...it's like TV Tropes, but LINKED DATA!
Wrap Around
- 438 statements
- 84 feature instances
- 137 referencing feature instances
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Wrap Around | comment |
A video game mechanic where the edges of the screen are hyperspatially connected: move past the left side, and you appear on the right. Or walk to the south, and suddenly you're in the north. It serves as an alternative to the Invisible Wall that would normally be present if one tried to walk off the screen. How this trope is applied differs by the game's genre. In a Platform Game, typically only the horizontal directions wrap around, loosely implying that the game world is cylindrical. In other games, it's common for all four directions to wrap around, with the slightly more confusing implication that the game world is shaped like a torus. Some games have used this mechanic in certain Gimmick Levels. Wrap Around in some older games can also be unintentionally present and can be exploited only by using glitches. Tool-assisted Speedruns often exploit it. Four-directional wraparound is quite often used in Role Playing Games' world maps - see Video Game Geography. Not to be mistaken with Wraparound Background. See also Unnaturally Looping Location, for an in-universe location repeating endlessly. |
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2023-10-31T21:32:19Z | |
Wrap Around | parsed |
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Wrap Around | processingComment |
Dropped link to BottomlessPits: Not an Item - FEATURE | |
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Dropped link to FanSequel: Not an Item - FEATURE | |
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Dropped link to FlatWorld: Not an Item - FEATURE | |
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Dropped link to HomingProjectile: Not an Item - FEATURE | |
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Dropped link to InteractiveFiction: Not an Item - FEATURE | |
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Dropped link to KingsQuestI: Not an Item - UNKNOWN | |
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Dropped link to Sutef: Not an Item - UNKNOWN | |
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Dropped link to TowerOfBabel: Not an Item - FEATURE | |
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Dropped link to TruthInTelevision: Not an Item - CAT | |
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KingsQuestI | |
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suteF (Video Game) | |
Wrap Around | isPartOf |
DBTropes | |
Wrap Around / int_17293dfa | type |
Wrap Around | |
Wrap Around / int_17293dfa | comment |
This is actually a massive plot point in the fourth trial of Danganronpa V3: Killing Harmony. Miu discovered a virtual reality simulation featuring a map appearing to be relatively normal, minus the fact that sound and sight cut out in the middle of it, though the students could pass through just fine. However, while trying to solve Miu's murder, everyone on the left side of the map had heard Miu crash onto the right side after she was murdered, which was supposed to be impossible. Shuichi eventually realizes that the map wasn't how it had seemed, due to Miu tampering with it. What they had thought were the edges was actually an invisible wall only Miu could pass through, and the odd cutoff in the middle was actually the real end of the map and they were passing through it, making the layout a cylinder in actuality. | |
Wrap Around / int_17293dfa | featureApplicability |
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Wrap Around / int_17293dfa | featureConfidence |
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Danganronpa V3: Killing Harmony (Visual Novel) | hasFeature |
Wrap Around / int_17293dfa | |
Wrap Around / int_177651a | type |
Wrap Around | |
Wrap Around / int_177651a | comment |
Earnest Evans doesn't use it in gameplay, but every level wraps around horizontally, likely just due to how the game engine works. | |
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Wrap Around / int_177651a | featureConfidence |
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Earnest Evans (Video Game) | hasFeature |
Wrap Around / int_177651a | |
Wrap Around / int_1bd6ae44 | type |
Wrap Around | |
Wrap Around / int_1bd6ae44 | comment |
Populous: The Beginning. The world is a globe, completely round, which is very rare for a Real Time Strategy game. | |
Wrap Around / int_1bd6ae44 | featureApplicability |
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Wrap Around / int_1bd6ae44 | featureConfidence |
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Populous: The Beginning (Video Game) | hasFeature |
Wrap Around / int_1bd6ae44 | |
Wrap Around / int_1eadf823 | type |
Wrap Around | |
Wrap Around / int_1eadf823 | comment |
Levels 8 and 10 of Dangerous Dave feature open pits at the bottom of the screen that, when you fall through them, drop you atop the ceiling of the level. This is, in fact, necessary to complete those levels. | |
Wrap Around / int_1eadf823 | featureApplicability |
1.0 | |
Wrap Around / int_1eadf823 | featureConfidence |
1.0 | |
Dangerous Dave (Video Game) | hasFeature |
Wrap Around / int_1eadf823 | |
Wrap Around / int_1fe8c3be | type |
Wrap Around | |
Wrap Around / int_1fe8c3be | comment |
Etrian Odyssey V: Beyond the Myth: The Untamed Garden has this in the west and east edges, as the place consists of a terraformed forest lying well beyond the planet's stratosphere. You literally are looping around the floors' areas - it's a large-scale cylindrical surface. | |
Wrap Around / int_1fe8c3be | featureApplicability |
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Wrap Around / int_1fe8c3be | featureConfidence |
1.0 | |
Etrian Odyssey V: Beyond the Myth (Video Game) | hasFeature |
Wrap Around / int_1fe8c3be | |
Wrap Around / int_243f5fd3 | type |
Wrap Around | |
Wrap Around / int_243f5fd3 | comment |
The Sonic The Hedgehog series have vertical wraparound at several points, such as in Labyrinth Zone and Ice Cap Zone. Sonic 3 & Knuckles, since the two acts of each zone are Direct Continuous Levels, also has hidden horizontal wraparound, which means with the right glitches, you can loop back to a zone's first act, resulting in the graphics glitching up. | |
Wrap Around / int_243f5fd3 | featureApplicability |
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Wrap Around / int_243f5fd3 | featureConfidence |
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Sonic the Hedgehog (Video Game) | hasFeature |
Wrap Around / int_243f5fd3 | |
Wrap Around / int_318fe3d2 | type |
Wrap Around | |
Wrap Around / int_318fe3d2 | comment |
Etrian Odyssey: Etrian Odyssey IV: Legends of the Titan: There are passageways in the floors of the Misty Ravine which, due to the influence of the effect of the atmosphere's miasma, end at one point in the map and resume in an opposite end; the terminals can be either horizontal or vertical. It is here where the number icons of your map's legend come very handy, as otherwise it's pretty easy to get disoriented during navigation. The Bonus Dungeon takes this to the logical extreme - the wrap-arounds in the first and third floors are all located in the map's borders. Etrian Odyssey V: Beyond the Myth: The Untamed Garden has this in the west and east edges, as the place consists of a terraformed forest lying well beyond the planet's stratosphere. You literally are looping around the floors' areas - it's a large-scale cylindrical surface. |
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Wrap Around / int_318fe3d2 | featureApplicability |
1.0 | |
Wrap Around / int_318fe3d2 | featureConfidence |
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Etrian Odyssey (Video Game) | hasFeature |
Wrap Around / int_318fe3d2 | |
Wrap Around / int_33c1d63d | type |
Wrap Around | |
Wrap Around / int_33c1d63d | comment |
Nidhogg features this as a Comeback Mechanic. The player who is on the defensive has the option of running off-screen to respawn in front of the leading player if they can't catch up to them. | |
Wrap Around / int_33c1d63d | featureApplicability |
1.0 | |
Wrap Around / int_33c1d63d | featureConfidence |
1.0 | |
Nidhogg (Video Game) | hasFeature |
Wrap Around / int_33c1d63d | |
Wrap Around / int_391ef4b4 | type |
Wrap Around | |
Wrap Around / int_391ef4b4 | comment |
Balloon Fight features this in every level. It even carries over into the stage based on it in Super Smash Bros. for Nintendo 3DS. | |
Wrap Around / int_391ef4b4 | featureApplicability |
1.0 | |
Wrap Around / int_391ef4b4 | featureConfidence |
1.0 | |
Balloon Fight (Video Game) | hasFeature |
Wrap Around / int_391ef4b4 | |
Wrap Around / int_3972e6b | type |
Wrap Around | |
Wrap Around / int_3972e6b | comment |
Touhou Eiyashou ~ Imperishable Night - Reimu can do this if you fight her in Stage 4. Bonus points due to it appearing to Reimu herself that she's only flying in a straight line and apparently unaware she's doing it. | |
Wrap Around / int_3972e6b | featureApplicability |
1.0 | |
Wrap Around / int_3972e6b | featureConfidence |
1.0 | |
Touhou Eiyashou ~ Imperishable Night (Video Game) | hasFeature |
Wrap Around / int_3972e6b | |
Wrap Around / int_426a7572 | type |
Wrap Around | |
Wrap Around / int_426a7572 | comment |
Animaniacs has a PC game set released; one features Dot in a Mario Brothers-like game, but shooting limites ammo horizontally rather than hitting platforms. Dot and enemies both can wrap around. Dot can even warp around to get hit with her own shots ... for limited invulnerability. The SNES game features this in the final boss battle against Pinky and the Brain. Taking advantage of it is the best way to avoid their attacks. | |
Wrap Around / int_426a7572 | featureApplicability |
1.0 | |
Wrap Around / int_426a7572 | featureConfidence |
1.0 | |
Animaniacs | hasFeature |
Wrap Around / int_426a7572 | |
Wrap Around / int_4ab75197 | type |
Wrap Around | |
Wrap Around / int_4ab75197 | comment |
Curse Crackers: For Whom The Belle Toils: Some rooms will require you to move offscreen in one direction to get to the other side in order to navigate towards the exit. The first boss also makes use of a wrap around where the only way to hit it is to throw Chime offscreen so that he'll hit the boss from behind. One of the Tickets is found by solving a wrap around puzzle in the overworld where you must travel up, left, or right through the mountains based on a series of cryptic hints. Getting the correct sequence of directions will take you to a new area where the Ticket is found, otherwise you'll keep looping around the same part of the map until you leave. |
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Wrap Around / int_4ab75197 | featureApplicability |
1.0 | |
Wrap Around / int_4ab75197 | featureConfidence |
1.0 | |
Curse Crackers: For Whom The Belle Toils (Video Game) | hasFeature |
Wrap Around / int_4ab75197 | |
Wrap Around / int_4c56381b | type |
Wrap Around | |
Wrap Around / int_4c56381b | comment |
Transcendent tears in The Binding of Isaac: Afterbirth are a lot like this. If they go through a wall, they come out the other side. Several Afterbirth items give you transcendent tears, while the battle with Hush incorporates these tears in its Bullet Hell sequences. | |
Wrap Around / int_4c56381b | featureApplicability |
1.0 | |
Wrap Around / int_4c56381b | featureConfidence |
1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
Wrap Around / int_4c56381b | |
Wrap Around / int_51bde060 | type |
Wrap Around | |
Wrap Around / int_51bde060 | comment |
Leprechaun 1982: If you walk off the screen on one point, you reappear on the polar opposite side. | |
Wrap Around / int_51bde060 | featureApplicability |
1.0 | |
Wrap Around / int_51bde060 | featureConfidence |
1.0 | |
Leprechaun 1982 (Video Game) | hasFeature |
Wrap Around / int_51bde060 | |
Wrap Around / int_53d09305 | type |
Wrap Around | |
Wrap Around / int_53d09305 | comment |
Some of the invaders in the Space Invaders Extreme series wrap around right-to-left, descending a little lower as they do so. | |
Wrap Around / int_53d09305 | featureApplicability |
1.0 | |
Wrap Around / int_53d09305 | featureConfidence |
1.0 | |
Space Invaders (Video Game) | hasFeature |
Wrap Around / int_53d09305 | |
Wrap Around / int_54027ef1 | type |
Wrap Around | |
Wrap Around / int_54027ef1 | comment |
This is an important aspect of the "closed universe" of The Land Of The Lost. If you travel far enough in one direction, you wind up back where you started. If you climb the tallest mountain and look at the next peak over through your binoculars, you'll see your own back and realize it's the same mountain, endlessly repeated to create the illusion of an infinitely long mountain range. | |
Wrap Around / int_54027ef1 | featureApplicability |
1.0 | |
Wrap Around / int_54027ef1 | featureConfidence |
1.0 | |
Land of the Lost (1974) | hasFeature |
Wrap Around / int_54027ef1 | |
Wrap Around / int_56fa0ea4 | type |
Wrap Around | |
Wrap Around / int_56fa0ea4 | comment |
Civilization and its clones use flat cylinder-shaped Earth. | |
Wrap Around / int_56fa0ea4 | featureApplicability |
1.0 | |
Wrap Around / int_56fa0ea4 | featureConfidence |
1.0 | |
Civilization (Video Game) | hasFeature |
Wrap Around / int_56fa0ea4 | |
Wrap Around / int_5846165c | type |
Wrap Around | |
Wrap Around / int_5846165c | comment |
Kid Icarus displays this to take advatnage of its reliance on vertical level design. | |
Wrap Around / int_5846165c | featureApplicability |
1.0 | |
Wrap Around / int_5846165c | featureConfidence |
1.0 | |
Kid Icarus (Video Game) | hasFeature |
Wrap Around / int_5846165c | |
Wrap Around / int_5c54ab0a | type |
Wrap Around | |
Wrap Around / int_5c54ab0a | comment |
Touhou Chireiden ~ Subterranean Animism employs horizontal wrap-around as Reimu's special ability when paired up with Yukari. | |
Wrap Around / int_5c54ab0a | featureApplicability |
1.0 | |
Wrap Around / int_5c54ab0a | featureConfidence |
1.0 | |
Touhou Chireiden ~ Subterranean Animism (Video Game) | hasFeature |
Wrap Around / int_5c54ab0a | |
Wrap Around / int_5d4da367 | type |
Wrap Around | |
Wrap Around / int_5d4da367 | comment |
Almost every map in Yume Nikki does this. Makes much more sense than most examples, because hey, it's a dream. | |
Wrap Around / int_5d4da367 | featureApplicability |
1.0 | |
Wrap Around / int_5d4da367 | featureConfidence |
1.0 | |
Yume Nikki (Video Game) | hasFeature |
Wrap Around / int_5d4da367 | |
Wrap Around / int_5d92e0a5 | type |
Wrap Around | |
Wrap Around / int_5d92e0a5 | comment |
Many 2D games have this in vertical levels or areas, to ease the climbing or descending process: Mario Bros. (single-screen, but still allows Mario and Luigi to wrap around), Wrecking Crew (which has a horizontal wraparound passage on every floor), Super Mario Bros. 2, Super Mario Bros. 3 and the first New Super Mario Bros.. For technical reasons, neither Super Mario Maker nor (despite adding vertical sub-areas) Super Mario Maker 2 make this possible. | |
Wrap Around / int_5d92e0a5 | featureApplicability |
1.0 | |
Wrap Around / int_5d92e0a5 | featureConfidence |
1.0 | |
Mario Bros. (Video Game) | hasFeature |
Wrap Around / int_5d92e0a5 | |
Wrap Around / int_63654067 | type |
Wrap Around | |
Wrap Around / int_63654067 | comment |
In ChuChu Rocket!, characters will wrap around the edges of the playing board. In particular, a Chu and a Kapu will miss each other is they wrap around the screen at the same time. It can take a lot of trial and error to perform this trick on puzzles that revolve around it. | |
Wrap Around / int_63654067 | featureApplicability |
1.0 | |
Wrap Around / int_63654067 | featureConfidence |
1.0 | |
ChuChu Rocket! (Video Game) | hasFeature |
Wrap Around / int_63654067 | |
Wrap Around / int_684610 | type |
Wrap Around | |
Wrap Around / int_684610 | comment |
The BlazBlue series allows Arakune to wrap to the other side of the screen by airdashing against a wall. | |
Wrap Around / int_684610 | featureApplicability |
1.0 | |
Wrap Around / int_684610 | featureConfidence |
1.0 | |
BlazBlue (Video Game) | hasFeature |
Wrap Around / int_684610 | |
Wrap Around / int_6963387f | type |
Wrap Around | |
Wrap Around / int_6963387f | comment |
Lenna's Inception: A late-game item allows wrapping around the current screen. In addition, a flashback shows a stack of pizzas wrapping around the screen twice. | |
Wrap Around / int_6963387f | featureApplicability |
1.0 | |
Wrap Around / int_6963387f | featureConfidence |
1.0 | |
Lenna's Inception (Video Game) | hasFeature |
Wrap Around / int_6963387f | |
Wrap Around / int_6b85085e | type |
Wrap Around | |
Wrap Around / int_6b85085e | comment |
The 2D/2.5D entries in the Mortal Kombat series feature teleport moves that work this way, both horizontally and vertically. Rain's roundhouse kick is notable for causing the other player to do this. | |
Wrap Around / int_6b85085e | featureApplicability |
1.0 | |
Wrap Around / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Wrap Around / int_6b85085e | |
Wrap Around / int_6c5a9849 | type |
Wrap Around | |
Wrap Around / int_6c5a9849 | comment |
This is a feature of the universe in Shadow of the Conqueror, where the bottom of the world is located about twenty-four hours' worth of free fall from the top, and anyone who falls off of the World in the Sky eventually ends back up at the top. | |
Wrap Around / int_6c5a9849 | featureApplicability |
1.0 | |
Wrap Around / int_6c5a9849 | featureConfidence |
1.0 | |
Shadow of the Conqueror | hasFeature |
Wrap Around / int_6c5a9849 | |
Wrap Around / int_6f8aeeb3 | type |
Wrap Around | |
Wrap Around / int_6f8aeeb3 | comment |
The Fairyland Story allows wrapping from left to right if there are high enough platforms to jump over the walls, and certain stages have pits in the bottom floor where anything that falls in reappears at the top of the screen. | |
Wrap Around / int_6f8aeeb3 | featureApplicability |
1.0 | |
Wrap Around / int_6f8aeeb3 | featureConfidence |
1.0 | |
The Fairyland Story (Video Game) | hasFeature |
Wrap Around / int_6f8aeeb3 | |
Wrap Around / int_7034f1f9 | type |
Wrap Around | |
Wrap Around / int_7034f1f9 | comment |
Etrian Odyssey IV: Legends of the Titan: There are passageways in the floors of the Misty Ravine which, due to the influence of the effect of the atmosphere's miasma, end at one point in the map and resume in an opposite end; the terminals can be either horizontal or vertical. It is here where the number icons of your map's legend come very handy, as otherwise it's pretty easy to get disoriented during navigation. The Bonus Dungeon takes this to the logical extreme - the wrap-arounds in the first and third floors are all located in the map's borders. | |
Wrap Around / int_7034f1f9 | featureApplicability |
1.0 | |
Wrap Around / int_7034f1f9 | featureConfidence |
1.0 | |
Etrian Odyssey IV: Legends of the Titan (Video Game) | hasFeature |
Wrap Around / int_7034f1f9 | |
Wrap Around / int_7682fdc7 | type |
Wrap Around | |
Wrap Around / int_7682fdc7 | comment |
A Trip in A Tree from Something Else is an homage to World 5-3 from Super Mario Bros. 2. It even uses enemies from Super Mario Bros. 2: the Bob-Omb and Albatoss. | |
Wrap Around / int_7682fdc7 | featureApplicability |
1.0 | |
Wrap Around / int_7682fdc7 | featureConfidence |
1.0 | |
Something (Video Game) | hasFeature |
Wrap Around / int_7682fdc7 | |
Wrap Around / int_7b6a6dfc | type |
Wrap Around | |
Wrap Around / int_7b6a6dfc | comment |
Touhou Hisouten ~ Scarlet Weather Rhapsody - Yukari can wrap around either wall as an escape technique. | |
Wrap Around / int_7b6a6dfc | featureApplicability |
1.0 | |
Wrap Around / int_7b6a6dfc | featureConfidence |
1.0 | |
Touhou Hisouten ~ Scarlet Weather Rhapsody (Video Game) | hasFeature |
Wrap Around / int_7b6a6dfc | |
Wrap Around / int_8258e260 | type |
Wrap Around | |
Wrap Around / int_8258e260 | comment |
Super Mario Bros.: Many 2D games have this in vertical levels or areas, to ease the climbing or descending process: Mario Bros. (single-screen, but still allows Mario and Luigi to wrap around), Wrecking Crew (which has a horizontal wraparound passage on every floor), Super Mario Bros. 2, Super Mario Bros. 3 and the first New Super Mario Bros.. For technical reasons, neither Super Mario Maker nor (despite adding vertical sub-areas) Super Mario Maker 2 make this possible. Super Mario Galaxy and its sequel provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder. |
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Wrap Around / int_8258e260 | featureApplicability |
1.0 | |
Wrap Around / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Wrap Around / int_8258e260 | |
Wrap Around / int_85d2979c | type |
Wrap Around | |
Wrap Around / int_85d2979c | comment |
Solium Infernum has a wrap around map. Aesthetically, it shows Hell is a strange place. Strategically, it means your territory can completely encircle the map or flank an opponent. | |
Wrap Around / int_85d2979c | featureApplicability |
1.0 | |
Wrap Around / int_85d2979c | featureConfidence |
1.0 | |
Solium Infernum (Video Game) | hasFeature |
Wrap Around / int_85d2979c | |
Wrap Around / int_87b4dc3c | type |
Wrap Around | |
Wrap Around / int_87b4dc3c | comment |
DK: King of Swing uses this in an interesting way in the course Treacherous Twister, where wind is constantly blowing Donkey Kong to the left as he tries to climb to the top. Getting blown off the left side of the screen shows Donkey Kong flying helplessly back over to the right in the background, then becoming controllable once again when he wraps around, giving the impression that the wind is moving in a circle, befitting a twister. The second half of the stage reverses the directions, but the effect is the same. | |
Wrap Around / int_87b4dc3c | featureApplicability |
1.0 | |
Wrap Around / int_87b4dc3c | featureConfidence |
1.0 | |
Donkey Kong (Franchise) | hasFeature |
Wrap Around / int_87b4dc3c | |
Wrap Around / int_8830e64e | type |
Wrap Around | |
Wrap Around / int_8830e64e | comment |
Karoshi series often utilizes this variation in often clever ways. | |
Wrap Around / int_8830e64e | featureApplicability |
1.0 | |
Wrap Around / int_8830e64e | featureConfidence |
1.0 | |
Karoshi (Video Game) | hasFeature |
Wrap Around / int_8830e64e | |
Wrap Around / int_89d8e844 | type |
Wrap Around | |
Wrap Around / int_89d8e844 | comment |
In Alpiner, wrapping from the left side of the screen to the right, or vice versa, is useful for avoiding trees. You can actually climb while straddling the wraparound border. | |
Wrap Around / int_89d8e844 | featureApplicability |
1.0 | |
Wrap Around / int_89d8e844 | featureConfidence |
1.0 | |
Alpiner (Video Game) | hasFeature |
Wrap Around / int_89d8e844 | |
Wrap Around / int_9068877a | type |
Wrap Around | |
Wrap Around / int_9068877a | comment |
Red vs. Blue: One of the show's "Please subscribe" eyecatches has Caboose jump off-screen after delivering the advert, only to appear from the opposite side and wonder "What the heck just happened?" | |
Wrap Around / int_9068877a | featureApplicability |
1.0 | |
Wrap Around / int_9068877a | featureConfidence |
1.0 | |
Red vs. Blue (Web Animation) | hasFeature |
Wrap Around / int_9068877a | |
Wrap Around / int_99e49e94 | type |
Wrap Around | |
Wrap Around / int_99e49e94 | comment |
Bug Fables does this with the Ant Kingdom City. If you go one screen right from the main square, you end up in the residential district. Go another screen right, and you are in the commercial district. Go another screen right, and you're back in the main square. | |
Wrap Around / int_99e49e94 | featureApplicability |
1.0 | |
Wrap Around / int_99e49e94 | featureConfidence |
1.0 | |
Bug Fables (Video Game) | hasFeature |
Wrap Around / int_99e49e94 | |
Wrap Around / int_9ba9abc6 | type |
Wrap Around | |
Wrap Around / int_9ba9abc6 | comment |
Rockman 4 Minus Infinity has a vertical wraparound section as an homage to the Labyrinth Zone. There is a secret path hidden in the blocks. | |
Wrap Around / int_9ba9abc6 | featureApplicability |
1.0 | |
Wrap Around / int_9ba9abc6 | featureConfidence |
1.0 | |
Rockman 4 Minus ∞ (Video Game) | hasFeature |
Wrap Around / int_9ba9abc6 | |
Wrap Around / int_9c8609bd | type |
Wrap Around | |
Wrap Around / int_9c8609bd | comment |
Frogger has the assorted obstacles and platforms wrap around, but if the player tries it, they lose a life instead. In the Atari 2600 version of the game, a player can wrap around without losing a life, depending on difficulty settings. | |
Wrap Around / int_9c8609bd | featureApplicability |
1.0 | |
Wrap Around / int_9c8609bd | featureConfidence |
1.0 | |
Frogger (Video Game) | hasFeature |
Wrap Around / int_9c8609bd | |
Wrap Around / int_9f053c09 | type |
Wrap Around | |
Wrap Around / int_9f053c09 | comment |
Antichamber: Used primarily to mess with the player's spatial senses. Various hallways and exits can take you to virtually any part of the Antichamber complex, and you often cannot go back the way you came. The end section of the game features a seemingly endless open area consisting of walkways connecting towers and decks. The Bottomless Pits in this area actually loop around—falling off of a walkway just means you'll come down from above your starting position in a few seconds, which is necessary to reach the end. If you exploit the fact that you can stand on the black block, you can even skip the entire puzzle by just jumping off the starting bridge. |
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Wrap Around / int_9f053c09 | featureApplicability |
1.0 | |
Wrap Around / int_9f053c09 | featureConfidence |
1.0 | |
Antichamber (Video Game) | hasFeature |
Wrap Around / int_9f053c09 | |
Wrap Around / int_a03824e8 | type |
Wrap Around | |
Wrap Around / int_a03824e8 | comment |
In The DCU storyline The Lords Of Luck, Supergirl and Lobo find themselves lost in Destiny of the Endless' Garden of Forking Ways, an extradimensional "location" where space and time are permanently warping and twisting themselves in ways that are incomprehensible to the human mind. As trying to find an exit, Supergirl flies upwards and skyward, and bursts out of the very ground spot she had just taken off from. | |
Wrap Around / int_a03824e8 | featureApplicability |
1.0 | |
Wrap Around / int_a03824e8 | featureConfidence |
1.0 | |
The DCU (Franchise) | hasFeature |
Wrap Around / int_a03824e8 | |
Wrap Around / int_a4515c7c | type |
Wrap Around | |
Wrap Around / int_a4515c7c | comment |
OFF: In the purified Zone 3, there is an endless white room that leads to the Grand Spectral, which is required to get the option to obtain the secret ending. The Fan Sequel HOME has a similar room, located in the purified Zone 2'', this time with pillars instead of just being an vast, empty white room. Unlike in the official game, this room is required to beat the game. |
|
Wrap Around / int_a4515c7c | featureApplicability |
1.0 | |
Wrap Around / int_a4515c7c | featureConfidence |
1.0 | |
OFF (Video Game) | hasFeature |
Wrap Around / int_a4515c7c | |
Wrap Around / int_a4e6a00a | type |
Wrap Around | |
Wrap Around / int_a4e6a00a | comment |
Skies of Arcadia: This becomes a plot point when the crew decides to be the first to sail around the world after the acquisition of the Blue Moon Crystal. | |
Wrap Around / int_a4e6a00a | featureApplicability |
1.0 | |
Wrap Around / int_a4e6a00a | featureConfidence |
1.0 | |
Skies of Arcadia (Video Game) | hasFeature |
Wrap Around / int_a4e6a00a | |
Wrap Around / int_a6543322 | type |
Wrap Around | |
Wrap Around / int_a6543322 | comment |
Seija Kijin has access to this ability in Danmaku Amanojaku ~ Impossible Spell Card via use of an item called the "Gap Folding Umbrella". | |
Wrap Around / int_a6543322 | featureApplicability |
1.0 | |
Wrap Around / int_a6543322 | featureConfidence |
1.0 | |
Touhou Project (Franchise) | hasFeature |
Wrap Around / int_a6543322 | |
Wrap Around / int_a81325d3 | type |
Wrap Around | |
Wrap Around / int_a81325d3 | comment |
Final Fantasy: Final Fantasy is notable in that all maps featured this, not just the world map. Most maps had "exit tiles" set in places that prevented the effect from being visible but at least one town allowed the player to see back to where they came in if they went far enough to the right and one dungeon treasure required walking down a narrow corridor to the right to get back to the far left of the map. Final Fantasy VIII: The trope is Defied (but not averted). When you bring up the mini-map on the overworld for the first time, the world is projected onto a sphere. Toggling the mini-map again switches to the classic flat map. In fact, the map wraps around in four directions, but the globe mini-map uses clever tricks to give the illusion that the world is a sphere. |
|
Wrap Around / int_a81325d3 | featureApplicability |
-1.0 | |
Wrap Around / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Wrap Around / int_a81325d3 | |
Wrap Around / int_a8539c0e | type |
Wrap Around | |
Wrap Around / int_a8539c0e | comment |
In the NES game Super Dodge Ball, one could hit an opponent so hard that they do this a few times, and it's even possible to get them to land on your side if you do it right. | |
Wrap Around / int_a8539c0e | featureApplicability |
1.0 | |
Wrap Around / int_a8539c0e | featureConfidence |
1.0 | |
Super Dodge Ball (Video Game) | hasFeature |
Wrap Around / int_a8539c0e | |
Wrap Around / int_b0a85073 | type |
Wrap Around | |
Wrap Around / int_b0a85073 | comment |
In Trogdor!! The Board Game, all enemies can wrap around the 5x5 board during their movement step. Coach Z wrote a song about this mechanic for the Rulebook EP, ending in the line "Sorry Tragdar. You can't do it." That line is, however, not entirely true. Trogdor can wrap around, but only while under Stonklar's control or while using a wraparound action card. | |
Wrap Around / int_b0a85073 | featureApplicability |
1.0 | |
Wrap Around / int_b0a85073 | featureConfidence |
1.0 | |
Trogdor!! The Board Game (Tabletop Game) | hasFeature |
Wrap Around / int_b0a85073 | |
Wrap Around / int_b8c0a915 | type |
Wrap Around | |
Wrap Around / int_b8c0a915 | comment |
Space War and its Spiritual Successor, Asteroids. As well as Star Control, which uses a similar battle system. | |
Wrap Around / int_b8c0a915 | featureApplicability |
1.0 | |
Wrap Around / int_b8c0a915 | featureConfidence |
1.0 | |
Spacewar! (Video Game) | hasFeature |
Wrap Around / int_b8c0a915 | |
Wrap Around / int_b906a721 | type |
Wrap Around | |
Wrap Around / int_b906a721 | comment |
Secret of Mana: The world map is a wraparound square, but when flying over it on Flammie, pressing START will display the map in a globe-shaped manner. | |
Wrap Around / int_b906a721 | featureApplicability |
1.0 | |
Wrap Around / int_b906a721 | featureConfidence |
1.0 | |
Secret of Mana (Video Game) | hasFeature |
Wrap Around / int_b906a721 | |
Wrap Around / int_ba04336c | type |
Wrap Around | |
Wrap Around / int_ba04336c | comment |
Both of the main stages in Killer Queen have horizontal wraparound, but one of them also has holes in the bottom platforms that lead to the top of the stage if they are jumped through. | |
Wrap Around / int_ba04336c | featureApplicability |
1.0 | |
Wrap Around / int_ba04336c | featureConfidence |
1.0 | |
Killer Queen (Video Game) | hasFeature |
Wrap Around / int_ba04336c | |
Wrap Around / int_c032cf6b | type |
Wrap Around | |
Wrap Around / int_c032cf6b | comment |
The Worm Protocol: Examon fires a shot that crosses the equator twice before landing in its target. Unlike most examples of this trope, it took nearly eighty-five minutes to travel. | |
Wrap Around / int_c032cf6b | featureApplicability |
1.0 | |
Wrap Around / int_c032cf6b | featureConfidence |
1.0 | |
The Worm Protocol (Fanfic) | hasFeature |
Wrap Around / int_c032cf6b | |
Wrap Around / int_c0c57462 | type |
Wrap Around | |
Wrap Around / int_c0c57462 | comment |
Chrono Trigger uses this kind of torus-shaped world, unfortunately the ending shows the planet to be spherical. | |
Wrap Around / int_c0c57462 | featureApplicability |
1.0 | |
Wrap Around / int_c0c57462 | featureConfidence |
1.0 | |
Chrono Trigger (Video Game) | hasFeature |
Wrap Around / int_c0c57462 | |
Wrap Around / int_c2463c46 | type |
Wrap Around | |
Wrap Around / int_c2463c46 | comment |
Final Fantasy is notable in that all maps featured this, not just the world map. Most maps had "exit tiles" set in places that prevented the effect from being visible but at least one town allowed the player to see back to where they came in if they went far enough to the right and one dungeon treasure required walking down a narrow corridor to the right to get back to the far left of the map. | |
Wrap Around / int_c2463c46 | featureApplicability |
1.0 | |
Wrap Around / int_c2463c46 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Wrap Around / int_c2463c46 | |
Wrap Around / int_c3c1f1d2 | type |
Wrap Around | |
Wrap Around / int_c3c1f1d2 | comment |
The Matrix Revolutions: The Trainman's subway, whose wrap-around occurs for being an Unnaturally Looping Location ruled by the Trainman himself, who traps Neo during the start of the movie. | |
Wrap Around / int_c3c1f1d2 | featureApplicability |
1.0 | |
Wrap Around / int_c3c1f1d2 | featureConfidence |
1.0 | |
The Matrix Revolutions | hasFeature |
Wrap Around / int_c3c1f1d2 | |
Wrap Around / int_c6e9c6cc | type |
Wrap Around | |
Wrap Around / int_c6e9c6cc | comment |
Super Mario Galaxy and its sequel provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder. | |
Wrap Around / int_c6e9c6cc | featureApplicability |
1.0 | |
Wrap Around / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Wrap Around / int_c6e9c6cc | |
Wrap Around / int_ca3d5e75 | type |
Wrap Around | |
Wrap Around / int_ca3d5e75 | comment |
Metal Storm has vertical wraparound, especially in Stage 2 and Stage 6. It allows the player to fall indefinitely instead of into a Bottomless Pit and lets enemy harass you from both above and below. | |
Wrap Around / int_ca3d5e75 | featureApplicability |
1.0 | |
Wrap Around / int_ca3d5e75 | featureConfidence |
1.0 | |
Metal Storm (Video Game) | hasFeature |
Wrap Around / int_ca3d5e75 | |
Wrap Around / int_cae6cba1 | type |
Wrap Around | |
Wrap Around / int_cae6cba1 | comment |
In Flicky, the screen would scroll horizontally, but wrap around before too long. | |
Wrap Around / int_cae6cba1 | featureApplicability |
1.0 | |
Wrap Around / int_cae6cba1 | featureConfidence |
1.0 | |
Flicky (Video Game) | hasFeature |
Wrap Around / int_cae6cba1 | |
Wrap Around / int_d29994ae | type |
Wrap Around | |
Wrap Around / int_d29994ae | comment |
There is one area of one dungeon in Live A Live with horizontal scrolling. Otherwise, the whole game world is closed off. | |
Wrap Around / int_d29994ae | featureApplicability |
1.0 | |
Wrap Around / int_d29994ae | featureConfidence |
1.0 | |
Live A Live (Video Game) | hasFeature |
Wrap Around / int_d29994ae | |
Wrap Around / int_d3fb16e0 | type |
Wrap Around | |
Wrap Around / int_d3fb16e0 | comment |
Scorched Earth lets you change the behaviour of the walls, including making them act like concrete (missiles explode when they hit it), padded (missiles bounce off slower), rubber (bounce off at same speed), spring (bounce off faster), and of course, wraparound. | |
Wrap Around / int_d3fb16e0 | featureApplicability |
1.0 | |
Wrap Around / int_d3fb16e0 | featureConfidence |
1.0 | |
Scorched Earth (Video Game) | hasFeature |
Wrap Around / int_d3fb16e0 | |
Wrap Around / int_d5b72d0d | type |
Wrap Around | |
Wrap Around / int_d5b72d0d | comment |
Some versions of Snake have wrap-around. | |
Wrap Around / int_d5b72d0d | featureApplicability |
1.0 | |
Wrap Around / int_d5b72d0d | featureConfidence |
1.0 | |
Snake (Video Game) | hasFeature |
Wrap Around / int_d5b72d0d | |
Wrap Around / int_d7af9427 | type |
Wrap Around | |
Wrap Around / int_d7af9427 | comment |
Technically Bosconian has this; it occurs on the "radar" screen. | |
Wrap Around / int_d7af9427 | featureApplicability |
1.0 | |
Wrap Around / int_d7af9427 | featureConfidence |
1.0 | |
Bosconian (Video Game) | hasFeature |
Wrap Around / int_d7af9427 | |
Wrap Around / int_dab32c3 | type |
Wrap Around | |
Wrap Around / int_dab32c3 | comment |
Astro Man's stage in Mega Man 8 has horizontal wraparound. | |
Wrap Around / int_dab32c3 | featureApplicability |
1.0 | |
Wrap Around / int_dab32c3 | featureConfidence |
1.0 | |
Mega Man 8 (Video Game) | hasFeature |
Wrap Around / int_dab32c3 | |
Wrap Around / int_dab7c96c | type |
Wrap Around | |
Wrap Around / int_dab7c96c | comment |
Pleasantville: Early in the film, the town's topology is such that someone going off one side of the town would end up on the other side. | |
Wrap Around / int_dab7c96c | featureApplicability |
1.0 | |
Wrap Around / int_dab7c96c | featureConfidence |
1.0 | |
Pleasantville | hasFeature |
Wrap Around / int_dab7c96c | |
Wrap Around / int_db59313b | type |
Wrap Around | |
Wrap Around / int_db59313b | comment |
Most Pac-Man games contain one or more "tunnels" that wrap around to the opposite side of the screen. The monsters can use them just as well as Pac-Man can, but only Pac-Man goes through them at full speed. | |
Wrap Around / int_db59313b | featureApplicability |
1.0 | |
Wrap Around / int_db59313b | featureConfidence |
1.0 | |
Pac-Man (Video Game) | hasFeature |
Wrap Around / int_db59313b | |
Wrap Around / int_dbfffc66 | type |
Wrap Around | |
Wrap Around / int_dbfffc66 | comment |
Action 52 has several games to include that mechanic. Sometimes intentionally, sometimes not. | |
Wrap Around / int_dbfffc66 | featureApplicability |
1.0 | |
Wrap Around / int_dbfffc66 | featureConfidence |
1.0 | |
Action 52 (Video Game) | hasFeature |
Wrap Around / int_dbfffc66 | |
Wrap Around / int_dc24c013 | type |
Wrap Around | |
Wrap Around / int_dc24c013 | comment |
Popeye, but only on the top floor of the first stage (with Popeye and Olive's houses) and the second floor of the second stage (with the springboard). They're marked with arrow-shaped signs reading "THRU". | |
Wrap Around / int_dc24c013 | featureApplicability |
1.0 | |
Wrap Around / int_dc24c013 | featureConfidence |
1.0 | |
Popeye (Video Game) | hasFeature |
Wrap Around / int_dc24c013 | |
Wrap Around / int_dc25de3f | type |
Wrap Around | |
Wrap Around / int_dc25de3f | comment |
In Portal, you can easily create a wraparound effect by placing portals on opposite sides of yourself (and at any angle), and this is an important mechanic for solving the game's many fiendish puzzles. For example, portals placed on the floor and ceiling of the same room create a space through which you can fall infinitely. | |
Wrap Around / int_dc25de3f | featureApplicability |
1.0 | |
Wrap Around / int_dc25de3f | featureConfidence |
1.0 | |
Portal / Videogame | hasFeature |
Wrap Around / int_dc25de3f | |
Wrap Around / int_dc7a5d8f | type |
Wrap Around | |
Wrap Around / int_dc7a5d8f | comment |
Purple uses horizontal wrapping in vertical sections. Things that chase you (like your frisbee, or some enemies) still respond to your position relative to the screen, making situations where you can put player character on one side, toss frisbee through the edge and watch as it repeatedly whacks an enemy on the other side of of the screen trying to get back to you. | |
Wrap Around / int_dc7a5d8f | featureApplicability |
1.0 | |
Wrap Around / int_dc7a5d8f | featureConfidence |
1.0 | |
Purple (Video Game) | hasFeature |
Wrap Around / int_dc7a5d8f | |
Wrap Around / int_e081af79 | type |
Wrap Around | |
Wrap Around / int_e081af79 | comment |
The Inexplicable Adventures of Bob!— When our heroes are held captive on an infinitely flat plane on the Cone Ship, they wonder if the artificial landscape may be recursive, "like a video game." | |
Wrap Around / int_e081af79 | featureApplicability |
1.0 | |
Wrap Around / int_e081af79 | featureConfidence |
1.0 | |
The Inexplicable Adventures of Bob! (Webcomic) | hasFeature |
Wrap Around / int_e081af79 | |
Wrap Around / int_e37825ad | type |
Wrap Around | |
Wrap Around / int_e37825ad | comment |
Some levels, including treasure rooms, in Gauntlet and Gauntlet II have this property. | |
Wrap Around / int_e37825ad | featureApplicability |
1.0 | |
Wrap Around / int_e37825ad | featureConfidence |
1.0 | |
Gauntlet (Video Game) | hasFeature |
Wrap Around / int_e37825ad | |
Wrap Around / int_e38dfe69 | type |
Wrap Around | |
Wrap Around / int_e38dfe69 | comment |
Water's Fine: If Wave swims off one horizontal side of the screen, he will appear on the opposite side. | |
Wrap Around / int_e38dfe69 | featureApplicability |
1.0 | |
Wrap Around / int_e38dfe69 | featureConfidence |
1.0 | |
Water's Fine (Video Game) | hasFeature |
Wrap Around / int_e38dfe69 | |
Wrap Around / int_e4f579f3 | type |
Wrap Around | |
Wrap Around / int_e4f579f3 | comment |
The entire main area in VVVVVV and some rooms themselves as well. In fact, this is one section's entire gimmick. | |
Wrap Around / int_e4f579f3 | featureApplicability |
1.0 | |
Wrap Around / int_e4f579f3 | featureConfidence |
1.0 | |
VVVVVV (Video Game) | hasFeature |
Wrap Around / int_e4f579f3 | |
Wrap Around / int_e5964cdb | type |
Wrap Around | |
Wrap Around / int_e5964cdb | comment |
This is a feature of at least two variations of the game of Chess. Cylinder Chess posits a board which the players need to view as a cylinder — i.e., the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the Discworld continuum, this is further refined in the specialised game of Assassins' Chess - two extra files are added so the board is eight squares long by ten across. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable. | |
Wrap Around / int_e5964cdb | featureApplicability |
1.0 | |
Wrap Around / int_e5964cdb | featureConfidence |
1.0 | |
Chess (Tabletop Game) | hasFeature |
Wrap Around / int_e5964cdb | |
Wrap Around / int_e5d5d23c | type |
Wrap Around | |
Wrap Around / int_e5d5d23c | comment |
Doom mapspace will "wrap around" when reaching the borders, though no official map ever extends this far. This can be seen using no clipping; running in one direction away from the game world will eventually result in the player approaching it again from the other side. Player-made maps can take advantage of this though a level of such size can cause issues in some ports of the game. Additionally, strange effects occur at the "border" of the mapspace, notably with monster pathfinding not considering the open border of the mapspace to be a valid pathway. | |
Wrap Around / int_e5d5d23c | featureApplicability |
1.0 | |
Wrap Around / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Wrap Around / int_e5d5d23c | |
Wrap Around / int_eb0a8c95 | type |
Wrap Around | |
Wrap Around / int_eb0a8c95 | comment |
Touhou Kishinjou ~ Double Dealing Character's That One Boss, Seija Kijin, has, as part of her Personality Powers repertoire and attacks that screw with the player, patterns that has her fire bullet upwards and wrap around so they come at you from the bottom of the screen. | |
Wrap Around / int_eb0a8c95 | featureApplicability |
1.0 | |
Wrap Around / int_eb0a8c95 | featureConfidence |
1.0 | |
Touhou Kishinjou ~ Double Dealing Character (Video Game) | hasFeature |
Wrap Around / int_eb0a8c95 | |
Wrap Around / int_eb6719f6 | type |
Wrap Around | |
Wrap Around / int_eb6719f6 | comment |
Final Fantasy VIII: The trope is Defied (but not averted). When you bring up the mini-map on the overworld for the first time, the world is projected onto a sphere. Toggling the mini-map again switches to the classic flat map. In fact, the map wraps around in four directions, but the globe mini-map uses clever tricks to give the illusion that the world is a sphere. | |
Wrap Around / int_eb6719f6 | featureApplicability |
-1.0 | |
Wrap Around / int_eb6719f6 | featureConfidence |
1.0 | |
Final Fantasy VIII (Video Game) | hasFeature |
Wrap Around / int_eb6719f6 | |
Wrap Around / int_ef353339 | type |
Wrap Around | |
Wrap Around / int_ef353339 | comment |
In Nuts & Milk, the left and right sides of the screen are connected for Milk. | |
Wrap Around / int_ef353339 | featureApplicability |
1.0 | |
Wrap Around / int_ef353339 | featureConfidence |
1.0 | |
Nuts And Milk (Video Game) | hasFeature |
Wrap Around / int_ef353339 | |
Wrap Around / int_f0d85e4 | type |
Wrap Around | |
Wrap Around / int_f0d85e4 | comment |
Mario Party DS: The minigame Globe Runners has all players running across a globe whose gravity allows them to fully run around without falling onto the drawer where it's placed; this is also reflected on the map, which is shown as a rectangle instead of a three-dimensional figure and thus can show the characters heading onto a side and reappear in its opposite. The objective for each character is to look for the others and shoot them to score points. After 30 seconds, whoever has the highest score wins. | |
Wrap Around / int_f0d85e4 | featureApplicability |
1.0 | |
Wrap Around / int_f0d85e4 | featureConfidence |
1.0 | |
Mario Party DS (Video Game) | hasFeature |
Wrap Around / int_f0d85e4 | |
Wrap Around / int_f177aea5 | type |
Wrap Around | |
Wrap Around / int_f177aea5 | comment |
Wizard of Wor similarly featured Escape Doors connecting the left and right ends of the dungeon mazes for players. Worluk, however, would use them to quit the level entirely. | |
Wrap Around / int_f177aea5 | featureApplicability |
1.0 | |
Wrap Around / int_f177aea5 | featureConfidence |
1.0 | |
Wizard of Wor (Video Game) | hasFeature |
Wrap Around / int_f177aea5 | |
Wrap Around / int_f2012c59 | type |
Wrap Around | |
Wrap Around / int_f2012c59 | comment |
Clarence's Big Chance: Some pits will do this. Lampshaded, of course; | |
Wrap Around / int_f2012c59 | featureApplicability |
1.0 | |
Wrap Around / int_f2012c59 | featureConfidence |
1.0 | |
Clarence's Big Chance (Video Game) | hasFeature |
Wrap Around / int_f2012c59 | |
Wrap Around / int_f3f99ac5 | type |
Wrap Around | |
Wrap Around / int_f3f99ac5 | comment |
Bubble Bobble, but vertically instead of horizontally. | |
Wrap Around / int_f3f99ac5 | featureApplicability |
1.0 | |
Wrap Around / int_f3f99ac5 | featureConfidence |
1.0 | |
Bubble Bobble (Video Game) | hasFeature |
Wrap Around / int_f3f99ac5 | |
Wrap Around / int_f5531aba | type |
Wrap Around | |
Wrap Around / int_f5531aba | comment |
The world map of Monster Boy and the Cursed Kingdom wraps around horizontally, without any reason given or attention brought to it. | |
Wrap Around / int_f5531aba | featureApplicability |
1.0 | |
Wrap Around / int_f5531aba | featureConfidence |
1.0 | |
Monster Boy and the Cursed Kingdom (Video Game) | hasFeature |
Wrap Around / int_f5531aba | |
Wrap Around / int_fcadd053 | type |
Wrap Around | |
Wrap Around / int_fcadd053 | comment |
King's Quest: The sometimes odd and inconsistent geography in the King's Quest games is justified by use of maps and an explanation that the world is in "magical flux" and geography changes sometimes daily, or in some cases lands are surrounded by a "magical law of 'containment'" (to explain the spatial wrapping-around in the earlier games). | |
Wrap Around / int_fcadd053 | featureApplicability |
1.0 | |
Wrap Around / int_fcadd053 | featureConfidence |
1.0 | |
King's Quest | hasFeature |
Wrap Around / int_fcadd053 | |
Wrap Around / int_ffbcb90e | type |
Wrap Around | |
Wrap Around / int_ffbcb90e | comment |
The arcade version of Indiana Jones and the Temple of Doom has levels which loop on all sides; the NES version uses 2D wraparound because many levels have lava pits at the bottom. | |
Wrap Around / int_ffbcb90e | featureApplicability |
1.0 | |
Wrap Around / int_ffbcb90e | featureConfidence |
1.0 | |
Indiana Jones and the Temple of Doom | hasFeature |
Wrap Around / int_ffbcb90e |
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