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Wizard Needs Food Badly

 Wizard Needs Food Badly
type
FeatureClass
 Wizard Needs Food Badly
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Wizard Needs Food Badly
 Wizard Needs Food Badly
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WizardNeedsFoodBadly
 Wizard Needs Food Badly
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This is the practice of using a food resource as a time limit in a video game. It is sometimes implemented as a hard time limit, with running out of food meaning death, or other times it simply conveys various disadvantages, such as weakening the character. If you're lucky, actual consumption of food will be abstracted away. At other times, you'll need to explicitly eat the food. Being able to die from overeating isn't unheard of.
Depending on who you ask (and on how the game uses it), this is either an enjoyable source of tension — a gentle prompt to keep a player moving through the game — or something that’s frustrating and distracting, in which case it may be considered Misaimed "Realism". May involve Surprisingly Realistic Outcome In-Universe.
Trope namer is the game Gauntlet, specifically the phrase it uses to tell the player that they're about to starve to death if they're playing a wizard.
Often related to Timed Mission, but takes place over the entire game. The inverse of Easy Logistics. Sometimes used in Roguelikes to prevent grinding by making you keep going forward. For instances when food heals the character rather than purely stave off hunger, see Hyperactive Metabolism. Compare Cast from Calories, Fantastic Diet Requirement, Squishy Wizard and The Famine.

Examples
 Wizard Needs Food Badly
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2024-02-07T01:01:52Z
 Wizard Needs Food Badly
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2024-02-07T01:01:52Z
 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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Dropped link to AlwaysABiggerFish: Not an Item - FEATURE
 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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Dropped link to LifeMeter: Not an Item - FEATURE
 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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Dropped link to ShoutOut: Not an Item - FEATURE
 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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 Wizard Needs Food Badly
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AdvanceWars
 Wizard Needs Food Badly
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DBTropes
 Wizard Needs Food Badly / int_11366f17
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_11366f17
comment
Betrayal at Krondor requires you to keep rations on hand for your characters, with one unit consumed every game day (with a working day/night cycle). There's even an area later on where you go to sleep with each step, causing you to need to eat a day's rations. And there's a quest that requires you to starve yourself.
 Wizard Needs Food Badly / int_11366f17
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1.0
 Wizard Needs Food Badly / int_11366f17
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 Betrayal at Krondor (Video Game)
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Wizard Needs Food Badly / int_11366f17
 Wizard Needs Food Badly / int_1196ee1e
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_1196ee1e
comment
Downplayed in Steambot Chronicles: you have a hunger meter, but it has no effect on your survival. Becoming hungry, instead, reduces your on-foot movement speed to a slow trudge. The same thing can happen if you eat spoiled food.
 Wizard Needs Food Badly / int_1196ee1e
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1.0
 Wizard Needs Food Badly / int_1196ee1e
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 Steambot Chronicles (Video Game)
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Wizard Needs Food Badly / int_1196ee1e
 Wizard Needs Food Badly / int_11abb73e
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_11abb73e
comment
Every few in-game hours in Super Hydlide your character starts to lose health because of hunger, so you gotta always have three or so food items in your bag. The character also has to sleep well or else he will start to die too.
 Wizard Needs Food Badly / int_11abb73e
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1.0
 Wizard Needs Food Badly / int_11abb73e
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 Hydlide (Video Game)
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Wizard Needs Food Badly / int_11abb73e
 Wizard Needs Food Badly / int_11ec864
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_11ec864
comment
In Harvest Moon: Island of Happiness, the fatigue bar has been replaced with a "fullness" bar that depletes with time and seems to do so faster during particularly hot or rainy days. You will HAVE to eat (or use the kappa earrings) to keep it filled; if the hunger bar goes to zero, you WILL pass out even though you may have full stamina. Even if you don't let it run down, when the fullness bar starts slipping below half, you'll start waking up later and later in the morning, until about 20%, when you wake up at noon! Also, the "freshness" meter on food and flower items makes sure you can't keep them forever (unless you have a gold/mythic fridge); spoiled food fills you up less.
 Wizard Needs Food Badly / int_11ec864
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1.0
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 Harvest Moon: Island of Happiness (Video Game)
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Wizard Needs Food Badly / int_11ec864
 Wizard Needs Food Badly / int_139da7b9
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_139da7b9
comment
Zettai Hero Project, being a rougelike, has hunger (called EN) as a stat you need to track.
 Wizard Needs Food Badly / int_139da7b9
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1.0
 Wizard Needs Food Badly / int_139da7b9
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 Zettai Hero Project (Video Game)
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Wizard Needs Food Badly / int_139da7b9
 Wizard Needs Food Badly / int_13a33716
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_13a33716
comment
Spellforce has a variety of resources to collect, including food, but food is not directly necessary for your individual units. Instead, it's spent to increase your unit cap, so you can recruit more units. Still played straight because not building a Food Store means your units can't regain HP or mana and an elven priestess that can't regenerate her mana won't be useful very long.
 Wizard Needs Food Badly / int_13a33716
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1.0
 Wizard Needs Food Badly / int_13a33716
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 Spellforce (Video Game)
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Wizard Needs Food Badly / int_13a33716
 Wizard Needs Food Badly / int_1550c828
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_1550c828
comment
In UnReal World, food consumption is tracked through a three-tiered system of Hunger, Nutrition, and Starvation, representing stomach contents, calorie balance, and long-term malnutrition, respectively. Even a starving character cannot binge on more than their stomach can physically hold, and low-calorie vegetable soups will only barely get you through each day.
 Wizard Needs Food Badly / int_1550c828
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1.0
 Wizard Needs Food Badly / int_1550c828
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 UnReal World (Video Game)
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Wizard Needs Food Badly / int_1550c828
 Wizard Needs Food Badly / int_15604623
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_15604623
comment
In The Black Cauldron, your character had to eat regularly to avoid dying, which was bad enough since you were always fighting the clock. What made matters worse was that there was a limited total amount of food in the game, so you effectively had a hard time limit to finish in. Add to this the standard Sierra sadism and the result could be frustrating. Fortunately, there is a "food wallet" under a bridge that had unlimited uses, and your water jug can be refilled indefinitely at any stream.
 Wizard Needs Food Badly / int_15604623
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1.0
 Wizard Needs Food Badly / int_15604623
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 The Black Cauldron (Video Game)
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Wizard Needs Food Badly / int_15604623
 Wizard Needs Food Badly / int_15ec2cb0
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_15ec2cb0
comment
Into the Radius player needs to regulary eat, or their stamina meter gets shortened and their stomach will begin to grumble, alerting nearby enemies of players location.
 Wizard Needs Food Badly / int_15ec2cb0
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1.0
 Wizard Needs Food Badly / int_15ec2cb0
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 Into the Radius (Video Game)
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Wizard Needs Food Badly / int_15ec2cb0
 Wizard Needs Food Badly / int_1670bd19
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_1670bd19
comment
While food and drink items can be used to restore some health in S.T.A.L.K.E.R.: Shadow of Chernobyl and Call of Pripyat, you also need to eat something occasionally (signified by an icon of crossed silverwares), otherwise you eventually start losing health and, in Call of Pripyat, the Sprint Meter takes longer and longer to recharge. There's no thirst, on the other hand, and popping a can of energy drink will only help with the Sprint Meter's recovery. In Call of Pripyat, vodka increases your hunger.
 Wizard Needs Food Badly / int_1670bd19
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 Wizard Needs Food Badly / int_1670bd19
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 S.T.A.L.K.E.R. (Video Game)
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Wizard Needs Food Badly / int_1670bd19
 Wizard Needs Food Badly / int_17c40956
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_17c40956
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Dark Chronicle: "Thirst" is simply a status effect that prevents the player from eating (presumably from dry-mouth) until a bottle of water is consumed.
 Wizard Needs Food Badly / int_17c40956
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1.0
 Wizard Needs Food Badly / int_17c40956
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1.0
 Dark Chronicle (Video Game)
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Wizard Needs Food Badly / int_17c40956
 Wizard Needs Food Badly / int_1a862e23
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_1a862e23
comment
Wolf (DOS) requires you to manage your wolf's hunger and thirst to survive. If you expect your cubs to survive, then they need food, too.
 Wizard Needs Food Badly / int_1a862e23
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1.0
 Wizard Needs Food Badly / int_1a862e23
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 Wolf (DOS) (Video Game)
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Wizard Needs Food Badly / int_1a862e23
 Wizard Needs Food Badly / int_1ad4fe9a
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_1ad4fe9a
comment
Might and Magic features food as a supply consumed by your characters over time. It's easy to replenish by buying from an inn, harvesting trees, casting a spell, etc. Lack of food will gradually damage the health of characters and in some cases kill them. The later games modified it so that lack of food did not directly damage you... but you couldn't sleep without food (except in inns, where the presumption was that part of the price for sleeping is food like you can buy directly from them), and going without sleep for too long meant your characters became first tired and then insane. You also can't cross any of the map transitions expressed in days of travels without food, which while not strictly dangerous makes it darn hard to complete the games.
 Wizard Needs Food Badly / int_1ad4fe9a
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1.0
 Wizard Needs Food Badly / int_1ad4fe9a
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 Might and Magic (Video Game)
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Wizard Needs Food Badly / int_1ad4fe9a
 Wizard Needs Food Badly / int_1c1ceec7
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_1c1ceec7
comment
In the Monster Hunter series, your stamina bar grows smaller over time unless you feed. You can also make it grow beyond the regular size by eating. Some armour skills affect the rate at which it changes, to the point you can get rid of the need to eat altogether.
 Wizard Needs Food Badly / int_1c1ceec7
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1.0
 Wizard Needs Food Badly / int_1c1ceec7
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 Monster Hunter (Video Game)
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Wizard Needs Food Badly / int_1c1ceec7
 Wizard Needs Food Badly / int_20336460
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_20336460
comment
In Jagged Alliance Back in Action, mercenaries should carry some food and drink with them to avoid having to rest and waste precious time. Cereal Bars are a good source of energy-boosting goodness among all things.
 Wizard Needs Food Badly / int_20336460
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1.0
 Wizard Needs Food Badly / int_20336460
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 Jagged Alliance (Video Game)
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Wizard Needs Food Badly / int_20336460
 Wizard Needs Food Badly / int_24fd45da
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_24fd45da
comment
The somewhat obscure RTS Nemesis of the Roman Empire has a food mechanic for your armies. Every soldier can carry 20 food (except for War Elephants, who can carry 100) and it decays over time. If the food ran out, your army would begin to starve, which would drain their health. As you can imagine, it was important to keep supply chains up to keep your armies fed, as a starving army would fall victim to even basic soldiers. An interesting part of this mechanic is that one could capture the villages that produced the food in order to disrupt the supply chain and starve out a stronghold, performing a literal siege.
 Wizard Needs Food Badly / int_24fd45da
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1.0
 Wizard Needs Food Badly / int_24fd45da
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 Imperivm (Video Game)
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Wizard Needs Food Badly / int_24fd45da
 Wizard Needs Food Badly / int_255eafe9
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_255eafe9
comment
In the Cossacks series, units drain food at a steady rate and if you run out, they die of starvation.
 Wizard Needs Food Badly / int_255eafe9
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1.0
 Wizard Needs Food Badly / int_255eafe9
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 Cossacks (Video Game)
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Wizard Needs Food Badly / int_255eafe9
 Wizard Needs Food Badly / int_26a33287
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_26a33287
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In Mount & Blade, no food = periodic morale penalty = troops desertion. Having a variety of food, on the other hand, gives a morale bonus.
 Wizard Needs Food Badly / int_26a33287
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1.0
 Wizard Needs Food Badly / int_26a33287
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 Mount & Blade (Video Game)
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Wizard Needs Food Badly / int_26a33287
 Wizard Needs Food Badly / int_283badac
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_283badac
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Dark Cloud does this as well, with the player having a thirst meter in the form of water drops near your health gauge. As you wander dungeons, the drops will slowly vanish, and should it reach naught, your health will start to drop, and your stats will all decrease. You can rehydrate your characters by finding small springs in the dungeons or by drinking bottled water from your inventory.
 Wizard Needs Food Badly / int_283badac
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1.0
 Wizard Needs Food Badly / int_283badac
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 Dark Cloud (Video Game)
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Wizard Needs Food Badly / int_283badac
 Wizard Needs Food Badly / int_28a098b7
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_28a098b7
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Chocobo's Dungeon (or at least the Wii installment) has a food meter that you mainly refill by eating Gysahl Greens. Different jobs get hungrier at different rates; run out and you lose HP with every action. At least one dungeon has a special rule in which you're always at 0% food, so you must constantly recover your waning HP to survive. And like all special rule dungeons, you can't bring in any outside equipment, so be sure to say a prayer to the Random Number God first. Or level up your White Mage job.
 Wizard Needs Food Badly / int_28a098b7
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1.0
 Wizard Needs Food Badly / int_28a098b7
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 Chocobo's Dungeon (Video Game)
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Wizard Needs Food Badly / int_28a098b7
 Wizard Needs Food Badly / int_2973abd9
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_2973abd9
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In Pawapoke Dash's Hell Dungeon scenario, the protagonist has a fullness stat. The starting default value is 170 and letting it past a range of 30 results in small penalties. Getting it over the cap of 235 severely drops stats, limits attacks to once per turn, and disables the appearance of skills from eating Cartoon Meat items. If it reaches zero it activates the same stat penalties, slows the music down and lowers HP with every turn.
 Wizard Needs Food Badly / int_2973abd9
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1.0
 Wizard Needs Food Badly / int_2973abd9
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1.0
 Pawapoke Dash (Video Game)
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Wizard Needs Food Badly / int_2973abd9
 Wizard Needs Food Badly / int_2aab9b1d
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_2aab9b1d
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The Unofficial Hollow Knight RPG: Food is a fairly major gameplay mechanic, with beneficial traits in the game's Point Build System making your character require more food when you rest and several traits and class features allowing characters to expend Belly for some other benefit.
 Wizard Needs Food Badly / int_2aab9b1d
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1.0
 Wizard Needs Food Badly / int_2aab9b1d
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 The Unofficial Hollow Knight RPG (Tabletop Game)
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Wizard Needs Food Badly / int_2aab9b1d
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_2ce2e5a8
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Etrian Odyssey III: The Drowned City uses food to dictate the maximum number of turns that your party can spend on a sea voyage since one turn represents several hours of in-game time. Once your turn counter hits 0 (presumably the halfway point of your provision consumption), you will automatically head back to port.
 Wizard Needs Food Badly / int_2ce2e5a8
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 Wizard Needs Food Badly / int_2ce2e5a8
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 Etrian Odyssey III: The Drowned City (Video Game)
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Wizard Needs Food Badly / int_2ce2e5a8
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_2dc12aeb
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NetHack has an explicit Shout-Out; a character playing a wizard (or elf or valkyrie) receives the Gauntlet message when in need of food. NetHack lets the player #pray for food when fainting from hunger. It might work, if the player's god isn't angry with him, and the player hasn't prayed recently.
 Wizard Needs Food Badly / int_2dc12aeb
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 NetHack (Video Game)
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Wizard Needs Food Badly / int_2dc12aeb
 Wizard Needs Food Badly / int_2ddf611
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_2ddf611
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In the Dark Sun setting, this happens a lot. Enemies will frequently steal your water and leave you stranded in the desert. They'll come back and eat you after you die of dehydration. This is the reason PCs sometimes fall for the fake oasis monster. In the 2nd Edition of Dark Sun, water-creating spells were specifically banned or nerfed.
 Wizard Needs Food Badly / int_2ddf611
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 Dark Sun (Tabletop Game)
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Wizard Needs Food Badly / int_2ddf611
 Wizard Needs Food Badly / int_2e40aaa3
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_2e40aaa3
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Cenozoic Survival: You need to manage your hunger bar and thirst bar. If you run out of either, you die.
 Wizard Needs Food Badly / int_2e40aaa3
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1.0
 Wizard Needs Food Badly / int_2e40aaa3
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 Cenozoic Survival (Video Game)
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Wizard Needs Food Badly / int_2e40aaa3
 Wizard Needs Food Badly / int_30a69ad0
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_30a69ad0
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Animals in Tokyo Jungle have to eat to replenish their Hunger bar, otherwise their Life bar starts going down. Predators have to hunt and kill other animals, while grazers have to find and eat plants.
 Wizard Needs Food Badly / int_30a69ad0
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1.0
 Wizard Needs Food Badly / int_30a69ad0
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 Tokyo Jungle (Video Game)
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Wizard Needs Food Badly / int_30a69ad0
 Wizard Needs Food Badly / int_30b05b0
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_30b05b0
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The Long Dark keeps track of your hunger, calories, and even thirst. Once any of it reaches 0, your condition (i.e. health bar) starts to go down. You consume more calories if you move around than if you are standing still. Even more if you are running or carrying heavy load.
 Wizard Needs Food Badly / int_30b05b0
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 Wizard Needs Food Badly / int_30b05b0
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 The Long Dark (Video Game)
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Wizard Needs Food Badly / int_30b05b0
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_30d36a3e
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Shadowgate in its many itinerations used light rather than food as a limited resource. You start the game with a burning torch and have to replace it regularly by gathering unlit torches from wall sconces and light a new one every time the one in your hand is about to burn out. And because your idiot character didn't have the foresight to bring a tinderbox or something, the only way to light a torch is using the active one, and if that one burns out, it's back to the last save point. So about every five minutes you have to open your inventory, find a torch (and they all look different too), select it, use it with the one in your hand, and put it in your hand after discarding the old one. And you thought having to click the Eat button was annoying? The NES version, at least, puts all torches in a single inventory slot.
 Wizard Needs Food Badly / int_30d36a3e
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 Wizard Needs Food Badly / int_30d36a3e
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 Shadowgate (Video Game)
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_326ee64b
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While Giants: Citizen Kabuto didn't use food as a time limit, it is a resource for your builders, and they will refuse to use work without being fed.
 Wizard Needs Food Badly / int_326ee64b
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1.0
 Wizard Needs Food Badly / int_326ee64b
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 Giants: Citizen Kabuto (Video Game)
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Wizard Needs Food Badly / int_326ee64b
 Wizard Needs Food Badly / int_361b278
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_361b278
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Wayward has hunger and thirst meters that must be kept full. To make things trickier, a lot of foods tend to also make you thirstier. Once they reach less than 0, you lose health equal to that meter's value (so if your hunger is at 0 and drops to -1, you lose 1 HP, when it drops to -2, you'll lose 2 HP, and so on).
 Wizard Needs Food Badly / int_361b278
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1.0
 Wizard Needs Food Badly / int_361b278
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 Wayward (Video Game)
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Wizard Needs Food Badly / int_361b278
 Wizard Needs Food Badly / int_37b56f7
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_37b56f7
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Parodied in one of the messages shown during loading screens in Baldur's Gate II, which reminded you that even though your character doesn't need to eat, you still do.
 Wizard Needs Food Badly / int_37b56f7
featureApplicability
1.0
 Wizard Needs Food Badly / int_37b56f7
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 Baldur's Gate II (Video Game)
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Wizard Needs Food Badly / int_37b56f7
 Wizard Needs Food Badly / int_3a8d20e0
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_3a8d20e0
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In Magicite, the player has a food meter and must eating, to keep it high. If the meter is zero, the player will slowly lose HP.
 Wizard Needs Food Badly / int_3a8d20e0
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1.0
 Wizard Needs Food Badly / int_3a8d20e0
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 Magicite / Videogame
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Wizard Needs Food Badly / int_3a8d20e0
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Wizard Needs Food Badly
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Hamurabi: If your subjects don't get enough food, they will starve and die.
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 Hamurabi (Video Game)
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In Unturned you need to eat and drink to stay alive; starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water sources around, either scavenged, traded, or grown by yourself. However, if the food and drink are scavenged off the map, the player has to watch for the condition of the item (too low a percentage, and the immunity meter will suffer for consuming the item), and you can't overeat just to restore fluids.
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 Unturned (Video Game)
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The mental health meter in Growing Up functions similarly to the hunger meter. It goes down every time you work or practice a skill, and if it drops below 20, you'll be overworked. You won't be able to learn new skills and two of your schedule slots will be removed. Your mental health can be replenished by eating in restaurants, passing exams, going on vacation for the rest of your turn, or entertaining yourself but at the cost of lowering your parents' satisfaction. Keeping your mental health above 70 will make you relaxed, opening an additional schedule slot unless you have the maximum of eight.
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 Growing Up (Video Game)
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Spelunker had no real notion of "food," but it featured a blue air meter that dwindled continually and was replenished by picking up fresh oxygen tanks.
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 Spelunker (Video Game)
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In Haven (2020), protagonists Kay and Yu have a shared hunger meter. Going for too long without letting them eat causes them to start complaining about being hungry and has adverse effects on combat: commands will take longer to charge up, and the timing window for Duo attacks becomes smaller.
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 Haven (2020) (Video Game)
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World of Warcraft
The game does not require players to eat or drink, but doing so refills your health or mana bar quickly and may give additional buffs depending on the type consumed. Plus, in a possibly intentional inversion of the trope, the Mage class is capable of conjuring food and water for themselves and an entire party or raid group.
In the classic game, Hunters were victims of this trope played much straighter, as their pets required food periodically in order to remain happy. Unhappy pets lost loyalty, which conveyed severe damage penalties and reduced their available skill points. To add insult to injury, each pet type had a distinct set of food preferences, and while meat-eaters were usually easy to keep fed, a pet with a cheese, fungus, or fruit preference could be more problematic. This was widely considered a Scrappy Mechanic for the class, and the more severe penalties were eventually dropped in the Wrath of the Lich King expansion.
Also, special talents and glyphs allow the pet to gain happiness just by fighting or getting healed with the Mend Pet skill, bypassing the pet feeding mechanic completely.
Finally averted in patch 4.1.0 partway through the Cataclysm expansion, which eliminated the happiness mechanic altogether. The ability of hunters to feed their pets is still available, but it's now a powerful heal only usable when out of combat.
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 World of Warcraft (Video Game)
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Star Fox Adventures
In a brief part of the game, you have to steer a Snowhorn through an area beset by a blizzard. While you're in that area with him, he has a bar gauge that empties steadily over time. To refill the gauge, you have to guide him over alpine roots. If the gauge empties, you'll probably have to start the section over, considering that Fox cannot go through by himself.
And your sidekick Tricky has a meter for using his special abilities, such as digging and breathing fire, that's refilled by feeding him mushrooms.
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 Star Fox Adventures (Video Game)
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The browser-based game Improbable Island encourages you to eat by giving you Stamina rewards for meals and a great Stamina penalty if you allow yourself to starve. Starvation can't kill you, though, and the penalty for being too fat seems to outweigh the penalty for being underfed.
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 Improbable Island (Video Game)
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In Roots of Pacha, you have a stamina meter which depletes each time you use a tool. If it drops to zero, you can't use your tools further until you eat or rest in a relaxation spot. You also start the next day with reduced stamina if you stay up late until 2AM or fail to tend to your baby on the current day. Your maximum stamina can be increased temporarily by eating certain foods or permanently by wearing special charms.
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 Roots of Pacha (Video Game)
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Food is an important factor in The Magic Candle. Each party member consumes one "unit" of food per day from his inventory (characters have separate inventories in this game). A character whose supply drops below 5 is "hungry" and must be told to eat, or else he can't sleep. A character with no food at all is "starving" and incapable of taking any action until he eats. (It's safe to keep starving indefinitely, though, as you can't die outside of combat.) You can refill food by buying it or hunting for it, but it's easy to forget.
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 The Magic Candle (Video Game)
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The Oregon Trail (2021): Besides the standard need to eat, Ka-Boom also has the need to maintain the party's water supply. Running out of water results in the bullets being transported to overheat and explode, killing off the entire party.
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 The Oregon Trail (2021) (Video Game)
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Nebs 'n Debs: In the bottom right corner of the screen is a crystal counter that constantly ticks down. If it reaches zero, Nebs 'n Debs lose a life. Collect crystals to bring the number back up.
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 Nebs 'n Debs (Video Game)
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One of the main objectives of Don't Starve is to, well, not starve. This is represented in-game with a hunger meter. Unlike other examples, however, you don't die immediately when your hunger meter reaches 0. Instead, your character constantly takes damage until they die or find a source of food. Ironically, starving is probably one of the least likely ways to die considering there are plenty of food sources all around.
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In Shepherd's Crossing 2, you have stocks of two kinds of food ("Main Dishes" of grains and "Side Dishes" of everything else) and firewood you need to maintain. If any of your stockpiles drop to 0 and the day advances, it's Game Over.
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 Shepherd's Crossing (Video Game)
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Ehrgeiz has a dungeon-crawling quest mode that has a similar mechanic. Below your health bar is a "hunger" bar that depletes constantly and is refilled by eating food that you find in the dungeon. When that bar goes down all the way, you'll start hemorrhaging health as your character starves to death.
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 Ehrgeiz (Video Game)
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Food availability limits city growth in Civilization. The AI will often pillage your farms, trying to cause depopulation and civil unrest through starvation. In earlier games, lack of food could even result in military units spontaneously disbanding! (Now they are supplied entirely with money.)
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 Civilization (Video Game)
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Though The Elder Scrolls V: Skyrim doesn't include the need to eat food, several popular Game Mods add the need to eat and/or drink to the game, including the official Creation Club mod Survival Mode. Many of these mods add bonuses if you keep your character sated and apply debuffs if you fail to feed yourself, including potentially starving to death.
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 The Elder Scrolls V: Skyrim (Video Game)
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Fallout: New Vegas has an optional mode, dubbed hardcore mode, that plays this trope straight, as the player character has to eat, drink and sleep, or suffer progressively worse penalties, eventually leading to death. Amusingly, this allows you to kill your character by eating a chili pepper whilst sufficiently thirsty.
 Wizard Needs Food Badly / int_59da62aa
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 Fallout: New Vegas (Video Game)
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The first Joe & Mac game had an Adventure Island-style health system where your health will tick down regardless of taking damage or not, forcing you to eat meat and fruits dropped by enemies. The later games trade that in for a more traditional Hyperactive Metabolism system.
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 Joe & Mac (Video Game)
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Neverwinter Nights 2 has an interesting take on this: it's not food you need to eat, but souls.
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 Neverwinter Nights 2 (Video Game)
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The fourth game introduced the Psyche meter, which performed largely the same function, albeit by much more arbitrary parameters. Eating food did recover it, among other options.
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 Metal Gear Solid 4: Guns of the Patriots (Video Game)
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Two instances in Breath of Fire III. In the faerie village Side Quest, you have to keep the food supply up (by assigning the "hunter" job to faeries) or no new faeries would be born and those you had could die of starvation. The second instance is in the Desert of Death, where you have to drink when prompted to avoid getting a penalty to you max HP.
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 Breath of Fire III (Video Game)
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Used as part of the game mechanics of Windham Classics' Below the Root and Swiss Family Robinson in slightly different ways.
In BtR, your character needs to rest and eat occasionally. Failing to do so will cause them to collapse and be teleported to their home, losing a day's worth of game time (you had 50 days). The five characters you could play each balanced physical endurance with Psychic Powers; the character with the greatest ESP is a sickly child who needs to eat and rest often; a couple of more robust teens have little or no ESP.
In Swiss Family Robinson, you had to eat once and drink twice per "season" or perish.
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 Green-Sky Trilogy
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In the first Avatar game, Sokka will declare that he needs food when he runs low on energy.
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 Avatar: The Last Airbender (Franchise)
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Dungeons & Dragons:
Rarely a problem in the game. Even if you aren't in a friendly town, you probably have a spellcaster who can create food or someone who can hunt or recognize edible plants. If that fails, there are also magic items or even class abilities that either create food or mean you don't have to eat (or drink, or sometimes even sleep or breathe). If you somehow don't have any of those things, starvation (in 3.5 at least) only causes nonlethal damage anyway so it has to deal damage equal to twice your health to kill you.
4th edition has an item anyone with 4 levels, 840 gold, and the Ritual Caster feat can create, producing enough food for five people every day. That is way more expensive than actual food, in a game that has lenient encumbrance limits, so there's little point in ever using it. Also, the rules specify that everybody can go without food for thirty days before they start to feel any adverse effects.
Hey, Bards can create not just food but a portable hotel for free!
All of this assumes, however, that your DM is the type who keeps track of this sort of thing.
In the Dark Sun setting, this happens a lot. Enemies will frequently steal your water and leave you stranded in the desert. They'll come back and eat you after you die of dehydration. This is the reason PCs sometimes fall for the fake oasis monster. In the 2nd Edition of Dark Sun, water-creating spells were specifically banned or nerfed.
In Spelljammer, you spend a lot of time traveling in outer space. Well, something resembling the medieval conception thereof, anyway. Spelljammer DMs tend to remember to keep track of this because it's a lot easier to mark off a day's rations from the ship's stores than it is to have all the players mark off a day's rations from their own supplies (frequently, it's more like "it takes you eight days to get there, mark off 8 days' provisions" anyway).
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 Dungeons & Dragons (Tabletop Game)
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Dwarf Fortress:
Making sure that your dwarves keep well-fed is vital to keeping them alive. Making sure that they have sufficient alcohol is vital to keeping them productive and non-homicidal. Yup, a dwarf forced to drink water will work more and more slowly and his happiness will decrease, making him more likely to snap and start murdering his neighbors or commit suicide. The later versions have made it harder to starve during your first winter, but it's still something that must be planned against.
Sometimes more insidious, all of the dwarves have food preferences and keep track of what they've eaten lately, and get unhappier if served the same food and drink constantly.
Wandering adventurers will need food, drink, and sleep too. Interestingly averted with necromancers, the actual wizards in unmodded games, who are The Needless.
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 Dwarf Fortress (Video Game)
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As well, the player character will randomly take (minor) damage from thirst if he doesn't have a decent outdoorsmanship skill. This can be avoided by the too-obvious solution of carrying a canteen. (Fallout 2 even gives you one to start but under a different pretext...)
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 Fallout 2 (Video Game)
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Fallout 4 brings back hunger, thirst, and fatigue in the Version 1.5 Survival Mode. In addition, medicines such as Stimpaks have the side effect of increasing one or more of these, and contracting Parasites causes you to require twice as much food to stave off hunger.
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 Fallout 4 (Video Game)
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In Dynasty Warriors Vol.2 for PSP, your army's food supply in measured in seconds. By capturing enemy's supply depot you're gaining another 5 minutes to play, losing supplies decrease your time. Out of timesupply is one of the lose conditions.
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 Dynasty Warriors (Video Game)
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Omega Labyrinth Life features a hunger meter when using the students to explore the dungeons. You need to keep it above 0% to avoid starvation and constantly draining HP, and unless you pack a lot of bread and prepared lunches, you'll need to keep moving through the floors or hope you run into some food while you're there.
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 Omega Labyrinth Life (Video Game)
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Dungeon Master had both food and water meters for each party member. Fortunately there are plentiful fountains and food can be restocked by killing certain respawning monsters.
 Wizard Needs Food Badly / int_6db4489
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 Dungeon Master (Video Game)
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The Sims, although in the second and third installments, at least they will make themselves food if you have a fridge and their hunger is critical, rather than starving because you won't tell them to make lunch. Unless you have turned off "Free Will" in the game options.
Hunger is one of the only two needs from the original series that was kept in The Sims Medieval; if a medieval sim is too hungry, they'll stop what they're doing and autonomously go home and make gruel. And yes, because one of the classes available is wizard, you can have a wizard needing food badly.
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 The Sims (Video Game)
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Grand Theft Auto: San Andreas ties CJ's life meter to his food intake, and so eating restores health as well as satisfy his hunger. If you go without eating for a long time, CJ's fat and muscle stats begin to deplete in this order, and if both are at 0, his Hit Points drain. Luckily, you have to go a very long time without food before the game starts to remind you that you need to eat and you have to starve CJ on purpose for him to die from lack of food. Eating too much (except salads) makes CJ gain weight while eating too much in one sitting results in his meal coming back to haunt him. Saving the game restores all health and hunger, implying that CJ eats in the safehouse.
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 Grand Theft Auto: San Andreas (Video Game)
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Knights and Merchants requires you to provide every citizen with food. Interestingly, civilians care about what they eat and warriors do not - a barrel of wine is as nutritious for them as a bunch of pork sausages.
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 Knights and Merchants (Video Game)
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Disaster Report has a thirst meter to worry about which drains faster as you perform strenuous actions. Finding clean water sources was very important, and you had to stock up on bottles to carry more with you.
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 Disaster Report (Video Game)
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Wizard Needs Food Badly
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Super Mario World has a bonus level based around this mechanic. You have 200 seconds to finish the level, half the usual amount, but Yoshi can in this and only this level extend the time limit by 20 seconds by eating a green berry; eating anything also gives you a coin. Yoshi needs food badly.
 Wizard Needs Food Badly / int_7529056
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 Super Mario World (Video Game)
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Wizard Needs Food Badly
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Shinobi (2002) has a similar mechanic. Your character's sword is cursed, and constantly craves souls: this is represented by what's basically a constantly draining hunger meter. Kill enemies, and the sword will eat their souls, filling the meter; let the meter drop to zero, and the sword will start eating your soul, draining your health.
 Wizard Needs Food Badly / int_76b91d49
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 Shinobi (2002) (Video Game)
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Dead Frontier has it. You gain twice much XP when being completely nourished, but you lose life when you're starving. And the higher your level is, the rarer (or pricey) the food is. Newbies can live on beer, potato chips, and candies, but top-level players eat only caviar, red wine, and fresh meat, and once your level goes above the food's level, said food will provide very little nutrition to your hunger bar.
 Wizard Needs Food Badly / int_7a59c424
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 Dead Frontier (Video Game)
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In I Was a Teenage Exocolonist, you need to keep the colony's food supply well-stocked or else you'll end up starving, which decreases all physical skill increases by 1. A workaround was to buy cake at the Supply Depot, but this was eventually removed.
 Wizard Needs Food Badly / int_7ac0e0b0
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 I Was a Teenage Exocolonist (Video Game)
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The Oregon Trail uses the abstracted away sort, and allows you to restock food either by trading for it from others or via a hunting minigame. Oregon Trail II requires not only food but a balanced diet. You would be warned if you were running out of fruit, vegetables, or meat. Having no fruit or veggies generally resulted in scurvy for all. Going too long without meat results in beriberi. Going through a "No Water" area without canteens or water kegs generally resulted in Total Party Kill by dehydration.
The Oregon Trail (2021): Besides the standard need to eat, Ka-Boom also has the need to maintain the party's water supply. Running out of water results in the bullets being transported to overheat and explode, killing off the entire party.
 Wizard Needs Food Badly / int_7c063ba4
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 The Oregon Trail (Video Game)
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In Uncharted Waters, your ships' crew needs their daily rations of both food and water while at sea. If you run out of food, the crew will first get sick (which drops their efficiency), then start to die off (which drops the efficiency even further), then probably mutiny (you get where this is heading). However, before the latter happens, one of your navigators will probably mutiny first and run away with his ship, leaving you with even less supplies.
 Wizard Needs Food Badly / int_7d94772d
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 Uncharted Waters (Video Game)
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Wizard Needs Food Badly
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Aetolia works similarly, but also has the Consanguine who need to consume blood, and the Atabahi and Bahkatu who can eat the dead, including the things they kill.
 Wizard Needs Food Badly / int_7e220d12
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 Aetolia (Video Game)
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Fallout:
A variation: while the remaining time limit is a water supply, and passing 150 days (or 250 days if you buy water for them) gives you a game over, it is for the player's home, rather than the player himself.
As well, the player character will randomly take (minor) damage from thirst if he doesn't have a decent outdoorsmanship skill. This can be avoided by the too-obvious solution of carrying a canteen. (Fallout 2 even gives you one to start but under a different pretext...)
Fallout: New Vegas has an optional mode, dubbed hardcore mode, that plays this trope straight, as the player character has to eat, drink and sleep, or suffer progressively worse penalties, eventually leading to death. Amusingly, this allows you to kill your character by eating a chili pepper whilst sufficiently thirsty.
Fallout 4 brings back hunger, thirst, and fatigue in the Version 1.5 Survival Mode. In addition, medicines such as Stimpaks have the side effect of increasing one or more of these, and contracting Parasites causes you to require twice as much food to stave off hunger.
 Wizard Needs Food Badly / int_7f5bc680
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 Fallout
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Wizard Needs Food Badly
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RuneScape:
Used in the Kharidian Desert. Traveling on foot requires you to carry a (filled) waterskin and occasionally top it off with water from cacti. Running out of water causes you to start dying of thirst.
Similarly done in the Mort Myre swamp area, though not as severely: If you don't have the proper protection from the swamp's decaying effect, you'll occasionally lose a handful of Hitpoints. Ghasts (ghosts of humans dying of starvation in the swamp) of the swamp will also swipe at you and try to steal more Hitpoints out of you unless you have another protective item or food that would become rotten and useless. Thankfully, the damage done by these is a good deal less than that of dying of thirst in the desert, so you can ignore it if you're not staying in the area long.
 Wizard Needs Food Badly / int_84986bf9
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 RuneScape (Video Game)
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Wizard Needs Food Badly
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Implied in Galactic Civilizations II where the game won't let any of your ships pass the maximum range of their life support system. If one does go beyond the redline, the crew goes into cryo and the ship is set on autopilot to your nearest planet.
 Wizard Needs Food Badly / int_84dfb5d5
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 Galactic Civilizations (Video Game)
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Legend of Kay features a variant in the racing minigames. The animal you are riding needs to pick up a treat every three seconds or so, or it will throw you off.
 Wizard Needs Food Badly / int_8555968c
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 Legend of Kay (Video Game)
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A variant in Phoning Home exists. ION is a robot, and as such, it needs to make sure it has enough fuel to continue functioning. Fuel can be made from Mytox and seeds.
 Wizard Needs Food Badly / int_8a92837
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 Phoning Home (Video Game)
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Parodied in Space Quest with the can of Dehydrated Water. "Just add air!" It had the two-fold use of allowing you to survive the desert heat, and later on doubled as an alternate way to get rid of a hungry monster by tossing the can in his mouth, resulting in a cartoonish death by overdrinking.
 Wizard Needs Food Badly / int_8aef1fcf
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 Space Quest (Video Game)
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Likewise Ultima Underworld utilized a discrete food system. Fortunately there's usually plenty around that's edible.
 Wizard Needs Food Badly / int_8bf08bcd
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 Ultima Underworld (Video Game)
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Angband players must eat, though the mechanics are simpler than in Nethack, especially with Satisfy Hunger scrolls or spells. It is possible, though unlikely, for the message warning about hunger to appear after "You die."
 Wizard Needs Food Badly / int_8cc0679c
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 Angband (Video Game)
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Dragon Quest Builders has a hunger meter similar to the one found in Minecraft, and the Builder will slowly lose health if it is empty. However, the meter doesn't actually show up or begin to drain until Pippa points out that they should be hungry. Given the fact that the Builder is dead, their hunger might actually be psychosomatic. They are also capable of constructing buildings that prevent the meter from depleting while in their town. The sequel also has a hunger meter, but it no longer drains health if empty. Instead, the Builder will have to stop and catch their breath every time they perform any action more complex than walking.
 Wizard Needs Food Badly / int_8ea0a0f4
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 Dragon Quest Builders (Video Game)
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Wizard Needs Food Badly
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Knightmare, a Game Show version of a fantasy RPG videogame, used this trope — the adventurer had to put food items into their knapsack periodically or their life-force would run out.
 Wizard Needs Food Badly / int_9108833b
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 Knightmare
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Wizard Needs Food Badly
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In Trepang2, this is the main gimmick of Survival mode. You have a hunger meter that you need to keep down by eating food that spawns in the arena as you complete kill challenges. Should the meter fill up completely, you'll take periodic damage until you're able to consume more food.
 Wizard Needs Food Badly / int_91f765d4
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 Trepang2 (Video Game)
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Wizard Needs Food Badly
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Played with in Savoir-Faire. The PC gets hungry, though he can't die from it (going hungry for a long while causes him to start hallucinating, though), but he is required to prepare a meal (a rather ludicrously elaborate one, at that) in order to progress in the game.
 Wizard Needs Food Badly / int_942300be
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 Savoir-Faire (Video Game)
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Wizard Needs Food Badly
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In Sunless Sea and its sequel Sunless Skies, food supplies take up inventory slots and are automatically emptied over time. Running out of food doesn't end the game immediately, but rather begins to trigger starvation-related events that rapidly escalate in intensity, sapping you of your sanity and crew members. Running out of sanity or crew is what ultimately kills you.
 Wizard Needs Food Badly / int_94aa987d
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 Sunless Sea (Video Game)
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Armageddon (MUD) is set in a desert wasteland where any resource, including food, is scarce. If your character doesn't have a way to make money or gather their own grub, expect them to starve before too long.
 Wizard Needs Food Badly / int_989cdd07
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 Armageddon MUD (Video Game)
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In the remake, Avernum, the significance of food diminished, then vanished until Avernum 6, where the scarcity of food became a plot point again. To be precise, the Avernum trilogy removed starvation but required food for resting (restoring health and energy). Avernum 4 dispensed with this too, instead turning all food into low-level healing potions (as in Geneforge, which Avernum 4's mechanics were based on in part).
 Wizard Needs Food Badly / int_9a527531
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 Avernum (Video Game)
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EverQuest uses food mechanics, allowing players to make or buy stat foods for boosts, but using a consumption mechanic that causes them to eat foods regularly (consuming their stat-boosting food unless they force-feed other foods to prevent eating the stat boosters). If players don't have any food for long enough, they get hungry and lose the ability to regenerate health and mana.
 Wizard Needs Food Badly / int_9f02efb1
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 EverQuest (Video Game)
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Wizard Needs Food Badly
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In TaskMaker, one of the player's stats is Food. If this hits 0 due to lack of eating, the player's stats drain very fast until he finds food or dies from his Health falling to 0. The Tomb of the TaskMaker countered this by making the Food bar fill back up whenever the player dies.
 Wizard Needs Food Badly / int_a1f0b30c
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 TaskMaker (Video Game)
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Wizard Needs Food Badly
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Metal Gear Solid:
Metal Gear Solid 3: Snake Eater is the only game in the series that had the consumption of food as a major gameplay factor. If the player did not eat, his stamina meter would slowly deplete which would cause all sorts of negative effects such as reduced health regeneration and a Growling Gut that can alert nearby enemies.
The fourth game introduced the Psyche meter, which performed largely the same function, albeit by much more arbitrary parameters. Eating food did recover it, among other options.
 Wizard Needs Food Badly / int_a796bde8
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 Metal Gear Solid (Video Game)
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Wizard Needs Food Badly
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Project Zomboid: Food increases strength and decreases healing time. Go without, and well, the aforementioned reasons are reversed. Starve yourself, and you start losing health.
 Wizard Needs Food Badly / int_a913877a
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 Project Zomboid (Video Game)
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Wizard Needs Food Badly
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In Darkest Dungeon, food is a vital asset to have and secure during expeditions, because hunger will reduce health and increase stress. Randomly the game will decide that your party has gotten hungry (popularly known as a "food prompt" or "hunger tile"), and when camping, you have a choice of how much to eat, ranging from nothing (significant damage and stress) to double servings for everyone (which heals by a lot and also reduces stress), with half (no loss, no gain) and normal (same healing as a hunger tile) in-between. You can also use portions on a hero to recover a minor amount of health per serving, but the hero can only eat four servings until after the next fight.
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 Darkest Dungeon (Video Game)
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Baroque uses an variation. The PC has both a hitpoint gauge and a "vitality" gauge. Hit points can be restored by eating meat, Vitality goes down over time and can be restored by eating fruit. As long as your vitality is above zero, you regenerate hitpoints slowly, but once it reaches zero, you start losing hitpoints.
 Wizard Needs Food Badly / int_ac18cb12
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 Baroque (Video Game)
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One of the persistent mechanics of the Mystery Dungeon series, referred to as the Belly/Fullness/Hunger stat. Belly can be staved off temporarily by eating provisions you've gathered, but otherwise, the clock will keep ticking down as your character's hunger develops (and they make sure to let you know that). Especially annoying in dungeons that you're not allowed to bring outside items into, as you're essentially at the mercy of the random item appearances. All characters (except Shiny Pokémon in the games that have them, which start with double the base Belly) also have the same base Belly level whenever starting in a dungeon, so a fist-sized Apple will fill the tiniest Weedle as much subsistence as it will feed a frikkin' Wailord.
 Wizard Needs Food Badly / int_aeb17f4e
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 Mystery Dungeon (Video Game)
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Food is a similar resource in Alpha Man, though it's a little more simplified.
 Wizard Needs Food Badly / int_b12fc42f
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 Alpha Man (Video Game)
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Master Higgins from the Adventure Island games (well, most of them) had a time limit to get to the end of the stage that could (and most of the time had to be) extended by grabbing the numerous fruits that hung in the air. Milk was a full restore. The necessity to eat every five seconds or else die is fondly dubbed Master Higgins Syndrome (MHS). This was also used in its spiritual predecessor, the first Wonder Boy game.
 Wizard Needs Food Badly / int_b34ad8d2
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 Adventure Island (Video Game)
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Hans Kloss: Kloss may be the only secret agent who is in danger of dying if he doesn't eat and drink every 160 seconds. Thankfully, there happen to be mutton legs and coffee cups scattered around the enemy base. The hunger and thirst counters also double as health meters, as they are depleted if Kloss comes in contact with the tracked mines driving around.
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 Hans Kloss (Video Game)
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The Yoshis in Super Mario Sunshine have to eat fruit regularly or else they vanish into thin air.
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 Super Mario Sunshine (Video Game)
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In Plants vs. Zombies 2: It's About Time, you must continually give Plant Food to the Puff-Shroom on a minutely basis in order to keep them from timing out and dissipating. There's even a level where you have to prevent a column of them from vanishing this way. Fortunately, you only need to feed one, as Puff-Shroom's Plant Food ability activates all other Puff-Shrooms' while resetting all their timers too.
 Wizard Needs Food Badly / int_b97f910f
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 Plants vs. Zombies 2: It's About Time (Video Game)
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Metal Gear Solid 3: Snake Eater is the only game in the series that had the consumption of food as a major gameplay factor. If the player did not eat, his stamina meter would slowly deplete which would cause all sorts of negative effects such as reduced health regeneration and a Growling Gut that can alert nearby enemies.
 Wizard Needs Food Badly / int_ba666650
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 Metal Gear Solid 3: Snake Eater (Video Game)
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Dead In Vinland, like Lost in Blue, is about surviving shipwrecked on an island, so making sure your party doesn't starve is a central part of the game. Complicating this, some foods can cause damage to (or more rarely heal) other states like Fatigue, Sickness, or Depression, or have a chance of causing one of the game's impressively huge and varied array of Status Effects - either buffs like "Healthy Meal" or "Tasty Meal," or debuffs like "Nausea," "Diarrhea," or "Tapeworm" (yes, really). It doesn't help that the Big Bad demands a hefty tribute every week, which is often food and becomes larger and more difficult to fulfill the longer you stay on the island.
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 Dead In Vinland (Video Game)
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Mystic Towers had food and drink meters which decreased over time, eventually causing you to lose health if they weren't replenished. Most levels had water fountains that never ran out, but you had to find or buy food.
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Minecraft has a food meter that gradually drains over time. If your food meter is at least 90% full, you regenerate health. If it drops to 30%, you can no longer run. If it reaches 0%, your health meter starts draining instead, to a different extent depending on how high you've set the difficulty. On easy, your maximum health is effectively cut in half. On normal, you become a One-Hit-Point Wonder. On hard, you'll eventually starve to death. Fortunately, several kinds of animals are reliable sources of food, and it's easy to passively stockpile a large supply once you learn how to grow edible mushrooms, wheat, or watermelons. You can also go fishing, which is considerably faster if you give it your full attention. In an emergency, you can even eat zombie flesh to fill a fifth of your food meter, although it has an 80% chance of causing food poisoning, which drains a fifth of your food meter over thirty seconds. Switching to Peaceful stops the hunger meter from draining but you still need food to refill it if it wasn't full before. Unlike a lot of games where you get hungrier at a constant rate, Minecraft actually uses a more complicated system based on your activity level. You become a little hungrier every time you receive damage, break a block, or move around. A running jump is equivalent to two regular jumps, or running four meters, or walking forty meters, or sneaking forty-five meters, or breaking sixteen blocks. Combat demands the most energy; if you swing your sword around like an idiot, you may end up succumbing to hunger instead of monsters. Eating food also restores hunger by varying amounts. Small food like cookies and apples only sates your hunger by a meager amount while larger foods like cooked steak gets you fuller a lot quicker. Each piece of food also has different saturation amounts, meaning some foods can keep you full longer before you start to go hungry again while foods with low saturation will only keep the hunger pangs back for a minute before you start starving again. As of version 1.6.1, your hunger meter goes down rapidly when you regenerate health.
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 Minecraft (Video Game)
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Achaea forces the player to keep an eye on his food and sleep status. If he forgets to eat or sleep for too long, he'll start randomly passing out (and in the case of food, eventually starve to death). This limit is lifted when the character reaches level 80, as they are considered to have transcended mortal needs. Fortunately, sleep is possible anywhere (although time-consuming, and leaving the character open to attack) and food can be kept for at least a Real Life day before it disappears. Mounts and some pets also starve, unless magically enhanced (read: paid for).
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Valheim:
You don't technically need to eat (as your character has shed their mortal life but can still die), but with no food you have only 25 HP and 50 stamina. Food increases max HP and stamina (meat favors HP, vegetables favor stamina, others increase both to a lesser degree) along with their regeneration speed, but you can only eat 3 kinds of food at once and the maximum begins dropping off at an increasing rate as soon as you've eaten.
Mead and wine can be brewed to gain various effects like resistance to elemental damage or as Health Potions.
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Likewise in Pathologic you must eat and sleep regularly. Exacerbated by the fact that the game takes place in a plague-stricken town, and the food is ungodly expensive.
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 Pathologic (Video Game)
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Withstand: Howard needs to scavenge for any sources of food and drinkable water he can while on the island he's investigating.
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 Withstand (Video Game)
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Dragon Quest Monsters: Caravan Hearts is practically based around this. It was only released in Japan, but there is a good fan translation going around, somewhere. Every step you take in the game's overworld consumes some food, you start to lose precious Hit Points if you run out of food, and the first major "quest" you embark on even involves feeding a ghost-woman-thing some of the food ingredients you find. It's actually easier to just drag your caravan/camp, walk a few steps, and starve to death, and drag your base camp again though, since if you die they refill your food. Oh, and the more people and monsters you have with you, the more food you consume. This becomes a tedious process.
 Wizard Needs Food Badly / int_d0da5095
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 Dragon Quest Monsters (Video Game)
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In survival mode in Dino System, the player has to eat and drink regularly to not only to continue living but to keep up strength and put on fat reserves for times when foods scarce.
 Wizard Needs Food Badly / int_d1784328
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 Dino System (Video Game)
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Running out of food meant instant death in Legacy of the Ancients. There was no excuse for it, as food was ridiculously cheap, many monsters could be added to your food supply (at the risk of illness), and the player could carry 1000 units at a time.
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 Legacy of the Ancients (Video Game)
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The main tension in the Battlestar Galactica (2003) board game, aside from the constant Paranoia Fuel, is that you have rapidly expending resources drained by crises, and if you run out you lose. Also leads to such decisions as "Lose one population or three fuel". Very effectively captures the atmosphere of the show.
 Wizard Needs Food Badly / int_d461f757
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 Battlestar Galactica (2003)
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Elona is just plain mean with this, as cursed food will cause your character to vomit, causing them to most likely contract anorexia and die even faster if they test their luck with unidentified foods.
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 Elona (Video Game)
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While Rogue had the explicit requirement of collecting and eating food to prevent starving to death, NetHack took it to the next level by allowing you to die from overeating, including some corpses which give food poisoning, food that rots away, and a weight restriction for an inventory which can only carry fifty-two items total. Surprisingly, it's rare for a non-new player to die from starvation, as the game difficulty is high enough that most characters for new players will die quite quickly from something else.
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 Rogue (Video Game)
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In Spore's Creature and Tribal stages, at least, your creature can starve to death relatively easily if you don't remember to get it some food. Can cause some unfortunate snags in making friends if you're playing a carnivore creature. If the hunger bar gets low enough, a thought bubble will appear above the creature's head with their favored food (and in the Tribal stage, they'll automatically try to go for the food supply, though you'd have to actively keep them away from it for a while to get to this point). Let it hit zero and you start taking (albeit slow) Damage Over Time.
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 Spore (Video Game)
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Eye of the Beholder series of RPG games had this issue. Luckily, being a Dungeons & Dragons game, it also gives you a handy solution in the form of "Create Food and Water" spell if you have a cleric in your party.
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 Eye of the Beholder (Video Game)
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In Ravensword: Shadowlands, your character needs to regularly eat. Eating occurs automatically at regular intervals if there's any food in their inventory. Running out of food negatively impacts the speed at which your character's health regenerates.
 Wizard Needs Food Badly / int_d64a968
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 Ravensword: Shadowlands (Video Game)
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In Ultimate Spider-Man (2005), Venom's health slowly drains during gameplay, and the only way to restore it is by feasting on mooks and/or civilians. Thankfully once it reaches a low threshold, it stops draining, though by that point he's only a few hits away from death anyway. Also, none of this applies whenever Spider-Man fights Venom as a boss.
 Wizard Needs Food Badly / int_d9301374
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 Ultimate Spider-Man (2005) (Video Game)
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7 Days to Die lives on this as one of its core mechanics. Food recovers your hunger bar and slightly heals you. Water recovers your hydration bar, as well as recovering a huge chunk of your stamina gauge. In alphas before 14 or so, an empty hunger or thirst bar meant taking Damage Over Time; with the implementation of the wellness system, going hungry or thirsty for too long will make your max health and stamina drop like a sprayed bug.
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 7 Days to Die (Video Game)
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Garfield's Fun Fest: In play on every level except the rhythm stages. Garfield will steadily lose energy and you must get food to replenish it. If he runs out of food, he falls asleep, and you then take control of Odie, and must find an alarm clock in order to wake him up.
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 Garfield's Fun Fest (Video Game)
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The mechanic was used again, both in the Quest for Glory series, and in King's Quest V. The mechanic appears in King's Quest III, too. Manannan, to whom you are enslaved, periodically demands food. If you don't feed him within 3 game-minutes, you are killed. There are only four things in the game you can feed to him; if you feed him the fourth without special preparation, the game becomes Unwinnable by Design as you will be killed the next time he demands food.
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 Quest for Glory (Video Game)
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Yoshi's Story has a sort of inversion. In all of the non-boss levels, the goal is to consume a certain amount of fruit. When you hit the mark, it's on to the next level.
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 Yoshi's Story (Video Game)
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Supernova has three timers, one for thirst, another for food, and a third for sleep. Of these, the sleep timer can't be handled early, requiring the player to spend turns on the ship to have that timer count down.
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 Supernova 1987 (Video Game)
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Present in two ways in Golden Krone Hotel. As a human, you will eventually starve to death unless you use food potions, as is common in the roguelike genre. As a vampire, your health slowly decreases and can only be restored by drinking blood, found either by attacking certain enemies or picking up a bottle of it.
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 Golden Krone Hotel (Video Game)
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Dungeon Crawl:
Linley's Dungeon Crawl and subsequent Stone Soup versions (up through 0.25) twisted the hunger clock a bit. Most species weren't able to eat all types of food, some were vegetarian and some preferred tainted meat over fresh. Especially interesting is the race of Vampires - their "hunger" (actually thirst for blood) determined their status between life and unlife. Being devoid of blood would grant the vampire sweet undead abilities and resistances, but they wouldn't be able to regenerate. Conversely, vampires that drank enough blood would regenerate normally but were subject to poisons of the mortals and unable to use their undead powers.
After a few versions' worth of progressive simplification, food was removed completely in version 0.26. The replacement mechanic, the "Zot clock," limits the number of turns you can spend in any given part of the dungeon but doesn't require you to actively buy, butcher, or eat food. This has downstream effects on other parts of the game: spell hunger is no longer an issue, and Gozag (the god who turns your enemies' slain bodies to gold, making them unbutcherable) is much less risky to worship.
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Red Dead Redemption 2 has its own take on hunger meters in the form of cores, of which you have three: health, stamina, and Dead Eye. As long as a core is not empty, your health, stamina, and Dead Eye meters will replenish over time by drawing on their respective core. The health core constantly drains at a slow rate regardless of whether you are taking damage but can be replenished by eating food.
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 Red Dead Redemption II (Video Game)
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In SimAnt, the ants had to eat on a regular basis. Get an ant hungry enough, and it would even eat one of the eggs in its own hive.
 Wizard Needs Food Badly / int_e0ecd763
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 SimAnt (Video Game)
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Dragon Quest:
Dragon Quest Monsters: Caravan Hearts is practically based around this. It was only released in Japan, but there is a good fan translation going around, somewhere. Every step you take in the game's overworld consumes some food, you start to lose precious Hit Points if you run out of food, and the first major "quest" you embark on even involves feeding a ghost-woman-thing some of the food ingredients you find. It's actually easier to just drag your caravan/camp, walk a few steps, and starve to death, and drag your base camp again though, since if you die they refill your food. Oh, and the more people and monsters you have with you, the more food you consume. This becomes a tedious process.
Dragon Quest Builders has a hunger meter similar to the one found in Minecraft, and the Builder will slowly lose health if it is empty. However, the meter doesn't actually show up or begin to drain until Pippa points out that they should be hungry. Given the fact that the Builder is dead, their hunger might actually be psychosomatic. They are also capable of constructing buildings that prevent the meter from depleting while in their town. The sequel also has a hunger meter, but it no longer drains health if empty. Instead, the Builder will have to stop and catch their breath every time they perform any action more complex than walking.
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 DragonQuest
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The NES game Chubby Cherub, a localized version of a game based on the anime series Little Ghost Q-Taro. The only objective in the game is to eat everything in sight. And yes, eating keeps the cherub alive.
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 Little Ghost Q-Taro (Manga)
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Ultima
Ultima I-V use the abstracted away variety, with a unit of food being consumed every several steps, by increasing orders of magnitude depending on the size of your party. Ultima VI and Ultima VII did away with the point system in favor of discrete units of food that have to be explicitly eaten, and also made it impossible to starve to death - in Ultima VI, without food, the characters can't recover HP or MP by resting, and in Ultima VII, Hungry characters get gradually increasing stat penalties instead.
Likewise Ultima Underworld utilized a discrete food system. Fortunately there's usually plenty around that's edible.
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 Ultima (Video Game)
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Harvest Moon:
The Gamecube version, and probably the other games as well — required that you eat or else your character will stop moving at regular intervals to pant and recover. This is extremely troublesome to newbies starting out, for whom it's not clear where to get food from easily. Luckily, any Harvest Moon game is full of lots of tasty free herbs growing in the forest behind your farm, and they all respawn daily or every other day (and can be kept in your 'fridge, or even your rucksack, for fifty years without spoiling). The other versions (besides the Wonderful Life version mentioned above) only have you eating food to refill your stamina meter, which is depleted by using tools (so that a day of just running around talking to people won't leave you hungry, but a day of mining will).
In Harvest Moon: Island of Happiness, the fatigue bar has been replaced with a "fullness" bar that depletes with time and seems to do so faster during particularly hot or rainy days. You will HAVE to eat (or use the kappa earrings) to keep it filled; if the hunger bar goes to zero, you WILL pass out even though you may have full stamina. Even if you don't let it run down, when the fullness bar starts slipping below half, you'll start waking up later and later in the morning, until about 20%, when you wake up at noon! Also, the "freshness" meter on food and flower items makes sure you can't keep them forever (unless you have a gold/mythic fridge); spoiled food fills you up less.
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 Harvest Moon (Video Game)
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The Secret Return of Alex Mack frequently notes how Alex has to eat constantly, and even more after significant use of her powers. She gets a utility belt that's mostly to store energy bars, repeatedly has to replace her mother's special ice cream after eating her way through the freezer, and becomes delirious in Russia after riding a nuclear missile across the world and disassembling it in midair while starving.
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 The Secret Return of Alex Mack (Fanfic)
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GURPS:
The "Create Food" spell would allow the caster to convert any non-metallic matter into edible food. Discussions and speculations that continue to this day point out that any character with access to this spell would be able to eat their way out of any dungeon that wasn't built completely of metal or otherwise given specific protection from this spell.
4th Edition dropped the "non-metallic" rule. Which makes Food College Mages into nearly unstoppable tunneling machines.
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QUESTER: While navigating through the underground ruins consumes Purification Fuel rather than food, food remains a vital resource that must be gathered while exploring. Every time ten days pass in-game, you need to have collected a certain amount of food in order to ensure your team survives. The more Questers you've found, the more food is required. On the bright side, any excess food gets converted into equally valuable materials, so nothing goes to waste... although that also means you'll have to start gathering your next supply of food from scratch.
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_e9d7acf9
comment
In the Lone Wolf series, every so often you'll be prompted to "eat a meal or lose 3 ENDURANCE points", which can't be healed until after you've eaten. You can avoid this by having the Hunting skill of your tier.
 Wizard Needs Food Badly / int_e9d7acf9
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_eb8193b6
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Lost in Blue is a game about being stranded on a desert island. Unsurprisingly, food is spare. More annoyingly, the food meter drains ridiculously swift and fills ridiculously slowly—a massive plate of fish and potatoes will give you maybe 10% fullness—unless you cook or taw them together into a clever recipe, which takes some out-game learning to grasp. Oh, and if your stomach is bare you can't rest. If your thirst meter is bare you can't eat. If your fatigue meter is bare you walk at a crawl. If they're all bare you start to die.
 Wizard Needs Food Badly / int_eb8193b6
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 Wizard Needs Food Badly / int_ee76546c
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_ee76546c
comment
Cataclysm has both hunger and thirst. In the early game, it's easy to stay full by finding canned food, but drinks are harder to find. In the mid-game, the abundant but non-renewable food from buildings will start to run out, forcing you to either invest in hunting, setting up a farm, or migrating to another town to seek more supplies, but it becomes easy to set up a funnel and get unlimited water from rain (make sure to boil it first, or you might get sick). You also need to take taste (eating gross food lowers morale, which makes you lose focus and gain skills slower while eating good food does the opposite) and healthiness (eating healthy food makes you recover faster while sleeping, and lack of vitamins can cause diseases) into account, instead of just eating anything once you get hungry.
 Wizard Needs Food Badly / int_ee76546c
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_eeb76a8e
comment
Total Distortion uses this as part of your Multiple Life Bars. Physical energy determines whether or not the player can open doors or move things, and creating enough sandwiches to replenish it while you're outside your Personal Media Tower is necessary. This can turn into Unwinnable by Design if your Tower runs out of fuel rods and you don't have enough energy to pry the door open manually.
 Wizard Needs Food Badly / int_eeb76a8e
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 Wizard Needs Food Badly / int_eed321b1
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_eed321b1
comment
Ars Magica subverts the above: Rather than being able to eat anything this game's variant on the Create Food spell does exactly that. However, most such spells have a limited duration, after which the food vanishes, taking its nourishment with it. While you could make a spell that created food that didn't vanish in this way, it would be too expensive to be worthwhile. Worse, living off magically-created food would cause Warping if done for any extended period of time.
 Wizard Needs Food Badly / int_eed321b1
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 Wizard Needs Food Badly / int_efceef73
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_efceef73
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Hunger is one of the only two needs from the original series that was kept in The Sims Medieval; if a medieval sim is too hungry, they'll stop what they're doing and autonomously go home and make gruel. And yes, because one of the classes available is wizard, you can have a wizard needing food badly.
 Wizard Needs Food Badly / int_efceef73
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1.0
 Wizard Needs Food Badly / int_efceef73
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 The Sims Medieval / Videogame
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Wizard Needs Food Badly / int_efceef73
 Wizard Needs Food Badly / int_f120845f
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_f120845f
comment
Kingdom of Loathing:
Parodied with "the wettest water you've ever encountered" which makes you "Ultrahydrated" to adventure in The Arid, Extra-Dry Desert.
Also averted therein with a general consumable system which doesn't penalize the player for long periods without food or booze; in fact, the game rather generously rewards Self Imposed Challenges of the sort.
Also also, a Shout-Out to the trope title occurs when braving the Gauntlet Gauntlet.
If you're doing an Oxygenarian run, you may have an encounter in the pirate tavern where the tavern keeper raises the question of how you are even able to survive without eating or drinking. The player character responds that it's a matter of abusing loopholes by consuming stuff that can't be classified as food or booze.
 Wizard Needs Food Badly / int_f120845f
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_f17c3b1d
comment
Infinity mode in Dead Rising. Every 100 seconds of gameplay reduces Frank's health by one square (in addition to damage taken from enemies), the grocery store and its unlimited food is shuttered, and food scattered throughout the store doesn't respawn. It's necessary in that game because Infinity Mode is timed with an online leaderboard. Without a timer, there would still be fools with their XBoxes humming away and Frank West just sitting on an awning that the Zombies can't reach.
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 Wizard Needs Food Badly / int_f95a1dc9
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_f95a1dc9
comment
In Space 1889 your characters had to eat every day. The days passed ridiculously quickly.
 Wizard Needs Food Badly / int_f95a1dc9
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1.0
 Wizard Needs Food Badly / int_f95a1dc9
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 Space 1889 (Tabletop Game)
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Wizard Needs Food Badly / int_f95a1dc9
 Wizard Needs Food Badly / int_fd0b756
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Wizard Needs Food Badly
 Wizard Needs Food Badly / int_fd0b756
comment
Averted by 8-bit adventure game The Hobbit; Elrond gives lunch to you (Bilbo), but you don't need to eat it (or anything else). You can choose to do so, in which case Elrond will in time give you another. Eat too many of them, however, and you get the message "Your foul gluttony has killed you"...
 Wizard Needs Food Badly / int_fd0b756
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 Wizard Needs Food Badly / int_fe61cee7
type
Wizard Needs Food Badly
 Wizard Needs Food Badly / int_fe61cee7
comment
Both Fear & Hunger and its sequel have hunger as a mechanic that must be managed to keep you and your party members healthy. Neglecting it for too long results in detrimental status effects, followed by starving to death.
 Wizard Needs Food Badly / int_fe61cee7
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The following is a list of statements referring to the current page from other pages.

 Wizard Needs Food Badly
processingCategory2
Food Tropes
 Wizard Needs Food Badly
processingCategory2
Multi-User Dungeon
 Wizard Needs Food Badly
processingCategory2
Older Than the NES
 Wizard Needs Food Badly
processingCategory2
Trope Names from Memes
 Wizard Needs Food Badly
processingCategory2
Video Game Difficulty Tropes
 52 (Comic Book) / int_ee828827
type
Wizard Needs Food Badly
 I Woke Up As a Dungeon, Now What? (Fanfic) / int_ee828827
type
Wizard Needs Food Badly
 Only Lovers Left Alive / int_ee828827
type
Wizard Needs Food Badly
 The Deadbeats (Lets Play) / int_ee828827
type
Wizard Needs Food Badly
 Green-Sky Trilogy / int_ee828827
type
Wizard Needs Food Badly
 Lone Wolf / int_ee828827
type
Wizard Needs Food Badly
 Midnight Arcade / int_ee828827
type
Wizard Needs Food Badly
 The Magicians / int_ee828827
type
Wizard Needs Food Badly
 Green-SkyTrilogy
seeAlso
Wizard Needs Food Badly
 Tropes T to Z / Real Life / int_ee828827
type
Wizard Needs Food Badly
 Lexx / int_ee828827
type
Wizard Needs Food Badly
 Todd and the Book of Pure Evil / int_ee828827
type
Wizard Needs Food Badly
 The Unofficial Hollow Knight RPG (Tabletop Game) / int_ee828827
type
Wizard Needs Food Badly
 A Dark Room (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 ARK: Survival Evolved (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Adventure Island (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Angry Birds 2 (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Armageddon MUD (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Arx Fatalis (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Atom RPG (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Barony (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Betrayal at Krondor (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Beyond the Titanic (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Bungo to Alchemist (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Cataclysm (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Caves of Qud (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Chibi-Robo! (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Chocobo's Dungeon (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Crush, Crumble, and Chomp! (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 DanceDanceRevolution (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Darkest Dungeon (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Darkest Dungeon II (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Darkstone (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 DayZ (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Decaying Winter (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Deepwoken (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Dino System (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Discworld MUD (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Disney Dreamlight Valley (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Do Not Feed The Monkeys (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Do Not Feed The Monkeys 2099 (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Don't Starve (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Dragon Quest Builders (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Dragon Quest Builders 2 (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Dungeon Crawl (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Dungeon Master (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Dungeonmans (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Dungeons of Dredmor (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Dynasty Warriors (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Enchanter (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Escape from Tarkov (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Etrian Odyssey III: The Drowned City (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Eye of the Beholder (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Fable II (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Faery Tale Online (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Fallout Shelter (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Fear & Hunger (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Felix the Cat (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Garfield: Big Fat Hairy Deal (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Gauntlet (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Green Hell (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Growing Up (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Hamurabi (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Harvest Moon: A New Beginning (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Harvest Moon: Animal Parade (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Harvest Moon Updated (Video Game)
seeAlso
Wizard Needs Food Badly
 Haven (2020) (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Hero of the Kingdom (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Hydlide (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 I of the Dragon (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 I Was a Teenage Exocolonist (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Into the Radius (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Jagged Alliance (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Joe & Mac (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Kenshi (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 King's Quest V: Absence Makes the Heart Go Yonder! (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Kittens Game (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Kyle Is Famous (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Legend of Grimrock (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 LEGO Dimensions (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Little Goody Two Shoes (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Lords of Doom (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Mabinogi (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Märchen Forest: Mylne and the Forest Gift (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Mazogs (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Metal Gear Solid 3: Snake Eater (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Mount & Blade (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 My Summer Car (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Mystery Dungeon (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Nebs 'n Debs (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Neko Atsume (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Neo Scavenger (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 NetHack (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Nintendogs (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 No Man's Sky (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Noita (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Odell Down Under (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Omega Labyrinth Life (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 One Hour One Life (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 One Way Heroics (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Outward (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 PLATO Moria (Video Game)
seeAlso
Wizard Needs Food Badly
 Password Game (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Path of the Midnight Sun (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Pathologic (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Pawapoke Dash (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Pixel Dungeon (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Planetfall (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Pokémon Mystery Dungeon (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Pokémon Super Mystery Dungeon (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Praey for the Gods (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Q-Pop (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Q-Pop (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Quest for Glory (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 QUESTER (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ragnarok (Roguelike) (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ravensword: Shadowlands (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Realmz (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 RimWorld (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Rogue Survivor (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Roots of Pacha (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 S.T.A.L.K.E.R. (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Seek And Destroy (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 7 Days to Die (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Shelter (2013) (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Shepherd's Crossing (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Shiren the Wanderer (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Socket (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Sonic Robo Blast 2: The Past (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Space Rangers (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Spore (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Star Fox Adventures (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Starbound (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Stonkers (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Story of Seasons (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Super Mario Sunshine (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Supernova 1987 (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Tail of the Sun (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 TaskMaker (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Black Cauldron (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Citadel (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Eternal Cylinder (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Forest (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Good Grimace Shake Horror Game (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Long Dark (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Nightmare of Druaga: Fushigino Dungeon (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Oregon Trail (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 The Oregon Trail (2021) (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Tokyo Jungle (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Total Distortion (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Treasure of Tarmin (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Trepang2 (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ultima I (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ultima Online (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ultima Underworld (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ultima VII (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ultima VII Part II (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Uncharted Waters (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 UnReal World (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Unturned (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Updated (Video Game)
seeAlso
Wizard Needs Food Badly
 Viet Doom (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Voices of the Void (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Void Bastards (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Wasteland (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Withstand (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Wobbledogs (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Wonder Boy (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Zettai Hero Project (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Ancient Domains of Mystery / Videogame / int_ee828827
type
Wizard Needs Food Badly
 Hand of Fate (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Shelter
seeAlso
Wizard Needs Food Badly
 Jimquisition (Web Video) / int_ee828827
type
Wizard Needs Food Badly
 Ladies Book Club (Webcomic) / int_ee828827
type
Wizard Needs Food Badly
 Lusternia (Video Game) / int_ee828827
type
Wizard Needs Food Badly