Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Unnecessarily Large Interior

 Unnecessarily Large Interior
type
FeatureClass
 Unnecessarily Large Interior
label
Unnecessarily Large Interior
 Unnecessarily Large Interior
page
UnnecessarilyLargeInterior
 Unnecessarily Large Interior
comment
A tendency of Speculative Fiction pictures and art direction to have interiors much larger than would be needed in reality. As in what could be a large room becomes huge and cavernous. Sometimes the story tries to justify this, claiming the Phlebotinum needs this much empty space to work, but usually it's just because Bigger Is Better (or because the higher the ceiling, the more stuff there is to drop down on the escaping heroes when the building collapses).
Usually it's so big, that if it was done in live-action, it would be too expensive to do it as a set, or even architecturally impossible. Miniatures, matte backgrounds, or CGI would have to be used.
This can actually happen in nature, as spelunkers can attest, but even in Speculative Fiction art, this can be exaggerated.
Most video games with a Free Rotating Camera will have even supposedly humble cottages and claustrophobic caves that are actually huge so as to avoid the camera hitting things all the time. This is less prevalent in first-person views, much more so in third-person.
Tabletop games, where combat is played out on a grid, tend to feature buildings, furniture, and animals that are bigger than you'd expect, either to enable more different tactical movement options or to round up to the nearest number of units on the grid. This leads to phenomena such as chairs that are always spaced at least 5 feet apart from each other, horses that are 10 foot cubes, and simple peasant shacks that are 100 by 100 feet.
Note that "Unnecessarily" is in the title for a reason. If there is an actual practical need for it to be that large, it doesn't count. The Galactic Senate building, in Star Wars, is not an example, because it's obviously to hold all of the senators from the many sectors of the Republic, sort of like a sports stadium. Neither is the Real Life Vehicle Assembly Building in Florida. It's large enough to have clouds form inside it on humid days, but it does have the purpose of building rockets, which need that much space. More obvious examples can take place inside some kind of ship, where space will be at a premium—compare how even modern naval vessels will often feel cramped to people unused to them, for example.
Often associated with Gothic Cathedrals. May involve a Mile-Long Ship or even a Planet Spaceship.
Compare Absurdly Spacious Sewer. See also Bigger on the Inside.
 Unnecessarily Large Interior
fetched
2024-04-06T22:46:19Z
 Unnecessarily Large Interior
parsed
2024-04-06T22:46:19Z
 Unnecessarily Large Interior
processingComment
Dropped link to AbsurdlySpaciousSewer: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to AirborneAircraftCarrier: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to AllegedlyFreeGame: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to AlternateHistory: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to Area51: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to AttackOfThe50FootWhatever: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to BottomlessPits: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to EldritchAbomination: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to HumongousMecha: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to Lampshaded: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to PocketDimension: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to StarWars: Not an Item - CAT
 Unnecessarily Large Interior
processingComment
Dropped link to TheBridge: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to TheMillstone: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to UpdatedRerelease: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to invokedtrope: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to justifiedtrope: Not an Item - FEATURE
 Unnecessarily Large Interior
processingComment
Dropped link to runninggag: Not an Item - FEATURE
 Unnecessarily Large Interior
isPartOf
DBTropes
 Unnecessarily Large Interior / int_14d341dc
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_14d341dc
comment
Ship and station interiors in Star Trek Online are several times larger than what appeared on any of the shows. The developers claim it's necessary for proper camera control to work.
 Unnecessarily Large Interior / int_14d341dc
featureApplicability
1.0
 Unnecessarily Large Interior / int_14d341dc
featureConfidence
1.0
 Star Trek Online (Video Game)
hasFeature
Unnecessarily Large Interior / int_14d341dc
 Unnecessarily Large Interior / int_164f12e6
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_164f12e6
comment
Bowser's Galaxy Generator in Super Mario Galaxy 2. Okay, galaxies are massive places, but considering the entire final level/galaxy takes place in what's maybe about 1% of the castle space, it's fairly well under this trope. And this backdrop castle is big enough the planets in the level each have their own gravity and orbit.
 Unnecessarily Large Interior / int_164f12e6
featureApplicability
1.0
 Unnecessarily Large Interior / int_164f12e6
featureConfidence
1.0
 Super Mario Galaxy 2 (Video Game)
hasFeature
Unnecessarily Large Interior / int_164f12e6
 Unnecessarily Large Interior / int_17e3e6e9
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_17e3e6e9
comment
Played for laughs in The Fancy Pants Adventure: World 3, where the king's bathtub is ridiculously enormous (king-sized, of course), being tall as the entire stage you're in.
 Unnecessarily Large Interior / int_17e3e6e9
featureApplicability
1.0
 Unnecessarily Large Interior / int_17e3e6e9
featureConfidence
1.0
 Fancy Pants Adventures (Video Game)
hasFeature
Unnecessarily Large Interior / int_17e3e6e9
 Unnecessarily Large Interior / int_1aacbbc9
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_1aacbbc9
comment
In Dragon Age, the ruins of ancient civilizations like the Tevinter Imperium and pre-Blight dwarves are enormous, with towering spires or soaring vaulted ceilings (Fort Drakon, a former Tevinter outpost, is easily 10 times taller than anything else in Denerim). Fereldan and Orzammar architecture of places people currently live tends to be much smaller, to the point of claustrophobic. It does reinforce the theme of Thedas' past being much more magical and High Fantasy than the present.
Most of the old Tevinter buildings in Dragon Age II are also quite massive.
 Unnecessarily Large Interior / int_1aacbbc9
featureApplicability
1.0
 Unnecessarily Large Interior / int_1aacbbc9
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Unnecessarily Large Interior / int_1aacbbc9
 Unnecessarily Large Interior / int_1cc09117
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_1cc09117
comment
Bleach:
Las Noches is large enough to have its own sky, and extremely large towers. It's also literally the only building in that dimension, so it's not like they didn't have the space to do whatever they wanted.
Xcution hang out in an apartment building where thirty-six adjacent rooms on six different floors had the walls and ceilings between them torn out to make one giant room ("One of our members is kind of rich."). There's nothing in it except for a bar, some chairs, a couch, and a coffee table. Anything that would actually need that kind of space they do in a Pocket Dimension one of their members accesses.
 Unnecessarily Large Interior / int_1cc09117
featureApplicability
1.0
 Unnecessarily Large Interior / int_1cc09117
featureConfidence
1.0
 Bleach (Manga)
hasFeature
Unnecessarily Large Interior / int_1cc09117
 Unnecessarily Large Interior / int_1e015a5d
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_1e015a5d
comment
The cavernous core of Cloud City in The Empire Strikes Back. Note that if you wanted to have an actual "Cloud City" in a gas giant's (or rather Venus-like) atmosphere, this would be the way to go — basically, you would have the whole city as one huge airship floating far above the surface with little work needed to maintain it (and without explosive decompression/implosive? compression if you get a rupture in the hull, plus not having to use such strong materials in the first place). Obviously though, Cloud City from SW wasn't built like this (open views and active propulsion to maintain altitude) ...
 Unnecessarily Large Interior / int_1e015a5d
featureApplicability
1.0
 Unnecessarily Large Interior / int_1e015a5d
featureConfidence
1.0
 The Empire Strikes Back
hasFeature
Unnecessarily Large Interior / int_1e015a5d
 Unnecessarily Large Interior / int_1ff419c5
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_1ff419c5
comment
The underground lab the "Hollow Bastion" area of Kingdom Hearts II. There are large unfurnished rooms scattered around the hallway which seem to serve no purpose whatsoever. In the same game, Organization XIII's castle in The World that Never Was. Sora does not come across a single room of any practical purpose in his route through the castle, almost all of which have incredibly high ceilings and open areas, and most of them seem to be just places for Nobodies to spawn and attack Sora. Even the elevator is needlessly large, and there is no object in the castle which requires such an elevator to transport. In Kingdom Hearts: 358/2 Days, it is shown that the castle has some practical rooms such as bedrooms for each member as well as a library and computer room, but no explanation was ever given for the large, open rooms otherwise.
 Unnecessarily Large Interior / int_1ff419c5
featureApplicability
1.0
 Unnecessarily Large Interior / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Unnecessarily Large Interior / int_1ff419c5
 Unnecessarily Large Interior / int_23945975
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_23945975
comment
This shows up occasionally in the Disney Animated Canon films, specially fairy tale-themed features.
Cinderella has the King's Palace with very high ceilings in rooms and corridors. Despite the downgrade in animation, Cinderella II: Dreams Come True and Cinderella III: A Twist in Time still show this.
 Unnecessarily Large Interior / int_23945975
featureApplicability
1.0
 Unnecessarily Large Interior / int_23945975
featureConfidence
1.0
 Disney Animated Canon (Franchise)
hasFeature
Unnecessarily Large Interior / int_23945975
 Unnecessarily Large Interior / int_23d67c89
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_23d67c89
comment
Taken to an extreme with Erebor in The Hobbit, where the interior seems to consist largely of bridges and platforms supported by stone colossi, presumably because there was a whole extra dimension going to waste otherwise. It really benefits Smaug, who can fly inside the dwarf hold despite being twice the size of a Boeing 747.
 Unnecessarily Large Interior / int_23d67c89
featureApplicability
1.0
 Unnecessarily Large Interior / int_23d67c89
featureConfidence
1.0
 The Hobbit
hasFeature
Unnecessarily Large Interior / int_23d67c89
 Unnecessarily Large Interior / int_247422c7
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_247422c7
comment
A mild example in Mission of Honor. Manticorians boarding captured Solarian ships are impressed — not favorably — by the size of some interior spaces, which are half again what Manty warship designers provide for the same function. But the Solarians haven't fought a real war for centuries.
Note that this mainly applies to larger ships (superdreadnoughts, dreadnoughts, maybe battlecruisers), since the Battle Fleet has a more ceremonial/intimidation role. The Frontier Fleet has engaged in numerous localized conflicts, which is why its (smaller) ships are actually more cutting edge. Still no comparison to Manticore, though.
 Unnecessarily Large Interior / int_247422c7
featureApplicability
1.0
 Unnecessarily Large Interior / int_247422c7
featureConfidence
1.0
 Honor Harrington
hasFeature
Unnecessarily Large Interior / int_247422c7
 Unnecessarily Large Interior / int_2c5b6cb8
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_2c5b6cb8
comment
In Warframe, both Corpus and Grinner starships have absurdly large interior passageways, though part of that comes from them being at least a kilometer long. Even the smallest corridor in a Corpus vessel is large enough to drive a small truck through, and seemingly Bottomless Pits are common. Gameplay wise, the hugeness is justified to prevent the third person camera from freaking out and to allow Le Parkour.
 Unnecessarily Large Interior / int_2c5b6cb8
featureApplicability
1.0
 Unnecessarily Large Interior / int_2c5b6cb8
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Unnecessarily Large Interior / int_2c5b6cb8
 Unnecessarily Large Interior / int_33dd1d8f
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_33dd1d8f
comment
In Half-Life: Blue Shift the training level for the security guards (apparently one must get used to the body armor) is half a mile long, easy. For as large as Black Mesa is, if you map out the facility◊ (warning: HUGE image), you'll notice some interesting things; for instance, the big sludge pit in "Blast Pit" is mere feet away, on the other side of a wall, from the test chamber where everything goes wrong.
 Unnecessarily Large Interior / int_33dd1d8f
featureApplicability
1.0
 Unnecessarily Large Interior / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Unnecessarily Large Interior / int_33dd1d8f
 Unnecessarily Large Interior / int_33dd1d90
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_33dd1d90
comment
The Citadel from Half-Life 2. Although it does hold Striders, Gunships, Razor Trains and other tools of oppression, most of what you see are colossal empty rooms with no discernible purpose.
 Unnecessarily Large Interior / int_33dd1d90
featureApplicability
1.0
 Unnecessarily Large Interior / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Unnecessarily Large Interior / int_33dd1d90
 Unnecessarily Large Interior / int_3b7abee2
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_3b7abee2
comment
Half-Life:
The Citadel from Half-Life 2. Although it does hold Striders, Gunships, Razor Trains and other tools of oppression, most of what you see are colossal empty rooms with no discernible purpose.
The Black Mesa facility is very overbuilt, and features a wealth of Bottomless Pits and absurdly large rooms of dubious utility, particularly in the places the tram-lines run through, and deserves special mention for its truly gargantuan bio-dome enclosures and numerous cavernous sewers. Black Mesa is a decommissioned ICBM launch facility: it's probable that, similar to the rocket hangars at Cape Canaveral, all the huge amounts of unused space in the building were once used for storing enormous atomic missiles.
In Half-Life: Blue Shift the training level for the security guards (apparently one must get used to the body armor) is half a mile long, easy. For as large as Black Mesa is, if you map out the facility◊ (warning: HUGE image), you'll notice some interesting things; for instance, the big sludge pit in "Blast Pit" is mere feet away, on the other side of a wall, from the test chamber where everything goes wrong.
 Unnecessarily Large Interior / int_3b7abee2
featureApplicability
1.0
 Unnecessarily Large Interior / int_3b7abee2
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Unnecessarily Large Interior / int_3b7abee2
 Unnecessarily Large Interior / int_3ec5b7a6
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_3ec5b7a6
comment
Many of the House on Ash Tree Lane's rooms in House of Leaves, notably the Great Hall (of which none the walls except the one with the entrance door in it were ever actually reached) and the Spiral Staircase (which, at its longest, would have burrowed clean through the earth and extended 3,000 feet out the other side had the House not been an Eldritch Location that was Bigger on the Inside). Especially since the rooms are entirely featureless and have no discernible purpose, so even the narrowest corridors are technically unnecessarily large.
 Unnecessarily Large Interior / int_3ec5b7a6
featureApplicability
1.0
 Unnecessarily Large Interior / int_3ec5b7a6
featureConfidence
1.0
 House of Leaves
hasFeature
Unnecessarily Large Interior / int_3ec5b7a6
 Unnecessarily Large Interior / int_44fe781e
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_44fe781e
comment
Gendo's office in Neon Genesis Evangelion is enormous, and the only thing in it is his desk. There's no practical reason for it to be this big, other than what appears to be a large Kabbalistic/occult diagram on the ceilings or walls; fanon has it that it's mainly his way of showing off.
 Unnecessarily Large Interior / int_44fe781e
featureApplicability
1.0
 Unnecessarily Large Interior / int_44fe781e
featureConfidence
1.0
 Neon Genesis Evangelion
hasFeature
Unnecessarily Large Interior / int_44fe781e
 Unnecessarily Large Interior / int_467773a6
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_467773a6
comment
In Rogue One, Darth Vader's fortress on Mustafar has a huge, all-black chamber with a central platform suspended over a Bottomless Pit... where a single guest is entertained for a two-minute conversation. It is justified, considering its Darth Vader. See the Real Life folder. Men with power and wealth build very big things
 Unnecessarily Large Interior / int_467773a6
featureApplicability
1.0
 Unnecessarily Large Interior / int_467773a6
featureConfidence
1.0
 Rogue One
hasFeature
Unnecessarily Large Interior / int_467773a6
 Unnecessarily Large Interior / int_468bebb0
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_468bebb0
comment
Discworld:
In Interesting Times, the throne room of the Agatean emperor is described as indicating to all viewers "look at me, I can afford to waste all this space".
This is lampshaded in descriptions of Death's residence, which the Anthropomorphic Personification forgot to make the same size on the inside and the outside. Death made the rooms in his house into mile-long cubes (from the outside it's quite a normal size for a house), but because this is such a mind-boggling size for a room, humans like Albert (Death's housekeeper) mentally blot out the excess space, arranging the necessary furnishings on little patches of floor the size of normal rooms. As Death's residence isn't a part of the real world, this mental block works so well that Albert can step through the door of Death's office and instantly appear on the patch of carpet in the vast chamber's center, never actually setting foot on the intervening half-mile of floor.
In Lords and Ladies, it is noted that Lancre Castle, home to a small royal family and handful of servants, is about the same size as Lancre Town, which contains a hundred cottages, and no-one really knows why.
 Unnecessarily Large Interior / int_468bebb0
featureApplicability
1.0
 Unnecessarily Large Interior / int_468bebb0
featureConfidence
1.0
 Discworld
hasFeature
Unnecessarily Large Interior / int_468bebb0
 Unnecessarily Large Interior / int_49ad83ee
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_49ad83ee
comment
Frankly, a building's importance in World of Warcraft can be measured by how large its interior is. Of course, even the materials used are larger then life. How were those goblins able to lift that screwdriver?◊
Some of the halls in Utgarde Pinnacle, which are about 2 stories tall for no apparent reason, and Naxxramas, which has several unnecessarily huge rooms. While most instances are larger than the space they should be located is, Naxxramas deserves a special mention for completely breaking all semblance of suspicion of disbelief. In order to fit all the 4 wings inside it, it has to be about 10 times bigger on the inside than the outside.
The final room in the Spider Wing takes the cake: A massive cylinder several times the height of the exterior building with no exits beyond the hole in the wall you enter it through.
Many parts of Icecrown Citadel fall into this category, too, with the Forge of Souls set in a huge cavern that seems to house only a sparse couple of catwalks. Icecrown has the excuse of being built on a giant glacier that the majority of which sits below sea level in a huge rift. Arthas built his entire metal citadel to cover the damn thing. The players won't even truly see a quarter of the citadel's full interior.
Shadowfang Keep is almost quaint by how small and cramped it is compared to other examples in the game. It also demonstrates why this trope is employed so much; due to how small some areas are, it's possible for the larger player characters like Tauren and Draenei to get stuck in the level geometry.
 Unnecessarily Large Interior / int_49ad83ee
featureApplicability
1.0
 Unnecessarily Large Interior / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Unnecessarily Large Interior / int_49ad83ee
 Unnecessarily Large Interior / int_50e2e357
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_50e2e357
comment
Starfleet ships in the reboot Star Trek movies. The use of real world locations like the National Ignition Facility as filming sets results in the impression that the ship interiors are mostly empty space. Jefferies Tubes have been replaced by catwalks. The Enterprise even has a huge multi-story atrium that serves no apparent purpose other than Rule of Cool (and a place for people to be tossed around when the ship goes out of control).
 Unnecessarily Large Interior / int_50e2e357
featureApplicability
1.0
 Unnecessarily Large Interior / int_50e2e357
featureConfidence
1.0
 Star Trek (2009)
hasFeature
Unnecessarily Large Interior / int_50e2e357
 Unnecessarily Large Interior / int_59e9298
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_59e9298
comment
Chuggaaconroy's closet is as big as the ones from numerous celebrities. Stephen Georg was utterly shocked when he saw it for the first time.
 Unnecessarily Large Interior / int_59e9298
featureApplicability
1.0
 Unnecessarily Large Interior / int_59e9298
featureConfidence
1.0
 Chuggaaconroy (Lets Play)
hasFeature
Unnecessarily Large Interior / int_59e9298
 Unnecessarily Large Interior / int_5ada53ed
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_5ada53ed
comment
KGB General Gogol's office in the James Bond movies.
 Unnecessarily Large Interior / int_5ada53ed
featureApplicability
1.0
 Unnecessarily Large Interior / int_5ada53ed
featureConfidence
1.0
 James Bond
hasFeature
Unnecessarily Large Interior / int_5ada53ed
 Unnecessarily Large Interior / int_5bb3aaab
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_5bb3aaab
comment
Ghost in the Shell (1995): Kim's house in Ghost in the Shell 2: Innocence includes several large rooms including an enormous music box-style room and a great hall that appears to be outdoors. It's left deliberately ambiguous whether it's a real place or a completely virtual world.
 Unnecessarily Large Interior / int_5bb3aaab
featureApplicability
1.0
 Unnecessarily Large Interior / int_5bb3aaab
featureConfidence
1.0
 Ghost in the Shell (1995)
hasFeature
Unnecessarily Large Interior / int_5bb3aaab
 Unnecessarily Large Interior / int_5c897f4a
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_5c897f4a
comment
Schlock Mercenary has a story arc where the current employer of Tagon's Toughs is the Oafan ambassador, whose current space station is as large as a planet, is big enough to stuff the planet Mars, and has a docking area big enough to dock battleplates, the largest spaceships the U.N. has. How many battleplates could dock inside? "All of them."
The can-shaped habitat has 2 sideways hurricanes powered by Coriolis forces.
 Unnecessarily Large Interior / int_5c897f4a
featureApplicability
1.0
 Unnecessarily Large Interior / int_5c897f4a
featureConfidence
1.0
 Schlock Mercenary (Webcomic)
hasFeature
Unnecessarily Large Interior / int_5c897f4a
 Unnecessarily Large Interior / int_66a1dcea
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_66a1dcea
comment
Many tombs and dungeons in the Tomb Raider series.
 Unnecessarily Large Interior / int_66a1dcea
featureApplicability
1.0
 Unnecessarily Large Interior / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Unnecessarily Large Interior / int_66a1dcea
 Unnecessarily Large Interior / int_68c8e9ad
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_68c8e9ad
comment
Super Robot Wars occasionally will have indoor missions, with fortresses or space stations that have room enough for whole squads of Humongous Mecha to all fly in. A particularly egregious example is in Super Robot Wars Destiny, where the final mission takes place inside, and the game lets you choose as your battleship for the mission the Battle 7 from Macross 7: A transforming Cool Starship that stands 1400 meters tall (about 200 meters short of a mile), and it still has room to either fly or walk.
 Unnecessarily Large Interior / int_68c8e9ad
featureApplicability
1.0
 Unnecessarily Large Interior / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Unnecessarily Large Interior / int_68c8e9ad
 Unnecessarily Large Interior / int_691be369
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_691be369
comment
In The X-Files episode "The Walk", a hospitalized soldier attempts to boil himself alive in a hydrotherapy tank to escape an astral projection that's been tormenting him. The hydrotherapy room's cavernous ceiling disappears off into the darkness and the floorspace could have matched off against a small cathedral, even though there's only one hydrotherapy tank (which is essentially a smallish hot tub). The hospital is otherwise completely normal in appearance and the Monster of the Week has neither the means nor motive to distort the room itself, so this can probably be chalked up to Rule of Creepy.
 Unnecessarily Large Interior / int_691be369
featureApplicability
1.0
 Unnecessarily Large Interior / int_691be369
featureConfidence
1.0
 The X-Files
hasFeature
Unnecessarily Large Interior / int_691be369
 Unnecessarily Large Interior / int_6bd0cf78
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_6bd0cf78
comment
The vault where the doors are stored in Monsters, Inc., which is larger than the rest of the factory put together (See here◊). Sure, there's a lot of doors, but there's also a lot of empty space. The whole structure could be at least half the size if doors were stored in the middle and not just along the walls.
 Unnecessarily Large Interior / int_6bd0cf78
featureApplicability
1.0
 Unnecessarily Large Interior / int_6bd0cf78
featureConfidence
1.0
 Monsters, Inc.
hasFeature
Unnecessarily Large Interior / int_6bd0cf78
 Unnecessarily Large Interior / int_72587203
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_72587203
comment
Paul's throne room on Arrakis in Frank Herbert's Dune Messiah is unnecessarily large for the sole purpose of intimidating his visitors. The author also describes how the room gradually gets smaller as you approach the throne to create the illusion that Paul is larger than he is.
 Unnecessarily Large Interior / int_72587203
featureApplicability
1.0
 Unnecessarily Large Interior / int_72587203
featureConfidence
1.0
 Dune Messiah
hasFeature
Unnecessarily Large Interior / int_72587203
 Unnecessarily Large Interior / int_740815bb
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_740815bb
comment
In Interesting Times, the throne room of the Agatean emperor is described as indicating to all viewers "look at me, I can afford to waste all this space".
 Unnecessarily Large Interior / int_740815bb
featureApplicability
1.0
 Unnecessarily Large Interior / int_740815bb
featureConfidence
1.0
 Interesting Times
hasFeature
Unnecessarily Large Interior / int_740815bb
 Unnecessarily Large Interior / int_75149ccd
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_75149ccd
comment
An Imperial officer in the X-Wing Series meets the current head of the Empire in her quarters and lampshades this when he sees that they are both spacious and quite spartan, not ornate or filled with expensive stuff like he'd have thought. He then realizes that on Coruscant, a densely packed City Planet, having a lot of wasted space is a good way to show off your wealth, power, and prestige.
 Unnecessarily Large Interior / int_75149ccd
featureApplicability
1.0
 Unnecessarily Large Interior / int_75149ccd
featureConfidence
1.0
 X-Wing Series
hasFeature
Unnecessarily Large Interior / int_75149ccd
 Unnecessarily Large Interior / int_755b343f
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_755b343f
comment
Everything the Forerunners ever built in the Halo series.
 Unnecessarily Large Interior / int_755b343f
featureApplicability
1.0
 Unnecessarily Large Interior / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Unnecessarily Large Interior / int_755b343f
 Unnecessarily Large Interior / int_761957ad
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_761957ad
comment
In Sierra Ops Episode 2, the interior of the Neo Hampshire space station is enormous. Its maintenance corridors are spacious enough to be patrolled by squadrons of Exoframes, and its cavernous main hanger can hold a 1,200-meter dreadnought with plenty of room to spare.
 Unnecessarily Large Interior / int_761957ad
featureApplicability
1.0
 Unnecessarily Large Interior / int_761957ad
featureConfidence
1.0
 Sierra Ops (Video Game)
hasFeature
Unnecessarily Large Interior / int_761957ad
 Unnecessarily Large Interior / int_7668653a
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_7668653a
comment
The interiors of the Collector vessel in Mass Effect 2 seem like they're a lot larger than necessary. Shepard even theorizes the reason for this is the Collectors intend to "collect" every human on Earth.
The Collector Base seen at the end of the game makes the vessel look comparatively miniscule, and the final chamber is absolutely massive. Justified: it's where they're making a new Reaper.
 Unnecessarily Large Interior / int_7668653a
featureApplicability
1.0
 Unnecessarily Large Interior / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Unnecessarily Large Interior / int_7668653a
 Unnecessarily Large Interior / int_77ff1111
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_77ff1111
comment
Cinderella has the King's Palace with very high ceilings in rooms and corridors. Despite the downgrade in animation, Cinderella II: Dreams Come True and Cinderella III: A Twist in Time still show this.
 Unnecessarily Large Interior / int_77ff1111
featureApplicability
1.0
 Unnecessarily Large Interior / int_77ff1111
featureConfidence
1.0
 Cinderella
hasFeature
Unnecessarily Large Interior / int_77ff1111
 Unnecessarily Large Interior / int_798e6a69
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_798e6a69
comment
DM of the Rings : I'm going to need a lot more graph paper
 Unnecessarily Large Interior / int_798e6a69
featureApplicability
1.0
 Unnecessarily Large Interior / int_798e6a69
featureConfidence
1.0
 DM of the Rings (Webcomic)
hasFeature
Unnecessarily Large Interior / int_798e6a69
 Unnecessarily Large Interior / int_7ab10627
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_7ab10627
comment
Star Trek: The Motion Picture features a massive two-story recreation room, in contrast to the Original Series' tiny rec room (which was a redress of the briefing room set), just so they could fit the entire ship's crew in there (over 400 people) for a mission briefing. Usually, such mission data is provided to the crew over the intraship P.A., though in most cases the ship is already on active duty. (Most of the extras that made up the crew were either fans of the show or family of the cast and crew, and their inclusion in the movie was a big "Thank you" to them.) The middle of the rec room's floor was raised, to represent the curvature of the underside of the saucer section.
 Unnecessarily Large Interior / int_7ab10627
featureApplicability
1.0
 Unnecessarily Large Interior / int_7ab10627
featureConfidence
1.0
 Star Trek: The Motion Picture
hasFeature
Unnecessarily Large Interior / int_7ab10627
 Unnecessarily Large Interior / int_7c48915b
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_7c48915b
comment
Gunnerkrigg Court:
The dormitory buildings for Year 8 students are reasonably-sized — but they are located inside another building, so much larger that the floor, ceiling, and walls are all shrouded in darkness.
The room Antimony moves into after her father returns is huge enough that four panels are devoted to Kat growing from a tiny speck as she travels the length of the unadorned corridor-like room to the tiny portion at the end that's actually being used. Although it's speculated that there is a practical reason for this: that her father chose it to psychologically isolate her and discourage visitors or her from leaving. Kat's first words on reaching her?
 Unnecessarily Large Interior / int_7c48915b
featureApplicability
1.0
 Unnecessarily Large Interior / int_7c48915b
featureConfidence
1.0
 Gunnerkrigg Court (Webcomic)
hasFeature
Unnecessarily Large Interior / int_7c48915b
 Unnecessarily Large Interior / int_7d8c61a2
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_7d8c61a2
comment
Many locations in Star Wars: The Old Republic are guilty of this trope.
 Unnecessarily Large Interior / int_7d8c61a2
featureApplicability
1.0
 Unnecessarily Large Interior / int_7d8c61a2
featureConfidence
1.0
 Star Wars: The Old Republic (Video Game)
hasFeature
Unnecessarily Large Interior / int_7d8c61a2
 Unnecessarily Large Interior / int_81692f99
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_81692f99
comment
Star Trek:
Star Trek: The Motion Picture features a massive two-story recreation room, in contrast to the Original Series' tiny rec room (which was a redress of the briefing room set), just so they could fit the entire ship's crew in there (over 400 people) for a mission briefing. Usually, such mission data is provided to the crew over the intraship P.A., though in most cases the ship is already on active duty. (Most of the extras that made up the crew were either fans of the show or family of the cast and crew, and their inclusion in the movie was a big "Thank you" to them.) The middle of the rec room's floor was raised, to represent the curvature of the underside of the saucer section.
Starfleet ships in the reboot Star Trek movies. The use of real world locations like the National Ignition Facility as filming sets results in the impression that the ship interiors are mostly empty space. Jefferies Tubes have been replaced by catwalks. The Enterprise even has a huge multi-story atrium that serves no apparent purpose other than Rule of Cool (and a place for people to be tossed around when the ship goes out of control).
 Unnecessarily Large Interior / int_81692f99
featureApplicability
1.0
 Unnecessarily Large Interior / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Unnecessarily Large Interior / int_81692f99
 Unnecessarily Large Interior / int_86e041e3
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_86e041e3
comment
You see this kind of thing everywhere in Second Life, in part because realistically-scaled rooms and corridors wreak havoc on camera position.
 Unnecessarily Large Interior / int_86e041e3
featureApplicability
1.0
 Unnecessarily Large Interior / int_86e041e3
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Unnecessarily Large Interior / int_86e041e3
 Unnecessarily Large Interior / int_87c6ac8e
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_87c6ac8e
comment
Monsters vs. Aliens:
Gallaxhar's ship is, for no readily apparent reason, sized to fit a nearly 50 foot tall woman. The hangar bays have giant robots that need the room but the rest of the ship has a ridiculously spacious interior despite the fact that the corridors leading to it cannot fit the robots and it's doubtful "rampage by giant woman" was taken into account when the ship was built.
A justified example is the monster holding facility in Area 52. It was meant to house thousands of monsters of various sizes. The "unnecessarily" part comes from the fact that it never seems to house more than a handful at any given time. It would be necessary for any time they wanted or needed to move Insectasaurus.
 Unnecessarily Large Interior / int_87c6ac8e
featureApplicability
1.0
 Unnecessarily Large Interior / int_87c6ac8e
featureConfidence
1.0
 Monsters vs. Aliens
hasFeature
Unnecessarily Large Interior / int_87c6ac8e
 Unnecessarily Large Interior / int_885e1bec
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_885e1bec
comment
Harry Potter and the Methods of Rationality: When Draco, Harry, and Hermione become generals of the student armies, they are given their own private offices. Draco and Harry find them bizarrely huge, with Draco unable to think of any reason for their size other than to show off the generals' status, and Harry not even thinking of that. It doesn't occur to either of them that they might be meant to use that space to meet with their advisors, because it doesn't occur to them that they might want to have advisors. Hermione, understanding their psychology, had her officers' chairs removed for her meeting with Draco.
 Unnecessarily Large Interior / int_885e1bec
featureApplicability
1.0
 Unnecessarily Large Interior / int_885e1bec
featureConfidence
1.0
 Harry Potter and the Methods of Rationality / Fan Fic
hasFeature
Unnecessarily Large Interior / int_885e1bec
 Unnecessarily Large Interior / int_8a40eb2b
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_8a40eb2b
comment
The Lord of the Rings: The Fellowship of the Ring:
The dwarven city of Khazad-dûm seems to consist of huge empty spaces with free-standing stairs on the edges and straight across. The book has mostly corridors and normal-sized rooms, with a few great halls.
The giant halls also prove to be a major issue when the dwarves unleash an Eldritch Abomination: the Balrog. The great halls allow it to move about with relative ease, seeing as how it's twenty times bigger than the whole Fellowship put together. The Literature of J. R. R. Tolkien suggests that the dwarves had trouble with large dragons as well: Smaug from The Hobbit being obvious, but also Scatha the Wyrm, and other cold drakes.
 Unnecessarily Large Interior / int_8a40eb2b
featureApplicability
1.0
 Unnecessarily Large Interior / int_8a40eb2b
featureConfidence
1.0
 The Lord of the Rings: The Fellowship of the Ring
hasFeature
Unnecessarily Large Interior / int_8a40eb2b
 Unnecessarily Large Interior / int_8b7b9cd5
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_8b7b9cd5
comment
Huge, tall shafts in both Death Stars in A New Hope and Return of the Jedi. They're practically Bottomless Pits. The first film's Novelisation by Alan Dean Foster attempts to Hand Wave them as being part of the Death Star's ventilation system.
 Unnecessarily Large Interior / int_8b7b9cd5
featureApplicability
1.0
 Unnecessarily Large Interior / int_8b7b9cd5
featureConfidence
1.0
 A New Hope
hasFeature
Unnecessarily Large Interior / int_8b7b9cd5
 Unnecessarily Large Interior / int_8b957d5d
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_8b957d5d
comment
From Douglas Adams: Life, the Universe and Everything has Agrajag's shrine to Arthur Dent, which looks just like it was carved out of the inside of a mountain. Because it was.
 Unnecessarily Large Interior / int_8b957d5d
featureApplicability
1.0
 Unnecessarily Large Interior / int_8b957d5d
featureConfidence
1.0
 Life, the Universe and Everything
hasFeature
Unnecessarily Large Interior / int_8b957d5d
 Unnecessarily Large Interior / int_90e2f673
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_90e2f673
comment
Most of the seat-of-power buildings for the five Great Houses in BattleTech tend to be absurdly large note though not all of them — canon illustrations of the chambers of Parliament for the Free Worlds League suggest that it's not all that much bigger than the real-life chambers for the United Kingdom's House of Commons to show the grandeur and massive egos of those five individuals who claim the title of First Lord of the Star League. However, special mention has to be made of the throne room for the Archon of the Lyran Commonwealth. It's big. How big, you ask? big enough to accommodate two Griffin BattleMechs as a permanant bodyguard, one on each side of the Archon's throne. note For those not conversant with the BattleTech universe, a Griffin is somewhere around 10 meters (give or take) high, and possessing enough weaponry that just one of those two machines could level the entire throne room in one or two salvoes. The security clearance process for those MechWarriors chosen for guard duty must be brutal. One novel actually features a battle inside the throne room as hostile mechs enter the room and begin shooting it out with the guarding mechs!
 Unnecessarily Large Interior / int_90e2f673
featureApplicability
1.0
 Unnecessarily Large Interior / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Unnecessarily Large Interior / int_90e2f673
 Unnecessarily Large Interior / int_9b20c46e
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_9b20c46e
comment
In Lords and Ladies, it is noted that Lancre Castle, home to a small royal family and handful of servants, is about the same size as Lancre Town, which contains a hundred cottages, and no-one really knows why.
 Unnecessarily Large Interior / int_9b20c46e
featureApplicability
1.0
 Unnecessarily Large Interior / int_9b20c46e
featureConfidence
1.0
 Lords and Ladies
hasFeature
Unnecessarily Large Interior / int_9b20c46e
 Unnecessarily Large Interior / int_9d47a2a2
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_9d47a2a2
comment
In GRR Martin's A Song of Ice and Fire, the Alchemists' Guild has a grand hall filled with green wildfire torches. Tyrion notes that the hall is only used to impress visitors and all the torches will be extinguished as soon as he leaves.
Also a staple of Harrenhal's design, a white elephant and the castle version of The Millstone. It was built to be in every way larger and most impressive then all other castles. Its kitchens are said to be as large as Winterfell's great hall, and its great hall large enough to entertain an army. Its justified as the ruins were originally a massive fortress city for the Harren the Black to lord the Riverlands in, and can sustain a large army for years.
 Unnecessarily Large Interior / int_9d47a2a2
featureApplicability
1.0
 Unnecessarily Large Interior / int_9d47a2a2
featureConfidence
1.0
 A Song of Ice and Fire
hasFeature
Unnecessarily Large Interior / int_9d47a2a2
 Unnecessarily Large Interior / int_a6543322
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_a6543322
comment
Touhou Project: Strictly, this is an unnecessarily large exterior, but the garden of Hakugyokurou in the Netherworld is well over 1000 kilometers long. Luckily, the gardener is capable of superhuman speed. The Scarlet Devil Mansion's library is also known to be quite large (and Bigger on the Inside), but whether it actually qualifies as this trope is unclear.
 Unnecessarily Large Interior / int_a6543322
featureApplicability
1.0
 Unnecessarily Large Interior / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Unnecessarily Large Interior / int_a6543322
 Unnecessarily Large Interior / int_ac7adc37
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_ac7adc37
comment
Some leftovers of the Krell civilization in Forbidden Planet include rooms with empty spaces that dwarf skyscrapers.
 Unnecessarily Large Interior / int_ac7adc37
featureApplicability
1.0
 Unnecessarily Large Interior / int_ac7adc37
featureConfidence
1.0
 Forbidden Planet
hasFeature
Unnecessarily Large Interior / int_ac7adc37
 Unnecessarily Large Interior / int_b6773b8c
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_b6773b8c
comment
Lampshaded and deconstructed in Uninvited Guests. Hueco Mundo is the size of a city. Hitsugaya points out that while it is easy for invaders to get lost, the security is terrible because there aren't enough Arrancars.
 Unnecessarily Large Interior / int_b6773b8c
featureApplicability
1.0
 Unnecessarily Large Interior / int_b6773b8c
featureConfidence
1.0
 Uninvited Guests / Fan Fic
hasFeature
Unnecessarily Large Interior / int_b6773b8c
 Unnecessarily Large Interior / int_ba30aab4
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_ba30aab4
comment
Parts of the Black Fortress in Krull are jus huge empty spaces.
 Unnecessarily Large Interior / int_ba30aab4
featureApplicability
1.0
 Unnecessarily Large Interior / int_ba30aab4
featureConfidence
1.0
 Krull
hasFeature
Unnecessarily Large Interior / int_ba30aab4
 Unnecessarily Large Interior / int_bbe0b9d1
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_bbe0b9d1
comment
In Prince of Persia 2: The Shadow and the Flame, level 11, the second temple level, is built around an extremely high room. How high is it? After opening the level exit, to reach it one must make a running jump across the room, sending a loose tile plummeting 21 floors down to weight down a switch. This is after climbing floor by floor up from the bottom and passing over the room's ceiling.
 Unnecessarily Large Interior / int_bbe0b9d1
featureApplicability
1.0
 Unnecessarily Large Interior / int_bbe0b9d1
featureConfidence
1.0
 Prince of Persia 2 (Video Game)
hasFeature
Unnecessarily Large Interior / int_bbe0b9d1
 Unnecessarily Large Interior / int_bcadd7cb
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_bcadd7cb
comment
The interior of most Imperial vessels in Warhammer 40,000, or at least the parts where important people are, resemble cathedrals. Really, really big cathedrals, with Gothic Punk skulls and eagles everywhere.
On Holy Terra there is the Eternity Gate, a colossal chamber leading to the Sanctum Imperialis, where the Emperor Himself sits atop the Golden Throne. The Gate lies at the end of a mile-long aisle, the gargoyle-covered roof hangs half a mile overhead past clouds of incense and swarms of fluttering Cherubim, and the thousand steps leading to the portal take pilgrims through a forest of banners and standards from warriors over the past ten millennia. The Eternity Gate itself is large enough to accommodate Humongous Mecha, while the Imperial Palace it stands in covers all of the Himalayas.
Eternity Gate is guarded by the two Humongous Mecha — two Warlord Titans from the famous Legio Ignatum stand an eternal vigil at its sides. And Adeptus Custodes unit standing guard in the Gate's hallway is said to consist of 10 000 super-supermen. You need all that place to just fit all that forces.
Holy Terra as a whole is made of this trope, mostly. The Ecclesiarchal Palace, for example (contextually equivalent to the St Peter's Basilica example above) covers an entire continent (Australasia, to be precise) with a single contiguous structure. It's avoided by a number of other structures, such as the Hall of the Astronomicon, which is what you get when you hollow out and structurally reinforce Mt Everest, then fill it with cells and living quarters for the most powerful telepaths humanity can provide. The actual Hall itself takes most of the available volume inside the mountain, and is a single room stuffed, from top to bottom, with psykers, life-support systems and psychic amplifiers.
It's invoked in both fluff and the literature whenever you have the POV of an average human in an Adeptus Astartes vessel/building: everything looks to be oversized, too tall and too wide and just generally too big... Then you remember it was built to scale for a genetically engineered Super-Soldier sub-race who stand 8 or so feet tall before putting on Power Armor that's also about five and a half feet wide at the pauldrons. The oversized nature is one of necessity, and several passages show the opposite end of the spectrum, Space Marines (both in armor and out) struggling with the "cramped" sections that would be minor inconveniences for normal people. Then again, just as often this trope gets shown by having the Space Marines casually navigating places that really shouldn't be designed with them in mind - a recurring joke in the fanbase is that they Can't Use Stairs without jetpacks or teleportation.
 Unnecessarily Large Interior / int_bcadd7cb
featureApplicability
1.0
 Unnecessarily Large Interior / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
Unnecessarily Large Interior / int_bcadd7cb
 Unnecessarily Large Interior / int_c1c642f7
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_c1c642f7
comment
The cavernous catacombs in Hellboy (2004).
 Unnecessarily Large Interior / int_c1c642f7
featureApplicability
1.0
 Unnecessarily Large Interior / int_c1c642f7
featureConfidence
1.0
 Hellboy (2004)
hasFeature
Unnecessarily Large Interior / int_c1c642f7
 Unnecessarily Large Interior / int_c43df4d8
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_c43df4d8
comment
In the Doctor Who story The Masque of Mandragora, Sarah Jane stumbles upon the Doctor's "boot cupboard", a massive room which has one pair of boots in it. When Sarah points out how absurdly large it is, the Doctor replies, "I've seen bigger boot cupboards."
Various episodes have demonstrated, either in passing or as the focal point of the story, that the TARDIS isn't just (infamously) Bigger on the Inside, but ridiculously, unnecessarily huge on the inside.
 Unnecessarily Large Interior / int_c43df4d8
featureApplicability
1.0
 Unnecessarily Large Interior / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Unnecessarily Large Interior / int_c43df4d8
 Unnecessarily Large Interior / int_c675b3d7
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_c675b3d7
comment
In a similar vein, alien characters in Star Trek novels are often struck by how roomy, well-lit, and carpeted Federation vessels are. Reactions vary, but the visitors tend to be either a) amused by the humans wasting their space and power on such things, b) relieved that they're doing that and not putting more guns on the ships instead, or c) worried that they might stop.
 Unnecessarily Large Interior / int_c675b3d7
featureApplicability
1.0
 Unnecessarily Large Interior / int_c675b3d7
featureConfidence
1.0
 Star Trek Expanded Universe (Franchise)
hasFeature
Unnecessarily Large Interior / int_c675b3d7
 Unnecessarily Large Interior / int_c74f2d3c
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_c74f2d3c
comment
Tristram Cathedral was dark and claustrophobic in Diablo. In Diablo III, it looks like one giant cavern, with the player running around on rooftops.
 Unnecessarily Large Interior / int_c74f2d3c
featureApplicability
1.0
 Unnecessarily Large Interior / int_c74f2d3c
featureConfidence
1.0
 Diablo (Video Game)
hasFeature
Unnecessarily Large Interior / int_c74f2d3c
 Unnecessarily Large Interior / int_d0599129
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_d0599129
comment
Ragnarok Online has several dungeons whose size feels as if solely so they can be treated as a dungeon, even with Bigger on the Inside being a norm due to the game's artstyle. Examples:
Amatsu Dungeon first floor is depicted as a maze of Japanese style tatami rooms, that makes players wonder who ever need that many tatami rooms. How huge is it? Well, there are small rooms and large rooms, and one small room alone is large enough to contain 432 player characters in it (it is 18 x 24 cells wide, and each player occupy 1 cell). The bigger room obviously can contain more. There are 80 rooms in that floor.
The Culvert Dungeon is a sewer that's 4 floors deep.
Nameless Island is an eerie map full of zombies that features the Cursed Abbey Dungeon, an abandoned abbey that's so big, the abbey has a garden (the farming kind, not the flower kind!) and for a reason probably tied to the curse, a prison, inside it. And it's located in an island far from most civilization areas (in fact, this is considered one of the most remote dungeon in the game) which can make you wonder why would anyone need an abbey this big when there's not many people around.
The Clock Tower Dungeon is 4 stories high, and 4 stories deep. While a high clock tower makes sense, no real reason is ever given for why it also has a 4 stories deep underground tunnels and chambers. They're kinda just there.
 Unnecessarily Large Interior / int_d0599129
featureApplicability
1.0
 Unnecessarily Large Interior / int_d0599129
featureConfidence
1.0
 Ragnarok Online (Video Game)
hasFeature
Unnecessarily Large Interior / int_d0599129
 Unnecessarily Large Interior / int_d531b6f7
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_d531b6f7
comment
Appears in Sky Captain and the World of Tomorrow; apparently the director kept requesting that the backgrounds be bigger, and since everything in the background was Chroma Keyed, this was possible.
 Unnecessarily Large Interior / int_d531b6f7
featureApplicability
1.0
 Unnecessarily Large Interior / int_d531b6f7
featureConfidence
1.0
 Sky Captain and the World of Tomorrow
hasFeature
Unnecessarily Large Interior / int_d531b6f7
 Unnecessarily Large Interior / int_d5c2a7a3
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_d5c2a7a3
comment
This happens more than once in the Thief series.
In Thief: The Dark Project:
In "Lord Bafford's Manor", the two-story high atrium. It gives the archers clear, protected shooting, though.
In "Down in the Bonehoard", the Halls of Echoing Repose are built in the shape of huge hexagonal light wells, the walls of which are tombs.
In "Assassins", the atrium of Ramirez' mansion is the size of a ballroom.
In "The Sword", the light well containing the sword itself. Arguably a Justified Trope, since the whole mission is a test to see if Garrett should be hired to steal the Eye. The area in which the Eye is located ismercury somewhat similar to the area around the sword — a levitating object with enemies guarding it below, but which is accessible from above.
The Thief Gold version of "The Sword", the Brobdignag area (doesn't appear in the Dark Project version).
In "The Mage Towers", each of the four elemental towers has a ballroom-size or better area on the first floor above ground level. This is particularly noticeable in the Water Tower (in which the space is largely flooded and almost empty) and the Air Tower (which has gigantic air shafts that act as elevators, in addition to the oversized area previously mentioned).
 Unnecessarily Large Interior / int_d5c2a7a3
featureApplicability
1.0
 Unnecessarily Large Interior / int_d5c2a7a3
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Unnecessarily Large Interior / int_d5c2a7a3
 Unnecessarily Large Interior / int_d7a30fe3
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_d7a30fe3
comment
Blame! is a manga set in a never-ending series of ridiculously large superstructures. The cause is the machines responsible for constructing the City have been doing so unguided for countless millennia. This◊ conversation is held in a "room" that encompasses roughly the entire diameter of Jupiter. Because that's where Jupiter used to be before it was swallowed up by the City, only to be consumed for building material.
 Unnecessarily Large Interior / int_d7a30fe3
featureApplicability
1.0
 Unnecessarily Large Interior / int_d7a30fe3
featureConfidence
1.0
 Blame (Manga)
hasFeature
Unnecessarily Large Interior / int_d7a30fe3
 Unnecessarily Large Interior / int_dc25de3f
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_dc25de3f
comment
The Aperture Science Enrichment Centre in Portal. The test chambers are multiple stories tall, and the already unnecessarily large room that houses GLaDOS is in the center of a yet larger room whose dimensions are too great to see to the other side of. Then in Portal 2 it's revealed that's only one part of Aperture Science Facility as a whole. The main testing area is a massive modular series of ever shifting panels connected by catwalks and lifts, containing manufacturing facilities and assembly plants for the testing chambers, as well as a nuclear reactor. The Incinerator, which was just a hole in the ground in the first game, is revealed to be the size of a cathedral. The maintenance tunnels are massive, and the lower portion of the enrichment center is filled with layer upon layer of abandoned "Science Spheres" (the precursors of the modular Test Chambers), stacked one on top of the other in 9 colossal shafts. They even use enormous hatches the size of a small house to block off perfectly ordinary doors (though that last part was just a visual gag).
 Unnecessarily Large Interior / int_dc25de3f
featureApplicability
1.0
 Unnecessarily Large Interior / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Unnecessarily Large Interior / int_dc25de3f
 Unnecessarily Large Interior / int_dd518415
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_dd518415
comment
In Thief: The Dark Project:
 Unnecessarily Large Interior / int_dd518415
featureApplicability
1.0
 Unnecessarily Large Interior / int_dd518415
featureConfidence
1.0
 Thief: The Dark Project (Video Game)
hasFeature
Unnecessarily Large Interior / int_dd518415
 Unnecessarily Large Interior / int_e144ba19
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_e144ba19
comment
Most of the old Tevinter buildings in Dragon Age II are also quite massive.
 Unnecessarily Large Interior / int_e144ba19
featureApplicability
1.0
 Unnecessarily Large Interior / int_e144ba19
featureConfidence
1.0
 Dragon Age II (Video Game)
hasFeature
Unnecessarily Large Interior / int_e144ba19
 Unnecessarily Large Interior / int_e2448642
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_e2448642
comment
In The Great Dictator Hynkel's office is gigantic. He uses this to his advantage by arranging for Napaloni to cross this massive space as psychological intimidation. Instead Napaloni comes in the room from a door right behind Hynkel's desk.
 Unnecessarily Large Interior / int_e2448642
featureApplicability
1.0
 Unnecessarily Large Interior / int_e2448642
featureConfidence
1.0
 The Great Dictator
hasFeature
Unnecessarily Large Interior / int_e2448642
 Unnecessarily Large Interior / int_e4732abc
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_e4732abc
comment
The secret underground bunkers of the Genii on Stargate Atlantis.
 Unnecessarily Large Interior / int_e4732abc
featureApplicability
1.0
 Unnecessarily Large Interior / int_e4732abc
featureConfidence
1.0
 Stargate Atlantis
hasFeature
Unnecessarily Large Interior / int_e4732abc
 Unnecessarily Large Interior / int_e5dac2f4
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_e5dac2f4
comment
Most rooms in P.N.03.
 Unnecessarily Large Interior / int_e5dac2f4
featureApplicability
1.0
 Unnecessarily Large Interior / int_e5dac2f4
featureConfidence
1.0
 P.N.03 (Video Game)
hasFeature
Unnecessarily Large Interior / int_e5dac2f4
 Unnecessarily Large Interior / int_e75c6d45
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_e75c6d45
comment
Goblins likes this trope very much. Huge interiors can be found in basically any dungeon.
 Unnecessarily Large Interior / int_e75c6d45
featureApplicability
1.0
 Unnecessarily Large Interior / int_e75c6d45
featureConfidence
1.0
 Goblins (Webcomic)
hasFeature
Unnecessarily Large Interior / int_e75c6d45
 Unnecessarily Large Interior / int_ed113c02
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_ed113c02
comment
In Saints Row IV, Zinyak's flagship has interior passages big enough for the Saints' own decently-sized spaceship to fly around in with room to spare.
 Unnecessarily Large Interior / int_ed113c02
featureApplicability
1.0
 Unnecessarily Large Interior / int_ed113c02
featureConfidence
1.0
 Saints Row IV (Video Game)
hasFeature
Unnecessarily Large Interior / int_ed113c02
 Unnecessarily Large Interior / int_ede28baa
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_ede28baa
comment
Vanquish takes place aboard a giant space station, and the middle has a corridor so big that shuttles the size of battleships barely fill up half the diameter.
 Unnecessarily Large Interior / int_ede28baa
featureApplicability
1.0
 Unnecessarily Large Interior / int_ede28baa
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Unnecessarily Large Interior / int_ede28baa
 Unnecessarily Large Interior / int_ef9ba9b4
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_ef9ba9b4
comment
The hangar bay next to the Senate building (Where Anakin and Obi-Wan land after rescuing Palpatine) in Revenge of the Sith.
 Unnecessarily Large Interior / int_ef9ba9b4
featureApplicability
1.0
 Unnecessarily Large Interior / int_ef9ba9b4
featureConfidence
1.0
 Revenge of the Sith
hasFeature
Unnecessarily Large Interior / int_ef9ba9b4
 Unnecessarily Large Interior / int_f38b71c3
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_f38b71c3
comment
Dead Space 2: Given that it is based on space station you would think building space would at a premium, not so for the Church Of Unitology, who have large richly decorated rooms that hardly anyone would ever see. It does show how much power the Church has to have a place of worship bigger than an entire street of houses.
 Unnecessarily Large Interior / int_f38b71c3
featureApplicability
1.0
 Unnecessarily Large Interior / int_f38b71c3
featureConfidence
1.0
 Dead Space 2 (Video Game)
hasFeature
Unnecessarily Large Interior / int_f38b71c3
 Unnecessarily Large Interior / int_f74b5f80
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_f74b5f80
comment
The underground chambers on Epsilon III in Babylon 5 were a deliberate homage to the Krell machine in Forbidden Planet.
 Unnecessarily Large Interior / int_f74b5f80
featureApplicability
1.0
 Unnecessarily Large Interior / int_f74b5f80
featureConfidence
1.0
 Babylon 5
hasFeature
Unnecessarily Large Interior / int_f74b5f80
 Unnecessarily Large Interior / int_faf0ebf1
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_faf0ebf1
comment
Niander Wallace's headquarters in Blade Runner 2049 is not only a building that dwarfs the nearby former HQ of the Tyrell Corporation that he bought out but is filled with mostly empty rooms with only a few staff members ever seen. In a place as crowded as future Los Angeles he shows his wealth and power by being able to afford to waste so much space.
 Unnecessarily Large Interior / int_faf0ebf1
featureApplicability
1.0
 Unnecessarily Large Interior / int_faf0ebf1
featureConfidence
1.0
 Blade Runner 2049
hasFeature
Unnecessarily Large Interior / int_faf0ebf1
 Unnecessarily Large Interior / int_fc439a61
type
Unnecessarily Large Interior
 Unnecessarily Large Interior / int_fc439a61
comment
The airplane from the third case in Ace Attorney Investigations: Miles Edgeworth. The passenger seating is incredibly roomy, even given that it's first class, with a wide aisle and high ceiling. Then there is a lounge below, also spacious and high-ceilinged with a separate inflight shop. Below that is a cargo hold, and the distance from the top of the stairs to the floor is enough to kill a man.
 Unnecessarily Large Interior / int_fc439a61
featureApplicability
1.0
 Unnecessarily Large Interior / int_fc439a61
featureConfidence
1.0
 Ace Attorney Investigations: Miles Edgeworth (Visual Novel)
hasFeature
Unnecessarily Large Interior / int_fc439a61

The following is a list of statements referring to the current page from other pages.

 Unnecessarily Large Interior
processingCategory2
Adverbly Adjective Noun
 Unnecessarily Large Interior
processingCategory2
Bigger Is Better
 Unnecessarily Large Interior
processingCategory2
Settings
 Unnecessarily Large Interior
processingCategory2
Speculative Fiction Tropes
 Betterman / int_3a6efd9d
type
Unnecessarily Large Interior
 Day Break Illusion / int_3a6efd9d
type
Unnecessarily Large Interior
 Castle Of The Moon (Audio Play) / int_3a6efd9d
type
Unnecessarily Large Interior
 Planetary (Comic Book) / int_3a6efd9d
type
Unnecessarily Large Interior
 Harry Potter and the Methods of Rationality / Fan Fic / int_3a6efd9d
type
Unnecessarily Large Interior
 Exciting Opportunities (Fanfic) / int_3a6efd9d
type
Unnecessarily Large Interior
 Flashback (MHA) (Fanfic) / int_3a6efd9d
type
Unnecessarily Large Interior
 Imperium Ascendant (Fanfic) / int_3a6efd9d
type
Unnecessarily Large Interior
 Now You Feel Like Number None (Fanfic) / int_3a6efd9d
type
Unnecessarily Large Interior
 Yet again, with a little extra help (Fanfic) / int_3a6efd9d
type
Unnecessarily Large Interior
 Blade Runner 2049 / int_3a6efd9d
type
Unnecessarily Large Interior
 Flightplan (2005) / int_3a6efd9d
type
Unnecessarily Large Interior
 The Empire Strikes Back / int_3a6efd9d
type
Unnecessarily Large Interior
 The Great Dictator / int_3a6efd9d
type
Unnecessarily Large Interior
 Dune Messiah / int_3a6efd9d
type
Unnecessarily Large Interior
 House of Leaves / int_3a6efd9d
type
Unnecessarily Large Interior
 Vampire Hunter D / int_3a6efd9d
type
Unnecessarily Large Interior
 LordTNK
seeAlso
Unnecessarily Large Interior
 Blame (Manga) / int_3a6efd9d
type
Unnecessarily Large Interior
 Robin Hood / int_3a6efd9d
type
Unnecessarily Large Interior
 Battlefleet Gothic (Tabletop Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Gods of the Fall (Tabletop Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Diablo II (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Divine Divinity (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Final Fantasy XII (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 INSIDE (2016) (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Jak II: Renegade (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Metal Gear Rising: Revengeance (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Portal 2 (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Sierra Ops (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Spider-Man (2000) (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Super Robot Wars Destiny (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 The Temple of Elemental Evil (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Thief: The Dark Project (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Titan Quest (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Vanquish (Video Game) / int_3a6efd9d
type
Unnecessarily Large Interior
 Ace Attorney Investigations: Miles Edgeworth (Visual Novel) / int_3a6efd9d
type
Unnecessarily Large Interior
 Baman Piderman (Web Animation) / int_3a6efd9d
type
Unnecessarily Large Interior
 My Way Entertainment (Web Video) / int_3a6efd9d
type
Unnecessarily Large Interior
 Unskippable (Web Video) / int_3a6efd9d
type
Unnecessarily Large Interior
 Gunnerkrigg Court (Webcomic) / int_3a6efd9d
type
Unnecessarily Large Interior
 Monsters vs. Aliens / int_3a6efd9d
type
Unnecessarily Large Interior
 Rock Dog / int_3a6efd9d
type
Unnecessarily Large Interior
 Star Wars: Clone Wars / int_3a6efd9d
type
Unnecessarily Large Interior
 Voltron Force / int_3a6efd9d
type
Unnecessarily Large Interior
 X-Men: The Animated Series / int_3a6efd9d
type
Unnecessarily Large Interior