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Videogame Dashing
- 32 statements
- 5 feature instances
- 108 referencing feature instances
Videogame Dashing | type |
FeatureClass | |
Videogame Dashing | label |
Videogame Dashing | |
Videogame Dashing | page |
VideogameDashing | |
Videogame Dashing | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any Real Life combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'. The occasional upgrade or power-up may allow a character to do this in mid-air, a move usually known as air-dashing. It can also be done before a jump for a longer trajectory, which is called dash-jumping. Very rarely a character may be able to dash on walls or ceilings, a wall-dash. As with the Unnecessary Combat Roll, expect this maneuver to take the place of simple running if there are no limits on its use. Note that while printed media or shows with Limited Animation tend to portray a regular lunge in this fashion, it is usually due to characters being shown in mid-lunge with the startup omitted. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })See also Dash Attack. May be used in conjunction with a Jump Jet Pack. Sister trope to Video Game Sliding. |
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Videogame Dashing | fetched |
2020-03-17T20:49:09Z | |
Videogame Dashing | parsed |
2020-06-25T03:01:57Z | |
Videogame Dashing | isPartOf |
DBTropes | |
Videogame Dashing / int_7ec23584 | type |
Videogame Dashing | |
Videogame Dashing / int_7ec23584 | comment |
The series justifies this by putting booster rockets on the characters' boots, which flare up when you dash. X's new armor in Command Mission additionally features a compartment on X's back which serves the same purpose (and even generates a "scarf" for no other reason than to look cool). By the time of X7, the playable cast was able to air dash by default on top of this (Zero gained the ability in X4 and X5, finally internalizing it by X6, whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in X6 note a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash and invincible shadow dashes allowing X to phase through enemies in X8). These traits would be given (under certain circumstances) to Zero in his series and the various Biometal Models in Mega Man ZX. |
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Videogame Dashing / int_7ec23584 | featureApplicability |
1.0 | |
Videogame Dashing / int_7ec23584 | featureConfidence |
1.0 | |
Mega Man X: Command Mission (Video Game) | hasFeature |
Videogame Dashing / int_7ec23584 | |
Videogame Dashing / int_a599305d | type |
Videogame Dashing | |
Videogame Dashing / int_a599305d | comment |
By the time of X7, the playable cast was able to air dash by default on top of this (Zero gained the ability in X4 and X5, finally internalizing it by X6, whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in X6 note a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash and invincible shadow dashes allowing X to phase through enemies in X8). These traits would be given (under certain circumstances) to Zero in his series and the various Biometal Models in Mega Man ZX. | |
Videogame Dashing / int_a599305d | featureApplicability |
1.0 | |
Videogame Dashing / int_a599305d | featureConfidence |
1.0 | |
Mega Man Zero (Video Game) | hasFeature |
Videogame Dashing / int_a599305d | |
Videogame Dashing / int_c1caa781 | type |
Videogame Dashing | |
Videogame Dashing / int_c1caa781 | comment |
Dashing would later be backported into the Classic series with Bass, starting in Mega Man & Bass (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the X series characters possess. | |
Videogame Dashing / int_c1caa781 | featureApplicability |
1.0 | |
Videogame Dashing / int_c1caa781 | featureConfidence |
1.0 | |
Mega Man & Bass (Video Game) | hasFeature |
Videogame Dashing / int_c1caa781 | |
Videogame Dashing / int_dab32e3 | type |
Videogame Dashing | |
Videogame Dashing / int_dab32e3 | comment |
This is a notable feature in the Mega Man X series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first Mega Man series, and even shares the property of passing under certain enemy attacks. The series justifies this by putting booster rockets on the characters' boots, which flare up when you dash. X's new armor in Command Mission additionally features a compartment on X's back which serves the same purpose (and even generates a "scarf" for no other reason than to look cool). By the time of X7, the playable cast was able to air dash by default on top of this (Zero gained the ability in X4 and X5, finally internalizing it by X6, whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in X6 note a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash and invincible shadow dashes allowing X to phase through enemies in X8). These traits would be given (under certain circumstances) to Zero in his series and the various Biometal Models in Mega Man ZX. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) |
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Videogame Dashing / int_dab32e3 | featureApplicability |
1.0 | |
Videogame Dashing / int_dab32e3 | featureConfidence |
1.0 | |
Mega Man X (Video Game) | hasFeature |
Videogame Dashing / int_dab32e3 | |
Videogame Dashing / int_f88df431 | type |
Videogame Dashing | |
Videogame Dashing / int_f88df431 | comment |
The Mega Man Legends series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and a Unnecessary Combat Roll. | |
Videogame Dashing / int_f88df431 | featureApplicability |
1.0 | |
Videogame Dashing / int_f88df431 | featureConfidence |
1.0 | |
Mega Man Legends (Video Game) | hasFeature |
Videogame Dashing / int_f88df431 |
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