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Wormsign

 Wormsign
type
FeatureClass
 Wormsign
label
Wormsign
 Wormsign
page
Wormsign
 Wormsign
comment
The Monster is coming for you, but you can't see it. What you do see is the floorboards splitting as it pushes through the ground underneath them towards the camera, or just dust being kicked up if it's outside.
It's not always played for scares though; sometimes it's just a convenient visual shorthand for indicating where something moving underground — such as Mole Men, or a Drill Tank — happens to be. It can be used as a legitimate tension-building device to hint a monster the audience hasn't seen yet (or hasn't seen much of) or as a way for lower-budget films to get the monster in without actually spending money on the generally more expensive effects shot.
Sometimes the effect will be the ground bulging up as if something has been forced through it, while other times it will be subsidence, as if the monster has actually consumed the earth, undermining the ground above it. note If any level of physics at all is implied, the first suggests that the stable ground was dense enough to need to be pushed out of the way, while the second suggests that it was compressed or liquefied into a material phase that couldn't support its own weight after the burrower passed.
See also Sand Worm, Nothing Is Scarier, Traveling-Pipe Bulge. Compare Bad Vibrations. The Croc Is Ticking is the audible equivalent.
Nothing whatsoever to do with Movie Sign (although that is named after Dune's worm sign), Wormtongue or Wormtail.

Examples
 Wormsign
fetched
2024-02-29T22:23:05Z
 Wormsign
parsed
2024-02-29T22:23:05Z
 Wormsign
processingComment
Dropped link to LandShark: Not an Item - FEATURE
 Wormsign
processingComment
Dropped link to PlantsVsZombiesGardenWarfare: Not an Item - UNKNOWN
 Wormsign
processingComment
Dropped link to RandomEncounters: Not an Item - FEATURE
 Wormsign
processingComment
Dropped link to TheLegendOfZeldaOracleOfAges: Not an Item - UNKNOWN
 Wormsign
processingComment
Dropped link to TimeSplittersFuturePerfect: Not an Item - UNKNOWN
 Wormsign
processingUnknown
TheLegendOfZeldaOracleOfAges
 Wormsign
processingUnknown
TimeSplittersFuturePerfect
 Wormsign
processingUnknown
PlantsVsZombiesGardenWarfare
 Wormsign
isPartOf
DBTropes
 Wormsign / int_10b03dcf
type
Wormsign
 Wormsign / int_10b03dcf
comment
Batman: Arkham Asylum: Batman is forced to walk along a floating wooden boardwalk in Killer Croc's lair while Croc moves around somewhere beneath the water. Occasionally some of the rafts that serve as the walkway will be kicked up or outright destroyed behind Batman, forcing the player to outrun Croc as he chases them down from beneath the surface.
 Wormsign / int_10b03dcf
featureApplicability
1.0
 Wormsign / int_10b03dcf
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
Wormsign / int_10b03dcf
 Wormsign / int_110dcdca
type
Wormsign
 Wormsign / int_110dcdca
comment
The Legend of Zelda: A Link Between Worlds: Zaganaga creates a sand whirlpool before popping up.
 Wormsign / int_110dcdca
featureApplicability
1.0
 Wormsign / int_110dcdca
featureConfidence
1.0
 The Legend of Zelda: A Link Between Worlds / Videogame
hasFeature
Wormsign / int_110dcdca
 Wormsign / int_135f4195
type
Wormsign
 Wormsign / int_135f4195
comment
Dune is the Trope Namer. The sandworms leave massive trails as they dig, able to be seen from miles away.
 Wormsign / int_135f4195
featureApplicability
1.0
 Wormsign / int_135f4195
featureConfidence
1.0
 Dune
hasFeature
Wormsign / int_135f4195
 Wormsign / int_14cf013a
type
Wormsign
 Wormsign / int_14cf013a
comment
A good Buffy example is the giant worm which leaves tunnel patterns in "Beneath You".
 Wormsign / int_14cf013a
featureApplicability
1.0
 Wormsign / int_14cf013a
featureConfidence
1.0
 Buffy the Vampire Slayer
hasFeature
Wormsign / int_14cf013a
 Wormsign / int_1b56abaa
type
Wormsign
 Wormsign / int_1b56abaa
comment
Champions Online: The tunneling power leaves a Bugs Bunny-esque burrow trail to show your position.
 Wormsign / int_1b56abaa
featureApplicability
1.0
 Wormsign / int_1b56abaa
featureConfidence
1.0
 Champions Online (Video Game)
hasFeature
Wormsign / int_1b56abaa
 Wormsign / int_1c1c599
type
Wormsign
 Wormsign / int_1c1c599
comment
Done briefly in Madagascar, when Alex digs through the sand to get himself out from under Melman's crate on the beach.
 Wormsign / int_1c1c599
featureApplicability
1.0
 Wormsign / int_1c1c599
featureConfidence
1.0
 Madagascar
hasFeature
Wormsign / int_1c1c599
 Wormsign / int_1c1ceec7
type
Wormsign
 Wormsign / int_1c1ceec7
comment
Monster Hunter: Among others, Blos-type monsters do this. Usually, by the time you see the dust clouds being kicked up, it's a bit too late to react - the real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on.
 Wormsign / int_1c1ceec7
featureApplicability
1.0
 Wormsign / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Wormsign / int_1c1ceec7
 Wormsign / int_20e8e9bd
type
Wormsign
 Wormsign / int_20e8e9bd
comment
Sonic 3 & Knuckles: Sandopolis Zone, there are disturbances on the surface of the quicksand, marking the location of the wormlike robots. The disturbances stop right before they leap out.
 Wormsign / int_20e8e9bd
featureApplicability
1.0
 Wormsign / int_20e8e9bd
featureConfidence
1.0
 Sonic 3 & Knuckles (Video Game)
hasFeature
Wormsign / int_20e8e9bd
 Wormsign / int_223c2a48
type
Wormsign
 Wormsign / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild: The Molduga minibosses create a large raised mound above themselves as they swim through the desert sands.
 Wormsign / int_223c2a48
featureApplicability
1.0
 Wormsign / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Wormsign / int_223c2a48
 Wormsign / int_268f6fd1
type
Wormsign
 Wormsign / int_268f6fd1
comment
The Driller in Transformers: Dark of the Moon. Big wormsign.
 Wormsign / int_268f6fd1
featureApplicability
1.0
 Wormsign / int_268f6fd1
featureConfidence
1.0
 Transformers: Dark of the Moon
hasFeature
Wormsign / int_268f6fd1
 Wormsign / int_28fe1376
type
Wormsign
 Wormsign / int_28fe1376
comment
Happens in the Fringe episode "Night of Desirable Objects".
 Wormsign / int_28fe1376
featureApplicability
1.0
 Wormsign / int_28fe1376
featureConfidence
1.0
 Fringe
hasFeature
Wormsign / int_28fe1376
 Wormsign / int_29950026
type
Wormsign
 Wormsign / int_29950026
comment
Godzilla, Jr. from Godzilla: The Series creates several, much like his father.
 Wormsign / int_29950026
featureApplicability
1.0
 Wormsign / int_29950026
featureConfidence
1.0
 Godzilla: The Series
hasFeature
Wormsign / int_29950026
 Wormsign / int_2ddf611
type
Wormsign
 Wormsign / int_2ddf611
comment
The Dark Sun setting has sink worms, so named because they leave a sunken depression behind them as they move through the silt or sand. Since sink worms are oddly quiet, this is often the only warning its victims have before it bursts from the sand beneath them.
 Wormsign / int_2ddf611
featureApplicability
1.0
 Wormsign / int_2ddf611
featureConfidence
1.0
 Dark Sun (Tabletop Game)
hasFeature
Wormsign / int_2ddf611
 Wormsign / int_331e009
type
Wormsign
 Wormsign / int_331e009
comment
Borderlands 2: Threshers create these both when they move and, in the case of Feeler and Turf Threshers, they send their tentacles through the ground to attack.
 Wormsign / int_331e009
featureApplicability
1.0
 Wormsign / int_331e009
featureConfidence
1.0
 Borderlands 2 (Video Game)
hasFeature
Wormsign / int_331e009
 Wormsign / int_346db4d5
type
Wormsign
 Wormsign / int_346db4d5
comment
The Suffering: The embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of the ground to attack you the hole it creates will vanish. However, if you're quick, you can throw a bomb down the hole.
 Wormsign / int_346db4d5
featureApplicability
1.0
 Wormsign / int_346db4d5
featureConfidence
1.0
 The Suffering (Video Game)
hasFeature
Wormsign / int_346db4d5
 Wormsign / int_3d0c938
type
Wormsign
 Wormsign / int_3d0c938
comment
Ice and Fire (Minecraft): A deathworm's movement beneath the sand is visible thanks to a trail of disturbed sand particles.
 Wormsign / int_3d0c938
featureApplicability
1.0
 Wormsign / int_3d0c938
featureConfidence
1.0
 Ice and Fire (Minecraft) (Video Game)
hasFeature
Wormsign / int_3d0c938
 Wormsign / int_3e172e05
type
Wormsign
 Wormsign / int_3e172e05
comment
Mail Mole: Molty leaves a temporary trail of wormsign wherever he goes.
 Wormsign / int_3e172e05
featureApplicability
1.0
 Wormsign / int_3e172e05
featureConfidence
1.0
 Mail Mole (Video Game)
hasFeature
Wormsign / int_3e172e05
 Wormsign / int_3e5afb68
type
Wormsign
 Wormsign / int_3e5afb68
comment
The Curse of the Were-Rabbit
 Wormsign / int_3e5afb68
featureApplicability
1.0
 Wormsign / int_3e5afb68
featureConfidence
1.0
 The Curse of the Were-Rabbit
hasFeature
Wormsign / int_3e5afb68
 Wormsign / int_3e83e3f6
type
Wormsign
 Wormsign / int_3e83e3f6
comment
Dusty Revenge and its prequel, Dusty Raging Fist have mole enemies who can pull a Fast Tunnelling attack, disappearing underground and trying to ambush you from below. However you can spot them and jump to avoid getting clawed from below thanks to bumps on the ground.
 Wormsign / int_3e83e3f6
featureApplicability
1.0
 Wormsign / int_3e83e3f6
featureConfidence
1.0
 Dusty Revenge (Video Game)
hasFeature
Wormsign / int_3e83e3f6
 Wormsign / int_416968a6
type
Wormsign
 Wormsign / int_416968a6
comment
Crash Bandicoot 2: Cortex Strikes Back: You can dig into certain types of ground in some of the jungle stages that have bees, which protects you from the swarm. As you move underground, Crash's position is indicated by a dirt patch moving along the ground.
 Wormsign / int_416968a6
featureApplicability
1.0
 Wormsign / int_416968a6
featureConfidence
1.0
 Crash Bandicoot 2: Cortex Strikes Back (Video Game)
hasFeature
Wormsign / int_416968a6
 Wormsign / int_426a7572
type
Wormsign
 Wormsign / int_426a7572
comment
Animaniacs: In "Draculee, Draculaa", the Warner siblings leave a wormsign as they reach Transylvania during a failed attempt to go to Pennsylvania. Yakko explains that he and his siblings know they aren't bunnies but it's a Warner Bros tradition. In the end, they try to go to Pennsylvania by tunneling again but end up in Tasmania.
 Wormsign / int_426a7572
featureApplicability
1.0
 Wormsign / int_426a7572
featureConfidence
1.0
 Animaniacs
hasFeature
Wormsign / int_426a7572
 Wormsign / int_468bebb0
type
Wormsign
 Wormsign / int_468bebb0
comment
The Discworld Almanack, in its piece about the worm herders who used to travel the Sto Plains, has an illustration showing wormsign around the feet of a serious-looking man carrying a shepherd's crook with a very small hook.
 Wormsign / int_468bebb0
featureApplicability
1.0
 Wormsign / int_468bebb0
featureConfidence
1.0
 Discworld
hasFeature
Wormsign / int_468bebb0
 Wormsign / int_48776b21
type
Wormsign
 Wormsign / int_48776b21
comment
In Potion Permit, Spook Diggers and Ironfins leave mound trails when they burrow underground to ambush you.
 Wormsign / int_48776b21
featureApplicability
1.0
 Wormsign / int_48776b21
featureConfidence
1.0
 Potion Permit (Video Game)
hasFeature
Wormsign / int_48776b21
 Wormsign / int_49ad83ee
type
Wormsign
 Wormsign / int_49ad83ee
comment
World of Warcraft has tunneling worms who do precisely this. They're slightly more annoying than most enemies because while you can see them, you can't damage them until they burst out of the ground.
 Wormsign / int_49ad83ee
featureApplicability
1.0
 Wormsign / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Wormsign / int_49ad83ee
 Wormsign / int_4a059a74
type
Wormsign
 Wormsign / int_4a059a74
comment
The Krayt Dragon in The Mandalorian.
 Wormsign / int_4a059a74
featureApplicability
1.0
 Wormsign / int_4a059a74
featureConfidence
1.0
 The Mandalorian
hasFeature
Wormsign / int_4a059a74
 Wormsign / int_4be3aedd
type
Wormsign
 Wormsign / int_4be3aedd
comment
The Dramole monster in the first season of Mighty Morphin' Power Rangers.
 Wormsign / int_4be3aedd
featureApplicability
1.0
 Wormsign / int_4be3aedd
featureConfidence
1.0
 Mighty Morphin' Power Rangers
hasFeature
Wormsign / int_4be3aedd
 Wormsign / int_4c5d0728
type
Wormsign
 Wormsign / int_4c5d0728
comment
In the Walter Koenig/Bruce Campbell vehicle Moontrap, wormsign on the moon marks the approach of the Kelium, ancient, burrowing robots with probing tentacles intent on cutting humans to pieces and using them for spare parts.
 Wormsign / int_4c5d0728
featureApplicability
1.0
 Wormsign / int_4c5d0728
featureConfidence
1.0
 Moontrap
hasFeature
Wormsign / int_4c5d0728
 Wormsign / int_5075737a
type
Wormsign
 Wormsign / int_5075737a
comment
Golden Sun: The Lost Age: You do this with the Sand Psynergy, which turns you into a big pulsating mound of sand, free to move around, but incapable of attacking. Played straight with the Scorpion King boss, who swims around underground leaving a wake, and one Venus Djinni, who will seemingly teleport around while under the sand.
 Wormsign / int_5075737a
featureApplicability
1.0
 Wormsign / int_5075737a
featureConfidence
1.0
 Golden Sun: The Lost Age (Video Game)
hasFeature
Wormsign / int_5075737a
 Wormsign / int_50cfb3ae
type
Wormsign
 Wormsign / int_50cfb3ae
comment
Castlevania: Lament of Innocence and Castlevania: Curse of Darkness has a class of undead that burrow in this manner before leaping out of the ground to strike at you.
 Wormsign / int_50cfb3ae
featureApplicability
1.0
 Wormsign / int_50cfb3ae
featureConfidence
1.0
 Castlevania: Lament of Innocence (Video Game)
hasFeature
Wormsign / int_50cfb3ae
 Wormsign / int_50ea198
type
Wormsign
 Wormsign / int_50ea198
comment
Bird Box. Wind and disturbed leaves or foliage presage the arrival of the creatures, whose appearance is never revealed. At one point Malorie is fleeing through a forest with the movement of trees showing three creatures are moving in on her.
 Wormsign / int_50ea198
featureApplicability
1.0
 Wormsign / int_50ea198
featureConfidence
1.0
 Bird Box
hasFeature
Wormsign / int_50ea198
 Wormsign / int_52dc156a
type
Wormsign
 Wormsign / int_52dc156a
comment
The emergence of the first tripod in the 2005 The War of the Worlds is preceded by splitting roads, collapsing buildings and bursting water pipes.
 Wormsign / int_52dc156a
featureApplicability
1.0
 Wormsign / int_52dc156a
featureConfidence
1.0
 TheWarOfTheWorlds
hasFeature
Wormsign / int_52dc156a
 Wormsign / int_554058cf
type
Wormsign
 Wormsign / int_554058cf
comment
Mario Kart 8: Monty Moles leave trails of raised dirt in their wake as they burrow around. They serve as jump ramps you can perform tricks off of.
 Wormsign / int_554058cf
featureApplicability
1.0
 Wormsign / int_554058cf
featureConfidence
1.0
 Mario Kart 8 (Video Game)
hasFeature
Wormsign / int_554058cf
 Wormsign / int_5a160237
type
Wormsign
 Wormsign / int_5a160237
comment
Civilization: Beyond Earth: Siege Worms are big enough that, even without confronting them (which is a terrible idea most of the time), they'll completely wreck any tile improvement with just their wormsign. A Siege Worm passing through your territory usually means a few turns of extensive repairs even if you leave it alone.
 Wormsign / int_5a160237
featureApplicability
1.0
 Wormsign / int_5a160237
featureConfidence
1.0
 Civilization: Beyond Earth (Video Game)
hasFeature
Wormsign / int_5a160237
 Wormsign / int_5bddbfbd
type
Wormsign
 Wormsign / int_5bddbfbd
comment
Zombies Ate My Neighbors: The giant green wormoids do this as an obvious tell for when they will attack, as a direct nod to Tremors.
 Wormsign / int_5bddbfbd
featureApplicability
1.0
 Wormsign / int_5bddbfbd
featureConfidence
1.0
 Zombies Ate My Neighbors (Video Game)
hasFeature
Wormsign / int_5bddbfbd
 Wormsign / int_5e41eec2
type
Wormsign
 Wormsign / int_5e41eec2
comment
In the Pluto the Pup short Pluto and the Armadillo, when Pluto and the armadillo dive underground, they leave wormsigns as they chase each other around. At one point, the armadillo pops out of her wormsign and rides Pluto's wormsign, then dives back underground and becomes a wormsign again.
 Wormsign / int_5e41eec2
featureApplicability
1.0
 Wormsign / int_5e41eec2
featureConfidence
1.0
 Pluto the Pup
hasFeature
Wormsign / int_5e41eec2
 Wormsign / int_62624eee
type
Wormsign
 Wormsign / int_62624eee
comment
Serious Sam 3: BFE: Sand whales kick up a ton of dust when chasing players that attempt to leave the borders of the more open levels.
 Wormsign / int_62624eee
featureApplicability
1.0
 Wormsign / int_62624eee
featureConfidence
1.0
 Serious Sam (Video Game)
hasFeature
Wormsign / int_62624eee
 Wormsign / int_62e35ffb
type
Wormsign
 Wormsign / int_62e35ffb
comment
BearZerkers: You can burrow underground, and this will appear in your path. It can be used to block other players' movement.
 Wormsign / int_62e35ffb
featureApplicability
1.0
 Wormsign / int_62e35ffb
featureConfidence
1.0
 BearZerkers (Video Game)
hasFeature
Wormsign / int_62e35ffb
 Wormsign / int_6400fd0d
type
Wormsign
 Wormsign / int_6400fd0d
comment
He Who Walks Behind the Rows in Children of the Corn (1984). He doesn't walk, and He's between the rows, not behind them.
 Wormsign / int_6400fd0d
featureApplicability
1.0
 Wormsign / int_6400fd0d
featureConfidence
1.0
 Children of the Corn (1984)
hasFeature
Wormsign / int_6400fd0d
 Wormsign / int_687bcc4c
type
Wormsign
 Wormsign / int_687bcc4c
comment
Floor flies away as the monsters hunt the protagonists in Deep Rising.
 Wormsign / int_687bcc4c
featureApplicability
1.0
 Wormsign / int_687bcc4c
featureConfidence
1.0
 Deep Rising
hasFeature
Wormsign / int_687bcc4c
 Wormsign / int_68997cdd
type
Wormsign
 Wormsign / int_68997cdd
comment
Screamers, are a type of subterranean killing machines.
 Wormsign / int_68997cdd
featureApplicability
1.0
 Wormsign / int_68997cdd
featureConfidence
1.0
 Screamers
hasFeature
Wormsign / int_68997cdd
 Wormsign / int_6ac55ec7
type
Wormsign
 Wormsign / int_6ac55ec7
comment
Dungeons & Dragons:
Sometimes when a bulette is burrowing just below the surface, its crest will be raised and be visible to anyone nearby, cutting through the dirt like the fin of a shark through water. Thus its nickname of "Land Shark."
The Dark Sun setting has sink worms, so named because they leave a sunken depression behind them as they move through the silt or sand. Since sink worms are oddly quiet, this is often the only warning its victims have before it bursts from the sand beneath them.
 Wormsign / int_6ac55ec7
featureApplicability
1.0
 Wormsign / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Wormsign / int_6ac55ec7
 Wormsign / int_702a974
type
Wormsign
 Wormsign / int_702a974
comment
In Shadow of the Colossus, Dirge, the "Sand tiger" has this when approaching the player character from a distance.
 Wormsign / int_702a974
featureApplicability
1.0
 Wormsign / int_702a974
featureConfidence
1.0
 Shadow of the Colossus (Video Game)
hasFeature
Wormsign / int_702a974
 Wormsign / int_70814599
type
Wormsign
 Wormsign / int_70814599
comment
The Stargate SG-1 episode "The Scourge" has the flesh-eating insect plague do this.
 Wormsign / int_70814599
featureApplicability
1.0
 Wormsign / int_70814599
featureConfidence
1.0
 Stargate SG-1
hasFeature
Wormsign / int_70814599
 Wormsign / int_74f7210c
type
Wormsign
 Wormsign / int_74f7210c
comment
The Legend of Zelda: Various enemies in the series do this.
Moldorms in Twilight Princess and The Wind Waker leave ridges of sand above where they burrow so you can hook/clawshot them.
Leevers in Twilight Princess, Ocarina of Time, Majora's Mask, and the NES titles have a visible trail on the surface of the ground before springing up.
The Legend of Zelda: Oracle of Ages: While burrowing, the miniboss Subterror creates a small raised bump that marks its position.
The Legend of Zelda: A Link Between Worlds: Zaganaga creates a sand whirlpool before popping up.
The Legend of Zelda: Breath of the Wild: The Molduga minibosses create a large raised mound above themselves as they swim through the desert sands.
 Wormsign / int_74f7210c
featureApplicability
1.0
 Wormsign / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Wormsign / int_74f7210c
 Wormsign / int_76686539
type
Wormsign
 Wormsign / int_76686539
comment
Mass Effect: The Legendary Edition gives Thresher Maws this to show players where they'll next surface (in the original release, they just burrowed and resurfaced without warning).
 Wormsign / int_76686539
featureApplicability
1.0
 Wormsign / int_76686539
featureConfidence
1.0
 Mass Effect (Video Game)
hasFeature
Wormsign / int_76686539
 Wormsign / int_791f9a4a
type
Wormsign
 Wormsign / int_791f9a4a
comment
In the fourth episode of the original Bubblegum Crisis OVA, Sylia and Linna travel through subway tunnels at high speed and the road above them splits as they pass.
 Wormsign / int_791f9a4a
featureApplicability
1.0
 Wormsign / int_791f9a4a
featureConfidence
1.0
 Bubblegum Crisis
hasFeature
Wormsign / int_791f9a4a
 Wormsign / int_7a7a1a86
type
Wormsign
 Wormsign / int_7a7a1a86
comment
Subverted in Aliens. You don't see the floorboards move till it's too late, you just hear the beeping of the motion detectors.
 Wormsign / int_7a7a1a86
featureApplicability
-0.3
 Wormsign / int_7a7a1a86
featureConfidence
1.0
 Aliens
hasFeature
Wormsign / int_7a7a1a86
 Wormsign / int_7b18cc83
type
Wormsign
 Wormsign / int_7b18cc83
comment
Battle Axe has gigantic Sand Worm enemies that can be spotted before they ambush you from beneath the ground, thanks to the lumps they make while digging.
 Wormsign / int_7b18cc83
featureApplicability
1.0
 Wormsign / int_7b18cc83
featureConfidence
1.0
 Battle Axe (Video Game)
hasFeature
Wormsign / int_7b18cc83
 Wormsign / int_8125b468
type
Wormsign
 Wormsign / int_8125b468
comment
Batman villain the Mole would leave a trail of bulging ground behind him as he tunneled; it is strong enough to crack pavement.
 Wormsign / int_8125b468
featureApplicability
1.0
 Wormsign / int_8125b468
featureConfidence
1.0
 Batman (Franchise)
hasFeature
Wormsign / int_8125b468
 Wormsign / int_83897713
type
Wormsign
 Wormsign / int_83897713
comment
The gopher from Caddyshack left ridges of disturbed earth all over the golf course.
 Wormsign / int_83897713
featureApplicability
1.0
 Wormsign / int_83897713
featureConfidence
1.0
 Caddyshack
hasFeature
Wormsign / int_83897713
 Wormsign / int_84377fd8
type
Wormsign
 Wormsign / int_84377fd8
comment
Worm Signs are made by COBRA in GI Joe The Rise Of Cobra.
 Wormsign / int_84377fd8
featureApplicability
1.0
 Wormsign / int_84377fd8
featureConfidence
1.0
 G.I. Joe: The Rise of Cobra
hasFeature
Wormsign / int_84377fd8
 Wormsign / int_87b652bb
type
Wormsign
 Wormsign / int_87b652bb
comment
Starcraft II: Burrowed Zerg units can be spotted by a savvy player by spotting the "wormsign". In a more direct vein, a Nydus worm will produce wormsign in the area where it's about to pop out of the ground.
 Wormsign / int_87b652bb
featureApplicability
1.0
 Wormsign / int_87b652bb
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
Wormsign / int_87b652bb
 Wormsign / int_882f1fdb
type
Wormsign
 Wormsign / int_882f1fdb
comment
Bugs Bunny leaves trails as he digs; several episodes follow his trail for a bit before he emerges...often to realize that he should've taken that left turn at Albecoikey. Also in later shorts, he would bring a reluctant Daffy Duck along for the ride.
 Wormsign / int_882f1fdb
featureApplicability
1.0
 Wormsign / int_882f1fdb
featureConfidence
1.0
 Bugs Bunny
hasFeature
Wormsign / int_882f1fdb
 Wormsign / int_8a873039
type
Wormsign
 Wormsign / int_8a873039
comment
The Mysteries of Harris Burdick includes a picture of a terrified man cornered in a room, rearing a wooden chair up to strike an unseen thing moving toward him beneath the carpet. The title and caption read "Under The Rug - Two weeks passed, and it happened again."
 Wormsign / int_8a873039
featureApplicability
1.0
 Wormsign / int_8a873039
featureConfidence
1.0
 The Mysteries of Harris Burdick
hasFeature
Wormsign / int_8a873039
 Wormsign / int_8d7defaf
type
Wormsign
 Wormsign / int_8d7defaf
comment
The Dune miniseries.
 Wormsign / int_8d7defaf
featureApplicability
1.0
 Wormsign / int_8d7defaf
featureConfidence
1.0
 Dune
hasFeature
Wormsign / int_8d7defaf
 Wormsign / int_8f8233e
type
Wormsign
 Wormsign / int_8f8233e
comment
Blasphemous: One enemy type is a worm-man who periodically burrows into the ground, following you, with the main reason you know where it is being the raised ground where it's burrowing. After reaching you, it leaps upwards, shrieking, though leaving itself vulnerable in the process.
 Wormsign / int_8f8233e
featureApplicability
1.0
 Wormsign / int_8f8233e
featureConfidence
1.0
 Blasphemous (Video Game)
hasFeature
Wormsign / int_8f8233e
 Wormsign / int_935a39be
type
Wormsign
 Wormsign / int_935a39be
comment
Super Smash Bros. Brawl does this with Rayquaza, the second boss of its Subspace Emissary mode. When Rayquaza uses Dig, the ground gets cracked and pushed upward to show where it will attack from.
 Wormsign / int_935a39be
featureApplicability
1.0
 Wormsign / int_935a39be
featureConfidence
1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Wormsign / int_935a39be
 Wormsign / int_986cb669
type
Wormsign
 Wormsign / int_986cb669
comment
The moles in Bambi do this.
 Wormsign / int_986cb669
featureApplicability
1.0
 Wormsign / int_986cb669
featureConfidence
1.0
 Bambi
hasFeature
Wormsign / int_986cb669
 Wormsign / int_9c33b8ab
type
Wormsign
 Wormsign / int_9c33b8ab
comment
One episode of Sliders had them sliding to a universe inhabited with a beast that did this.
 Wormsign / int_9c33b8ab
featureApplicability
1.0
 Wormsign / int_9c33b8ab
featureConfidence
1.0
 Sliders
hasFeature
Wormsign / int_9c33b8ab
 Wormsign / int_9d37e993
type
Wormsign
 Wormsign / int_9d37e993
comment
Edge of Tomorrow. When Cage is in the caravan park, he sees a telephone pole in the distance topple as the Mimics waiting in ambush start to swarm towards him. They're also shown churning up dirt (or water, when an attack force is swimming down the Thames) whenever they attack en masse.
 Wormsign / int_9d37e993
featureApplicability
1.0
 Wormsign / int_9d37e993
featureConfidence
1.0
 Edge of Tomorrow
hasFeature
Wormsign / int_9d37e993
 Wormsign / int_9df32140
type
Wormsign
 Wormsign / int_9df32140
comment
Pikmin 3: The Sandbelching Meerslug, a boss that spends most of its time burrowing under the sands of its arena, leaves a trail of raised sand behind itself as it moves underground.
 Wormsign / int_9df32140
featureApplicability
1.0
 Wormsign / int_9df32140
featureConfidence
1.0
 Pikmin 3 (Video Game)
hasFeature
Wormsign / int_9df32140
 Wormsign / int_9e2f90f4
type
Wormsign
 Wormsign / int_9e2f90f4
comment
One Piece:
Occurs when Miss Merry Christmas travels underground.
When Captain Kuro moves faster than the eye can see, scratch marks appear on the walls where he's running.
 Wormsign / int_9e2f90f4
featureApplicability
1.0
 Wormsign / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
hasFeature
Wormsign / int_9e2f90f4
 Wormsign / int_9f89a5f0
type
Wormsign
 Wormsign / int_9f89a5f0
comment
Pokémon:
Pokémon X and Y:
The wild Pokémon of the Lumiose Badlands leave a trail of dust to mark their location in lieu of Random Encounters.
The move Dig shows a trail of raised dirt approaching the target during the attacking turn.
Pokémon Scarlet and Violet: The Diglett line and the new mon Orthworm do this when moving in the overworld. During the Path of Legends storyline, the trainer has to chase down a giant Orthworm that leaves an enormous trail every time it moves.
 Wormsign / int_9f89a5f0
featureApplicability
1.0
 Wormsign / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Wormsign / int_9f89a5f0
 Wormsign / int_a5903495
type
Wormsign
 Wormsign / int_a5903495
comment
In Nightworld some friends of Repairman Jack have evacuated to a nuclear bunker out in the boondocks to escape the Eldritch Abominations erupting out of a portal in New York's Central Park. Then another portal opens nearby, but everyone thinks they'll still be safe in the bunker...until they see what appear to be giant mole tracks running out from the portal, then curving around to make a beeline for their bunker. Sure enough they end up having to defend against worm-like creatures who start gnawing away at the bunker from all sides until they break through.
 Wormsign / int_a5903495
featureApplicability
1.0
 Wormsign / int_a5903495
featureConfidence
1.0
 The Adversary Cycle
hasFeature
Wormsign / int_a5903495
 Wormsign / int_a6827dcf
type
Wormsign
 Wormsign / int_a6827dcf
comment
3×3 Eyes features at one point an invisible creature with three clawed legs; when it attacks, all you could see is three rows of claw-marks being rapidly carved to the floor.
 Wormsign / int_a6827dcf
featureApplicability
1.0
 Wormsign / int_a6827dcf
featureConfidence
1.0
 3×3 Eyes (Manga)
hasFeature
Wormsign / int_a6827dcf
 Wormsign / int_ab5c8509
type
Wormsign
 Wormsign / int_ab5c8509
comment
Desert Moon: Hunters give one off when they're under the sand, invulnerable to attacks.
 Wormsign / int_ab5c8509
featureApplicability
1.0
 Wormsign / int_ab5c8509
featureConfidence
1.0
 Desert Moon (Video Game)
hasFeature
Wormsign / int_ab5c8509
 Wormsign / int_ae0356e0
type
Wormsign
 Wormsign / int_ae0356e0
comment
The Weremole leaves these in its wake in Courage the Cowardly Dog
 Wormsign / int_ae0356e0
featureApplicability
1.0
 Wormsign / int_ae0356e0
featureConfidence
1.0
 Courage the Cowardly Dog
hasFeature
Wormsign / int_ae0356e0
 Wormsign / int_b31b332f
type
Wormsign
 Wormsign / int_b31b332f
comment
Scorponok in the Transformers Film Series.
The Driller in Transformers: Dark of the Moon. Big wormsign.
 Wormsign / int_b31b332f
featureApplicability
1.0
 Wormsign / int_b31b332f
featureConfidence
1.0
 Transformers Film Series
hasFeature
Wormsign / int_b31b332f
 Wormsign / int_b3414986
type
Wormsign
 Wormsign / int_b3414986
comment
The Mongolian death worms in Lost Tapes.
 Wormsign / int_b3414986
featureApplicability
1.0
 Wormsign / int_b3414986
featureConfidence
1.0
 Lost Tapes
hasFeature
Wormsign / int_b3414986
 Wormsign / int_b56da2f8
type
Wormsign
 Wormsign / int_b56da2f8
comment
Gopher from Winnie the Pooh can often be seen doing this.
 Wormsign / int_b56da2f8
featureApplicability
1.0
 Wormsign / int_b56da2f8
featureConfidence
1.0
 Winnie the Pooh (Franchise)
hasFeature
Wormsign / int_b56da2f8
 Wormsign / int_b63ff53e
type
Wormsign
 Wormsign / int_b63ff53e
comment
Deep Rock Galactic: The Sandblasted Corridors are home to the Nayaka Trawler, which burrow and crawl beneath the surface to grab unsuspecting dwarves and drag them away. It announces its presence through loud burrowing sounds and a trail of dirt and rock; shooting at it can force it to the surface and expose its weak underside.
 Wormsign / int_b63ff53e
featureApplicability
1.0
 Wormsign / int_b63ff53e
featureConfidence
1.0
 Deep Rock Galactic (Video Game)
hasFeature
Wormsign / int_b63ff53e
 Wormsign / int_ba3d2748
type
Wormsign
 Wormsign / int_ba3d2748
comment
At the end of The Incredibles, a giant wormsign appears in the parking lot right before the Underminer's giant Drill Tank pops up and he starts ranting.
 Wormsign / int_ba3d2748
featureApplicability
1.0
 Wormsign / int_ba3d2748
featureConfidence
1.0
 The Incredibles
hasFeature
Wormsign / int_ba3d2748
 Wormsign / int_cb284b22
type
Wormsign
 Wormsign / int_cb284b22
comment
In Metalstorm: The Destruction of Jared-Syn, the Sand Worm pushes sand up and causes it to collapse in its wake, leaving a shallow trench.
 Wormsign / int_cb284b22
featureApplicability
1.0
 Wormsign / int_cb284b22
featureConfidence
1.0
 Metalstorm: The Destruction of Jared-Syn
hasFeature
Wormsign / int_cb284b22
 Wormsign / int_cb45dbdc
type
Wormsign
 Wormsign / int_cb45dbdc
comment
Pokémon Scarlet and Violet: The Diglett line and the new mon Orthworm do this when moving in the overworld. During the Path of Legends storyline, the trainer has to chase down a giant Orthworm that leaves an enormous trail every time it moves.
 Wormsign / int_cb45dbdc
featureApplicability
1.0
 Wormsign / int_cb45dbdc
featureConfidence
1.0
 Pokémon Scarlet and Violet (Video Game)
hasFeature
Wormsign / int_cb45dbdc
 Wormsign / int_cbe7f8d0
type
Wormsign
 Wormsign / int_cbe7f8d0
comment
The Graboids in Tremors give these as they tunnel.
When Valentine and Earl are fleeing a graboid in the desert, a line of posts fall down as the graboid passes under them.
As the protagonists are fleeing inside the store, a line of planks start flying into the air as a graboid goes beneath them.
 Wormsign / int_cbe7f8d0
featureApplicability
1.0
 Wormsign / int_cbe7f8d0
featureConfidence
1.0
 Tremors
hasFeature
Wormsign / int_cbe7f8d0
 Wormsign / int_cf0603d0
type
Wormsign
 Wormsign / int_cf0603d0
comment
Heavy Weapon: The Mechworm boss. If you see sand being thrown up under you, get out of the way or face a One-Hit Kill from its Dig Attack.
 Wormsign / int_cf0603d0
featureApplicability
1.0
 Wormsign / int_cf0603d0
featureConfidence
1.0
 Heavy Weapon (Video Game)
hasFeature
Wormsign / int_cf0603d0
 Wormsign / int_d4d8ce5f
type
Wormsign
 Wormsign / int_d4d8ce5f
comment
The Rattlers from Deadlands are named so because when they make wormsign, people's teeth rattle from vibration.
 Wormsign / int_d4d8ce5f
featureApplicability
1.0
 Wormsign / int_d4d8ce5f
featureConfidence
1.0
 Deadlands (Tabletop Game)
hasFeature
Wormsign / int_d4d8ce5f
 Wormsign / int_d8040caa
type
Wormsign
 Wormsign / int_d8040caa
comment
Space Jam has the cartoon character Bugs Bunny create a wormsign bulge in the real world (a special effect) as he and Daffy Duck approach Michael Jordan's home. This includes disturbing pavement stones. Surprisingly, while Bugs continues forward toward the house, a persnickety Daffy creates a branch wormsign that ends up in the Angry Guard Dog's doghouse. So, cartoon ducks are Tunnel Kings on par with rabbits.
 Wormsign / int_d8040caa
featureApplicability
1.0
 Wormsign / int_d8040caa
featureConfidence
1.0
 Space Jam
hasFeature
Wormsign / int_d8040caa
 Wormsign / int_d9af8733
type
Wormsign
 Wormsign / int_d9af8733
comment
Freddy's worm-form pulls this off in A Nightmare on Elm Street 3: Dream Warriors
 Wormsign / int_d9af8733
featureApplicability
1.0
 Wormsign / int_d9af8733
featureConfidence
1.0
 A Nightmare on Elm Street 3: Dream Warriors
hasFeature
Wormsign / int_d9af8733
 Wormsign / int_db96ded4
type
Wormsign
 Wormsign / int_db96ded4
comment
The Sandshark that attacks Korra, Asami, and their Earth Kingdom captors in The Legend of Korra is first seen in a rolling dune of sand circling the wreckage of their airship. When it starts chasing them, its fins kick up quite a lot of sand.
 Wormsign / int_db96ded4
featureApplicability
1.0
 Wormsign / int_db96ded4
featureConfidence
1.0
 The Legend of Korra
hasFeature
Wormsign / int_db96ded4
 Wormsign / int_dc0cd953
type
Wormsign
 Wormsign / int_dc0cd953
comment
In the 23rd episode of Petite Princess Yucie, Diabolos' evil roots attack in this manner.
 Wormsign / int_dc0cd953
featureApplicability
1.0
 Wormsign / int_dc0cd953
featureConfidence
1.0
 Petite Princess Yucie
hasFeature
Wormsign / int_dc0cd953
 Wormsign / int_dcbb6f94
type
Wormsign
 Wormsign / int_dcbb6f94
comment
Western horror film The Burrowers. The titular creatures attack from under the earth, and then drag their prey down into it. They do this because, like vampires, they are vulnerable to the sun.
 Wormsign / int_dcbb6f94
featureApplicability
1.0
 Wormsign / int_dcbb6f94
featureConfidence
1.0
 The Burrowers
hasFeature
Wormsign / int_dcbb6f94
 Wormsign / int_de8f6b17
type
Wormsign
 Wormsign / int_de8f6b17
comment
Godzilla (1998) does this when Godzilla arrives from the ocean. The pier splits most satisfyingly.
 Wormsign / int_de8f6b17
featureApplicability
1.0
 Wormsign / int_de8f6b17
featureConfidence
1.0
 Godzilla (1998)
hasFeature
Wormsign / int_de8f6b17
 Wormsign / int_de8fbcb1
type
Wormsign
 Wormsign / int_de8fbcb1
comment
Godzilla (2014):
Godzilla creates a massive swell in the water as he swims, with his dorsal spines protruding from the top. The act of landfall is preceded by a tsunami.
The MUTOs make their presence know with an EMP field they emit, causing all electronic devices to fail within their radius.
 Wormsign / int_de8fbcb1
featureApplicability
1.0
 Wormsign / int_de8fbcb1
featureConfidence
1.0
 Godzilla (2014)
hasFeature
Wormsign / int_de8fbcb1
 Wormsign / int_e084daa6
type
Wormsign
 Wormsign / int_e084daa6
comment
Dune (1984): (the Trope Namer being the book on which it is based) A Sand Worm makes the pretty distinct wormsign shape underground. For an added effect, we also see lightning-like effects. Presumably, the motion of the giant creature (and more importantly tons of sand) ionizes the air.
 Wormsign / int_e084daa6
featureApplicability
1.0
 Wormsign / int_e084daa6
featureConfidence
1.0
 Dune (1984)
hasFeature
Wormsign / int_e084daa6
 Wormsign / int_e0852c7f
type
Wormsign
 Wormsign / int_e0852c7f
comment
Dune (2021) and Dune: Part Two (2023) : Sand worms (also called Shai-Hulud) can be spotted at the distance with all the sand that's moved as they approach. As they approach the surface, they cause soil liquefaction.
 Wormsign / int_e0852c7f
featureApplicability
1.0
 Wormsign / int_e0852c7f
featureConfidence
1.0
 Dune (2021)
hasFeature
Wormsign / int_e0852c7f
 Wormsign / int_e0cc2a40
type
Wormsign
 Wormsign / int_e0cc2a40
comment
The Whispering Death dragons from Dragons: Riders of Berk leave wormsigns when moving through the ground. Their presence is signified by hearing whispers, giving them their name.
 Wormsign / int_e0cc2a40
featureApplicability
1.0
 Wormsign / int_e0cc2a40
featureConfidence
1.0
 Dragons: Riders of Berk
hasFeature
Wormsign / int_e0cc2a40
 Wormsign / int_e5d5e89b
type
Wormsign
 Wormsign / int_e5d5e89b
comment
Dune: The computer games, including Dune II. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by bolts of lightning — the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky. The interface voice in Dune: 2000 will also call out "Wormsign" and highlight it on the minimap if you have a radar.
 Wormsign / int_e5d5e89b
featureApplicability
1.0
 Wormsign / int_e5d5e89b
featureConfidence
1.0
 Dune (Video Game)
hasFeature
Wormsign / int_e5d5e89b
 Wormsign / int_e75c6d45
type
Wormsign
 Wormsign / int_e75c6d45
comment
In Goblins, a network of cracks spreads across a wall towards an enemy who's attacking Dies Horribly. As the attacker pauses to notice this, two spiky, burrowing outgrowths from Dies' shape-changing arm burst out of the cracking wall and stab him.
 Wormsign / int_e75c6d45
featureApplicability
1.0
 Wormsign / int_e75c6d45
featureConfidence
1.0
 Goblins (Webcomic)
hasFeature
Wormsign / int_e75c6d45
 Wormsign / int_edd35d30
type
Wormsign
 Wormsign / int_edd35d30
comment
In The Frighteners the Big Bad evil ghost does this to various surfaces (wallpapers, rugs) in a haunted house.
 Wormsign / int_edd35d30
featureApplicability
1.0
 Wormsign / int_edd35d30
featureConfidence
1.0
 The Frighteners
hasFeature
Wormsign / int_edd35d30
 Wormsign / int_ee76546c
type
Wormsign
 Wormsign / int_ee76546c
comment
Cataclysm: Dark Days Ahead: Seeing mounds of dirt can mean one of three things:
You found a farm. Farm buildings should be nearby.
You found a minefield. Warning signs should be nearby.
A giant worm is nearby. Once you kill it, it splits into two weaker worms. Once you're done, you can use the wormsign to plant any seeds you may have.
 Wormsign / int_ee76546c
featureApplicability
1.0
 Wormsign / int_ee76546c
featureConfidence
1.0
 Cataclysm (Video Game)
hasFeature
Wormsign / int_ee76546c
 Wormsign / int_f0841a69
type
Wormsign
 Wormsign / int_f0841a69
comment
The Silurian scorpions in Primeval.
In 4.4, Becker tracks a creature in a cafeteria by how it knocks over chairs.
 Wormsign / int_f0841a69
featureApplicability
1.0
 Wormsign / int_f0841a69
featureConfidence
1.0
 Primeval
hasFeature
Wormsign / int_f0841a69
 Wormsign / int_f3374ea5
type
Wormsign
 Wormsign / int_f3374ea5
comment
Casey Bats Again: Locked out of the baseball field, Casey attempts to dig his way inside, but a policeman sees the ground rising and pushes it (and Casey) back with a roller.
 Wormsign / int_f3374ea5
featureApplicability
1.0
 Wormsign / int_f3374ea5
featureConfidence
1.0
 Casey Bats Again
hasFeature
Wormsign / int_f3374ea5
 Wormsign / int_f858847a
type
Wormsign
 Wormsign / int_f858847a
comment
Pokémon X and Y:
The wild Pokémon of the Lumiose Badlands leave a trail of dust to mark their location in lieu of Random Encounters.
The move Dig shows a trail of raised dirt approaching the target during the attacking turn.
 Wormsign / int_f858847a
featureApplicability
1.0
 Wormsign / int_f858847a
featureConfidence
1.0
 Pokémon X and Y (Video Game)
hasFeature
Wormsign / int_f858847a
 Wormsign / int_f891a20d
type
Wormsign
 Wormsign / int_f891a20d
comment
Terraria: Giant worms and other burrowing enemies leave a trail of little bits of dirt flying around as they're digging. They also have a very characteristic sound which can be somewhat unnerving if you can't easily defeat them yet. It does give a good indication of what side they'll be coming from next, though.
 Wormsign / int_f891a20d
featureApplicability
1.0
 Wormsign / int_f891a20d
featureConfidence
1.0
 Terraria (Video Game)
hasFeature
Wormsign / int_f891a20d
 Wormsign / int_fa00b130
type
Wormsign
 Wormsign / int_fa00b130
comment
Spongebob Squarepants takes this trope literally in the episode "Sandy, Spongebob, and the Worm"—Sandy is tracking a giant Alaskan Bull Worm and finds a small wooden sign with "worm" written on it.
 Wormsign / int_fa00b130
featureApplicability
1.0
 Wormsign / int_fa00b130
featureConfidence
1.0
 SpongeBob SquarePants
hasFeature
Wormsign / int_fa00b130
 Wormsign / int_fda7180b
type
Wormsign
 Wormsign / int_fda7180b
comment
The Adventures of Dawdle the Donkey: In "Dawdle And The Mole Field", the mole that appears in the episode leaves such a trail everywhere he goes.
 Wormsign / int_fda7180b
featureApplicability
1.0
 Wormsign / int_fda7180b
featureConfidence
1.0
 The Adventures of Dawdle the Donkey
hasFeature
Wormsign / int_fda7180b

The following is a list of statements referring to the current page from other pages.

 Wormsign
processingCategory2
Spectacle
 Wormsign
processingCategory2
The Ground Beneath Our Feet
 A Nightmare on Elm Street 3: Dream Warriors / int_dddc0035
type
Wormsign
 Avatar / int_dddc0035
type
Wormsign
 Caddyshack / int_dddc0035
type
Wormsign
 Deep Rising / int_dddc0035
type
Wormsign
 Dune (1984) / int_dddc0035
type
Wormsign
 Dune (2021) / int_dddc0035
type
Wormsign
 Godzilla (1998) / int_dddc0035
type
Wormsign
 Here Come the Munsters / int_dddc0035
type
Wormsign
 Screamers / int_dddc0035
type
Wormsign
 Shin Ultraman / int_dddc0035
type
Wormsign
 The Burrowers / int_dddc0035
type
Wormsign
 The Frighteners / int_dddc0035
type
Wormsign
 The Thing (1982) / int_dddc0035
type
Wormsign
 Tremors / int_dddc0035
type
Wormsign
 Dune (Franchise) / int_dddc0035
type
Wormsign
 Dune / int_dddc0035
type
Wormsign
 Lavalyte
seeAlso
Wormsign
 Fringe / int_dddc0035
type
Wormsign
 The Hexer / int_dddc0035
type
Wormsign
 Alien Breed (Video Game) / int_dddc0035
type
Wormsign
 Cataclysm (Video Game) / int_dddc0035
type
Wormsign
 Crash Bandicoot 2: Cortex Strikes Back (Video Game) / int_dddc0035
type
Wormsign
 Cult of the Lamb (Video Game) / int_dddc0035
type
Wormsign
 Darksiders (Video Game) / int_dddc0035
type
Wormsign
 Destroy All Humans! 2 (Video Game) / int_dddc0035
type
Wormsign
 Far Cry 5 (Video Game) / int_dddc0035
type
Wormsign
 Heavy Weapon (Video Game) / int_dddc0035
type
Wormsign
 Hollow Knight (Video Game) / int_dddc0035
type
Wormsign
 Little Nightmares (Video Game) / int_dddc0035
type
Wormsign
 Mail Mole (Video Game) / int_dddc0035
type
Wormsign
 Mario Kart 8 (Video Game) / int_dddc0035
type
Wormsign
 Ninjala (Video Game) / int_dddc0035
type
Wormsign
 Pikmin 3 (Video Game) / int_dddc0035
type
Wormsign
 Pokémon Scarlet and Violet (Video Game) / int_dddc0035
type
Wormsign
 Potion Permit (Video Game) / int_dddc0035
type
Wormsign
 Sea of Stars (Video Game) / int_dddc0035
type
Wormsign
 Super Smash Bros. Brawl (Video Game) / int_dddc0035
type
Wormsign
 Vangers (Video Game) / int_dddc0035
type
Wormsign
 Wick (Video Game) / int_dddc0035
type
Wormsign
 Ali Baba Bunny / int_dddc0035
type
Wormsign
 Godzilla: The Series / int_dddc0035
type
Wormsign
 Dark Sun (Video Game) / int_dddc0035
type
Wormsign