" which negates an attack then allows the player who attacked to either inflict damage to their opponent or increase their own Life Points. Carly, showing that she was still herself, chose the option that didn't guarantee her victory. Unfortunately, it didn't make much of a difference as the Earthbound Immortal subsequently took control of her.
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A recurring element has the games begin with a choice among the sword, shield and wand, presented by... a caption thing stating in unequivocal terms that the choice will shape the rest of the adventure. (In the first game, at least, the mysterious voice was Mickey Mouse — this was supposed to be obvious from his speech style, but that element ended up Lost in Translation.)
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In Soul Music, Imp y Celyn, leaving his homeland forever, finds himself at a junction which gives him the option of travelling to the quiet, respectable city of Quirm or the Wretched Hive of Ankh-Morpork. He quickly realises the sensible thing to do is to go to the smaller, less intense city, at least until he understands how city life actually works. And since leaving your homeland forever should not involve doing the sensible thing, he heads to Ankh. This kicks off the events of the book. After said events have been Cosmic Retconned away before they kill him, it's revealed he is (and presumably always was) in Quirm.
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The later Ultima games began with a series of two-choice presentations, between which of two Virtues conflict in hypothetical situations. This is how the game determines your Character Class; each Virtue has a respective class, and the last Virtue you choose is your class. (Protip: Humility is the weakest class, the Shepherd, but because Humility is the basis of all Virtues, it makes being the Avatar easier in the long run.)
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Satirized in Saints Row IV, where Evil Overlord Zinyak gives The Boss a choice between two doors. One (red) means to continue to fight, which he promises will result in the permanent destruction of Earth and the near-eradication of humanity. To enter the other (blue) door is to surrender and be executed, a noble self-sacrifice to save the Earth. Choosing the latter will get you a Non-Standard Game Over and the "You Chose... Poorly" achievement. (Of course the Manipulative Bastard Zinyak was lying anyway.)
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In Thank You for Smoking the Original Marlboro Man has cancer and is about to become a spokesperson for the anti-tobacco lobby. Nick presents him with a Briefcase Full of Money. The guy can take the money and provide for his family or he can decline it and speak out against his former employers. Nick makes it quite clear that the guy cannot do both and has to choose.
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Star Trek: Voyager:
In "Latent Image", the Emergency Medical Hologram is presented a choice between saving a friend and saving a Red Shirt when both had identical chances of survival. The guilt from choosing his friend drives the EMH insane as it creates a conflict between his base programming and what he'd become.
Discussed in "Scorpion" when Captain Janeway ponders whether to take a Ridiculously Difficult Route between two vastly-superior enemies involved in a genocidal war, or give up their chances of returning to Earth and settle down in the Delta Quadrant. She decides to Take a Third Option by forming an Enemy Mine alliance with one of the combatants.
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Kingdom Hearts:
A recurring element has the games begin with a choice among the sword, shield and wand, presented by... a caption thing stating in unequivocal terms that the choice will shape the rest of the adventure. (In the first game, at least, the mysterious voice was Mickey Mouse — this was supposed to be obvious from his speech style, but that element ended up Lost in Translation.)
In Chain of Memories, at the end of Riku's story, DiZ tells him to choose the road he'll take. The road to light, or the road to darkness. Riku chooses the middle road. "The road to dawn."
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The following is a list of statements referring to the current page from other pages.

 Two Roads Before You
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Call to Adventure
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Internal Conflict Tropes
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