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We Just Need to Wait for Rescue

 We Just Need to Wait for Rescue
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The dead have risen. Aliens are invading. The Plague is wreaking havoc. An experiment at a hidden lab has Gone Horribly Wrong. A plane has crashed on an deserted island. Whatever the nature and scope of the scenario, disaster has struck, and people are dying. A group of survivors has banded together in an attempt to survive by gathering supplies, fighting back, and building shelter.
But one among them says: "Why are we bothering to do all this work? The military/government/company's private security force will be here any moment to save us all! We should just sit tight and relax."
This survivor is waiting for rescue, often in the form of The Cavalry arriving to take care of the situation for them, or wants the group to seek safety at the closest location potential rescue would be located. This can work out in a few ways. Obviously, The Cavalry could arrive and save the survivors from certain doom, potentially leading to a Just in Time + Big Damn Heroes moment if successful.
...But then, we wouldn't have enough of a plot. Plus, The Complainer Is Always Wrong, right? The party must go on an adventure, and if the complainer can't be convinced to come along, he'll become a Doomed Defeatist.
But maybe the military has been sent there to "contain" the situation, with orders to leave no survivors or witnesses, just in case. When they arrive, expect this survivor to be the first to greet them... and the first to die when the military begins carrying out their orders. Or the cavalry could sill be good, but arrive after the survivor has starved/been killed.
Alternatively, the disaster is so bad that whoever would function as The Cavalry has already been defeated or scattered, with society completely falling apart. The survivors insisting on waiting for rescue will slowly lose all hope before entering a Heroic BSoD or being Driven to Suicide. Or perhaps they will become more insistent that help will arrive, and demand the group do irrational or dangerous things to better their chances of being found despite how obvious it is rescue will never come. Sometimes they will realize how foolish they have been waiting for help, and begin working harder than ever before to help the group.
Related to Holding Out for a Hero.

Examples
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In Lord of the Flies, the kids end up divided between those who want to wait for the military and those who want to turn into crazy savages. Rescue does eventually come, but only at the very end of the story, after several of the children have been killed, and innocence has been irreperably broken.
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The Simpsons:
In "Kamp Krusty", Bart gets through the hellish conditions of the camp on the hope Krusty will arrive as advertised and fix all the problems, getting progressively more insane about this. When it becomes clear Krusty isn't coming, Bart finally snaps and rallies the kids into taking the camp.
In the third segment of The Wettest Stories Ever Told, which parodies The Poseidon Adventure, Chief Wiggum's character insists that instead of trying to make their way through the overturned ship and cut their way through the thinnest part of the hull, they should stay where they are, resume their vacation activites and wait for rescue. He then turns to the ship's dance instructor to resume their lesson, even though said instructor is halfway eaten by a shark that came in through a hole in the roof.
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Resident Evil: Apocalypse has S.T.A.R.S. member Peyton insisting that the survivors should find the most fortified building possible and hunker down to wait for rescue, but Alice shoots it down by mentioning that what Umbrella Corporation will do in response to the outbreak is to perform a ''total sterilization" of the city.
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Resident Evil (2002). The group is trapped in a room by the zombies.
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 Resident Evil (2002)
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In DuckTales (2017), this is Della Duck's Plan B after being stranded on the moon. Plan A was attempting to jump back home, but needless to say, that didn't work out. Unfortunately, bad luck runs in her side of the family, so all her chances at rescue are foiled one way or another, leading her to Plan C: rebuild the Spear of Selene and get herself home.
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In The Walking Dead, Kenny expects the government and national guard to take care of the zombies within a matter of days. He quickly realizes that is not going to happen.
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In Silent Hill, Kaufmann mentions to Harry that he thinks a military rescue squad should be along soon to save them from the supernatural hellscape the titular town has become, even though he really should know better.
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In The Walking Dead, Shane is more proactive about finding the military, wanting to head to Fort Benning instead of waiting for the military to come to them. This is after he had seen the military executing possibly infected civilians at the hospital in King County.
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Call of Cthulhu supplement Shadows of Yog-Sothoth, adventure "The Warren". The PCs take almost an hour to remove enough rubble to enter one room. When they do they find the skeleton of a man sitting at a table and a piece of paper which is an Apocalyptic Log of what happened to him - he was trapped inside the room when a disaster occurred. It ends "I am sitting now waiting for rescue. It has been eight hours." That Was the Last Entry.
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Resident Evil Film Series:
Resident Evil (2002). The group is trapped in a room by the zombies.
Resident Evil: Apocalypse has S.T.A.R.S. member Peyton insisting that the survivors should find the most fortified building possible and hunker down to wait for rescue, but Alice shoots it down by mentioning that what Umbrella Corporation will do in response to the outbreak is to perform a ''total sterilization" of the city.
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Subverted in Aliens. After the drop ship is destroyed Ripley tries to find out if this tactic has a chance of working.
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Season 1 of Lost has a sub-plot where Jack insists that the survivors don't need to make a life on the island, they just need to wait for rescue. Measures such as keeping a signal fire going, trying to give a radio signal, and staying on the beach are implemented. In the end, of course, no one ever rescues them and weirdness ensues.
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A somewhat downplayed example is the primary source of conflict in the first third of The Day of the Triffids. There are two notable groups of survivors of the blindness plague; one is trying desperately to keep those blinded alive until some official relief effort arrives, while another has deduced that there's not going to be one and that they need to get the hell out of London while they still can. [[spoiler A second, outright deadly plague renders the question academic after a few weeks, but the second group were quite right.]] It also deconstructs America Saves the Day; those who believe that the Americans will come to their aid like in World War II end up dead because America has undergone the same apocalypse.
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In Left 4 Dead 2, the military is much more sinister, killing hundreds of people to prevent the spread of the infection. The new group of survivors don't realize this until they reach New Orleans, where they had been hoping to find safety.
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Subverted at the end of Shaun of the Dead. The Army does come, and the survivors get a Happy Ending.
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 Shaun of the Dead
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In Tremors, this suggestion is offered up since someone is bound to notice trouble with the phone lines and road damage blocking the entrance to town. It's immediately shot down as unrealistic. The film cuts away to show that someone from the phone company did indeed show up... and was eaten by the Graboids. Later on when the Graboids start getting smart about attacking the foundations of the buildings, the characters give up on waiting while someone goes for aid as they realise they'd all be dead long before anyone from outside the valley showed up, so the best thing to do is grab everyone still alive and make a break for it.
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In The Walking Dead, Shane insists on the group staying next to Atlanta so the military will be able to easily find them, even as winter begins to set in and food becomes scarce. This contributes to his Sanity Slippage as the others begin blaming him for keeping them there instead of trying to find a safer location.
Otis likewise expects the military to be able to protect people, and was planning on leaving for Atlanta before learning how bad things were there.
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In the third segment of The Wettest Stories Ever Told, which parodies The Poseidon Adventure, Chief Wiggum's character insists that instead of trying to make their way through the overturned ship and cut their way through the thinnest part of the hull, they should stay where they are, resume their vacation activites and wait for rescue. He then turns to the ship's dance instructor to resume their lesson, even though said instructor is halfway eaten by a shark that came in through a hole in the roof.
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In Dead Island, John Sinamoi and the survivors he leads at the lifeguard station are simply waiting for the military to arrive instead of trying to find a way off of the island. This led to some survivors, led by James Stein, to break off from the group and go to the lighthouse, where they search for an alternative way off the island.
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Jam has Don as a survivor who strongly believes this. Don continually insists that the crisis the titular Jam has caused is not the end of civilization as we know it and any long-term post-apocalyptic planning is ridiculous. Interestingly this mentality actually spurs him into action: sticking with the Americans agents, as he believes they will be rescued first, and attempting to retrieve his build as it would be needed in a non-post-apocalyptic world. In the end, Don turns out to be entirely right. The effect of the Jam turns out to only have regional consequences; the rest of the world is perfectly fine and eventually a rescue party is send out.
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This actually works in First Salik War. Though a lot of the people waiting are killed, five of them are rescued. Lucky for four of them they listened to the crazy guy insisting the Sh'nai prophecies said rescue would come. Extra lucky for all five that the Sh'nai faith is based on the writings of an actual clairvoyant (see Theirs Not to Reason Why). Not so lucky for the rest of the crew that got eaten alive to keep their captors off the prophecied five while The Cavalry was on its way.
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 First Salik War
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Drifting Classroom: The deranged Mr. Sekiya, the only remaining adult at this point, eventually usurps control of the school, and refuses to believe that the school has actually been transported into a post-apocalyptic future, insisting that there's just been some mysterious local disaster and soon "the Americans" will arrive and save them all.
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In Left 4 Dead, the survivors aren't actively searching for the military, but are happy to find a military evacuation point. Unfortunately for them, the soldiers are debating if they should kill them since they are carriers. This causes them to avoid anything to do with the military from there on out.
In Left 4 Dead 2, the military is much more sinister, killing hundreds of people to prevent the spread of the infection. The new group of survivors don't realize this until they reach New Orleans, where they had been hoping to find safety.
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The following is a list of statements referring to the current page from other pages.

 We Just Need to Wait for Rescue
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Apocalyptic Index
 We Just Need to Wait for Rescue
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Characters as Device
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Index to the Rescue
 The Walking Dead (Comic Book) / int_4e0b7617
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We Just Need to Wait for Rescue
 Das Boot / int_4e0b7617
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We Just Need to Wait for Rescue
 Resident Evil Film Series / int_4e0b7617
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We Just Need to Wait for Rescue
 Tremors / int_4e0b7617
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We Just Need to Wait for Rescue
 Jam / int_4e0b7617
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 The Day of the Triffids / int_4e0b7617
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We Just Need to Wait for Rescue
 All of Us Are Dead / int_4e0b7617
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We Just Need to Wait for Rescue
 The Wilds / int_4e0b7617
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We Just Need to Wait for Rescue
 The Walking Dead (Telltale) (Video Game) / int_4e0b7617
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We Just Need to Wait for Rescue