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We Will Have Perfect Health in the Future

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One of the signs that a story is taking place in The Future (and not just Next Sunday A.D.) is the elimination of all illnesses and disease. Whether it's by a eugenics program, a miracle cure-all, or lots of mandatory Phys Ed, people in the future simply won't get sick. This is often lampshaded by a future citizen talking about having a cure for the common cold. Although almost as often, the common cold is the only thing that hasn't been cured. A Cure for Cancer is another hallmark.
A meeting between a super-healthy future person and a disease-ridden ancestor can play out in several ways. Perhaps the futurist will be puzzled over the concept of illness, or offer their cure-all to the ancestor. A more cynical work might have the smug futurist suddenly get deathly ill, as the ancestor's myriad germs attack the immunity-less future person in an inadvertent case of biological warfare.
Needless to say, this is highly unlikely, if not impossible, to occur in real life; while medicine will continue to advance, eventually to the point that incurable diseases today are easily managed (just as is the case with many other formerly-lethal conditions that we've been able to put in check with new treatments throughout history), the prominence of common conditions and illnesses such as the common cold show that no matter what, pathogens will continue to follow our advancements.
Sub-Trope of Ideal Illness Immunity. Often found in futures with Crystal Spires and Togas and Perfect Pacifist People. Also see Perfect Health, Magic Antidote, We Will Not Have Appendixes in the Future, Magical Antibiotics, Fantasy Contraception, Human Popsicle, and Transhumanism. Contrast with Big, Fat Future, unless the health hazards of obesity have also been eliminated.
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One of the wonders in Civilization: Call to Power is an immunity chip.
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Nova has a future where absolutely all disease has been eradicated. A character who has a broad knowledge of history explains some aspects of past hygiene (washing your hands, not eating food off the ground, etc.) and his comrades are flabbergasted at the idea. That bit of dialogue is introduced by a character handing another a piece of food... with his foot.
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In Spin, Earth humans have roughly the same level of medical science as us (a treatment for multiple sclerosis is mentioned but is not 100% effective). However, the Mars humans (who have had millions of years over their Earth cousins) have developed a way to transform into what they call the Fourth Life Stage (after childhood, adolescence, and adulthood), allowing them to live for many more decades. In order to avoid an Overpopulation Crisis, those who choose to undergo the procedure are forbidden from reproducing. The novel itself starts with the protagonist (an Earth human) undergoing the same procedure while having flashbacks to when it all started as a side-effect of the process.
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Wonder Woman (1942): A possible future shows that not only has Amazon medical advancements been made available to all, allowing for quick healing of most any injury, Etta Candy developed a serum that allows for regular humans to remain or return to the prime of their life and live as immortals.
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Sluggy Freelance: In the futuristic city of 4-U City, injury, disease, and unhappiness have been wiped out — aggressively — with nanobots and copious amounts of drugs.
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Discussed extensively in The Time Machine. The time traveller suspects that the people of the future, having conquered all disease, found no reason to develop any further technologically. Because of this, they degenerated into mindless beasts. This seems a valid theory at first, until he realizes with creeping horror that he also doesn't see any broken legs or other inevitable injuries. It's because the underground humans prey on the weak at night.
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Introduced in the Star Trek: Deep Space Nine Relaunch novel Avatar, human Starfleet officer Elias Vaughn arrives at the station to become the station's new first officer in 2276. Already 102 years old at that point, Vaughn had been working about 80 years in Starfleet Intelligence before deciding to transfer to command. Even though his doctor grumbles some about the physical stress Vaughn is under he still gives him a clean bill of health that enables him to continue on as an active Starfleet commander. He later is promoted to Captain and given command of DS9 before given command of a starship.
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In the Star Trek: Enterprise episode "Terra Nova", it's revealed that a human scientist had found the cure for cancer in the 21st century. Arriving at the Minshara class world Terra Nova to track down a Lost Colony, they find a survivor suffering from lung cancer, which Phlox is easily able to treat.
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As Plan 7 of 9 from Outer Space parodies these Failed Future Forecasts, there's a mention of cancer and TB being extinct by the year 2009.
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A big plot-point in The War of the Worlds (1898) — since the Martians had eradicated all disease long ago, they no longer had any defense against it, causing them to get wiped out by earth pathogens.
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It's fairly easy to regrow or reattach lost limbs in The Orville, and it's implied that cancer will be cured a few decades from now.
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X: The Encyclopedia mentions that due to advanced medical science and easy access to good nutrition, both Terran and Argon humans can expect to live to about 110.
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The Justice League Unlimited episode "The Once and Future Thing: Time, Warped" uses this to explain why Static is still up for hero duty in the Batman Beyond era.
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For that matter, Picard has an artificial heart as well, with medical technology keeping him alive after he was stabbed in his original one. By the end of the first season of Star Trek: Picard, his entire body is artificial.
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In Power Rangers Time Force, the Designer Babies of the year 3000 are immune to all known diseases.
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A major plot point in the first season of Star Trek: Strange New Worlds is that Doctor M'Benga's daughter Rukiya is dying of a rare disease called cygnokemia. It's eventually revealed that at least one alien planet has medical science advanced enough to cure her condition, but unfortunately, they refuse to share their technology with the Federation or any other outsiders.
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In the first episode of Time Squad, Officer Buck Tuddrussel explains to 21st century kid Otto Osworth that he comes from the far future (the year 100,000,000 to be exact), where life is so good that even bacon is now good for your heart.
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Star Trek (2009) also has an offhand reference to Admiral Archer, the same Archer from Star Trek: Enterprise, who would be 146 now, suggesting that life expectancy has jumped. See similar examples from the various TV series below.
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In Star Trek IV: The Voyage Home, Dr. McCoy, visiting a twentieth century hospital, is horrified that a woman is undergoing kidney dialysis. "Dialysis? What is this, the Dark Ages?" He gives her a pill, and minutes later, doctors are dumbfounded by her miraculous recovery as she grows a new kidney(!).
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The Twilight Zone (1959) features this in the episode "Number 12 Looks Just Like You". The episode takes place in the year 2000. The setting is a blissfully Crapsaccharine World where everyone is beautiful, completely healthy and young due to the advances made in science. While Marilyn Cumberle does not want the transformation, she does admit that she'd like to be young and healthy without having her physical appearance altered if it were possible.
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In The Night Mayor, the protagonists are writers, and there's a sequence about the difficulties of the hack romantic novelist now that science has eliminated all of the diseases that heroines used to romantically die of.
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Civilization:
In Civilization IV, "Future Tech" adds + 1 to Health and Happiness in all cities, which is a pretty small bonus by the end of the game when it becomes available, but unlike every other technology in the game, you can research it more than once, letting the bonuses stack until health and happiness become non-issues across your entire empire.
One of the wonders in Civilization: Call to Power is an immunity chip.
In Civilization: Beyond Earth, Health is a colony-wide statistic that goes down as your colony grows larger and is boosted by medical-related buildings and other bonuses. The colony can survive even with terrible health, but there are huge benefits to raising your health; a colony that pours its resources into this trope can expect to be more productive, richer, faster growing, more cultured, and harder to spy on.
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In Civilization: Beyond Earth, Health is a colony-wide statistic that goes down as your colony grows larger and is boosted by medical-related buildings and other bonuses. The colony can survive even with terrible health, but there are huge benefits to raising your health; a colony that pours its resources into this trope can expect to be more productive, richer, faster growing, more cultured, and harder to spy on.
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Schlock Mercenary: Tagon's Toughs start off being able to recover from pretty much most injuries, from loss of limb to loss of body (usually leaving just a "head in a jar"); the joke is usually whether or not they want to argue with the HMO over just getting a prosthetic, or an actual replacement 'part' and having to pay higher insurance rates as a result. Later story developments, such as RED-RIO, RedHack, and the Laz-R-Us protocols, allow them to even recover from being in a ship that is shot out from underneath them — which, given the volatility of the series' annie-plant power, tends to vaporize the unlucky individual.
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Given a dark spin in the first book in the Newsflesh trilogy, Feed — scientists cure cancer and the common cold, but the two viruses that were engineered to do the curing mutate together, and that virus turns people into zombies.
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The Vorkosigan Saga has elements of this. Citizens of Beta Colony, with its advanced technology and gene cleaning, can expect to get 120 years standard. The Cetagandans, with their genetic manipulation (among the haut, at least), can also live past the century mark, and possibly longer. In contrast, Barrayar, which is emerging from the Time of Isolation and medieval medicine, is dealing with a number of health problems (one character, at 70, is considered old for Barrayar but only middle-aged galactically), but they are improving health standards.
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Star Trek Novel 'Verse:
In one novel, Tasha Yar is surprised to find someone wearing actual physical glasses instead of using Space-LASIK.
In the novel The Fearful Summons, Dr. Leonard McCoy finds civilian practice on Earth to be pretty boring, with congenital defects being corrected before people are born and many conditions once considered difficult or impossible to treat now considered minor medical problems. McCoy goes on to grumble that most of the time he was treating people for preventable injuries or hearing from patients who wanted the latest aphrodisiacs.
In the novel The Captain's Daughter, by the late 23rd century, human beings routinely having internal organs cloned from their own DNA and held them in storage for future use — which greatly reduced the possibility of rejection. In 2294, Dr. McCoy is mentioned as having several cloned organs "in the bank" and that he'll be OK. The treatment was obviously successful as McCoy went on to live at least another 70 years.
Introduced in the Star Trek: Deep Space Nine Relaunch novel Avatar, human Starfleet officer Elias Vaughn arrives at the station to become the station's new first officer in 2276. Already 102 years old at that point, Vaughn had been working about 80 years in Starfleet Intelligence before deciding to transfer to command. Even though his doctor grumbles some about the physical stress Vaughn is under he still gives him a clean bill of health that enables him to continue on as an active Starfleet commander. He later is promoted to Captain and given command of DS9 before given command of a starship.
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Metal Gear Solid 4: Guns of the Patriots uses nanomachines to fix problems within the body, and while not perfect, there are multiple levels of nanomachines, with the most powerful form being capable of instantaneously regenerating wounds ranging from deep piercing stab and slash wounds from a 4-foot sword and gunshot wounds to the head. Naomi Hunter is being kept alive by hers due to a serious form of cancer and dies pretty much instantly once she shuts them off.
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In the Halo series, cancer is so rare that most people have never heard of it, and it takes about six hours to remove. It is also pointed out in the setting that Sergeant Johnson's smoking of cigars is a harmless hobby because damage to the lungs and even lung cancer can be eliminated very easily.
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In the Mass Effect series, medical science advancements have extended human life expectancy to around 150 years, eliminated most genetic diseases, and allowed for cloned replacement limbs to be offered to amputees. Infectious diseases still exist, however, as do certain types of cancer. Then there is your pilot, Joker, who has a rare medical condition that makes his bones really brittle; however, even here technology has advanced, as Joker says that if he was born during our time, he would've died as an infant.
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Played to different degrees and consistency in the various Star Trek works:
In Star Trek: The Original Series, Kirk is amazed when they discover a planet where nobody is sick and marvels at the potential to extend human life.
Star Trek: The Next Generation:
Now-Admiral McCoy puts in a cameo appearance in the premiere episode "Encounter at Farpoint", at the age of 137 and appearing to be in his 90s by modern standards.
In "The Battle", Beverly Crusher is amazed that Captain Picard has a headache in this day and age: "In the past people used to just get headaches", implying that in the future we will all either be fit and healthy, or suffering from a serious illness, with nothing in between. However, in "Ensign Ro", an admiral starts the episode with a common cold, which Wesley Crusher referred to in an earlier episode as "a disease my mom says humans used to get". The admiral later mentions that it's a Cardassian virus, not a human one.
Next Generation does, however, present various genetic disorders that there are apparently no cures for, have not been for some time, and not likely to be any time soon. Sarek's appearances on the series show him as suffering from a Vulcan equivalent of Alzheimer's (in various stages), and in the last episode, Picard is diagnosed as having the potential for a similar dementia-based human genetic disorder... in the sequences that take place in the series' future, it still hasn't been cured. Justified by the fact that human genetic engineering has been extremely forbidden since the Eugenics Wars, even for benign purposes like eliminating hereditary illness.
"The Neutral Zone" has a trio of corpses recovered from the 20th century which were frozen immediately after their death. Reanimating the dead and repairing what killed them is a very routine matter for Dr. Crusher once they're thawed out, even replacing the heart of one such patient. She remarks that all three humans had what by the 24th century were minor medical issues, which had obviously been very difficult to treat or terminal in the 20th century. Even Clemonds, who had wrecked his body due to his lifestyle.
For that matter, Picard has an artificial heart as well, with medical technology keeping him alive after he was stabbed in his original one. By the end of the first season of Star Trek: Picard, his entire body is artificial.
By the time of Star Trek: Voyager, though, medical science seems to have gone backwards. Captain Janeway has several headaches. This is possibly a justified aversion by the fact that Voyager is stuck in the Delta Quadrant years away from Federation space, so perhaps the medicine or technology needed isn't as readily available.
This is also easily explained by Janeway's headaches being stress-induced or psychosomatic rather than an indicator of illness. One of the things she repeatedly notes as giving her a headache is trying to comprehend the logic of time travel.
It might also be a side effect of her workaholism and trademark coffee addiction.
As a way of illustrating that much of the Delta Quadrant is less-advanced technologically than the Alpha one, many of the cultures Voyager runs into are dealing with disease and lack of medicine. The Vidiians were a race dying out from an extremely hideous plague called the Phage, and the planet the Doctor's trapped on in "Critical Care" is struggling with curing illnesses with limited resources.
Voyager also shows an exception to the Federation's aforementioned anti-genetic-engineering laws. In the episode "Lineage", the Doctor uses genetic resequencing to eliminate a spinal defect in B'Elanna's child, suggesting that genetic engineering is allowed for medical purposes such as preventing birth defects, but not for "cosmetic" or "augmenting" purposes. The Doctor only balks when B'Elanna requests that he also make changes to eliminate or suppress the child's Klingon DNA due to her own Half-Breed Angst.
In the Star Trek: Enterprise episode "Terra Nova", it's revealed that a human scientist had found the cure for cancer in the 21st century. Arriving at the Minshara class world Terra Nova to track down a Lost Colony, they find a survivor suffering from lung cancer, which Phlox is easily able to treat.
A major plot point in the first season of Star Trek: Strange New Worlds is that Doctor M'Benga's daughter Rukiya is dying of a rare disease called cygnokemia. It's eventually revealed that at least one alien planet has medical science advanced enough to cure her condition, but unfortunately, they refuse to share their technology with the Federation or any other outsiders.
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In Champions, Immune to disease is one of the advantages under Life support.
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In GURPS Bio-Tech, you can pick an advantage called Pan-immunity to make your character disease-resistant.
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The future of Times Like This has Ready Remedy vending machines, which dispense medicine that completely cures over 25,000 ailments.
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In the original Squadron Supreme limited series:
When Gadgeteer Genius Tom Thumb fails to find a cure for cancer, he travels to the 40th century to get their "Panacea Potion", which cures all diseases in that era. When he finally returns to the present with it, he discovers that it's just a simple concoction of vitamins and penicillin — because the people of the future are already healthy, that's all they need to stay healthy.
This trope is also implied by the use of hibernaculums, where the terminally ill are placed in suspended animation with the assumption that a cure for their ailment will be found in the future.
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In the Animorphs prequel The Andalite Chronicles, Elfangor notes that human technology is so primitive doctors "can't even treat a simple tumor without cutting large holes in the body." This trope is partially subverted, though. Andalites still have at least one deadly infectious disease. It merely causes flu-like symptoms in other species, but causes an organ in the Andalite's brain to rupture, which must be removed at a specific time, or they will die, somewhat like appendicitis.
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In Alice, Girl from the Future, by the end of 21st century, humans have cured every known disease, and even the common cold will be cured soon. They also enjoy better health and fitness in general, to such an extent that when Alice travels back to the '70s of the 20th century, she exhibits athletic skills considered superhuman by locals.
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In The Succession Duology, all the major factions have absolutely no disease at all. However, they maintain a joint neutral zone called the Plague Axis in which diseases are allowed to flourish among the inhabitants just in case a new plague ever arises and they might be able to find a cure among the diseased. Inhabitant of the Plague Axis are required to wear environmental isolation suits when on envoys to the other factions. The Plaguemen are descendants of the poor who couldn't afford the massive gene-"fixing" everyone else got a thousand years or so before the start of the story. It wasn't until after the genes for autism and unattractiveness were removed that people realized that they had benefits.
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Star Trek II: The Wrath of Khan mentions that Kirk is allergic to a common medicine used to treat presbyopia; McCoy prescribes reading glasses instead. People with allergies to one substance are often also allergic to related substances, so maybe the medication is chemically similar to the vaccine used in the next example.
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 Star Trek II: The Wrath of Khan
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In Star Trek: The Original Series, Kirk is amazed when they discover a planet where nobody is sick and marvels at the potential to extend human life.
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Futurama:
It is made clear that health care and medication are far better in the 31st century than in the present, resulting in a massive increase in the average life spans for humans. Living past the age of 160 is very common (which is why the Near-Death Star was built), and flashbacks about Professor Farnsworth's life show that even a man in his 80s can still look like a man in his late 30s/early 40s in the world of Futurama. Also, injuries that would be permanently crippling to us (like having your hands bitten off by a T-Rex) are mere annoyances.
In "Cold Warriors", Fry accidentally re-introduces the long extinct common cold. The symptoms aren't much worse than they are for modern people but the government still plastic-wraps New New York and makes plans to toss it into the sun before the Professor recreates the vaccine.
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Brave New World depicts a society where humanity is healthy and care-free due to eugenic selection and healthcare. It's not necessarily a utopia, though. This is also an unusual variant in that life expectancy is actually shorter, but people appear young and healthy up until they drop dead at age 60.
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Elysium: Residents of the titular planet/city can be put into chambers that can heal any disease and physical injury, which serves as a futuristic allegory for universal healthcare. They can even stop ageing apparently, as this is the year 2154 and The Dragon Kruger (who gets his entire face reconstructed in them after a grenade blew most of his face) was born in 1970.
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In Manifold: Origin, cancer is apparently curable via a regiment of giant cancer-fighting pills (similar to taking a round of antibiotics). It's still treated as a serious illness, however, as one character reacts with anger when they find another character had been hiding their cancer diagnosis from them.
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Aeon 14:
In the early 5th millennium, humans' nano takes care of most health problems, even giving them Healing Factor in the case of serious injuries. It's less good at dealing with aging, but Cloning Body Parts fills the gap, so humans can expect to live for many hundreds of years: Tanis Richards, 212 years old in Destiny Lost (not counting time in stasis and a 4,600-year Time Dilation event), is considered middle-aged at most.
In the 9th millennium, however, the cataclysm of the FTL Wars (brought on by the discovery of Faster-Than-Light Travel in the late 5th millennium) has caused much knowledge to be lost. The average lifespan has fallen to about 200 as a consequence.
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In Marooned in Realtime, people living in the far future have the medical technology to eliminate all disease and aging — but what if you outlive the civilisation holding it all up?
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Cancer is mentioned to have been cured by the 22nd century in Time Trax. Additionally, people are generally much healthier and more fit. See this excerpt from the pilot narration describing the protagonist:
It's a little odd that the IQ scale hasn't been adjusted to account for the general increase in intelligence, as is done in Real Life (on the IQ scale, 100 is the norm). Also, in a later episode, it's revealed that 22nd-century humans who spend enough time in the 20th century eventually "adjust", resulting in greater difficulties in detecting the temporal fugitives (e.g., by heartbeat). It's not entirely clear how or why this happens, but may be a result of higher pollution and worse medical care.
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Warhammer 40,000:
In the grim darkness of the far future, health care for military veterans is so good that just about anything short of having one's brain destroyed is survivable. Spectacular advances in surgery and augmetic enhancements allow just about anyone to live for two hundred years or more, and that's assuming you don't splurge on a mechanical coffin that can preserve you for millennia. However, for the average Imperial on the street who can't afford such luxuries, this trope is comprehensively averted; poor health and disease are commonplace throughout the Imperium, and that's before the god of disease itself starts paying special attention to you.
One short story deals with a Panacea, based on a forgotten STC, that could have cured virtually any disease... but a Dark Eldar corsair steals it For the Evulz.
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Shadowrun takes the approach that while disease and infirmity will evolve in horrible ways (especially when magic reenters the system), a lot of the early 21st century health concerns have effectively become invalid. In addition to cyberware in general, limbs can be regrown, spinal injuries can be healed, you can get a genetic treatment to prevent cancer, and there are even ways to extend your life or biologically reset yourself to 21 years of age. Of course, the question then becomes whether you can afford all of this...
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While there are diseases in the world of Judge Dredd (some very nasty), the common cold has been eliminated to the point that it is almost used as a biological weapon. Also, rejuvenation treatments are a thing. Dredd himself is actually a very old man, but he still looks like a well-kept middle-aged one.
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Doctor Who:
In "The Ark", the crew of the TARDIS visit the disease-free far future and give the locals their cold.
In "New Earth", the religious order known as the Sisters of Plentitude attempt to create a disease-free world for the human race. While their motives are charitable, their methods are less than ethical. The Doctor comments on it when Rose asks why they still have hospitals, despite being in the future — even though life evolves and tech gets better, so do the diseases.
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In Justice Society of America, a new Starman appears who as it turns out is a grown-up version of Star Boy from the Legion of Super-Heroes. He also has Funny Schizophrenia. This is eventually explained away by saying that the 31st-century has immensely better antipsychotics for treating conditions such as schizophrenia, and Starman finds the side effects of 21st-century atypical antipsychotics to be unbearable by comparison.
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Uglies gives us the "Pretty Operation" which gives people beauty and resistance to disease... among other things.
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Noon Universe:
In Inhabited Island, the protagonist is not only considered ridiculously strong by the Human Alien inhabitants of a Diesel Punk planet he is stranded on, but apparently can run for tens of miles without stopping, hold his breath for ten minutes, and survive several point-blank bullet shots.
Later novels attribute this potential to an in-vitro embryo treatment that reconfigures various bodily systems and enables use of otherwise dormant micro-organs. In the cycle's final novel, The Time Wanderers, the protagonist is investigating numerous bizarre occurrences such as the refusal of mothers to apply this treatment to their yet unborn children. Turns out that the procedure's drawback is reducing the chance for the child to have the already rare potential to evolve into a Transhuman species (which, while benevolent, lives among humans under the Masquerade because they are afraid of demoralizing those without such evolutionary potential).
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In Star Carrier, the vast majority of humanity has nanotech implants, one function of which is monitoring the person's health and resolving any problems, including combating infections. In fact, doctors regularly upload patches to the system of any newly discovered pathogens, similar to how people update their antivirus software. It's gotten to the point where people habitually walk around naked, using their personal holo-emitters to generate the image of whatever clothing they like (including military uniforms). Presumably, any issues with leakage and periods are dealt with using the implants. This is why it's such a shock when people aboard the America suddenly start to fall ill. The ship's doc determines that it appears to be a previously unknown STD of some kind, which the implants have yet to figure out how to stop, and given that this is a Free-Love Future, it spreads rapidly throughout the ship.
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Parodied in Manly Guys Doing Manly Things when it turns out that nobody in the space future needs to worry about getting cancer... because the entire human population already has it. The twist is that cancer has become such an integral part of human biology that all forms of it have evolved into Beneficial Diseases that function as a minor Healing Factor rather than anything deadly, meaning Commander Badass can chain-smoke cigars while weight-lifting all he wants without having to worry about damaging his lungs.
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Stellaris:
Many of the Population Growth-increasing and Leader Lifespan-extending technologies are given some Flavor Text that explicitly relate to better health outcomes.
If you play an empire with the Payback origin from the First Contact DLC, you may run into an inversion of this trope. The alien megacorp that enslaved your homeworld did so in part by offering advanced medical treatments, but now that you've kicked them out your empire no longer have the technology to maintain that medical equipment. In other words, your people used to have perfect health in the past.
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Digitesque:
At one point, someone mentions humans being infected with a disease, and Ada calls them crazy. Diseases are for animals; humans don't get them. This is another of the Transhuman modifications humans made to themselves before the Fall, a nanotech upgrade to their immune systems that can fight off any mundane disease easily.
Furthermore, even human aging has been mostly eliminated. People grow to adulthood, live for about a hundred years, and then grow grey and wrinkly in their last couple years before they die. It's to the point that it's not clear how old Ada and Isavel are actually supposed to be. They look like they're in their mid-twenties, but no one ever bothers referencing their exact ages. They both only have vague memories of how children are supposed to act, implying it was a long time ago for them.
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One character in the Rogue Trooper Spin-Off The 86ers implies that the GI project would have had byproducts that could have cured certain diseases. His own progeria has been treated so that his life span extends to his mid-fifties as opposed to fourteen untreated. Naturally, after the Quartz Zone Massacre and the project is cancelled, he is forced to find alternatives.
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In the Robot Series, Earthers have lifespans comparable to 20th-century Americans, where the eugenically perfected Spacers tend not to experience "middle age" until turning 250 or so. They enforce this by carefully controlling the microbes introduced to their worlds from Earthers, and look down on the filthy disgusting short-lived Earthmen. The Spacers' weakened immune systems mean that when an Earthman visits, the visitor has to be thoroughly sterilized and most of the Spacers wear gloves and nose-plugs and keep their distance. It does have its price — there is no alcohol nor tobacco on any Spacer world, and as for the required prosthetics (it is common to have a few artificial joints and fingers by 250), any reference to them is the strictest taboo possible.
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Captain French, or the Quest for Paradise has humans on most settled planets have cures for all ills, including aging. Cell Regeneration (or CR for short) is a one-time treatment that stops the aging process in its tracks. It's completely reversible, although the reverse is only done as punishment for heinous crimes (in lieu of the death penalty). The titular protagonist was actually born on Earth before CR was developed but spent much of his life performing relativistic jumps. He got the treatment much later than most (early 50s), and his graying hair causes looks of puzzlement to most. Even a planet full of religious fanatics not only doesn't ban CR but provides it for free as God's blessing. It's also the only planet that doesn't have the aging punishment, believing it to be blasphemy (i.e., if God wanted humans to die of old age, He wouldn't have given us CR). Other medical breakthroughs include bio-sculpting, which allows anyone (especially women) to change their body to whatever they wish. In the protagonist's opinion, this results in most women looking very similar to one another. In fact, he ends up picking his new wife because her beauty (and green eyes) is natural.
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In the Family Guy episode "Road to the Multiverse", Brian and Stewie stumble into an Alternate Universe version of the "present day" where due to an absence of Christianity and subsequent dark ages of scientific repression, technology is about a millennium more advanced (just roll with it). As a demonstration of this, they see Quagmire leaving a house after having sex with someone, receiving a notification that he contracted AIDS "again", before popping a quick "NyQuil Cold, Flu, and AIDS" pill, which instantly seems to fix him up.
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The Culture is free of unwanted disease. Solving pan-human Proteomics is, to the Minds, akin to doing a crossword; a recreational challenge. Amusingly, in Use of Weapons, some people decide to give themselves colds for fun.
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Transmetropolitan shows that disease catches up with society, but smoking has lost most of its stigma, as people can "install" genetic traits in themselves that make them immune to carcinogens.
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By the time of Star Trek: Voyager, though, medical science seems to have gone backwards. Captain Janeway has several headaches. This is possibly a justified aversion by the fact that Voyager is stuck in the Delta Quadrant years away from Federation space, so perhaps the medicine or technology needed isn't as readily available.
This is also easily explained by Janeway's headaches being stress-induced or psychosomatic rather than an indicator of illness. One of the things she repeatedly notes as giving her a headache is trying to comprehend the logic of time travel.
It might also be a side effect of her workaholism and trademark coffee addiction.
As a way of illustrating that much of the Delta Quadrant is less-advanced technologically than the Alpha one, many of the cultures Voyager runs into are dealing with disease and lack of medicine. The Vidiians were a race dying out from an extremely hideous plague called the Phage, and the planet the Doctor's trapped on in "Critical Care" is struggling with curing illnesses with limited resources.
Voyager also shows an exception to the Federation's aforementioned anti-genetic-engineering laws. In the episode "Lineage", the Doctor uses genetic resequencing to eliminate a spinal defect in B'Elanna's child, suggesting that genetic engineering is allowed for medical purposes such as preventing birth defects, but not for "cosmetic" or "augmenting" purposes. The Doctor only balks when B'Elanna requests that he also make changes to eliminate or suppress the child's Klingon DNA due to her own Half-Breed Angst.
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A minor plot point in the 1632 series, but in this case, the future is brought back to the past. The up-timers (who came from West Virginia USA approximately 2000) are brought back to the middle of Germany in 1632, and every down-timer who meets them comments on their health, their lack of pox marks and scars from childhood diseases, the percentage of children who survive to adulthood, and mostly their amazingly healthy teeth. The up-timers attempt to implement some public health measures and supply antibiotics to help with all of these. It helps somewhat, but some up-timers still fall ill with the plague and other down-time diseases.
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The plot of the 1213 trilogy is related to this. Some scientific group breeds some clones to be resistant/immune to disease, only for it to backfire horribly.
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Babylon 5: Upon returning to B5 as an aide for the Vorlon ambassador Kosh, Lyta Alexander undergoes a medical exam by Dr. Franklin, who finds her to be in perfect health with some long-standing genetic defects corrected.
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Star Trek: The Next Generation:
Now-Admiral McCoy puts in a cameo appearance in the premiere episode "Encounter at Farpoint", at the age of 137 and appearing to be in his 90s by modern standards.
In "The Battle", Beverly Crusher is amazed that Captain Picard has a headache in this day and age: "In the past people used to just get headaches", implying that in the future we will all either be fit and healthy, or suffering from a serious illness, with nothing in between. However, in "Ensign Ro", an admiral starts the episode with a common cold, which Wesley Crusher referred to in an earlier episode as "a disease my mom says humans used to get". The admiral later mentions that it's a Cardassian virus, not a human one.
Next Generation does, however, present various genetic disorders that there are apparently no cures for, have not been for some time, and not likely to be any time soon. Sarek's appearances on the series show him as suffering from a Vulcan equivalent of Alzheimer's (in various stages), and in the last episode, Picard is diagnosed as having the potential for a similar dementia-based human genetic disorder... in the sequences that take place in the series' future, it still hasn't been cured. Justified by the fact that human genetic engineering has been extremely forbidden since the Eugenics Wars, even for benign purposes like eliminating hereditary illness.
"The Neutral Zone" has a trio of corpses recovered from the 20th century which were frozen immediately after their death. Reanimating the dead and repairing what killed them is a very routine matter for Dr. Crusher once they're thawed out, even replacing the heart of one such patient. She remarks that all three humans had what by the 24th century were minor medical issues, which had obviously been very difficult to treat or terminal in the 20th century. Even Clemonds, who had wrecked his body due to his lifestyle.
For that matter, Picard has an artificial heart as well, with medical technology keeping him alive after he was stabbed in his original one. By the end of the first season of Star Trek: Picard, his entire body is artificial.
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