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Vehicular Turnabout

 Vehicular Turnabout
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 Vehicular Turnabout
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Vehicular Turnabout
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An extremely common plot in fiction is commandeering enemy equipment and turning it against its former owner as soon as possible, often with the thief in command of the hardware. The commandeered material will often then remain in continuous service rather than being reverse-engineered and mass-produced.
This trope is ubiquitous in works of naval fiction that are set in the age of Wooden Ships and Iron Men. This is because sailors were awarded prize money for capturing enemy ships. Captured enemy ships would often be incorporated into the captor's own navy (often under their original names, as it was considered bad luck to change the name. HMS Guerriere is a good example).note Translating the ship's name to the language of capturing nation was usually seen as not really "changing" it, but the foreign-language name would usually be kept if the translated name was already taken. For example, HMS Guerriere kept the French name after being captured by the Royal Navy because there was already an HMS Warrior in service. But if the name was the same in both languages and already taken by another active ship, it had to be changed regardless of being unlucky. See The Other Wiki for more information. Because Space Is an Ocean, science fiction works will sometimes use the same concept with spaceships. In real life, actually using captured warships instead of scrapping them became dramatically less common starting with the age of steam and steel, since two different navies would rarely use the same parts for their machinery and thus it would produce logistical difficulties.note Previously, all ships being made of wood and not having any machinery meant that any repairs or "replacement parts" would be hand-fitted regardless, so whatever differences might exist in the foreign designs weren't going to be a problem. And cannons of that era were still capable of firing ammunition that wasn't quite the same size as what they were designed for, so it wasn't even necessary to swap out the weapons. But as warships got ever more complex, any captured vessel would need increasingly-expensive refits to standardize it with the rest of the fleet, making the ship less likely to be actually worth keeping unless it's very small (meaning the expense isn't going to amount to much), it's dramatically better than whatever else is available, or the capturing navy is desperate enough that they have no choice but to accept all the downsides. The latter two not being particularly common since the inferior navy doesn't usually capture the superior navy's ships. These same downsides can also apply to captured land vehicles and aircraft, but since those are much smaller and usually less expensive and complex than ships it's not nearly as important, which is why captured trucks, tanks, and planes have remained a part of warfare for much longer than captured ships.
Super-Trope to Grand Theft Prototype, which is the Super Prototype or otherwise "super weapon-y" version of this trope. See also Hoist by His Own Petard, Use Their Own Weapon Against Them, Enemy Exchange Program, and Death by Irony. Is not a case from the Ace Attorney series.
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Wonder Woman (1942): The "gremlins" steal the Ytirflirks' mothership during their Slave Revolt, then turn around and use the thing to attack the Ytirflirk homeworld and free the rest of their people. They later show up with the thing to put a quick end to the Ytirflirks' attempted attack on earth, which was already going poorly given the local heroes.
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Wonder Woman (1987): Pretty much every ship in the revolutionaries' fleet started out as a Sangtee Empire ship before being stolen by the revolutionaries and used against the Empire.
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Happens many times in the Destroyermen books. In the final book, The Alliance captures a number of League warships, including several battleships, severely weakening the League while boosting their own strength.
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Star Trek: Enterprise, the Mirror Universe episode "In A Mirror, Darkly". The Tholians steal the USS Defiant (in The Original Series episode "The Tholian Web") only to have it stolen again by the Terran Empire, hoping to use the Defiant as a Game-Breaker due to its technology a hundred years in advance of their own.
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In the Honor Harrington series, most space battles result in the complete destruction of enemy ships, however on several occasions, enemy ships are captured and then used against the enemy.
Earl White Haven gave Grayson the Havenite ships he captured in The Short Victorious War, boosting the Grayson Space Navy while they built up shipyards for more capable designs.
The ships Honor captured at Hades for the mass jail break in In Enemy Hands were first turned against the Havenite force coming to recapture the system, and then later were made a group that answered only to the Protector of Grayson (called "The Protector's Own"), to avoid trouble with Grayson laws limiting the armed forces legally available to Steadholders (like Honor). The ships themselves were initially jokingly called the Elysian Space Navy, which is how Honor triumphantly introduced them to her Manticoran superiors, causing Earl White haven to point out that it puts them in a legal pickle, as it, effectively, means that Manticoran officers are crewing ships of a foreign Space Navy. This is despite the fact that there is no star nation called Elysium. The name is a Take That! to the planet they escaped from called Hades.
Later in the series, the Manticorans are capturing hundreds of enemy ships while suffering negligible losses (for comparison, their fleet at this point numbers only about 500 capital ships), but they have trouble applying this trope since the Lensman Arms Race has rendered those captured ships hopelessly obsolete. They wind up offering a few to their allies for study purposes and scrapping the rest, since using them as raw materials is the most effective way to bring the ships up to current standards.
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The easiest way to build up a huge navy in games like Total War: Shogun 2? Fight enemy ships and board them instead of sinking them with cannons or Arrows on Fire. Just remember to bring your fleets to port for resupply so you don't fight with a bunch of under-crewed ships. It's also the only way to obtain the awesome Black Ship that can pulverize any fleet with its cannons. This tends to be averted in The Fall of the Samurai DLC, where trying to board a ship will likely result in your own ship being pummelled into scrap long before you get in range. Also, ironclads are immune to being boarded and cannot board other ships themselves (even though, historically, the Japanese ironclad Kotetsu was at one point boarded, but the crew managed to repel the attackers).
For that matter, in Empire, Napoleon, Rome II, and Attila, one of the ways of defeating enemy ships is coming alongside and boarding them. While you can't use captured ships in the same battle, they're yours as soon as the battle is over.
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One episode of G.I. Joe: A Real American Hero had Cobra steal several G.I. Joe vehicles in an attempt to discredit them. So the Joes stole Cobra's gear and kicked their butts anyway.
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 G.I. Joe: A Real American Hero
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In Star Trek: Picard, Seven of Nine uses the queencell to take control of the Artifact, a Borg cube that has been cut off from the Collective and studied by the Romulans for over a decade, temporarily becoming the queen of a micro-Collective.
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The protagonists in Mobile Suit Gundam: Iron-Blooded Orphans does this on an almost regular basis. Tekkadan is a struggling mercenary force of Child Soldiers short on cash, so they try to salvage as much as possible from their battles. Notable examples include Gjallarhorn Lieutenant Crank's generic Graze-model Mobile Suit, and the Brewer's Gundam Gusion and even their flagship. And that's not even getting into how much random material they recover: most of the weapons and armor for Tekkadan's Gundam Barbatos are jury-rigged from battlefield scraps.
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Command & Conquer: Generals:
The GLA can do this with the optional Hijacker unit, or by having Hero Unit Jarman Kell Snipe the Cockpit, then ordering any unit to get in the vehicle.
In Zero Hour, the Chinese can kill the crew of vehicles with a Nuke Cannon loaded with neutron shells and send one of their infantry units to occupy it.
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Borderlands 3 allows you to hijack enemy ground vehicles by throwing the driver out and taking the wheel yourself. If the vehicle has a modification that isn't in your library, you can take it to a Catch-A-Ride station and deconstruct it to gain the mod for yourself.
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In season 3 of Star Trek: Discovery, Osyraa, the leader of the Emerald Chain, captures the Discovery, intending to study the spore drive and to use the ship as a Trojan Horse to get through the shield protecting Federation HQ. Naturally, some of the crewmembers manage to escape their captors and start preparing to retake the ship with the help of the repair droids, which are being controlled by the Sphere data.
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In The Genesis Fleet, the recently settled colony world of Glenlyon receives a visit from a hostile colony called Scatha in the form of an obsolete corvette demanding they pay them protection money. Since Glenlyon has no Space Navy, the planetary council asks a retired naval officer named Robert Geary and several others for help. A hacker named Ninja suggests that she can hack the obsolete ship's operating system in order to allow it to be boarded by an assault team. Geary and a group of volunteers don spacesuits and travel aboard a freighter to the corvette, whose sensors have been spoofed by Ninja. She also opens the outer hatch in order to allow the assault team inside while suppressing any warnings. Rob and the team make a leap across space from the freighter to the corvette and take the Scathan ship. He is then placed in command of the newly-named Squall, just in time to face several waves of Scathan attackers. At the end of the novel, Geary is forced to repeat the trick, but the fight for the other ship is tough and costs a lot of lives. The captured destroyer is also too badly damaged to be used.
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Wonder Woman:
Wonder Woman (1942): The "gremlins" steal the Ytirflirks' mothership during their Slave Revolt, then turn around and use the thing to attack the Ytirflirk homeworld and free the rest of their people. They later show up with the thing to put a quick end to the Ytirflirks' attempted attack on earth, which was already going poorly given the local heroes.
Wonder Woman (1987): Pretty much every ship in the revolutionaries' fleet started out as a Sangtee Empire ship before being stolen by the revolutionaries and used against the Empire.
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Assassin's Creed IV: Black Flag allows you to do this with enemy ships, as befitting a game set in the age of Wooden Ships and Iron Men. You can then decide what you want to do with the captured ship: break it down for pieces to repair your ship, use it to lower your wanted level, or send it to join your fleet, which operates in the Atlantic.
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Star Wars: The Clone Wars: In "The General", faced with Umbaran Juggernaut heavy tanks and with General Krell refusing to send backup, Captain Rex sends Fives and Hardcase to sneak into the Umbaran airbase they're trying to capture and steal starfighters to use to destroy the tanks.
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In the Liaden Universe novel Plan B, the turning point in the attempted invasion comes when the defenders steal three planes from the invaders' own airfield and use them against the invading troops.
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From the Metal Slug series of games, since the fourth game onwards, features enemy vehicles that can be occasionally hijacked by the player characters. Including the LV Armour, M-15A Bradley, and T-2B Melty Honey. Of course, since the first game, the reason that you have friendly vehicles scattered around the stages for you to use in the first place is that the Rebel Army stole them. You're merely taking them back.
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Secret Weapons Over Normandy has a few opportunities in missions to land at an enemy airfield and steal an enemy plane. One notable example has you parachuting out of a bomber into a German airbase to steal an ME-262 jet while the base is being bombed
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One mission in MechCommander has you escort an APC carrying an elite pilot to a powered-down Masakari assault mech, so the elite pilot can commandeer it and use it against the Smoke Jaguars.
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In Captain America: The First Avenger, American POWs turn HYDRA's advanced weapons and technology against them. The opening seconds of the breakout is a Zerg Rush, but with every soldier taken down, the escapees get access to weaponry and vehicles.
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In Silent Storm, this is the main way of capturing Panzerkleins, since they're usually already used by an enemy when you see them. Panzerkleins are very difficult to destroy. Fortunately, their pilots aren't that resilient, especially if you have weapons with high penetration or Frickin' Laser Beams. After you kill the pilot, you can remove the dead body from the Panzerklein and then climb inside. After the mission, any Panzerklein you're using at that moment is placed in the hangar of your base, where you can repair and rearm it for free. The only Panzerklein you can't capture is the one used by the Big Bad, partly because the game ends as soon as you kill her and partly because it's actually flying, so when you kill her, the armor crashes and explodes.
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The climax of Rambo III has Rambo hopping into the hatch of a badly-damaged Soviet tank and using it to kick ass on the warzone.
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Fallout 4 treats Power Armor as something you climb into rather than a piece of armor you don out of your inventory. This means that if you sneak up on someone wearing a suit and yank its fusion core out, then kill them when they're forced to disembark, taking the armor for yourself is as simple as putting the core back in. Alternatively, you can shoot the fusion core (difficult without the Penetrator perk, which lets you shoot through obstacles) and cause it to go critical and explode, and replace it with a new one when you finish off the armor's former user. But in either case, the power armor will be considered stolen rather than looted, so you'll lose approval points with "nice" companions if you use it in their presence.
On the subject of Power Armor, a few of the Commonwealth's raiders have managed to refurbish some old suits using whatever scrap metal they have at hand. The results aren't as tough as a proper model of armor but can come as a nasty surprise to adventurers without heavy weaponry.
Depending on how you end the game's main quest, the Minutemen or Railroad can gain captured Vertibirds after defeating the Brotherhood of Steel. This is required if you finish the game with the Railroad, as you end up attacking the Brotherhood outpost at Cambridge Police Station (which involves killing Scribe Haylen) to steal a Vertibird to infiltrate the Prydwen with.
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With working vehicles as rare as they are in Twilight: 2000 this happens all the time.
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In Command & Conquer: Tiberium Wars, each of the three factions has commandos that can plant charges on the supports of any other faction's Humongous Mecha. Then, any engineer can climb inside, instantly repair the damage, and pilot the vehicle.
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Happened frequently in Stargate SG-1 with the team capturing Goa'uld fighters, or other ships and using them back against the villain of the week. In early seasons the vehicles were often destroyed in the ensuing battle however by later seasons, they were reliably keeping their prizes long enough to start reverse engineering them. This shoots them in the foot the first time they try to make an Earth-developed fighter derived from Goa'uld technology, as Apophis booby-trapped his fighters just in case Teal'c ever got in one. This sent O'Neill and Teal'c careening through space and set adrift to slowly die of oxygen deprivation.
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Captain Sisko salvages a crashed Jem'Hadar ship in the Star Trek: Deep Space Nine episode "The Ship". After it's thoroughly analyzed by Starfleet, Sisko uses it the following year in "A Time To Stand" to sneak behind enemy lines and blow up a Dominion storage facility.
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Notably occurs in Wraith Squadron, when the eponymous fighter squadron steals the corvette Night Caller from Warlord Zsinj's fleet by the simple expedient of a makeshift boarding pod disguised as debris. They take it so rapidly that the ship's superiors have no idea it was captured, allowing them to use it for The Infiltration. Afterwards, it remains in New Republic service, presumably in a less prominent role (and maybe with a less obviously evil name).
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The ability to scavenge enemy weapons and hijack enemy vehicles is a key gameplay element of the Halo franchise. You can board virtually any Covenant craft, from the nimble Ghost scout to the aerial Banshee… even while the original pilot is still inside.
 Vehicular Turnabout / int_755b343f
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 Halo (Franchise)
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Vehicular Turnabout
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Sometime between Mass Effect 2 and Mass Effect 3, Commander Shepard surrenders themself to the Systems Alliance and turns over the Normandy SR2, which had been placed under their command while they were working with Cerberus. By the time the third game begins, the Normandy has nearly completed her refit process to bring her in line with Alliance standards (and to repaint her in Alliance Navy colors.) A sidequest in ME3 also results in the capture of a squadron of Cerberus fighters, which are pressed into Alliance service.
 Vehicular Turnabout / int_7668653a
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1.0
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1.0
 Mass Effect 2 (Video Game)
hasFeature
Vehicular Turnabout / int_7668653a
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Vehicular Turnabout
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One mission in Freespace required the player to capture a Shivan fighter, and in the next mission use it for reconnaissance in an enemy-held system.
 Vehicular Turnabout / int_7f707367
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1.0
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 FreeSpace (Video Game)
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Vehicular Turnabout / int_7f707367
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Vehicular Turnabout
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In the backstory of Mobile Suit Gundam SEED, the Earth Alliance got the combat data needed to make their own mobile suits by having Jean Carrey, a Coordinator pilot, use a GINN captured from ZAFT's forces; in order to ensure he didn't get hit with Friendly Fire, Carrey's machine was painted white.
 Vehicular Turnabout / int_7f87dafc
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1.0
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 Mobile Suit Gundam SEED
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Vehicular Turnabout / int_7f87dafc
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Vehicular Turnabout
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In Mobile Suit Gundam Wing, the pacifist Sanc Kingdom obtains several of OZ's Taurus, paints them white, and uses them for their self-defense forces. Not long after, the space rebels White Fang capture an OZ factory, taking not only Tauruses (which they paint brick red) but the new model Virgo II.
 Vehicular Turnabout / int_7f8a38b6
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1.0
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 Mobile Suit Gundam Wing
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Vehicular Turnabout / int_7f8a38b6
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Vehicular Turnabout
 Vehicular Turnabout / int_7fde0e65
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In Ship of the Line, a Klingon named Kozara manages to capture the Enterprise-E on her shakedown cruise, intending to take the ship to Cardassian territory and lay waste to the enemies of the Empire, as well as ruining the name "Enterprise". At the end of the novel, Kozara's bird-of-prey is captured by the captured Starfleet officers offloaded there.
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 Ship of the Line
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Vehicular Turnabout / int_7fde0e65
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Vehicular Turnabout
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In The Hobbit: The Battle of the Five Armies, Azog's army uses chain-steered trolls as shock troops. Bofur kills the rider of one of them and takes the reins, wreaking havoc across the enemy lines like he captured an enemy tank.
 Vehicular Turnabout / int_865104e7
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1.0
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1.0
 The Hobbit: The Battle of the Five Armies
hasFeature
Vehicular Turnabout / int_865104e7
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Vehicular Turnabout
 Vehicular Turnabout / int_87b652bb
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Starcraft II: Raynor's Raiders pull a Grand Theft Prototype on the Odin, preventing its use by the Dominion. However, this is actually all part of a plan to get the Odin into the heart of the Dominion with a Raider pilot inside. Also, the chief engineer actually reverse-engineers the Odin in order to produce the Thor, a slightly smaller, less powerful, but mass-producible version.
Also applies whenever Mind Control abilities are used on a vehicle unit.
 Vehicular Turnabout / int_87b652bb
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1.0
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 StarCraft II (Video Game)
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Vehicular Turnabout / int_87b652bb
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Vehicular Turnabout
 Vehicular Turnabout / int_87d9cf80
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Rockman 7 EP: Mega Man can hijack Truck Joe's truck in a section of Turbo Man's stage and cause mass destruction.
 Vehicular Turnabout / int_87d9cf80
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1.0
 Vehicular Turnabout / int_87d9cf80
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 Rockman 7 EP (Video Game)
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Vehicular Turnabout / int_87d9cf80
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Vehicular Turnabout
 Vehicular Turnabout / int_87f2d9f8
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Mass Effect:
Sometime between Mass Effect 2 and Mass Effect 3, Commander Shepard surrenders themself to the Systems Alliance and turns over the Normandy SR2, which had been placed under their command while they were working with Cerberus. By the time the third game begins, the Normandy has nearly completed her refit process to bring her in line with Alliance standards (and to repaint her in Alliance Navy colors.) A sidequest in ME3 also results in the capture of a squadron of Cerberus fighters, which are pressed into Alliance service.
During gameplay in 3, you can hijack Cerberus Atlas mechs by killing the pilot, although it's difficult and they often fall apart shortly after you do so. The one time you're guaranteed to have one to play with, you don't have the opportunity to salvage it because the area is lost and you have to run away, but damn is it fun to use the rocket launcher on clusters of Cerberus troops.
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1.0
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 MassEffect
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Vehicular Turnabout / int_87f2d9f8
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Vehicular Turnabout
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Gundam has done this several times over.
The artbook MS Era has a picture of a Federation GM painted green and marching alongside Zakus.
In Mobile Suit Gundam Wing, the pacifist Sanc Kingdom obtains several of OZ's Taurus, paints them white, and uses them for their self-defense forces. Not long after, the space rebels White Fang capture an OZ factory, taking not only Tauruses (which they paint brick red) but the new model Virgo II.
In the backstory of Mobile Suit Gundam SEED, the Earth Alliance got the combat data needed to make their own mobile suits by having Jean Carrey, a Coordinator pilot, use a GINN captured from ZAFT's forces; in order to ensure he didn't get hit with Friendly Fire, Carrey's machine was painted white.
The protagonists in Mobile Suit Gundam: Iron-Blooded Orphans does this on an almost regular basis. Tekkadan is a struggling mercenary force of Child Soldiers short on cash, so they try to salvage as much as possible from their battles. Notable examples include Gjallarhorn Lieutenant Crank's generic Graze-model Mobile Suit, and the Brewer's Gundam Gusion and even their flagship. And that's not even getting into how much random material they recover: most of the weapons and armor for Tekkadan's Gundam Barbatos are jury-rigged from battlefield scraps.
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1.0
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 Gundam (Franchise)
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Vehicular Turnabout / int_8ac4e993
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Vehicular Turnabout
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In Mercenaries: Playground of Destruction, often the only way to take on enemy tanks that are too close to order airstrikes on is to kill the machine gunner, then the rest of the crew, and finally take it over and engage the rest of the enemies. Also, if an enemy helicopter is flying close to the ground, it can be hijacked via grappling hook, and used on the enemy.
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1.0
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1.0
 Mercenaries Playground Of Destruction (Video Game)
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Vehicular Turnabout / int_8c639cff
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Vehicular Turnabout
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Happens a lot in BattleTech fiction — battlefield salvage as a source of spare parts and entire "new" machines is a long-established part of the setting, and 'Mechs in particular lend themselves rather well to it since it takes a fair bit of effort to destroy them completely. The game itself consequently backs this up with assorted optional rules for salvage, repair, and even outright hostile takeovers of enemy units on the battlefield.
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Vehicular Turnabout / int_90e2f673
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Vehicular Turnabout
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One novel in The History of the Galaxy takes place immediately after the live test of the colonial Anti Matter Wave-Motion Gun, which results in the destruction of both the colonial and Earth Alliance fleets. Realizing they have to act before Alliance higher-ups find out that colonies are virtually defenseless (the Alliance can quickly put together another fleet), the colonial admiral hatches a daring plan to steal two Alliance flagship cruisers along with their space docks. The crazy plan succeeds, and the Free Colonies get a reprieve until more ships can be built.
 Vehicular Turnabout / int_9a0c0ffa
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1.0
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 The History of the Galaxy
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Vehicular Turnabout / int_9a0c0ffa
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Vehicular Turnabout
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Prevalent through all continuities of Command & Conquer.
Command & Conquer: Generals:
The GLA can do this with the optional Hijacker unit, or by having Hero Unit Jarman Kell Snipe the Cockpit, then ordering any unit to get in the vehicle.
In Zero Hour, the Chinese can kill the crew of vehicles with a Nuke Cannon loaded with neutron shells and send one of their infantry units to occupy it.
In Command & Conquer: Red Alert 3, the Soviet commando Natasha can snipe a vehicle's crew with her own sniper rifle so a Soviet infantryman can jack it.
In Command & Conquer: Tiberium Wars, each of the three factions has commandos that can plant charges on the supports of any other faction's Humongous Mecha. Then, any engineer can climb inside, instantly repair the damage, and pilot the vehicle.
 Vehicular Turnabout / int_9a8bf274
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1.0
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 Command & Conquer (Video Game)
hasFeature
Vehicular Turnabout / int_9a8bf274
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Vehicular Turnabout
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Rockman 4 Minus ∞: Mega Man can hijack Joe vehicles in Wily Stage 1 and use their weapons against the enemies. This is even encouraged against the stage boss.
 Vehicular Turnabout / int_9ba9abc6
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1.0
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1.0
 Rockman 4 Minus ∞ (Video Game)
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Vehicular Turnabout / int_9ba9abc6
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Vehicular Turnabout
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Skies of Arcadia: In a game whose protagonists are Sky Pirates, it's no surprise that you eventually steal the Empire's advanced prototype flagship to be your Cool Airship.
 Vehicular Turnabout / int_a4e6a00a
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1.0
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1.0
 Skies of Arcadia (Video Game)
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Vehicular Turnabout / int_a4e6a00a
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Vehicular Turnabout
 Vehicular Turnabout / int_a9ff0267
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Possible in Interstate '82 and required in one level. Taurus is attempting to sneak into Las Vegas through the sewers but has to open the way by using an enemy vehicle. Thus you have the hero exploring an Absurdly Spacious Sewer in a weaponized station wagon.
 Vehicular Turnabout / int_a9ff0267
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1.0
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1.0
 Interstate '76 (Video Game)
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Vehicular Turnabout / int_a9ff0267
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Vehicular Turnabout
 Vehicular Turnabout / int_aedc983a
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Several missions in Wing Commander IV centered on capturing Confed weaponry and equipment. By the end of the game, it is possible for the Border Worlds Union to have captured several weapons prototypes, two squadrons of advanced starfighters, and two carriers.
 Vehicular Turnabout / int_aedc983a
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1.0
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 Wing Commander (Video Game)
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Vehicular Turnabout / int_aedc983a
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Vehicular Turnabout
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Horatio Hornblower, the Aubrey-Maturin series, Alexander Kent's Richard Bolitho and other similar book series depict such captures on average at least once a book, if not more. It would be impractical to list every incident.
 Vehicular Turnabout / int_b1c94339
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1.0
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 Horatio Hornblower
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Vehicular Turnabout / int_b1c94339
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Vehicular Turnabout
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In U571, while the initial plan is to simply board the sub and scuttle it after capturing its Enigma machine, the loss of their own submarine forces the heroes to take control of U-571 and use it in battle against the Germans.
 Vehicular Turnabout / int_b3708bb4
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1.0
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 U-571
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Vehicular Turnabout / int_b3708bb4
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Vehicular Turnabout
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Seen a fair bit in Perry Rhodan, with the earliest iconic example probably being the STARDUST II — an Arkonid battleship that shot down the protagonists' much smaller craft after its first proper interstellar jump to the Vega system, turned out to have been already stolen by the rather non-Arkonid aliens who had invaded there at the time, was "liberated" by Rhodan & Co. in turn, and eventually became the first flagship of the still-embryonic Terran space fleet for quite a while. (That very shot-down craft is possibly an edge case since, while Rhodan had nothing to do with it and was in fact allied with them at the time, the attack that nuked its stranded mothership on the Moon and left Thora and Crest as its sole surviving crew members simply because they were planetside at the time still came from other parties on Earth.)
 Vehicular Turnabout / int_b683f90f
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1.0
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 Perry Rhodan
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Vehicular Turnabout / int_b683f90f
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Vehicular Turnabout
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Done a few times with ships in Pirates of the Caribbean, notably the Navy ship in the first film. These ships are not stolen, they are commandeered. It's a nautical term.
 Vehicular Turnabout / int_bc1dc95a
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1.0
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 Pirates of the Caribbean (Franchise)
hasFeature
Vehicular Turnabout / int_bc1dc95a
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Vehicular Turnabout
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Warhammer 40,000:
Orks often loot enemy vehicles, which involves riveting on some scrap metal armor plates, adding extra weapons, overclocking the engine, maybe giving it a red paintjob, and welding on some spikes and other gubbins to make it look sufficiently Orky. In earlier editions they could field vehicles right out of other army codices, if using the Orks' Ballistic Skill, while in recent years Orks instead have access to generic Looted Wagons. Their weaponry tends to pack a punch, but every turn there's a chance that the driver will hit the wrong lever and go careening forward at full speed instead of firing.
In a more in-game example, the Mechanicum army list for the Horus Heresy expansion builds almost every vehicle used by the Imperium of Man, and almost every Magos and Archmagos has a plethora of custom vehicle designs. To represent this on the tabletop, the Mechanicum can take every single Imperial superheavy tank and any superheavy flyers or Flying Gargantuan Creatures from ANYWHERE in the rulebooks published by Forge World (which is an extremely extensive collection) as a Lord of War choice as long as it's appropriately modeled as a Mechanicum vehicle. Hobbyists being who they are, this soon led to Mechanicum variants of not only regular heavy tanks but also Tyranid Harridans or the Tau Manta, each of which is an army on its own and can carry another two, even without the Mechanicum's fairly powerful vehicle buffs.
Averted in the case of an Imperial commando who tried to hijack a Tau battlesuit - when the suit didn't recognize him as its pilot, it fried him.
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Vehicular Turnabout
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In Space: Above and Beyond, the Earth military captured an alien Bomber. They had to spend some time learning how to operate it before they could use it against the Chigs, though.
 Vehicular Turnabout / int_c007e9c8
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1.0
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 Space: Above and Beyond
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Vehicular Turnabout / int_c007e9c8
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Vehicular Turnabout
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Star Wars Rebels continues the trend from Legends, featuring numerous instances of the Rebels stealing enemy ships for continued use.
 Vehicular Turnabout / int_c72c2d06
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1.0
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 Star Wars Rebels
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Vehicular Turnabout / int_c72c2d06
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Vehicular Turnabout
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In Command & Conquer: Red Alert 3, the Soviet commando Natasha can snipe a vehicle's crew with her own sniper rifle so a Soviet infantryman can jack it.
 Vehicular Turnabout / int_c8c98634
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1.0
 Vehicular Turnabout / int_c8c98634
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 Command & Conquer: Red Alert 3 (Video Game)
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Vehicular Turnabout / int_c8c98634
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Vehicular Turnabout
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Titanfall 2 reveals that the Frontier Militia stole a lot of Titans from the IMC. This helps justify why both factions use the same Titan chassis types in the multiplayer matches.
 Vehicular Turnabout / int_cbfb02be
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1.0
 Vehicular Turnabout / int_cbfb02be
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 Titanfall 2 (Video Game)
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Vehicular Turnabout / int_cbfb02be
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Vehicular Turnabout
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Safehold: Charis is afraid this will happen in Hell's Foundations Quiver after one of their armored ships is captured mostly intact by the Dohlaran Navy. Unfortunately for Dohlar, by the time they seized the ship she'd run out of ammunition for her main guns and Dohlar couldn't produce more in time to put the ship into their service.
 Vehicular Turnabout / int_cec99ed9
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1.0
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 Safehold
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Vehicular Turnabout / int_cec99ed9
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Vehicular Turnabout
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In Firefox, Clint Eastwood does a Grand Theft Prototype of one of the two of the eponymous Soviet supersonic fighters and uses it to shoot down the one sent after him.
 Vehicular Turnabout / int_d8a88a1f
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1.0
 Vehicular Turnabout / int_d8a88a1f
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1.0
 Firefox
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Vehicular Turnabout / int_d8a88a1f
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Vehicular Turnabout
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In Biggles Goes To War, Biggles and his friends are hired to help a small Ruritanian state develop its air force. They don't scruple to obtain enemy aircraft by trickery and press them into service.
 Vehicular Turnabout / int_db6a22a6
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 Biggles
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Vehicular Turnabout / int_db6a22a6
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Vehicular Turnabout
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Quite common in Star Wars Legends, in which the Rebel Alliance (and later New Republic) ends up with a good number of Imperial starships, gained through capture, defecting crews, or third-party arms dealers. The Nebulon-B Frigate mentioned in the page quote is used as much by the Rebels as the Imperials who originally built them, after the Battle of Endor the Rebels begin fielding captured Star Destroyers, and after he finally accepts the rank of general, Wedge Antilles ultimately gets a Super Star Destroyer as his flagship. The New Republic is even willing to use the Empire's iconic TIE Fighter and variants, though the Rebels at least are smart enough to install Deflector Shields on as many as possible. So as the war against the Empire progresses, veteran pilots have to deal with lingering nervousness when approaching a friendly Star Destroyer, and in some battles, squadron leaders have to remind their pilots to check their IFF sensors before taking a snap-shot at a TIE Fighter.
Notably occurs in Wraith Squadron, when the eponymous fighter squadron steals the corvette Night Caller from Warlord Zsinj's fleet by the simple expedient of a makeshift boarding pod disguised as debris. They take it so rapidly that the ship's superiors have no idea it was captured, allowing them to use it for The Infiltration. Afterwards, it remains in New Republic service, presumably in a less prominent role (and maybe with a less obviously evil name).
 Vehicular Turnabout / int_e6267766
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1.0
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 Star Wars Legends (Franchise)
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Vehicular Turnabout / int_e6267766
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Vehicular Turnabout
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The strategy game of Shōgi (aka "Japanese Chess") allows you to bring back captured pieces on your side as early as your next turn. This is said to be inspired by the actions of mercenaries who would switch sides when captured, rather than be executed.
 Vehicular Turnabout / int_e677e8f7
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 Shōgi (Tabletop Game)
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Vehicular Turnabout / int_e677e8f7
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Vehicular Turnabout
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The artbook MS Era has a picture of a Federation GM painted green and marching alongside Zakus.
 Vehicular Turnabout / int_e89f120b
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1.0
 Vehicular Turnabout / int_e89f120b
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1.0
 Mobile Suit Gundam
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Vehicular Turnabout / int_e89f120b
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Vehicular Turnabout
 Vehicular Turnabout / int_f01be35d
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On Gor, naval fights, being of the Wooden Ships and Iron Men type, often use this. Specifically, in Renegades of Gor the river town of Ar's Station use this to supplement their navy. Ar is a land superpower but doesn't have much of a navy, so they fill their holds with infantrymen and swarm their enemy's ships when they get boarded, capturing the ship and then using it against the enemy's other vessels.
 Vehicular Turnabout / int_f01be35d
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1.0
 Vehicular Turnabout / int_f01be35d
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1.0
 Gor
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Vehicular Turnabout / int_f01be35d
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Vehicular Turnabout
 Vehicular Turnabout / int_f01c0730
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In RCN series, the enemy ships are often captured and used against them.
 Vehicular Turnabout / int_f01c0730
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1.0
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 RCN
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Vehicular Turnabout / int_f01c0730
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Vehicular Turnabout
 Vehicular Turnabout / int_f22e6bb4
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A recoilless gun mounted on a militia technical is taken over by Deltas and turned against the on-site commander in Black Hawk Down.
 Vehicular Turnabout / int_f22e6bb4
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1.0
 Vehicular Turnabout / int_f22e6bb4
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1.0
 Black Hawk Down
hasFeature
Vehicular Turnabout / int_f22e6bb4
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Vehicular Turnabout
 Vehicular Turnabout / int_f6cd341d
comment
Treasure Planet: Battle at Procyon has this as a game mechanic, where successfully boarding an enemy ship will transfer the target ship to your fleet. If enemy ships are captured in the campaign, they will stay in the player's fleet for the remainder of the campaign, unless they are sunk.
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Vehicular Turnabout
 Vehicular Turnabout / int_fada66d
comment
Kirby: Planet Robobot allows Kirby to disable an Invader Armor and then hijack it for his own use.
 Vehicular Turnabout / int_fada66d
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1.0
 Vehicular Turnabout / int_fada66d
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Vehicular Turnabout / int_fada66d
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type
Vehicular Turnabout
 Vehicular Turnabout / int_fd281c4b
comment
In Star Trek: Armada, it's possible to knock down enemy shields and then start transporting crew to capture the ship. At that point it becomes yours. As expected, the Borg excel at this. The ships they assimilate also attain a characteristic green glow and gain additions to their hulls that look like pieces of a Borg cube. Also, capturing a construction ship can allow you to build an entire base of the enemy faction, including all of its ships. In the sequel, some of the factions have assault ships that specialize in boarding actions. Species 8472 cannot have its ships be boarded or board the enemy themselves. As in the show, they're immune to assimilation.
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1.0
 Vehicular Turnabout / int_fd281c4b
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 Star Trek: Armada (Video Game)
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The following is a list of statements referring to the current page from other pages.

 Vehicular Turnabout
processingCategory2
Index Backfire
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processingCategory2
Ironic Index
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processingCategory2
Military and Warfare Tropes
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Vehicle Index
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type
Vehicular Turnabout
 Mobile Suit Gundam: Iron-Blooded Orphans / int_cbd5e41a
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Vehicular Turnabout
 Mobile Suit Gundam: The 08th MS Team / int_cbd5e41a
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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type
Vehicular Turnabout
 Erika the Radical (Fanfic) / int_cbd5e41a
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Vehicular Turnabout
 The Gray Jedi Series (Fanfic) / int_cbd5e41a
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Vehicular Turnabout
 A Bridge Too Far / int_cbd5e41a
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Vehicular Turnabout
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Vehicular Turnabout
 Captain America: The First Avenger / int_cbd5e41a
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout
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Vehicular Turnabout