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Will-o'-the-Wisp

 Will-o'-the-Wisp
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 Will-o'-the-Wisp
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Will-o'-the-Wisp
 Will-o'-the-Wisp
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WillOTheWisp
 Will-o'-the-Wisp
comment
A spectral light is spotted upon the misty moors one night. If by chance there are travelers who are lost, the Will-o'-the-Wisp's light is an alluring sight, but a savvy traveler knows that the light of the Wisp may only lead them further astray. The light itself is supposed to resemble a flickering flame. The explanation for the lights is that the areas where the flames were often seen were bogs, and the flames were the result of methane combustion in the air.
What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearance, they can appear as vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps are malicious, but on rare occasions they can be helpful. They are usually found in desolate environments, primarily moorland, bogs and marshes, but sometimes also in deep, trackless forests. Why exactly they seem so interested in waylaying travelers can be given any number of reasons. Some versions are simply a bizarre natural or magical phenomenon, while others are mindless or lost spirits who draw people along with them unintentionally. Others act out of cruelty and malice, or else are predators who feed on their victims' spirits, life energy, or fear and despair.
Etymologically, "Will-o'-the-wisp" is an archaism roughly translating to "Will of the torch", "Will" here being the given name, similarly to "Jack of the lantern", as both were described as wandering spirits bearing lights. The Latin name for it is ignis fatuus, "fool fire" (plural ignes fatui). Historically, they have also been known by a variety of local names such as friar's lanterns, hinkypunks and Wills-o'-the-wyke.
Wills-o'-the-Wisp tend to appear in desolate locations with a macabre history, appearing as vengeful apparitions or a lost soul wandering aimlessly. Wisps in video games function as a (usually) weak enemy found in graveyards or swamps.
See Hitodama Light for ghostly lights of Japanese folklore, Faux Flame for a supernatural illusion of fire conjured up by someone, and Spark Fairy for fairies or magical insects depicted as a point of light. When the wisp is explicitly a living, predatory being, see also Luring in Prey. Supernatural Light is the Super-Trope.
(A note on plurals: historically, the plural form was Wills-o'-the-wisp. Many modern works use will-o'-the-wisps instead. Having to choose, prioritize how the work being discussed spells it.)
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DBTropes
 Will-o'-the-Wisp / int_10ddd3d5
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess: At night and within dungeons, only the lanterns of the ghostly Poes are visible to human senses as faint blue flames hovering in midair.
 Will-o'-the-Wisp / int_10ddd3d5
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 The Legend of Zelda: Twilight Princess (Video Game)
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Will-o'-the-Wisp
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Genshin Impact: "Mysterious Seelie" are small beings that look like floating blue orbs. Following them to their final destination (called "Seelie Courts") rewards you with hidden loot.
 Will-o'-the-Wisp / int_1215a23d
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 Genshin Impact (Video Game)
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 Will-o'-the-Wisp / int_154582d2
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The Thrilling Adventure Hour:
Will-o'-the-Wisps are a creature present in the "Beyond Belief" universe. They feed by draining people of their souls while lulling them off their guards by telling stories. In the Valentine's Day episode, one tries this on Frank and Sadie Doyle, telling them tales of their exploits only to fail before he even began due to The Power of Love. This particular Will-o'-the-Wisp, known as Spooky Hal, is also the narrator who opens and closes each Beyond Belief episode.
The episode "The Skeleton Grief" features a Will-o'-the-Wisp trying to force a re-do of a previous story, "The Skeleton Brief." He was dissatisfied with how the antagonists, organ-harvesting skeletons, were hit by a bus and tried to change the story to save them. Spooky Hal eventually takes the story back and forces the enemy Wisp to share in the skeletons' fate.
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 The Thrilling Adventure Hour (Podcast)
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Will-o'-the-Wisp
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Recettear: An Item Shop's Tale: Will-'o-Wisps spawn when you spend too much time on a dungeon floor, The first time you see one, Tear recommends outright that you drop whatever you're doing and make tracks for the level exit. Most of the time, Wisps are not worth fighting due to lack of reward except they are the only enemies to drop Salamander Scales which are needed to make high-level items. Since you need a) 28 Salamander Scales total to make all possible items once each and b) the drop rate of them is 1:50, you will have to kill a lot of these very dangerous enemies if you aim for 100% Completion of the item encyclopedia.
 Will-o'-the-Wisp / int_178c5235
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 Recettear: An Item Shop's Tale (Video Game)
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Will-o'-the-Wisp
 Will-o'-the-Wisp / int_1a4b3ea2
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Digimon: Kyuubimon's Onibidama is an attack in form of nine ghostly fireballs fired from the tips of its nine tails.
 Will-o'-the-Wisp / int_1a4b3ea2
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1.0
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 Digimon (Franchise)
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Will-o'-the-Wisp / int_1a4b3ea2
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Will-o'-the-Wisp
 Will-o'-the-Wisp / int_218f56d7
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Evil Islands: Willow-o'the-Wisps are enemies that appear on the first island (especially around the swamp areas and around the City of the Dead) as a group of lights that start burning when attacking. They throw fire at you, an attack which isn't very damaging at later stages, but makes them quite a threat when first encountered.
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 Evil Islands (Video Game)
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Will-o'-the-Wisp
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The World is Filled with Monsters: Will-o-Wisps are among the creatures that have been encroaching on the lands around Hazelnacht. They're described as clusters of little lights that appear on the moors at night, bobbing and weaving and enticing travelers to head closer and investigate them. They have an almost hypnotic effect, making victims obsessed with reaching them and finding out what their excited movement is about, luring them further and further away from the path. Particularly lucky or perceptive people are able to see past the light and see the wisps' wings, eyes, and teeth. The rest are eaten.
 Will-o'-the-Wisp / int_277e321d
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 The World is Filled with Monsters (Fanfic)
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Will-o'-the-Wisp
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Jeff Hardy's masked gimmick, Willow The Wisp, in OMEGA. In TNA, it is stated Willow is nothing but a figment of Jeff Hardy's imagination. Willow's light show makes his surroundings deliberately monochrome.
 Will-o'-the-Wisp / int_27a342f4
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 Jeff Hardy (Wrestling)
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Will-o'-the-Wisp / int_27a342f4
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Will-o'-the-Wisp
 Will-o'-the-Wisp / int_2b5b209e
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Lost Cities: The spirits of the northern forest include little motes of light that flit among the trees, wavering and bobbing, vanishing and reappearing, fading and waxing, tempting travelers to wander deeper and deeper into the wood to get just another glimpse of their fascinating dance...
 Will-o'-the-Wisp / int_2b5b209e
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 Lost Cities (Fanfic)
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Will-o'-the-Wisp
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Diablo II: The Willowisp monsters are ethereal undead that are transparent until they use their lightning attack. They shoot incredibly fast, come in packs that will focus fire on one character, and are some of the most prominent Demonic Spiders in the game.
 Will-o'-the-Wisp / int_3038d75c
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 Diablo II (Video Game)
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Will-o'-the-Wisp
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Fate Revelation Online: Will-o-Wisps are ethereal monsters that are intangible to physical attacks and have a compulsion spell to lure players into the swamps of the Fourth floor, before shanking them with a knife projection.
 Will-o'-the-Wisp / int_3a280f3b
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 Fate Revelation Online (Fanfic)
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Harry Potter has a creature called the Hinkypunk that floats around bogs and marshes and glows. In Prisoner of Azkaban, Professor Lupin tells the third year Defense Against the Dark Arts class that they "[Lure] travelers into bogs. You notice the lantern dangling from his hand? Hops ahead — people follow the light — and then..." "Hinkypunk" is the name for a will o' the wisp in the West Country region of England, where J. K. Rowling grew up.
 Will-o'-the-Wisp / int_3b34143f
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 Harry Potter
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Will-o'-the-Wisp
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Night Creatures: Will o'wisps are slow-moving green lights found in the mire, and explode upon contact.
 Will-o'-the-Wisp / int_41cf95af
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 Night Creatures (Video Game)
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Will-o'-the-Wisp
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Oblivion has them as a mid-level monster encounter. They're incorporeal like ghosts (meaning they can only be hurt with magic, weapons made of silver, or magic weapons) and can use lightning-based magic.
 Will-o'-the-Wisp / int_43f52aa9
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 The Elder Scrolls IV: Oblivion (Video Game)
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Will-o'-the-Wisp
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In World of Warcraft, Night Elves turn into wisps when they die, allowing them to move much faster than the ghosts of other races and therefore resurrect quicker. Blizzard announced that Wisps would be a playable race for an April Fools' Day joke in 2006.
 Will-o'-the-Wisp / int_49ad83ee
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 World of Warcraft (Video Game)
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Will-o'-the-Wisp / int_49ad83ee
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Will-o'-the-Wisp
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Warhammer Fantasy Roleplay:
Marshlights are ethereal undead that cannot physically harm their victims, instead they mesmerise them and lead them into danger. They can only be harmed by magic weapons, which banish them in a single hit.
The Marsh Lights spell allows a caster to create a number of lights within 100 yards of themselves and then send them off in any desired direction.
 Will-o'-the-Wisp / int_4cd32aa7
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 Warhammer Fantasy Roleplay (Tabletop Game)
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Will-o'-the-Wisp
 Will-o'-the-Wisp / int_4d538a3c
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The Nautical Ballad of Ben Bo Bohns: Will o' the Wisp is the name of the main phantom ship.
 Will-o'-the-Wisp / int_4d538a3c
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 The Nautical Ballad of Ben Bo Bohns
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Will-o'-the-Wisp
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Chime: The "false lights" that lead you astray in the swamp are referred to as Wykes.
 Will-o'-the-Wisp / int_5874df4f
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 Chime
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Will-o'-the-Wisp
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Skyrim:
Skyrim has glowing hostile creatures called Wisps, which are found near feminine, ghostlike beings called Wispmothers. Unlike the Will-o-the-Wisps in Oblivion, these can be hurt by any kind of weapon. Killing a Wispmother disperses the Wisps surrounding her. These also appear in The Elder Scrolls Online.
Yngol's Barrow has mysterious orbs of light that follow and surround the Dragonborn, but they are harmless.
 Will-o'-the-Wisp / int_5908ee91
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1.0
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 The Elder Scrolls V: Skyrim (Video Game)
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Will-o'-the-Wisp
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Warcraft:
Warcraft III: Reign of Chaos: Wisps are Nature Spirits that act as the Worker Unit for the Night Elves. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make Ancients. They also have the Detonate ability that blows the wisp up to drain mana, damage summoned units, and dispel buffs. Wisps also show up as a Lethal Joke Character in the final level, where the goal is to prevent the demon lord Archimonde from reaching the World Tree as more Wisps gather around it. When the level ends, the ending cinematic has the titanic demon lord start scaling the tree... then the Wisps start rushing him and use a mass Detonate, killing him with a World-Wrecking Wave (also a case of Cutscene Power to the Max, since Archimonde is immune to magic in gameplay, the Detonate spell wouldn't affect him, much less deal damage).
In World of Warcraft, Night Elves turn into wisps when they die, allowing them to move much faster than the ghosts of other races and therefore resurrect quicker. Blizzard announced that Wisps would be a playable race for an April Fools' Day joke in 2006.
 Will-o'-the-Wisp / int_5bd0554b
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1.0
 Will-o'-the-Wisp / int_5bd0554b
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 Warcraft (Video Game)
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Will-o'-the-Wisp
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ZanZarah: The Hidden Portal: Will-o'-whisps are found in the Great Swamp around the Goblin village of Dunmore. You are supposed to follow them to get to the island in the middle of the swamp, because the area is extremely convoluted (by design) and covered in fog, to boot.
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 ZanZarah: The Hidden Portal (Video Game)
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Resident Evil 4 has an inversion with the Merchant, in the sense that the lights he marks his shop locations with leads you towards safety. His various campsites are marked from a distance by a strong, blue flame that contrasts the darker environments. At one point, when Ada meets him during the course of Separate Ways, he considers his shop incomplete without it. In the remake, he has both a blue-flamed lantern and the larger lamp burning a purple flame. What's implied is that the reason the Plagas don't bother the Merchant is because of the blue-flamed lantern, the same type that Ashley can use to immobilize the Armaduras Leon has to fight to get the Lion Head in the remake.
 Will-o'-the-Wisp / int_5e91c7d
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 Resident Evil 4 (Video Game)
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Will-o'-the-Wisp
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Dragon Age: Origins: Wisps are demons who lost their power by being in the physical world without a host for too long or by being destroyed, often by other demons. What remains of its mind clings to a hatred of all living things. Wisps mindlessly attack in the Fade while in the physical world, they pose as light sources such as lanterns to lead the living into dangerous areas. The Spell Wisp is a spell from the Creation tree summons a wisp that grants a small bonus to spellpower while maintained.
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 Dragon Age: Origins (Video Game)
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Will-o'-the-Wisp
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Dracopedia: Willowisps are a species of feydragons native to marshes, with bioluminescent tail tips and throat sacks. They feature in many folktales and legends, but hunting for their luminous glands has devastated their populations and they're believed to be extinct.
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 Dracopedia
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"The Buried Moon": The Moon is captured by evil creatures while Walking the Earth (long story), and buried under a great stone at the foot of a twisted tree, with a will o' the wisp keeping watch to make sure she doesn't escape. After a time, a local wise woman has a vision of "a coffin, a cross, and a candle," and sends a few brave souls out to search for those signs, and find where the Moon is hidden.
 Will-o'-the-Wisp / int_680950ee
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 The Buried Moon
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Pathfinder:
Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light but can selectively dim and modify their illumination to take on a number of forms — winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called strings or chandeliers, and lure travelers into the wilderness to feed on their fear and life energy when they die. Although they aren't fey, they're fairly common in the First World where the true fey live. In addition to common will-o'-wisps, there's also a large number of variants and related creatures:
Dread wisps haunt the depths of the underground, and feed on despair as well as fear.
Dune candles inhabit the depths of the desert. Their glow burns with true fire, and in addition to luring travelers into the depths of the desert or into areas prone to sandslides, they also enjoy just setting their victims aflame.
Flickerwsips are lesser relatives of will-o'-wisps that resemble three-foot-long clumps of trailing hair that pulse with flickering yellow light. They have similar habits to will-o'-wisps, but feed on confusion and doubt instead of fear, especially the unease of lost travelers.
Groetan candles serve Groetus, the god of the end times, and always take on the appearance of the skull-like moon that is their god. Their fires burn deadly cold.
Voidgluttons are stronger relatives to will-o'-wisps and flickerwisps, and take the form of glowing, disembodied eyes and claws swirling around a seething black core. Their preferred haunts are sites of great misery, such as graveyards, prison camps, and battlefields.
Spellvoids are a variant that, instead of eating emotions, feeds on magic and drains it from living spellcasters.
Will-o'-the-deeps live over seas and occasionally large lakes. They tend to live in groups and use their collective light to create beautiful vistas and beacons that they use to lure ships into reefs and away from safe waters.
The empyreal lord Ashava is a benevolent version of this. Her true form is a hazy sphere of silvery moonlight, and she entices others to follow her so as to lead them home (if they're living) or to the afterlife (if they're dead). Conversely, she despises true will-o'-wisps due to them deliberately leading people astray and encouraging fear of the wilderness and the night.
The Lantern King, one of the Eldest of the fey, resembles a floating orb of light crowned with arcane symbols, endlessly wandering the roads and paths of the First World. He is speculated to be the father of will-o-wisps, in part because of his appearance and in part because he has many in his service, though he laughs off all inquiries on the subject without answer.
Lampads, nymphs who live in cavern systems, can create glowing wisps of magical light, which they use to guide lost travelers to safety and to lure monsters to their doom.
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 Pathfinder (Tabletop Game)
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The Meaning of Harmony: The group runs into several Will-o'-Wisps in the Hayseed Swamps, the first of which nearly manages to kill them by luring them into the swamp.
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 The Meaning Of Harmony / Fan Fic
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Will-o'-the-Wisp
 Will-o'-the-Wisp / int_6ac55ec7
comment
Dungeons & Dragons: Will-o'-wisps are a mainstay of the game's Monster Manuals, depicted as malicious glowing orbs of light that haunt dangerous and deserted places like catacombs, swamps, and bogs with hungry monsters or traps that can kill the unwary (Pit Traps, Quicksand Sucks, etc.). They lure victims into these hazards and feed on their Life Energy (or their pain and fear depending on the edition). And while their behavior is uniformly malevolent across editions, their origins have never been consistent; sometimes they're fey, other times Eldritch Abominations, and still other times a form of undead.
 Will-o'-the-Wisp / int_6ac55ec7
featureApplicability
1.0
 Will-o'-the-Wisp / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Will-o'-the-Wisp / int_6ac55ec7
 Will-o'-the-Wisp / int_6bbde1c8
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_6bbde1c8
comment
Overwatch references this with the non-canon "Will-o'-the-Wisp" skin for Tracer, redesigning her into a glowing spectre who fires pistols of supernatural fire instead of futuristic energy pulses, and has a new justification for teleporting around beyond time manipulation. The non-canon backstory is that Tracer's spirit was ripped away from her body after a magical accident, but she's come to make peace with the world and uses her powers to her newfound benefit.
 Will-o'-the-Wisp / int_6bbde1c8
featureApplicability
1.0
 Will-o'-the-Wisp / int_6bbde1c8
featureConfidence
1.0
 Overwatch (Video Game)
hasFeature
Will-o'-the-Wisp / int_6bbde1c8
 Will-o'-the-Wisp / int_6d10ab2a
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_6d10ab2a
comment
Mortal Kombat X: Ermac (who is a being made of thousands of souls shoved into one body) has green lights similar to these orbiting him in his Master of Souls variation. He can use them as projectiles to temporarily paralyze the opponent.
 Will-o'-the-Wisp / int_6d10ab2a
featureApplicability
1.0
 Will-o'-the-Wisp / int_6d10ab2a
featureConfidence
1.0
 Mortal Kombat X (Video Game)
hasFeature
Will-o'-the-Wisp / int_6d10ab2a
 Will-o'-the-Wisp / int_6ea6f62f
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_6ea6f62f
comment
The Review Team: In "The Ghost Of Slumber Mountain"'s stinger, a different version of Casper (a paleontologist type that leads people to ferocious dinosaurs) is this.
 Will-o'-the-Wisp / int_6ea6f62f
featureApplicability
1.0
 Will-o'-the-Wisp / int_6ea6f62f
featureConfidence
1.0
 The Review Team (Web Video)
hasFeature
Will-o'-the-Wisp / int_6ea6f62f
 Will-o'-the-Wisp / int_6f8c9279
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_6f8c9279
comment
Final Fantasy Crystal Chronicles: Ring of Fates: An early scene has Latov, Yuri, and Chelinka watching the ignes fatui that hover over Lake Cyela — the ghosts of the people who died there when the Rela Cyel facility collapsed.
 Will-o'-the-Wisp / int_6f8c9279
featureApplicability
1.0
 Will-o'-the-Wisp / int_6f8c9279
featureConfidence
1.0
 Final Fantasy Crystal Chronicles: Ring of Fates (Video Game)
hasFeature
Will-o'-the-Wisp / int_6f8c9279
 Will-o'-the-Wisp / int_70deb046
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_70deb046
comment
The Rewinder: Floating flames are a common sight in places containing spirit activity, although despite appearing in large numbers they're merely part of the background.
 Will-o'-the-Wisp / int_70deb046
featureApplicability
1.0
 Will-o'-the-Wisp / int_70deb046
featureConfidence
1.0
 The Rewinder (Video Game)
hasFeature
Will-o'-the-Wisp / int_70deb046
 Will-o'-the-Wisp / int_72262aee
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_72262aee
comment
Avatar: The Last Airbender: In the "The Siege of the North Part 2", after being transported to the spirit world, Aang runs through a swampy region chasing a mysterious small light sphere. When he climbed up a tree and grabbed it, it made the tree branch dissolve.
 Will-o'-the-Wisp / int_72262aee
featureApplicability
1.0
 Will-o'-the-Wisp / int_72262aee
featureConfidence
1.0
 Avatar: The Last Airbender
hasFeature
Will-o'-the-Wisp / int_72262aee
 Will-o'-the-Wisp / int_7563c88b
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_7563c88b
comment
Shadow of the Demon Lord: Jack-o'-lanterns are malevolent faerie creatures that love to lure travellers to their doom on the moors. From a distance, they appear as plumes of pale fire bobbing in the air, but when approached they transform into orange flames resembling leering faces.
 Will-o'-the-Wisp / int_7563c88b
featureApplicability
1.0
 Will-o'-the-Wisp / int_7563c88b
featureConfidence
1.0
 Shadow of the Demon Lord (Tabletop Game)
hasFeature
Will-o'-the-Wisp / int_7563c88b
 Will-o'-the-Wisp / int_7ea5e84
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_7ea5e84
comment
We Know the Devil: Venus sometimes sees these in the distance. It is a character tic that hints towards her element, and the nature she takes on when possessed.
 Will-o'-the-Wisp / int_7ea5e84
featureApplicability
1.0
 Will-o'-the-Wisp / int_7ea5e84
featureConfidence
1.0
 We Know the Devil (Visual Novel)
hasFeature
Will-o'-the-Wisp / int_7ea5e84
 Will-o'-the-Wisp / int_7f640c59
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_7f640c59
comment
The Sims 3: The "Late Night" Expansion Pack adds wisps that can be caught like butterflies and are quite valuable.
 Will-o'-the-Wisp / int_7f640c59
featureApplicability
1.0
 Will-o'-the-Wisp / int_7f640c59
featureConfidence
1.0
 The Sims 3 / Videogame
hasFeature
Will-o'-the-Wisp / int_7f640c59
 Will-o'-the-Wisp / int_7fc78282
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_7fc78282
comment
The Lord of the Rings: When Sam and Frodo are being guided across the Dead Marshes by Gollum he warns them not to look at them. His term for them is "corpse candles."
 Will-o'-the-Wisp / int_7fc78282
featureApplicability
1.0
 Will-o'-the-Wisp / int_7fc78282
featureConfidence
1.0
 The Lord of the Rings
hasFeature
Will-o'-the-Wisp / int_7fc78282
 Will-o'-the-Wisp / int_93b9b77c
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_93b9b77c
comment
Nexus War: Nexus Clash has them as some of the low-level minions of the Lich. They're not very effective in combat but they're cheap, can heal their masters with Life Drain, and their ghostly nature means that even invisible characters can't hide from them.
 Will-o'-the-Wisp / int_93b9b77c
featureApplicability
1.0
 Will-o'-the-Wisp / int_93b9b77c
featureConfidence
1.0
 Nexus War (Video Game)
hasFeature
Will-o'-the-Wisp / int_93b9b77c
 Will-o'-the-Wisp / int_98744614
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_98744614
comment
Brave has the Wisps, which appear as glowing blue lights and apparently have the power to lead people to their fate and encourage them to change it. They are based on Scottish lore of will o' the wisps that lead people to treasure or doom. They guide Merida to the witch's cabin. At the end of the movie, it's shown that they are actual ghosts.
 Will-o'-the-Wisp / int_98744614
featureApplicability
1.0
 Will-o'-the-Wisp / int_98744614
featureConfidence
1.0
 Brave
hasFeature
Will-o'-the-Wisp / int_98744614
 Will-o'-the-Wisp / int_98c55b59
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_98c55b59
comment
Arcanum: Of Steamworks & Magick Obscura: Several enemies are glowing balls of light found in swampy terrain.
 Will-o'-the-Wisp / int_98c55b59
featureApplicability
1.0
 Will-o'-the-Wisp / int_98c55b59
featureConfidence
1.0
 Arcanum: Of Steamworks & Magick Obscura (Video Game)
hasFeature
Will-o'-the-Wisp / int_98c55b59
 Will-o'-the-Wisp / int_9d34190a
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_9d34190a
comment
The Elder Scrolls:
Oblivion has them as a mid-level monster encounter. They're incorporeal like ghosts (meaning they can only be hurt with magic, weapons made of silver, or magic weapons) and can use lightning-based magic.
Skyrim:
Skyrim has glowing hostile creatures called Wisps, which are found near feminine, ghostlike beings called Wispmothers. Unlike the Will-o-the-Wisps in Oblivion, these can be hurt by any kind of weapon. Killing a Wispmother disperses the Wisps surrounding her. These also appear in The Elder Scrolls Online.
Yngol's Barrow has mysterious orbs of light that follow and surround the Dragonborn, but they are harmless.
 Will-o'-the-Wisp / int_9d34190a
featureApplicability
1.0
 Will-o'-the-Wisp / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Will-o'-the-Wisp / int_9d34190a
 Will-o'-the-Wisp / int_9fd3d3a3
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_9fd3d3a3
comment
The No Sleep Podcast:
The narrator of "I Used To Sit There" sees faint lights in the woods across the lake that he sits on the shore of.
A mysterious light stalks the narrator and his friends in "The Midnight Hike".
 Will-o'-the-Wisp / int_9fd3d3a3
featureApplicability
1.0
 Will-o'-the-Wisp / int_9fd3d3a3
featureConfidence
1.0
 The No Sleep Podcast (Podcast)
hasFeature
Will-o'-the-Wisp / int_9fd3d3a3
 Will-o'-the-Wisp / int_a0551eca
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_a0551eca
comment
So Weird: The Phillips family encounters a chaotic and hostile Will-o-the-Wisp on several occasions, the first incident happening when Fiona and Jack are lost in the woods. It can possess people or objects (first Jack, then Molly, then a failed attempt at Annie, and then Fi's computer) and work various forms of magic, and it can only be sent away either by invoking its true name, Bricriu, or by fulfilling a deal. In its last appearance, Fi traps it on a floppy disc, keeping it captive and harmless indefinitely.
 Will-o'-the-Wisp / int_a0551eca
featureApplicability
1.0
 Will-o'-the-Wisp / int_a0551eca
featureConfidence
1.0
 So Weird
hasFeature
Will-o'-the-Wisp / int_a0551eca
 Will-o'-the-Wisp / int_a68d3836
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_a68d3836
comment
Darkwood: Glares are strange floating orbs of red light that harm the protagonist if he looks at or touches them. They appear in the Swamp, surrounded by possible high tier loot to draw the protagonist into a deadly area filled with obstacles and traps. They will not harm other enemies, who will gleefully take advantage of the situation to rip you apart, and also appear during two different night events as early as the Old Woods Hideout: one where a Red Glare spawns at random places in the hideout, another where a Red Glare spawns at your current location, forcing you to move in order to avoid it.
 Will-o'-the-Wisp / int_a68d3836
featureApplicability
1.0
 Will-o'-the-Wisp / int_a68d3836
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Will-o'-the-Wisp / int_a68d3836
 Will-o'-the-Wisp / int_a7604d3c
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_a7604d3c
comment
Nine Days Down: Will-o-Wisps are fey creatures resembling floating lights, and take malicious joy in leading other beings into danger. Twilight and her group see them while crossing a dark forest in Tartarus, but Twilight knows enough to give them a wide berth.
 Will-o'-the-Wisp / int_a7604d3c
featureApplicability
1.0
 Will-o'-the-Wisp / int_a7604d3c
featureConfidence
1.0
 Nine Days Down (Fanfic)
hasFeature
Will-o'-the-Wisp / int_a7604d3c
 Will-o'-the-Wisp / int_a825da3e
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_a825da3e
comment
Magic: The Gathering:
Will-o'-the-Wisp is a Spirit creature that doesn't do much beyond fly, but it's Black — the color associated with swamps, and its card indeed shows the wisps drifting in a dark mire — and its flavor text references will-o-the-wisp myths of various sorts. Its original text consist of lines from The Rime of the Ancient Mariner describing ghost-fires on the sea, while its modern one references an in-universe myth of the ghost of a deceased woman wandering the moors at night with a lantern in hand, trying to find her lost brother and dooming the living who meet her to join in her endless search.
Withering Wisps are a Black enchantment that damages creatures once for each swamp card you have in play.
The Shadowmoor set includes a group of five cards — Aphotic Wisps, Cerulean Wisps, Crimson Wisps, Niveous Wisps and Viridescent Wisps — depicted as clusters of floating, ghostly lights, which whisper indecipherable messages to the living and show omens and visions in their glow.
Beckoning Will-o'-Wisp depicts a group of floating flames in a forest. Its special rule, Lure the Unwary, allows it to mark an enemy creature so that the player's own get a bonus when attacking it.
Roaming Ghostlight depicts a floating orb trailing ethereal wisps and broken chains, and is described in its flavor text as the aimless spirit of someone who died a senseless death.
Misleading Motes depicts a string of floating blue flames drawing a traveler deeper and deeper into a forest.
 Will-o'-the-Wisp / int_a825da3e
featureApplicability
1.0
 Will-o'-the-Wisp / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
Will-o'-the-Wisp / int_a825da3e
 Will-o'-the-Wisp / int_a82ca160
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_a82ca160
comment
Pokémon:
Will-O-Wisp (originally named Onibi) exists as a status move that inflicts the Burn status on the target Pokemon if it hits. It is commonly learned by Ghost-type and Fire-type Pokemon.
A Pokémon that learns this move is Duskull, which has a light floating in its skull. In German, it's called Zwirrlicht, which is a wordplay on Zwielicht (Twilight) and Irrlicht (Will-o'-the-Wisp).
It is also learned by the Litwick line, which take the shape of animated candles (Litwick itself), lamps (Lampent), or candelabra (Chandelure) lit with a ghostly blue flames, which they use to mesmerize people and consume their souls.
 Will-o'-the-Wisp / int_a82ca160
featureApplicability
1.0
 Will-o'-the-Wisp / int_a82ca160
featureConfidence
1.0
 Pokemon
hasFeature
Will-o'-the-Wisp / int_a82ca160
 Will-o'-the-Wisp / int_af6a4464
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_af6a4464
comment
The Secret World: The pumpkin patches Jack inhabits are often surrounded by flickering lights.
 Will-o'-the-Wisp / int_af6a4464
featureApplicability
1.0
 Will-o'-the-Wisp / int_af6a4464
featureConfidence
1.0
 The Secret World (Video Game)
hasFeature
Will-o'-the-Wisp / int_af6a4464
 Will-o'-the-Wisp / int_b051c0c
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_b051c0c
comment
Deathmoor: The titular moor is inhabited by swamp ghosts, who appear only at night as shining orbs of gases, and are capable of attacking passersby with their ice-cold touch.
 Will-o'-the-Wisp / int_b051c0c
featureApplicability
1.0
 Will-o'-the-Wisp / int_b051c0c
featureConfidence
1.0
 Deathmoor
hasFeature
Will-o'-the-Wisp / int_b051c0c
 Will-o'-the-Wisp / int_b4996199
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_b4996199
comment
Spider-Man: There's a villain named Will o'the Wisp, who most often fights Spider-Man. He can control his density and hypnotize targets.
 Will-o'-the-Wisp / int_b4996199
featureApplicability
1.0
 Will-o'-the-Wisp / int_b4996199
featureConfidence
1.0
 Spider-Man (Comic Book)
hasFeature
Will-o'-the-Wisp / int_b4996199
 Will-o'-the-Wisp / int_b659836d
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_b659836d
comment
Skyrim has glowing hostile creatures called Wisps, which are found near feminine, ghostlike beings called Wispmothers. Unlike the Will-o-the-Wisps in Oblivion, these can be hurt by any kind of weapon. Killing a Wispmother disperses the Wisps surrounding her. These also appear in The Elder Scrolls Online.
 Will-o'-the-Wisp / int_b659836d
featureApplicability
1.0
 Will-o'-the-Wisp / int_b659836d
featureConfidence
1.0
 The Elder Scrolls Online (Video Game)
hasFeature
Will-o'-the-Wisp / int_b659836d
 Will-o'-the-Wisp / int_bcb32dc6
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_bcb32dc6
comment
Shadowrun: The Corpselight, or will o' wisp, is a mysterious magical being that looks like a wisp, floating about two metres above ground in desolate areas. They are solitary and malevolent, draining their victim's essence in a way similar to Vampires.
 Will-o'-the-Wisp / int_bcb32dc6
featureApplicability
1.0
 Will-o'-the-Wisp / int_bcb32dc6
featureConfidence
1.0
 Shadowrun (Tabletop Game)
hasFeature
Will-o'-the-Wisp / int_bcb32dc6
 Will-o'-the-Wisp / int_c3b1fe07
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_c3b1fe07
comment
Lost Girl: Will, the Will-of-the-Wisp of the "Where There's a Will There's a Fae" episode is a humanoid Fae that has the ability to create bursts of green flames that he uses to lead humans away from his home and treasure.
 Will-o'-the-Wisp / int_c3b1fe07
featureApplicability
1.0
 Will-o'-the-Wisp / int_c3b1fe07
featureConfidence
1.0
 Lost Girl
hasFeature
Will-o'-the-Wisp / int_c3b1fe07
 Will-o'-the-Wisp / int_c6a1e15a
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_c6a1e15a
comment
Ancient Empires has Wisps as a type of unit. They appear as bluish balls of light that increase the attack of nearby allied units. Their attack does increased damage to skeletons, but their base attack is still too weak for this to be effective.
 Will-o'-the-Wisp / int_c6a1e15a
featureApplicability
1.0
 Will-o'-the-Wisp / int_c6a1e15a
featureConfidence
1.0
 Ancient Empires (Video Game)
hasFeature
Will-o'-the-Wisp / int_c6a1e15a
 Will-o'-the-Wisp / int_cd81de4
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_cd81de4
comment
Quest for Glory IV: Will-o'-the-Wisps are the souls of dead children, and they hang around the swamp at night. Following them into the swamp, naturally, is foolish, but they're also there for a good reason. The Hero must capture a few of them in order to find one of the Dark One Rituals.
 Will-o'-the-Wisp / int_cd81de4
featureApplicability
1.0
 Will-o'-the-Wisp / int_cd81de4
featureConfidence
1.0
 Quest for Glory IV (Video Game)
hasFeature
Will-o'-the-Wisp / int_cd81de4
 Will-o'-the-Wisp / int_d2cd3b5e
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_d2cd3b5e
comment
In Nomine: Will'o'wisps are the least form of ghosts, having sacrificed every part of their spiritual selves save for sheer Will in their struggle to remain anchored to the physical world. They cannot affect the material realm beyond manifesting as balls of light or pockets of cold, and lack the intelligence to do much even if they could do more. They're sad, lonely, wandering things, lacking the ability to let go of the material realm and having long forgotten why they wanted to stay.
 Will-o'-the-Wisp / int_d2cd3b5e
featureApplicability
1.0
 Will-o'-the-Wisp / int_d2cd3b5e
featureConfidence
1.0
 In Nomine (Tabletop Game)
hasFeature
Will-o'-the-Wisp / int_d2cd3b5e
 Will-o'-the-Wisp / int_d5ca280e
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_d5ca280e
comment
Eastern Exorcist is a supernatural-themed game where several of your enemies are ghosts, while floating ghostly orbs resembling Willow-o'the-Wisps will appear in the graveyard levels. They materialize from orbs to ghosts after a while.
 Will-o'-the-Wisp / int_d5ca280e
featureApplicability
1.0
 Will-o'-the-Wisp / int_d5ca280e
featureConfidence
1.0
 Eastern Exorcist (Video Game)
hasFeature
Will-o'-the-Wisp / int_d5ca280e
 Will-o'-the-Wisp / int_d5ddd6c1
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_d5ddd6c1
comment
Pokémon: The Series:
The attack Will'o-wisp is initially portrayed as an offensive attack, unlike in the games where it's just a status debuff. In the games, it wouldn't affect Fire-types, but in the anime, Ash's Charizard got his by this attack as if it's a regular attack. Later generations would depict this attack correctly.
All of Ash's Fire-types (except Incineroar) teach his Gengar how to learn Will-o'wisp, even though none of them actually know this move themselves. Gengar manages to learn it and uses it on Paul's Metagross to inflict the Burn status on it and win the battle. Gengar continues to use this move during the Master Tournament.
 Will-o'-the-Wisp / int_d5ddd6c1
featureApplicability
1.0
 Will-o'-the-Wisp / int_d5ddd6c1
featureConfidence
1.0
 Pokémon: The Series
hasFeature
Will-o'-the-Wisp / int_d5ddd6c1
 Will-o'-the-Wisp / int_db5628d7
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_db5628d7
comment
The Spiderwick Chronicles: Will-o'-the-Wisps are fairies resembling fat little insects with glowing bodies. They inhabit desolate places, their bioluminescent forms often attracting the attention of lost humans who mistake them for artificial lighting and perishing as a result of getting further lost.
 Will-o'-the-Wisp / int_db5628d7
featureApplicability
1.0
 Will-o'-the-Wisp / int_db5628d7
featureConfidence
1.0
 The Spiderwick Chronicles
hasFeature
Will-o'-the-Wisp / int_db5628d7
 Will-o'-the-Wisp / int_de6659ec
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_de6659ec
comment
Once Upon a Time; The Wisps from Brave also appear in the first episode of Season 5. Merida needs one to find her brothers; Emma needs one to find Merlin.
 Will-o'-the-Wisp / int_de6659ec
featureApplicability
1.0
 Will-o'-the-Wisp / int_de6659ec
featureConfidence
1.0
 Once Upon a Time
hasFeature
Will-o'-the-Wisp / int_de6659ec
 Will-o'-the-Wisp / int_e26a1053
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_e26a1053
comment
Temtem: Aohi is a Mental and Fire type that's wreathed in blue flames and has a trait called Ignis Fatuus, which is the Latin name for will-o'-the-wisps.
 Will-o'-the-Wisp / int_e26a1053
featureApplicability
1.0
 Will-o'-the-Wisp / int_e26a1053
featureConfidence
1.0
 Temtem (Video Game)
hasFeature
Will-o'-the-Wisp / int_e26a1053
 Will-o'-the-Wisp / int_e3636bba
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_e3636bba
comment
El amor brujo: Candela thinks she's being haunted by the ghost of her dead lover, Diego. In one scene she goes to his grave and sees will-o'-the-wisp that seem to be leading her to him.
 Will-o'-the-Wisp / int_e3636bba
featureApplicability
1.0
 Will-o'-the-Wisp / int_e3636bba
featureConfidence
1.0
 El amor brujo
hasFeature
Will-o'-the-Wisp / int_e3636bba
 Will-o'-the-Wisp / int_e59216c7
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_e59216c7
comment
The Gamer's Alliance: Wisps are semi-sentient balls of light that are attracted to anything which oozes with mana, whether it's a place of power or a creature. They live by leeching magic from their target and are thus desired by mages who wish to channel the magic within them.
 Will-o'-the-Wisp / int_e59216c7
featureApplicability
1.0
 Will-o'-the-Wisp / int_e59216c7
featureConfidence
1.0
 The Gamer's Alliance (Roleplay)
hasFeature
Will-o'-the-Wisp / int_e59216c7
 Will-o'-the-Wisp / int_e7572a36
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_e7572a36
comment
Britsune Garden: According to the lore, there are many kinds of will o' the wisps.
Small wisps that are summoned by Britsunes are called kitsunebi (meaning "fox fire" in Japanese). They have different purposes, depending on their wielder.
Larger wisps of lights with long, streaky tails are one of the two forms of deceased spirits, the other being their true form.
 Will-o'-the-Wisp / int_e7572a36
featureApplicability
1.0
 Will-o'-the-Wisp / int_e7572a36
featureConfidence
1.0
 Britsune Garden
hasFeature
Will-o'-the-Wisp / int_e7572a36
 Will-o'-the-Wisp / int_e890e175
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_e890e175
comment
Johan and Peewit: In "Le Pays Maudit", the duo is crossing a bog on a raft when they notice Will o'the Wisps. Unfortunately, the King is traveling with them, and he is superstitious; he soon causes the raft to capsize.
 Will-o'-the-Wisp / int_e890e175
featureApplicability
1.0
 Will-o'-the-Wisp / int_e890e175
featureConfidence
1.0
 Johan and Peewit (Comic Book)
hasFeature
Will-o'-the-Wisp / int_e890e175
 Will-o'-the-Wisp / int_edaffe15
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_edaffe15
comment
The Bartimaeus Trilogy: Will-o'-the-wisps are small spirits that are described as "struggling to keep up with the times." Visible as flickering flames on the first plane, they were once employed to lure travelers to their death in pits or quags, but with the invention of cities, were employed to lurk over manhole covers, to rather less effect.
 Will-o'-the-Wisp / int_edaffe15
featureApplicability
1.0
 Will-o'-the-Wisp / int_edaffe15
featureConfidence
1.0
 The Bartimaeus Trilogy
hasFeature
Will-o'-the-Wisp / int_edaffe15
 Will-o'-the-Wisp / int_eedcb4cd
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_eedcb4cd
comment
Torchlight II's third act, set in the swamps of Grunnheim, feature "Corpsefire" enemies, from corpsefire huntsmen that shoot flaming arrows or attack with blazing spears to corpsefire dire wolves that will transform into corpsefire werewolves when damaged.
 Will-o'-the-Wisp / int_eedcb4cd
featureApplicability
1.0
 Will-o'-the-Wisp / int_eedcb4cd
featureConfidence
1.0
 Torchlight II (Video Game)
hasFeature
Will-o'-the-Wisp / int_eedcb4cd
 Will-o'-the-Wisp / int_ef12eab0
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_ef12eab0
comment
Willo the Wisp (1981) tells stories of various creatures in an enchanted forest whose adventures are narrated by Willo the Wisp, a ghostly creature voiced by and caricature of Kenneth Williams.
 Will-o'-the-Wisp / int_ef12eab0
featureApplicability
1.0
 Will-o'-the-Wisp / int_ef12eab0
featureConfidence
1.0
 Willo the Wisp (1981)
hasFeature
Will-o'-the-Wisp / int_ef12eab0
 Will-o'-the-Wisp / int_f367511c
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_f367511c
comment
Yu-Gi-Oh!: Evilswarm Obliviwisp, whose name was originally Vers O-Wisp, is an Evil Counterpart of a fire elemental.
 Will-o'-the-Wisp / int_f367511c
featureApplicability
1.0
 Will-o'-the-Wisp / int_f367511c
featureConfidence
1.0
 Yu-Gi-Oh! (Tabletop Game)
hasFeature
Will-o'-the-Wisp / int_f367511c
 Will-o'-the-Wisp / int_f489fad2
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_f489fad2
comment
In "If You See Ghost Lights, Don't Leave the Trail", a Creepypasta, the narrator describes his run-in with them. His friend, a folklore buff, states that sometimes they lead to a body, sometimes to treasure, and sometimes to the pursuer's death. Subverted, however, because they turn out to be the Glowing Eyelights of Undeath of a group of ghostly murdered factory workers.
 Will-o'-the-Wisp / int_f489fad2
featureApplicability
-0.3
 Will-o'-the-Wisp / int_f489fad2
featureConfidence
1.0
 Creepypasta
hasFeature
Will-o'-the-Wisp / int_f489fad2
 Will-o'-the-Wisp / int_f774df0d
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_f774df0d
comment
How to Survive Camping: There are lights that attempt to lure people into danger; while there are few terrain hazards on the campgrounds, they do tend to leave people at the mercy of other far more dangerous creatures. Rule #3 is "Don't follow the lights", to the chagrin of the owner who thinks it should be blatantly obvious that you shouldn't.
 Will-o'-the-Wisp / int_f774df0d
featureApplicability
1.0
 Will-o'-the-Wisp / int_f774df0d
featureConfidence
1.0
 How to Survive Camping
hasFeature
Will-o'-the-Wisp / int_f774df0d
 Will-o'-the-Wisp / int_fcaf9b22
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_fcaf9b22
comment
The Power of the Equinox: There lives in the Everfree Forest a fiery fae that giggles a lot and loves enchanting whatever creatures it can, leading them to Ghastly Gorge, and causing them to fall to their death. When it enchants Scootaloo, its flames glow blue (though it shows itself to be capable of changing colors), as do the victim's eyes. Fortunately, Scootaloo is saved at the last minute by Zecora who proceeds to destroy the dark fairy by throwing at it salt and wrought iron shavings, causing it to change colors in agony before exploding in flames.
 Will-o'-the-Wisp / int_fcaf9b22
featureApplicability
1.0
 Will-o'-the-Wisp / int_fcaf9b22
featureConfidence
1.0
 The Power of the Equinox (Fanfic)
hasFeature
Will-o'-the-Wisp / int_fcaf9b22
 Will-o'-the-Wisp / int_fd0c44c8
type
Will-o'-the-Wisp
 Will-o'-the-Wisp / int_fd0c44c8
comment
The World of Lightness, drawing upon Northumberland folklore, notes the Duergar, a tribe of hill-dwelling dwarfs, to be fond of shining their torches through darkened trees and luring travellers into difficult terrain.
 Will-o'-the-Wisp / int_fd0c44c8
featureApplicability
1.0
 Will-o'-the-Wisp / int_fd0c44c8
featureConfidence
1.0
 The World of Lightness
hasFeature
Will-o'-the-Wisp / int_fd0c44c8

The following is a list of statements referring to the current page from other pages.

 Will-o'-the-Wisp
processingCategory2
Index of Gothic Horror Tropes
 Will-o'-the-Wisp
processingCategory2
This Index Glows
 Johan and Peewit (Comic Book) / int_d63f95a8
type
Will-o'-the-Wisp
 Bravely Tangled Up with Dragons (Fanfic) / int_d63f95a8
type
Will-o'-the-Wisp
 Fate Revelation Online (Fanfic) / int_d63f95a8
type
Will-o'-the-Wisp
 Lost Cities (Fanfic) / int_d63f95a8
type
Will-o'-the-Wisp
 Nine Days Down (Fanfic) / int_d63f95a8
type
Will-o'-the-Wisp
 The Power of the Equinox (Fanfic) / int_d63f95a8
type
Will-o'-the-Wisp
 The World is Filled with Monsters (Fanfic) / int_d63f95a8
type
Will-o'-the-Wisp
 Anti Magic Academy The 35th Test Platoon / int_d63f95a8
type
Will-o'-the-Wisp
 Chime / int_d63f95a8
type
Will-o'-the-Wisp
 Deathmoor / int_d63f95a8
type
Will-o'-the-Wisp
 Fantasy Encyclopedia / int_d63f95a8
type
Will-o'-the-Wisp
 How to Survive Camping / int_d63f95a8
type
Will-o'-the-Wisp
 Nightmares: Poems to Trouble Your Sleep / int_d63f95a8
type
Will-o'-the-Wisp
 The Bartimaeus Trilogy / int_d63f95a8
type
Will-o'-the-Wisp
 The Nautical Ballad of Ben Bo Bohns / int_d63f95a8
type
Will-o'-the-Wisp
 The Spiderwick Chronicles / int_d63f95a8
type
Will-o'-the-Wisp
 Creepypasta / int_d63f95a8
type
Will-o'-the-Wisp
 Gather! Mystery Research Club (Manga) / int_d63f95a8
type
Will-o'-the-Wisp
 The Ancient Magus' Bride (Manga) / int_d63f95a8
type
Will-o'-the-Wisp
 Sketches of Spain (Music) / int_d63f95a8
type
Will-o'-the-Wisp
 The No Sleep Podcast (Podcast) / int_d63f95a8
type
Will-o'-the-Wisp
 CDT Adventure (Roleplay) / int_d63f95a8
type
Will-o'-the-Wisp
 The Evermore (Roleplay) / int_d63f95a8
type
Will-o'-the-Wisp
 The Gamer's Alliance (Roleplay) / int_d63f95a8
type
Will-o'-the-Wisp
 Willo The Wisp
seeAlso
Will-o'-the-Wisp
 In Nomine (Tabletop Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Orpheus (Tabletop Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Shadow of the Demon Lord (Tabletop Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Shadowrun (Tabletop Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Warhammer Fantasy Roleplay (Tabletop Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Yu-Gi-Oh! (Tabletop Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Darkwood (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Diablo II (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Eastern Exorcist (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Evil Islands (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Fable (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Final Fantasy Crystal Chronicles: Ring of Fates (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Just Shapes & Beats (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Little Alchemy 2 (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Night Creatures (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 OBAKEIDORO (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Recettear: An Item Shop's Tale (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Sang-Froid: Tales of Werewolves (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 The Lord of the Rings Online (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 The Rewinder (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 The Wayward Realms (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Warcraft (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 ZanZarah: The Hidden Portal (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Rogue Legacy (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 The Sims 3 / Videogame / int_d63f95a8
type
Will-o'-the-Wisp
 Heart of the Woods (Visual Novel) / int_d63f95a8
type
Will-o'-the-Wisp
 We Know the Devil (Visual Novel) / int_d63f95a8
type
Will-o'-the-Wisp
 Empires SMP (Web Video) / int_d63f95a8
type
Will-o'-the-Wisp
 Brave / int_d63f95a8
type
Will-o'-the-Wisp
 Jeff Hardy (Wrestling) / int_d63f95a8
type
Will-o'-the-Wisp