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Verbal Judo
- 190 statements
- 35 feature instances
- 27 referencing feature instances
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When a character is in a situation that's just about to explode into a fight — probably in a physical sense, but a severe verbal confrontation would count too — but manages to deflate the aggression and tension through communication and to avert the unpleasantness. Communication is, of course, most obviously verbal, but these kind of situations are usually a good example of how important nonverbal aspects are as well, so the trope is not limited to talking. Ways in which this can be achieved include but are not limited to confusing the aggressive party with something completely unexpected, Non Sequitur or otherwise, which tends to deflate the aggression; or calmly persuading them to look at the situation from an objective point of view and make them realise starting the fight is not in their interests. Making them laugh can work too. The important thing is not to continue in the normal track that would lead to confrontation, but to turn its course around to a different direction. Note that though "Judo" in the name specifically implies a "soft" self-defence approach, being meek in face of aggression isn't automatically Verbal Judo — in some cases, showing fear may only provoke further. And techniques used for Verbal Judo as here defined can involve a certain degree of controlled aggressive assertiveness, as long as it comes from a surprising angle that leaves the other party off-balance rather than stoking their own aggression. This doesn't so much apply when someone is deliberately about to attack rather than becoming heedlessly aggressive. That is not what is meant by a "volatile" situation above. Of course, a completely strict line between the types of situations is impossible to draw. The trope name comes from the Real Life technique and book by George Thompson, which are basically about how to achieve this trope. Thompson contrasted it with "verbal karate", where you respond to hostility with hostility and only escalate the situation — that being the way people are more often naturally inclined to react. "Verbal Judo" or "verbal self-defence" is defined more broadly in real-life usage, but the trope is defined only as stated above. Compare Talking the Monster to Death. Has only a little in common with Politeness Judo. Contrast Break Them by Talking, a less nice technique, though it could theoretically overlap with this. (As in: stop someone's aggression by saying nasty things that make them break down.) Situations where this might be needed could involve Hair-Trigger Temper or Berserk Button; if it involves a Powder Keg Crowd or other mob, it's probably also an instance of Shaming the Mob. This makes a good technique for the Badass Pacifist. |
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Verbal Judo / int_10bc0a19 | type |
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Verbal Judo / int_10bc0a19 | comment |
In Night Watch, Vimes finds himself in Ankh-Morpork of the past and commanding a Watch house at a time when there's widespread dissent and angry mobs are starting to coalesce around all Watch houses. Knowing a riot is just waiting to happen, he tells his men to not carry weapons but instead visibly do ordinary harmless things in the yard to avoid their looking to the surrounding people like Faceless Goons. When he himself confronts the mob, it's calmly and while lighting a smoke, and he makes sure that when a drunken troublemaker tries to break a bottle in his hand and only ends up hurting himself, the scene everyone sees is Vimes harmlessly standing at a distance with his hands occupied, with no possibility for even a mob to mistake him as having attacked. Then he takes the man in to be treated for the wound, leaving the doors open. His Watch house ends up being the only one that isn't targeted that night. | |
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Wonder Woman (1987): During "Eyes of the Gorgon" Robert and Martin are playing and Robert mentions his doll having a laser gun only for Martin to remind him that their father said no guns, so the two resolve to have their characters duel it out with words. The adults partake in plenty as well, but it's high stakes and not nearly so cute. | |
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Many Shin Megami Tensei games allow you to talk to demons instead of fighting them as soon as you encounter them. If the conversation goes well, there will usually be options to end the fight, either through peacefully parting ways or having the demon you just talked to join you. However, it's also possible to piss off the demon and have their party take a free turn at you. | |
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Verbal Judo / int_3c8b04f9 | type |
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Ransom has this trope in its DNA. The show is about crisis negotiators and many episodes feature them talking down someone holding hostages. | |
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Tuatha from The Fallen Gods would much rather talk her way out of things than fight, though talking does sometimes turn into flirting. | |
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Calvin and Hobbes: Calvin does it accidentally when taking Hobbes to confront his bully Moe. Calvin thinks Moe's scared away by facing a real tiger, but from others' point of view, he just acts so confidently that Moe suspects a trap with the teacher watching or something and doesn't dare to do anything. | |
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On the Discworld, Carrot's charisma allows him to do this kind of thing naturally with straightforwardness that would never work for others, and Sam Vimes is also canny and experienced enough to have pulled it off a couple of times. In Night Watch, Vimes finds himself in Ankh-Morpork of the past and commanding a Watch house at a time when there's widespread dissent and angry mobs are starting to coalesce around all Watch houses. Knowing a riot is just waiting to happen, he tells his men to not carry weapons but instead visibly do ordinary harmless things in the yard to avoid their looking to the surrounding people like Faceless Goons. When he himself confronts the mob, it's calmly and while lighting a smoke, and he makes sure that when a drunken troublemaker tries to break a bottle in his hand and only ends up hurting himself, the scene everyone sees is Vimes harmlessly standing at a distance with his hands occupied, with no possibility for even a mob to mistake him as having attacked. Then he takes the man in to be treated for the wound, leaving the doors open. His Watch house ends up being the only one that isn't targeted that night. In Snuff, Vimes does this after deliberately accepting the challenge to a fight from an aggressive local blacksmith in the countryside who's taking issue with his noble status. Even before the fight starts, he makes the man uncertain about whether he's getting in over his head, and once it does start, he only needs to show his street fighting skills with a few moves before quietly suggesting they stop the fight there before it gets real so that the other can at least save his face... both socially and literally. |
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World of Warcraft: Walords of Draenor: There's a scene in which Chieftain Durotan's hot-headed brother Ga'nar comes to him enraged that he refused to take part in his campaign of revenge and challenges him to a duel for the leadership of the clan. Durotan asks him whether he thinks this is what their father would have wanted, and throws down his weapon and tells Ga'nar to go ahead and kill him. That's enough to make Ga'nar stand down and accept his leadership again. | |
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Delia of In Plain Sight pulls off one of these brilliantly when a Neo-Nazi potential witness tries to pick a fight with her. | |
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The Witcher Role Playing Game: Witcher has an in-depth Verbal Combat system in which two or more people can try to bring the other around to their way of thinking by wearing down their resolve through an application of emphatic and aggressive "attacks." | |
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Verbal Judo / int_5755b96a | type |
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The Order of the Stick: Haley, while being chased by a rival she'd killed turned into a golem, tells her that she'd only killed her fair and square, but the person who had the golem made is responsible for her current state. The golem then turns against its master. | |
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Verbal Judo / int_59593dcd | type |
Verbal Judo | |
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In Snuff, Vimes does this after deliberately accepting the challenge to a fight from an aggressive local blacksmith in the countryside who's taking issue with his noble status. Even before the fight starts, he makes the man uncertain about whether he's getting in over his head, and once it does start, he only needs to show his street fighting skills with a few moves before quietly suggesting they stop the fight there before it gets real so that the other can at least save his face... both socially and literally. | |
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A large part of the premise of Undertale is that you can kill the monsters outright... or you can literally just talk to the monsters. This is not only an option, but is something that is heavily encouraged by the game's mechanics and themes. In fact, playing this way throughout the entire game is how you get the best ending. | |
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Verbal Judo / int_5b408b1f | type |
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Verbal Judo / int_5b408b1f | comment |
In The Walking Dead, if you pick the right options you can use Verbal Judo to defuse fights or stop them from turning physical, whether the conflict is between two other characters or between Lee and another character. | |
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‘’Labyrinth’’: Sir Didymus demands that Sarah fight him for passage over the bridge, since none may cross it without his permission. Rather than fight, Sarah decides to simply ask his permission. Taken aback by this unexpected gambit, he grants his permission and befriends her. | |
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Verbal Judo / int_696b75c2 | type |
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In A Brother's Price the princesses are Royals Who Actually Do Something. As a result, they are good at verbal judo. When Princess Ren hears that the Whistler family, who saved her little sister, has been found to be armed up to the teeth (though they did turn in all of their weapons), she tells a servant to make sure her mothers know that Jerin was in incredible danger just a short time ago, to make them look like innocent victims, anxious for the safety of their brother, instead of the Badass Family they are. | |
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Verbal Judo / int_6ac55ec7 | type |
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Verbal Judo / int_6ac55ec7 | comment |
In the Dungeons & Dragons module The Apocalypse Stone, there is a scene where the player characters, being secretly tested, are faced with a group of vemics and a group of centaurs about to go to war. Both sides try to bribe them to join their side. The idea is that the right option is to just walk away as opposed to joining in out of greed, the assumption being that the two sides can't be persuaded not to fight... but the text also says that if the characters somehow do manage to broker peace, that will be counted as an extra good result. In other words, the Verbal Judo isn't described, but the Dungeon Master is told to take the possibility of it into account. | |
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In an episode of New Tricks, Sandra Pullman is faced with a biker gang member in the back seat of her car threatening to shoot her in retaliation for what his gang did to him for talking to the police. Spurred by something he says, she starts thinking out loud about the current case. After buying some time that way, she comes to some conclusions that cause the other to break down and lower the gun — as the case was his father's murder — and then punches him out irritably in passing while he's angsting. | |
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In Fallout 3, a character with high Charisma and Speech skills will have a lot of opportunities to do this, from breaking up a fight over a water supply to convincing the Big Bad to abandon his plan and self-destruct with just a few lines of dialogue. | |
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Verbal Judo / int_6cd3b44f | comment |
In Black Lagoon, Rock and Revy are in negotiations with the Rip-Off Church, who are trying to get a discount on Lagoon Company services. Revy is ready to start shooting, when Rock engages Sister Yolanda in pleasant conversation about tea, linking it to the importance of trust between companies and their customers. When that fails to sway Yolanda, he moves on to subtly implying that the Church is behind the unauthorised drug-running that Hotel Moscow is trying to stamp out, and that he could still be convinced to keep quiet about it. At this, Yolanda concedes. | |
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Verbal Judo / int_7988cb68 | type |
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Occurs a number of times in the Mass Effect series, usually Paragon/Renegade checks. In one case, it's possible to do this when Wrex gets angry about your plan that will lead to the extinction of his species, if you have high enough stats in Charisma/Intimidate. There's also the confrontation with Ethan Jeong on Feros, the corrupt guards right at the start in Lorik's office on Noveria, and others. For a fun variation, at least one confrontation with a hostile Krogan is diffused by head-butting them. They're more than tough enough to take the damage in stride, and their culture places a lot of stock in social dominance and boldness. Not to mention the confusion with which they tend to respond to a human even trying such a thing. |
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This is a key tactic of Bugs Bunny's. Just when his pursuer has him cornered, he changes the subject and tricks his foe into dropping his guard long enough for Bugs to escape or retaliate. | |
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Wonder Woman: Given Diana's innate ability to see through people and the chessmasters in the Greek pantheon she's often fighting or allied with there is a lot of talking in attempt to prevent an imminent fight, or to at least decrease the amount of collateral damage. She's also usually the ambassador and even on Themyscira works to help her people resolve their differences through discourse rather than combat. Wonder Woman (1987): During "Eyes of the Gorgon" Robert and Martin are playing and Robert mentions his doll having a laser gun only for Martin to remind him that their father said no guns, so the two resolve to have their characters duel it out with words. The adults partake in plenty as well, but it's high stakes and not nearly so cute. |
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‘’Jeeves and Wooster’’: One of Jeeves' many superpowers. Just when things look blackest, he'll often settle everything by coming out of nowhere and politely making a brilliant suggestion or giving everyone the wrong impression. | |
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Nixon: Nixon's tense conversation with CIA Director Dick Helms. The President is ostensibly going there to give him marching orders, but Helms not only has his own agenda, but also leverage over Nixon in the form of files linking the latter to covert operations in third world countries during his time as Vice President. The result is a sparring match between two very powerful, very intimidating men of power. | |
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El Goonish Shive: Mr. Verres is a master of this, as shown here. Justin...not so much |
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Beetle Bailey has lots of tricks for avoiding Sarge's incoming rage. Usually this involves distracting him, especially by making him think of food, but also invoking other things such as John Wayne. He also once confused him by shouting back to him as if to an inferior or at most an equal, which he couldn't handle since it was so much out of the norm. That said, Beetle ends up being beaten into a pulp more often than not, sometimes in spite of an attempt at Verbal Judo. | |
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Fluttershy from My Little Pony: Friendship Is Magic: In "Elements of Harmony", she does a nonverbal version, calming down an angry manticore by walking right up to him and making friendly gestures. It turns out he's just angry because of a thorn in his paw. An almost completely different example in "Dragonshy": Rainbow Dash pulls a Leeroy Jenkins on the giant dragon and provokes him to attack the ponies. Fluttershy, finally forgetting her own fear of dragons when she sees her friends being attacked, flies right up to his face and starts telling him off for it, instantly changing the anger to shocked surprise. Combining the surprise effect with that of her Death Glare and absolutely steely assertiveness, she eventually has him crying and then leaving peacefully. Fluttershy continues to be able to stand up for herself only on special occasions, and in "Putting Your Hoof Down", she seeks help from an assertiveness trainer, a minotaur called Iron Will. However, what he teaches is verbal karate, which, while effective, turns Fluttershy into a bully and the opposite of her normal self. Eventually she breaks down when she realises she'd just given a Breaking Lecture to two of her best friends, and locks herself in her house. However, when Iron Will comes to collect his fee, aggressively and even using mild physical violence to get past her friends, he's met with a properly assertive Fluttershy — not being mean, just standing up for herself and not backing down. She tells him that he had a satisfaction guarantee and she's not satisfied, period. He's surprised but can't argue and so leaves peacefully. Presumably, if she'd tried doing it his way, trying to walk all over him, he would just have answered in kind and things would have escalated for the worse. Now, he couldn't argue because she was actually being reasonable (and he wasn't quite all testosterone for brains). |
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King in One-Punch Man can make monsters stand down without a fight by just standing there and letting them realise he's the one who's known as World's Strongest Man. This is just as well because he isn't, and he couldn't actually do anything to them. One time he does it accidentally to a group of assassin prepared to take him down — he says just the right things while thinking they're just out to get his autograph. | |
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The Book of Proverbs recommends this approach: "A gentle answer turns away wrath, but a harsh word stirs up anger." | |
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An absolutely awesome example in Criminal Minds. Reid and Hotch are trapped in the interview room with a villain, and the guards aren't going to be there for ten minutes. Hotch challenges the guy to an knockdown drag-out fight. Yes, Hotch. He's going through some stuff. Reid, horrified, promptly stupefies the killer with science babble, launching into a rambling speech about all the possible biological/chemical/Freudian Excuse he could have. Cut to ten minutes later, Reid is still talking about how the killer never had a chance, the killer is sitting down, Hotch hasn't raised a fist, and the guards have arrived. On the way out, the guy asks if he really never had a chance, or if Reid was just stalling. | |
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Verbal Judo | |
Verbal Judo / int_df277244 | comment |
At the climax of American Gods, Shadow diffuses an imminent war between the old and new gods with a short but effective speech laying out how it was all part of Wednesday's conspiracy to get themselves to kill each other in his name. | |
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American Gods | hasFeature |
Verbal Judo / int_df277244 | |
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Verbal Judo | |
Verbal Judo / int_f01bf1a2 | comment |
In Kim, Kim defends himself and the Red Lama by making fun of potential aggressors. | |
Verbal Judo / int_f01bf1a2 | featureApplicability |
1.0 | |
Verbal Judo / int_f01bf1a2 | featureConfidence |
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Kim | hasFeature |
Verbal Judo / int_f01bf1a2 | |
Verbal Judo / int_fab5d82e | type |
Verbal Judo | |
Verbal Judo / int_fab5d82e | comment |
In Black House by Stephen King and Peter Straub, Judy Marshall's husband tells a story about her that involves her having prevented a fight between two strangers after a car accident. The driver of one car is aggressively bearing down on the other, who is only provoking him by backing off. Marshall gets so angry at the aggressive man for his being about get into a fight he'll regret that she walks up to him and berates him about it, surprising him and ultimately calming him down. | |
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Verbal Judo | |
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In Justified, Donovan storms into Duffy's trailer and threatens to kill Quarles for murdering his friend Brady. Quarles talks down Donovan by telling him about how his father forced him into prostitution as a young man, and how Theo Tonin adopted him. Donovan lowers his gun, and a tearful Quarles embraces him as he starts crying. Unfortunately, we see Donovan bound and gagged in Quarles' bathroom at the end of the episode, suggesting that Quarles plans to torture and kill him just as he did Brady. | |
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