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We Sell Everything

 We Sell Everything
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Ever wonder what those stores that buy anything do with the random stuff they accumulate?
It might be a little drug store down by the corner that, in addition to medications and cosmetics also has entire rows of audio equipment and computer games and a toy section. It might be an expansive, labyrinthine mega-mart with a grocery store, hardware store, and clothing, one that's so large it has its own zip code. However, when you walk in, you can be assured of one thing: It sells everything. Absolutely everything. (Except, if you happen to be a Butt-Monkey, the one thing you're looking for.)
It sells things you would never expect to see in the same store together—such as, say, baseball bats, frying pans, instant ramen, and cold remedies. The smaller the store, the more specialized you would expect it to be, so the more unlikely this seems—why is a tiny general store out in the middle of the sticks offering fine art?
Sometimes, the stuff for sale there shatters the bound of all logic—where on earth (or the moon) did they get their hands on a lunar lander? Lord only knows who their suppliers are. If the shop is little and out-of-the-way, it may come bundled with a possibly insane, Q-like proprietor who is quick to suggest all manner of goods to his or her customers. If the shop is enormous, expect to need a map just to find your way to the microwave popcorn.
Also quite common in video games, due to the fact that the gameplay tends to be sculpted around the hero's quest. If you find a shopping district full of these then you are in a Bazaar of the Bizarre. Oftentimes, even the far reaches of the unknown are populated with tiny tent stores that boast a huge selection despite no one shopping there (in fact, being so far into the game, they're likely to have more stuff). If all auction houses, stock exchanges and brick & mortar stores are this regardless of location then you probably have an MMO on your hand.
Contrast with Severely Specialized Store. Compare with We Buy Anything.
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DBTropes
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In The Pendragon Adventure, Quillian's Blok put everyone else out of business, and took over Quillian.
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Risky on Everybody Hates Chris always has whatever the characters are looking for and can be purchased from the trunk of his car or from the inside of his jacket. The purchases usually end badly for the consumer; for instance, scalped tickets to a basketball game or concert are usually in nosebleed sections or a toaster will burn the toast.
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Trials & Trebuchets has Crowe Mercantile Corporation, which seems to sell any kind of product one could ever want or need.
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In Achille Talon, there is Vincent Poursan (a Pun on "cent pour cent", which means 100%). He can sell practically anything to the protagonist, though it is always improbably expensive (and he's not a crook: he tells that what he sells is incredibly expensive, and he's proud of it, such as in this memorable quote when he's about to sell Talon a medication supposed to heal amnesia: "the prince itself shall be forever carved in your memory"). It is alternated with New Job as the Plot Demands (sometimes Poursan owns a shop that sells anything, and other times he happens to own the precise shop Talon is going to need).
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The eponymous shop in Mopatop's Shop sells, in Mopatop's own words, "everything that you could ever think or dream of", including stuff that you would not reasonably expect to find being sold at a store, such as rivers, hot and cold, and even fictional items such as lettuce that hums.
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Dicey Dungeons: Though the contestants are generally only interested in what kind of equipment Yolanda's got for sale, she often refers to other products she's got on hand.
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Averted in the X-Universe series. Factories will only sell their end product. Equipment docks, trade stations, and shipyards only sell the items on the stock list.
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Justified in Shin Megami Tensei: Strange Journey. There isn't a "store" per se, but a materials laboratory aboard the Red Sprite that you take raw materials to, and then "spend" Macca (energy units used by demons as currency) to manufacture equipment. The lab thus becomes an item factory for nearly anything the protagonist could ever need. The reverse is also justified in this manner, because the lab can take the protagonist's items and dispose of the materials to salvage leftover Macca.
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Shin Megami Tensei:
Most games are often particularly bad about this, since the store that sells EVERYTHING, up to and including voodoo-dolls, ancient coins and magical gems, is a pharmacy. And not a fantasy-ish pharmacy either, the modern-day kind where you'd go to get a refill for your aspirin. And, apparently, everything else you need for basic demon-hunting.
Persona 3 has Paulownia Mall, where there is a police officer who sells armour and weapons, such as guns, bows and swords, to the teenaged protagonist for a modest sum. The game encourages you not to think too much about the implications of a policeman with 'connections' handing over lethal weaponry to underage schoolchildren. He also has a bitchin' selection of maid costumes and swimsuits. The mall also has a pharmacy, but it only sells healing items — the voodoo dolls, magic gems, and whatnot come from the antique store next door, whose owner is versed in some interesting forms of magic (and only accepts precious stones as payment).
Justified in Shin Megami Tensei: Strange Journey. There isn't a "store" per se, but a materials laboratory aboard the Red Sprite that you take raw materials to, and then "spend" Macca (energy units used by demons as currency) to manufacture equipment. The lab thus becomes an item factory for nearly anything the protagonist could ever need. The reverse is also justified in this manner, because the lab can take the protagonist's items and dispose of the materials to salvage leftover Macca.
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In a Spirou & Fantasio comic happening in Africa, the heroes discover a shop in the middle of the jungle, whose drunken owner claims he can sell everything. They are indeed able to find camping gear, guns with hypodermic needles, and yellow paint in his shop.
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The Scott Pilgrim comics feature a battle scene at Honest Ed's, a multi level discount store that takes up an entire city block in downtown Toronto. It's a real place.
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Idiocracy's Costco actually has its own subway system and university.
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Corner Gas has a store that sells both liquor and insurance of all things. The eponymous store also is pretty well stocked for a gas station. Truth in Television: The town of Rouleau where the show was filmed really has such a store!
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Workit Out Wombats has the Everything Emporium, which sells anything from clothing to food to office supplies to toys.
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Mega-Lo-Mart from King of the Hill.
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The rental shop Nine Dragons in Nerima Daikon Brothers always has what the main characters need to take down the episode's target, which over the course of the series included bazookas, vegetable costumes, a heat-seeking enema, a drill machine, a VHS of Dog of Flanders, and a golden microphone, among other things.
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Clerks: The Animated Series has Jay and Silent Bob enter this profession because they can't sell marijuana on a prime time network show. Typically the merchandise is of some extremely absurd and obscure nature pulled from the endless recesses of Silent Bob's coat. The pilot episode also introduces the Quicker Stop, which is called a convenience store but functions more like a mega-mall.
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At one point in the Emberverse-series, Mike and Signe visit a local inn/trading post. They ask if a number of rugs are for sale and the proprietor answers that the only things in his trading post that aren't for sale are his employees, their personal weapons and the land the trading post is on.
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In Trial & Error, the frozen yogurt shop in East Peck is also the local forgery store.
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In Planescape, the Great Bazaar in Sigil is an open-air market place where anything can be found that is not considered contraband in the city. (And very little is.) If you don't actually see it there, there's someone who can get one. A story told by patrons of a popular restaurant in the Clerk's Ward is that the owner was assigned by a superior at his Faction to buy a fresh squid for someone who liked seafood, and ended up ordering an illithid squidship. (He was fortunately able to sell it at profit to a bunch of githyanki exiles who had stolen more money than they knew what to do with, and opened the restaurant with what he had left.)
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In The Keys Stand Alone: The Soft World, the four find a store called Anything, where you can buy any nonmagical item (you tell the proprietor what you want, and he goes in the back and gets it). George twice buys a guitar there. The four wonder how such things are created, especially since a junky guitar costs exactly the same as a really good one.
In a variation, for meals they mostly rely on the worldwide chain of fast-food joints called Infinity, where you can get any food that you ask for. This makes it easy for them to follow their various dietary preferences, as well as avoid the weird foods that the Geddies and other outworlders eat.
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Also suburban "pharmacies" in the United States, which sell grocery staples, office supplies, cheap toys, and seasonal merchandise as well as prescription and OTC drugs, and grooming products. They're basically a modern-day version of general stores. This arguably makes the aforementioned EarthBound example slightly more Truth in Television. Furthermore, pharmacies everywhere in the US all sell cigarettes, and usually sell alcohol (if the laws of the state allow it). CVS eventually stopped selling cigarettes when they asked themselves why, as a health-and-wellness store, did they sell something as toxic as cigarettes? They then replaced all the tobacco products with stop-smoking aids. This approach with drug stores in the United States is justified due to laws in some places prohibiting stores from being open on Sundays unless they sell essential items. The easiest such essential item to obtain and sell is medicine, and so these drug stores become one-stop shopping in these towns for people who need (or really want) to buy something on a Sunday. Inversely, major department stores like Target and Walmart installed pharmacies into their locations so they could remain open too.
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The campus vending machines in GURPS Illuminati University can distribute almost anything. And we do mean anything.
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Skyrim also averts it. Stores will only buy what is relevant to their business. However, if you pick the "Merchant" perk in the Speech skill tree, you can sell any item to any vendor (such as selling produce to a blacksmith, for example.)
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Persona 3 has Paulownia Mall, where there is a police officer who sells armour and weapons, such as guns, bows and swords, to the teenaged protagonist for a modest sum. The game encourages you not to think too much about the implications of a policeman with 'connections' handing over lethal weaponry to underage schoolchildren. He also has a bitchin' selection of maid costumes and swimsuits. The mall also has a pharmacy, but it only sells healing items — the voodoo dolls, magic gems, and whatnot come from the antique store next door, whose owner is versed in some interesting forms of magic (and only accepts precious stones as payment).
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Raging Loop: The convenience store outside of Yasumizu. As Haruaki keeps dying and looping back, he somehow always finds what he needs in the store for the next storyline, including snacks, alcohol, field rations, army flashlights, rock-climbing equipment, rubber dinghies for river rafting, several hundred metres of rope, or a bulletproof vest. The shopkeeper is eventually revealed to be a supernatural being and is literally pulling all of it out of hammerspace whenever she goes into the back room to get it.
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Variously played straight and averted in Fallout: New Vegas: There are a few "general stores" that sell most items, but in small amounts, but most merchants specialize in selling a lot of one thing: guns, medical supplies, food, liquor, are found in greatest quantities in specialty stores that sell only one kind of thing.
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The first two Lufia games have a store on Forfeit Island that let you buy back anything you've sold in any other shop in the world. And not only everything you've sold, but also anything you've fed to your pet monsters.
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In the Norwegian spoof adventure series Brødrene Dal, the local gas station can easily provide you with everything you need to build a time machine. Hilarious in Hindsight, since the series was produced in the early eighties, and since then, most Norwegian gas stations has become all-purpose convenience stores that just happens to sell gas as well. The punchline ends up being that the station doesn't sell gas.
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The merchant from Resident Evil 4 will sell you anything, but to unlock the really cool stuff you've gotta replay the game. A rocket launcher with unlimited ammunition? Got it. A laser cannon that'll melt the Big Bad when used on the lowest setting? No problem stranga'.
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Mentioned frequently in Gold Coin Comics
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A "The Lighter Side Of..." cartoon in MAD had the owner of a drugstore extolling the range of goods his store sold, including aeroplanes. The customer then said he wanted to get a prescription filled to which the owner's response was "What are you? Some kind of wise guy?".
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Inanimate Insanity: If a character has some ridiculously crazy item, you can be sure they got it from Walmart, including items that would definitely not be found in the real life Walmart, like a time machine. OJ lampshades it.
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Fallout 3 has traveling merchants who specialize in various kinds of equipment, including one whose speciality is... miscellaneous junk. Anything in the game that isn't a weapon, piece of clothing or consumable, Crazy Wolfgang's your guy.
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Invoked by Percy in Fallout4.
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Robert Asprin's Myth Adventures series has the Bazaar at Deva, which sells "anything you can imagine and a few things you can't." Deva is a planet/dimension occupied by the Lawful Evil Deevels who specialize in commerce and trade. Like Coruscant meets Wal-Mart, the entire planet is the bazaar. One hopes they made the moon a parking lot or something. The most bizarre thing the characters ever bought there is probably their headquarters, which is a small tent with the interior of a mansion; only the entrance is on Deva, while the rest is located in a parallel dimension populated by Friendly Neighborhood Vampires.
Deveels aren't so much Lawful Evil as they are fantasy-style Ferengi.
Also, the Bazaar does not actually take up the entire planetary surface. It's just that there's no longer anything else worth noting on the planet (such as signs of life, bodies of water or landmarks), and all dimensional coordinates to go to Deva get remapped to in-Bazaar locations. Between this and the way the entire Bazaar shifts about, no ordinary visitor would ever become aware that the place has a boundary, and nobody in Deva and not in the Bazaar is likely to stay that way for long.
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All-in-One Mart, "the store big enough to swallow your town!", only appeared in one episode of Arthur, but the loudspeaker announcements make it clear that they sell everything from bizarre food items to army-surplus jet turbines (the announcer suggests they'd make good house fans).
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Subverted in Rebuild World. Akira tries to purchase an information gathering device from Shizuka's store, but she tells him that it's outside of her expertise and to go elsewhere. Luckily for him, he doesn't have to since Elena sells him her old, unused one.
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In Hotline Miami, Jacket heads to a different store at the end of each level to pick up various items. These stores are almost always manned by "Beard"; a New-Age Retro Hippie who wears square-rimmed spectacles. It doesn't matter where Jacket goes; a bar, a pizzeria, a VCR store... Beard is always there to greet him at the counter.
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Phineas and Ferb
"Vanessassary Roughness" has the Super-Duper Megastore, the largest supplier of everything in the Tri-State Area. According to Phineas, it's 52,637,000 square acres in size, roughly the size of the state of Kansas.
"Tri-State Treasure: Boot Of Secrets" has the Swap Meet, which is demonstrated with a catchy song. While they're there, Phineas and Ferb team up with their dad to find an antique boot scraper supposedly lost to the mists of time and Candace goes through a Chain of Deals to try and get a rare Ducky Momo collectible.
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Any frontier town's general store in Lucky Luke will sell everything. Lampshaded when Luke has a fistfight with some outlaw in one of them, and the owner lists out loud all the items that get broken.
In another story, the store owner stated that there is a two week delivery time for the impossible.
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The characters on Kaeloo buy everything (from bazookas to Love Potion) at an online store (the name of the site is never revealed).
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Quest Buy from Star vs. the Forces of Evil is a transdimensional mall that stocks anything anyone from any dimension might want or need. Good luck finding a specific item, though.
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The Last Chance General Store in A Series of Unfortunate Events, although (as the name implies) it is a smallish shop in the middle of nowhere, fits this trope. They even have telegraph service as well as fiber-optic cables.
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One of the 1960s Popeye cartoons has a man who happens to find Popeye in the huge store turn to him and say, "Excuse me, sir, can you direct me to the exit? I've been trying to find it for sixteen years."
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Kim Possible has Smartymart, which has everything from naked molerats to discount capri pants.
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Buy n Large from WALL•E. Their stores could dwarf Idiocracy's version of Costco and their president is CEO of Earth. Heck, their website reveals that they bought the weather (with satellites controlling it) and the direction North (rebranded BnL North).
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Campfire Cat Cafe & Snack Bar: The cafe is a very versatile place. Despite being called a "cafe," it's actually more like a restaurant that serves all sorts of high-class dishes from around the world. There are additional areas that you add onto the cafe to make it even more diverse:
First is the bakery, which seems like a natural choice for a cafe, although it also comes with a boat ride, of all things.
Next is the campgrounds, which has tents that guests can pay to sleep in, along with a hot tub. (It also has an "Expedition Lodge" where the player can dig for treasure, but it seems like this is only for the player, not for the customers.)
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Much of the Sliders episode "Season's Greedings" takes place in a mall that contains not only shops but also housing, schools, hospitals, etc.
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The Elder Scrolls:
Daggerfall averts it. With the exception of General Stores and Pawn Shops, shops will only buy and sell items relevant to their business. So blacksmiths will not buy clothes and jewelers will not buy armor.
Morrowind continues the trend. Shops will only deal in items relevant to them. The exceptions are general traders and pawnbrokers, but they typically have far less gold available for bartering to offset it. Two other major exceptions are the talking Mudcrab Merchant and the talking Scamp, Creeper. They have 10,000 and 5000 gold respectively (the most of any merchants in the vanilla game), and will buy almost anything you attempt to sell them. What they do with said purchased items is never revealed... Additionally, most shops will not do business with you if you have any of the illegal drugs Skooma or Moon Sugar in your inventory.
Skyrim also averts it. Stores will only buy what is relevant to their business. However, if you pick the "Merchant" perk in the Speech skill tree, you can sell any item to any vendor (such as selling produce to a blacksmith, for example.)
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In the main Pokémon games before Pokémon X and Y, the biggest city in each region always has a department store. In RBY, one floor sold the usually-rare evolution stones! Good thing you get an Eevee in Celadon...
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In the Tintin comic Cigars of the Pharaoh, the first appearance of merchant Oliveira da Figueira somewhere in the Middle East is announced by natives as "The white man who sells everything". He then proceeds to sell Tintin a random collection of objects, including for instance skis and a parrot.
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In one of Denis Norden's monologues on My Word!, he recalls being a Blitz Evacuee to a village with one shop that sold everything. He well remembers the proprietress going up and down the ladder to get a motorbike or piano from the shelves. She also sold ladders. And shelves.
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The Stuff-Mart of VeggieTales.
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In the anime Magical Play, there is an episode with a market were you buy anything, and when you run out of money, theres a stand that sells money too!
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Tom from Deltora Quest sells "everything for the traveller". His wares include (but are far from limited to) such weird things as slippers for sore feet, a pipe that blows glowing bubbles, beads that start fires when broken, objects that can swallow up water and expand to create temporary bridges across bodies of water, and much more. When the protagonists first visit his store, they have to desperately restrain themselves from wasting all their money. Naturally, almost everything they do buy ends up being a Chekhov's Gun.
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Port Providence from Jemjammer features a store called "Stuff". It sells basically everything, though predominantly antiques, and is large enough that Aelgfifu needs to roll a Survival check in order to help the party get out safely.
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Itty Bitty's shop in Kid Radd. Itty Bitty is an NPC from a Final Fantasy- or Ultima-style video game. And like Ultima, one of the items he stores is a fully functional airship (along with infinite supplies of disposable RPG powerups and potions).
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Morrowind continues the trend. Shops will only deal in items relevant to them. The exceptions are general traders and pawnbrokers, but they typically have far less gold available for bartering to offset it. Two other major exceptions are the talking Mudcrab Merchant and the talking Scamp, Creeper. They have 10,000 and 5000 gold respectively (the most of any merchants in the vanilla game), and will buy almost anything you attempt to sell them. What they do with said purchased items is never revealed... Additionally, most shops will not do business with you if you have any of the illegal drugs Skooma or Moon Sugar in your inventory.
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A Knight's Quest for Milk: The "Everything But Milk" store which sells literally everything but milk. This is parodied when Knight asks one of the clerks if they sell a "evil zombie nazi" or a "giant pickle".
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The drive-through mall scene in The Blues Brothers.
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On Northern Exposure, the general store seems to have everything (so long as Joel isn't looking for something New York-ish). "Left-handed noodle strainer? Let me look in the back."
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Animal Crossing:
Tom Nook's store in the original game. Want your very own asteroid to go along with your new pet gerbil and samurai sword? How about you pick up a can of paint and some medicine on the way up! And don't forget a birthday card for Curt, even though his birthday was a week ago! Their spotlight item announcements take the cake: "Dear shoppers! If you've ever wanted the moon, now's your chance!"
Later games would split up the shops more, for instance moving the clothes and accessories over to the Able Sisters' shop. In New Leaf, there are actually two separate shops that sell furniture: Re-Tail sells used furniture, while the Nooklings' store on Main Street sells new things.
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This trope is played with in the 2000AD Judge Dredd stories. People in the mega-city live in huge skyscraper "blocks" each of which is effectively a self-contained city including all shops and services ever required. You can be born, live and die in the same "block" and never have to leave it.
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Subverted in Sam & Max (first and second seasons, at least.) At Bosco's Inconvenience, Sam asks for everything a convenience store would never have, and some things a convenience store should have, but none of it is available. However, Bosco always has in stock one arcanely useless item necessary to solving a puzzle later in the game, for an improbable sum that Sam will acquire by solving another puzzle. But in the final episode of season one, Sam asks Bosco for items that would've resolved the problems in all previous episodes, and it turns out Bosco has all of them! If only they'd asked sooner...
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The Monty Python's Flying Circus episode "Michael Ellis," one of the few episodes with a single plot, derives much of its humor from the fact that it takes place in such a store. Items for sale include but are not limited to domestic ants, working flamethrowers, atomic weaponry, cosmetic surgery, Victorian poetry, endings and Dodgy Toupees. The store is a parody of Harrods, mentioned in the "Real Life" section below.
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In Tremors, Chang's general store sells a sufficient range of products that when Rhonda loses her pants and shoes, replacements in her size can be found right there on the shelves. This, for a shop that supplies a valley that's home to less than twenty people. Probably justified because it's literally the only store for miles around.
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Johnny Bravo has the Dollar Three store, which not only sells everything but sells it for one dollar and three cents. Including komodo dragons.
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Orange Blossom runs one of these stores in the 2009 Strawberry Shortcake series.
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In RPGs like Dragon Quest and Final Fantasy, it's common to have a weapon store, an armor store, and an Everything Else store, selling food, healing items, traveling items, collectible items... and occasionally weapons and armor too. Ultima, the granddaddy of them all, had perhaps the most bizarre example in a vehicle store where you could buy horses, boats, flying cars, and starships.
Even the generic weapon shop might qualify for this if one of your party members is an Improbable Weapon User. Depending on the game, you might find musical instruments, an umbrella, shoes, and various sports wares alongside the normal swords, bows, and maces.
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Homestar Runner: Anything can be obtained from Bubs's concession stand, including items that are either impractical for a place that small to stock (such as hot tubs or fancy leather chairs) or something that is difficult to imagine anyone ever wanting (such as a hobby kit with only dangerous items inside). Justified because he has the only shop within city limits, as far as the viewers know. And several other operations were based out of the concession stand at different times. Among other things it's also the source of Strong Bad's internet, served as both a veterinary clinic and an (illegal) hospital, the base of shady illegal dealings... in quality goods, and an insurance company.
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The Kourindou, ran by Rinnosuke, in Touhou Doujins. He sells a lot of stuff, usually taken from the world outside the boundaries of Gensokyo (Earth itself). Justified, though. When your supplier is Yukari Yakumo, getting a hold of miscellaneous objects is very easy.
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Inverted in X-COM, where you are the one who sells everything, from weapons and ammunition to spacecraft and tanks to alien corpses. Hilariously lampshaded in a fan fiction piece that notes how an underwater base (Terror from The Deep) that had to deal with Lobstermen frequently ordered higher-than-average amounts of butter. Go figure...
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In Li'l Abner, there was entrepreneur Available Jones, who was always available (for a price) and could obtain anything a paying customer wanted, from safety pins to battleship. He also provided many services, including watching babies. (Dry—5¢, Other kinds—10¢). Of course, his most valuable service was his literally stunning cousin, Stupefyin' Jones.
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Daggerfall averts it. With the exception of General Stores and Pawn Shops, shops will only buy and sell items relevant to their business. So blacksmiths will not buy clothes and jewelers will not buy armor.
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 We Sell Everything / int_ead680b
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The store Absolutely Everything from Fallout: Equestria. It lives up to its name, and if its propertier, the ghoul Derpy Hooves, finds anything it doesn't sell, she will endeavor to correct that.
 We Sell Everything / int_ead680b
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1.0
 We Sell Everything / int_ead680b
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 Fallout: Equestria (Fanfic)
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We Sell Everything / int_ead680b
 We Sell Everything / int_efceef73
type
We Sell Everything
 We Sell Everything / int_efceef73
comment
In The Sims Medieval, the Village Shoppe sells various types of food, weapons and equipment, but also sells some quest-specific items. Sometimes, some very weird quest-specific items too. Looking for crab perfume? Well, obviously the village shop has it! (They also buy everything, including pond scum.)
 We Sell Everything / int_efceef73
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1.0
 We Sell Everything / int_efceef73
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1.0
 The Sims Medieval / Videogame
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We Sell Everything / int_efceef73
 We Sell Everything / int_f0d6862
type
We Sell Everything
 We Sell Everything / int_f0d6862
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"Green Acres" has Mr. Haney, who always conveniently had whatever Oliver needed for his farm. The products were inevitably of very poor quality or totally inappropriate for what was needed.
 We Sell Everything / int_f0d6862
featureApplicability
1.0
 We Sell Everything / int_f0d6862
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 Green Acres
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We Sell Everything / int_f0d6862
 We Sell Everything / int_f35f2f0b
type
We Sell Everything
 We Sell Everything / int_f35f2f0b
comment
MSF High: Fenris runs one of these, called Fenrisco
 We Sell Everything / int_f35f2f0b
featureApplicability
1.0
 We Sell Everything / int_f35f2f0b
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1.0
 MSF High (Webcomic)
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We Sell Everything / int_f35f2f0b
 We Sell Everything / int_f42befdb
type
We Sell Everything
 We Sell Everything / int_f42befdb
comment
In Dav Pilkey's Captain Underpants, when the main characters need fabric softener, they go to the nearby supermarket, named "Everything Except" something they can't remember. It's Everything Except Fabric Softener, of course. As the name implies, there's only one thing you can't buy there.
 We Sell Everything / int_f42befdb
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1.0
 We Sell Everything / int_f42befdb
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 Captain Underpants
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We Sell Everything / int_f42befdb
 We Sell Everything / int_f8156440
type
We Sell Everything
 We Sell Everything / int_f8156440
comment
Non Non Biyori: Besides running a candy store, Kaede also rents out skiing equipment and futons. As she informs Hotaru, she also does mail orders.
 We Sell Everything / int_f8156440
featureApplicability
1.0
 We Sell Everything / int_f8156440
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 Non Non Biyori (Manga)
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We Sell Everything / int_f8156440

The following is a list of statements referring to the current page from other pages.

 We Sell Everything
processingCategory2
Comedy Tropes
 We Sell Everything
processingCategory2
Money Tropes
 We Sell Everything
processingCategory2
Role-Playing Game
 We Sell Everything
processingCategory2
Tropes for Sale
 Nerima Daikon Brothers / int_bc2139f8
type
We Sell Everything
 Lucky Luke (Comic Book) / int_bc2139f8
type
We Sell Everything
 Walter Melon (Comic Book) / int_bc2139f8
type
We Sell Everything
 A Series of Unfortunate Events (2004) / int_bc2139f8
type
We Sell Everything
 Airplane II: The Sequel / int_bc2139f8
type
We Sell Everything
 Creepshow 2 / int_bc2139f8
type
We Sell Everything
 Eloise At Christmastime / int_bc2139f8
type
We Sell Everything
 Gremlins (1984) / int_bc2139f8
type
We Sell Everything
 Sharknado 2: The Second One / int_bc2139f8
type
We Sell Everything
 The Blues Brothers / int_bc2139f8
type
We Sell Everything
 A Series of Unfortunate Events / int_bc2139f8
type
We Sell Everything
 Deltora Quest / int_bc2139f8
type
We Sell Everything
 Fighting Fantasy / int_bc2139f8
type
We Sell Everything
 I Couldn't Become a Hero, So I Reluctantly Decided to Get a Job / int_bc2139f8
type
We Sell Everything
 Myth Adventures / int_bc2139f8
type
We Sell Everything
 AJtheBlackDragon
seeAlso
We Sell Everything
 Ptitlesez8vawbo7cw
seeAlso
We Sell Everything
 Dragon Quest: The Adventure of Dai (Manga) / int_bc2139f8
type
We Sell Everything
 Non Non Biyori (Manga) / int_bc2139f8
type
We Sell Everything
 Bad Lip Reading (Music) / int_bc2139f8
type
We Sell Everything
 Poodle Hat (Music) / int_bc2139f8
type
We Sell Everything
 MKG 3 (Roleplay) / int_bc2139f8
type
We Sell Everything
 Rakuen Revolution (Roleplay) / int_bc2139f8
type
We Sell Everything
 Are You Being Served? / int_bc2139f8
type
We Sell Everything
 Brødrene Dal / int_bc2139f8
type
We Sell Everything
 Corner Gas / int_bc2139f8
type
We Sell Everything
 Good Times / int_bc2139f8
type
We Sell Everything
 Mama's Family / int_bc2139f8
type
We Sell Everything
 Northern Exposure / int_bc2139f8
type
We Sell Everything
 Wellington Paranormal / int_bc2139f8
type
We Sell Everything
 GURPS Illuminati University (Tabletop Game) / int_bc2139f8
type
We Sell Everything
 Campfire Cat Cafe & Snack Bar (Video Game) / int_bc2139f8
type
We Sell Everything
 Choro Q (Video Game) / int_bc2139f8
type
We Sell Everything
 Clash at Demonhead (Video Game) / int_bc2139f8
type
We Sell Everything
 Crystar (Video Game) / int_bc2139f8
type
We Sell Everything
 Hotline Miami (Video Game) / int_bc2139f8
type
We Sell Everything
 Naferia's Reign: Invasion of the Dark Mistress (Video Game) / int_bc2139f8
type
We Sell Everything
 Pokemon Blue Kaizo (Video Game) / int_bc2139f8
type
We Sell Everything
 Pokémon Crystal Clear (Video Game) / int_bc2139f8
type
We Sell Everything
 Pokémon R.O.W.E. (Video Game) / int_bc2139f8
type
We Sell Everything
 Recettear: An Item Shop's Tale (Video Game) / int_bc2139f8
type
We Sell Everything
 Resident Evil 4 (Video Game) / int_bc2139f8
type
We Sell Everything
 Rune Factory 5 (Video Game) / int_bc2139f8
type
We Sell Everything
 Sam & Max: Freelance Police (Video Game) / int_bc2139f8
type
We Sell Everything
 Tales of Vesperia (Video Game) / int_bc2139f8
type
We Sell Everything
 X-COM (Video Game) / int_bc2139f8
type
We Sell Everything
 Elite: Dangerous / Videogame / int_bc2139f8
type
We Sell Everything
 Summer Pockets (Visual Novel) / int_bc2139f8
type
We Sell Everything
 The Cynical Brit (Web Video) / int_bc2139f8
type
We Sell Everything
 Too Much Information (2005) (Webcomic) / int_bc2139f8
type
We Sell Everything
 eBay (Website) / int_bc2139f8
type
We Sell Everything
 Strawberry Shortcake / int_bc2139f8
type
We Sell Everything
 VeggieTales / int_bc2139f8
type
We Sell Everything