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Wall of Text

 Wall of Text
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A paragraph should ideally be a smooth, succinct experience that goes through a bit of exposition, illustrates an idea, sums up the point, and primes the reader for the next paragraph.
Ideally.
In practice, a writer can get too caught up in all the things they have to say and fail to organize it all into bits an ordinary human being would be able to digest. The end result is a huge run-on paragraph that makes it difficult to recall the original point of it if there was one in the first place. The reader's eyes glaze over and all they see is a wall of text.
This afflicts all written media, but it is particularly infamous for its effect on Comic Books. One of the first things learned in comics is how to use dialogue bubbles effectively; a writer not allocating space carefully will end up covering their panel with a bunch of text and white space. Eventually, the reader will realize that they're primarily looking at plain text rather than the vivid form of visual storytelling that comic books are famed for. TL;DR indeed.
At best, a Wall of Text is just a signal of really heavy exposition. At worst, they are a warning sign that the author is soapboxing about something.
Like a lot of tropes, though, even this isn't necessarily a hopeless evil. There are occasions where a person will go on and on in real life, or perhaps is giving one huge, unbroken speech or rant, and for these cases, "walls of text" aren't necessarily a terrible formatting idea; they can help visually reinforce what's happening in the story and match the experience of the reader to the experience in-universe. Using it like this, though, still requires skill and finesse to avoid making just another negative example.
In older times (For an example, in early medieval and earlier), walls of texts used to be far more common. This was partly because writing medium was more expensive and because value of text formatting was not deemed that important.
Speaking in Panels is often a way to evade this trope while recounting what happened.
If Speech-Bubbles Interruption are used to show it's not being listened to, see Wall of Blather. If the text is literally written on a wall in-universe, it might be a Room Full of Crazy. See Read the Fine Print if these kinds of text actually contain very important information. Ominous Multiple Screens is sort-of the video equivalent. Compare Doorstopper, usually related to works that are literally nothing but words. Sister Trope of Textplosion, when this happens in comics media rather than written media.

TV Tropes is not immune to this phenomenon.

Examples
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Medic Pics (Webcomic)
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The Redacverse (Webcomic)
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DBTropes
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In Emma, Miss Bates' speeches can go on for pages, and Emma is always looking for an escape when politeness has her visit. Other characters habitually tune Miss Bates out, and readers often gloss over her endless rambling... which leads to a number of clues about the plot Hidden in Plain Sight because they're included in her speeches.
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 Emma
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Nobody Here's home page is comprised of a tall wall of links to every other page on the site.
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1.0
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 Nobody Here (Website)
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Done tongue-in-cheek in The Spirit. When a suspect (a comic book artist) expresses an extreme hatred for his (currently dead) coworker's tendency to indulge in this trope, the Spirit replies that he thinks that sometimes wordiness is necessary for comic books — only instead of just saying that, he gives it in the form of a Character Filibuster while Commissioner Dolan cautiously eyes the massive speech balloon that engulfs the panel.
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 The Spirit (Comic Book)
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This is a common criticism of Better Days (No relation), made only worse when it turns up in the supplementary porn comics.
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1.0
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 Better Days (Webcomic)
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 Wall of Text / int_1c25dba1
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Wall of Text
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In Suikoden V, you must recruit Egbert by enduring his wall of text complaining about the Godwins. You can't press the button to advance the text, and the text moves slowly on purpose.
 Wall of Text / int_1c25dba1
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 Suikoden V (Video Game)
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Geek Rage has this as its basic mode.
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1.0
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 Geek Rage (Blog)
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 Wall of Text / int_1e6653ca
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Wall of Text
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The Neverhood has a literal wall of text: the hall of Records, thirty-eight screens full of text for Klaymen to read, detailing the game's vast backstory in a format spoofing that of The Bible. Fortunately, reading any of the text is optional, although the game does force you to trek through the entire hall to fetch a Plot Coupon.
 Wall of Text / int_1e6653ca
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 The Neverhood (Video Game)
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 Wall of Text / int_1f1809cb
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The cover of the Chumbawamba album whose full title is usually shortened to just The Boy Bands Have Won shows a long title of 865 characters (156 words), granting it the Guinness World Record for the longest album title in history.
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 Chumbawamba (Music)
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 Wall of Text / int_224696b7
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The Whiteboard: Jinx reels off one of these following the rogue robot arc.
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1.0
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 The Whiteboard (Webcomic)
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 Wall of Text / int_261c8d3f
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Inverted in The Simpsons, where Shakespeare's quote "Brevity is the soul of wit" is reduced to "Brevity is [...] wit" at a Reader's Digest essay contest.
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 The Simpsons
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 Wall of Text / int_2a0952c3
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The original version of Space Station 13 had an infamously long and excessively complex backstory. It was so lengthy and impractical that most people just ignored the backstory completely. Sometime later, the devs of the Goonstation server made up a much better-received backstory that was much shorter and a little more to the point.
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 Wall of Text / int_2a688915
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Cipher Academy:
The climax of the code battle between Tayu and Iroha takes the form of a single image split between four pages, with a wall of questions from Tayu on one side and a wall of answers from Iroha on the other.
The complete solution to the murder mystery game is given in this way—as text in tiny letters taking up half a page, along with a Lampshade Hanging from Kogoe about how the mystery game's finale would take too long to present in any other way.
 Wall of Text / int_2a688915
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Wall of Text / int_2a688915
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Wall of Text
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Whose Line Is It Anyway?:
One "Let's Make a Date" game gave Wayne a very complicated role to play (something pretty close to "smooth rap star blindfolded and tied to the bed by his girlfriend gradually realizing the night is going terribly wrong"). When Greg saw the card (about 8"x8"), his reaction was a stunned "There's two paragraphs of text on this!"
Another playing of that game gave Ryan the role "Witch who entices the beast to her magic sleeping stool so she can break the magic spell and turn him into a prince". Again, the players made a number of jokes about the length of the suggestion.
The guessing-game personalities when Whose Line started in Britain were extremely simple ("a pirate," etc.), and gradually became longer and more convoluted over the next 18 seasons. Part of it was just to not repeat themselves, but also because the longer the performers worked together the simpler ones were too easy to figure out.
 Wall of Text / int_2abd5315
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 Whose Line Is It Anyway?
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 Wall of Text / int_2d762d0d
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Level E contains a couple examples of this. And yes, you have to read them all (or at least skim them) to understand the plot that is going on.
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 Level E (Manga)
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 Wall of Text / int_2e5fc44e
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Wall of Text
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Moyashimon: Prof. Itsuki is prone to long educational monologues on fermented foods and his studies in bioremediation, and a Running Gag is other characters being squeezed awkwardly together in the face of his massive speech balloons.
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 Moyashimon (Manga)
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 Wall of Text / int_320d3ba6
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Wall of Text
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Warrior: The short-lived comic, based on pro wrestler The Ultimate Warrior, was filled from cover to cover with walls of text, much of it consisting of incomprehensible, made-up jargon. Much of the text centers on Warrior's strange pseudo-philosophy that's quite out there. To see just how crazy and nonsensical it is, almost to the point it is hard to believe it could exist. Making it worse was that sometimes it's printed in font colors that are unreadable on the background color. The sheer volume of text and its insane, babbling nature really can't be overstated here. There's a text box for the crazy narrator, a text box for Warrior's crazy inner monologue, and then thought bubbles for Warrior's crazy thoughts. It amounts to, at minimum, a good 4-5 paragraphs per page...
 Wall of Text / int_320d3ba6
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Wall of Text / int_320d3ba6
 Wall of Text / int_334120fc
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Wall of Text
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8-Bit Theater does this a lot, like in this strip. Note the title of the strip itself. And yes, there are more extreme ones.
 Wall of Text / int_334120fc
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1.0
 Wall of Text / int_334120fc
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 8-Bit Theater (Webcomic)
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Wall of Text / int_334120fc
 Wall of Text / int_38c87187
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Wall of Text
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Saturday Morning Breakfast Cereal notes that "When people think 'funny', they think 'tons of words!'"
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1.0
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 Saturday Morning Breakfast Cereal (Webcomic)
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Wall of Text / int_38c87187
 Wall of Text / int_3e8c09b9
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Wall of Text
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Attack on Titan: The "Information Available For Public Disclosure" eyecatches can usually be read in the short pause, but the Episode 25 one is quite long, and is only readable if you're able to pause it. It's a story about a miner that sought to tunnel under Wall Sina to live there, working harder and harder at his goal. He goes missing after telling a friend about it, then sometime after everyone searches for him the friend disappears, too. It's unclear whether the Wall Cult or Internal Military Police disposed of them or whether the Titans within the Walls ate them.
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 Attack on Titan (Manga)
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 Wall of Text / int_3ec5b7a6
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Wall of Text
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House of Leaves has some Wall Of Text passages that are deliberate - they illustrate a character (who, arguably, never had his shit completely together to begin with) slowly going crazier and crazier and talking and writing in more of a stream-of-consciousness style as his sanity leaves him. It's not pretty, and it's not supposed to be.
 Wall of Text / int_3ec5b7a6
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 Wall of Text / int_3f31fd13
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Wall of Text
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Vampire Girl: Levana is very prone to this in two different manners: one is that whenever she writes in her diary, the diary page she has just written serves as the background for that particular panel; the other is that sometimes she gets to rambling on about a point she's making that it also takes up the entire background of the panel.
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 Vampire Girl (Webcomic)
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 Wall of Text / int_40852654
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Wall of Text
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Medaka Box's Mukae Emukae, immediately after being introduced in chapter 60 and meeting one of the main characters, Zenkichi Hitoyoshi, delivers a monologue via double-page spread◊, consisting of four massive text bubbles the size of your hand, going on and on about how she wants to marry Hitoyoshi and have babies with him and have a nice big house and some pets and…. When Zenkichi tries to leave, she immediately impales Hitoyoshi's foot with a cleaver so he can't move.
A staggering example of this trope occurs when Anshin'in, a goddess with quadrillions of named skills, uses 100 skills apiece to defeat six enemies in six consecutive full-page panels. Each panel is composed of three elements: Anshin'in, her beaten enemy and, surrounding them, the names and descriptions of the one hundred skills she used (example◊). Each list of skills — sword skills, martial art skills, magic skills, mental skills, biological skills and "boss skills" — takes a few minutes to read, but is increasingly impressive.
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The Kindaichi Case Files can be jvery wordy, but he has the courtesy to break up his walls of text.
 Wall of Text / int_46196a4
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 The Kindaichi Case Files (Manga)
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Final Fantasy XIV's favorite method of storytelling and exposition is to have main NPC characters stand in a circle and talk at ridiculous length about pretty much anything, from whatever threat you're currently facing to philosophical pablum, all while the player character stands there with a stupid look on his face. Alphinaud and Minfilia are the worst about it, and the situation is usually exacerbated by the dev team's need to pad the story and stall for time before the next significant update or expansion.
 Wall of Text / int_49a88442
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On World of Warcraft's official forums, people use TL;DR (Too long; didn't read) both offensively and defensively; someone building a wall of text will add "TL;DR version: Stuff", and people protesting will post just TL;DR. Sometimes people will lampshade their own wall building; one added "Edit: Remodeled Wall of Text, adding a door, a couple of windows and some nice flower boxes" after breaking it up into paragraphs.
But this can also be subverted when readers simply didn't bother to read a long post. "TL;DR" can basically mean: "Your well thought out, and the valid post was just too long to read, so I didn't bother."
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Sentinels of the Multiverse parodies this with Guise's incap art, which features him being crushed under his incap abilities, one of which is a huge wall of text. It even has him saying "Too much text." His foil incap art, meanwhile, has him on a typewriter, writing out his own incap abilities, including the huge wall of text one.
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Marathon 2: Durandal features a terminal in the level Kill Your Television with no spaces or punctuation deliberately to be cryptic and vague. Fans did decrypt the message, but, in typical old-school Bungie fashion, it still didn't make much sense.
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The Adventures of Dr. McNinja stuck this on Frans Rayner when he explains his sinister plan in immense detail. Lampshaded in the alt text for the page where the author congratulates the reader for making it all the way through.
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Petscop: Toneth's description has 2 of these that go off the text box. One of them is about someone wanting to put down a dog after it's been hit by a car, and the other is a repeat of the word 'toneth' 17 times before ending with 'the end' and 'it's yucky outside'.
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The Annotated Series uses these to block out the transformation sequences from Super Duper Sumos because they're just padding.
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Wall of Text
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Though most walls of exposition are stowed away in boxes below the comic rather than panel bubbles, Homestuck has more than its share of walls of text. The Hivebent arc, in particular, has been described by Andrew Hussie as "a very vividly illustrated e-novel", rather than a webcomic.
In Act 6 Act 3, Homestuck actively defends its method of long-winded narration by having a new character who hates long stories tell her arc in bullet points and skip straight to the end, depriving the reader of almost all the interesting details. A second character, pissed off at this display of storytelling, decides to recap the Ancestor Arc in the same bullet style, showing that while the initial version of that arc was fairly long-winded, the bullet-point style turns every character into a one-dimensional plot device and turns the narrative into a terribly-paced Random Events Plot.
It justifies its Walls of Text even further by introducing a pseudo-intellectual Tumblr parody who prefers textwalling at people in such a densely-packed, long-winded format that it becomes impossible to read due to the text shrinking down to 1pt size to fit it all. He even almost refers to basic conversations with people as "monologues". Said parody's first three pages of speech comprised one sentence. There's a reason Kankri is The Friend Nobody Likes.
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Irregular Webcomic! made fun of this trope here. Notable that it uses the text block itself as a way to make fun of the trope instead of having some sort of Lampshade Hanging outside of the text block. The strip's annotation mentions this one time one of the author's fellow students weaponized this by putting the entirety of Richard III into his .plan file.
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 Irregular Webcomic! (Webcomic)
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Wall of Text
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Penny Arcade's "I Hope You Like Text." This exchange was deemed so awesome that it was put on a shirt which sells, apparently, very well.
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Wall of Text
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The end credits of Mighty No. 9 last for four hours, and most of said credits is a list of every single person who helped fund the game. That's 67,226 different people.
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The Order of the Stick:
In this early strip, Vaarsuvius puts a group of goblins to sleep, Haley assumes that V used a spell, but actually the goblins were bored to sleep by V's long pompous speech.
The comic played this one staggeringly straight in this comic. Though it did throw in Lampshade Hanging: Vaarsuvius, monarch of overtalking, complains about the brevity — really quite a valid complaint in a trial. The collected edition notes that, for sheer word count, this strip isn't actually wordier than any other strip in the series to that point—but the decision to use less art certainly made it seem like it was.
Later on lampshaded again with "comic way too wordy for chief grukgruk sometimes."
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In My Huntsman Academia, Izuku spews out all of his thoughts while mumbling about the notes he's taking in his first Grimm Studies class, resulting in a massive block of text that is only broken when Port calls Izuku out.
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In Pastel Defender Heliotrope, and possibly every other Jennifer Diane Reitz work, everyone communicates via text walls. Every page, every panel, every word bubble. There are enough walls of texts in there to keep out Mongol invaders!
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Liar Game is mostly a story about chessmasters who try to beat each other in different "games" to see who is the best Magnificent Bastard. To do so, they use gambits after gambits based on game theories, psychology, economics, social studies and more. While they take the time to explain everything clearly, a certain knowledge of these subjects greatly helps to understand.
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The Black Sand Bar, full stop. [1]
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Given a loving homage in IDW’s later comics, where flashbacks to the setting’s early history are done in the style of the Marvel comic, complete with overly-long speech bubbles that take up most of the page. There’s even a direct tribute to the above-mentioned “Decepticon infodump”, in which Nova Prime’s crew take up a whole page describing themselves in the most stilted, self-aggrandizing way possible.
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A meta-example happens in Full Metal Panic? Fumoffu. The class takes a trip out to the local forests in order for the students to draw artworks of nature. One of the professors who accompanies the students constantly goes on a wild tangent discussing the philosophical relationships between science, nature, art, and well... let's just say a lot of Big Words are used in a very, very fast manner. The official subtitles literally take up the ENTIRE SCREEN when he's ranting.
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xkcd once had a wall of text that broke the frame of the comic.
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One of the many, MANY criticisms of Sonichu. To say that it's not so much a comic as it is wall after migraine-inducing wall of Comic Sans with the occasional illustration would be a more than accurate assessment of the visual onslaught on display here. It gets so bad that even the wiki throws up their hands in despair.
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Goodwill Heroes had an instance where the Librarian belittled the main cast for raising their voices in a library.
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Bakuman。 can be wordier than Death Note, to the point that chapters often boil down to the heroes talking about manga.
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Provided by Genos in One-Punch Man, who tells his lengthy origin story without a flashback. The anime takes up a notch with nothing but shots in and around Saitama's apartment and the poor guy growing more and more annoyed.
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The opening crawl of Alone in the Dark (2005) goes on for ages.
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Invoked in The Unbelievable Gwenpool. When Gwen discovers her comic book-based Reality Warping abilities for the first time, one of her first tests is to see if she can interact with text boxes, so she creates one filled with random, rambling thoughts. The resulting wall of text is so big, it nearly kills Gwen by throwing her out the window of her bedroom.
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Something*Positive has a bad case of this; ironically this is more noticeable since the comic is drawn to allow ample space from them, and is a good indication to the presence of strawmen. One particularly egregious example is lampshaded with the following:
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Errant Story, although it does manage to pull it off quite well with the storytelling style. In-story there's a lot of background, but the layout manages to nicely blend the text with the pictures most of the time.
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Wall of Text / int_6f06e8fc
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Works from the eighteenth and nineteenth centuries tended towards this, with paragraphs that sometimes ran for pages; remodeling these walls for modern printings isn't an option, however, since they were frequently single sentences with dozens of clauses and semicolon cancer out the wazu, preventing stylistic renovations without violating rules against line breaks in the middle of a sentence. Often this was because the authors were paid by the word; in serial works, editors wouldn't cut off in the middle of a sentence.
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Dan and Mab's Furry Adventures
Lampshaded by an Author Guest Spot in this strip.
DMFA frequently uses the phrase "Wall of Text" during big exposition parts. Occasionally, you need to wear construction helmets.
Fa'Lina recommends this as the preferred way to avoid having your mind read by cubi. Memorize a boring wall of text, such as legal babble.
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Wall of Text / int_708ae58b
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Discussed in an episode of Chowder where the title character tries to publish a magazine whose cover consists of one of these and is genuinely shocked to learn that a cover with a picture is more likely to attract potential buyers.
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Silent Hill: Promise The comic, like the adventure games it apes, supplements the images with plenty of narration.
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Wall of Text / int_713fa68e
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Earthsong uses these in a couple of early chapters when Earthsong explains what soulstones are and how they came about (which was rewritten into a flashback when the author did a Retool, but it's still a very wordy one). After that, the chapter "The Journal" is Exactly What It Says on the Tin: a series of diary entries by Willow covering about a month.
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Dresden Codak has been accused of this ever since Aaron Diaz added an actual plot. Possibly the strongest case can be found here.
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Bram The Toymaker: After you've beaten the game, you're treated to a scrollable wall of text detailing The Player Character's relationship with his grandparents, the discovery of an old diary in their attic, the Dark and Troubled Past of the titular toymaker's house, and the protagonist's decision to investigate it.
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At the Official Fanfiction Academy of Starfleet, some of the classrooms have literal Text Walls. (Recycled from the students' fanfics.)
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Dave Sim's Cerebus the Aardvark went beyond the Walls of Text and into chronic Author Filibuster when the comic itself was repeatedly put on hold to make space for multi-page misogynistic rants of plain text. It does get over that phase eventuallynote  the walls of text, not the misogyny, then later falls back into it.
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One issue of Howard the Duck was 22 pages of text-with-an-illustration of Steve Gerber apologizing for not having a fully-formed comic ready for publication that month. Notably, at one point he paused his essay to describe a battle between a Las Vegas showgirl and a standing lamp, just so the comic would have a mandatory fight scene.
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In the early text-based game Colossal Cave, the description of the volcano.
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The Thrawn Trilogy comic series doesn't quite go to those extremes, but since it's a very Compressed Adaptation, there are quite a few pages full of text.
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The Onion's articles Nation Shudders at Large Block of Uninterrupted Textnote It's only 2 pages long going by the 500-word count they cite in the article and Frustrated Obama Sends Nation Rambling 75,000-Word E-Mail
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Subnormality is walls of text (except when it's Textplosion... Or totally wordless). It's right there in the sub-title: "Comix with too many words since 2007."
This trope is referenced by name at the start of this strip.
This is the most excessive example of Wall of Text ever seen. 19 panels. 2500 words.
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Jeremy "Norm" Scott's Hsu and Chan comics can get VERY wordy at times. While the walls scare off new readers, fans of the series will usually claim that Norm's style of humor justifies the intense word count. The comic's creator is aware of the wordiness of his comics and likes to joke about it constantly on his website.
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The Death Note manga can be particularly guilty of this at times. In the later volumes of the manga, the characters spend a ton of time out-thinking each other in a 3-way cat-and-mouse game, and all of the text used for that can be jarring, even though it's essential. To make it worse, it's complex enough that, if you blink and miss a crucial detail, you're totally lost.
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In The Reptile Room, the narrator fills an entire page with the word "ever" over and over and over again when telling the reader not to fiddle around with electric devices unless they're Violet Baudelaire.
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The Shining famously shows Wendy looking at Jack's manuscript and it just says "All work and no play makes Jack a dull boy" for pages on end.
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My Hero Academia: Izuku Midoriya, when he goes in-depth about his analyses, has been known to accidentally cause these; at one point, when telling Pro Hero Endeavor about what skills he wants to improve on in his internship, the transcript for his explanation takes up much of the spacenote which is left in Japanese in both the original manga and the anime in the scene/ panel. Fortunately, Endeavor understands the main idea.
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The K Chronicles is very much this. It's not unusual to have strips where a majority of the panels are nothing but text, with very little actual drawings.
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Case Closed more often than not features walls (and walls and walls) of text while pulling the thread to reveal who did it.
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The lyrics to Elvis Costello's Imperial Bedroom are printed this way.
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The credits section of episode 25 of Battle for Dream Island lists every single subscriber to the channel up until that point. In a really tiny font. It goes on for over twenty seconds.
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Most people's first impression of The Bible. The genealogies are necessary to trace Jesus' ancestry, but they are long.
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The comic adaptation of The Stand basically takes most of the narration from the really long book and puts it in dialogue boxes over the action as it is happening.
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It is apparently a popular joke in Touhou Project doujinshi to have Nitori or someone else go to lengthy descriptions (usually of technology) to the other characters who more likely than not are not actually listening. One doujin parodied it by having Alice get pushed against a wall by the huge speech bubble.
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Magic: The Gathering:
The wordy mechanic seen on a few cards in the un- sets.
Cards such as Greater Morphling and Spark Fiend break the standard card template to fit all their text.
Bureaucracy goes for a Read the Fine Print style description of a simple game.
And there's also Wall of Runes, a literal wall of text.
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Triangle and Robert once had a main character killed by a Wall of Text exposition, here and here.
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Wall of Text / int_a99f179a
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Wall of Text
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This is a criticism often levelled at Ctrl+Alt+Del. In fact, 4chan came up with something called "CAD Rule" — the law that if you take the first panel and the last panel of a Ctrl+Alt+Del strip, remove the text from the last panel and post it, it will automatically be much funnier, as this strip "shows". A similar device is the infamously named buckleybox, a smaller but equally superfluous Wall Of Text used to reiterate something that should already appear in the actual comic visually, but may not due to odd dialogue placement, poor art not conveying it, or the assumption that Viewers Are Morons.
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In one Questionable Content strip, Hannelore's Internal Monologue turns into one of these. By panel 3 there's too much to fit even with the text wrapping around her head.
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The Legend of Zelda: Ocarina of Time has the blabbering owl, Kaepora Gaebora. He shows up to give you pages and pages of information that is useful for your first playthrough, but useless and trivial for subsequent ones. The slow text-scrolling speed is far from helpful. At the end, he asks you if you want to hear his advice all over again, or if you understood what he just told you. Be forewarned that the cursor will always default to whichever option makes him repeat himself. God help you if you were mashing the A button throughout his blabbering. Fortunately, this is a downplayed example in that his wall of text can be mostly skipped by simply pressing the B button past a certain point. Not that the game tells you that.
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Peanuts once lampshaded it by having Linus, after a vast amount of talk, comment to Charlie Brown that a contemporary complaint is that there's far too much talking and not enough action in comic strips.
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Mallard Fillmore often doesn't even draw the character's body, instead crowding piles and piles of text around a floating disembodied head.
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This Modern World also has the piles of text around a head. Lampshaded by the artist on more than one occasion.
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German comic Rudi is (in)famous for this and sometimes lampshades it.
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In Fate/stay night, Kotomine and Rin are prone to expository lectures, Kotomine describing the functions and history of the Grail Wars, Rin less frequently on the mechanics of magic. Many Chekhovs Guns have been obscured in the pages of text, and the voice-acted version hardly saved them. This was impatiently Lampshaded by Shirou's internal monologue in the final arc: "Doesn't he ever shut up?"
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This is hilariously done with Nemone's unique buff in Granblue Fantasy. Rather than the conventional way showcasing stacked buffs by adding a number to show how many stacked buffs she has, her buff (nemone) instead adds an extra -mone at the end, which would eventually span offscreen due to how ridiculously long it is.
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Hardly anybody in the Anne of Green Gables series is as prone to this as Anne herself, who, especially in the first book, has a tendency to ramble on for pages (longer when Marilla is not there to interrupt her). Fortunately for both the characters' sanity and the readers', Marilla constantly lampshades this, leading to amusing scenes where Marilla tells Anne to stop talking, whereupon Anne starts to go off on a tangent about how hard it is for her shut up ... and then gets distracted and starts building an ironic Wall of Text.
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The character of Mr. Resetti in Animal Crossing exploits this trope: after the developers noticed how much play testers were Save Scumming to get better items, they created Resetti to punish anyone else who tries this by deliberately wasting their time with endless walls of rambling dialogue.
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Ad Turds once featured this incoherent, babbling, jargon-filled mess of a job description, which isn't exactly helped by some of the worst grammar to ever exist in something that was supposed to attract people to the job: three full stops in the entire block of text, random capitalisation, and abuse of apostrophes. This borderline word salad was more likely to have put people off applying than it was to generate recruits.
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One solution used in El Goonish Shive was to put a very faint greyscale picture in the background of the text balloon as foreshadowing of the second half of the story arc; the exposition itself is also lampshaded in the dialogue as well.
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Beetle Bailey had Plato doing this now and then. He wrote philosophical screeds as bathroom graffiti.
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Shin Godzilla employs this trope while the Japanese government is first trying to find cause to deploy the JSDF against Godzilla, the text in question being excerpts from Japanese law that the polititians have to work through.
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In Minecraft, due to the lack of usable books or notes (Until 1.3), most downloadable scenarios, public servers, etc. will leave introductory text written on signs attached to walls near the initial spawn point. This results in literal walls of text.
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The Uncyclopedia page on Run-on sentence, pretty obvious given the nature of the website. The longest sentence there is exactly 2,531 words long.
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Parodied in Asterix as you have never seen him before. Asterix delivers a barrage of verbiage that occupies three-quarters of the panels and ends up putting Obelix to sleep.
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One is given as soon as the author is given a chance to ramble about Lemon Demon's song, Spiral of Ants.
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In Justice Society of America, vol 3, issue 1, a wall of text is used to show just how much Cyclone talks.
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Hunter × Hunter: It's very common for author Yoshihiro Togashi to flood readers with huge passages of dialogue in his installments of the manga, as he likes to be incredibly crafty, cerebral, and thorough with the way he thinks out his story, covering things from all angles and trying very hard to avoid making anything seem poorly thought out or approached without examining all important points of a situation. What happens in the end is you get a comprehensive analysis of each little detail that can give you eyestrain. And boy, does he get comprehensive on us. Some fans have even noted that they think they need PHD's just to understand some of the most complicated fight scenes.
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The book Ulysses ends with two sentences in its final chapter. The first one is 11,281 words long and the second is 12,931 words long.
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A second-season episode of Ed, Edd n Eddy, "Key to My Ed", featured an auditory version of this when Edd experienced a rant-inducing slight, the titular key having been flicked into the gap in his front teeth. His rant, about how he perceived Eddy prefer whoever the key belonged to would suffer, went through a change in scenes.
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In Mafalda, each time Susanita starts telling gossip about the neighbours her speech bubble becomes a Wall of Text. On one occasion Felipe's body gets covered in text, until Manolito "saves him" by arriving and greeting them, breaking the flow of gossip.
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South Park pokes fun at the trope by having Kyle and two other people being imprisoned by Apple for experiments because they signed the agreement when their software had updated, even though Kyle and the others couldn't be bothered to read the EULA due to the massive text walls.
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Atlas Shrugged. A certain someone smacks the reader in the face with a massive monologue made of capitalism; the first edition counted it at 70 pages.
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2666 has paragraphs that last up to around five pages, they are most common in the fourth part ("The Part About the Crimes") of the novel.
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Sacred 2: Fallen Angel doesn't have extensive voice acting for many of its NPCs. In particular, NPCs that give you quests (which usually boil down to go here and kill five wolves), will preface this with a page and a half of scrolled text detailing exactly why they want you to this. And if you're not playing on an HDTV, you won't be able to read a word of it.
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Sticky Dilly Buns usually tends towards brevity in its speech bubbles (being an artist-created comic). Hence, when the deeply embarrassed Ruby unleashes huge speech bubbles here and here, it works as a deliberate bit of comedy and characterization. (Neither rates as a Wall of Blather because the speech bubbles aren’t interrupted or overlaid by others, but are fully readable. The implication is presumably that Ruby speaks too loud and fast for others too get a word in.)
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The Impossible Quiz and its sequel has a question on each that contains a wall of text. The first quiz had the question written on a sheet of paper, while the second quiz wrote it with the four choices. Needless to say though, if you try to read through the text, a bomb will eventually appear and start ticking down your doom.
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In early chapters of Lightbringer, many characters would go on rants about one philosophical belief or another. Sometimes this would take up almost an entire page.
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Negima! Magister Negi Magi often falls into this, and even plays this one for comedy once, having Yue go off on lengthy Expo Speak tangents only to discover no one was listening.
Hakase also goes into a long rant with a speech bubble the size of your fist filled with tiny writing where she babbles to herself about Chachamaru's emotions.
Also when a scared-stiff Yue described the various impossibilities of the really, really big wyvern that was just about to eat her and Nodoka, ending with, "wait, what am I saying?"
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Once used in At Arm's Length as a weapon against Ally.
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Each page of A Million Random Digits With 100,000 Normal Deviates is made up of giant columns listing either 2500 random digits or 500 normal deviates.
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Robinson Crusoe has sentences that go on for more than a page at a time, with heavy use of semicolons instead of periods. Check it out here.
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Green Tea Rescue: Toga creates a group chat for the newly minted Dekusquad, which most of the group treats like a normal chatroom complete with emojis and abbreviations. Iida, on the other hand, introduces himself in a massive post with perfect grammar and punctuation, much to everyone else's amusement.
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Far Out There had a very bad case of this in its early days. Thankfully, the author is gradually learning to show, not tell.
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Housepets!: In this strip Sabrina's explanation of her past produces a wall of text separating the second and third panels; lampshaded by the Alt Text.
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Yu-Gi-Oh! has a number of cards that are more text than card, but the biggest offenders are undoubtedly Pendulum Monsters. Why that is is because they have two blocks of text that describe what they do, one for their monster effect and the other for their Pendulum effect. Both can reach damn-near unreadable levels due to how tiny the text can get. For example, Endymion, the Mighty Master of Magic. This phenomenon relative to other card games is often blamed on the game's lack of keywords (the only real one being "piercing") combined with the existence of Problem-Solving Card Text necessitating often pedantic levels of effect description.
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In Friends, Ross sleeps with a random girl after he and Rachel broke up. Rachel considers it cheating, even though the actual circumstances are more complicated (Ross interpreted "take a break from us" as a break-up, and in his depression the other girl came into the picture, "We were on a break" became a long lasting Running Gag). Ross is trying to get back in her good graces and Rachel writes a 20 page, front and back, letter for him to read to understand her feelings. He fell asleep trying to read it.
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Played for drama once in The Transformers: More than Meets the Eye, where a block of text from an anti-Functionism manifesto is used as the background of a splash page of pre-war Megatron drilling in the mines◊, to show how he composes these things in his head as he works. When he’s later subjected to mnemosurgery to “cure” his seditionism, the block of text appears again, but now chunks of it are being overwritten with blank space◊ as his personality is forcibly reprogrammed.
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In one stage of Wangan Midnight, Gatchan lets off two consecutive blocks of texts so big that they obscure your vision. In Maximum Tune 3 and its upgrades, not only does he have four blocks of text, he has the gall to say them NEAR THE END OF THE STAGE, making you more likely to lose. This is no longer the case from Maximum Tune 4 onwards, where Gatchan's wall of text is replaced with him and his wife constantly trading barbs for the whole race.
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If you make a rather wordy post on the City of Heroes forum, some people will complain they were killed by your wall of text. Some Trolls will engage in wall of text contests to see if they can overload the forum display.
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Transformers
The original Marvel Comics series could get really bad about this, especially during Bob Budiansky’s run. The Merchandise-Driven nature of the comic meant that writers were often forced to include massive infodumps for the totally awesome new character or gimmick of the week, to the point that word balloons sometimes totally obscured the art. The first issue has a particularly infamous moment where the Decepticons take up nearly a whole page just describing themselves in excruciating detail.
Given a loving homage in IDW’s later comics, where flashbacks to the setting’s early history are done in the style of the Marvel comic, complete with overly-long speech bubbles that take up most of the page. There’s even a direct tribute to the above-mentioned “Decepticon infodump”, in which Nova Prime’s crew take up a whole page describing themselves in the most stilted, self-aggrandizing way possible.
Played for drama once in The Transformers: More than Meets the Eye, where a block of text from an anti-Functionism manifesto is used as the background of a splash page of pre-war Megatron drilling in the mines◊, to show how he composes these things in his head as he works. When he’s later subjected to mnemosurgery to “cure” his seditionism, the block of text appears again, but now chunks of it are being overwritten with blank space◊ as his personality is forcibly reprogrammed.
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Solid jj: Played for Laughs in "Jesse, have you solved the Five Nights at Freddy’s lore", where Five Nights at Freddy's lore is depicted as so convoluted that the subtitle for Jesse's explanation of the lore becomes this yet it still needs at least five such wall of text.
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In the Star Trek: The Next Generation episode "A Matter of Time" time traveling petty criminal Berlinghoff Rasmussen asks the senior staff of the Enterprise-D to fill out questionnaires and to be thorough in answering the questions. Data's answers to Rasmussen's questions were in total well over 50,000 words long, prompting the Professor to tell Data that he should have asked Data to limit himself to 50,000 words in answering his questions.
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1.0
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 Star Trek: The Next Generation
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Wall of Text / int_ff9ab17f

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