Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Unnaturally Looping Location

 Unnaturally Looping Location
type
FeatureClass
 Unnaturally Looping Location
label
Unnaturally Looping Location
 Unnaturally Looping Location
page
UnnaturallyLoopingLocation
 Unnaturally Looping Location
comment
When trying to do anything, free mobility is a big help, but not something people often think about. Most of the time, we can physically get from point A to point B, even if the route is difficult or unusual, and it's said that this journey is better than the destination itself. We take it so for-granted that we can just walk down our hallway and end up where we need to go, that when this expectation is subverted, it can be quite the confusing or even disturbing event.
Enter this place: a location that constantly loops. Going up stairs will just send you back to the bottom step. Opening a door in one room will just lead you back to that same room. Following a single-path hallway will lead you back to the beginning of that hallway. Played right, and this single place can lead to a Mind Screw just by refusing to have a proper destination.
When there's an explanation, it's almost always supernatural in origin, and may even exist just to make the character experiencing it suffer. Like a Time Loop Trap, the person stuck will go insane, but rather than have the loop apply to their life, it applies to the very place they're in, with seemingly no way out unless the forces at work decide to give them one. It may also be an intentional trap set up by someone with Reality Warper abilities. At the same time, it may be a literally repeating set of scenery, or be caused by teleportation shenanigans.
In video games, this can manifest as a puzzle — the player will be stuck in a loop until they figure out how to escape it. In fact, a common setting in video games with fixed top-down views is to have a room with four entryways, where taking the south exit always leads back to the exit, and going through the north, east and western doors in the correct sequence is the key to going through the maze.
Compare with the more mundane Going in Circles. Related to, and often overlaps with, Bizarrchitecture, Alien Geometries and Mobile Maze, but doesn't always; this can also be a small-scale Eldritch Location. May take the form of an Endless Corridor or Absurdly Long Stairway; and likewise, any use of Scooby-Dooby Doors is an example of this. When done in a visual medium, Seamless Scenery is often used to pull off the effect. See also Wrap Around, for when the very edges of a screen are connected, and the Wraparound Background, for when animated backgrounds are repeated for the sake of a budget. Finally, contrast with Non Sequitur Environment, where the weird part is that the environment is changing.
 Unnaturally Looping Location
fetched
2024-03-08T23:02:29Z
 Unnaturally Looping Location
parsed
2024-03-08T23:02:29Z
 Unnaturally Looping Location
processingComment
Dropped link to AbsurdlyLongStairway: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to AlienGeometry: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to BottomlessPit: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to ClosedCircle: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to DreamingTreat: Not an Item - UNKNOWN
 Unnaturally Looping Location
processingComment
Dropped link to GuideDangIt: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to MindScrew: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to PT: Not an Item - UNKNOWN
 Unnaturally Looping Location
processingComment
Dropped link to ScoobyDoobyDoors: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to TheBridge: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to TheLostWoods: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to TheVeryDefinitelyFinalDungeon: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to Troll: Not an Item - IGNORE
 Unnaturally Looping Location
processingComment
Dropped link to UpdatedRerelease: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to WackyRacing: Not an Item - FEATURE
 Unnaturally Looping Location
processingComment
Dropped link to WrapAround: Not an Item - FEATURE
 Unnaturally Looping Location
processingUnknown
DreamingTreat
 Unnaturally Looping Location
processingUnknown
http://dbtropes.org/resource/VideoGame/PT
 Unnaturally Looping Location
isPartOf
DBTropes
 Unnaturally Looping Location / int_12425f52
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_12425f52
comment
The Bridge Curse: Two female students try running down a flight of stairs to a lower floor, only they don't realize they're not going anywhere until they notice the 2/3 sign on the wall, which they passed several times.
 Unnaturally Looping Location / int_12425f52
featureApplicability
1.0
 Unnaturally Looping Location / int_12425f52
featureConfidence
1.0
 The Bridge Curse
hasFeature
Unnaturally Looping Location / int_12425f52
 Unnaturally Looping Location / int_18a1d961
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_18a1d961
comment
My House has three of these utilizing the GZDoom sourceport's lineportal feature:
The endlessly descending circular staircase around a Bottomless Pit in the Great Hall of the closet labyrinth.
An SCP-087-inspired repeating back-and-forth stairway with two doors connecting to each other on the fourth and sixth floors of the loop, another door leading to the third floor from The Backrooms, another on the second floor reached by a fall from the Brutalist House, another exiting from the skybox area of the Bathhouse to the first floor, and the last one on the fifth floor leading back to the main house.
The spiral parking garage between the Brutalist House and the Airport.
 Unnaturally Looping Location / int_18a1d961
featureApplicability
1.0
 Unnaturally Looping Location / int_18a1d961
featureConfidence
1.0
 My House (Video Game)
hasFeature
Unnaturally Looping Location / int_18a1d961
 Unnaturally Looping Location / int_1b7ca727
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_1b7ca727
comment
The Stanley Parable: In the "Insanity/Mariella Ending", Stanley ends up in a series of rooms that continuously repeat as he walks through them, and where he spends the rest of the ending. Catching onto the impossible nature of everything that's happening, he becomes convinced that he's just dreaming, and tries to wake himself up... only for him to discover that this is Not A Dream, and that he's really, truly, stuck in an endlessly looping hallway... and then he starts screaming for help.
 Unnaturally Looping Location / int_1b7ca727
featureApplicability
1.0
 Unnaturally Looping Location / int_1b7ca727
featureConfidence
1.0
 The Stanley Parable (Video Game)
hasFeature
Unnaturally Looping Location / int_1b7ca727
 Unnaturally Looping Location / int_1fac7ebc
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_1fac7ebc
comment
The "Endless Staircase" area in Neopets: The Darkest Faerie serves as a puzzles for players. The only way to escape from the loop is to run up or down the stairs in the direction indicated by the pointing Quiggle statues which appear on the staircase landings. If players don't follow those directions, they'll be stuck on a looping spiral staircase inside a swirling starry void, battling low-level Evil Harris monsters that the loop generates every minute or so.
 Unnaturally Looping Location / int_1fac7ebc
featureApplicability
1.0
 Unnaturally Looping Location / int_1fac7ebc
featureConfidence
1.0
 Neopets: The Darkest Faerie (Video Game)
hasFeature
Unnaturally Looping Location / int_1fac7ebc
 Unnaturally Looping Location / int_20e8e9bd
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_20e8e9bd
comment
Sonic 3 & Knuckles
Marble Garden Zone Act 1 loops vertically, and the beginning of the level has a series of steep vertical drops that cover a much larger vertical distance than would otherwise be possible. Later portions of the level use a trick similar to that in Metropolis Zone from Sonic 2, where one route heads upwards, another heads downwards, and the two routes mysteriously combine in the opposite direction.
Ice Cap Zone Act 1 uses this a number of times. When playing as Sonic, the level starts out with a snowboarding scene in which Sonic loops vertically five times before the player takes control of Sonic. Later parts of the level have vertical dropping slides, where the player must use an ice platform to break through a wall in order to exit the area.
Sandopolis Zone Act 2 uses this multiple times in quick succession in the same level, all while forcing the player to keep sustaining the loop by jumping back onto it to avoid ghosts killing the player. Jumping off at the right point here can be quite difficult and deadly in this.
Sky Sanctuary Zone also wraps vertically, to give the illusion that the level is much taller than it actually is. The path through the level involves the player progressing upwards through the level, but it's not immediately obvious that the player actually progresses from the bottom to the top of the level twice.
 Unnaturally Looping Location / int_20e8e9bd
featureApplicability
1.0
 Unnaturally Looping Location / int_20e8e9bd
featureConfidence
1.0
 Sonic 3 & Knuckles (Video Game)
hasFeature
Unnaturally Looping Location / int_20e8e9bd
 Unnaturally Looping Location / int_20f307ef
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_20f307ef
comment
Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-: The stairways in the World Within are a variation in that they form one of these in only one direction. Each stairway has a mirror portal to the next one on its upper landing and a solid wall on the lower one, preventing you from traveling backward. The fourth stairway's landing returns you to the first. The actual exit is a floating mirror at the bottom of the fourth stairway, which leads to the Boss Room.
 Unnaturally Looping Location / int_20f307ef
featureApplicability
1.0
 Unnaturally Looping Location / int_20f307ef
featureConfidence
1.0
 Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage- (Video Game)
hasFeature
Unnaturally Looping Location / int_20f307ef
 Unnaturally Looping Location / int_261c8d3f
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_261c8d3f
comment
The Simpsons: Played for laughs in "Grift of the Magi", where Mr. Burns opens a Trap Door in his office, and the children that fell down it immediately come out of the ceiling of the same room.
 Unnaturally Looping Location / int_261c8d3f
featureApplicability
1.0
 Unnaturally Looping Location / int_261c8d3f
featureConfidence
1.0
 The Simpsons
hasFeature
Unnaturally Looping Location / int_261c8d3f
 Unnaturally Looping Location / int_27777760
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_27777760
comment
Eureka: As punishment for murdering Holly, Beverly locks Senator Wen in a virtual version of the Sheriff's office, bringing her back in to the one-room building every time she tries to leave.
 Unnaturally Looping Location / int_27777760
featureApplicability
1.0
 Unnaturally Looping Location / int_27777760
featureConfidence
1.0
 Eureka
hasFeature
Unnaturally Looping Location / int_27777760
 Unnaturally Looping Location / int_3055fc61
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_3055fc61
comment
Golden Sun has Mogall Forest, a dungeon where one screen keeps looping unless you take the right corridor.
 Unnaturally Looping Location / int_3055fc61
featureApplicability
1.0
 Unnaturally Looping Location / int_3055fc61
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Unnaturally Looping Location / int_3055fc61
 Unnaturally Looping Location / int_31313512
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_31313512
comment
ANNO: Mutationem: In one side-mission, Ann's search for a missing suspect has her entering a hellevator that leads to a Missing Floor going in a endless loop across a black empty space. She only finds the exit by traversing in the opposite direction.
 Unnaturally Looping Location / int_31313512
featureApplicability
1.0
 Unnaturally Looping Location / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Unnaturally Looping Location / int_31313512
 Unnaturally Looping Location / int_31d352
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_31d352
comment
In "Bridge To Nowhere", Noah was mysteriously transported to a place called the "Candelverse", where a dead character from the same-universe series Everyman HYBRID is alive, the evil spirits and monsters have immense power, and the geography is utterly incomprehensible. He tries to get into an apartment complex, only for the stairs to loop him back to the beginning every time, which happens until he gives up.
 Unnaturally Looping Location / int_31d352
featureApplicability
1.0
 Unnaturally Looping Location / int_31d352
featureConfidence
1.0
 Everyman HYBRID (Web Video)
hasFeature
Unnaturally Looping Location / int_31d352
 Unnaturally Looping Location / int_34d22793
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_34d22793
comment
Digimon World 3 features the aptly named Mobius Desert, a vast desert that appears to be a maze with endlessly repeating areas. In most of the areas, regardless of whether you keep moving left or right, you will eventually ends up back at the same area. In reality, it is a 5x5 toroidal grid, with each corners and sides being the exact same area. The only way to advance to Mirage Tower is to realize it is 5x5, then find the center of the desert, and after that, keep going to the left.
 Unnaturally Looping Location / int_34d22793
featureApplicability
1.0
 Unnaturally Looping Location / int_34d22793
featureConfidence
1.0
 Digimon World 3 (Video Game)
hasFeature
Unnaturally Looping Location / int_34d22793
 Unnaturally Looping Location / int_34ecce5e
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_34ecce5e
comment
Epic Battle Fantasy 4: There's a maze where you need to go through the rooms in the correct sequence to find the exit (and requires you to find the item showing the way even on a New Game Plus).
 Unnaturally Looping Location / int_34ecce5e
featureApplicability
1.0
 Unnaturally Looping Location / int_34ecce5e
featureConfidence
1.0
 Epic Battle Fantasy 4 (Video Game)
hasFeature
Unnaturally Looping Location / int_34ecce5e
 Unnaturally Looping Location / int_34ecce5f
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_34ecce5f
comment
Epic Battle Fantasy 5: The glitch worlds loop with left leading to the right, and up leading to the bottom of the screen, and vice versa. Except for the final Redpine one, where going up leads to an Optional Boss, but all the other sides work the same.
 Unnaturally Looping Location / int_34ecce5f
featureApplicability
1.0
 Unnaturally Looping Location / int_34ecce5f
featureConfidence
1.0
 Epic Battle Fantasy 5 (Video Game)
hasFeature
Unnaturally Looping Location / int_34ecce5f
 Unnaturally Looping Location / int_35e05f2a
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_35e05f2a
comment
RWBY: In Volume 9, the team ends up in the Ever After, The Wonderland from the in-universe story of "The Girl Who Fell Through the World". They know that in the story, the way to return to their world is at the giant tree in the center of the Ever After. But every time they try to walk straight there, they somehow loop around to back where they started walking a few steps later. The Ever After is forcing the team to interact with each acre before permitting them to continue forward. Weiss tries to brute-force the loop as the rest of the team watches her get increasingly flustered returning to where they're sitting. Then she loses her temper and tries to throw a rock into the loop - that ends comically.
 Unnaturally Looping Location / int_35e05f2a
featureApplicability
1.0
 Unnaturally Looping Location / int_35e05f2a
featureConfidence
1.0
 RWBY (Web Animation)
hasFeature
Unnaturally Looping Location / int_35e05f2a
 Unnaturally Looping Location / int_3de23df4
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_3de23df4
comment
Maze levels in Transformers: Convoy no Nazo loop unless you take the correct route, with no indication of which that is.
 Unnaturally Looping Location / int_3de23df4
featureApplicability
1.0
 Unnaturally Looping Location / int_3de23df4
featureConfidence
1.0
 Transformers: Convoy no Nazo (Video Game)
hasFeature
Unnaturally Looping Location / int_3de23df4
 Unnaturally Looping Location / int_3e5c6c5a
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_3e5c6c5a
comment
"Pitfall" takes place at the Boardwalk, the location where The Collective's world means the human world, and Noah is told to go up the observation tower. In trying to do so, he gets stuck in an endless loop, where no matter what he tries to do, he can no longer do anything but continuously climb the steps. The only way out of it is to jump from the tower... which does free him from the loop, but also gets him badly injured in the process. As a small nod to what's happening, the chime from Super Mario 64's endless staircase plays in the background.
 Unnaturally Looping Location / int_3e5c6c5a
featureApplicability
1.0
 Unnaturally Looping Location / int_3e5c6c5a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Unnaturally Looping Location / int_3e5c6c5a
 Unnaturally Looping Location / int_42ef3233
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_42ef3233
comment
The Amazing Digital Circus: In a desperate attempt to escape, Pomni enters an exit door that appears in front of her, that takes her to an eerie office area that loops endlessly whenever she passes by a new door, eventually causing her to laugh madly.
 Unnaturally Looping Location / int_42ef3233
featureApplicability
1.0
 Unnaturally Looping Location / int_42ef3233
featureConfidence
1.0
 The Amazing Digital Circus (Web Animation)
hasFeature
Unnaturally Looping Location / int_42ef3233
 Unnaturally Looping Location / int_4407fa9a
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_4407fa9a
comment
Subverted in Golden Sun: Dark Dawn, where one maze looks like this trope, but is actually using Cut and Paste Environments.
 Unnaturally Looping Location / int_4407fa9a
featureApplicability
-0.3
 Unnaturally Looping Location / int_4407fa9a
featureConfidence
1.0
 Golden Sun: Dark Dawn (Video Game)
hasFeature
Unnaturally Looping Location / int_4407fa9a
 Unnaturally Looping Location / int_4be1bdd0
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_4be1bdd0
comment
Golden Sun:
Golden Sun has Mogall Forest, a dungeon where one screen keeps looping unless you take the right corridor.
In Golden Sun: The Lost Age, the interior of Gaia Rock consists of a room with four entryways and a single plant growing in the middle. Walking into the doors at random will lead you back to the same room (except the bottom one which leads back to the exit no matter how many rooms you'd crossed), but using Growth on the plant will cause its leaves to grow into an arrow pointing the right way.
Subverted in Golden Sun: Dark Dawn, where one maze looks like this trope, but is actually using Cut and Paste Environments.
 Unnaturally Looping Location / int_4be1bdd0
featureApplicability
-0.3
 Unnaturally Looping Location / int_4be1bdd0
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Unnaturally Looping Location / int_4be1bdd0
 Unnaturally Looping Location / int_4c01bf8
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_4c01bf8
comment
Manifold Garden: A core part of the game's design, with all environments exhibiting this on various scales. The game's website loops back to the top if you scroll down far enough.
 Unnaturally Looping Location / int_4c01bf8
featureApplicability
1.0
 Unnaturally Looping Location / int_4c01bf8
featureConfidence
1.0
 Manifold Garden (Video Game)
hasFeature
Unnaturally Looping Location / int_4c01bf8
 Unnaturally Looping Location / int_4d62b918
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_4d62b918
comment
A Very Long Rope to the Top of the Sky: The Tundra works like this. A specific path must be followed to reach the other side, although, every other important landmark can be reached just by walking to the right spot. The Tundra is infinite, except at the bottom, where walking down enough leads back to where exiting to where the player enters the Tundra.
 Unnaturally Looping Location / int_4d62b918
featureApplicability
1.0
 Unnaturally Looping Location / int_4d62b918
featureConfidence
1.0
 A Very Long Rope to the Top of the Sky (Video Game)
hasFeature
Unnaturally Looping Location / int_4d62b918
 Unnaturally Looping Location / int_4d9653ef
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_4d9653ef
comment
In Planescape, this is described as one of the ways that the Lady of Pain's Mazes work. A portion of the city of Sigil loops back on itself and traps the target of the Lady's ire inside. There's always a way out of every Maze, but mortals generally go insane and die before they find it. Immortals generally just go insane.
 Unnaturally Looping Location / int_4d9653ef
featureApplicability
1.0
 Unnaturally Looping Location / int_4d9653ef
featureConfidence
1.0
 Planescape (Tabletop Game)
hasFeature
Unnaturally Looping Location / int_4d9653ef
 Unnaturally Looping Location / int_500bac67
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_500bac67
comment
In Puella Magi Madoka Magica The Movie: Rebellion, one of the first hints that leads Homura to realize that the city of Mitakihara the cast are in might actually be a Witch's Labyrinth is that attempting to leave via bus for the neighboring city of Kazamino, where Kyoko is from, just results in them reappearing on the other side of Mitakihara.
 Unnaturally Looping Location / int_500bac67
featureApplicability
1.0
 Unnaturally Looping Location / int_500bac67
featureConfidence
1.0
 Puella Magi Madoka Magica The Movie: Rebellion
hasFeature
Unnaturally Looping Location / int_500bac67
 Unnaturally Looping Location / int_5075737a
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_5075737a
comment
In Golden Sun: The Lost Age, the interior of Gaia Rock consists of a room with four entryways and a single plant growing in the middle. Walking into the doors at random will lead you back to the same room (except the bottom one which leads back to the exit no matter how many rooms you'd crossed), but using Growth on the plant will cause its leaves to grow into an arrow pointing the right way.
 Unnaturally Looping Location / int_5075737a
featureApplicability
1.0
 Unnaturally Looping Location / int_5075737a
featureConfidence
1.0
 Golden Sun: The Lost Age (Video Game)
hasFeature
Unnaturally Looping Location / int_5075737a
 Unnaturally Looping Location / int_54027ef1
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_54027ef1
comment
The Land of the Lost (1974) is a "closed universe" and works this way. If you ride down the river far enough, you wind up back where you started. If you stand on a mountain and look at the next peak through binoculars, you'll see your own back and realize the whole mountain range is the same mountain, repeated endlessly. Since a sense of being trapped is central to the show's premise, this is all completely appropriate.
 Unnaturally Looping Location / int_54027ef1
featureApplicability
1.0
 Unnaturally Looping Location / int_54027ef1
featureConfidence
1.0
 Land of the Lost (1974)
hasFeature
Unnaturally Looping Location / int_54027ef1
 Unnaturally Looping Location / int_559a3947
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_559a3947
comment
The final level in New Super Mario Bros. has this as one of its two gimmicks (the other being gravity direction change). Mario or Luigi has to go through specific segments of the final route to avoid looping around them. A chime is used to indicate that you're going through the right parts.
 Unnaturally Looping Location / int_559a3947
featureApplicability
1.0
 Unnaturally Looping Location / int_559a3947
featureConfidence
1.0
 New Super Mario Bros. (Video Game)
hasFeature
Unnaturally Looping Location / int_559a3947
 Unnaturally Looping Location / int_57f19f4d
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_57f19f4d
comment
The World 2's Castle in New Super Mario Bros. Wii is an auto-scrolling version of this. Mario and his friends have to pick the correct route quickly, because the level won't tell whether the choice was correct or not until the scroll has advanced far enough to prevent players from changing minds.
 Unnaturally Looping Location / int_57f19f4d
featureApplicability
1.0
 Unnaturally Looping Location / int_57f19f4d
featureConfidence
1.0
 New Super Mario Bros. Wii (Video Game)
hasFeature
Unnaturally Looping Location / int_57f19f4d
 Unnaturally Looping Location / int_5c8bc496
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_5c8bc496
comment
Epic Battle Fantasy:
Epic Battle Fantasy 4: There's a maze where you need to go through the rooms in the correct sequence to find the exit (and requires you to find the item showing the way even on a New Game Plus).
Epic Battle Fantasy 5: The glitch worlds loop with left leading to the right, and up leading to the bottom of the screen, and vice versa. Except for the final Redpine one, where going up leads to an Optional Boss, but all the other sides work the same.
 Unnaturally Looping Location / int_5c8bc496
featureApplicability
1.0
 Unnaturally Looping Location / int_5c8bc496
featureConfidence
1.0
 Epic Battle Fantasy (Video Game)
hasFeature
Unnaturally Looping Location / int_5c8bc496
 Unnaturally Looping Location / int_5d4da367
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_5d4da367
comment
Many of the "upper" levels of Yume Nikki have unwrapped toroidal geometry, so walking in any given direction for a while will just loop back to your starting point. The Infinite Road in particular will constantly loop on itself—but only if you go east. Going west from there will take you to a completely different location from where you started.
 Unnaturally Looping Location / int_5d4da367
featureApplicability
1.0
 Unnaturally Looping Location / int_5d4da367
featureConfidence
1.0
 Yume Nikki (Video Game)
hasFeature
Unnaturally Looping Location / int_5d4da367
 Unnaturally Looping Location / int_617279ac
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_617279ac
comment
The Seventh Tower: One wooden building in Aenir prevents anyone from leaving once they've set foot inside by warping them back. Stepping out through the doorway makes you step into the building. Trying to fly away warps you back to the roof once you land. The only way to get out is by holding onto something that extends in from the outside, such as a rope, and following it out.
 Unnaturally Looping Location / int_617279ac
featureApplicability
1.0
 Unnaturally Looping Location / int_617279ac
featureConfidence
1.0
 The Seventh Tower
hasFeature
Unnaturally Looping Location / int_617279ac
 Unnaturally Looping Location / int_61a36df5
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_61a36df5
comment
Late in Antonio's fifth season of Havenfall Is for Lovers, Antonio takes the heroine to the abandoned amusement park. There, the Cult of Blood magically entraps them, so that trying to leave the park will eventually take them right back to it.
 Unnaturally Looping Location / int_61a36df5
featureApplicability
1.0
 Unnaturally Looping Location / int_61a36df5
featureConfidence
1.0
 Havenfall Is for Lovers (Visual Novel)
hasFeature
Unnaturally Looping Location / int_61a36df5
 Unnaturally Looping Location / int_62bf541
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_62bf541
comment
Super Mario Bros.: In some levels, the level keeps looping unless you take the correct corridor out of multiple choices. In some versions, a chime plays when you pick the right one, and a buzzer otherwise; in others, it's just a guess.
 Unnaturally Looping Location / int_62bf541
featureApplicability
1.0
 Unnaturally Looping Location / int_62bf541
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Unnaturally Looping Location / int_62bf541
 Unnaturally Looping Location / int_63ac9abe
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_63ac9abe
comment
Sonic the Hedgehog
Labyrinth Zone Act 3 is the initial example of this trope in the series. Its example complicates things beyond the usual level of complexity by making the platform that must be jumped on to escape the loop blocked by a door that only opens if the player jumps off the loop and presses a button to open it on a second platform.
Scrap Brain Zone Act 2 also loops vertically, but only the transport tubes loop from top to bottom. Taking a transport tube downward from the beginning of the level causes Sonic to end up taking the upper path along the top of the level.
 Unnaturally Looping Location / int_63ac9abe
featureApplicability
1.0
 Unnaturally Looping Location / int_63ac9abe
featureConfidence
1.0
 Sonic the Hedgehog (Video Game)
hasFeature
Unnaturally Looping Location / int_63ac9abe
 Unnaturally Looping Location / int_63ac9abf
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_63ac9abf
comment
Sonic the Hedgehog 2
All three acts of Metropolis Zone loop vertically. This is most noticeable at the end of Act 1, where there are vertical corridors that the player falls through and must jump out of at the right time instead of the usual diagonal ramps. In certain places, though, if the player takes a route that reaches the top of the map, that route may seamlessly reappear at the bottom. The multiple routes make use of these with, for example, one route heading upwards, only to mysteriously meet up with a lower one at the bottom of the stage.
 Unnaturally Looping Location / int_63ac9abf
featureApplicability
1.0
 Unnaturally Looping Location / int_63ac9abf
featureConfidence
1.0
 Sonic the Hedgehog 2 (Video Game)
hasFeature
Unnaturally Looping Location / int_63ac9abf
 Unnaturally Looping Location / int_64c728b6
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_64c728b6
comment
This is a fairly common "trick" in The Bard's Tale Trilogy and similar Dungeon Crawling games, used to mess with the player's map-making.
 Unnaturally Looping Location / int_64c728b6
featureApplicability
1.0
 Unnaturally Looping Location / int_64c728b6
featureConfidence
1.0
 The Bard's Tale Trilogy (Video Game)
hasFeature
Unnaturally Looping Location / int_64c728b6
 Unnaturally Looping Location / int_6512e2b0
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_6512e2b0
comment
Tribe Twelve uses this a lot:
In "Halloween Hotel", The Observer pranks Noah by constantly warping him around as he tries to pursue his stalker through the titular hotel. This includes leaving his hotel room, only to be transported back to that hotel room, and running down a hallway that only brings him back to the start of the hallway. This only ends when The Observer decides to stop trolling him.
In "Bridge To Nowhere", Noah was mysteriously transported to a place called the "Candelverse", where a dead character from the same-universe series Everyman HYBRID is alive, the evil spirits and monsters have immense power, and the geography is utterly incomprehensible. He tries to get into an apartment complex, only for the stairs to loop him back to the beginning every time, which happens until he gives up.
"Pitfall" takes place at the Boardwalk, the location where The Collective's world means the human world, and Noah is told to go up the observation tower. In trying to do so, he gets stuck in an endless loop, where no matter what he tries to do, he can no longer do anything but continuously climb the steps. The only way out of it is to jump from the tower... which does free him from the loop, but also gets him badly injured in the process. As a small nod to what's happening, the chime from Super Mario 64's endless staircase plays in the background.
Still stuck at the Boardwalk, Noah's next task is to figure out how to escape, since taking the usual route home only leads to the beginning of the Boardwalk. It takes advice from his future self before he can come up with a way to get out; this, in fact, was the very reason Noah was taken there in the first place, as it was a test to force him to learn what the Collective refer to as "Severance".
 Unnaturally Looping Location / int_6512e2b0
featureApplicability
1.0
 Unnaturally Looping Location / int_6512e2b0
featureConfidence
1.0
 Tribe Twelve (Web Video)
hasFeature
Unnaturally Looping Location / int_6512e2b0
 Unnaturally Looping Location / int_6715932e
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_6715932e
comment
Spirit Hunter: NG:
In the first Survival Escape, Akira and Ami try to run away from a car that's barreling down a narrow alleyway towards them. However, no matter how much they run, they remain in the alleyway, and realize that some other solution is required to stay alive.
The Miroku Mansion is revealed to have a hallway that impossibly loops back around to the Mansion's entrance. Depending on what mask is used to enter the hallway, the mansion changes subtly and offers more clues for Akira and co. to investigate.
 Unnaturally Looping Location / int_6715932e
featureApplicability
1.0
 Unnaturally Looping Location / int_6715932e
featureConfidence
1.0
 Spirit Hunter: NG (Visual Novel)
hasFeature
Unnaturally Looping Location / int_6715932e
 Unnaturally Looping Location / int_6983d5e6
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_6983d5e6
comment
White Rooms: After encountering Ivan, Andre and Ed leave, traveling in a straight line from room to room, reasoning that if they go far enough they’ll eventually reach the exit. After 55 rooms, they find... the same room with Ivan in it. Rits later tells them that walking in a straight line will always take you back where you started, and he suspects the exit is somewhere in the middle instead.
 Unnaturally Looping Location / int_6983d5e6
featureApplicability
1.0
 Unnaturally Looping Location / int_6983d5e6
featureConfidence
1.0
 White Rooms (Webcomic)
hasFeature
Unnaturally Looping Location / int_6983d5e6
 Unnaturally Looping Location / int_6a7e6314
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_6a7e6314
comment
Thor: Ragnarok: Once imprisoned on Sakaar and speaking with Korg, the leader of the enslaved gladiators, Thor tries to run around the cell and determine the area's size and shape. But as soon as he disappears around the circle's bend he reappears right behind Korg.
 Unnaturally Looping Location / int_6a7e6314
featureApplicability
1.0
 Unnaturally Looping Location / int_6a7e6314
featureConfidence
1.0
 Thor: Ragnarok
hasFeature
Unnaturally Looping Location / int_6a7e6314
 Unnaturally Looping Location / int_6c96b7
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_6c96b7
comment
Etrian Odyssey: One of the late-game sidequests, "Reversal of the Poles", concerns a spatial anomaly on B18F wherein you have to carefully navigate the wide open area or else you get mysteriously teleported back to the stairs. After traversing the correct route (or if you decide to just abort the quest), the anomaly disappears and you can freely explore the floor again.
 Unnaturally Looping Location / int_6c96b7
featureApplicability
1.0
 Unnaturally Looping Location / int_6c96b7
featureConfidence
1.0
 Etrian Odyssey (Video Game)
hasFeature
Unnaturally Looping Location / int_6c96b7
 Unnaturally Looping Location / int_6cfd944e
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_6cfd944e
comment
The Other: Airi's Adventure: The Park loops, if the exit from the top of the screen is taken, Airi re-appears at the bottom, and gets a Confused Question Mark Pictorial Speech-Bubble. The only way forward is to move to the right.
 Unnaturally Looping Location / int_6cfd944e
featureApplicability
1.0
 Unnaturally Looping Location / int_6cfd944e
featureConfidence
1.0
 The Other: Airi's Adventure (Video Game)
hasFeature
Unnaturally Looping Location / int_6cfd944e
 Unnaturally Looping Location / int_742af508
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_742af508
comment
Grim Fandango: The Petrified Forest has one moment where Manny and Glottis will find themselves going through the same pathway no matter which one they take. It's only by using the direction sign that the real exit appears.
 Unnaturally Looping Location / int_742af508
featureApplicability
1.0
 Unnaturally Looping Location / int_742af508
featureConfidence
1.0
 Grim Fandango (Video Game)
hasFeature
Unnaturally Looping Location / int_742af508
 Unnaturally Looping Location / int_74f7210c
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_74f7210c
comment
The Legend of Zelda:
Many games, starting with the first, have an area (usually called The Lost Woods), where Link will return to his starting location if he doesn't take the exact right path. The games vary on whether this is an actual spatial warp, or a representation of getting lost.
The Wind Fish's Egg in The Legend of Zelda: Link's Awakening has a maze before Link faces the final boss. Assuming the correct pattern was learned at the library, or else Link will be trapped in repeating the same rooms.
At the end of a linked game of The Legend of Zelda: Oracle Games, the way to the final boss is through a corridor of one-eyed statues that stare in every direction except the one where you need to go (the directions are random, but sometimes it's possible for the sequence to just be up all the way).
The Legend of Zelda: Spirit Tracks: Disorientation Station consists of several looping identical rooms that are randomly distributed.
 Unnaturally Looping Location / int_74f7210c
featureApplicability
1.0
 Unnaturally Looping Location / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Unnaturally Looping Location / int_74f7210c
 Unnaturally Looping Location / int_7545887f
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_7545887f
comment
In Wayward Pines, taking the main road out of the town will eventually bring you back to it. This is a mundane example as the road really is an endless loop that curves repeatedly to confuse peoples' sense of direction.
 Unnaturally Looping Location / int_7545887f
featureApplicability
1.0
 Unnaturally Looping Location / int_7545887f
featureConfidence
1.0
 Wayward Pines
hasFeature
Unnaturally Looping Location / int_7545887f
 Unnaturally Looping Location / int_76d45579
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_76d45579
comment
Sonic Mania has one level that does this, where falling out the bottom of the level teleports the player back in the top. Unusually for the franchise, this is justified in-universe by a magical mist teleporting the player around, with this mist being created by the Phantom Ruby, the game's primary MacGuffin.
 Unnaturally Looping Location / int_76d45579
featureApplicability
1.0
 Unnaturally Looping Location / int_76d45579
featureConfidence
1.0
 Sonic Mania (Video Game)
hasFeature
Unnaturally Looping Location / int_76d45579
 Unnaturally Looping Location / int_7832b74c
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_7832b74c
comment
Steven Universe: In "Serious Steven", the chamber above the entrance of the Pyramid Temple contains a multitude of hallways, each leading to three boobytrapped rooms, which simply loop back around to the main chamber. Underneath the floor there's another room with loads of little spinning pyramids that make the hallways rotate, powered by a Corrupted Gem stuck inside the obelisk in the center.
 Unnaturally Looping Location / int_7832b74c
featureApplicability
1.0
 Unnaturally Looping Location / int_7832b74c
featureConfidence
1.0
 Steven Universe
hasFeature
Unnaturally Looping Location / int_7832b74c
 Unnaturally Looping Location / int_7ca08eba
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_7ca08eba
comment
Pokémon: The Rise of Darkrai: The fight between Palkia and Dialga results in Alamos Town becoming inescapable; the bridge to escape only leads back to the beginning of that bridge, no matter which way it's crossed.
 Unnaturally Looping Location / int_7ca08eba
featureApplicability
1.0
 Unnaturally Looping Location / int_7ca08eba
featureConfidence
1.0
 Pokémon: The Rise of Darkrai
hasFeature
Unnaturally Looping Location / int_7ca08eba
 Unnaturally Looping Location / int_7ea585fc
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_7ea585fc
comment
The Exit 8 is set entirely within one underground passage that loops around to itself. Players have to choose what direction to walk in based on the presence of "anomalies", in order to reach the eponymous Exit.
 Unnaturally Looping Location / int_7ea585fc
featureApplicability
1.0
 Unnaturally Looping Location / int_7ea585fc
featureConfidence
1.0
 The Exit 8 (Video Game)
hasFeature
Unnaturally Looping Location / int_7ea585fc
 Unnaturally Looping Location / int_7fb486bc
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_7fb486bc
comment
The Wind Fish's Egg in The Legend of Zelda: Link's Awakening has a maze before Link faces the final boss. Assuming the correct pattern was learned at the library, or else Link will be trapped in repeating the same rooms.
 Unnaturally Looping Location / int_7fb486bc
featureApplicability
1.0
 Unnaturally Looping Location / int_7fb486bc
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Unnaturally Looping Location / int_7fb486bc
 Unnaturally Looping Location / int_81202666
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_81202666
comment
Chainsaw Man: The Eternity Devil turns the eighth floor of a hotel into an infinitely-repeating loop; the Devil Hunters, no matter what manner of exit they find, always find themselves back on the eight floor whenever they enter from another side of the floor. Once the Eternity Devil reveals itself, Denji decides to fight it for several days until it surrenders and allows Denji to kill it, the pain from being attacked by chainsaws for several days having become unbearable. Shortly afterwards, the loop breaks and the Devil Hunters return home, hungry and utterly exhausted.
 Unnaturally Looping Location / int_81202666
featureApplicability
1.0
 Unnaturally Looping Location / int_81202666
featureConfidence
1.0
 Chainsaw Man (Manga)
hasFeature
Unnaturally Looping Location / int_81202666
 Unnaturally Looping Location / int_8132b616
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_8132b616
comment
In Uzumaki, once the town gets consumed by twisters, the townspeople get trapped. Any attempts to leave send them right back to where they were. The protagonists discover this for themselves when they try to go through the hills, somehow circling back around until they were face to face with people leaving the town.
 Unnaturally Looping Location / int_8132b616
featureApplicability
1.0
 Unnaturally Looping Location / int_8132b616
featureConfidence
1.0
 Uzumaki (Manga)
hasFeature
Unnaturally Looping Location / int_8132b616
 Unnaturally Looping Location / int_819b8c9e
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_819b8c9e
comment
Warehouse 13: In "Breakdown", Claudia, Pete, and Myka find themselves trapped in a "clingy house" version of Leena's B&B in the Warehouse. Try to go out the front door, come in at the back of the hallway. Jump out through a window, fall in through the adjacent window. Climb out through the hole Claudia fell in through? Come back in through the fireplace. Turns out actual artifact is a painting fused to the wall, and the only way out is to cut a door in the painting.
 Unnaturally Looping Location / int_819b8c9e
featureApplicability
1.0
 Unnaturally Looping Location / int_819b8c9e
featureConfidence
1.0
 Warehouse 13
hasFeature
Unnaturally Looping Location / int_819b8c9e
 Unnaturally Looping Location / int_8258e260
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_8258e260
comment
Super Mario Bros.:
Super Mario Bros.: In some levels, the level keeps looping unless you take the correct corridor out of multiple choices. In some versions, a chime plays when you pick the right one, and a buzzer otherwise; in others, it's just a guess.
Super Mario 64: If Mario has less than 70 Power Stars, the staircase leading up to the final Bowser battle will endlessly loop (and also plays a strange melody that seems to endlessly increase in pitch). It is possible to exploit a glitch to get Mario to move so quickly that he bypasses the loop altogether.
Paper Mario 64:
The Forever Forest in Chapter 3 will take Mario back to the entrance if he takes the wrong turn. The key to making progress is to keep an eye on the surroundings in each section and take the exit that looks slightly different to the other three.
In Bowser's Castle, there's one segment containing various passages that takes Mario back to the starting room if he enters the wrong one. The flames indicate the order to enter the passages.
A similar puzzle appears in Paper Mario: The Thousand-Year Door at The Palace of Shadow, where entering the wrong door without a lit lantern will send Mario back to the previous room.
The final level in New Super Mario Bros. has this as one of its two gimmicks (the other being gravity direction change). Mario or Luigi has to go through specific segments of the final route to avoid looping around them. A chime is used to indicate that you're going through the right parts.
The World 2's Castle in New Super Mario Bros. Wii is an auto-scrolling version of this. Mario and his friends have to pick the correct route quickly, because the level won't tell whether the choice was correct or not until the scroll has advanced far enough to prevent players from changing minds.
 Unnaturally Looping Location / int_8258e260
featureApplicability
1.0
 Unnaturally Looping Location / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Unnaturally Looping Location / int_8258e260
 Unnaturally Looping Location / int_85698529
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_85698529
comment
Paper Mario 64:
The Forever Forest in Chapter 3 will take Mario back to the entrance if he takes the wrong turn. The key to making progress is to keep an eye on the surroundings in each section and take the exit that looks slightly different to the other three.
In Bowser's Castle, there's one segment containing various passages that takes Mario back to the starting room if he enters the wrong one. The flames indicate the order to enter the passages.
 Unnaturally Looping Location / int_85698529
featureApplicability
1.0
 Unnaturally Looping Location / int_85698529
featureConfidence
1.0
 Paper Mario 64 (Video Game)
hasFeature
Unnaturally Looping Location / int_85698529
 Unnaturally Looping Location / int_90c73dda
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_90c73dda
comment
Animorphs: In #13, Tobias and Rachel are flying over the forest when they realize they keep flying over the same patch of forest. Eventually they spot what they're supposed to spot (two Hork-Bajir escaping the Yeerks) and help them. It turns out to be the Ellimist's doing, who later gives Tobias his morphing ability back... but his base form is now a red-tailed hawk. He does let Tobias acquire his old human self though.
 Unnaturally Looping Location / int_90c73dda
featureApplicability
1.0
 Unnaturally Looping Location / int_90c73dda
featureConfidence
1.0
 Animorphs
hasFeature
Unnaturally Looping Location / int_90c73dda
 Unnaturally Looping Location / int_94377b17
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_94377b17
comment
Steel Ball Run: Johnny, Gyro, and Hot Pants repeatedly ride through parts of the same forest. Ringo Roadagain, a Death Seeker, refuses to let them escape unless one of them fights and kills him. Subverted in that the forest itself is not actually looping. Ringo can rewind time with his Stand and he's using his power to disorient them.
 Unnaturally Looping Location / int_94377b17
featureApplicability
-0.3
 Unnaturally Looping Location / int_94377b17
featureConfidence
1.0
 JoJo's Bizarre Adventure: Steel Ball Run (Manga)
hasFeature
Unnaturally Looping Location / int_94377b17
 Unnaturally Looping Location / int_9c077e1e
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_9c077e1e
comment
In When The Darkness Comes, the first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, and tries to make the player by making the doors more and more obvious, which doesn't break the loop at all.
 Unnaturally Looping Location / int_9c077e1e
featureApplicability
1.0
 Unnaturally Looping Location / int_9c077e1e
featureConfidence
1.0
 When The Darkness Comes (Video Game)
hasFeature
Unnaturally Looping Location / int_9c077e1e
 Unnaturally Looping Location / int_9d7ec380
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_9d7ec380
comment
The Good Place: While being tested by The Judge, Eleanor keeps walking through a door in one wall only to stride into the same room she started in. This is also used for misdirection, as the location doesn't always loop which enables the real Chidi, exiting through one door, to be replaced with a substitute entering through another.
 Unnaturally Looping Location / int_9d7ec380
featureApplicability
1.0
 Unnaturally Looping Location / int_9d7ec380
featureConfidence
1.0
 The Good Place
hasFeature
Unnaturally Looping Location / int_9d7ec380
 Unnaturally Looping Location / int_9f053c09
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_9f053c09
comment
Antichamber has some rather weird locations. Some examples of loops include a pair of stairways that both lead back to the same room and a series of T shaped rooms where many of the ends lead back to the start.
 Unnaturally Looping Location / int_9f053c09
featureApplicability
1.0
 Unnaturally Looping Location / int_9f053c09
featureConfidence
1.0
 Antichamber (Video Game)
hasFeature
Unnaturally Looping Location / int_9f053c09
 Unnaturally Looping Location / int_a030bcb8
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_a030bcb8
comment
Camp Slaughter: When the quartet attempt to walk out of the camp, they just wind up at the entrance again. Before their car breaks down, they're seen passing the same street sign several times, implying they're already stuck in the loop.
 Unnaturally Looping Location / int_a030bcb8
featureApplicability
1.0
 Unnaturally Looping Location / int_a030bcb8
featureConfidence
1.0
 Camp Slaughter
hasFeature
Unnaturally Looping Location / int_a030bcb8
 Unnaturally Looping Location / int_a0913a6c
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_a0913a6c
comment
Ashes Afterglow features one of these in the prologue tutorial Nightmare Sequence. You can veer off the main path to go after a fading light, and turn the corner again and again after it with no real result. Turn back, and you'll see you are back at the start.
 Unnaturally Looping Location / int_a0913a6c
featureApplicability
1.0
 Unnaturally Looping Location / int_a0913a6c
featureConfidence
1.0
 Ashes 2063 (Video Game)
hasFeature
Unnaturally Looping Location / int_a0913a6c
 Unnaturally Looping Location / int_a465e6bd
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_a465e6bd
comment
Jujutsu Kaisen: Utahime and Mei Mei once encountered a cursed spirit haunting an abandoned mansion that trapped the two of them in one of the floors by having it loop upon itself. While they disappeared for two days, both girls were able to surmise a few properties of the curse and deduce that the loop was imperfect, since every time they returned to the same spot it took them a different amount of steps. They attempted to break the loop by running in opposite directions, but Satoru Gojo destroyed the mansion before they could see if their plan would've worked.
 Unnaturally Looping Location / int_a465e6bd
featureApplicability
1.0
 Unnaturally Looping Location / int_a465e6bd
featureConfidence
1.0
 Jujutsu Kaisen (Manga)
hasFeature
Unnaturally Looping Location / int_a465e6bd
 Unnaturally Looping Location / int_a6543322
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_a6543322
comment
In Touhou Project, this is one effect of the Great Hakurei Barrier that separates Gensokyo from the outside world. According to Marisa in Touhou Ibarakasen ~ Wild and Horned Hermit, she once tried flying as far as possible, but the same scenery kept repeating over and over no matter how far she went. When she looked back, she found herself in the same spot she started.
 Unnaturally Looping Location / int_a6543322
featureApplicability
1.0
 Unnaturally Looping Location / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Unnaturally Looping Location / int_a6543322
 Unnaturally Looping Location / int_a6a7f785
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_a6a7f785
comment
Hell Girl: As Hotaru learns, no matter how far away she walks, she'll always end up back at the entrance of Ai's house.
 Unnaturally Looping Location / int_a6a7f785
featureApplicability
1.0
 Unnaturally Looping Location / int_a6a7f785
featureConfidence
1.0
 Hell Girl
hasFeature
Unnaturally Looping Location / int_a6a7f785
 Unnaturally Looping Location / int_a7cb1679
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_a7cb1679
comment
The Infinite Cafe in The Pirate's Fate. It's a small room, comfortably furnished with cushions and fine foods and an "Arabian Nights" Days scene visible through a window, as well as several exits. However, each of those exits leads only to a room exactly identical to the original, including the perspective of the view, infinitely. Many of the inhabitants (at least, those that are real) have gone mad from trying to find their way out, and yet they don't actually age or die, just wander. How does one escape? Either learn to accept it as what it is, a place to stop and rest for a while, without trying to escape... or just smash your way out, because it's actually just a Secret Test of Character.
 Unnaturally Looping Location / int_a7cb1679
featureApplicability
1.0
 Unnaturally Looping Location / int_a7cb1679
featureConfidence
1.0
 The Pirate's Fate (Visual Novel)
hasFeature
Unnaturally Looping Location / int_a7cb1679
 Unnaturally Looping Location / int_a84f287e
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_a84f287e
comment
Cube 2: Hypercube: Jerry mentions that after waking up, he started exploring the interconnected cubical rooms of the hypercube and marking them, but no matter what direction he took, for several hours he always ended up in the same three rooms. The trope is weaponised when one character escapes through a door only to simultaneously attack the person she's fleeing from, using the door behind him.
 Unnaturally Looping Location / int_a84f287e
featureApplicability
1.0
 Unnaturally Looping Location / int_a84f287e
featureConfidence
1.0
 Cube 2: Hypercube
hasFeature
Unnaturally Looping Location / int_a84f287e
 Unnaturally Looping Location / int_a895e9d3
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_a895e9d3
comment
This is popular in fan made test chambers for Portal 2. This is because the game world is connected together by "world portals" adapted from the games signature mechanic to speed up development. It's easy to take two of these and loop them together to create the illusion of infinity repeating scenery as well as a lot of other bizarre non Euclidean locations.
 Unnaturally Looping Location / int_a895e9d3
featureApplicability
1.0
 Unnaturally Looping Location / int_a895e9d3
featureConfidence
1.0
 Portal 2 (Video Game)
hasFeature
Unnaturally Looping Location / int_a895e9d3
 Unnaturally Looping Location / int_b0028436
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_b0028436
comment
JoJo's Bizarre Adventure:
Diamond is Unbreakable: The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they came, always ending up back at the same corner. Likewise, the direction of up is twisted into going back towards the ground. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight without looking back, otherwise an otherworldly force will drag them to the underworld.
Steel Ball Run: Johnny, Gyro, and Hot Pants repeatedly ride through parts of the same forest. Ringo Roadagain, a Death Seeker, refuses to let them escape unless one of them fights and kills him. Subverted in that the forest itself is not actually looping. Ringo can rewind time with his Stand and he's using his power to disorient them.
 Unnaturally Looping Location / int_b0028436
featureApplicability
-0.3
 Unnaturally Looping Location / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
Unnaturally Looping Location / int_b0028436
 Unnaturally Looping Location / int_b4967d43
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_b4967d43
comment
This is a staple of Sonic the Hedgehog's 2D platformer games. It usually manifests as a series of ramps that the player slides down, where the end of the last ramp connects to the first one. Only by jumping off a particular ramp in a particular spot can the player actually continue with the level. Each game adds its own oddities to the formula.
Sonic the Hedgehog
Labyrinth Zone Act 3 is the initial example of this trope in the series. Its example complicates things beyond the usual level of complexity by making the platform that must be jumped on to escape the loop blocked by a door that only opens if the player jumps off the loop and presses a button to open it on a second platform.
Scrap Brain Zone Act 2 also loops vertically, but only the transport tubes loop from top to bottom. Taking a transport tube downward from the beginning of the level causes Sonic to end up taking the upper path along the top of the level.
Sonic the Hedgehog 2
All three acts of Metropolis Zone loop vertically. This is most noticeable at the end of Act 1, where there are vertical corridors that the player falls through and must jump out of at the right time instead of the usual diagonal ramps. In certain places, though, if the player takes a route that reaches the top of the map, that route may seamlessly reappear at the bottom. The multiple routes make use of these with, for example, one route heading upwards, only to mysteriously meet up with a lower one at the bottom of the stage.
Sonic 3 & Knuckles
Marble Garden Zone Act 1 loops vertically, and the beginning of the level has a series of steep vertical drops that cover a much larger vertical distance than would otherwise be possible. Later portions of the level use a trick similar to that in Metropolis Zone from Sonic 2, where one route heads upwards, another heads downwards, and the two routes mysteriously combine in the opposite direction.
Ice Cap Zone Act 1 uses this a number of times. When playing as Sonic, the level starts out with a snowboarding scene in which Sonic loops vertically five times before the player takes control of Sonic. Later parts of the level have vertical dropping slides, where the player must use an ice platform to break through a wall in order to exit the area.
Sandopolis Zone Act 2 uses this multiple times in quick succession in the same level, all while forcing the player to keep sustaining the loop by jumping back onto it to avoid ghosts killing the player. Jumping off at the right point here can be quite difficult and deadly in this.
Sky Sanctuary Zone also wraps vertically, to give the illusion that the level is much taller than it actually is. The path through the level involves the player progressing upwards through the level, but it's not immediately obvious that the player actually progresses from the bottom to the top of the level twice.
Sonic Mania has one level that does this, where falling out the bottom of the level teleports the player back in the top. Unusually for the franchise, this is justified in-universe by a magical mist teleporting the player around, with this mist being created by the Phantom Ruby, the game's primary MacGuffin.
 Unnaturally Looping Location / int_b4967d43
featureApplicability
1.0
 Unnaturally Looping Location / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Unnaturally Looping Location / int_b4967d43
 Unnaturally Looping Location / int_b71d6278
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_b71d6278
comment
Bomb Rush Cyberfunk: The storage crate maze on Pyramid Island is a Lost Woods-style maze where going the incorrect way will take you back to the start, but even going the correct way will have you revisiting rooms that shouldn't be connected to each other. Though the Oldhead guarding the entrance warns you not to think that everything you see in there is reality.
 Unnaturally Looping Location / int_b71d6278
featureApplicability
1.0
 Unnaturally Looping Location / int_b71d6278
featureConfidence
1.0
 Bomb Rush Cyberfunk (Video Game)
hasFeature
Unnaturally Looping Location / int_b71d6278
 Unnaturally Looping Location / int_bb1b8e8c
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_bb1b8e8c
comment
The Somnovem from Critical Role: Wildemount use this as the Cognouza ward expanded in the Astral Sea, its streets and neighborhoods grew in repeated, fractal patterns, making them difficult to navigate without first creating a psychic link with the city.
 Unnaturally Looping Location / int_bb1b8e8c
featureApplicability
1.0
 Unnaturally Looping Location / int_bb1b8e8c
featureConfidence
1.0
 Critical Role (Web Video)
hasFeature
Unnaturally Looping Location / int_bb1b8e8c
 Unnaturally Looping Location / int_bbe2e3f2
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_bbe2e3f2
comment
One room in the green cavern of The Goonies II just loops back on itself continuously. The way you're supposed to go is through a secret door in the back wall.
 Unnaturally Looping Location / int_bbe2e3f2
featureApplicability
1.0
 Unnaturally Looping Location / int_bbe2e3f2
featureConfidence
1.0
 The Goonies II (Video Game)
hasFeature
Unnaturally Looping Location / int_bbe2e3f2
 Unnaturally Looping Location / int_bc848d30
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_bc848d30
comment
In SpongeBob SquarePants episode "SB-129", when Squidward sends himself to a Blank White Void, he quickly loses it and tries to find an exit, looping around whatever direction he runs towards.
 Unnaturally Looping Location / int_bc848d30
featureApplicability
1.0
 Unnaturally Looping Location / int_bc848d30
featureConfidence
1.0
 SpongeBob SquarePants
hasFeature
Unnaturally Looping Location / int_bc848d30
 Unnaturally Looping Location / int_be92a918
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_be92a918
comment
Cartoon Network Groovies: "Circles" parodies Hanna-Barbera's usual Wraparound Backgrounds by turning one into this trope. Barney Rubble, Fred Flintstone, and later multiple other Hanna-Barbera characters are trapped in Barney's house trying to look for an exit, with the others questioning how they got there in the first place.
 Unnaturally Looping Location / int_be92a918
featureApplicability
1.0
 Unnaturally Looping Location / int_be92a918
featureConfidence
1.0
 Cartoon Network Groovies
hasFeature
Unnaturally Looping Location / int_be92a918
 Unnaturally Looping Location / int_c11bea27
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_c11bea27
comment
In Vivarium, the two protagonists try to exit a neighbourhood filled with identical houses, but no matter which way they turn (or even if they go straight) they always end up at the same particular house.
 Unnaturally Looping Location / int_c11bea27
featureApplicability
1.0
 Unnaturally Looping Location / int_c11bea27
featureConfidence
1.0
 Vivarium
hasFeature
Unnaturally Looping Location / int_c11bea27
 Unnaturally Looping Location / int_c2463c46
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_c2463c46
comment
Every area in Final Fantasy has a Wrap Around, but only a few interior areas actually take advantage of it to create these:
The fourth floor of the Flying Fortress is an "endless" grid of of three horizontal and three vertical corridors in a loop. One can reach the teleporter to the next floor by either going two corridors left and two up or using the Wrap Around to go one right and one down.
The desert floor in the Updated Rereleases' Earthgift Shrine is a similarly "endless" area with the uniform sands being broken up by palm trees in arrow formations. The path pointed out by the trees crosses over the Wrap Around twice before reaching the exit, making it longer than a standard dungeon would allow for. The looping nature of the desert also means that the path can be encountered at any point along its length or even passed over without noticing.
 Unnaturally Looping Location / int_c2463c46
featureApplicability
1.0
 Unnaturally Looping Location / int_c2463c46
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Unnaturally Looping Location / int_c2463c46
 Unnaturally Looping Location / int_c3c1f1d2
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_c3c1f1d2
comment
In The Matrix Revolutions, Neo finds himself in a subway station. He runs down the tunnel, only to find himself approaching the station from the other way, too soon for the tunnel to be a closed loop.
 Unnaturally Looping Location / int_c3c1f1d2
featureApplicability
1.0
 Unnaturally Looping Location / int_c3c1f1d2
featureConfidence
1.0
 The Matrix Revolutions
hasFeature
Unnaturally Looping Location / int_c3c1f1d2
 Unnaturally Looping Location / int_c43df4d8
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_c43df4d8
comment
Doctor Who:
The Fifth Doctor's debut episode "Castrovalva" sees him and his companions trapped in a small alien village that works this way, courtesy of the Master.
The Fourth Doctor's finale, "Logopolis", has a brief subplot where a malfunction (again, courtesy of the Master) seemingly causes the TARDIS to materialize inside itself, such that if you enter the TARDIS sitting in the Console Room, you'll just walk back in the Console Room doors where you started.
The Thirteenth Doctor's "The Haunting of Villa Diodati" has the titular villa's floor plan messed with, leading to people in different parts of the house being separated and stuck in different loops.
 Unnaturally Looping Location / int_c43df4d8
featureApplicability
1.0
 Unnaturally Looping Location / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Unnaturally Looping Location / int_c43df4d8
 Unnaturally Looping Location / int_ca210d11
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_ca210d11
comment
Mega Man: Rock N Roll: The Yoku Devil instigates this during his fight, turning the Bottomless Pit at the bottom of his arena into a portal that leads to the top.
 Unnaturally Looping Location / int_ca210d11
featureApplicability
1.0
 Unnaturally Looping Location / int_ca210d11
featureConfidence
1.0
 Mega Man: Rock N Roll (Video Game)
hasFeature
Unnaturally Looping Location / int_ca210d11
 Unnaturally Looping Location / int_d0599129
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_d0599129
comment
Ragnarok Online:
Hidden Temple map, also known as the aptly named Labyrinth Forest, has absolutely no real pattern in how its 25 areas connect with each other. Players can ends up going into the same area over and over again, so more often that not, opening up an online guide is necessary when going to the map. Other than that, the only good way to escape is by using items or skills that teleports you back to your saved location, or use an item that teleports you around in the same map, hoping you land into the area that has the red marker that signifies an entrance/exit.
A harder version than Hidden Temple map, is the Hazy Forest map, which is an instance map, and therefore forbids any form of teleportation within the same map, meaning you literally either walk through, or go home. The kicker here, is that the solution to go through the map actually involves deliberately looping yourself back to an area you already visited, after opening up the next portal there from another area in the map. An online guide is even more necessary for this, considering Hazy Forest has a whopping 75 different areas in it.
The Biolab Access Quest features a map that consist of 9 square areas connected to each other, that all looks exactly the same. The only way to escape is by checking your in-game coordinate right as you enter, as this determine which way to go to escape the maze◊. Making it more frustrating, is that the exit has a chance to loop you further instead of letting you exit, which means you have to retrace the coordinates again.
 Unnaturally Looping Location / int_d0599129
featureApplicability
1.0
 Unnaturally Looping Location / int_d0599129
featureConfidence
1.0
 Ragnarok Online (Video Game)
hasFeature
Unnaturally Looping Location / int_d0599129
 Unnaturally Looping Location / int_d063ec3b
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_d063ec3b
comment
The Blair Witch Project: The forest where the witch supposedly lives is heavily implied to be this. At least the main characters travel across the woods by the compass and still eventually end up at the same place.
 Unnaturally Looping Location / int_d063ec3b
featureApplicability
1.0
 Unnaturally Looping Location / int_d063ec3b
featureConfidence
1.0
 The Blair Witch Project
hasFeature
Unnaturally Looping Location / int_d063ec3b
 Unnaturally Looping Location / int_d36b8ea7
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_d36b8ea7
comment
At the end of a linked game of The Legend of Zelda: Oracle Games, the way to the final boss is through a corridor of one-eyed statues that stare in every direction except the one where you need to go (the directions are random, but sometimes it's possible for the sequence to just be up all the way).
 Unnaturally Looping Location / int_d36b8ea7
featureApplicability
1.0
 Unnaturally Looping Location / int_d36b8ea7
featureConfidence
1.0
 The Legend of Zelda: Oracle Games (Video Game)
hasFeature
Unnaturally Looping Location / int_d36b8ea7
 Unnaturally Looping Location / int_d5d1c44b
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_d5d1c44b
comment
Eye of the Beholder II: The Legend of Darkmoon features an endless corridor in an already frustrating level, thanks to one of the "sneaky teleporters" of the game, who sends the party back a few squares with no visual clue. Leaving an item on the floor allow one to realize what's going on. There's no way to ever reach the other end of the corridor.
 Unnaturally Looping Location / int_d5d1c44b
featureApplicability
1.0
 Unnaturally Looping Location / int_d5d1c44b
featureConfidence
1.0
 Eye of the Beholder (Video Game)
hasFeature
Unnaturally Looping Location / int_d5d1c44b
 Unnaturally Looping Location / int_d7aab7c1
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_d7aab7c1
comment
Sailor Moon Stars: When trapped in a magical illusion, the team is disturbed to see that the ruins they're in is set on repeat.
 Unnaturally Looping Location / int_d7aab7c1
featureApplicability
1.0
 Unnaturally Looping Location / int_d7aab7c1
featureConfidence
1.0
 Sailor Moon
hasFeature
Unnaturally Looping Location / int_d7aab7c1
 Unnaturally Looping Location / int_da02c1ef
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_da02c1ef
comment
A similar puzzle appears in Paper Mario: The Thousand-Year Door at The Palace of Shadow, where entering the wrong door without a lit lantern will send Mario back to the previous room.
 Unnaturally Looping Location / int_da02c1ef
featureApplicability
1.0
 Unnaturally Looping Location / int_da02c1ef
featureConfidence
1.0
 Paper Mario: The Thousand-Year Door (Video Game)
hasFeature
Unnaturally Looping Location / int_da02c1ef
 Unnaturally Looping Location / int_da448595
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_da448595
comment
The Legend of Zelda: Spirit Tracks: Disorientation Station consists of several looping identical rooms that are randomly distributed.
 Unnaturally Looping Location / int_da448595
featureApplicability
1.0
 Unnaturally Looping Location / int_da448595
featureConfidence
1.0
 The Legend of Zelda: Spirit Tracks (Video Game)
hasFeature
Unnaturally Looping Location / int_da448595
 Unnaturally Looping Location / int_defedb34
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_defedb34
comment
Shadow Hearts: Covenant has a certain hallway in Queen's Garden, that will endlessly repeat its last section until you solve a puzzle earlier in the dungeon.
 Unnaturally Looping Location / int_defedb34
featureApplicability
1.0
 Unnaturally Looping Location / int_defedb34
featureConfidence
1.0
 Shadow Hearts: Covenant (Video Game)
hasFeature
Unnaturally Looping Location / int_defedb34
 Unnaturally Looping Location / int_e081af79
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_e081af79
comment
The Inexplicable Adventures of Bob!: When Bob, Jean, and Voluptua are trapped in the Eldritch Location of the Cone Ship's interior, they speculate on whether this may be the case, Bob even comparing it to a video game. They never get to confirm it, though.
 Unnaturally Looping Location / int_e081af79
featureApplicability
1.0
 Unnaturally Looping Location / int_e081af79
featureConfidence
1.0
 The Inexplicable Adventures of Bob! (Webcomic)
hasFeature
Unnaturally Looping Location / int_e081af79
 Unnaturally Looping Location / int_e0fcfdea
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_e0fcfdea
comment
The Avengers (1960s): In season 4 episode 23, "The House That Jack Built", a slowly rotating, long hallway is used to simulate this effect. It's part of several ploys designed to drive Emma Peel insane.
 Unnaturally Looping Location / int_e0fcfdea
featureApplicability
1.0
 Unnaturally Looping Location / int_e0fcfdea
featureConfidence
1.0
 The Avengers (1960s)
hasFeature
Unnaturally Looping Location / int_e0fcfdea
 Unnaturally Looping Location / int_e2518e2c
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_e2518e2c
comment
Flying Witch: One chapter has a shopping street being replicated endlessly. Turns out it's caused by a magical creature and Makoto's job is to capture it.
 Unnaturally Looping Location / int_e2518e2c
featureApplicability
1.0
 Unnaturally Looping Location / int_e2518e2c
featureConfidence
1.0
 Flying Witch (Manga)
hasFeature
Unnaturally Looping Location / int_e2518e2c
 Unnaturally Looping Location / int_e293455a
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_e293455a
comment
Buffy the Vampire Slayer. In "Life Serial", the Trio trap Buffy in a "Groundhog Day" Loop inside the Magic Box. At one point Buffy tries to just walk out the front door. Everyone is puzzled when she immediately appears in the shop again through the back door.
 Unnaturally Looping Location / int_e293455a
featureApplicability
1.0
 Unnaturally Looping Location / int_e293455a
featureConfidence
1.0
 Buffy the Vampire Slayer
hasFeature
Unnaturally Looping Location / int_e293455a
 Unnaturally Looping Location / int_e349325a
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_e349325a
comment
An in-universe mechanic in the Submachine series, started with the third game, "The Loop", consisting of an infinite number of identical rooms which can only be navigated using a device that shows XY coordinates. Later games use loops in the form of varying screens that repeat until the player finds the one way back.
 Unnaturally Looping Location / int_e349325a
featureApplicability
1.0
 Unnaturally Looping Location / int_e349325a
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Unnaturally Looping Location / int_e349325a
 Unnaturally Looping Location / int_e67a7d6c
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_e67a7d6c
comment
This happens in the Kyoto arc of Negima! Magister Negi Magi, as Negi and Asuna find themselves walking on a straight path for a long time before they realize they're caught in one of these. Negi attempts to keep going and runs into Asuna from behind. Attempts to escape from the side are fruitless. Negi then tries flying upward and teleports from the ground. Eventually they break the spell and continue onward while trapping the perpetrator inside it.
 Unnaturally Looping Location / int_e67a7d6c
featureApplicability
1.0
 Unnaturally Looping Location / int_e67a7d6c
featureConfidence
1.0
 Negima! Magister Negi Magi (Manga)
hasFeature
Unnaturally Looping Location / int_e67a7d6c
 Unnaturally Looping Location / int_eb0c9938
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_eb0c9938
comment
Diamond is Unbreakable: The Ghost Alley of Morioh goes around in a loop if someone tries to go back the way they came, always ending up back at the same corner. Likewise, the direction of up is twisted into going back towards the ground. Reimi Sugimoto, who resides there, explains the way to leave is by going in a different direction and keep going straight without looking back, otherwise an otherworldly force will drag them to the underworld.
 Unnaturally Looping Location / int_eb0c9938
featureApplicability
1.0
 Unnaturally Looping Location / int_eb0c9938
featureConfidence
1.0
 JoJo's Bizarre Adventure: Diamond is Unbreakable (Manga)
hasFeature
Unnaturally Looping Location / int_eb0c9938
 Unnaturally Looping Location / int_ef076a36
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_ef076a36
comment
Star Trek: Voyager. In "Twisted" the entire spaceship ends up like this thanks to a Negative Space Wedgie. In one scene, Tuvok and Chakotay walk off in opposite directions down a corridor, only to end up running into each other five seconds later.
 Unnaturally Looping Location / int_ef076a36
featureApplicability
1.0
 Unnaturally Looping Location / int_ef076a36
featureConfidence
1.0
 Star Trek: Voyager
hasFeature
Unnaturally Looping Location / int_ef076a36
 Unnaturally Looping Location / int_f59e607f
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_f59e607f
comment
Duke Nukem 3D:
In the episode 3 secret level "Tier Drops", where there are four separate rooms that occupy the same three-dimensional space, but which contain vertical pipes in the floor that you can jump through to wind up falling out of the ceiling in one of the other rooms. The Build Engine is pretty good at permitting such constructs thanks to invisible teleporters and the way it connects individual sectors.
The episode 2 secret level "Lunatic Fringe" and the end of the first level of episode 5 "High Times" have another kind of unnatural loop where you have to circle a full 720 degrees to return to your starting point, akin to a Mobius Strip. The first example is due to Alien Geometry, while the other is implied to be because Duke got stoned.
 Unnaturally Looping Location / int_f59e607f
featureApplicability
1.0
 Unnaturally Looping Location / int_f59e607f
featureConfidence
1.0
 Duke Nukem 3D (Video Game)
hasFeature
Unnaturally Looping Location / int_f59e607f
 Unnaturally Looping Location / int_f724b70d
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_f724b70d
comment
Code Lyoko: Sector 5 is made to have rooms that look as identical to each room as possible when a new area is entered, making it akin to a loop.
 Unnaturally Looping Location / int_f724b70d
featureApplicability
1.0
 Unnaturally Looping Location / int_f724b70d
featureConfidence
1.0
 Code Lyoko
hasFeature
Unnaturally Looping Location / int_f724b70d
 Unnaturally Looping Location / int_f858847a
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_f858847a
comment
Pokémon X and Y has the Winding Woods, with a path that can bring you to the same place again and again. There is a specific method to advance to the Pokemon Village, and it involves turning around and go back after entering one of the area, which will transport you to a different area instead of the previous map.
 Unnaturally Looping Location / int_f858847a
featureApplicability
1.0
 Unnaturally Looping Location / int_f858847a
featureConfidence
1.0
 Pokémon X and Y (Video Game)
hasFeature
Unnaturally Looping Location / int_f858847a
 Unnaturally Looping Location / int_f8f51b13
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_f8f51b13
comment
Unreal Tournament has the titular Fractal Reactor of DM-Fractal - jumping into the vertical reactor causes you to fall downwards into an energy beam on the ceiling. If you are able to look through the portal, you can see the reactor repeat itself several times.
 Unnaturally Looping Location / int_f8f51b13
featureApplicability
1.0
 Unnaturally Looping Location / int_f8f51b13
featureConfidence
1.0
 Unreal Tournament (Video Game)
hasFeature
Unnaturally Looping Location / int_f8f51b13
 Unnaturally Looping Location / int_fc57d64
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_fc57d64
comment
In The Dreamhold, a spell has been placed on one hallway to go on forever unless the right dispell is known. The stairs in the dim shed are a different example, as there are far more stairs when going up when going down, but they do eventually end.
 Unnaturally Looping Location / int_fc57d64
featureApplicability
1.0
 Unnaturally Looping Location / int_fc57d64
featureConfidence
1.0
 The Dreamhold (Video Game)
hasFeature
Unnaturally Looping Location / int_fc57d64
 Unnaturally Looping Location / int_fd74a791
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_fd74a791
comment
The Doctor Who New Adventures novel "Toy Soldiers" has the protagonists on a planet fighting a Forever War. At one point they decide to explore the trench system only to find it forms a huge circle with the enemy occupying another part of the same trench.
 Unnaturally Looping Location / int_fd74a791
featureApplicability
1.0
 Unnaturally Looping Location / int_fd74a791
featureConfidence
1.0
 Doctor Who New Adventures
hasFeature
Unnaturally Looping Location / int_fd74a791
 Unnaturally Looping Location / int_ff9ab17f
type
Unnaturally Looping Location
 Unnaturally Looping Location / int_ff9ab17f
comment
Star Trek: The Next Generation:
The episode "Where Silence Has Lease" features an alien simulacrum of USS Yamato (sister ship of the Enterprise) where opening a door on The Bridge leads to... the bridge.
The episode "The Royale" traps the away team in an alien-simulated version of an opulent hotel. When they try to leave, the revolving doors simply deposit them back in the lobby they came from.
 Unnaturally Looping Location / int_ff9ab17f
featureApplicability
1.0
 Unnaturally Looping Location / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Unnaturally Looping Location / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Unnaturally Looping Location
processingCategory2
Adverbly Adjective Noun
 Unnaturally Looping Location
processingCategory2
Horror Tropes
 Unnaturally Looping Location
processingCategory2
Settings
 Unnaturally Looping Location
processingCategory2
Speculative Fiction Tropes
 Pokémon: The Rise of Darkrai / int_fef0037b
type
Unnaturally Looping Location
 Subsumption / Fan Fic / int_fef0037b
type
Unnaturally Looping Location
 Death and Taxes (Fanfic) / int_fef0037b
type
Unnaturally Looping Location
 Kirby: Right Back at Ya! Odyssey of Dreams (Fanfic) / int_fef0037b
type
Unnaturally Looping Location
 The Great Alicorn Hunt (Fanfic) / int_fef0037b
type
Unnaturally Looping Location
 Cube 2: Hypercube / int_fef0037b
type
Unnaturally Looping Location
 Haunted Mansion (2023) / int_fef0037b
type
Unnaturally Looping Location
 Identity / int_fef0037b
type
Unnaturally Looping Location
 The Blair Witch Project / int_fef0037b
type
Unnaturally Looping Location
 The Bridge Curse / int_fef0037b
type
Unnaturally Looping Location
 The Incident (2014) / int_fef0037b
type
Unnaturally Looping Location
 The Matrix Revolutions / int_fef0037b
type
Unnaturally Looping Location
 Touhou Project (Franchise) / int_fef0037b
type
Unnaturally Looping Location
 Saintess Summons Skeletons / int_fef0037b
type
Unnaturally Looping Location
 The Daily Grind / int_fef0037b
type
Unnaturally Looping Location
 The Turnip Princess / int_fef0037b
type
Unnaturally Looping Location
 Flying Witch (Manga) / int_fef0037b
type
Unnaturally Looping Location
 JoJo's Bizarre Adventure: Steel Ball Run (Manga) / int_fef0037b
type
Unnaturally Looping Location
 The Rise of the Unemployed Wise Man (Manga) / int_fef0037b
type
Unnaturally Looping Location
 Uzumaki (Manga) / int_fef0037b
type
Unnaturally Looping Location
 Survival Of The Fittest Mini (Roleplay) / int_fef0037b
type
Unnaturally Looping Location
 Hallo Spencer / int_fef0037b
type
Unnaturally Looping Location
 Severance (2022) / int_fef0037b
type
Unnaturally Looping Location
 The Avengers (1960s) / int_fef0037b
type
Unnaturally Looping Location
 The Good Place / int_fef0037b
type
Unnaturally Looping Location
 Willow (2022) / int_fef0037b
type
Unnaturally Looping Location
 The Book of Fiends (Tabletop Game) / int_fef0037b
type
Unnaturally Looping Location
 ANNO: Mutationem (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 A Very Long Rope to the Top of the Sky (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Alan Wake II (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Antichamber (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Ashes 2063 (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Bomb Rush Cyberfunk (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Enchanter (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Epic Battle Fantasy 4 (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Epic Battle Fantasy 5 (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Etrian Odyssey (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Eye of the Beholder (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Fear & Hunger: Termina (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Golden Sun (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Golden Sun: Dark Dawn (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Golden Sun: The Lost Age (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Marvel's Spider-Man 2 (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Mega Man: Rock N Roll (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Neopets: The Darkest Faerie (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 New Super Mario Bros. Wii (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Pac-Mania (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Paper Lily (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Pokémon Empire (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Project Kat - Paper Lily Prologue (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Przygody Reksia (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Shadow Hearts: Covenant (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Shiness: The Lightning Kingdom (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Silent Hills (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Sonic.exe The Disaster 2D Remake (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Super Mario 64 (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Super Mario Bros. (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Super Solvers (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Superliminal (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 That Level Again (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 The Legend of Zelda: Link's Awakening (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 The Legend of Zelda: Oracle Games (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 The Legend of Zelda: Spirit Tracks (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 The Other: Airi's Adventure (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 The Sakabashira Game (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 The Stanley Parable (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Vampire: The Masquerade - Bloodlines (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Yuuyami Doori Tankentai (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Zodiac Story Of The Guardian (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 ULTRAKILL (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Havenfall Is for Lovers (Visual Novel) / int_fef0037b
type
Unnaturally Looping Location
 Spirit Hunter: NG (Visual Novel) / int_fef0037b
type
Unnaturally Looping Location
 hololive ERROR (Web Animation) / int_fef0037b
type
Unnaturally Looping Location
 The Amazing Digital Circus (Web Animation) / int_fef0037b
type
Unnaturally Looping Location
 Everyman HYBRID (Web Video) / int_fef0037b
type
Unnaturally Looping Location
 nana825763 (Web Video) / int_fef0037b
type
Unnaturally Looping Location
 Tribe Twelve (Web Video) / int_fef0037b
type
Unnaturally Looping Location
 White Rooms (Webcomic) / int_fef0037b
type
Unnaturally Looping Location
 Cartoon Network Groovies / int_fef0037b
type
Unnaturally Looping Location