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We Win, Because You Didn't

 We Win, Because You Didn't
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This trope, also known as the "Antietam Defense" or the "Thermopylae Strategy", occurs in a situation where the objective is not to win outright, but rather to deny victory to the opposing party.
A rebel faction and an imperial faction face off over a particular resource. It does not matter who is attacking or defending, but the end result is that the rebel faction destroys the resource, denying it to the imperials/others. Thus, even though the rebels do not have it either, they can claim victory because the imperials did not obtain the resource, regardless of losses suffered by the rebels (similarly, the imperials might be able to claim victory since, while they're powerful enough to ignore the loss of the resource, the rebels are put at a disadvantage by failing to capture it).
Another version of this trope would be where one side holds the field despite superior losses, and can then gain something by this act, or where another side loses the field, but causes superior losses and gains, say, time by this act. This does not apply if one team leaves with fewer losses, but gains nothing by the battle.
When claiming victory in this manner, a faction must be looking at long-term objectives. Since in the short term the conflict was a stalemate, the participants instead must look ahead and figure out what they can or can't do as a result of the lack of progress.
In the end, this trope is primarily a mentality, because both sides of a conflict can view this as true for their side. For instance, the imperials in the above example can also use this trope because they forced the rebels to deny themselves the resource, all losses ignored, which drastically harms rebel efforts from the imperial perspective.
Compare Pyrrhic Victory and Meaningless Villain Victory. When applied to video games, this is Spiteful A.I. or Hold the Line when the victory occurs for the computer or the human respectively. May overlap with No MacGuffin, No Winner in some circumstances. Compare Xanatos Gambit for setups where either outcome is favorable. See also Disqualification-Induced Victory, Rage Quit, and X Must Not Win.
As this is a Victory and Defeat Trope, unmarked spoilers abound. Beware.
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DBTropes
 We Win, Because You Didn't / int_13679a09
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We Win, Because You Didn't
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Ward: Victoria often take this approach, drilled into her by her superhero mother: if you don't have the capability to actually defeat your enemy, then at the very least, screw up their plans and deny them whatever it is they're trying to accomplish. In a world where the Superpower Lottery leads to some heavily lopsided confrontations, it's a good mindset to have.
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The goal in AI War: Fleet Command is to destroy the AI Home Command Centers. How this is done, and what the galaxy looks like afterwards, isn't important. Even if the player decides the war has crossed the Godzilla Threshold and unleashed the Nanocaust or Dark Spire, if they kill the AI before turning their attention to the player, it's considered a win.
 We Win, Because You Didn't / int_1a567c4a
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We Win, Because You Didn't
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In Runaways, the team's victory against the Gibborim boils down to this. None of them are able to truly harm the Gibborim, who are huge and powerful, but they manage to prevent the Gibborim from collecting a soul that they desperately need in order to stay alive, and thus the Gibborim fade away.
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We Win, Because You Didn't
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This was a repeated strategy of Zandramas in The Malloreon. The theory was: before the Choice could be made, certain conditions had to be fulfilled by both sides. If Zandramas killed someone on the good side who hadn't fulfilled their condition, she'd probably win by default. The same was true for the other side; Poledra points out that if the Child of Light gets to the Place That Is No More and found no Child of Dark waiting for him, he'd probably win by default.
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We Win, Because You Didn't
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Angela Anaconda: Subverted. When Angela loses a bicycle race, Gina tries to comfort her with the fact Nanette also lost. Angela says it would normally be enough but she counted on the $200 cash prize to make up for losing her father's new wallet and the $200 he kept inside it.
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In the Agents of S.H.I.E.L.D. episode "Making Friends and Influencing People", SHIELD and HYDRA are both racing to recruit Donnie Gill, a powerful Gifted with the ability to freeze people and objects. While the primary mission is recruitment, both sides have orders to kill Donnie if it means stopping the other side from using him. The difference being that with SHIELD, killing is the absolute last resort only to be used if Donnie joins HYDRA, whereas HYDRA has a strict Join or Die policy. In the end, HYDRA take control of Donnie, and Skye is forced to kill him - essentially, SHIELD wins by denying HYDRA a powerful asset.
 We Win, Because You Didn't / int_2675c915
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We Win, Because You Didn't
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Meta example from the Fire Emblem series: the Spiteful A.I. enemy wins if they kill a single one of your soldiers, even if you were just about to accomplish your objective, because, let's face it, you're gonna Rage Quit and restart the chapter because you love your quirky soldiers, don't you?
 We Win, Because You Didn't / int_2ffcbd43
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We Win, Because You Didn't
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Inverted in Initial D when Takumi ties with Kyouichi on Kyouichi's home turf. Kyouichi responds by calling it a victory for Takumi, stating that anyone who can tie his team on his home course is a Worthy Opponent.
 We Win, Because You Didn't / int_37b7264c
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We Win, Because You Didn't
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Used in Xiaolin Showdown where Master Fung teaches the warriors that they can't get the jade elephant from him if it's no longer an elephant, but a pile of jade dust instead. Omi puts this lesson to use by sending a teleporting Shen-Gong-Wu to the Earth's core rather than let any of the villains have it.
 We Win, Because You Didn't / int_3ddddb25
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We Win, Because You Didn't
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Corner Gas: The Dog River River Dogs hockey team is absolutely terrible and loses every game, with their proudest moment being the one goal they got last season. When they manage to tie the Stonewood Saints, it's such an achievement for them that they act like they just won the Stanley Cup.
 We Win, Because You Didn't / int_3eacc2fd
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 We Win, Because You Didn't / int_41b0198a
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We Win, Because You Didn't
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In The Dresden Files, Mouse uses this trope to convince his Evil Twin to flee. Mouse would lose in a fight, and both of them know this, but he would leave his opponent too exhausted to carry out his Evil Plan or fend off the other characters who would try to stop it. Both of them also know Mouse is not afraid of dying for the greater good.
This also tends to be Harry's modus operandi: he's not out to win, necessarily, so much as he's in it to make sure that the other side doesn't win. Since the bad guys tend to be involved in plans that have weak points, Harry tries to identify the weak points and smash them. Best exemplified in Dead Beat, where Harry realizes that the bad guy's plans hinge on summoning the Erlking and initiating the Wild Hunt. So Harry instead summons the Erlking himself and traps him, to prevent him being summoned by the bad guys. When that doesn't work, Harry realizes that the Darkhallow has a moment of vulnerability just before it's completed, and that any shifting of attention from that moment will result in an explosion that kills the necromancer. So Harry does his best to get to the caster at just that moment, and hits him with a stick.
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We Win, Because You Didn't
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This is the goal of the surviving humans in War for the Planet of the Apes, as the mutated strain of the Simian Flu is starting to affect those who were previously immune, turning them into mutes with diminished mental capacity, meaning that no matter what they do, human civilization is doomed in a generation or two. However, they're still trying to massacre the apes anyway if only to stop them from becoming the species that replaces them.
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 We Win, Because You Didn't / int_438b63e4
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We Win, Because You Didn't
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In Halo: Reach, the primary objective of the initial Covenant strike force was to secure a Forerunner artifact before it fell into human hands. At which they fail and the UNSC learns about the location of the first Halo. However, the main invasion fleet arrives a few days later and successfully wipes out the largest center of human population outside of Earth, single-handedly scoring the most important victory of the entire war.
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 We Win, Because You Didn't / int_468bebb0
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We Win, Because You Didn't
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In the Discworld: Ankh-Morpork board game the Sam Vimes player wins if the game ends without anyone else fulfilling their victory condition (as a police officer, Vimes is trying to maintain the status quo).
 We Win, Because You Didn't / int_468bebb0
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Total Drama: In "I Triple Dog Dare You", Gwen admits that even if she doesn't end up winning the money, ensuring that her Arch-Enemy Heather loses would be just as good, if not better. In the penultimate challenge of Island, the final three campers, Gwen, Heather, and Owen, have to complete dares devised by the 19 campers who were eliminated before them, either completing the dare themselves to earn a freebie, allowing them to skip a future dare without penalty, or passing the dare to an opponent, with the first to chicken out of a dare automatically losing. Gwen and Owen form a temporary alliance to take down Heather, forcing her to take dare after dare. Eventually, Heather faces a Sadistic Choice: either have her head shaved and stay in the game or keep her hair and lose out on the chance for $100,000. As the razor approaches closer, Heather panics and kicks the razor in the air...only for it to land on her head and give her a Traumatic Haircut. When Chris announces that Heather is out, she protests, saying that she got her head shaved, but Chris retorts that by her kicking the razor, she showed her intention of rejecting the dare. Gwen and Owen celebrate Heather's defeat, while the Queen Bee does a Skyward Scream in rage, doing it so loud, it can be heard from the losers' resort near the camp.
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Superman/Batman #75 has a Calvin and Hobbes homage written by Brian Azzarello where the Joker suggests using a Thanatos Gambit and taking this trope to its (Insane Troll) logical conclusion:
 We Win, Because You Didn't / int_4ba53320
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In Bang!, the Renegade has this as a problem unique to themselves. The law enforcement faction (Sheriff and their Deputies) achieve victory if they kill all Outlaws and the Renegade, which is simple enough. The Outlaws win if they kill the Sheriff. The Renegade wins if they are the last player standing, but if the Outlaws kill the Sheriff, then the Outlaws win because they fulfilled their win condition first, even if the Renegade didn't die. This means the Renegade has to aid law enforcement by helping them defeat the Outlaws first, then the Deputies (if they kill the Sheriff before the Deputies, the Outlaws win even if they are all dead), then the Sheriff, in order to be sure nobody else wins.
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Star Wars: The Clone Wars: At the climax of the Citadel arc, Osi Sobeck invokes this by deciding to simply kill Captain Tarkin rather than recapture him; sure the Separatists won't get the intel that Tarkin is carrying, but the Republic won't either and keeping the information out of enemy hands is just as much a victory as getting it themselves. Unfortunately for him, Ahsoka sneaks up and shoves her lightsaber through his back while he's distracted by trying to do this.
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In Saboteur, the saboteurs win if the round ends and the miners did not reach the gold. In the Saboteur 2 expansion, the saboteurs win if neither team of miners (blue vs. green) reaches the gold.
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In the Mario Party series, a player who's winning by a wide margin may purposely work against his partner(s) in a 2 vs 2 or 3 vs 1 mini-game because if he is winning already, he can still win the whole game by making sure the other players don't win, even if they technically lost the mini-game.
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We Win, Because You Didn't
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In Oni Ai, one of the goals of the girls who make up the harem is to keep Akito away from his obsessive sister Akiko, so they don't give much importance to which of them stays with the male protagonist, as long as it's not Akiko.
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In Fallout: New Vegas, Arcade Gannon does not like House, nor the NCR, and does not care what their political ideals are, even so his priority is for the Legion to lose, so he will be willing to support any of the two factions(or three, if the Courier decides to compete) as long as the Legion is defeated.
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We Win, Because You Didn't
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This is how the airport battle in Captain America: Civil War ends. Team Captain America is trying to get to Siberia to apprehend Helmut Zemo when Team Iron Man shows up to arrest all of them. The two sides square off with neither gaining an advantage. Eventually, Team Cap decides that Falcon, Hawkeye, Scarlet Witch, and Ant Man will Hold the Line and allow themselves to be captured while Cap and Bucky (who were the ones Team Iron Man was after in the first place) escape so that someone will be able to stop Zemo.
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Red Dwarf has an example in Series 2 Episode 5 Queeg: Rimmer is playing checkers against a skutter (a small service robot), and has been backed into a position in which he has only one possible move, and then the skutter takes his last piece and wins. Rimmer, however, confidently expects victory, because the skutter is due to leave for its shift fairly soon, thus forfeiting the game, provided Rimmer stretches out his turn long enough.
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Dissidia Final Fantasy (2015) will result in everyone losing if the time runs out. While not exactly this trope in multiplayer, it is most certainly this in offline play as one loss in arcade mode sends you right back to the start.
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American Dad!: Invoked in a way in Season 4 Episode 17. To spite Stan from cutting him from the football team, Steve schemes with Roger to make their own football team of losers to try and win the championship. Unfortunately for them, the entire team is wholly inept at actually playing the game and have not won a single game the entire season. However, they still managed to win the one game against Stan's team with the intention of ruining his perfect streak.
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The Owl House: In the episode "Covention", Luz challenges Amity to a witch duel, and it quickly escalates when the siblings Eda and Lilith, their respective mentors, find out about it and get involved. Both mentors help their students by cheating during the duel and both of them are found out by the end. However, despite this turning into a mutual loss for them, Eda happily brags since her seemingly perfect older sister went against her long-standing straight-laced reputation to do something underhanded.
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Marvel Cinematic Universe:
This is how the airport battle in Captain America: Civil War ends. Team Captain America is trying to get to Siberia to apprehend Helmut Zemo when Team Iron Man shows up to arrest all of them. The two sides square off with neither gaining an advantage. Eventually, Team Cap decides that Falcon, Hawkeye, Scarlet Witch, and Ant Man will Hold the Line and allow themselves to be captured while Cap and Bucky (who were the ones Team Iron Man was after in the first place) escape so that someone will be able to stop Zemo.
Doctor Strange (2016): This is essentially how Stephen Strange defeats the Eldritch Abomination Dormammu at the climax. He can't possibly defeat him mano a mano, so he traps the two of them in a "Groundhog Day" Loop where they're stalemated with Dormammu forever killing Strange and Strange forever coming back for more and telling him he's come to bargain. Strange is perfectly fine with getting killed over and over again since it ensures Dormammu won't be able to attack Earth. Dormammu finally begs Strange to release him, which he does on condition that Dormammu leave Earth alone.
 We Win, Because You Didn't / int_69d15cc0
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 We Win, Because You Didn't / int_69d15cc0
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 Marvel Cinematic Universe (Franchise)
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We Win, Because You Didn't / int_69d15cc0
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We Win, Because You Didn't
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In the Empires spinoffs of Dynasty Warriors and Samurai Warriors, one of the conditions for losing when invading another kingdom is to time to expire. If, on the other hand, the player is defending their own kingdom from invasion, they have a secondary victory condition in allowing time to expire; so long as they do not die or allow their own main base to be taken, they can win without having to take the enemy's main base.
 We Win, Because You Didn't / int_6c47db4e
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1.0
 We Win, Because You Didn't / int_6c47db4e
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 Dynasty Warriors (Video Game)
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We Win, Because You Didn't / int_6c47db4e
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We Win, Because You Didn't
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In The Victors Project Wren refuses an opportunity to end a Mexican Standoff with a career when they both have weapons likely to inflict mortal wounds pressed against each other, with one other (weak and unimpressive) tribute still alive. Stating "Anyone but a career" should win. Many future tributes and victors take this to heart in the decades that follow, to the point where they become known as the ABAC's (anyone but a career).
 We Win, Because You Didn't / int_6e73440d
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 The Victors Project / Fan Fic
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We Win, Because You Didn't / int_6e73440d
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We Win, Because You Didn't
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Star Trek: Deep Space Nine:
The first major example was in "Call to Arms", when Starfleet mined the entrance to the wormhole so no new enemy ships could come through, then left the station undefended when the Dominion/Cardasian alliance came to take it over (in order to facilitate taking down said minefield). The reason? Starfleet sent a massive strike force to take advantage of a weakness this created in the Dominion's lines to destroy several ship yards, preventing them from making any new ships.
The Dominion themselves are big fans of this philosophy. They once tried to negotiate a new border that would leave them with several less systems, but give them one they didn't have. That system would have allowed them to make more Ketracel White (the substance that the Jem'Hadar soldiers need to survive). When this was discovered, Starfleet rejected the plan outright.
Used more casually in "Take Me Out to the Holosuite", where the command crew and friends get in a contest with an all-Vulcan crew. The game is baseball, which the Vulcans have been playing heavily but the main crew other than Sisko know nothing about. In the end they have a celebration for scoring a single point instead of suffering the complete curbstomp the racist Vulcan captain was hoping for.
 We Win, Because You Didn't / int_73d7930f
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 Star Trek: Deep Space Nine
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We Win, Because You Didn't / int_73d7930f
 We Win, Because You Didn't / int_74365738
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We Win, Because You Didn't
 We Win, Because You Didn't / int_74365738
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In Going Postal, Moist's Post Office "wins" the race against the clacks company not by actually sending their message faster, but by changing the clacks message so that the clacks owner comes under suspicion and the race is called off. He notes to himself that, technically, the Post Office message will arrive first (since the actual clacks message won't arrive at all), but that's barely relevant at this point.
 We Win, Because You Didn't / int_74365738
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 We Win, Because You Didn't / int_74365738
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 Going Postal
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We Win, Because You Didn't / int_74365738
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We Win, Because You Didn't
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There's a rare objective in Advance Wars where the player and the computer fight over properties, and the one with the bigger number when time runs out is the winner. If they have the same amount of properties, the player wins, as seen here.
 We Win, Because You Didn't / int_74c5b2f3
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 Nintendo Wars (Video Game)
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We Win, Because You Didn't / int_74c5b2f3
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We Win, Because You Didn't
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An episode of Rocket Power has Team Rocket place in a sandcastle competition with an impressive replica of the local amusement park, but they ultimately lose to a little girl with a dinky little castle—since she's the only competitor who actually built a sandcastle. However, since their reason for entering in the first place is to deny Insufferable Genius Oliver van Rossum a victory in the competition, their attitude on the outcome is, "At least somebody beat those nerds."
 We Win, Because You Didn't / int_757cf125
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 Rocket Power
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We Win, Because You Didn't / int_757cf125
 We Win, Because You Didn't / int_7bb6e218
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We Win, Because You Didn't
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Shuu of Castle Town Dandelion is less interested in being king than running to stop Kanade from winning. He's doing this because he fears Kanade will risk running state funds dry trying to heal his leg.
 We Win, Because You Didn't / int_7bb6e218
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 Castle Town Dandelion (Manga)
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We Win, Because You Didn't / int_7bb6e218
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We Win, Because You Didn't
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The player can do this to the Rebels in FTL: Faster Than Light: If the Rebel Flagship is destroyed at roughly the same time as the player's ship (but before the point in the player ship's "hull destroyed" animation where the game declares a Game Over), the game will be considered cleared. Justified, in that destroying the Flagship means the leaders of the Rebels are dead and the Federation claims swift victory as a result, and the overall goal of the game is "defeat the Rebels," not "defeat the Rebels and self-preserve."
 We Win, Because You Didn't / int_7c19a801
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 FTL: Faster Than Light (Video Game)
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We Win, Because You Didn't / int_7c19a801
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We Win, Because You Didn't
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Please Don't Tell My Parents I'm Queen of the Dead: Avery's solution to the fight over the Mortizoar is to realize she doesn't need it because she's still alive and generates mana on her own while her two undead rivals do need it because their mana doesn't replenish. She then destroys it and claims victory.
 We Win, Because You Didn't / int_8114027c
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 Please Don't Tell My Parents I'm Queen of the Dead
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We Win, Because You Didn't / int_8114027c
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We Win, Because You Didn't
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Brian in Knights of the Dinner Table once won a bet this way.
 We Win, Because You Didn't / int_86772227
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 We Win, Because You Didn't / int_86772227
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 Knights of the Dinner Table (Comic Strip)
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We Win, Because You Didn't / int_86772227
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We Win, Because You Didn't
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The objective on Press Your Luck is to have the highest total in winnings while trying to avoid the Whammy—or at least trying not to land on him as often as your opponents. However, a contestant could have one spin left (the last spin in the game) with $0 (after ostensibly landing on a Whammy) and passing that spin to the opponent with the next highest score. If that contestant hits a Whammy, then neither player wins. (The third player in the game would win by default provided he/she had either not landed on a Whammy in his/her last spin or had been eliminated which happens after hitting four Whammys).
 We Win, Because You Didn't / int_8ae87a20
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 Press Your Luck
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We Win, Because You Didn't / int_8ae87a20
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We Win, Because You Didn't
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LOCAL58: In the event that the United States was ever conquered by an enemy force, the "Department for the Preservation of American Dignity" would call upon all Americans to commit mass suicide, presumably as a final "screw you" to the enemy, declaring "even in defeat we claim VICTORY" and instructing the viewer to assume the "victory position" upon death if possible.
 We Win, Because You Didn't / int_8b18a317
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 LOCAL58 (Web Video)
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We Win, Because You Didn't
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Xenoblade Chronicles X: Elma takes this approach after the Ganglion's assault on NLA, which also results in them stealing the mysterious super-mech the player recovered a few chapters earlier. Ryyz tries to claim that this was a Ganglion victory because they stole the mech, but Elma, intent on wounding Ryyz's pride, declares that so long as the human city of NLA is standing, regardless of how much damage it took, then it's the Ganglion's loss. Since they couldn't destroy the city completely, humanity wins. Ryyz is reduced to barely coherent rage at this.
 We Win, Because You Didn't / int_8ec33aad
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 Xenoblade Chronicles X (Video Game)
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We Win, Because You Didn't
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Doctor Strange (2016): This is essentially how Stephen Strange defeats the Eldritch Abomination Dormammu at the climax. He can't possibly defeat him mano a mano, so he traps the two of them in a "Groundhog Day" Loop where they're stalemated with Dormammu forever killing Strange and Strange forever coming back for more and telling him he's come to bargain. Strange is perfectly fine with getting killed over and over again since it ensures Dormammu won't be able to attack Earth. Dormammu finally begs Strange to release him, which he does on condition that Dormammu leave Earth alone.
 We Win, Because You Didn't / int_8ffd1b86
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 Doctor Strange (2016)
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We Win, Because You Didn't
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In Red vs. Blue season 13, this is part of the Blood Gulch Crew's strategy against the Space Pirates. Washington and Carolina don't have to secure the Purge Temple, or even defeat their opponents ( Felix and Locus). They just have to hold the fight long enough for the other soldiers to take control of the tractor beam and use it to crash the Tartarus into the Purge Temple, destroying both.
 We Win, Because You Didn't / int_9068877a
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 Red vs. Blue (Web Animation)
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We Win, Because You Didn't
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All of Shu's invasions of Wei end in Wei's favour like this in Farce of the Three Kingdoms. Shu tends to win a number of battles... then shoot themselves in the foot, usually in some very predictable way.
 We Win, Because You Didn't / int_90b9ae74
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 Farce of the Three Kingdoms (Fanfic)
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We Win, Because You Didn't / int_90b9ae74
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We Win, Because You Didn't
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In the BattleTech universe, the overuse of these tactics by the Great Houses led directly to a precipitous technological decline during the Succession Wars. "If I can't have technology X or weapon Y, then no one can!" Cue factory after factory being destroyed, damaged, or sabotaged, and the few scientists who could've understood the blueprints to rebuild them being ruthlessly assassinated. Though in hindsight, much of the usage of these tactics was secretly encouraged by the Church Militant Comstar, in order to deliberately starve the Houses of the technology they needed to wage war.
It's common in scenario books for there to be lopsided scenarios where one side's victory conditions are "destroy X number of enemy mechs in Y number of rounds" while the other side's victory conditions are "survive Y number of rounds" or "get X number of mechs to the far side of the map within Y rounds." In one particularly notable instance, the "victory" condition for one force was to simply hold out long enough that the other side got frustrated and wiped them with nuclear strikes.
 We Win, Because You Didn't / int_90e2f673
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 BattleTech (Tabletop Game)
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We Win, Because You Didn't
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In the challenge mode of Blast Ball in Metroid Prime: Federation Force, ending any match in a tie results in a game over.
 We Win, Because You Didn't / int_9219330a
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1.0
 We Win, Because You Didn't / int_9219330a
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 Metroid Prime: Federation Force (Video Game)
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We Win, Because You Didn't / int_9219330a
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We Win, Because You Didn't
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In the backstory of Tales From My D&D Campaign, a continuous battle rages between Big Good Ioun and Big Bad Vecna over control of the Source of all magic. Faced with the potential for Vecna to win, seizing the Source, annihilating all other gods, and ruling unopposed and unopposable for all eternity, Ioun long ago adopted this strategy, focusing entirely on not losing. Since Evil Cannot Comprehend Good, it's very effective.
 We Win, Because You Didn't / int_96213dc
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We Win, Because You Didn't
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World of Tanks:
In competitive league play, a standard tactic in the last minute or so of a round when one team has only one or two tanks left, is outnumbered (or if the other team significantly outweighs the survivors in terms of tank size), and the team that's stronger doesn't have enough time left to capture the base, is for the weaker team to run. If there's even one of their tanks left alive when time runs out, they've forced a draw. For this reason, the tiebreaker match in championships is a king-of-the-hill style match which forces a winner: if the attacking team (usually the one that has the least amount of points in the match) can't either destroy all the enemy tanks or capture the base before time runs out, the defenders win.
In regular gameplay, this is the alternate win condition for the defenders in an Attack/Defend scenario. The attackers win if they either capture the base or destroy all enemy vehicles. If they fail to do either, the defenders win by default once the in-game timer runs out (ten minutes instead of the standard 15).
 We Win, Because You Didn't / int_989298d3
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 World of Tanks (Video Game)
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We Win, Because You Didn't
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Several Bob's Burgers episodes see Bob in competition with Jimmy Pesto and they both lose. In those cases, Pesto losing is good enough for Bob.
 We Win, Because You Didn't / int_9a0cb5f4
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1.0
 We Win, Because You Didn't / int_9a0cb5f4
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 Bob's Burgers
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We Win, Because You Didn't
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In Jupiter Ascending, this sums up Kalique's gambit in a nutshell. As the middle child, she seems to be well-off and financially stable. By allowing Jupiter to ascend and protecting her from Titus, she screws over her older brother, who loses his greatest asset by virtue of it being Jupiter's inheritance, and prevents Titus from becoming more powerful by keeping Jupiter out of his hands.
 We Win, Because You Didn't / int_9b4ea9b5
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 Jupiter Ascending
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We Win, Because You Didn't
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Yu-Gi-Oh! The Duelists of the Roses: If the 100-turn timer runs out, whoever has the most Life Points left wins. But if it's a tie, the computer wins.
 We Win, Because You Didn't / int_a30aa612
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 Yu-Gi-Oh! The Duelists of the Roses (Video Game)
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We Win, Because You Didn't
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PlanetSide 2's Alert system creates server-wide missions to take over as much territory on a continent as possible. However, if one (of three) factions is overpopulated, they'll often end up owning the vast majority of the territory by simply overrunning defenders with sheer numbers; particularly common with the Vanu Sovereignty on the Emerald server, where the Terran Republic and New Conglomerate will occasionally purposely abandon bases to each other in order to force a tie in order to deny the VS a victory.
 We Win, Because You Didn't / int_a4c36b62
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We Win, Because You Didn't
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In For Your Eyes Only, James Bond destroys the MacGuffin that he and the Russians were competing for. His mission wasn't to claim it, but to deny it to the Russians.
 We Win, Because You Didn't / int_a725fd30
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 For Your Eyes Only
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We Win, Because You Didn't
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In the Battle Frontier and similar areas in the Pokémon games, any scenario in which one trainer's last Pokémon uses a Suicide Attack to knock out their opponent's last Pokémon will result in the computer winning (because the player cannot be on the overworld with their whole team knocked out, and the game can't force the player to the Pokémon Center without a loss). In player vs player matches, the one who declares the Suicide Attack loses.
 We Win, Because You Didn't / int_a82ca160
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 Pokemon
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We Win, Because You Didn't
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Miles from Tomorrowland: In "Double Trouble", Commander Nemmex tries to steal a cloaking device and the heroes decide to destroy it to stop him.
 We Win, Because You Didn't / int_ae22fbec
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 Miles from Tomorrowland
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We Win, Because You Didn't
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In Tom and Jerry Chase, the cat can win if the timer runs out, even if fewer than 3 mice are dispatched.
 We Win, Because You Didn't / int_be4a8e88
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1.0
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 Tom and Jerry Chase (Video Game)
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We Win, Because You Didn't / int_be4a8e88
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We Win, Because You Didn't
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This is all far less of a problem for Warhammer Fantasy because Fantasy uses a Victory Points system for everything, whereas 40k almost never does.
 We Win, Because You Didn't / int_bff01809
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1.0
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 Warhammer (Tabletop Game)
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We Win, Because You Didn't
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Many multiplayer online games include an "attack/defend" mode where one team tries to break into/capture/destroy the enemy base somehow, and if they can't before time runs out the defenders win. An example would be Payload and Attack/Defense from Team Fortress 2.
 We Win, Because You Didn't / int_c0d295c4
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 We Win, Because You Didn't / int_c0d295c4
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 Team Fortress 2 (Video Game)
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We Win, Because You Didn't
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At the end of the Doctor Who episode "Last of the Time Lords", the Doctor once again thwarts the Master's plan, and explains that he's going to keep him prisoner on the TARDIS. However, right as he says that, the Master is shot by Lucy Saxon. Instead of regenerating, the Master chooses to die in the arms of a wildly sobbing Doctor, happy with the fact that the Doctor is once again the Last of His Kind thanks to him.
 We Win, Because You Didn't / int_c43df4d8
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 We Win, Because You Didn't / int_c43df4d8
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 Doctor Who
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We Win, Because You Didn't
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It's very possible to do this in 7 Wonders, which requires that you build up victory points that are only calculated at the end of the game. At the end of each "play", you pass your cards to another player, so that everyone, in theory, gets a more or less equal chance to play every card. But if you see one of your opponents working on a specific strategy, you can play a card that gives you little to no benefit, simply to deny them the ability to profit off their strategy. It's risky (you're essentially screwing up your own strategy to mess with theirs), but it can pay off. It's especially useful if your opponent is pursuing a technology chain, since the points values for those grow exponentially.
 We Win, Because You Didn't / int_cab8d10
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We Win, Because You Didn't / int_cab8d10
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We Win, Because You Didn't
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Scarlet Lady: The Puppeteer needs the Miraculous heroes' dolls made by Marinette to control them. Scarlet Lady saves herself from being controlled by destroying her doll.
 We Win, Because You Didn't / int_cefd252d
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 Scarlet Lady (Webcomic)
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We Win, Because You Didn't
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Beast Wars: In Dinobot's final episode "Code of Hero", he destroys Megatron's golden disk, thus denying its secrets to the Maximals but also preventing the Predacons from exploiting it. Then it turns out Megatron saved a piece of the disk and it helps him a lot when Ravage shows up to arrest him on behalf of the Tripredacus Council. The saved piece contains a message left behind by G1 Megatron about a plan to change the past so Optimus Prime's team of Autobots wouldn't be around to stop the Decepticons in the original series. Ravage is a Decepticon who swore loyalty to G1 Megatron.
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We Win, Because You Didn't
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In a certain puzzle in Professor Layton and the Unwound Future Dimitri Allen challenges Layton to a "puzzle battle". They each have five armies of varying strengths, and Layton has to arrange his so he avoids defeat. But at first glance this seems impossible, the armies you're given are vastly weaker than his. (His go up to strength 5 and the best you have is a 4) But if you do things right, you can arrange it so both sides win 2 battles, lose 2 and draw 1, thereby tying. The rules never stated Layton had to ''win'', he just needed to "avoid defeat."
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We Win, Because You Didn't
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In both The Legend of Zelda: Oracle Games, sometimes Maple runs into Link causing them to both drop several items and a mini-game where they race to collect the items. If the screen they ran into each other on had a lot of deep water that the items fall into it and disappear, even if the total value of the items Link collects is better than that Maple collects, Maple still counts the items that disappeared as if she collected them.
 We Win, Because You Didn't / int_d36b8ea7
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1.0
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We Win, Because You Didn't / int_d36b8ea7
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type
We Win, Because You Didn't
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comment
She-Ra and the Princesses of Power: As Catra's Sanity Slippage gets worse, she does this. She starts out as a pragmatist who occasionally takes the opportunity to Troll her ex-friend Adora when they cross paths. By the end of season 3, she's so upset over Adora "winning" all the timenote — while they both have a shared abusive childhood, Adora was as close to being their caregiver's favorite child as was possible, while Catra was constantly compared to her at every turn — as long as Adora loses. Adora spends a few episodes desperately trying to warn people that Hordak's portal device will destroy the universe. When Catra's subordinate Entrapta says the same thing, Catra knocks her out, refuses to pass the message along to Hordak, and activates the machine herself.
 We Win, Because You Didn't / int_d3e3e38a
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We Win, Because You Didn't
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In Dota 2, League of Legends, Heroes of Newerth and similar multiplayer games, both sides will often consider the outcome of a battle a "victory." For example, a lone Blue team player taking out two enemies is a victory for them, whereas Red Team's duo could consider it a victory just for taking a dangerous opponent out of play for a minute or two. Even a Total Party Wipe can be considered a victory in some cases, if it denies enemies a crucial objective or has some other benefits. Of course, this only applies on the small scale; the team that kills the other team's Ancient/Nexus/whatever first wins everything, if you lose yours there's nothing good you can take away from it.
 We Win, Because You Didn't / int_d4e486c7
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We Win, Because You Didn't
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In O.N.G.E.K.I., reaching the end of the song without defeating the boss results in a draw rather than winning outright. This is still much better than a loss, which is caused by running out of health (from hitting too many bullets) and which cuts the song short, depriving you of a lot of potential jewels, Score, and most importantly, Technical Score. Usually a draw happens because even though the player had the skill to avoid damage, they didn't have powerful enough cards to deplete the boss's health.
 We Win, Because You Didn't / int_d88bbece
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We Win, Because You Didn't
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In Pokémon Reset Bloodlines, when Ash faces Giovanni for his Earth Badge, the Team Rocket boss makes it clear that in the event of a tie he's not under obligation to give him the badge, making it clear that Ash has to get a clear victory to earn it. It becomes a moot point as Ash does manage to defeat him in a full battle, earning the badge.
 We Win, Because You Didn't / int_dc217e32
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We Win, Because You Didn't / int_dc217e32
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We Win, Because You Didn't
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Tet in No Game No Life, is the God of Play and the God of the whole world. However, he only got the job and the power to overwrite free will itself because all the other Gods killed each other fighting amongst themselves. None of them won, so he did by default.
 We Win, Because You Didn't / int_dcc4fa1d
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We Win, Because You Didn't / int_dcc4fa1d
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We Win, Because You Didn't
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In the Madam Secretary season 3 premiere, Liz, Russell Jackson, and President Dalton set out to do this in his reelection bid. After Dalton loses to a primary challenger whom he and Liz both hate, Liz encourages Dalton to run independently because he has enough support that he can prevent either of his opponents from getting a majority in the electoral college, which forces the House of Representatives to decide the election.
 We Win, Because You Didn't / int_dd246c83
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We Win, Because You Didn't / int_dd246c83
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We Win, Because You Didn't
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A Knight's Tale: Due to the way tournament jousts are scored, when William takes the deceased Sir Ector's place in the opening joust, his opponent has to completely unhorse him to win due to points Ector accrued in previous tilts. William completely misses his target, but keeps his seat despite being hit in the face hard enough to crumple his helmet's faceshield (he takes advantage of this to avoid showing his face to the judge, which would have exposed the switch and landed them in prison).
 We Win, Because You Didn't / int_dde91ea5
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We Win, Because You Didn't
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In Chess, if one side only has a king, there are quite a few combinations of pieces that can force checkmate. However, if their opponent doesn't have enough pieces, or just makes a mistake, the losing side can sometimes maneuver into a stalemate. Like other draws, a stalemate is counted as half a win, and drawing a much stronger opponent is considered a great accomplishment.
 We Win, Because You Didn't / int_e5964cdb
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We Win, Because You Didn't
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A Poker variant combined with The Runner-Up Takes It All regards the "bad beat jackpot", where if a player loses with a strong hand, he gets half of a betting pot (the winner gets a quarter, everyone else gets the rest). Thus there are players who will fold instead of letting the opponent lose and get lots of money out of it. A 2006 case had an old lady do so to spite a Trash Talking guy, even if by winning she'd get $15,000 ("I don't need the money, but I knew you did.").
 We Win, Because You Didn't / int_e650c1d4
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We Win, Because You Didn't
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The point of Negi and Rakan's fight in Negima! Magister Negi Magi wasn't really to actually win, since Rakan isn't a bad guy. The point was to be able to go all out and truly measure himself. The battle itself is a tie and only that because Rakan held back a little in the beginning to give him time to start testing his new moves. But the point was made that he's a match for Fate or even better now plus his enslaved students were freed. Also pertinent to the trope is that Rakan was impressed enough with Negi's performance that he claimed a loss after the fact and gave him the other half of the prize money.
 We Win, Because You Didn't / int_e67a7d6c
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We Win, Because You Didn't
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In Hey Arnold! Grampa was able to win a Chinese checkers game in a tie, though he won it because he went home with the trophy. The fact that his opponent (and long-time rival) reacted so badly to the tie also helps to the perceived victory.
 We Win, Because You Didn't / int_e936047a
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We Win, Because You Didn't
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Many games such as Gears of War have multiplayer modes without infinite respawns where the objective is to kill everyone on the opposing team. It's common for the last player left alive on a team to run and hide in order to wait out the clock and force a draw, rather than risk the chance of the other team winning. Some games have tried to combat this by awarding victory to the team with more players left alive after the clock runs out.
 We Win, Because You Didn't / int_e9cb2780
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We Win, Because You Didn't
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Amphibia: In the climactic battle, the protagonists thwart the invasion of Earth and decisively stop the Core's plans for inter-dimensional conquest for good. In response, it pulls a Suicidal Cosmic Temper Tantrum, attempting to crash Amphibia's moon into the planet to kill everyone, solely because nobody winning is still better than its enemies winning in its eyes.
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We Win, Because You Didn't
 We Win, Because You Didn't / int_edabe912
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Demonstrated on a small scale in Thank You for Smoking when the protagonist demonstrates this as a debate strategy to his son, using a comparison of ice cream flavors as an example.
 We Win, Because You Didn't / int_edabe912
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We Win, Because You Didn't / int_edabe912
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We Win, Because You Didn't
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Late in Tales of the Abyss, Sync, while encountering the heroes, taunts them about how they haven't found the Jewel of Lorelei (which, unbeknownst to anyone at this point, is currently inside Luke). When Luke fires back and says the villains haven't found it yet, Sync replies that if no one finds it, his side will keep the upper hand.
 We Win, Because You Didn't / int_f10619d8
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We Win, Because You Didn't
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On the February 7, 2024 episode of Wrestling/AEW Dynamite, Adam Page wrestled Swerve Strickland to a time limit draw in a match with World Title implications. Swerve, who had been desperate for his first World title (and to be the first Black AEW World champ) begged Hangman for five more minutes. Hangman leaned into this trope, saying that Swerve had to beat him, and he didn't. It was then announced by Tony Khan that the world title match would be a triple threat match.
 We Win, Because You Didn't / int_f40a3e1d
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We Win, Because You Didn't
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Gravity Falls: Dipper and Mabel's goal when they agree to help Stan run for mayor is to prevent Bud from winning. They're sad about Stan being disqualified, but are otherwise happy about the election result because Bud didn't win either.
 We Win, Because You Didn't / int_fdbace96
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We Win, Because You Didn't
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The Star Trek: The Next Generation episode "Peak Performance" introduces Kolrami, a grand master of the game of Strategema. His first match with Data established that Kolrami is able to beat him; in their second match, Data plays for a draw, eventually causing Kolrami to Rage Quit.note If this sounds rather unsportsmanlike... well, it was, but Kolrami was so smug and ungracious in victory the first time that it's hard to sympathize with him. At first Data insists that he did not technically defeat Kolrami, but bows to his fellow crewmembers' insistence that he "busted him up."
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The following is a list of statements referring to the current page from other pages.

 We Win, Because You Didn't
processingCategory2
Victory and Defeat
 Knights of the Dinner Table (Comic Strip) / int_3e2c9723
type
We Win, Because You Didn't
 I'm Here to Help / Fan Fic / int_3e2c9723
type
We Win, Because You Didn't
 Professor Arc / Fan Fic / int_3e2c9723
type
We Win, Because You Didn't
 Anyone (Fanfic) / int_3e2c9723
type
We Win, Because You Didn't
 Little Hands, Big Attitude (Fanfic) / int_3e2c9723
type
We Win, Because You Didn't
 Muse Hysteria (Fanfic) / int_3e2c9723
type
We Win, Because You Didn't
 A Knight's Tale / int_3e2c9723
type
We Win, Because You Didn't
 For Your Eyes Only / int_3e2c9723
type
We Win, Because You Didn't
 Jupiter Ascending / int_3e2c9723
type
We Win, Because You Didn't
 Red Notice / int_3e2c9723
type
We Win, Because You Didn't
 Scavenger Hunt (1979) / int_3e2c9723
type
We Win, Because You Didn't
 The Mighty Ducks / int_3e2c9723
type
We Win, Because You Didn't
 Transformers: Rise of the Beasts / int_3e2c9723
type
We Win, Because You Didn't
 Clue / int_3e2c9723
type
We Win, Because You Didn't
 Interesting Times / int_3e2c9723
type
We Win, Because You Didn't
 Marvel's Spider-Man: Hostile Takeover / int_3e2c9723
type
We Win, Because You Didn't
 Mistborn: The Original Trilogy / int_3e2c9723
type
We Win, Because You Didn't
 Initial D (Manga) / int_3e2c9723
type
We Win, Because You Didn't
 Non Non Biyori (Manga) / int_3e2c9723
type
We Win, Because You Didn't
 Cutthroat Kitchen / int_3e2c9723
type
We Win, Because You Didn't
 Madam Secretary / int_3e2c9723
type
We Win, Because You Didn't
 Walking with Dinosaurs / int_3e2c9723
type
We Win, Because You Didn't
 Bang! (Tabletop Game) / int_3e2c9723
type
We Win, Because You Didn't
 Chess (Tabletop Game) / int_3e2c9723
type
We Win, Because You Didn't
 The Clouds (Theatre) / int_3e2c9723
type
We Win, Because You Didn't
 Anti-Idle: The Game (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Assassin's Creed: Unity (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Disney Sorcerer's Arena (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 FTL: Faster Than Light (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Fortnite (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Mount & Blade II: Bannerlord (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 O.N.G.E.K.I. (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Pacific Fleet (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Tom and Jerry Chase (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Tomodachi Life (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 World of Tanks (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Xenoblade Chronicles X (Video Game) / int_3e2c9723
type
We Win, Because You Didn't
 Crossout / Videogame / int_3e2c9723
type
We Win, Because You Didn't
 Shadowrun Returns / Videogame / int_3e2c9723
type
We Win, Because You Didn't
 Steins;Gate 0 (Visual Novel) / int_3e2c9723
type
We Win, Because You Didn't
 LOCAL58 (Web Video) / int_3e2c9723
type
We Win, Because You Didn't
 Showderp (Website) / int_3e2c9723
type
We Win, Because You Didn't
 Angela Anaconda / int_3e2c9723
type
We Win, Because You Didn't
 Batman: The Dark Knight Returns / int_3e2c9723
type
We Win, Because You Didn't
 Bob's Burgers / int_3e2c9723
type
We Win, Because You Didn't
 Lightyear / int_3e2c9723
type
We Win, Because You Didn't
 Miles from Tomorrowland / int_3e2c9723
type
We Win, Because You Didn't
 Rise of the Teenage Mutant Ninja Turtles: The Movie / int_3e2c9723
type
We Win, Because You Didn't
 The Angry Birds Movie 2 / int_3e2c9723
type
We Win, Because You Didn't
 Xiaolin Showdown / int_3e2c9723
type
We Win, Because You Didn't
 wewinbecauseyoudidnt
sameAs
We Win, Because You Didn't