Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Who Forgot The Lights?

 Who Forgot The Lights?
type
FeatureClass
 Who Forgot The Lights?
label
Who Forgot The Lights?
 Who Forgot The Lights?
page
WhoForgotTheLights
 Who Forgot The Lights?
comment
Lighting can add to the atmosphere of a game. Unfortunately, what looks dark and atmospheric on the developer's calibrated monitor just looks black on your average Joe's computer monitor. That goes double when playing during daylight, especially if the sun shines into the room.
Other causes include poor lighting code, bad shaders, not using enough light sources or not making the light sources bright enough. Sometimes the developers do it to balance out the player's Infinite Flashlight (or the other way around).
Regardless of the cause, the game ends up too dark, forcing the user to adjust the brightness controls of the game or their monitor. Sometimes this kills the atmosphere once the view is bright enough to see what they are doing.
Note that this does not refer to games with the occasional dark area such as the flashlight-intensive third chapter in Half-Life 2: Episode 1; that's Blackout Basement. This trope is when the whole game is too dark.
Contrast Hollywood Darkness (using blue tint to emulate darkness and maintaining good visibility) and Back That Light Up (lighting level being good or bad based not on game design, but on the hardware you're playing the game on). Also not to be confused with "Who turned out the lights?", a common stock phrase / gag in which a character calls this out after having their head covered by a bucket or something. For the sister trope dealing with a shortage of color saturation, see Real Is Brown. In futuristic Science Fiction games, often overlaps with The Future Is Noir.
 Who Forgot The Lights?
fetched
2024-02-27T01:46:53Z
 Who Forgot The Lights?
parsed
2024-02-27T01:46:53Z
 Who Forgot The Lights?
processingComment
Dropped link to DarkerAndEdgier: Not an Item - FEATURE
 Who Forgot The Lights?
processingComment
Dropped link to DarknessEqualsDeath: Not an Item - FEATURE
 Who Forgot The Lights?
processingComment
Dropped link to GameMod: Not an Item - FEATURE
 Who Forgot The Lights?
processingComment
Dropped link to MuzzleFlashlight: Not an Item - FEATURE
 Who Forgot The Lights?
processingComment
Dropped link to Perception2017: Not an Item - UNKNOWN
 Who Forgot The Lights?
processingComment
Dropped link to WhatCouldHaveBeen: Not an Item - FEATURE
 Who Forgot The Lights?
processingUnknown
Perception (2017) (Video Game)
 Who Forgot The Lights?
isPartOf
DBTropes
 Who Forgot The Lights? / int_10ddd3d5
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess always asks you to adjust your TV brightness before you start playing because of how dark the game is.
 Who Forgot The Lights? / int_10ddd3d5
featureApplicability
1.0
 Who Forgot The Lights? / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Who Forgot The Lights? / int_10ddd3d5
 Who Forgot The Lights? / int_148f217e
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_148f217e
comment
Several of the Nancy Drew games have this problem.
It can be hard to find the alarm-setting button on Nancy's clock in White Wolf of Icicle Creek because of her bedroom's darkness.
In Legend of the Crystal Skull you enter a room in which the only thing you can see is the door and window. There's a bed and a nightstand in it, but you only find them thanks to your cursor changing and the sound effect of opening the nightstand drawer.
Ghost of Thornton Hall has a few moving shadows meant to startle the player. You can see them when playing the game on a very bright monitor, but play it on a darker one and you can't see the shadows. At all.
Warnings at Waverly Academy has some problems with darkness, but only when Nancy's creeping around at night.
 Who Forgot The Lights? / int_148f217e
featureApplicability
1.0
 Who Forgot The Lights? / int_148f217e
featureConfidence
1.0
 Nancy Drew (Video Game)
hasFeature
Who Forgot The Lights? / int_148f217e
 Who Forgot The Lights? / int_234dabb2
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_234dabb2
comment
Black Mesa is consistently darker than the original Half-Life — the developers made sure to demonstrate how a resonance cascade would mess up the power grid, lighting systems most of all. Gordon's suit light has unlimited battery power to compensate.
 Who Forgot The Lights? / int_234dabb2
featureApplicability
1.0
 Who Forgot The Lights? / int_234dabb2
featureConfidence
1.0
 BlackMesa
hasFeature
Who Forgot The Lights? / int_234dabb2
 Who Forgot The Lights? / int_28b53408
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_28b53408
comment
F.E.A.R. and its sequel do this. Both games even have you calibrate your settings at the start of the game to ensure that you have just the right level of darkness. As with Doom 3, some rooms are completely black, which doesn't stop the enemy from seeing you. The second game is the worse of the two, especially with the dimmed-down flashlight, although it's an Infinite Flashlight as opposed to the first game's Ten-Second Flashlight.
 Who Forgot The Lights? / int_28b53408
featureApplicability
1.0
 Who Forgot The Lights? / int_28b53408
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
Who Forgot The Lights? / int_28b53408
 Who Forgot The Lights? / int_29be8357
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_29be8357
comment
Eternal Darkness: Sanity's Requiem relies on low visibility to build tension. Every area has an explanation for being so dark, but this falls apart in the year 2000 in Hub Level house with its working electrical lights. The player has the option of altering the game's brightness to increase visibility, at the expense of the intended atmosphere.
 Who Forgot The Lights? / int_29be8357
featureApplicability
1.0
 Who Forgot The Lights? / int_29be8357
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Who Forgot The Lights? / int_29be8357
 Who Forgot The Lights? / int_2da80bd2
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_2da80bd2
comment
The natural lighting used in some scenes in Wolf Hall drew viewer complaints.
 Who Forgot The Lights? / int_2da80bd2
featureApplicability
1.0
 Who Forgot The Lights? / int_2da80bd2
featureConfidence
1.0
 Wolf Hall
hasFeature
Who Forgot The Lights? / int_2da80bd2
 Who Forgot The Lights? / int_346db4d5
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_346db4d5
comment
The Suffering is kind enough to let you set the brightness yourself. But since it's a horror game, it shows you a static image and tells you to make it just barely visible. The end result is dim, eerie lighting, perfect for a fright.
 Who Forgot The Lights? / int_346db4d5
featureApplicability
1.0
 Who Forgot The Lights? / int_346db4d5
featureConfidence
1.0
 The Suffering (Video Game)
hasFeature
Who Forgot The Lights? / int_346db4d5
 Who Forgot The Lights? / int_4170309c
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_4170309c
comment
Slender takes place in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will cause the batteries to run out. But believe it or not, visibility can get even worse from there - the more pages you collect, the more Ominous Fog, and the more Ominous Fog means more encounters from Slender Man. An official mod was released to play the game during the daytime, but it makes little difference: the game's still just as scary.
 Who Forgot The Lights? / int_4170309c
featureApplicability
1.0
 Who Forgot The Lights? / int_4170309c
featureConfidence
1.0
 Slender (Video Game)
hasFeature
Who Forgot The Lights? / int_4170309c
 Who Forgot The Lights? / int_495ea55e
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_495ea55e
comment
Deep Rock Galactic levels are intentionally this dark, with pitch-blackness that no amount of saturation or gamma will fix in mind. These are natural, untouched caverns you're spelunking into and that you need to illuminate yourself, after all. Every class thankfully gets flares, with the Scout getting an even more potent Flare Gun for the biggest and darkest. Though some biomes are darker than others; the Sandblasted Corridors are particularly bad about this thanks to a lack of luminescent flora or minerals and the sheer size of the caverns, while the Magma Core has something of an ambient level of light because of the abundance of glowing, molten rock, even if there's a thick smoky fog to keep you blinded without flares.
 Who Forgot The Lights? / int_495ea55e
featureApplicability
1.0
 Who Forgot The Lights? / int_495ea55e
featureConfidence
1.0
 Deep Rock Galactic (Video Game)
hasFeature
Who Forgot The Lights? / int_495ea55e
 Who Forgot The Lights? / int_4c213722
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_4c213722
comment
Splinter Cell: Pandora Tomorrow. The game actually looks pretty good; too bad it's so dark that you'll almost always be playing it through the black-and-white night vision. The genre justifies it – it would be hard for a "SIGINT ninja", as Sam himself calls it, to move around the AOs in bright daylight.
 Who Forgot The Lights? / int_4c213722
featureApplicability
1.0
 Who Forgot The Lights? / int_4c213722
featureConfidence
1.0
 Splinter Cell (Video Game)
hasFeature
Who Forgot The Lights? / int_4c213722
 Who Forgot The Lights? / int_4ce969a9
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_4ce969a9
comment
The original Marathon was very dark unless you turned up the brightness, which killed the atmosphere.
 Who Forgot The Lights? / int_4ce969a9
featureApplicability
1.0
 Who Forgot The Lights? / int_4ce969a9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Who Forgot The Lights? / int_4ce969a9
 Who Forgot The Lights? / int_52690c13
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_52690c13
comment
In the Penumbra series and Amnesia: The Dark Descent by Frictional Games, most standard environments are dark, and the only static light sources you can rely on are the ones you light up yourself. The character's vision realistically adjusts to the darkness if you stay in it, and sneaking around in the gloom is vital to evade hostile monsters, though in Amnesia that also drains the player character's Sanity Meter, as he's afraid of the dark. Frictional recommends you play them in a dark room both for extra fear effect and so you can see the screen without having to blow up the gamma.
 Who Forgot The Lights? / int_52690c13
featureApplicability
1.0
 Who Forgot The Lights? / int_52690c13
featureConfidence
1.0
 Penumbra (Video Game)
hasFeature
Who Forgot The Lights? / int_52690c13
 Who Forgot The Lights? / int_5db85d4
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_5db85d4
comment
Limbo of the Lost infamously demonstrated why adventure games should never do this; the inability to see turns even simple puzzles into a Pixel Hunt. The poor lighting would seem to have been caused by the game's backgrounds being ripped off from other games that were poorly lit.
 Who Forgot The Lights? / int_5db85d4
featureApplicability
1.0
 Who Forgot The Lights? / int_5db85d4
featureConfidence
1.0
 Limbo of the Lost (Video Game)
hasFeature
Who Forgot The Lights? / int_5db85d4
 Who Forgot The Lights? / int_5e91c7f
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_5e91c7f
comment
The newer Resident Evil 6 is a bad offender too. It is debatable if it's just an unplanned example of this trope or if it was intended to make the targets harder to hit. Then again, not even the brightness adjustment screen seems to work well.
 Who Forgot The Lights? / int_5e91c7f
featureApplicability
1.0
 Who Forgot The Lights? / int_5e91c7f
featureConfidence
1.0
 Resident Evil 6 (Video Game)
hasFeature
Who Forgot The Lights? / int_5e91c7f
 Who Forgot The Lights? / int_6053d9f9
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_6053d9f9
comment
Silent Hill
This happens for a little while in most games, before you locate your flashlight, and during this point, your best bet with enemies is to simply run your fool ass off.
Silent Hill: Homecoming is the worst culprit for this, having areas of the game so dark, that even with the flashlight you can barely see where you're going.
 Who Forgot The Lights? / int_6053d9f9
featureApplicability
1.0
 Who Forgot The Lights? / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Who Forgot The Lights? / int_6053d9f9
 Who Forgot The Lights? / int_691be369
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_691be369
comment
A complaint among some The X-Files fans is how dark many of the scenes are, leading to an edit of the iconic "I WANT TO BELIEVE" poster saying "I WANT TO S E E".
 Who Forgot The Lights? / int_691be369
featureApplicability
1.0
 Who Forgot The Lights? / int_691be369
featureConfidence
1.0
 The X-Files
hasFeature
Who Forgot The Lights? / int_691be369
 Who Forgot The Lights? / int_6c1d09b3
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_6c1d09b3
comment
Fallout 3 is an offender as its very many dark areas are almost pitch black even at the highest brightness setting. Turning on the Pip-boy lamp only brightens a tiny area and makes everything in it, such as rocks, shiny and causes lots of bloom. There are mods around that affect it both color- and reach-wise to address this issue. On the other hand, there are Game Mods which intentionally invoke this trope, both for this and New Vegas.
 Who Forgot The Lights? / int_6c1d09b3
featureApplicability
1.0
 Who Forgot The Lights? / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Who Forgot The Lights? / int_6c1d09b3
 Who Forgot The Lights? / int_6c1d09b4
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_6c1d09b4
comment
Fallout 4 is, perhaps, a worse offender by virtue of the fact that it lacks a brightness setting at all. Many, many areas in the game are as dark, or darker, than those in its predecessor, but without a means of compensating beyond manually editing the game's gamma from a configuration file.
 Who Forgot The Lights? / int_6c1d09b4
featureApplicability
1.0
 Who Forgot The Lights? / int_6c1d09b4
featureConfidence
1.0
 Fallout 4 (Video Game)
hasFeature
Who Forgot The Lights? / int_6c1d09b4
 Who Forgot The Lights? / int_6de33ac8
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_6de33ac8
comment
Dead by Daylight has the "Lights Out" mode, where, alongside other restraints, the map is very foggy and darker than normal. It reflects in the in-universe perception of all player characters: survivors cannot judge the proximity of a killer based on the Terror Radius, and the killer cannot see the scratch marks survivors leave behind as they run around.
 Who Forgot The Lights? / int_6de33ac8
featureApplicability
1.0
 Who Forgot The Lights? / int_6de33ac8
featureConfidence
1.0
 Dead by Daylight / Videogame
hasFeature
Who Forgot The Lights? / int_6de33ac8
 Who Forgot The Lights? / int_6e34b51b
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_6e34b51b
comment
Dark areas in the first Soldier of Fortune has you running blind, even with night vision goggles, while the enemies can still see you.
 Who Forgot The Lights? / int_6e34b51b
featureApplicability
1.0
 Who Forgot The Lights? / int_6e34b51b
featureConfidence
1.0
 Soldier of Fortune (Video Game)
hasFeature
Who Forgot The Lights? / int_6e34b51b
 Who Forgot The Lights? / int_6f2d1072
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_6f2d1072
comment
MechWarrior Living Legends: the first release of the TSA_Clearcut map had a night-day cycle with pitch black nights. It was great for showing off CryEngine's power with laserbeams scything through the air and missiles raining down on the terrain, but it made engaging Aerospace Fighters (black against the black sky) and the tiny BattleArmor a miserable experience even with night vision enabled. It was later brightened up, though night vision and exterior lights were still required at night.
 Who Forgot The Lights? / int_6f2d1072
featureApplicability
1.0
 Who Forgot The Lights? / int_6f2d1072
featureConfidence
1.0
 MechWarrior (Video Game)
hasFeature
Who Forgot The Lights? / int_6f2d1072
 Who Forgot The Lights? / int_71b1808d
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_71b1808d
comment
Jak and Daxter: The Precursor Legacy, despite having a bright, kid-friendly color palette during the game's "day", becomes a world of black during the night cycles.
 Who Forgot The Lights? / int_71b1808d
featureApplicability
1.0
 Who Forgot The Lights? / int_71b1808d
featureConfidence
1.0
 Jak and Daxter: The Precursor Legacy (Video Game)
hasFeature
Who Forgot The Lights? / int_71b1808d
 Who Forgot The Lights? / int_73cdb697
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_73cdb697
comment
Resident Evil
Many areas of Resident Evil – Code: Veronica are pitch-black or close to it, requiring you to equip the Lighter to find your way around. For about a third of the game, you won't even have that luxury.
The newer Resident Evil 6 is a bad offender too. It is debatable if it's just an unplanned example of this trope or if it was intended to make the targets harder to hit. Then again, not even the brightness adjustment screen seems to work well.
 Who Forgot The Lights? / int_73cdb697
featureApplicability
1.0
 Who Forgot The Lights? / int_73cdb697
featureConfidence
1.0
 ResidentEvil
hasFeature
Who Forgot The Lights? / int_73cdb697
 Who Forgot The Lights? / int_755997ac
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_755997ac
comment
Doom:
Doom: The PlayStation version deliberately has much darker lighting than the PC original, and when coupled with the eerie ambient soundtrack by Aubrey Hodges, it invokes a Survival Horror atmosphere.
Doom 64: Many of the levels have dark rooms and corridors where the only source of light comes from dim sources (and the most common colors of choice for them, such as deep blue or bright red, aren't very helpful for the player's eyes).
Doom³ is a murky game from start to end, made worse because you can't use a gun and a flashlight at the same timenote which ended up in the creation of the memetic phrase "There is no duct tape on Mars", and the Duct Tape mod or, in the case of the Hell level of the core game, you don't have a light at all* being forcefully teleported leaves you weaponless, and you only get the seven classic Doom weapons: pistol, chainsaw, shotgun, chaingun, rocket launcher, plasma gun and BFG — note the flashlight is not on this list. It's an intentional design decision: you're meant to use the lights from fireballs and the eye glow of demons when fighting in dark areas, and the flashlight to navigate when it's calm. And unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, the idea wasn't well-received, so much so that the very first Game Mod released on the internet for it (literally three days after the game's release) was "Duct Tape", that attaches lights to the shotgun and the machinegun. id Software took notice of that, and BFG Edition, the first official Updated Re-release, simply includes a shoulder-mounted Ten-Second Flashlight that dispenses light-to-weapon switching.
The DarkDoomZ mod for the classic games invokes this by tweaking the light levels of the maps' sectors rather than simple brightness or gamma. The basic lighting settings range from Dim (mostly normal, a tad gloomy) to Pure (total darkness lit only by dynamic lightsnote standing lamps, torches/sconces/candles, explosions, fireballs, muzzle flashes and glowing textures, the open skynote not even that, should you wish it and the Infinite Flashlight the mod gives to the playernote the mod is also compatible with other flashlight mods). Of course, nothing stops you from fiddling with the more advanced settings, increasing the sector light levels, and making the game brighter.
 Who Forgot The Lights? / int_755997ac
featureApplicability
1.0
 Who Forgot The Lights? / int_755997ac
featureConfidence
1.0
 Doom (Franchise)
hasFeature
Who Forgot The Lights? / int_755997ac
 Who Forgot The Lights? / int_791fca44
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_791fca44
comment
BioShock borders on this in places, being set in an underwater city that's falling apart, right down to the electrical system. BioShock 2 gives you an automatic flashlight, but you have zero control over it, and it only triggers in specific areas that are even darker than the first game.
 Who Forgot The Lights? / int_791fca44
featureApplicability
1.0
 Who Forgot The Lights? / int_791fca44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Who Forgot The Lights? / int_791fca44
 Who Forgot The Lights? / int_7d7fbcc
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_7d7fbcc
comment
Hilariously spoofed in one Gamepro Magazine April Fool's edition. They claimed to have first-look screens of the new Daredevil console game, but just showed black screens (and the multiplayer had a black screen divided into four!). The joke being that Daredevil is a blind superhero.
 Who Forgot The Lights? / int_7d7fbcc
featureApplicability
1.0
 Who Forgot The Lights? / int_7d7fbcc
featureConfidence
1.0
 Daredevil / Comicbook
hasFeature
Who Forgot The Lights? / int_7d7fbcc
 Who Forgot The Lights? / int_7f5bc680
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_7f5bc680
comment
Fallout:
Fallout 3 is an offender as its very many dark areas are almost pitch black even at the highest brightness setting. Turning on the Pip-boy lamp only brightens a tiny area and makes everything in it, such as rocks, shiny and causes lots of bloom. There are mods around that affect it both color- and reach-wise to address this issue. On the other hand, there are Game Mods which intentionally invoke this trope, both for this and New Vegas.
Fallout 4 is, perhaps, a worse offender by virtue of the fact that it lacks a brightness setting at all. Many, many areas in the game are as dark, or darker, than those in its predecessor, but without a means of compensating beyond manually editing the game's gamma from a configuration file.
 Who Forgot The Lights? / int_7f5bc680
featureApplicability
1.0
 Who Forgot The Lights? / int_7f5bc680
featureConfidence
1.0
 Fallout
hasFeature
Who Forgot The Lights? / int_7f5bc680
 Who Forgot The Lights? / int_84986bf9
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_84986bf9
comment
RuneScape's high detail graphical updates have added this to the game. In dungeons, it can become very difficult to see if lighting detail, textures, and ground detail are turned on. Fortunately, turning one or all of these off makes the game much brighter.
 Who Forgot The Lights? / int_84986bf9
featureApplicability
1.0
 Who Forgot The Lights? / int_84986bf9
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
Who Forgot The Lights? / int_84986bf9
 Who Forgot The Lights? / int_86356b96
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_86356b96
comment
Most of Deathless Hyperion is set in a darkened, monster-infested space station, and your vision is limited to a circle illuminated by your flashlight.
 Who Forgot The Lights? / int_86356b96
featureApplicability
1.0
 Who Forgot The Lights? / int_86356b96
featureConfidence
1.0
 Deathless Hyperion (Video Game)
hasFeature
Who Forgot The Lights? / int_86356b96
 Who Forgot The Lights? / int_88f602cf
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_88f602cf
comment
Finding Nemo suffers from excessive darkness depending on the console you play on, due to how each system handles the game's lighting engine. The general conclusion is that the Gamecube version in particular has no idea how to properly render the environment.
 Who Forgot The Lights? / int_88f602cf
featureApplicability
1.0
 Who Forgot The Lights? / int_88f602cf
featureConfidence
1.0
 Finding Nemo (Video Game)
hasFeature
Who Forgot The Lights? / int_88f602cf
 Who Forgot The Lights? / int_999299b5
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_999299b5
comment
The 7th Guest and The 11th Hour. Both asked you to adjust your brightness to the proper level before playing.
 Who Forgot The Lights? / int_999299b5
featureApplicability
1.0
 Who Forgot The Lights? / int_999299b5
featureConfidence
1.0
 The 7th Guest (Video Game)
hasFeature
Who Forgot The Lights? / int_999299b5
 Who Forgot The Lights? / int_9abca283
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_9abca283
comment
Dragon's Dogma asks you to adjust the game's brightness before you begin playing, telling you to change it until you can barely see one of the dragons and clearly see the other. Most players should probably just turn it all the way to max, though, even if the instructions would put it only half as bright because nighttime will be pitch black otherwise and you'll probably end up blundering into a cyclops or something.
 Who Forgot The Lights? / int_9abca283
featureApplicability
1.0
 Who Forgot The Lights? / int_9abca283
featureConfidence
1.0
 Dragon's Dogma (Video Game)
hasFeature
Who Forgot The Lights? / int_9abca283
 Who Forgot The Lights? / int_9d34190a
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_9d34190a
comment
The Elder Scrolls series invokes this in some areas. The games provide various means of lighting both mundane (torches, lanterns, candles, etc.) and fantastic (Night Eye and Light spells), with the expectation that you'll need to use it to light up the darker places in the game world.
 Who Forgot The Lights? / int_9d34190a
featureApplicability
1.0
 Who Forgot The Lights? / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Who Forgot The Lights? / int_9d34190a
 Who Forgot The Lights? / int_9e003c9
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_9e003c9
comment
Many areas of Resident Evil – Code: Veronica are pitch-black or close to it, requiring you to equip the Lighter to find your way around. For about a third of the game, you won't even have that luxury.
 Who Forgot The Lights? / int_9e003c9
featureApplicability
1.0
 Who Forgot The Lights? / int_9e003c9
featureConfidence
1.0
 Resident Evil – Code: Veronica (Video Game)
hasFeature
Who Forgot The Lights? / int_9e003c9
 Who Forgot The Lights? / int_9e2819c9
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_9e2819c9
comment
Silent Hill: Homecoming is the worst culprit for this, having areas of the game so dark, that even with the flashlight you can barely see where you're going.
 Who Forgot The Lights? / int_9e2819c9
featureApplicability
1.0
 Who Forgot The Lights? / int_9e2819c9
featureConfidence
1.0
 Silent Hill: Homecoming (Video Game)
hasFeature
Who Forgot The Lights? / int_9e2819c9
 Who Forgot The Lights? / int_a5fec434
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_a5fec434
comment
Twisted Metal: Black. The darkness was intentional — it is intended to convey a Crapsack World, but some players can't see their hand in front of their face except on the highest brightness settings.
 Who Forgot The Lights? / int_a5fec434
featureApplicability
1.0
 Who Forgot The Lights? / int_a5fec434
featureConfidence
1.0
 Twisted Metal (Video Game)
hasFeature
Who Forgot The Lights? / int_a5fec434
 Who Forgot The Lights? / int_a5ff0c54
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_a5ff0c54
comment
The Maimed God's Saga, a fan campaign for Neverwinter Nights 2, has trouble with being too dark to see your hand in front of your face at times. Good thing your starting equipment includes a holy symbol of Tyr that can cast light an unlimited number of times.
 Who Forgot The Lights? / int_a5ff0c54
featureApplicability
1.0
 Who Forgot The Lights? / int_a5ff0c54
featureConfidence
1.0
 The Maimed God's Saga (Video Game)
hasFeature
Who Forgot The Lights? / int_a5ff0c54
 Who Forgot The Lights? / int_b30ae4db
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_b30ae4db
comment
The Game of Thrones episode "The Long Night" featured a battle at night, in a snowy and foggy location, with natural illumination - i.e. whatever fire could be used in a realistic manner. The original broadcast was deemed too dark bordering on incomprehensible, which was considered owing to both Demand Overload and uncalibrated televisions downgrading the footage quality. This problem has been solved on Blu-ray, where the image quality of the episode is clearer.
 Who Forgot The Lights? / int_b30ae4db
featureApplicability
1.0
 Who Forgot The Lights? / int_b30ae4db
featureConfidence
1.0
 Game of Thrones
hasFeature
Who Forgot The Lights? / int_b30ae4db
 Who Forgot The Lights? / int_b36c7f04
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_b36c7f04
comment
In the Ju On: The Grudge Haunted House Simulator shovelware game, there are absolutely no lights outside of your Ten-Second Flashlight. If it goes out from lack of battery power, you die.
 Who Forgot The Lights? / int_b36c7f04
featureApplicability
1.0
 Who Forgot The Lights? / int_b36c7f04
featureConfidence
1.0
 Ju-on
hasFeature
Who Forgot The Lights? / int_b36c7f04
 Who Forgot The Lights? / int_b4816c2e
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_b4816c2e
comment
Soul Reaver 2, especially in the Bad Future parts, and when you're underwater in a cave can be so dark that literally, all you can see is Raziel himself. Cranking up the brightness is the only way to see where you're going.
 Who Forgot The Lights? / int_b4816c2e
featureApplicability
1.0
 Who Forgot The Lights? / int_b4816c2e
featureConfidence
1.0
 Legacy of Kain (Video Game)
hasFeature
Who Forgot The Lights? / int_b4816c2e
 Who Forgot The Lights? / int_ba366aa8
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_ba366aa8
comment
In addition to the occasional completely black rooms, the sixth-gen Syphon Filter games suffer from this during night missions, particularly if the mission doesn't allow a flashlight or night-vision goggles. Dark Mirror(no pun intended) is the worst of the bunch, as the flashlight has been nerfed to the point of being almost useless, so you'll nearly always be using your NV Gs in dark areas.
 Who Forgot The Lights? / int_ba366aa8
featureApplicability
1.0
 Who Forgot The Lights? / int_ba366aa8
featureConfidence
1.0
 Syphon Filter (Video Game)
hasFeature
Who Forgot The Lights? / int_ba366aa8
 Who Forgot The Lights? / int_c0d124e1
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_c0d124e1
comment
The first Riddick game, Escape from Butcher Bay, throws you into some very dark situations before Riddick receives his Super-Senses. The worst of these occurs in Pope Joe's den, where you're asked to retrieve a radio in a pitch black sewer while armed with a dying flashlight. Also, the sewer is populated with howling mutants.
 Who Forgot The Lights? / int_c0d124e1
featureApplicability
1.0
 Who Forgot The Lights? / int_c0d124e1
featureConfidence
1.0
 The Chronicles of Riddick (Franchise)
hasFeature
Who Forgot The Lights? / int_c0d124e1
 Who Forgot The Lights? / int_c19c6efa
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_c19c6efa
comment
Minecraft does this intentionally.
As monsters spawn at lower light levels, the creator (Notch) wanted to encourage players not to simply blindly wander through the night or through dark tunnels and to place torches as often as possible. A side effect of this is a generally scary atmosphere, especially outside Peaceful mode. There are (glitch) instances where the lighting for various covered blocks fails to take full effect and make the space within at a light level of 0. This can be fixed by placing or removing a block next to the affected area, causing a chunk update and re-calculating the light level.
The brightness setting, which was added sometime later, can avert the trope. With the brightness turned up to the max, you can still see in caves with zero light, but it's still dark enough to partially cover up whatever dangers are lurking (Moody, the setting with the least brightness, plays the trope as straight as it can be without a Game Mod). You can also zig-zag the trope by drinking a Potion of Night Vision, which makes everything bright as if the sun was up, but has zero effect on monster spawn rates.
 Who Forgot The Lights? / int_c19c6efa
featureApplicability
1.0
 Who Forgot The Lights? / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Who Forgot The Lights? / int_c19c6efa
 Who Forgot The Lights? / int_c4b46bdb
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_c4b46bdb
comment
Guides for The Legend of Zelda: Majora's Mask suggest adjusting your television's brightness, particularly in the Woodfall area. However, the rooms where this will benefit the player are small, few, and far between so most players don't bother.
 Who Forgot The Lights? / int_c4b46bdb
featureApplicability
1.0
 Who Forgot The Lights? / int_c4b46bdb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Who Forgot The Lights? / int_c4b46bdb
 Who Forgot The Lights? / int_c72021c5
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_c72021c5
comment
Deus Ex has plenty of dark sections. Fortunately, JC has access to the Light augmentation by default, though there's the same problem as Half-Life 2 in that it drains the power reserve for other more useful abilities, made worse in that Bioenergy doesn't recharge on its own. The beam can alert enemies as well, which you definitely do not want if doing a stealthy playthrough.
 Who Forgot The Lights? / int_c72021c5
featureApplicability
1.0
 Who Forgot The Lights? / int_c72021c5
featureConfidence
1.0
 Deus Ex (Video Game)
hasFeature
Who Forgot The Lights? / int_c72021c5
 Who Forgot The Lights? / int_c7aa39fa
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_c7aa39fa
comment
Doom 64: Many of the levels have dark rooms and corridors where the only source of light comes from dim sources (and the most common colors of choice for them, such as deep blue or bright red, aren't very helpful for the player's eyes).
 Who Forgot The Lights? / int_c7aa39fa
featureApplicability
1.0
 Who Forgot The Lights? / int_c7aa39fa
featureConfidence
1.0
 Doom 64 (Video Game)
hasFeature
Who Forgot The Lights? / int_c7aa39fa
 Who Forgot The Lights? / int_cabd586b
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_cabd586b
comment
LIT (2009) revolves around navigating through a school that's been taken over by monsters and darkness; setting even one foot into the dark results in getting killed by the monsters within, so the player must activate various light sources in the room to forge a path from entry to exit.
 Who Forgot The Lights? / int_cabd586b
featureApplicability
1.0
 Who Forgot The Lights? / int_cabd586b
featureConfidence
1.0
 LIT (2009) (Video Game)
hasFeature
Who Forgot The Lights? / int_cabd586b
 Who Forgot The Lights? / int_d10cb262
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_d10cb262
comment
The webcomic Waterworks which features the occasional Flash animation. If there's anything happening underground, you'd better turn up your monitor brightness to the max if you want to see anything at all.
 Who Forgot The Lights? / int_d10cb262
featureApplicability
1.0
 Who Forgot The Lights? / int_d10cb262
featureConfidence
1.0
 Waterworks (Webcomic)
hasFeature
Who Forgot The Lights? / int_d10cb262
 Who Forgot The Lights? / int_d4e47577
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_d4e47577
comment
Doom³ is a murky game from start to end, made worse because you can't use a gun and a flashlight at the same timenote which ended up in the creation of the memetic phrase "There is no duct tape on Mars", and the Duct Tape mod or, in the case of the Hell level of the core game, you don't have a light at all* being forcefully teleported leaves you weaponless, and you only get the seven classic Doom weapons: pistol, chainsaw, shotgun, chaingun, rocket launcher, plasma gun and BFG — note the flashlight is not on this list. It's an intentional design decision: you're meant to use the lights from fireballs and the eye glow of demons when fighting in dark areas, and the flashlight to navigate when it's calm. And unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, the idea wasn't well-received, so much so that the very first Game Mod released on the internet for it (literally three days after the game's release) was "Duct Tape", that attaches lights to the shotgun and the machinegun. id Software took notice of that, and BFG Edition, the first official Updated Re-release, simply includes a shoulder-mounted Ten-Second Flashlight that dispenses light-to-weapon switching.
 Who Forgot The Lights? / int_d4e47577
featureApplicability
1.0
 Who Forgot The Lights? / int_d4e47577
featureConfidence
1.0
 Doom³ (Video Game)
hasFeature
Who Forgot The Lights? / int_d4e47577
 Who Forgot The Lights? / int_d5526eaa
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_d5526eaa
comment
Developers wanted to make sure that you'd play Limbo at night due to brightness levels being low.
 Who Forgot The Lights? / int_d5526eaa
featureApplicability
1.0
 Who Forgot The Lights? / int_d5526eaa
featureConfidence
1.0
 Limbo (Video Game)
hasFeature
Who Forgot The Lights? / int_d5526eaa
 Who Forgot The Lights? / int_d59e2ca4
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_d59e2ca4
comment
Quake, especially the GL version. Some areas are rendered pitch black until you activate the lights or light the way with your muzzle flashes, this being one of the first games to do it (much like Doom 3, adjusting the monitor brightness won't help you). Quake II also suffers from this, although to a slightly lesser extent since you're traveling through industrial alien bases and not eldritch dimensions; besides, the Blaster can be fired indefinitely and its projectiles work decently as flares.
 Who Forgot The Lights? / int_d59e2ca4
featureApplicability
1.0
 Who Forgot The Lights? / int_d59e2ca4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Who Forgot The Lights? / int_d59e2ca4
 Who Forgot The Lights? / int_d5a71dd5
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_d5a71dd5
comment
Riven has an install screen that specifically explains that if they go making everything bright, it blows out some of the detail. So the game has you adjust your monitor to a sensible curve.
 Who Forgot The Lights? / int_d5a71dd5
featureApplicability
1.0
 Who Forgot The Lights? / int_d5a71dd5
featureConfidence
1.0
 Riven (Video Game)
hasFeature
Who Forgot The Lights? / int_d5a71dd5
 Who Forgot The Lights? / int_d5c2a7a3
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_d5c2a7a3
comment
The Thief series, to a ridiculous level. It's sort of the whole premise of the series. In any event, the developers were thoughtful enough to include flares in The Metal Age.
 Who Forgot The Lights? / int_d5c2a7a3
featureApplicability
1.0
 Who Forgot The Lights? / int_d5c2a7a3
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Who Forgot The Lights? / int_d5c2a7a3
 Who Forgot The Lights? / int_d620c56f
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_d620c56f
comment
Tomb Raider III does it, though it's worse on some monitors than others. Thankfully, this game came with a gamma adjustment control, which when increased improved visibility but made the moody lighting almost impossible to see. No such luck for players on the PlayStation, however. Even though you do have flares, they do not last very long. It got so bad that on Tomb Raider Forums, someone posted screenshots of a hoax nighttime version of the Croft Manor level; in reality, this was just the regular Croft Manor with the gamma turned to the bottom.
The 2024 remaster of the first three games is very bad with the lightning. While the improved graphics and lightning makes the games more atmospheric, some areas are so dark to the point that people have switched to the retro graphics due to them being bright, even in places where there's no light. It's worse in the first game since, unlike the second and third games, flares don't exist.
 Who Forgot The Lights? / int_d620c56f
featureApplicability
1.0
 Who Forgot The Lights? / int_d620c56f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Who Forgot The Lights? / int_d620c56f
 Who Forgot The Lights? / int_dd518415
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_dd518415
comment
Thief: The Dark Project includes in-game keys to increase or decrease gamma. Many players use these so often, that they remap the controls to the scroll wheel for ease of use.
 Who Forgot The Lights? / int_dd518415
featureApplicability
1.0
 Who Forgot The Lights? / int_dd518415
featureConfidence
1.0
 Thief: The Dark Project (Video Game)
hasFeature
Who Forgot The Lights? / int_dd518415
 Who Forgot The Lights? / int_df76da7e
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_df76da7e
comment
Some areas in Mirror's Edge are really dark, especially the parts where you have to move through air vents. If you turn the brightness to maximum, you can see fine there, but other parts become too bright.
 Who Forgot The Lights? / int_df76da7e
featureApplicability
1.0
 Who Forgot The Lights? / int_df76da7e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Who Forgot The Lights? / int_df76da7e
 Who Forgot The Lights? / int_e030b382
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_e030b382
comment
The PlanetSide 2 beta had pitch-black nights. They looked amazing with tracers flying to and fro, but it had serious issues due to there being next to no lighting in bases at that point, and the dark color palette of the Vanu Sovereignty soldiers made them almost invisible. The game switched to Hollywood Darkness at release.
 Who Forgot The Lights? / int_e030b382
featureApplicability
1.0
 Who Forgot The Lights? / int_e030b382
featureConfidence
1.0
 PlanetSide (Video Game)
hasFeature
Who Forgot The Lights? / int_e030b382
 Who Forgot The Lights? / int_e5d5d23c
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_e5d5d23c
comment
Doom: The PlayStation version deliberately has much darker lighting than the PC original, and when coupled with the eerie ambient soundtrack by Aubrey Hodges, it invokes a Survival Horror atmosphere.
 Who Forgot The Lights? / int_e5d5d23c
featureApplicability
1.0
 Who Forgot The Lights? / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Who Forgot The Lights? / int_e5d5d23c
 Who Forgot The Lights? / int_ee384546
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_ee384546
comment
There are several buildings in Cyberpunk 2077 where lighting is either almost or completely nonexistent, and a few sidequests take place in them. Turning up the gamma is about the only way to see anything in these areas, and it's become a common question why CDPR didn't include a flashlight or some form of night vision optics which led to someone creating a flashlight mod.
 Who Forgot The Lights? / int_ee384546
featureApplicability
1.0
 Who Forgot The Lights? / int_ee384546
featureConfidence
1.0
 Cyberpunk 2077 (Video Game)
hasFeature
Who Forgot The Lights? / int_ee384546
 Who Forgot The Lights? / int_ef215943
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_ef215943
comment
PAYDAY: The Heist has the light adaptation feature, which is supposed to adjust the light level in the game in a way that the human eyes adjust to changing light levels in real life. However, the feature usually causes the screen to darken in most places, making it hard to see where your enemies are shooting from. Luckily, you can turn the feature off and stick to the standard brightness settings.
 Who Forgot The Lights? / int_ef215943
featureApplicability
1.0
 Who Forgot The Lights? / int_ef215943
featureConfidence
1.0
 PAYDAY: The Heist (Video Game)
hasFeature
Who Forgot The Lights? / int_ef215943
 Who Forgot The Lights? / int_efaa66e4
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_efaa66e4
comment
E.Y.E: Divine Cybermancy had extremely dark levels to go hand-in-hand with its Cyberpunk themes at its release, to the point where the flashlight (and sometimes EYE Vision) had to be activated pretty much constantly. An update a few weeks after release increased the lighting brightness in most areas to be more playable.
 Who Forgot The Lights? / int_efaa66e4
featureApplicability
1.0
 Who Forgot The Lights? / int_efaa66e4
featureConfidence
1.0
 E.Y.E: Divine Cybermancy (Video Game)
hasFeature
Who Forgot The Lights? / int_efaa66e4
 Who Forgot The Lights? / int_f4a96ea5
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_f4a96ea5
comment
You Are Empty goes above and beyond the call of duty by having no lighting effects to speak of.
 Who Forgot The Lights? / int_f4a96ea5
featureApplicability
1.0
 Who Forgot The Lights? / int_f4a96ea5
featureConfidence
1.0
 You Are Empty (Video Game)
hasFeature
Who Forgot The Lights? / int_f4a96ea5
 Who Forgot The Lights? / int_f52439f2
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_f52439f2
comment
Bullet Witch. The ubiquitous dark areas are so black the only way you can realistically spot enemies is from their muzzle flashes. And the protagonist is not Made of Iron or anything so waiting to get shot is a poor way of finding them. Made all the more insulting by including a "brightness adjustment screen" in the options...that can't adjust the brightness. What are they expecting, that you change your TV brightness every time you play this game?
 Who Forgot The Lights? / int_f52439f2
featureApplicability
1.0
 Who Forgot The Lights? / int_f52439f2
featureConfidence
1.0
 Bullet Witch (Video Game)
hasFeature
Who Forgot The Lights? / int_f52439f2
 Who Forgot The Lights? / int_f6a54e75
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_f6a54e75
comment
Kingdom Hearts can have this sort of effect. Some players have complained that the original game needed the brightness at max to be able to see in dark places like the secret place. With the brightness at normal, it is a black room. With the brightness at max, you can see the detail. Kingdom Hearts II got similar complaints.
 Who Forgot The Lights? / int_f6a54e75
featureApplicability
1.0
 Who Forgot The Lights? / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Who Forgot The Lights? / int_f6a54e75
 Who Forgot The Lights? / int_fd8ef85e
type
Who Forgot The Lights?
 Who Forgot The Lights? / int_fd8ef85e
comment
Left 4 Dead:
At first, the game was going to be this trope by having the game use realistic lighting and fog, but the developers canned the idea after seeing how difficult it was for players to tell where the zombies were coming from. Instead, Valve went for a downplayed Hollywood Darkness and a dense, tinted fog effect to simulate the same effects used in horror films. The solution was twofold: not only did the fog effect make the game look more like a typical horror movie, but it also created silhouettes for distant zombies, allowing players to see them and prepare for any onslaughts. The fog and lightning idea was later reused in Left 4 Dead 2 in the Hard Rain level.
The actual trope is only played straight in custom campaigns like Suicide Blitz 2 and Blackout Basement. Even then, you can't see the lights of the other survivors, which makes the games particularly dark.
The Game Mod "Darkness Falls" for the second game is this trope taken to its logical extreme for those that don't think the game is scary enough. All ambient lights are heavily muted, to the point where places with lamps seem to be in the middle of a brownout and those without are pitch freaking black, but the survivors' torches illuminate as normal, and in fact reach a lot farther than in vanilla. Suddenly, a gunlight on your Sniper Rifle is not so pointless anymore.why would it be? Normally the light beam doesn't reach far enough to illuminate distant targets, so all it does is brighten up areas closer than the zombie you're aiming at, which distracts the shooter and throws aiming off (an effect called "backsplash").
 Who Forgot The Lights? / int_fd8ef85e
featureApplicability
1.0
 Who Forgot The Lights? / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Who Forgot The Lights? / int_fd8ef85e

The following is a list of statements referring to the current page from other pages.

 Who Forgot The Lights?
processingCategory2
Lighting Tropes
 Muse Hysteria (Fanfic) / int_e6299112
type
Who Forgot The Lights?
 Aliens vs. Predator: Requiem / int_e6299112
type
Who Forgot The Lights?
 Humongous / int_e6299112
type
Who Forgot The Lights?
 Wolf Hall / int_e6299112
type
Who Forgot The Lights?
 Space Hulk (Tabletop Game) / int_e6299112
type
Who Forgot The Lights?
 Black Mesa (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Castlevania: Circle of the Moon (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Contagion (Monochrome) (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Darkstone (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Deep Rock Galactic (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Doom (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Doom³ (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Doom 64 (Video Game) / int_e6299112
type
Who Forgot The Lights?
 E.Y.E: Divine Cybermancy (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Eternal Darkness (Video Game) / int_e6299112
type
Who Forgot The Lights?
 FAITH: The Unholy Trinity (Video Game) / int_e6299112
type
Who Forgot The Lights?
 First Encounter Assault Recon (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Gish (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Hello Puppets! (Video Game) / int_e6299112
type
Who Forgot The Lights?
 LEGO Harry Potter (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Limbo (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Limbo (2010) (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Memoirs of Magic (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Nancy Drew (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Poppy Playtime (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Shadow Man (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Silent Hill: Homecoming (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Sonic.Exe: Spirits of Hell (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Space Channel 5 (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Star Stable (Video Game) / int_e6299112
type
Who Forgot The Lights?
 The Aquatic Adventure of the Last Human (Video Game) / int_e6299112
type
Who Forgot The Lights?
 The Fall (2014) (Video Game) / int_e6299112
type
Who Forgot The Lights?
 The Suffering (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Thief: The Dark Project (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Tomb Raider III (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Trace (Video Game) / int_e6299112
type
Who Forgot The Lights?
 BrainScratch Commentaries (Web Video) / int_e6299112
type
Who Forgot The Lights?
 The Tourettes Guy (Web Video) / int_e6299112
type
Who Forgot The Lights?
 Waterworks (Webcomic) / int_e6299112
type
Who Forgot The Lights?