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Weapon for Intimidation

 Weapon for Intimidation
type
FeatureClass
 Weapon for Intimidation
label
Weapon for Intimidation
 Weapon for Intimidation
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WeaponForIntimidation
 Weapon for Intimidation
comment
Not everyone who carries a weapon actually uses it. Sometimes it's best to have something to make you look intimidating, be it a large staff or a gun. It might actually be completely useless (such as an unloaded gun or even a toy gun). Other times it's just not needed all that much, but when you need it, it'll get the job done.
May lead to an unfortunate demise through the Shoot Him, He Has a Wallet! trope, because the police and military aren't going to put their guns down and negotiate and are trained to blow you away as soon as possible. Also doesn't work on people very intent on taking your stuff, nor on people who are more well-armed than you are.
Subtrope of Useless Accessory. The Sword of Damocles is an upscaled version of this trope; a weapon so fearsome it brings nations or worlds to their knees in fear of it. If you don't even have a fake weapon but wish to achieve the same effect, that's a Brandishment Bluff. Compare It Works Better with Bullets, where the shooter has no idea the weapon is unloaded at the time they try to use it for intimidation, and Intimidation Demonstration, which is a more general, often weaponless version. See Only a Lighter for cases where a gun turns out to be a novelty lighter.
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 Weapon for Intimidation
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 Weapon for Intimidation
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 Weapon for Intimidation
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DBTropes
 Weapon for Intimidation / int_1099a6ac
type
Weapon for Intimidation
 Weapon for Intimidation / int_1099a6ac
comment
Fight Club has a scene where Tyler Durden takes a store clerk out the back of the store and holds a gun to the back of his head, scaring the wits out of him and forcing him to go and follow his old dreams of being a veterinarian. At the end of the scene, the protagonist (who was with them) opens the chamber of the gun and sees there are no bullets inside.
 Weapon for Intimidation / int_1099a6ac
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Weapon for Intimidation / int_1099a6ac
 Weapon for Intimidation / int_10bc0a19
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Weapon for Intimidation
 Weapon for Intimidation / int_10bc0a19
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Subverted very forcefully by Vimes in Night Watch. Citizens are rioting and attacking Watch houses, the Watchmen at the Treacle Mine Road house are nervous, and Vimes tells them to put their swords away so as not to provoke the mob any further:
 Weapon for Intimidation / int_10bc0a19
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 Night Watch (Discworld)
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Weapon for Intimidation / int_10bc0a19
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Weapon for Intimidation
 Weapon for Intimidation / int_19ac0d75
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In an early issue of DMZ, one character threatens another with a pistol with a broken slide. However, the person on the receiving end obviously wasn't aware of this.
 Weapon for Intimidation / int_19ac0d75
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Weapon for Intimidation
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In Have Gun – Will Travel, Paladin will often use his gun as a deterrent, either simply pulling it out or shooting an object to scare his enemy into backing down.
 Weapon for Intimidation / int_21573c1d
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 Have Gun – Will Travel
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Weapon for Intimidation / int_21573c1d
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Weapon for Intimidation
 Weapon for Intimidation / int_21d3ba1f
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In Gunless, Sean asks Jane why she carries a broken revolver with her (broken to the point that when Sean tries to open the cylinder, the entire gun falls apart). Jane says that it is to discourage unwanted attention from menfolk.
 Weapon for Intimidation / int_21d3ba1f
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Weapon for Intimidation / int_21d3ba1f
 Weapon for Intimidation / int_26674ed5
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Weapon for Intimidation
 Weapon for Intimidation / int_26674ed5
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In Metal Gear Solid 2: Sons of Liberty there are three weapons (the RGB-6, Nikita, and Stinger) which aren't particularly useful for general combat, but will scare otherwise-defiant Mooks into giving up their items during a hold up. Even an empty weapon will still work for shaking down a guard, so long as you don't pull the trigger.
 Weapon for Intimidation / int_26674ed5
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 Metal Gear Solid 2: Sons of Liberty (Video Game)
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Weapon for Intimidation / int_26674ed5
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Weapon for Intimidation
 Weapon for Intimidation / int_27b84429
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In The Last of Us, Joel pulling out a gun is able to make most human enemies stop in their tracks, which would give you a few precious seconds to duck behind a corner and plan your next move (you can also grab a human enemy hostage even when your gun is empty). If you point your gun at a group of enemies for too long without firing it, some of them will begin to suspect that your gun is actually empty and try to bum-rush you, a similar thing will happen if you accidentally press the trigger and the gun makes the empty "click".
 Weapon for Intimidation / int_27b84429
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Weapon for Intimidation / int_27b84429
 Weapon for Intimidation / int_2a79b2b1
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Weapon for Intimidation
 Weapon for Intimidation / int_2a79b2b1
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In Kick-Ass 2, Colonel Stars-and-Stripes carries an unloaded handgun solely to intimidate criminals. When he is defeated by the villains, they end up finding this out when they try to execute him with it.
 Weapon for Intimidation / int_2a79b2b1
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 Kick-Ass 2
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Weapon for Intimidation / int_2a79b2b1
 Weapon for Intimidation / int_2bff0e11
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Weapon for Intimidation
 Weapon for Intimidation / int_2bff0e11
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In Raising Arizona, HI always robs stores with an unloaded gun, which is what helps him get out of prison so quickly to stick up another joint.
 Weapon for Intimidation / int_2bff0e11
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 Weapon for Intimidation / int_2bff0e11
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 Raising Arizona
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Weapon for Intimidation / int_2bff0e11
 Weapon for Intimidation / int_2f4f69f5
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Weapon for Intimidation
 Weapon for Intimidation / int_2f4f69f5
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In Farmer Giles of Ham by J. R. R. Tolkien, Farmer Giles's blunderbuss is this...until he happens to fall over when meeting a giant.
 Weapon for Intimidation / int_2f4f69f5
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Weapon for Intimidation
 Weapon for Intimidation / int_316ce2ea
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The Beano: One Bash Street Kids strip had a gunman take the school hostage. It ended when Fatty asked if he was planning on eating the black pudding he was pointing at people.
 Weapon for Intimidation / int_316ce2ea
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Weapon for Intimidation / int_316ce2ea
 Weapon for Intimidation / int_31d49432
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Weapon for Intimidation
 Weapon for Intimidation / int_31d49432
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Liberal Crime Squad: You can try to intimidate or kidnap people, and it works better with a weapon. Even if you don't have the skill.
 Weapon for Intimidation / int_31d49432
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1.0
 Weapon for Intimidation / int_31d49432
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Weapon for Intimidation / int_31d49432
 Weapon for Intimidation / int_352c7503
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Weapon for Intimidation
 Weapon for Intimidation / int_352c7503
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The trio of protagonists in Airheads hold a radio station hostage by brandishing some Uzis. Unfortunately, about 2/3 of the way through the movie, one gun gets caught in a door, shatters, and starts leaking in front of the surrounding police and throngs of onlookers; turns out the whole time they were realistic motorized squirt guns. Fortunately for them, an inept side character who thought he was being a hero also chose that moment to burst through a ceiling vent, drop the ACTUAL automatic pistol he had been directed to inside the building, and the predictable hail of bullets convinced the cops that only one of the guns was fake.
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 Weapon for Intimidation / int_35af2104
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Weapon for Intimidation
 Weapon for Intimidation / int_35af2104
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Invoked in The Fifth Elephant: Vimes is particularly distrustful of Skimmer's spring crossbow (described as similar to a derringer), which he says is not a weapon, but a tool for killing people. To Skimmer's puzzled "Uh, yeah, it's a weapon," Vimes responds that weapons are for displaying, so attackers know what they're heading into (like dwarves and their ubiquitous battle-axe). The spring crossbow, on the other hand, is for killing people who aren't expecting it.
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Weapon for Intimidation / int_35af2104
 Weapon for Intimidation / int_37632092
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Weapon for Intimidation
 Weapon for Intimidation / int_37632092
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In Varsity Blood, Hannah and Jeff find a shotgun when they search the old cabin, but there are no shells in it. Jeff decides they should take it with them anyway, hoping that he can use the gun to scare away the killer. This does not work out the way he hoped.
 Weapon for Intimidation / int_37632092
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Weapon for Intimidation / int_37632092
 Weapon for Intimidation / int_3ac61213
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Weapon for Intimidation
 Weapon for Intimidation / int_3ac61213
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The Headhunt: Dul'krah uses the mere presence of a combat knife as part of his "interrogation by glaring and looking scary" technique. It works.
 Weapon for Intimidation / int_3ac61213
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 Weapon for Intimidation / int_3ac61213
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 The Headhunt (Fanfic)
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Weapon for Intimidation / int_3ac61213
 Weapon for Intimidation / int_40ef1034
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Weapon for Intimidation
 Weapon for Intimidation / int_40ef1034
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Meliodus from The Seven Deadly Sins has a sword that is basically just a hilt with a tiny piece of the blade. In the first episode, he mentions that it's just for intimidation of anyone who'd start trouble at his pub. We soon find out that he is a certifiable badass even with just that little nub of a sword. We find out at the end of Season 1 that the true purpose of his blade is that the hilt is the key for the Sealed Evil in a Can. He's there to protect the sword, not the other way around.
 Weapon for Intimidation / int_40ef1034
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 The Seven Deadly Sins (Manga)
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Weapon for Intimidation / int_40ef1034
 Weapon for Intimidation / int_468bebb0
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Weapon for Intimidation
 Weapon for Intimidation / int_468bebb0
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Discworld:
Invoked in The Fifth Elephant: Vimes is particularly distrustful of Skimmer's spring crossbow (described as similar to a derringer), which he says is not a weapon, but a tool for killing people. To Skimmer's puzzled "Uh, yeah, it's a weapon," Vimes responds that weapons are for displaying, so attackers know what they're heading into (like dwarves and their ubiquitous battle-axe). The spring crossbow, on the other hand, is for killing people who aren't expecting it.
Invoked in Monstrous Regiment where vampire Maladict carries a sword to keep people from attacking him. He doesn't know how to use it, of course, as his vampiric abilities ensure he doesn't need to, but "sword" proves a better shorthand for "not someone you should attack." When questioned about what he'd do if someone called his bluff, since he doesn't know how to use the sword, he remarks that he'd probably just rip their throat out.
The Patrician may or may not have a Sword Cane. He lets people spread rumors about it as a tactic of intimidation although in Jingo Colon reflects that it's just as scary that nobody can remember seeing him wield any weapon. Whenever the audience sees him fight he favors a stiletto. In Making Money, Cosmo has his assistant bring him Vetinari's Sword Cane. The assistant, who would very much prefer staying alive, instead "spent a few hours with a brass brush and some chemicals to create a weapon that looked as if it would jump for your throat of its own accord." Vetinari is unimpressed on seeing it.
And then, of course, there's the troll Detritus's "Piecemaker", a converted siege crossbow. It's designed to fire bundles of arrows held together by string that are meant to separate in flight; in practice, it fires an expanding cloud of burning splinters. It's generally used as a threat, as opposed to actually being fired: if it were used, no pieces of the target would likely be recoverable, and Vimes likes to have something for the judicial system to process. It has, however, been used to demolish more reasonable targets, like buildings.
Subverted very forcefully by Vimes in Night Watch. Citizens are rioting and attacking Watch houses, the Watchmen at the Treacle Mine Road house are nervous, and Vimes tells them to put their swords away so as not to provoke the mob any further:
 Weapon for Intimidation / int_468bebb0
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 Weapon for Intimidation / int_468bebb0
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Weapon for Intimidation / int_468bebb0
 Weapon for Intimidation / int_485c564
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Weapon for Intimidation
 Weapon for Intimidation / int_485c564
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Guilded Age: The Altruists construct a Fantastic Nuke catapult on the basis of peace through overwhelming force. Then one of their children usurps power and immediately uses it twice.
 Weapon for Intimidation / int_485c564
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1.0
 Weapon for Intimidation / int_485c564
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 Guilded Age (Webcomic)
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Weapon for Intimidation / int_485c564
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Weapon for Intimidation
 Weapon for Intimidation / int_49a0a477
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Near the beginning of Snow Crash, the protagonist decides to rely on his swords, rather than the toy-looking (but deadly) pistol he's been issued by his employer, to defend himself from muggers — because he's much less likely to have to use the swords.
 Weapon for Intimidation / int_49a0a477
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Weapon for Intimidation / int_49a0a477
 Weapon for Intimidation / int_49ad83ee
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Weapon for Intimidation
 Weapon for Intimidation / int_49ad83ee
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World of Warcraft: The backstory of Pandaria mentions that when the Mogu ruled it and enslaved the Pandaren, their weapons were designed for fear rather than practicality. They fell from power when the Monks taught the Pandaren to overcome their fear, and their fast, dexterous combat outmatched the cumbersome attacks of the Mogu.
 Weapon for Intimidation / int_49ad83ee
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1.0
 Weapon for Intimidation / int_49ad83ee
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 World of Warcraft (Video Game)
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Weapon for Intimidation / int_49ad83ee
 Weapon for Intimidation / int_4dca5f99
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Weapon for Intimidation
 Weapon for Intimidation / int_4dca5f99
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Harry Potter in The Havoc Side of the Force eventually starts carrying a blaster to ward off the "casually suicidal" since his wand doesn't look like a threat and he hasn't yet established a reputation as The Dreaded.
 Weapon for Intimidation / int_4dca5f99
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1.0
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Weapon for Intimidation
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Inside Man has the bank robbers armed with AK-47s that they never fire and Clive Owen has a Hand Cannon that he uses for intimidation. The guns are just very realistic-looking toys.
 Weapon for Intimidation / int_5079f984
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Weapon for Intimidation / int_5079f984
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Weapon for Intimidation
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In the video game for the first Mission: Impossible film, you're forced to use a gun to threaten a man in order to secure his cooperation in your escape from the CIA headquarters. Since the mission ends in failure if you shoot him, the weapon is strictly for intimidation.
 Weapon for Intimidation / int_51203907
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Justified in Girl Waits With Gun - the sheriff is happy to arm the three sisters being harassed by criminals because being armed makes attacking their home less attractive. He insists they not shoot directly at anybody, because he intends to have his own people check out their house from time to time as well and doesn't want any accidents.
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Mahatma Gandhi of all people encourages this in the Civilization series in one of his agenda quotes. Pointing out that having a weapon is very different from actually using it and that there is no shame in deterrence.
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Quantum and Woody has Woody's pistol. Usually just a squirt gun.
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 Weapon for Intimidation / int_5c897f4a
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Sergeant Schlock of Schlock Mercenary favors an impressively large plasgun which powers up with an ommmmmminous hummmmmmmm and a glowing barrel. It is quite dangerous but its ominous hum is the most important feature. When he goes in to get a new one, he discovers that improvements in technology have led to it being replaced with a small, silent, and more powerful model. He rejects it because it is small and doesn't hum. He storms out, appalled, as the salesman desperately calls after him, claiming that they can give it an impressively large cosmetic casing and a speaker to simulate the hummmmmmm. As Schlock is a mercenary, intimidation is part and parcel of the trade. The hum is a proven deterrent, and the glow of doom from the barrel is nothing to sneeze at, either. It's like selling an intimidating Hand Cannon without a hammer to Cock Dramatically or a Laser Sight to show someone exactly which part of their body it will blow off.
He does have one gun - well, two guns - that he made smaller than normal, a pair of multicannons that he chopped the barrels off of shortly after the above incident. In their case, they're more intimidating in that smaller size - because the part of the barrel he chopped off houses several critical components to their proper function, and without them, they're now "a menace to anything standing within a hundred meters of you". Just a quick glance at them is enough to convince Tagon to immediately find cover and demand someone make him a new, less dangerous plasgun. (it helps that Tagon is his commanding officer, and is expected to know what the equipment is supposed to do when working properly.)
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In an episode of Red Dwarf, the crew are creeping aboard a badly damaged simulant ship, heavily armed with bazookoids, and feeling somewhat confident. Then Lister admits that the superstructure of the ship is so unstable that even a loud noise could cause a shipquake, so the bazookoids are for psychological use only. Cue Death Glare from the Cat. Before it's over, one shot is fired while aboard the ship (actually, by the bad guys in a Taking You with Me moment.) This results in the ship going kaboom not long after the Boys from the Dwarf get clear.
 Weapon for Intimidation / int_5d354f8
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In The Dark Knight, Harvey Dent does a variation of this. The gun he has is very real (and he fires one round off to the side to prove it), but Harvey is still pre-Face–Heel Turn and doesn't have any real intention of shooting anyone yet. He needs to get information from a mook, though, and he keeps flipping a coin to decide the mook's fate, with tails meaning that he shoots him. Of course, the coin is still a double-headed one at this point, so only Harvey knows that he'll never have to actually shoot the mook.
 Weapon for Intimidation / int_5db577ba
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 Weapon for Intimidation / int_5e91c7b
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Resident Evil 2: In Leon's A route, Ada pulls her gun on Leon to threaten him into handing over the G-virus sample, although this fails and she lowers the weapon. After she is shot and falls, Leon can investigate the dropped weapon and discover that the gun is completely unloaded.
 Weapon for Intimidation / int_5e91c7b
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 Resident Evil 2 (Video Game)
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The same thing happens in Fury Road with Max using the shotgun with its dud shells to make the Five Wives give him water and free him from his chains. In that case, Furiosa takes the weapon off him, getting very frustrated when she goes to shoot Max and nothing happens.
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In Day Break (2006), it turns out that Hopper's gun that he used to keep Chad hostage with was not loaded.
 Weapon for Intimidation / int_637240ae
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In 2000 AD's D.R. & Quinch, Pulger once carved a (fake) phaser rifle out of a bar of soap as part of a prison escape attempt when traveling the tunnels burrowed out by a species known only as the "Snufflegruffs". When one of them shows up, Pulger makes his best attempt at this with a carved-out bar of soap. And then he does it yet again with what's left of the soap gun in the following installment.
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Weapon for Intimidation
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I Am Alive has your gun be used in this way as you start with no bullets and what bullets you do find are few and far between.
 Weapon for Intimidation / int_64e846b
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The protagonists of Sugar & Spice plot to rob a bank to secure money for a pregnant friend. They don't want to actually hurt anyone, so they buy empty guns for this purpose. Unfortunately, the guy they bought them from wasn't to be trusted. The guns are actually loaded, much to their dismay.
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Demonstrated in Grrl Power, when Sydney notes that guns seem like unnecessary equipment for certain members of ARC-SWAT. When Maxima points the finger she just used to blow up half a firing range at Sydney, Sydney just turns to see what she's pointing at, but doing the same with her Hand Cannon causes her to screech and dive for cover.
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In the Disney Ducks Comic Universe, one of Paperinik's classic stratagems to intimidate his opponents is to carry around a water gun and pull it out claiming it's either a killer beam or a hypnotizing device. In the latter case, the opponents will usually believe that he hypnotized them.
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Weapon for Intimidation
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The above Mad Max example is parodied in Fallout 3, with a random encounter where a nervous, stuttering man named Mel attempts to mug you with a double-barreled shotgun. If your Perception stat is high enough, you can call his bluff by noting his shotgun is unloaded.
 Weapon for Intimidation / int_6c1d09b3
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Weapon for Intimidation
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The MechWarrior series, set in the BattleTech universe, likewise features the 'Atlas' Humongous Mecha, a mech designed specifically to strike fear into the heart of the enemy. Crowned with a white skull-shaped cockpit riding on top of one of the tallest and heaviest platforms available, the Atlas carries a presence on the battlefield no other mech can. In Mechwarrior Living Legends and Mechwarrior Online, it is flat-out the most durable mech available, capable of shrugging off damage that would cripple another mech.
 Weapon for Intimidation / int_6f2d1072
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Stargate SG-1:
The Jaffa staff weapon is explicitly described as this: their primary purpose is to intimidate the low-tech slave populations and fight equally armed warriors of rival Goa'uld. In the hands of a trained Jaffa warrior, as Teal'c repeatedly demonstrates, staffs are lethal weapons both ranged and melee. However, it doesn't even have sights, so aiming has to be purely instinctual; it takes a lifetime of training to shoot a staff weapon with the accuracy that an Earth soldier right out of boot camp can achieve with his rifle. Colonel O'Neill calls them out as weapons of terror and intimidation when demonstrating the efficiency of the team's P90 to a group of rebel Jaffa.
Like the atomic bomb in Real Life, the Kelownans developed the naquadriah bomb in an attempt to scare the other nations on their planet into avoiding war. O'Neill naturally points out that, just like on Earth, it only makes a good threat if you're willing to prove it works as advertised. When they finally do use it, it nearly blows the entire planet to smithereens — both from the initial blast and the aftereffects — and all three nations go to the peace table real fast.
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Weapon for Intimidation
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In the Star Trek: Deep Space Nine episode "Resurrection", the Mirror Universe counterpart of Bareil Antos takes Kira hostage with a disruptor and forces her to climb from Ops to a runabout so he can escape. Once they reach there, Kira tells him that she knew all along his disruptor doesn't work because the power cell is cracked. When mirror-Bareil asks why she waited until now to say that, Kira smirks and says that she needed the exercise.
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Weapon for Intimidation / int_73d7930f
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Weapon for Intimidation
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Invoked in Monstrous Regiment where vampire Maladict carries a sword to keep people from attacking him. He doesn't know how to use it, of course, as his vampiric abilities ensure he doesn't need to, but "sword" proves a better shorthand for "not someone you should attack." When questioned about what he'd do if someone called his bluff, since he doesn't know how to use the sword, he remarks that he'd probably just rip their throat out.
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Tinker, Tailor, Soldier, Spy: Before meeting with the Czech general, Jim Prideaux buys a toy gun. He uses the gun to threaten his driver, who surrenders the real gun he had on his person to Jim.
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Weapon for Intimidation
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During the '80s, Batman sometimes encountered a Gotham-based Hard Boiled Detective named Joe Potato. While Joe usually carried a licensed gun, his preferred method of extracting information from perps was to threaten them with his "potato peeler", a knife with a hole in the blade making it resemble a vegetable peeler. Batman confronted him over threatening a suspect at one point, but Joe then revealed that his knife was made of rubber.
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In Tank Vixens, standard the standard PVC strategy is to make their soldiers literally drop-dead sexy so everyone's too scared to fight them. Their weapons, while fully functional, are considered to be more fashion accessories than tools of warfare (and bear a deliberate resemblance to weaponized sex toys).
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In Tegami Bachi: Letter Bee, when Lag first meets Sylvette, she mistakes him for a debt collector and points her brother's old Shindanjuu at him to scare him off. The weapon is useless, however, since not only is Sylvette unable to use a Shindanjuu, but the Spirit Amber attached to it has been removed, leaving it just a gun without any bullets, so she admits that it's only good for bluffing. Despite this, Lag is able to use Gauche's old Shindanjuu effectively, since he has a Spirit Amber in his eye, and the gun serves as a conduit for him to fire Shindans.
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Weapon for Intimidation
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Invoked in Star Wars: A New Hope when Grand Moff Tarkin says that fear of the Death Star will keep the star systems in line but averted when he uses it to try and extort information out of princess Leia and then destroys Alderaan anyway. The Empire at large uses this, high visibility weapons like Star Destroyers, AT-AT walkers, and Imperial Stormtroopers are often used to defuse situations before they can start.
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In Lost, Danielle Russeau kept a rifle that had had its firing pin removed.
 Weapon for Intimidation / int_8d817ccb
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1.0
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Weapon for Intimidation / int_8d817ccb
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Weapon for Intimidation
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In NCIS when Gibbs needs to return to his hometown to investigate an assault that has connections to the place, Gibbs' father helps him out after a fashion. One moment includes picking up his old Winchester rifle and taking it with him as he sits on the porch of the wealthy lead suspect and the local sheriff, a close friend to the wealthy man, comes to stop Gibbs from going further with the interrogation. Gibbs' father later notes he is lucky as he didn't know where the shells for the Winchester are.
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Weapon for Intimidation / int_8d81bb26
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Weapon for Intimidation
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In Angels with Dirty Faces, our gangster protagonist runs out of ammo in a shoot-out with the police, so resorts to taking an old friend hostage with the empty gun. He still gets caught, but he seems quite amused when the cops realize the gun didn't have any bullets in it.
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Weapon for Intimidation
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Mad Max:
The Road Warrior: Mad Max has a double barreled boot shotgun. Whether he has ammo for it is another matter.
The same thing happens in Fury Road with Max using the shotgun with its dud shells to make the Five Wives give him water and free him from his chains. In that case, Furiosa takes the weapon off him, getting very frustrated when she goes to shoot Max and nothing happens.
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In Nobody, Hutch decides not to attack the burglars robbing his house after noticing that the revolver they're using looks like it hasn't been fired in a while as well as being unloaded. However, since he's the only one who noticed that everyone else just thought he chickened out at the last moment.
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BattleTech:
The Atlas is designed specifically to be "as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally". The machine isn't actually unbeatable in the game, being primarily a slow short-range fighter with somewhat limited ammunition stores; but it's still one of the heaviest 'Mechs ever built and a tough nut to crack, and you definitely don't want to be caught in front of it if it ever does manage to close the distance...and whenever one shows up on the field in the associated fiction, even other MechWarriors generally take notice, as its armor and short-range damage potential are one of the highest possible with 3025-era technology. Its Dark Age successor, the Atlas III, can use the optional "Design Quirks" rules to have the "Distracting" trait which has negative morale effects on enemies due to its intimidating appearance.
The effect is given a shout-out in the long-defunct trading card game with the card "Intimidating Paint Job", which grants a 'Mech of 80 tons or heavier that's equipped with it the ability to reduce the attack value of every opposing unit it encounters in battle by 1.
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Weapon for Intimidation
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The protagonist of The Road carries around a pistol with only two usable bullets in it, and uses it mainly for this purpose because he's saving the bullets for himself and his son should everything go wrong. Early on he's forced to expend one bullet to save his son from a bandit, and thereafter has to conserve the last bullet in case he needs to Mercy Kill the boy should they be captured by cannibals or suffer an even worse fate.
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In Andhadhun, Simi uses a fake gun to intimidate Akash. In an interesting variation, the main reason she wanted to intimidate him was to force him to reveal that he wasn't actually blind.
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Weapon for Intimidation
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In JoJo's Bizarre Adventure: Stardust Crusaders, Hol Horse tries to use his Stand, which is shaped like a handgun, to threaten some workers into removing a section of pipe, but this fails because he forgot that his Stand can only be seen by other Stand users.
 Weapon for Intimidation / int_942349dc
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Weapon for Intimidation
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The Professionals. In "Hunter/Hunter" much is made of how dangerous is the experimental laser-sighted rifle that's been stolen by the Villain of the Week. He uses the laser to conduct a war of nerves on our heroes, only to give up peacefully when they get hold of a similar rifle and put the red dot on his chest.
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Snatch. has a few of these:
Vince buys a gigantic shotgun to "raise pulses" when he robs a bookie joint. He actually uses it to blow a hole in a wall, then gets it turned against him.
Later, Sol gets two starter pistols loaded with blanks as intimidation weapons against Bullet-Tooth Tony, who notices that they've got "Replica" written right on them. Then he draws his own Hand Cannon...
Tommy's gigantic revolver is bought for self-defense, but it actually doesn't work. He still keeps it around and uses it as an intimidation weapon against Brick Top's dragon and a bunch of Mooks. Tommy is absolutely convincing while threatening the mooks.
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Daredevil (2015): James Wesley learns that Karen Page has spoken to Wilson Fisk's mother, so he kidnaps her and takes her to a warehouse. As he threatens to have Matt and Foggy killed if Karen doesn't back off, he pulls out a gun he borrowed from Fisk's head of security and puts it down on the table between them for additional intimidation. Unfortunately, this proves to be his undoing, as Karen is adept at using firearms (having shot her drug-dealing boyfriend years ago when he was beating up her brother with a tire iron). When Wesley is distracted by the sound of his phone ringing as Fisk tries to call him from the hospital, Karen lunges forward, grabs the gun off the table, and trains it on him.
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Weapon for Intimidation
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Played nearly straight in Tyrannosaur Canyon: after Broadbent burns his One Bullet Left he threatens Maddox with the empty gun while Maddox holds a gun against Sally. Maddox shoots him, but taking the gun off Sally gives her an opportunity to strike and claim his weapon.
 Weapon for Intimidation / int_9b2b2221
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Weapon for Intimidation
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In Where Talent Goes to Die, the third culprit attempts to threaten the rest of the class with an unloaded gun as a last resort to avoid being found guilty for the two murders in Chapter III. Not only do they realize that he's all but admitted that he's guilty if he's stooped to trying to intimidate others into voting for the wrong person, but Miura realizes that the gun's only bullet was used to shoot the second victim.
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Weapon for Intimidation
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Glerk of The Girl Who Drank the Moon has six limbs and a prehensile tail. In the past, he preferred to stand on his hind legs and wave five swords to scare off combatants without actually engaging them.
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Weapon for Intimidation
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Exploited by Shanks in One Piece. Early in the story, when a Mook pulls a gun on Shanks to threaten him, Shanks responds that "guns aren't for threats; they're for actions." This is immediately followed by one of Shanks' crew members shooting the mook in the head.
In the 3D2Y movie, this was the original purpose behind Byrndi World's island-destroying cannon that he mounted on his ship. He hoped that a strong weapon would help scare off potential foes, allowing his crew to sail the high seas in freedom. However, after he was captured, supposedly betrayed by his brother, and spent 30 years in Impel Down (which only felt like a few moments due to being a Human Popsicle, so the "betrayal" felt fresh on his mind after he got out), Motive Decay set in, and he decided to use it as a weapon of mass destruction to destroy Mariejoia.
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Weapon for Intimidation
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In Sandland, when Rao is asked why he didn't use his gun in a fight, he answers that bullets are expensive (especially in a Desert World) and pointing his gun is enough to scare most would-be bandits.
 Weapon for Intimidation / int_9e7a053b
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Weapon for Intimidation
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In Atelier Annie: Alchemists of Sera Island, Kilbert's giant sword Fragarach is used as a special skill to scare away weak enemies. He never fully removes it from its sheath (he literally can't, because the sword is too large and heavy for him to use as a general-purpose weapon); all he needs to do is pull it out slightly to send enemies running.
 Weapon for Intimidation / int_a296ad42
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 Atelier Annie: Alchemists of Sera Island (Video Game)
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Weapon for Intimidation
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The Adventures of Tintin (2011): After the One Bullet Left scene where Tintin shoots down a strafing seaplane, our intrepid hero swims underwater to where it's floating on the ocean and bluffs the pilots into surrendering with his empty pistol.
 Weapon for Intimidation / int_a413d7dd
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1.0
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Weapon for Intimidation
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In Code Geass R2, the second season introduces a Fantastic Nuke which Suzaku attempts to use in this fashion. However, Suzaku had already blown any credibility he had with Lelouch thanks to an ambush plotted without his knowledge, so Lelouch thinks he's full of crap and ignores the threat. The weapon is eventually used, except on Tokyo instead of the Black Knights.
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In modern air combat, tagging someone with your radar is a very good way to get their attention and to tell them that they're in a place where they aren't welcome. Aircraft designed for long-range aerial warfare such as the F-14 Tomcat, F-15 Eagle, F-22 Raptor, Mig-31 Foxhound, and Su-27 Flanker are particularly good at this tactic as their long-range radars and missiles will pretty much ensure that anyone not welcome will get the message loud and clear when the lock-on tone blares in their headsets. After all, absolutely no one wants to have a missile get rammed down their cockpits or tailpipes. Something all of the mentioned aircraft are VERY good at doing.
The Swedish Air Force crossed this with a bit of Friendly Rivalry and I Can See You by getting the only known radar lock on SR-71 Blackbirds. On multiple occasions. Their navy's also forwarded pictures taken by submarines from inside allied carrier groups without being detected.
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In Queen and Country, Chace is being hunted by a Russian mob hit squad. The minders aren't permitted to use guns domestically, so they buy BB guns and paint them to look real in the hopes that this will frighten away the killers. When that doesn't work, they have to pistol-whip the guys to death with their toy guns.
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Kyle Katarn in Jedi Knight: Jedi Academy: "Remember, your lightsaber is an invaluable tool. Even when inactive, it can defuse a potentially hostile situation. Trust me on that." It does come into its own in this manner at least once when a crimelord on Coruscant gives up without a fight once his guards are disposed of, and Kyle would know how well it works from when he convinced a bartender to give him the time of day just by showing his lightsaber in Jedi Outcast. Of course, in actual gameplay, everyone suffers from Suicidal Overconfidence - it takes outright stealing someone's weapon from them with Force Pull and then taking away any nearby replacements to get anyone to just surrender.
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In The Gumball Rally, hot-blooded Franco pulls a gun from a paper bag and threatens another driver with it. It turns out it's a squirt gun, and the whole thing was a gag.
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Charley, in True Confession, has a gun that turns out to be a cigarette holder.
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Warhammer 40,000:
The Titans are said in the fluff to be designed so their mere presence can rout armies. The largest ones, the Imperator class, are so big that someone jokingly "fielded" one in a tabletop game by making a cardboard costume and standing on the table over the roughly 1-inch models and kicking them all overnote Which isn't even that much of an exaggeration - someone built an actual to-scale Imperator model based on the standard that a Space Marine figurine is 28mm, and the model ended up being five feet tall. That said, Imperators have enough firepower to level cities as collateral damage, and even the smaller Warhounds and their ilk will trash a decently sized force. It doesn't always work, though: in the Taros Campaign supplement, the Tau saw them as a ludicrous waste of resources and killed the first ones deployed against them so easily with aircraft that the rest retreated.
If one could consider Imperium Assassins to be Human Weapons, then Eversor Assassins are this. While the others are usually deployed for subtle work, Eversors are the complete opposite of subtle: Their expertise is Conspicuously Public Assassinations where the target and everyone even vaguely close to it are all smeared across the ground in the most brutal and visible way possible, and where any and all witnesses will become targets until the Eversor's handlers arrive. When the Inquisitors want to make a really public example of someone, they send an Eversor.
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The Laundry Files. In a lecture on BLUE HADES, it's mentioned that you Do Not Taunt Cthulhu because the ancient species that lives in the deep oceans can trigger undersea landslides resulting in a super-tsunami that would wipe out most of humanity. And that's just for starters, as it's speculated that this is just a threat the Deep Ones use like the bayonet on a rifle pointed at a savage tribesman; something we can comprehend in an Outside-Context Problem.
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The Vloz'ress Nether Summoners in Drowtales are specifically said to often use large weapons like scythes for the purpose of intimidation and visibility, especially since a major tactic of the Vloz'ress is to make themselves look scary.
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Philip Marlowe in Murder, My Sweet carries a revolver but states that he rarely needs it.
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Final Fantasy X has the Threaten skill, in which the user intimidates the target with their weapon to freeze them.
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In Planet Alcatraz, most weapons increase your "Attitude" stat, making it easier to threaten people to give you what you want. The bigger Machine guns give the most Attitude bonus.
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Doctor Who: In "The Visitation", highwayman Richard Mace attempts to threaten the villagers with a pair of unloaded flintlock pistols. The Doctor points out that the villagers are being mind-controlled and are therefore immune to intimidation.
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Snowpiercer: The basic guards that police the tail section of the train are Mooks in security guard uniforms or riot gear armed with rifles. They secretly ran out of bullets four years ago putting down the last rebellion, and can only use their guns for intimidation or as clubs. When Curtis realises this, he grabs a guard's gun, holds it to his head, and pulls the trigger to demonstrate that it's harmless, and the guards are quickly overpowered. It turns out they have boatloads of bullets; they were just giving the rebels an easy first win to lead them into a trap.
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In later seasons of Pleasant Goat and Big Big Wolf, Wolnie rarely hits anyone with her frying pan. She still carries it occasionally in later seasons, but only to intimidate Wolffy.
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In Ocean's 13, the Night Fox reappears to relieve Linus of the diamonds he'd just stolen. Linus hands them over and chides the Night Fox for being so uncouth as to simply threaten him with a gun. Just before departing, the Night Fox tosses him the gun to show that it's unloaded. He does have some standards.
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Sarah from Dumbing of Age carries a baseball bat on occasion. This isn’t just for intimidation, she DOES hit someone during the “date rape� arc and uses it again during the “kidnap� arc. Averted, in that the actual results are counter-productive, both times.
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In The Batman (2022), the Batmobile verges on this. It's ludicrously fast and tough, and its aggressive profile looks downright predatory in the dark even without the orange glow from the hood intake or the ungodly shriek from the rear-mounted jet engine, but it really isn't all that practical. It handles terribly, its bulk puts it at a disadvantage in tight quarters and in congestion, it has no offensive capabilities save for a heavily reinforced bumper, and while it can definitely take a beating, it is still noticeably worse for wear after the highway chase. Bruce clearly designed it more to terrify lone targets than he did for it to actually be of consistent use, and his main showing with it emphasizes that: he spends almost a minute priming the rear engine with the car parked in a back corner, illuminated only by the hood intake and the glow from the exhaust of the rear engine while everyone stands transfixed by the rear engine's screeching, and then deliberately stalls the engine as a threat to Cobblepot once he starts running to his car to book it.
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Beware of Chicken: Guan Bo wears a sword at his belt while traveling, even though he's not trained to use it because it's just not sensible to appear unarmed on even relatively safe roads.
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The Hitchhiker's Guide to the Galaxy: In The Restaurant at the End of the Universe has this to say about the Kill-O-Zap gun;
Ford and Arthur are thus Very Unhappy when they see the wrong end of said gun pointed at them.
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Lock, Stock & Two Smoking Barrels: The main characters plan to mug some gangsters and need to back their demands up with a threat, so they buy two old muskets purely for intimidation. However, the gangsters will know that the muggers won't likely fire the guns for fear of drawing police, so Soap brings a bunch of big, scary knives that "look like they could skin a crocodile." The gangsters will realize that silent weapons are more likely to actually be used on them and thus be more intimidating than just the guns.
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Akagi: The title character once "borrowed" a revolver as leverage against some thugs who were out to get him.
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Sailor Moon: In Chibi-usa's debut episode, she threatens Usagi with a toy gun that looks and sounds like a real one, but just shoots suction cup darts. Of course, the first English dub cut this scene out.
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Sam in Sam & Max: Freelance Police: The Devil's Playhouse, when you try to use the gun on anything you are not supposed to, Sam states that "I don't need to shoot anybody, it's enough they know I have a gun."
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Home Alone 3 shows Alex removing the extraneous frame pieces of his bubble gun and then spry painting the basic frame black so that it looks like an actual gun. He does end up using it to scare the terrorist leader into running away.
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In Lone Hero, John captures Bart and Dog by bailing them up with a Colt Peacemaker loaded with blanks.
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GURPS Goblins actually provides game mechanics for this by giving every weapon a Menace attribute. A weapon's Menace is not necessarily tied to its effectiveness; a schoolmaster's cane may not be a very strong weapon, but it has a high Menace due to the painful memories that seeing one can call up.
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In survival/FPS hybrids like Rust or DayZ, this can happen as emergent player behavior. Ammo is nastily scarce (and in DayZ, firing a gun attracts zombies to such an extent that one notable rifle is nicknamed the "Dinner Bell"), but guns are an enormous combat advantage over the nothing a starting character may have, so player killers often won't take the chance. Unless you let somebody see your gun when they can get the drop on you, that is... Then it's a giant "KILL ME AND LOOT MY BODY" sign.
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The Fantastic Four (1978): One of Magneto's most embarrassing defeats is when Mr. Fantastic holds him at gun-point with a gun specifically designed to be immune to Magneto's magnetic powers. The gun is made of wood; useless as a weapon, perfect for bluffing Magneto.
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In Rurouni Kenshin, there was a guy who is impersonating his title as Hitokiri Battousai, he wields a sword that he threatens to use to scare off people. But he never uses it because it's really old and rusty.
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Fantastic Four: The vast majority of times that Marvel's Ultimate Nullifier makes an appearance, it is used this way. Which makes sense, as actually firing it is prone to wipe out the entire multiverse, wielder included.
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In The Caves of Steel, R. Daneel Olivaw carries a blaster that is utterly incapable of being fired and uses it for precisely this purpose. Being a fully Three Laws-Compliant robot, he wouldn't have it any other way; if he had a weapon that could be used, it would be possible for him to harm or even kill a human being by accident, which he finds a disturbing idea. He also points out that being equipped with a dummy weapon is perfectly logical on other grounds: to fail to carry a weapon would reveal that he is not the human police officer he is masquerading as, and since humans from the Cities are extremely conditioned towards accepting orders from authority, it is inconceivable that his bluff could be called.
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Early in the "4 Hunters Finale Rematch" of Minecraft Manhunt, Dream scares all the Hunters off by threatening them with a stone axe, an iron chestplate, and a shield, which isn't a full loadout but still more than any of the Hunters have. Of course, if they could see his stats, they'd know that his threats are a bluff because he has one heart of health and barely any hunger, so they could just kill him in one hit despite his equipment.
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Used in Burn Notice when Sam is interrogating a medical fraudster. He takes out a big combat knife and starts playing with it, escalating up to cutting his own thumb open and then dripping blood on the poor bastard's head. As Michael's narration explains:
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On one episode of Frasier, Niles needs to get Maris a gun for protection. After not being able to procure one, he buys a starter's pistol since having any kind of gun would make her feel safe.
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You can fire the gun in Gunpoint, but you're heavily encouraged not to — there are only six bullets in the entire game, with no way to get more, and firing it just once puts you on a very rigid time limit for the current mission. As the name of the game suggests, it's far more effective for just holding mooks at gunpoint. Though unless you have killed (not necessarily by gunshot, mind) the Final Boss will call your bluff if you attempt to stick him up.
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The Punisher (2017): Micro keeps a gun under his desk. Frank is not impressed when Micro tells him the gun is for show and that he's never actually fired it.
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The following is a list of statements referring to the current page from other pages.

 Weapon for Intimidation
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Artistic License – Law
 Weapon for Intimidation
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Threatening Tropes
 Weapon for Intimidation
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Weapons and Wielding Tropes
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Weapon for Intimidation
 D.R. & Quinch (Comic Book) / int_d68762ef
type
Weapon for Intimidation
 Tank Vixens (Comic Book) / int_d68762ef
type
Weapon for Intimidation
 Avatar: The Last Airbender Revised / Fan Fic
seeAlso
Weapon for Intimidation
 Jericho (MLP) (Fanfic) / int_d68762ef
type
Weapon for Intimidation
 Relic of the Future (Fanfic) / int_d68762ef
type
Weapon for Intimidation
 Shadows Over Hell (Fanfic) / int_d68762ef
type
Weapon for Intimidation
 Silent Partner, Unfinished Business (Fanfic) / int_d68762ef
type
Weapon for Intimidation
 The Vasto of White (Fanfic) / int_d68762ef
type
Weapon for Intimidation
 Amores Perros / int_d68762ef
type
Weapon for Intimidation
 Andhadhun / int_d68762ef
type
Weapon for Intimidation
 Comic 8 / int_11f4ab0f
type
Weapon for Intimidation
 E.T. the Extra-Terrestrial / int_d68762ef
type
Weapon for Intimidation
 11:14 / int_d68762ef
type
Weapon for Intimidation
 Gone in 60 Seconds (2000) / int_d68762ef
type
Weapon for Intimidation
 Gunless / int_d68762ef
type
Weapon for Intimidation
 How It Ends / int_d68762ef
type
Weapon for Intimidation
 Jackie Brown / int_d68762ef
type
Weapon for Intimidation
 Kukushka / int_d68762ef
type
Weapon for Intimidation
 Lock, Stock & Two Smoking Barrels / int_d68762ef
type
Weapon for Intimidation
 Lone Hero / int_d68762ef
type
Weapon for Intimidation
 Looper / int_d68762ef
type
Weapon for Intimidation
 Mad Max 2: The Road Warrior / int_d68762ef
type
Weapon for Intimidation
 Mad Max: Beyond Thunderdome / int_d68762ef
type
Weapon for Intimidation
 Mad Max: Fury Road / int_d68762ef
type
Weapon for Intimidation
 Made / int_d68762ef
type
Weapon for Intimidation
 Miami Blues / int_d68762ef
type
Weapon for Intimidation
 Michael Collins / int_d68762ef
type
Weapon for Intimidation
 Murder, My Sweet / int_d68762ef
type
Weapon for Intimidation
 Nothing to Lose / int_d68762ef
type
Weapon for Intimidation
 Ocean's Eleven / int_d68762ef
type
Weapon for Intimidation
 Pour cent briques, t'as plus rien... / int_d68762ef
type
Weapon for Intimidation
 Silent Hill / int_d68762ef
type
Weapon for Intimidation
 Snatch. / int_d68762ef
type
Weapon for Intimidation
 That Night in Varennes / int_d68762ef
type
Weapon for Intimidation
 The Gumball Rally / int_d68762ef
type
Weapon for Intimidation
 The Long Good Friday / int_d68762ef
type
Weapon for Intimidation
 Eileen / int_d68762ef
type
Weapon for Intimidation
 Farmer Giles of Ham / int_d68762ef
type
Weapon for Intimidation
 Guardians of the Flame / int_d68762ef
type
Weapon for Intimidation
 Idoru / int_d68762ef
type
Weapon for Intimidation
 Monstrous Regiment / int_d68762ef
type
Weapon for Intimidation
 Night Watch (Discworld) / int_d68762ef
type
Weapon for Intimidation
 Skin Game / int_d68762ef
type
Weapon for Intimidation
 The Caves of Steel / int_d68762ef
type
Weapon for Intimidation
 The Fifth Elephant / int_d68762ef
type
Weapon for Intimidation
 The Outsiders / int_d68762ef
type
Weapon for Intimidation
 The Queen of Spades / int_d68762ef
type
Weapon for Intimidation
 Trainspotting / int_d68762ef
type
Weapon for Intimidation
 Wearing the Cape / int_d68762ef
type
Weapon for Intimidation
 Lock-and-Load Montage / int_d68762ef
type
Weapon for Intimidation
 WeaponforIntimidation
sameAs
Weapon for Intimidation
 What Time Is It, Mr. Wolf? (Roleplay) / int_d68762ef
type
Weapon for Intimidation
 Cheers / int_d68762ef
type
Weapon for Intimidation
 Day Break (2006) / int_d68762ef
type
Weapon for Intimidation
 Have Gun – Will Travel / int_d68762ef
type
Weapon for Intimidation
 H/JACK / int_d68762ef
type
Weapon for Intimidation
 Murder, She Wrote / int_d68762ef
type
Weapon for Intimidation
 Castle Wolfenstein (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Chicken Police (Video Game) / int_d68762ef
type
Weapon for Intimidation
 KSB's RPG Parodies (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Liberal Crime Squad (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Metal Gear Solid: Portable Ops (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Neo Scavenger (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Persona 4: Arena (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Planet Alcatraz (Video Game) / int_d68762ef
type
Weapon for Intimidation
 The Legend of Heroes: Trails in the Sky (Video Game) / int_d68762ef
type
Weapon for Intimidation
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Time: All Things Come to an End (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Valkyria Chronicles 4 (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Wasteland 2 (Video Game) / int_d68762ef
type
Weapon for Intimidation
 Dream (Web Video) / int_d68762ef
type
Weapon for Intimidation
 SpeedSilver Civilization Experiments (Web Video) / int_d68762ef
type
Weapon for Intimidation
 TierZoo (Web Video) / int_d68762ef
type
Weapon for Intimidation
 Yuriofwind (Web Video) / int_d68762ef
type
Weapon for Intimidation
 Grrl Power (Webcomic) / int_d68762ef
type
Weapon for Intimidation
 MoringMark - TOH Comics (Webcomic) / int_d68762ef
type
Weapon for Intimidation
 Blue Eye Samurai / int_d68762ef
type
Weapon for Intimidation
 The Crumpets / int_d68762ef
type
Weapon for Intimidation