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We Are "Team Cannon Fodder"

 We Are "Team Cannon Fodder"
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When a main hero or team leader is so important to the story that the secondary characters' actions will have minimal impact when it comes to the big fight. This can happen in the natural evolution of the story, and is more tolerated when the Terrible Trio does it. When it happens to the characters we've known for a long time, it's depressing. The one bonus is this usually gives the main hero the best motivation to try his best.
Ironically, this is less jarring when the other characters have no special abilities, since it's logical the hero could be the only one to do things. In these cases, the secondaries will still find ways to help.
Goes hand-in-hand with Only I Can Kill Him. This is the result of Can't Catch Up when it applies to everyone. At best they end up Overshadowed by Awesome. See Gondor Calls for Aid for an inversion. Compare/contrast Hero Secret Service, where the team is useful but still cannon fodder. When it's done with extras rather than characters, they often become a Redshirt Army. Finally, compare Spotlight-Stealing Squad.
For Cannon Fodder as part of Military and Warfare Tropes, see... well, its own article.
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Digimon:
Digimon Frontier, has Takuya and Koji using the powers which required everyone else to lose all of their power (Susanoomon even required Koji to give up his power the first time, though the second time averted it by requiring everyone to combine both their power and bodies together).
As far as main characters go, in Digimon Data Squad, none of the primary four became useless. Normally, only the protagonist and his rival/best friend's partners get the most powerful forms. In Savers, the four primary protagonists' Digimon all get to the highest possible evolution. The main character, however, is still the only one whose partner gets a special weapon at his second most powerful evolution (or most powerful if Burst Mode doesn't count as a new evolution).
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Yu-Gi-Oh! ZEXAL played with it as generally the main villains of the series were faced in tag team duels by the main trio working together. But it usually boiled down to Yuma using Shining Draw to create the cards he needed to take advantage of Shark and Kaito's cards to deal the finishing blow.
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X-Men: On good days, the X-Men are a diverse ensemble where everybody gets moments to shine. On bad days, they’re just there so Wolverine has somebody to talk to while he’s stealing the show, or to get smacked around so Wolverine can have a Big Damn Heroes moment.
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Justice League of America: The Justice League gets this problem a lot, so much so that it’s permanently stained the reputations of some members. Superman alone is so powerful that he can make many heroes feel utterly superfluous if handled badly. Older series like Superfriends were really bad about this, so you would have characters like Superman handling everything while others like Aquaman would just get beat up by villains and feel useless.
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Initially averted in Naruto. While the title character was particularly powerful, he didn't force the rest of the cast into cannon fodder position for most of the series. In fact, of the dead members of the Akatsuki, Naruto has only been directly involved in the defeat of two: the first he took down after that member was worn down by Kakashi and the second which he handled mostly on his own still took the rest taking an attack that left that member partially weakened, support from his team of summons, and some critical information that they revealed to him (which they spent a long time finding). Kishimoto seemed to do a pretty good job of keeping the rest of the cast at least marginally relevant.
Exaggerated towards the end of the series, where only Naruto and the Uchiha clan are relevant. In the Fourth Great Ninja War arc, Naruto single-handedly out-performs roughly eighty thousand ninja, half of whom died in less than 24 hours. Once he entered the battlefield, Naruto beat almost every opponent remaining. Eventually, the ninja army joined him where he was, which served only to make more targets and split his power. Their only meaningful contributions were: Hinata and Ino causing an attack of the Ten-Tailed Beast, at that point the strongest thing in the series, to miss, and shielding themselves after they made themselves easy targets.
The only weaknesses of the Host of the Ten-Tailed Beast was revealed to be Sage Chakra, which was at that point only known to be used by Naruto, Naruto's summon partners the Toads, previous villain Kabuto, and Juugo, a member of The Rival Sasuke Uchiha's team. Hashirama and Minato (the First and Fourth Hokages) were later revealed to have the ability, but both became incapacitated, and the last Toad was forced to leave the battlefield, leaving only Naruto and Sasuke (through Juugo's assistance) present and capable of harming the enemy. By this point, the only additional contributions made by the alliance were using Naruto's power to serve as an extra seven pairs of hands to help him weaken the villain, which was instantly reversed later, and dying instantly due to the God Tree summon of the enemy Madara Uchiha.
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He-Man and the Masters of the Universe (2002) had most of the secondary teammates as cannon fodder when they were together as a group. This came after a flashback opening for the pilot episode as well as the remaining events of the pilot that showed them as being effective and powerful allies. After He-Man arrived, most of them would just wait for him to arrive and beat the bad guys. Most of them got A Day in the Limelight episodes to showcase their individual skills, which helped balance it out.
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Yu-Gi-Oh! VRAINS is another big offender compared to the other series as unless they're Playmaker or Revolver, almost every action the side cast takes is rendered moot. The first arc has Aoi and Go both lose to Spectre and Revolver thus leaving Yusaku to beat both of them to save the day. The second arc has Soulburner and Blue Maiden win against Windy and Haru, those victories, only to be defeated by Bowman, who was able to absorb the two and take Flame, Aqua and Windy's data. Revolver’s Duel against Lightning technically ends in a draw, but due to Lightning's cheating, it counts as a loss for him, thus once again forcing Yusaku to save the day by himself. The final arc has everything work to Ai's plan. Ai is able to get control of SOL despite the cast's efforts and even Soulburner getting Ai's location from Roboppi was moot since Ai wanted Yusaku to find him and Roboppi was doomed to break down eventually.
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This was a major problem in Ben 10: Alien Force and Ben 10: Ultimate Alien; the Power Trio of the protagonists consisted in Ben, Gwen and Kevin. Ben possess the most powerful weapon in the universe that grants him the ability to shapeshift into various aliens each with their own powers, and, unlike in the previous show, he had near-perfect control over it and the sense to choose forms based on the situation rather than trying to always use his favorite form unless forced to go with something else; Gwen had magic powers and the ability to go One-Winged Angel, but was still learning to use it at that point and usually limited the use of her powers to Hand Blast and barriers; finally, Kevin's ability was only to turn his skin into rock or metal and shapeshift his hands into weapons. As a result, in a lot of episode, Kevin and Gwen would only fight for a few seconds before being quickly defeated so Ben can deal with the situation alone. This was fortunately toned down in Ben 10: Ultimate Alien, but it became so bad that the next sequel, Ben 10: Omniverse, ended up having the two of them Put on a Bus and replaced by Hypercompetent Sidekick Rook, while the Omnitrix went back to being as difficult to control as it was in the original series (and Ben lost some of his competency).
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Downplayed in Tokyo Mew Mew. Each member of the team is powerful in their own right, but the most powerful attack they can produce is when the other four girls give up their weapons to power-up Ichigo's.
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Kamen Rider Geats: This trope being in play is part of what causes two Riders to make a Face–Heel Turn on separate occasions, because turning evil comes with getting new powers. Both of them later turn face again and keep the powers, which makes them relevant for at least a little while longer, but ultimately Geats just outstrips them again.
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Kamen Rider Saber: While the show has ten main Riders, there's a very large power gap between Saber and everyone else by the end. Saber's final form helps alleviate the issue by having Super-Empowering among its myriad of features, so he can temporarily make his allies strong enough to at least contribute. Saikou also never falls into irrelevance both because he's much stronger than the eight that aren't Saber, and because he has Healing Hands which are incredibly useful.
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The entire Gallian army in Valkyria Chronicles. At one point in the story, every last one of them is vaporized as collateral damage in the Karmic Death of their leader; absolutely nothing changes, except said leader isn't there to harass the militia captain anymore. And the main characters barely shed a tear over the hundreds of their fellow countrymen who died.
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Green Lantern: Under bad writers, the alien Green Lantern's will feel like nothing but Red Shirts used to fill in the background or die to show how dangerous something is, while the human Green Lanterns will do everything important. The sheer fact that there are multiple human Lanterns reeks of this trope; canon had previously held that every species only had one Lantern, two at most, until it was decided that Earth somehow warranted multiple Lanterns. Fortunately, this seems to have lessened a great deal since the start of the Geoff Johns run.
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In Slayers no one except Lina is powerful enough to kill a bad guy because only she has the Dragon Slave and Giga Slave. Much of this is because Slayers is RPG based, and Lina's the Sorceress. The characters are fully aware of this. In one battle, Gourry and Zelgadis make ready to fight the Big Bad, telling Lina: "There's no way we can beat him; the best we can hope for is to hold him off until you regain your strength." With added emphasis on Get better fast.
Averted in the fourth series, Slayers Revolution, with Pokota being at least at par with Lina, if maybe just somewhat weaker (but even crazier). Their squabbles provide much of the plot dynamics.
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As far as main characters go, in Digimon Data Squad, none of the primary four became useless. Normally, only the protagonist and his rival/best friend's partners get the most powerful forms. In Savers, the four primary protagonists' Digimon all get to the highest possible evolution. The main character, however, is still the only one whose partner gets a special weapon at his second most powerful evolution (or most powerful if Burst Mode doesn't count as a new evolution).
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Whenever you see an SG team with a number larger than one, or composed entirely of non-Americans, in Stargate SG-1, at least one of that team's members will not be coming back through the gate. This is especially bad for teams made of Russians. Russian SG Program? Entire base slaughtered. Russian SG team? Dead, except the hot chick. New Russian officer? Possessed by Anubis twice, then dead via Heroic Sacrifice. Russian Battlecruiser? Destroyed in its first battle. The only position with a higher Red Shirt rate on the show is the ship captains. SG-3 under Col. Reynolds avoids it by being THE Colonel Makepeace's old unit.
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Initially, HappinessCharge Pretty Cure! averts this, seemingly learning their lesson from DokiDoki with Hime/Cure Princess, Megumi/Cure Lovely, and Iona/Cure Fortune getting equal development time (the only one in Can't Catch Up territory being Yuko/Cure Honey)... but then this gets played straight massively by the midway point, where Megumi suddenly gets a bulk of the development with everyone being left in the dust. And just like with DokiDoki, the final battle only has Cure Lovely fighting on the front lines in her exclusive Forever Lovely form with everyone not named Megumi sitting back to watch her beat down the Big Bad.
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Batman: As a general rule, if Batman is on a team, he will steal the spotlight at some point and he will make other heroes feel pointless. Ironically, Batman actually used to be on the receiving end of this for a long time, with many joking about how out of place he felt on the Justice League. Grant Morrison's seminal JLA run did a lot of work to dispel that problem... and inadvertently created the “Batgod� issue in the process, or at least made it more pronounced.
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Kamen Rider has this as the frequent fate of secondary Riders, especially in shows that have large numbers of Riders. If The Lancer is lucky, they'll get enough power mushrooms of their own to at least keep up with the protagonist, while everyone else will spend the entire show running on any first-quarter upgrades they were lucky enough to get, if they even got those.
Kamen Rider Kabuto takes it to an extreme by having Kabuto's final form be able to steal the Transformation Trinket of three of the other Riders and use it as an additional power mushroom, and because Kabuto is an Arrogant Kung-Fu Guy, he will do this even if it was in the middle of being used. Only Gatack and Kick Hopper remain at all relevant for most of the story, while Sasword only becomes relevant when he remembers that he's the Scorpio Worm, who's much more powerful than Sasword.
Kamen Rider Saber: While the show has ten main Riders, there's a very large power gap between Saber and everyone else by the end. Saber's final form helps alleviate the issue by having Super-Empowering among its myriad of features, so he can temporarily make his allies strong enough to at least contribute. Saikou also never falls into irrelevance both because he's much stronger than the eight that aren't Saber, and because he has Healing Hands which are incredibly useful.
Kamen Rider Geats: This trope being in play is part of what causes two Riders to make a Face–Heel Turn on separate occasions, because turning evil comes with getting new powers. Both of them later turn face again and keep the powers, which makes them relevant for at least a little while longer, but ultimately Geats just outstrips them again.
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Yu-Gi-Oh! ARC-V averted it as the story arcs were never simple enough that Yuya could solve them by beating the main villain. The Battle Royale arc had the future Lancers work together to defeat the last of the Obelisk Force while Yuya faces off against Sora and even then their duel was left unfinished. The Synchro arc showed that while Yuya defeating Jack helped bridge the gap between the Commons and Tops, the true villain of the arc was defeated by Reiji. The Zarc arc showed the Lancers failing to defeat Zarc but in the end, their efforts gave Ray the exact material to defeat Zarc there and then.
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As Doki Doki! PreCure progresses, it becomes increasingly obvious just how much the story depends on Mana/Cure Heart and Aguri/Cure Ace in order to get anything done. It all comes crashing down in the final episodes and Non-Serial Movie, where Rikka/Cure Diamond, Alice/Cure Rosetta, and Makoto/Cure Sword all suffer from Motive Decay and admit they're only fighting for Mana's sake, with Cure Heart getting character-exclusive bonus transformations that lets her solo the main villains without any outside help, and Aguri being the reincarnation of Princess Marie-Ange's selfless half means she has to get involved with the main story anyways, regardless on how much her existence is warranted in certain episodes. It gets worse in the Glitter Force dub, due to the removal of 19 whole episodes that ends up making the rest of the team look more useless than they should.
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If a Teen Titans episode focuses on one member, the other Titans will easily be defeated or unable to participate in the final battle for some reason. Examples include "Only Human", "Transformation", "Fracture", "Deception", "X", "Spellbound", and "Titans East". In most cases, however, it involves Worf Had the Flu, as it's clearly shown in various other episodes they are just as competent as their teammates.
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Kamen Rider Kabuto takes it to an extreme by having Kabuto's final form be able to steal the Transformation Trinket of three of the other Riders and use it as an additional power mushroom, and because Kabuto is an Arrogant Kung-Fu Guy, he will do this even if it was in the middle of being used. Only Gatack and Kick Hopper remain at all relevant for most of the story, while Sasword only becomes relevant when he remembers that he's the Scorpio Worm, who's much more powerful than Sasword.
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The last two Animorphs books did this to all of the auxiliary Animorphs, who were attacking heavily-armed Yeerk ships head-on, distracting the Visser while the original crew & Ax successfully pulled off a more covert battle.
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Dragon Booster:
The main hero, Artha, is overpowered, being a legendary hero and all, and so his teammates were relegated to the background, but they still managed to do something in the early episodes. However, as the series went on, they went from being somewhat useful to totally useless, requiring Plot Tailored to the Party episodes to be written for them to be useful without being abducted and brainwashed by the bad guy.
Lance, Artha's 10 year old brother, made things a little more jarring as, by the fact of being 10, it made sense for him to not be as included. To see him more included in some episodes (even if he was not the hero of the day) such as Wraith Booster and a few others, than Kitt and Parm (the "best racer in down city" and a genius who are both Artha's age) was a bit jarring.
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Rufus and Amberley of The Dreamstone were strangely enforced versions of this, given they were inexperienced muggles of a group of heroes that otherwise won the Superpower Lottery. Still the two were always sent to stop the villains plans first and usually fail or get kidnapped, likely to kill some episode time before the elder heroes solved the problem rather quickly. During the later points of the series Rufus and Amberley could at least often stop some schemes on their own.
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Tien Shinhan is even worse! He was once one of the strongest fighters in the world and could handle anyone thrown at him in Dragon Ball, only being explicitly surpassed by Goku in their fight towards the very end of the classic series. In Dragon Ball Z his big moment is just slowing down Semi-Perfect Cell so Androids 16 and 18 can escape, needing Goku to arrive and save him and Piccolonote when he remembers he could just use Instant Transmission to pop in faster than Cell could react and save everyone. And then comes Dragon Ball Super where he and Goku have a "2 on 2" fight with Gohan and Piccolo, where Tien could barely stand up to Gohan, who had long given up on training, while Tien himself has been training non-stop and has his own dojo. Krillin is a stronger fighter than him and that's mostly due to him being Goku's best bud! He also, in his own recruitment episode for the Tournament of Power, ended up getting his ass handed to him by Master Roshi, who had been trounced by Tien the very first time they fought in classic Dragon Ball and had long, LONG ago openly professed that he Can't Catch Up and left the action behind. Come the actual tournament, his fans were annoyed, but not remotely surprised when the early episode of his elimination saw him taken out insultingly easily by an opponent he had on the ropes.
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Averted in One Piece. Despite Luffy being the strongest, the other Straw Hats get their fair share of battling while Luffy usually takes on the villain that only he is capable of beating. It's what makes them such a team.
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The 8 mavericks in Mega Man X2 are only there to keep X busy long enough for Serges, Violen, and Agile to resurrect Sigma. After you trounce two of the mavericks, the three realize you're tearing through them too quickly and join the fray to slow you down.
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In the various Yu-Gi-Oh! series, the one-on-one duel nature of the show means that this trope is handled differently: occasionally characters besides the protagonist will face the Big Bad... and you know they're going to lose, because only Yugi and Judai can beat them.
Averted in Joey's duel with Marik. While Joey ends up losing, it takes Marik shadow game, using a God Card, and his Millennium Rod to win. Even then, Joey only loses by default because he collapsed from exhaustion and was unable to complete his final move.
Averted in the manga version of GX, when Manjoume defeats the initial villain David Rabb before Judai duels him. Before that it was subverted by Reggie (who takes over as the main villain after David's defeat) who intentionally loses to Misawa.
Averted during the Fortune Cup and Dark Signer arc of Yu-Gi-Oh! 5Ds, where each character is able to more or less equally contribute to the fight against the bad guys. Following that, various other characters, mostly Jack and Crow, being defeated to set up Yusei as the big hero becomes increasingly common, and you can count on one hand the number of duels that Aki, Ruka, and Rua have gotten since then as well, though it’s averted again by the final arc.
Yu-Gi-Oh! ZEXAL played with it as generally the main villains of the series were faced in tag team duels by the main trio working together. But it usually boiled down to Yuma using Shining Draw to create the cards he needed to take advantage of Shark and Kaito's cards to deal the finishing blow.
Yu-Gi-Oh! ARC-V averted it as the story arcs were never simple enough that Yuya could solve them by beating the main villain. The Battle Royale arc had the future Lancers work together to defeat the last of the Obelisk Force while Yuya faces off against Sora and even then their duel was left unfinished. The Synchro arc showed that while Yuya defeating Jack helped bridge the gap between the Commons and Tops, the true villain of the arc was defeated by Reiji. The Zarc arc showed the Lancers failing to defeat Zarc but in the end, their efforts gave Ray the exact material to defeat Zarc there and then.
Yu-Gi-Oh! VRAINS is another big offender compared to the other series as unless they're Playmaker or Revolver, almost every action the side cast takes is rendered moot. The first arc has Aoi and Go both lose to Spectre and Revolver thus leaving Yusaku to beat both of them to save the day. The second arc has Soulburner and Blue Maiden win against Windy and Haru, those victories, only to be defeated by Bowman, who was able to absorb the two and take Flame, Aqua and Windy's data. Revolver’s Duel against Lightning technically ends in a draw, but due to Lightning's cheating, it counts as a loss for him, thus once again forcing Yusaku to save the day by himself. The final arc has everything work to Ai's plan. Ai is able to get control of SOL despite the cast's efforts and even Soulburner getting Ai's location from Roboppi was moot since Ai wanted Yusaku to find him and Roboppi was doomed to break down eventually.
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Happens twice in Al Bruno III's Binder of Shame.
invoked One of the stories tells of a game where the entire player party were this, being little more than valets to Dungeon Master Biff Bam's God-Mode Sue GMPC Dick Marvil, who is introduced to them all by pulling a Big Damn Heroes and snapping the necks of a bunch of nightgaunts that were about to Total Party Kill them. Though the players were at first happy for the assist, it became quickly evident that they were never going to get to do anything except stand around and watch Dick Marvil take care of everything himself. This leads to Ab3 rebelling against the game (and getting wrestled into submission by Biff Bam).
In another story, El Disgusto runs a game with a GMPC of his own, which is naturally a ninja. Ultimately it turns out the player characters' only goal in the game was for one of them to prove theirself worthy of the ultimate honor... of holding said ninja's scabbard for him while he went off to fight the Big Bad all by himself.
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Warhammer 40,000: Happens a lot with stories involving the Imperium. Think of it this way: the PDF are the National Guard, the Imperial Guard are the US Marines, and the Adeptus Astartes are SEAL Team Six. If the Imperial Guard are protagonists, then the PDF serve as this. If the Astartes are the protagonists, usually the Imperial Guard serve as this.
Da Ork's Gretchin are literally this trope, with one of their jobs being AMMO.
Closer to this trope, some 40k armies allow you to field a retinue for your HQ on the table. In many cases, especially the members bought for their supporting abilities, the retinue is simply a bunch of guys only on par with the Elite choices at best (and quite often without the Elite's vast array of optional weapons), and equal to the much weaker common Troop choice at worst.
Averted by Space Marines and Orkz, because Space Marine command squads are supposed to be the best of the best in a company of Super Soldiers, and Ork Nobz have "acquired" (read: bullied and/or killed for) the best possible equipment any Ork could have.
The Kroot serve as this for the Tau. Their battlefield role is pretty much "charge anything that gets close and die horribly to buy time for the Fire Warriors to move to another position". Compared to the assault troops of other races, they're pretty horrible and not exactly expected to win their engagements.
If the manipulative Eldar are protagonists, usually, everyone else serves as this.
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Some scenarios in Age of Mythology's campaign pit Arkantos and Co. against forces consisting mostly or entirely of myth units. Sucks to be a human soldier during these parts.
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Often this is the case with the alicorn princesses, the Royal Guard, and The Wonderbolts in My Little Pony: Friendship Is Magic because Twilight Sparkle and her friends are typically the ones who have to save the day in a big way. Princess Celestia and Princess Luna tend to get Worfed like champions (Making their alleged power something of an Informed Ability) while the Wonderbolts and Guards tend to fall hard into Militaries Are Useless, as both groups are either completely absent or taken down effortlessly by the threat at large.
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It finally comes to a head in Dragon Ball GT, where even Gohan, Goten, Trunks, and Vegeta to an extent are rendered completely ineffectual against the Big Bad of each main storyline. That's right; everyone who's not Goku squarely ends up here eventually.
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The Avengers: The Avengers'': get hit with it almost as often, though that team’s members have largely avoided having their reputations tarnished by it (except poor Hawkeye). The inherent problem is that, like the Justice League, the power disparity between the various Avengers can be ridiculously huge; Badass Normals like Black Panther or the above-mentioned Hawkeye can feel useless when put next to people like Thor or Captain America.
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Sun Wukong in Journey to the West literally has to do everything himself. His two (arguably three) combat-capable allies do little more than get kidnapped (and swim).
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In the fourth season of Sailor Moon, this happens to any sailor senshi who doesn't have 'Moon' in their name. Even after they receive their 'super' upgrade from Pegasus, they spend most of their time standing/running around, performing ineffectual attacks, and saying "Sailor Moon!" And when they do actually do something, they do one attack to stun the enemy, then Sailor Moon finishes them off. Their manga incarnations don't fare any better, with them largely taking a back seat to Usagi as early as the end of the first arc.
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Averted during the Fortune Cup and Dark Signer arc of Yu-Gi-Oh! 5Ds, where each character is able to more or less equally contribute to the fight against the bad guys. Following that, various other characters, mostly Jack and Crow, being defeated to set up Yusei as the big hero becomes increasingly common, and you can count on one hand the number of duels that Aki, Ruka, and Rua have gotten since then as well, though it’s averted again by the final arc.
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Digimon Frontier, has Takuya and Koji using the powers which required everyone else to lose all of their power (Susanoomon even required Koji to give up his power the first time, though the second time averted it by requiring everyone to combine both their power and bodies together).
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Pretty Cure:
As Doki Doki! PreCure progresses, it becomes increasingly obvious just how much the story depends on Mana/Cure Heart and Aguri/Cure Ace in order to get anything done. It all comes crashing down in the final episodes and Non-Serial Movie, where Rikka/Cure Diamond, Alice/Cure Rosetta, and Makoto/Cure Sword all suffer from Motive Decay and admit they're only fighting for Mana's sake, with Cure Heart getting character-exclusive bonus transformations that lets her solo the main villains without any outside help, and Aguri being the reincarnation of Princess Marie-Ange's selfless half means she has to get involved with the main story anyways, regardless on how much her existence is warranted in certain episodes. It gets worse in the Glitter Force dub, due to the removal of 19 whole episodes that ends up making the rest of the team look more useless than they should.
Initially, HappinessCharge Pretty Cure! averts this, seemingly learning their lesson from DokiDoki with Hime/Cure Princess, Megumi/Cure Lovely, and Iona/Cure Fortune getting equal development time (the only one in Can't Catch Up territory being Yuko/Cure Honey)... but then this gets played straight massively by the midway point, where Megumi suddenly gets a bulk of the development with everyone being left in the dust. And just like with DokiDoki, the final battle only has Cure Lovely fighting on the front lines in her exclusive Forever Lovely form with everyone not named Megumi sitting back to watch her beat down the Big Bad.
For the most part, this is Downplayed in Tropical-Rouge! Pretty Cure, as the entire team does pull their weight and are required for certain attacks in order to defeat the Monster of the Week, but at it's core, it's Laura/Cure La Mer that does most of the heavy lifting due to her being the only one that is able to work the Aqua Pot and restore the Motivation Power stolen by the episode's villain. This gets lampshaded a few times in the season, as there are some episodes that involves the Aqua Pot getting stolen/misplaced, delaying the restoration process, or someone else trying to use the Aqua Pot only to make things worse. Even Manatsu/Cure Summer acknowledges this In-Universe.
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In Stargate Atlantis, the Marines serve this role. Go ahead, try to find an episode where a team of Marines doesn't suffer a Total Party Kill. They must replenish their supply all the time because Sheppard is always asking for a team of marines to go offworld with him and get killed.
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Negima! Magister Negi Magi: In the Mundus Magicus arc Ala Alba get hit with this HARD. Throughout this arc Negi is the only one that can stand toe to toe with the Big Bad while all the other members even when they gang up on said Big Bad seem to barely faze him, even when they hit him with a fricking Kill Sat. Even when characters state that Ala Alba is strong its hard to believe when Negi is a walking embodiment of Spotlight-Stealing Squad in fights where everyone else's fights are ignored in favor for Negi's.
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This tends to happen with the Battle Lovers bar Scarlet in Cute High Earth Defense Club LOVE!. Being a magical boy series which parodies its Distaff Counterpart, it takes this cue from Sailor Moon.
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Amphibia: In the episode "All In", the entire rebellion army that Anne and Sasha spent half a season building up was rendered useless when Darcy captured both of them and King Andrias convinced them all to surrender.
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In Dragon Ball Z's later arcs, the effectiveness of the characters in the grand scheme of things was basically whittled down to a few Saiyans. The overall narrative structure of every one of Z's sagas could be summed up as "major characters of varying degrees of importance lose against the main villain one by one (if they're lucky, they'll be able to kill a secondary enemy or two) until Goku is able to step in, fully recovered from whatever last held him back and stronger than ever, to finally defeat them," with the exception of the Cell Games, where after initially seeming to play this straight, he has Gohan do it instead. In the Namek Saga, this happens twice, and in the Buu Saga he ends up ultimately stealing the torch back from his son!
The least subtle display of this has to be the final fight with Cell in the arc's climax, in which every non-Saiyan protagonist combined their powers to attack Cell from behind, who was already struggling to hold off Gohan in front. Their strongest attacks didn't so much as wrinkle his clothes, and Cell—who didn't even have to turn around—rebutted all their collaborative assault simultaneously. Only the assistance of other Saiyans put the fight over the edge. note To be fair, Cell was a good deal stronger than he was previously due to his near-death experience (he blew himself up, a massive boon in context with his Saiyan blood-power to become more powerful through injury, and regeneration inherited from Piccolo and inherent to him) and was on a similar level as Super Saiyan 2 Gohan. That said, Cell had surpassed the non-Saiyans long before then: the last villain in the series to lose any one of their fights to a non-Saiyan was Cell himself, though in his imperfect form.
Piccolo, the most powerful of the non-Saiyan characters previously spent a year (inside the Hyperbolic Time Chamber training rigorously from even that point) to become the most powerful character on the show by a wide margin through merging with his other half, and still remained surpassed completely again by all the Saiyan characters despite their training occupying the space of 10 days.
It finally comes to a head in Dragon Ball GT, where even Gohan, Goten, Trunks, and Vegeta to an extent are rendered completely ineffectual against the Big Bad of each main storyline. That's right; everyone who's not Goku squarely ends up here eventually.
Tien Shinhan is even worse! He was once one of the strongest fighters in the world and could handle anyone thrown at him in Dragon Ball, only being explicitly surpassed by Goku in their fight towards the very end of the classic series. In Dragon Ball Z his big moment is just slowing down Semi-Perfect Cell so Androids 16 and 18 can escape, needing Goku to arrive and save him and Piccolonote when he remembers he could just use Instant Transmission to pop in faster than Cell could react and save everyone. And then comes Dragon Ball Super where he and Goku have a "2 on 2" fight with Gohan and Piccolo, where Tien could barely stand up to Gohan, who had long given up on training, while Tien himself has been training non-stop and has his own dojo. Krillin is a stronger fighter than him and that's mostly due to him being Goku's best bud! He also, in his own recruitment episode for the Tournament of Power, ended up getting his ass handed to him by Master Roshi, who had been trounced by Tien the very first time they fought in classic Dragon Ball and had long, LONG ago openly professed that he Can't Catch Up and left the action behind. Come the actual tournament, his fans were annoyed, but not remotely surprised when the early episode of his elimination saw him taken out insultingly easily by an opponent he had on the ropes.
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Fantastic Four: In the early days of the Fantastic Four, Susan Storm was the physical embodiment of this trope. Stuck with a stealth power on a team that had no real use for stealth, her role in stories tended to amount to getting captured by the villains. Even Stan Lee thought she was The Load; her forcefield powers were eventually introduced purely to put an end to this and ensure she could fight alongside the rest of the family.
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Transformers Victory, where all the good guys are Team Cannon Fodder, and serve to get beaten up until Star Saber shows up and kills everyone with Stock Footage.
 We Are "Team Cannon Fodder" / int_eff51eac
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 Transformers Victory
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We Are "Team Cannon Fodder" / int_eff51eac
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We Are "Team Cannon Fodder"
 We Are "Team Cannon Fodder" / int_f81101f2
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Pokémon: The Original Series:
Misty and Brock became this starting with Johto Journeys, going from competent sidekicks to tag-a-long comic relief. They'd sit on the sidelines while Ash and his Pokemon would do the main stuff. This is why Misty was retired with Brock eventually leaving as well.
 We Are "Team Cannon Fodder" / int_f81101f2
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We Are "Team Cannon Fodder" / int_f81101f2
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We Are "Team Cannon Fodder"
 We Are "Team Cannon Fodder" / int_f8956ef3
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YuYu Hakusho:
The third arc has Kuwabara, Kurama, and Hiei barely leave a dent on Big Bad Sensui when attacking him all at once. This is despite the fact that Kuwabara has a weapon that's capable of cutting through absolutely anything, including dimensions, in a single stroke, and that Kurama and Hiei’s power skyrocketed upon witnessing Yusuke’s death.
Averted with the fourth and final arc, which eschews yet another save the world plot in favor of some (very violent) Demon World politics. A group of Demon Kings and their companions have power which greatly outstrip that of the main cast, yet none of the main cast have any real interest in winning the tournament which will allow them to rule the entire Demon World. They fight instead to resolve personal issues, and since they don't necessarily have to come out as the victors, Yusuke, Kurama, and Hiei can still lose a few battles without weakening their badass image.
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We Are "Team Cannon Fodder" / int_f8956ef3

The following is a list of statements referring to the current page from other pages.

 We Are "Team Cannon Fodder"
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Narrative Devices
 We Are "Team Cannon Fodder"
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The Index Team
 Doki Doki! PreCure / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Sailor Moon Crystal / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Yu-Gi-Oh! VRAINS / int_8d720fd1
type
We Are "Team Cannon Fodder"
 JLA/Avengers (Comic Book) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Pokémon Mystery Dungeon: Silver Resistance / Fan Fic / int_8d720fd1
type
We Are "Team Cannon Fodder"
 The Prayer Warriors (Fanfic) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Deadpool 2 / int_8d720fd1
type
We Are "Team Cannon Fodder"
 The Magic Sword / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Binder of Shame / int_8d720fd1
type
We Are "Team Cannon Fodder"
 TheShrikeTeam
seeAlso
We Are "Team Cannon Fodder"
 Gantz (Manga) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Kimagure Orange Road (Manga) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Yamada-kun and the Seven Witches (Manga) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Ace Combat: Assault Horizon (Video Game) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Galaxy Angel (Video Game) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Valkyria Chronicles III (Video Game) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 MS Paint Masterpieces (Webcomic) / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Dragon Booster / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Korgoth of Barbaria / int_8d720fd1
type
We Are "Team Cannon Fodder"
 The Dreamstone / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Spider Riders / int_8d720fd1
type
We Are "Team Cannon Fodder"
 Atomic Robo / Comicbook / int_8d720fd1
type
We Are "Team Cannon Fodder"