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Wrap Around

 Wrap Around
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 Wrap Around
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Wrap Around
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WrapAround
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A video game mechanic where the edges of the screen are hyperspatially connected: move past the left side, and you appear on the right. Or walk to the south, and suddenly you're in the north. It serves as an alternative to the Invisible Wall that would normally be present if one tried to walk off the screen.
How this trope is applied differs by the game's genre. In a Platform Game, typically only the horizontal directions wrap around, loosely implying that the game world is cylindrical. In other games, it's common for all four directions to wrap around, with the slightly more confusing implication that the game world is shaped like a torus.
Some games have used this mechanic in certain Gimmick Levels.
Wrap Around in some older games can also be unintentionally present and can be exploited only by using glitches. Tool-assisted Speedruns often exploit it.
Four-directional wraparound is quite often used in Role Playing Games' world maps - see Video Game Geography.
Not to be mistaken with Wraparound Background. See also Unnaturally Looping Location, for an in-universe location repeating endlessly.
 Wrap Around
fetched
2023-10-31T21:32:19Z
 Wrap Around
parsed
2023-10-31T21:32:19Z
 Wrap Around
processingComment
Dropped link to BottomlessPits: Not an Item - FEATURE
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Dropped link to FanSequel: Not an Item - FEATURE
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Dropped link to TowerOfBabel: Not an Item - FEATURE
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Dropped link to TruthInTelevision: Not an Item - CAT
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KingsQuestI
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suteF (Video Game)
 Wrap Around
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DBTropes
 Wrap Around / int_17293dfa
type
Wrap Around
 Wrap Around / int_17293dfa
comment
This is actually a massive plot point in the fourth trial of Danganronpa V3: Killing Harmony. Miu discovered a virtual reality simulation featuring a map appearing to be relatively normal, minus the fact that sound and sight cut out in the middle of it, though the students could pass through just fine. However, while trying to solve Miu's murder, everyone on the left side of the map had heard Miu crash onto the right side after she was murdered, which was supposed to be impossible. Shuichi eventually realizes that the map wasn't how it had seemed, due to Miu tampering with it. What they had thought were the edges was actually an invisible wall only Miu could pass through, and the odd cutoff in the middle was actually the real end of the map and they were passing through it, making the layout a cylinder in actuality.
 Wrap Around / int_17293dfa
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1.0
 Wrap Around / int_17293dfa
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1.0
 Danganronpa V3: Killing Harmony (Visual Novel)
hasFeature
Wrap Around / int_17293dfa
 Wrap Around / int_177651a
type
Wrap Around
 Wrap Around / int_177651a
comment
Earnest Evans doesn't use it in gameplay, but every level wraps around horizontally, likely just due to how the game engine works.
 Wrap Around / int_177651a
featureApplicability
1.0
 Wrap Around / int_177651a
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1.0
 Earnest Evans (Video Game)
hasFeature
Wrap Around / int_177651a
 Wrap Around / int_1bd6ae44
type
Wrap Around
 Wrap Around / int_1bd6ae44
comment
Populous: The Beginning. The world is a globe, completely round, which is very rare for a Real Time Strategy game.
 Wrap Around / int_1bd6ae44
featureApplicability
1.0
 Wrap Around / int_1bd6ae44
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1.0
 Populous: The Beginning (Video Game)
hasFeature
Wrap Around / int_1bd6ae44
 Wrap Around / int_1eadf823
type
Wrap Around
 Wrap Around / int_1eadf823
comment
Levels 8 and 10 of Dangerous Dave feature open pits at the bottom of the screen that, when you fall through them, drop you atop the ceiling of the level. This is, in fact, necessary to complete those levels.
 Wrap Around / int_1eadf823
featureApplicability
1.0
 Wrap Around / int_1eadf823
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1.0
 Dangerous Dave (Video Game)
hasFeature
Wrap Around / int_1eadf823
 Wrap Around / int_1fe8c3be
type
Wrap Around
 Wrap Around / int_1fe8c3be
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Etrian Odyssey V: Beyond the Myth: The Untamed Garden has this in the west and east edges, as the place consists of a terraformed forest lying well beyond the planet's stratosphere. You literally are looping around the floors' areas - it's a large-scale cylindrical surface.
 Wrap Around / int_1fe8c3be
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1.0
 Wrap Around / int_1fe8c3be
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 Etrian Odyssey V: Beyond the Myth (Video Game)
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Wrap Around / int_1fe8c3be
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Wrap Around
 Wrap Around / int_243f5fd3
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The Sonic The Hedgehog series have vertical wraparound at several points, such as in Labyrinth Zone and Ice Cap Zone. Sonic 3 & Knuckles, since the two acts of each zone are Direct Continuous Levels, also has hidden horizontal wraparound, which means with the right glitches, you can loop back to a zone's first act, resulting in the graphics glitching up.
 Wrap Around / int_243f5fd3
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1.0
 Wrap Around / int_243f5fd3
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 Sonic the Hedgehog (Video Game)
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Wrap Around / int_243f5fd3
 Wrap Around / int_318fe3d2
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Wrap Around
 Wrap Around / int_318fe3d2
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Etrian Odyssey:
Etrian Odyssey IV: Legends of the Titan: There are passageways in the floors of the Misty Ravine which, due to the influence of the effect of the atmosphere's miasma, end at one point in the map and resume in an opposite end; the terminals can be either horizontal or vertical. It is here where the number icons of your map's legend come very handy, as otherwise it's pretty easy to get disoriented during navigation. The Bonus Dungeon takes this to the logical extreme - the wrap-arounds in the first and third floors are all located in the map's borders.
Etrian Odyssey V: Beyond the Myth: The Untamed Garden has this in the west and east edges, as the place consists of a terraformed forest lying well beyond the planet's stratosphere. You literally are looping around the floors' areas - it's a large-scale cylindrical surface.
 Wrap Around / int_318fe3d2
featureApplicability
1.0
 Wrap Around / int_318fe3d2
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 Etrian Odyssey (Video Game)
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Wrap Around / int_318fe3d2
 Wrap Around / int_33c1d63d
type
Wrap Around
 Wrap Around / int_33c1d63d
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Nidhogg features this as a Comeback Mechanic. The player who is on the defensive has the option of running off-screen to respawn in front of the leading player if they can't catch up to them.
 Wrap Around / int_33c1d63d
featureApplicability
1.0
 Wrap Around / int_33c1d63d
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1.0
 Nidhogg (Video Game)
hasFeature
Wrap Around / int_33c1d63d
 Wrap Around / int_391ef4b4
type
Wrap Around
 Wrap Around / int_391ef4b4
comment
Balloon Fight features this in every level. It even carries over into the stage based on it in Super Smash Bros. for Nintendo 3DS.
 Wrap Around / int_391ef4b4
featureApplicability
1.0
 Wrap Around / int_391ef4b4
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 Balloon Fight (Video Game)
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Wrap Around / int_391ef4b4
 Wrap Around / int_3972e6b
type
Wrap Around
 Wrap Around / int_3972e6b
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Touhou Eiyashou ~ Imperishable Night - Reimu can do this if you fight her in Stage 4. Bonus points due to it appearing to Reimu herself that she's only flying in a straight line and apparently unaware she's doing it.
 Wrap Around / int_3972e6b
featureApplicability
1.0
 Wrap Around / int_3972e6b
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1.0
 Touhou Eiyashou ~ Imperishable Night (Video Game)
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Wrap Around / int_3972e6b
 Wrap Around / int_426a7572
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Wrap Around
 Wrap Around / int_426a7572
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Animaniacs has a PC game set released; one features Dot in a Mario Brothers-like game, but shooting limites ammo horizontally rather than hitting platforms. Dot and enemies both can wrap around. Dot can even warp around to get hit with her own shots ... for limited invulnerability. The SNES game features this in the final boss battle against Pinky and the Brain. Taking advantage of it is the best way to avoid their attacks.
 Wrap Around / int_426a7572
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1.0
 Wrap Around / int_426a7572
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 Animaniacs
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Wrap Around / int_426a7572
 Wrap Around / int_4ab75197
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Wrap Around
 Wrap Around / int_4ab75197
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Curse Crackers: For Whom The Belle Toils:
Some rooms will require you to move offscreen in one direction to get to the other side in order to navigate towards the exit. The first boss also makes use of a wrap around where the only way to hit it is to throw Chime offscreen so that he'll hit the boss from behind.
One of the Tickets is found by solving a wrap around puzzle in the overworld where you must travel up, left, or right through the mountains based on a series of cryptic hints. Getting the correct sequence of directions will take you to a new area where the Ticket is found, otherwise you'll keep looping around the same part of the map until you leave.
 Wrap Around / int_4ab75197
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1.0
 Wrap Around / int_4ab75197
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 Curse Crackers: For Whom The Belle Toils (Video Game)
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Wrap Around / int_4ab75197
 Wrap Around / int_4c56381b
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Wrap Around
 Wrap Around / int_4c56381b
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Transcendent tears in The Binding of Isaac: Afterbirth are a lot like this. If they go through a wall, they come out the other side. Several Afterbirth items give you transcendent tears, while the battle with Hush incorporates these tears in its Bullet Hell sequences.
 Wrap Around / int_4c56381b
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1.0
 Wrap Around / int_4c56381b
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 The Binding of Isaac (Video Game)
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Wrap Around / int_4c56381b
 Wrap Around / int_51bde060
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Wrap Around
 Wrap Around / int_51bde060
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Leprechaun 1982: If you walk off the screen on one point, you reappear on the polar opposite side.
 Wrap Around / int_51bde060
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1.0
 Wrap Around / int_51bde060
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 Leprechaun 1982 (Video Game)
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Wrap Around / int_51bde060
 Wrap Around / int_53d09305
type
Wrap Around
 Wrap Around / int_53d09305
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Some of the invaders in the Space Invaders Extreme series wrap around right-to-left, descending a little lower as they do so.
 Wrap Around / int_53d09305
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1.0
 Wrap Around / int_53d09305
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 Space Invaders (Video Game)
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Wrap Around / int_53d09305
 Wrap Around / int_54027ef1
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Wrap Around
 Wrap Around / int_54027ef1
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This is an important aspect of the "closed universe" of The Land Of The Lost. If you travel far enough in one direction, you wind up back where you started. If you climb the tallest mountain and look at the next peak over through your binoculars, you'll see your own back and realize it's the same mountain, endlessly repeated to create the illusion of an infinitely long mountain range.
 Wrap Around / int_54027ef1
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1.0
 Wrap Around / int_54027ef1
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 Land of the Lost (1974)
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Wrap Around / int_54027ef1
 Wrap Around / int_56fa0ea4
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Wrap Around
 Wrap Around / int_56fa0ea4
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Civilization and its clones use flat cylinder-shaped Earth.
 Wrap Around / int_56fa0ea4
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1.0
 Wrap Around / int_56fa0ea4
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 Civilization (Video Game)
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Wrap Around / int_56fa0ea4
 Wrap Around / int_5846165c
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Wrap Around
 Wrap Around / int_5846165c
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Kid Icarus displays this to take advatnage of its reliance on vertical level design.
 Wrap Around / int_5846165c
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1.0
 Wrap Around / int_5846165c
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 Kid Icarus (Video Game)
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Wrap Around / int_5846165c
 Wrap Around / int_5c54ab0a
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Wrap Around
 Wrap Around / int_5c54ab0a
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Touhou Chireiden ~ Subterranean Animism employs horizontal wrap-around as Reimu's special ability when paired up with Yukari.
 Wrap Around / int_5c54ab0a
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1.0
 Wrap Around / int_5c54ab0a
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 Touhou Chireiden ~ Subterranean Animism (Video Game)
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Wrap Around / int_5c54ab0a
 Wrap Around / int_5d4da367
type
Wrap Around
 Wrap Around / int_5d4da367
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Almost every map in Yume Nikki does this. Makes much more sense than most examples, because hey, it's a dream.
 Wrap Around / int_5d4da367
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1.0
 Wrap Around / int_5d4da367
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 Yume Nikki (Video Game)
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Wrap Around / int_5d4da367
 Wrap Around / int_5d92e0a5
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Wrap Around
 Wrap Around / int_5d92e0a5
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Many 2D games have this in vertical levels or areas, to ease the climbing or descending process: Mario Bros. (single-screen, but still allows Mario and Luigi to wrap around), Wrecking Crew (which has a horizontal wraparound passage on every floor), Super Mario Bros. 2, Super Mario Bros. 3 and the first New Super Mario Bros.. For technical reasons, neither Super Mario Maker nor (despite adding vertical sub-areas) Super Mario Maker 2 make this possible.
 Wrap Around / int_5d92e0a5
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1.0
 Wrap Around / int_5d92e0a5
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1.0
 Mario Bros. (Video Game)
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Wrap Around / int_5d92e0a5
 Wrap Around / int_63654067
type
Wrap Around
 Wrap Around / int_63654067
comment
In ChuChu Rocket!, characters will wrap around the edges of the playing board. In particular, a Chu and a Kapu will miss each other is they wrap around the screen at the same time. It can take a lot of trial and error to perform this trick on puzzles that revolve around it.
 Wrap Around / int_63654067
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1.0
 Wrap Around / int_63654067
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 ChuChu Rocket! (Video Game)
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Wrap Around / int_63654067
 Wrap Around / int_684610
type
Wrap Around
 Wrap Around / int_684610
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The BlazBlue series allows Arakune to wrap to the other side of the screen by airdashing against a wall.
 Wrap Around / int_684610
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1.0
 Wrap Around / int_684610
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 BlazBlue (Video Game)
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Wrap Around / int_684610
 Wrap Around / int_6963387f
type
Wrap Around
 Wrap Around / int_6963387f
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Lenna's Inception: A late-game item allows wrapping around the current screen. In addition, a flashback shows a stack of pizzas wrapping around the screen twice.
 Wrap Around / int_6963387f
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1.0
 Wrap Around / int_6963387f
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 Lenna's Inception (Video Game)
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Wrap Around / int_6963387f
 Wrap Around / int_6b85085e
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Wrap Around
 Wrap Around / int_6b85085e
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The 2D/2.5D entries in the Mortal Kombat series feature teleport moves that work this way, both horizontally and vertically. Rain's roundhouse kick is notable for causing the other player to do this.
 Wrap Around / int_6b85085e
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1.0
 Wrap Around / int_6b85085e
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1.0
 Mortal Kombat (Franchise)
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Wrap Around / int_6b85085e
 Wrap Around / int_6c5a9849
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Wrap Around
 Wrap Around / int_6c5a9849
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This is a feature of the universe in Shadow of the Conqueror, where the bottom of the world is located about twenty-four hours' worth of free fall from the top, and anyone who falls off of the World in the Sky eventually ends back up at the top.
 Wrap Around / int_6c5a9849
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1.0
 Wrap Around / int_6c5a9849
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 Shadow of the Conqueror
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Wrap Around / int_6c5a9849
 Wrap Around / int_6f8aeeb3
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Wrap Around
 Wrap Around / int_6f8aeeb3
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The Fairyland Story allows wrapping from left to right if there are high enough platforms to jump over the walls, and certain stages have pits in the bottom floor where anything that falls in reappears at the top of the screen.
 Wrap Around / int_6f8aeeb3
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1.0
 Wrap Around / int_6f8aeeb3
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 The Fairyland Story (Video Game)
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Wrap Around / int_6f8aeeb3
 Wrap Around / int_7034f1f9
type
Wrap Around
 Wrap Around / int_7034f1f9
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Etrian Odyssey IV: Legends of the Titan: There are passageways in the floors of the Misty Ravine which, due to the influence of the effect of the atmosphere's miasma, end at one point in the map and resume in an opposite end; the terminals can be either horizontal or vertical. It is here where the number icons of your map's legend come very handy, as otherwise it's pretty easy to get disoriented during navigation. The Bonus Dungeon takes this to the logical extreme - the wrap-arounds in the first and third floors are all located in the map's borders.
 Wrap Around / int_7034f1f9
featureApplicability
1.0
 Wrap Around / int_7034f1f9
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1.0
 Etrian Odyssey IV: Legends of the Titan (Video Game)
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Wrap Around / int_7034f1f9
 Wrap Around / int_7682fdc7
type
Wrap Around
 Wrap Around / int_7682fdc7
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A Trip in A Tree from Something Else is an homage to World 5-3 from Super Mario Bros. 2. It even uses enemies from Super Mario Bros. 2: the Bob-Omb and Albatoss.
 Wrap Around / int_7682fdc7
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1.0
 Wrap Around / int_7682fdc7
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 Something (Video Game)
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Wrap Around / int_7682fdc7
 Wrap Around / int_7b6a6dfc
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Wrap Around
 Wrap Around / int_7b6a6dfc
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Touhou Hisouten ~ Scarlet Weather Rhapsody - Yukari can wrap around either wall as an escape technique.
 Wrap Around / int_7b6a6dfc
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1.0
 Wrap Around / int_7b6a6dfc
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 Touhou Hisouten ~ Scarlet Weather Rhapsody (Video Game)
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Wrap Around / int_7b6a6dfc
 Wrap Around / int_8258e260
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Wrap Around
 Wrap Around / int_8258e260
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Super Mario Bros.:
Many 2D games have this in vertical levels or areas, to ease the climbing or descending process: Mario Bros. (single-screen, but still allows Mario and Luigi to wrap around), Wrecking Crew (which has a horizontal wraparound passage on every floor), Super Mario Bros. 2, Super Mario Bros. 3 and the first New Super Mario Bros.. For technical reasons, neither Super Mario Maker nor (despite adding vertical sub-areas) Super Mario Maker 2 make this possible.
Super Mario Galaxy and its sequel provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder.
 Wrap Around / int_8258e260
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1.0
 Wrap Around / int_8258e260
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 Super Mario Bros. (Franchise)
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Wrap Around / int_8258e260
 Wrap Around / int_85d2979c
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Wrap Around
 Wrap Around / int_85d2979c
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Solium Infernum has a wrap around map. Aesthetically, it shows Hell is a strange place. Strategically, it means your territory can completely encircle the map or flank an opponent.
 Wrap Around / int_85d2979c
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1.0
 Wrap Around / int_85d2979c
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 Solium Infernum (Video Game)
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Wrap Around / int_85d2979c
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Wrap Around
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DK: King of Swing uses this in an interesting way in the course Treacherous Twister, where wind is constantly blowing Donkey Kong to the left as he tries to climb to the top. Getting blown off the left side of the screen shows Donkey Kong flying helplessly back over to the right in the background, then becoming controllable once again when he wraps around, giving the impression that the wind is moving in a circle, befitting a twister. The second half of the stage reverses the directions, but the effect is the same.
 Wrap Around / int_87b4dc3c
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1.0
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 Donkey Kong (Franchise)
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Wrap Around / int_87b4dc3c
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Karoshi series often utilizes this variation in often clever ways.
 Wrap Around / int_8830e64e
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 Karoshi (Video Game)
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Wrap Around
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In Alpiner, wrapping from the left side of the screen to the right, or vice versa, is useful for avoiding trees. You can actually climb while straddling the wraparound border.
 Wrap Around / int_89d8e844
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1.0
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 Alpiner (Video Game)
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Red vs. Blue: One of the show's "Please subscribe" eyecatches has Caboose jump off-screen after delivering the advert, only to appear from the opposite side and wonder "What the heck just happened?"
 Wrap Around / int_9068877a
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 Red vs. Blue (Web Animation)
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Wrap Around / int_9068877a
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Wrap Around
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Bug Fables does this with the Ant Kingdom City. If you go one screen right from the main square, you end up in the residential district. Go another screen right, and you are in the commercial district. Go another screen right, and you're back in the main square.
 Wrap Around / int_99e49e94
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 Bug Fables (Video Game)
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Wrap Around
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Rockman 4 Minus Infinity has a vertical wraparound section as an homage to the Labyrinth Zone. There is a secret path hidden in the blocks.
 Wrap Around / int_9ba9abc6
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1.0
 Wrap Around / int_9ba9abc6
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 Rockman 4 Minus ∞ (Video Game)
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Wrap Around / int_9ba9abc6
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Wrap Around
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Frogger has the assorted obstacles and platforms wrap around, but if the player tries it, they lose a life instead. In the Atari 2600 version of the game, a player can wrap around without losing a life, depending on difficulty settings.
 Wrap Around / int_9c8609bd
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1.0
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 Frogger (Video Game)
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Wrap Around / int_9c8609bd
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Antichamber:
Used primarily to mess with the player's spatial senses. Various hallways and exits can take you to virtually any part of the Antichamber complex, and you often cannot go back the way you came.
The end section of the game features a seemingly endless open area consisting of walkways connecting towers and decks. The Bottomless Pits in this area actually loop around—falling off of a walkway just means you'll come down from above your starting position in a few seconds, which is necessary to reach the end. If you exploit the fact that you can stand on the black block, you can even skip the entire puzzle by just jumping off the starting bridge.
 Wrap Around / int_9f053c09
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1.0
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 Antichamber (Video Game)
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Wrap Around / int_9f053c09
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Wrap Around
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In The DCU storyline The Lords Of Luck, Supergirl and Lobo find themselves lost in Destiny of the Endless' Garden of Forking Ways, an extradimensional "location" where space and time are permanently warping and twisting themselves in ways that are incomprehensible to the human mind. As trying to find an exit, Supergirl flies upwards and skyward, and bursts out of the very ground spot she had just taken off from.
 Wrap Around / int_a03824e8
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1.0
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 The DCU (Franchise)
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Wrap Around / int_a03824e8
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Wrap Around
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OFF:
In the purified Zone 3, there is an endless white room that leads to the Grand Spectral, which is required to get the option to obtain the secret ending.
The Fan Sequel HOME has a similar room, located in the purified Zone 2'', this time with pillars instead of just being an vast, empty white room. Unlike in the official game, this room is required to beat the game.
 Wrap Around / int_a4515c7c
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1.0
 Wrap Around / int_a4515c7c
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 OFF (Video Game)
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Wrap Around / int_a4515c7c
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Wrap Around
 Wrap Around / int_a4e6a00a
comment
Skies of Arcadia: This becomes a plot point when the crew decides to be the first to sail around the world after the acquisition of the Blue Moon Crystal.
 Wrap Around / int_a4e6a00a
featureApplicability
1.0
 Wrap Around / int_a4e6a00a
featureConfidence
1.0
 Skies of Arcadia (Video Game)
hasFeature
Wrap Around / int_a4e6a00a
 Wrap Around / int_a6543322
type
Wrap Around
 Wrap Around / int_a6543322
comment
Seija Kijin has access to this ability in Danmaku Amanojaku ~ Impossible Spell Card via use of an item called the "Gap Folding Umbrella".
 Wrap Around / int_a6543322
featureApplicability
1.0
 Wrap Around / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Wrap Around / int_a6543322
 Wrap Around / int_a81325d3
type
Wrap Around
 Wrap Around / int_a81325d3
comment
Final Fantasy:
Final Fantasy is notable in that all maps featured this, not just the world map. Most maps had "exit tiles" set in places that prevented the effect from being visible but at least one town allowed the player to see back to where they came in if they went far enough to the right and one dungeon treasure required walking down a narrow corridor to the right to get back to the far left of the map.
Final Fantasy VIII: The trope is Defied (but not averted). When you bring up the mini-map on the overworld for the first time, the world is projected onto a sphere. Toggling the mini-map again switches to the classic flat map. In fact, the map wraps around in four directions, but the globe mini-map uses clever tricks to give the illusion that the world is a sphere.
 Wrap Around / int_a81325d3
featureApplicability
-1.0
 Wrap Around / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Wrap Around / int_a81325d3
 Wrap Around / int_a8539c0e
type
Wrap Around
 Wrap Around / int_a8539c0e
comment
In the NES game Super Dodge Ball, one could hit an opponent so hard that they do this a few times, and it's even possible to get them to land on your side if you do it right.
 Wrap Around / int_a8539c0e
featureApplicability
1.0
 Wrap Around / int_a8539c0e
featureConfidence
1.0
 Super Dodge Ball (Video Game)
hasFeature
Wrap Around / int_a8539c0e
 Wrap Around / int_b0a85073
type
Wrap Around
 Wrap Around / int_b0a85073
comment
In Trogdor!! The Board Game, all enemies can wrap around the 5x5 board during their movement step. Coach Z wrote a song about this mechanic for the Rulebook EP, ending in the line "Sorry Tragdar. You can't do it." That line is, however, not entirely true. Trogdor can wrap around, but only while under Stonklar's control or while using a wraparound action card.
 Wrap Around / int_b0a85073
featureApplicability
1.0
 Wrap Around / int_b0a85073
featureConfidence
1.0
 Trogdor!! The Board Game (Tabletop Game)
hasFeature
Wrap Around / int_b0a85073
 Wrap Around / int_b8c0a915
type
Wrap Around
 Wrap Around / int_b8c0a915
comment
Space War and its Spiritual Successor, Asteroids. As well as Star Control, which uses a similar battle system.
 Wrap Around / int_b8c0a915
featureApplicability
1.0
 Wrap Around / int_b8c0a915
featureConfidence
1.0
 Spacewar! (Video Game)
hasFeature
Wrap Around / int_b8c0a915
 Wrap Around / int_b906a721
type
Wrap Around
 Wrap Around / int_b906a721
comment
Secret of Mana: The world map is a wraparound square, but when flying over it on Flammie, pressing START will display the map in a globe-shaped manner.
 Wrap Around / int_b906a721
featureApplicability
1.0
 Wrap Around / int_b906a721
featureConfidence
1.0
 Secret of Mana (Video Game)
hasFeature
Wrap Around / int_b906a721
 Wrap Around / int_ba04336c
type
Wrap Around
 Wrap Around / int_ba04336c
comment
Both of the main stages in Killer Queen have horizontal wraparound, but one of them also has holes in the bottom platforms that lead to the top of the stage if they are jumped through.
 Wrap Around / int_ba04336c
featureApplicability
1.0
 Wrap Around / int_ba04336c
featureConfidence
1.0
 Killer Queen (Video Game)
hasFeature
Wrap Around / int_ba04336c
 Wrap Around / int_c032cf6b
type
Wrap Around
 Wrap Around / int_c032cf6b
comment
The Worm Protocol: Examon fires a shot that crosses the equator twice before landing in its target. Unlike most examples of this trope, it took nearly eighty-five minutes to travel.
 Wrap Around / int_c032cf6b
featureApplicability
1.0
 Wrap Around / int_c032cf6b
featureConfidence
1.0
 The Worm Protocol (Fanfic)
hasFeature
Wrap Around / int_c032cf6b
 Wrap Around / int_c0c57462
type
Wrap Around
 Wrap Around / int_c0c57462
comment
Chrono Trigger uses this kind of torus-shaped world, unfortunately the ending shows the planet to be spherical.
 Wrap Around / int_c0c57462
featureApplicability
1.0
 Wrap Around / int_c0c57462
featureConfidence
1.0
 Chrono Trigger (Video Game)
hasFeature
Wrap Around / int_c0c57462
 Wrap Around / int_c2463c46
type
Wrap Around
 Wrap Around / int_c2463c46
comment
Final Fantasy is notable in that all maps featured this, not just the world map. Most maps had "exit tiles" set in places that prevented the effect from being visible but at least one town allowed the player to see back to where they came in if they went far enough to the right and one dungeon treasure required walking down a narrow corridor to the right to get back to the far left of the map.
 Wrap Around / int_c2463c46
featureApplicability
1.0
 Wrap Around / int_c2463c46
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Wrap Around / int_c2463c46
 Wrap Around / int_c3c1f1d2
type
Wrap Around
 Wrap Around / int_c3c1f1d2
comment
The Matrix Revolutions: The Trainman's subway, whose wrap-around occurs for being an Unnaturally Looping Location ruled by the Trainman himself, who traps Neo during the start of the movie.
 Wrap Around / int_c3c1f1d2
featureApplicability
1.0
 Wrap Around / int_c3c1f1d2
featureConfidence
1.0
 The Matrix Revolutions
hasFeature
Wrap Around / int_c3c1f1d2
 Wrap Around / int_c6e9c6cc
type
Wrap Around
 Wrap Around / int_c6e9c6cc
comment
Super Mario Galaxy and its sequel provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder.
 Wrap Around / int_c6e9c6cc
featureApplicability
1.0
 Wrap Around / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Wrap Around / int_c6e9c6cc
 Wrap Around / int_ca3d5e75
type
Wrap Around
 Wrap Around / int_ca3d5e75
comment
Metal Storm has vertical wraparound, especially in Stage 2 and Stage 6. It allows the player to fall indefinitely instead of into a Bottomless Pit and lets enemy harass you from both above and below.
 Wrap Around / int_ca3d5e75
featureApplicability
1.0
 Wrap Around / int_ca3d5e75
featureConfidence
1.0
 Metal Storm (Video Game)
hasFeature
Wrap Around / int_ca3d5e75
 Wrap Around / int_cae6cba1
type
Wrap Around
 Wrap Around / int_cae6cba1
comment
In Flicky, the screen would scroll horizontally, but wrap around before too long.
 Wrap Around / int_cae6cba1
featureApplicability
1.0
 Wrap Around / int_cae6cba1
featureConfidence
1.0
 Flicky (Video Game)
hasFeature
Wrap Around / int_cae6cba1
 Wrap Around / int_d29994ae
type
Wrap Around
 Wrap Around / int_d29994ae
comment
There is one area of one dungeon in Live A Live with horizontal scrolling. Otherwise, the whole game world is closed off.
 Wrap Around / int_d29994ae
featureApplicability
1.0
 Wrap Around / int_d29994ae
featureConfidence
1.0
 Live A Live (Video Game)
hasFeature
Wrap Around / int_d29994ae
 Wrap Around / int_d3fb16e0
type
Wrap Around
 Wrap Around / int_d3fb16e0
comment
Scorched Earth lets you change the behaviour of the walls, including making them act like concrete (missiles explode when they hit it), padded (missiles bounce off slower), rubber (bounce off at same speed), spring (bounce off faster), and of course, wraparound.
 Wrap Around / int_d3fb16e0
featureApplicability
1.0
 Wrap Around / int_d3fb16e0
featureConfidence
1.0
 Scorched Earth (Video Game)
hasFeature
Wrap Around / int_d3fb16e0
 Wrap Around / int_d5b72d0d
type
Wrap Around
 Wrap Around / int_d5b72d0d
comment
Some versions of Snake have wrap-around.
 Wrap Around / int_d5b72d0d
featureApplicability
1.0
 Wrap Around / int_d5b72d0d
featureConfidence
1.0
 Snake (Video Game)
hasFeature
Wrap Around / int_d5b72d0d
 Wrap Around / int_d7af9427
type
Wrap Around
 Wrap Around / int_d7af9427
comment
Technically Bosconian has this; it occurs on the "radar" screen.
 Wrap Around / int_d7af9427
featureApplicability
1.0
 Wrap Around / int_d7af9427
featureConfidence
1.0
 Bosconian (Video Game)
hasFeature
Wrap Around / int_d7af9427
 Wrap Around / int_dab32c3
type
Wrap Around
 Wrap Around / int_dab32c3
comment
Astro Man's stage in Mega Man 8 has horizontal wraparound.
 Wrap Around / int_dab32c3
featureApplicability
1.0
 Wrap Around / int_dab32c3
featureConfidence
1.0
 Mega Man 8 (Video Game)
hasFeature
Wrap Around / int_dab32c3
 Wrap Around / int_dab7c96c
type
Wrap Around
 Wrap Around / int_dab7c96c
comment
Pleasantville: Early in the film, the town's topology is such that someone going off one side of the town would end up on the other side.
 Wrap Around / int_dab7c96c
featureApplicability
1.0
 Wrap Around / int_dab7c96c
featureConfidence
1.0
 Pleasantville
hasFeature
Wrap Around / int_dab7c96c
 Wrap Around / int_db59313b
type
Wrap Around
 Wrap Around / int_db59313b
comment
Most Pac-Man games contain one or more "tunnels" that wrap around to the opposite side of the screen. The monsters can use them just as well as Pac-Man can, but only Pac-Man goes through them at full speed.
 Wrap Around / int_db59313b
featureApplicability
1.0
 Wrap Around / int_db59313b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Wrap Around / int_db59313b
 Wrap Around / int_dbfffc66
type
Wrap Around
 Wrap Around / int_dbfffc66
comment
Action 52 has several games to include that mechanic. Sometimes intentionally, sometimes not.
 Wrap Around / int_dbfffc66
featureApplicability
1.0
 Wrap Around / int_dbfffc66
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Wrap Around / int_dbfffc66
 Wrap Around / int_dc24c013
type
Wrap Around
 Wrap Around / int_dc24c013
comment
Popeye, but only on the top floor of the first stage (with Popeye and Olive's houses) and the second floor of the second stage (with the springboard). They're marked with arrow-shaped signs reading "THRU".
 Wrap Around / int_dc24c013
featureApplicability
1.0
 Wrap Around / int_dc24c013
featureConfidence
1.0
 Popeye (Video Game)
hasFeature
Wrap Around / int_dc24c013
 Wrap Around / int_dc25de3f
type
Wrap Around
 Wrap Around / int_dc25de3f
comment
In Portal, you can easily create a wraparound effect by placing portals on opposite sides of yourself (and at any angle), and this is an important mechanic for solving the game's many fiendish puzzles. For example, portals placed on the floor and ceiling of the same room create a space through which you can fall infinitely.
 Wrap Around / int_dc25de3f
featureApplicability
1.0
 Wrap Around / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Wrap Around / int_dc25de3f
 Wrap Around / int_dc7a5d8f
type
Wrap Around
 Wrap Around / int_dc7a5d8f
comment
Purple uses horizontal wrapping in vertical sections. Things that chase you (like your frisbee, or some enemies) still respond to your position relative to the screen, making situations where you can put player character on one side, toss frisbee through the edge and watch as it repeatedly whacks an enemy on the other side of of the screen trying to get back to you.
 Wrap Around / int_dc7a5d8f
featureApplicability
1.0
 Wrap Around / int_dc7a5d8f
featureConfidence
1.0
 Purple (Video Game)
hasFeature
Wrap Around / int_dc7a5d8f
 Wrap Around / int_e081af79
type
Wrap Around
 Wrap Around / int_e081af79
comment
The Inexplicable Adventures of Bob!— When our heroes are held captive on an infinitely flat plane on the Cone Ship, they wonder if the artificial landscape may be recursive, "like a video game."
 Wrap Around / int_e081af79
featureApplicability
1.0
 Wrap Around / int_e081af79
featureConfidence
1.0
 The Inexplicable Adventures of Bob! (Webcomic)
hasFeature
Wrap Around / int_e081af79
 Wrap Around / int_e37825ad
type
Wrap Around
 Wrap Around / int_e37825ad
comment
Some levels, including treasure rooms, in Gauntlet and Gauntlet II have this property.
 Wrap Around / int_e37825ad
featureApplicability
1.0
 Wrap Around / int_e37825ad
featureConfidence
1.0
 Gauntlet (Video Game)
hasFeature
Wrap Around / int_e37825ad
 Wrap Around / int_e38dfe69
type
Wrap Around
 Wrap Around / int_e38dfe69
comment
Water's Fine: If Wave swims off one horizontal side of the screen, he will appear on the opposite side.
 Wrap Around / int_e38dfe69
featureApplicability
1.0
 Wrap Around / int_e38dfe69
featureConfidence
1.0
 Water's Fine (Video Game)
hasFeature
Wrap Around / int_e38dfe69
 Wrap Around / int_e4f579f3
type
Wrap Around
 Wrap Around / int_e4f579f3
comment
The entire main area in VVVVVV and some rooms themselves as well. In fact, this is one section's entire gimmick.
 Wrap Around / int_e4f579f3
featureApplicability
1.0
 Wrap Around / int_e4f579f3
featureConfidence
1.0
 VVVVVV (Video Game)
hasFeature
Wrap Around / int_e4f579f3
 Wrap Around / int_e5964cdb
type
Wrap Around
 Wrap Around / int_e5964cdb
comment
This is a feature of at least two variations of the game of Chess. Cylinder Chess posits a board which the players need to view as a cylinder — i.e., the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the Discworld continuum, this is further refined in the specialised game of Assassins' Chess - two extra files are added so the board is eight squares long by ten across. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.
 Wrap Around / int_e5964cdb
featureApplicability
1.0
 Wrap Around / int_e5964cdb
featureConfidence
1.0
 Chess (Tabletop Game)
hasFeature
Wrap Around / int_e5964cdb
 Wrap Around / int_e5d5d23c
type
Wrap Around
 Wrap Around / int_e5d5d23c
comment
Doom mapspace will "wrap around" when reaching the borders, though no official map ever extends this far. This can be seen using no clipping; running in one direction away from the game world will eventually result in the player approaching it again from the other side. Player-made maps can take advantage of this though a level of such size can cause issues in some ports of the game. Additionally, strange effects occur at the "border" of the mapspace, notably with monster pathfinding not considering the open border of the mapspace to be a valid pathway.
 Wrap Around / int_e5d5d23c
featureApplicability
1.0
 Wrap Around / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Wrap Around / int_e5d5d23c
 Wrap Around / int_eb0a8c95
type
Wrap Around
 Wrap Around / int_eb0a8c95
comment
Touhou Kishinjou ~ Double Dealing Character's That One Boss, Seija Kijin, has, as part of her Personality Powers repertoire and attacks that screw with the player, patterns that has her fire bullet upwards and wrap around so they come at you from the bottom of the screen.
 Wrap Around / int_eb0a8c95
featureApplicability
1.0
 Wrap Around / int_eb0a8c95
featureConfidence
1.0
 Touhou Kishinjou ~ Double Dealing Character (Video Game)
hasFeature
Wrap Around / int_eb0a8c95
 Wrap Around / int_eb6719f6
type
Wrap Around
 Wrap Around / int_eb6719f6
comment
Final Fantasy VIII: The trope is Defied (but not averted). When you bring up the mini-map on the overworld for the first time, the world is projected onto a sphere. Toggling the mini-map again switches to the classic flat map. In fact, the map wraps around in four directions, but the globe mini-map uses clever tricks to give the illusion that the world is a sphere.
 Wrap Around / int_eb6719f6
featureApplicability
-1.0
 Wrap Around / int_eb6719f6
featureConfidence
1.0
 Final Fantasy VIII (Video Game)
hasFeature
Wrap Around / int_eb6719f6
 Wrap Around / int_ef353339
type
Wrap Around
 Wrap Around / int_ef353339
comment
In Nuts & Milk, the left and right sides of the screen are connected for Milk.
 Wrap Around / int_ef353339
featureApplicability
1.0
 Wrap Around / int_ef353339
featureConfidence
1.0
 Nuts And Milk (Video Game)
hasFeature
Wrap Around / int_ef353339
 Wrap Around / int_f0d85e4
type
Wrap Around
 Wrap Around / int_f0d85e4
comment
Mario Party DS: The minigame Globe Runners has all players running across a globe whose gravity allows them to fully run around without falling onto the drawer where it's placed; this is also reflected on the map, which is shown as a rectangle instead of a three-dimensional figure and thus can show the characters heading onto a side and reappear in its opposite. The objective for each character is to look for the others and shoot them to score points. After 30 seconds, whoever has the highest score wins.
 Wrap Around / int_f0d85e4
featureApplicability
1.0
 Wrap Around / int_f0d85e4
featureConfidence
1.0
 Mario Party DS (Video Game)
hasFeature
Wrap Around / int_f0d85e4
 Wrap Around / int_f177aea5
type
Wrap Around
 Wrap Around / int_f177aea5
comment
Wizard of Wor similarly featured Escape Doors connecting the left and right ends of the dungeon mazes for players. Worluk, however, would use them to quit the level entirely.
 Wrap Around / int_f177aea5
featureApplicability
1.0
 Wrap Around / int_f177aea5
featureConfidence
1.0
 Wizard of Wor (Video Game)
hasFeature
Wrap Around / int_f177aea5
 Wrap Around / int_f2012c59
type
Wrap Around
 Wrap Around / int_f2012c59
comment
Clarence's Big Chance: Some pits will do this. Lampshaded, of course;
 Wrap Around / int_f2012c59
featureApplicability
1.0
 Wrap Around / int_f2012c59
featureConfidence
1.0
 Clarence's Big Chance (Video Game)
hasFeature
Wrap Around / int_f2012c59
 Wrap Around / int_f3f99ac5
type
Wrap Around
 Wrap Around / int_f3f99ac5
comment
Bubble Bobble, but vertically instead of horizontally.
 Wrap Around / int_f3f99ac5
featureApplicability
1.0
 Wrap Around / int_f3f99ac5
featureConfidence
1.0
 Bubble Bobble (Video Game)
hasFeature
Wrap Around / int_f3f99ac5
 Wrap Around / int_f5531aba
type
Wrap Around
 Wrap Around / int_f5531aba
comment
The world map of Monster Boy and the Cursed Kingdom wraps around horizontally, without any reason given or attention brought to it.
 Wrap Around / int_f5531aba
featureApplicability
1.0
 Wrap Around / int_f5531aba
featureConfidence
1.0
 Monster Boy and the Cursed Kingdom (Video Game)
hasFeature
Wrap Around / int_f5531aba
 Wrap Around / int_fcadd053
type
Wrap Around
 Wrap Around / int_fcadd053
comment
King's Quest: The sometimes odd and inconsistent geography in the King's Quest games is justified by use of maps and an explanation that the world is in "magical flux" and geography changes sometimes daily, or in some cases lands are surrounded by a "magical law of 'containment'" (to explain the spatial wrapping-around in the earlier games).
 Wrap Around / int_fcadd053
featureApplicability
1.0
 Wrap Around / int_fcadd053
featureConfidence
1.0
 King's Quest
hasFeature
Wrap Around / int_fcadd053
 Wrap Around / int_ffbcb90e
type
Wrap Around
 Wrap Around / int_ffbcb90e
comment
The arcade version of Indiana Jones and the Temple of Doom has levels which loop on all sides; the NES version uses 2D wraparound because many levels have lava pits at the bottom.
 Wrap Around / int_ffbcb90e
featureApplicability
1.0
 Wrap Around / int_ffbcb90e
featureConfidence
1.0
 Indiana Jones and the Temple of Doom
hasFeature
Wrap Around / int_ffbcb90e

The following is a list of statements referring to the current page from other pages.

 Wrap Around
processingCategory2
Older Than the NES
 SSSS.GRIDMAN / int_f7991a5c
type
Wrap Around
 The Worm Protocol (Fanfic) / int_f7991a5c
type
Wrap Around
 Pleasantville / int_f7991a5c
type
Wrap Around
 Air-SeaBattle
seeAlso
Wrap Around
 Popeye
seeAlso
Wrap Around
 Super Gaming Bros. (Lets Play) / int_f7991a5c
type
Wrap Around
 Orthogonal / int_f7991a5c
type
Wrap Around
 Shadow of the Conqueror / int_f7991a5c
type
Wrap Around
 JohnWizardGames
seeAlso
Wrap Around
 Wraparound
sameAs
Wrap Around
 Land of the Lost (1974) / int_f7991a5c
type
Wrap Around
 Empire Builder (Tabletop Game) / int_f7991a5c
type
Wrap Around
 Action 52 (Video Game) / int_f7991a5c
type
Wrap Around
 AdventureQuest (Video Game) / int_f7991a5c
type
Wrap Around
 Air-SeaBattle
seeAlso
Wrap Around
 Annalynn (Video Game) / int_f7991a5c
type
Wrap Around
 Antichamber (Video Game) / int_f7991a5c
type
Wrap Around
 Arc Angle (Video Game) / int_f7991a5c
type
Wrap Around
 Asteroids (Video Game) / int_f7991a5c
type
Wrap Around
 Azure Striker Gunvolt 2 (Video Game) / int_f7991a5c
type
Wrap Around
 Balloon Fight (Video Game) / int_f7991a5c
type
Wrap Around
 Beeny (Video Game) / int_f7991a5c
type
Wrap Around
 Blasphemous II (Video Game) / int_f7991a5c
type
Wrap Around
 Bosconian (Video Game) / int_f7991a5c
type
Wrap Around
 Breath of Fire I (Video Game) / int_f7991a5c
type
Wrap Around
 Choro Q (Video Game) / int_f7991a5c
type
Wrap Around
 ChuChu Rocket! (Video Game) / int_f7991a5c
type
Wrap Around
 Chuchel (Video Game) / int_f7991a5c
type
Wrap Around
 City Connection (Video Game) / int_f7991a5c
type
Wrap Around
 Clarence's Big Chance (Video Game) / int_f7991a5c
type
Wrap Around
 Clu Clu Land (Video Game) / int_f7991a5c
type
Wrap Around
 Computer Space (Video Game) / int_f7991a5c
type
Wrap Around
 Conway's Game of Life (Video Game) / int_f7991a5c
type
Wrap Around
 Crash Team Racing Nitro-Fueled (Video Game) / int_f7991a5c
type
Wrap Around
 Danmaku Amanojaku ~ Impossible Spell Card (Video Game) / int_f7991a5c
type
Wrap Around
 Defender (Video Game) / int_f7991a5c
type
Wrap Around
 Devil World (Video Game) / int_f7991a5c
type
Wrap Around
 Donut Dodo (Video Game) / int_f7991a5c
type
Wrap Around
 Doom (Video Game) / int_f7991a5c
type
Wrap Around
 E.V.O.: Search for Eden (Video Game) / int_f7991a5c
type
Wrap Around
 Earnest Evans (Video Game) / int_f7991a5c
type
Wrap Around
 Etrian Odyssey (Video Game) / int_f7991a5c
type
Wrap Around
 Etrian Odyssey IV: Legends of the Titan (Video Game) / int_f7991a5c
type
Wrap Around
 Etrian Odyssey V: Beyond the Myth (Video Game) / int_f7991a5c
type
Wrap Around
 Flashback (Video Game) / int_f7991a5c
type
Wrap Around
 Flicky (Video Game) / int_f7991a5c
type
Wrap Around
 Game & Watch (Video Game) / int_f7991a5c
type
Wrap Around
 Gargoyle's Quest (Video Game) / int_f7991a5c
type
Wrap Around
 Garlic 2021 (Video Game) / int_f7991a5c
type
Wrap Around
 Golden Sun: The Lost Age (Video Game) / int_f7991a5c
type
Wrap Around
 GUNNER (Video Game)
seeAlso
Wrap Around
 I Miss the Sunrise (Video Game) / int_f7991a5c
type
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 Ice Climber (Video Game) / int_f7991a5c
type
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 Indy 500 (Atari 2600) (Video Game) / int_f7991a5c
type
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 John Wizard Games (Video Game)
seeAlso
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 KAIMA (Video Game) / int_f7991a5c
type
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 Karoshi (Video Game) / int_f7991a5c
type
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 Kid Icarus (1986) (Video Game) / int_f7991a5c
type
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 King's Quest (Video Game) / int_f7991a5c
type
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 Kirby's Pinball Land (Video Game) / int_f7991a5c
type
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 La-Mulana (Video Game) / int_f7991a5c
type
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 Leprechaun 1982 (Video Game) / int_f7991a5c
type
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 Lilly And Sasha (Video Game) / int_f7991a5c
type
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 Lost Souls (MUD) (Video Game) / int_f7991a5c
type
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 Make a Good Mega Man Level Contest (Video Game) / int_f7991a5c
type
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 Mario & Luigi (Video Game) / int_f7991a5c
type
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 Mario & Luigi: Bowser's Inside Story (Video Game) / int_f7991a5c
type
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 Mario & Luigi: Superstar Saga (Video Game) / int_f7991a5c
type
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 Mario Bros. (Video Game) / int_f7991a5c
type
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 Mario Party DS (Video Game) / int_f7991a5c
type
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 Mega Man Zero 4 (Video Game) / int_f7991a5c
type
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 Monster Boy and the Cursed Kingdom (Video Game) / int_f7991a5c
type
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 Mosa Lina (Video Game) / int_f7991a5c
type
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 Motos (Video Game) / int_f7991a5c
type
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 NES Remix (Video Game) / int_f7991a5c
type
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 Night Creatures (Video Game) / int_f7991a5c
type
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 Odell Down Under (Video Game) / int_f7991a5c
type
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 PLATO Empire (Video Game)
seeAlso
Wrap Around
 Pac & Pal (Video Game) / int_f7991a5c
type
Wrap Around
 Pac-Man (Video Game) / int_f7991a5c
type
Wrap Around
 Paper Mario: Color Splash (Video Game) / int_f7991a5c
type
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 Pipe Mania!! (Video Game) / int_f7991a5c
type
Wrap Around
 Popeye (Video Game) / int_f7991a5c
type
Wrap Around
 Power Bomberman (Video Game) / int_f7991a5c
type
Wrap Around
 Project M (Video Game) / int_f7991a5c
type
Wrap Around
 Purple (Video Game) / int_f7991a5c
type
Wrap Around
 ROM Check Fail (Video Game) / int_f7991a5c
type
Wrap Around
 River Raid (Video Game) / int_f7991a5c
type
Wrap Around
 Rockman 4 Minus ∞ (Video Game) / int_f7991a5c
type
Wrap Around
 RockmanExhaust
seeAlso
Wrap Around
 RockmanNoExile
seeAlso
Wrap Around
 SPY Fox (Video Game) / int_2e342e3c
type
Wrap Around
 Samorost (Video Game) / int_f7991a5c
type
Wrap Around
 ScourgeBringer (Video Game) / int_f7991a5c
type
Wrap Around
 Secret of Evermore (Video Game) / int_f7991a5c
type
Wrap Around
 Shantae (Video Game) / int_f7991a5c
type
Wrap Around
 Shantae (2002) (Video Game) / int_f7991a5c
type
Wrap Around
 Something (Video Game) / int_f7991a5c
type
Wrap Around
 Sonic 3 & Knuckles (Video Game) / int_f7991a5c
type
Wrap Around
 Sonic the Hedgehog 2 (Video Game) / int_f7991a5c
type
Wrap Around
 Sonic the Hedgehog 4 (Video Game) / int_f7991a5c
type
Wrap Around
 Soundodger (Video Game) / int_f7991a5c
type
Wrap Around
 Space Race (Video Game)
seeAlso
Wrap Around
 Star Control (Video Game) / int_f7991a5c
type
Wrap Around
 Super Dodge Ball (Video Game) / int_f7991a5c
type
Wrap Around
 Super Mario Bros. 2 (Video Game) / int_f7991a5c
type
Wrap Around
 Super Mario Bros. 3 (Video Game) / int_f7991a5c
type
Wrap Around
 Super Mario Run (Video Game) / int_f7991a5c
type
Wrap Around
 Super Methane Bros (Video Game) / int_f7991a5c
type
Wrap Around
 Super Pac-Man (Video Game) / int_f7991a5c
type
Wrap Around
 Super Solvers (Video Game) / int_f7991a5c
type
Wrap Around
 Tetrisphere (Video Game) / int_f7991a5c
type
Wrap Around
 The Binding of Isaac (Video Game) / int_f7991a5c
type
Wrap Around
 The Game of Life (Video Game) / int_f7991a5c
type
Wrap Around
 The Sacred Armour Of Antiriad (Video Game) / int_f7991a5c
type
Wrap Around
 Toontown Online (Video Game) / int_f7991a5c
type
Wrap Around
 Touhou Chireiden ~ Subterranean Animism (Video Game) / int_f7991a5c
type
Wrap Around
 Touhou Kouryuudou ~ Unconnected Marketeers (Video Game) / int_f7991a5c
type
Wrap Around
 Touhou Shinkirou ~ Hopeless Masquerade (Video Game) / int_f7991a5c
type
Wrap Around
 TRON Deadly Discs (Video Game) / int_f7991a5c
type
Wrap Around
 Vampire Survivors (Video Game) / int_f7991a5c
type
Wrap Around
 Water's Fine (Video Game) / int_f7991a5c
type
Wrap Around
 Wrecking Crew (Video Game) / int_f7991a5c
type
Wrap Around
 Yars' Revenge (Video Game) / int_f7991a5c
type
Wrap Around
 Yume Nikki (Video Game) / int_f7991a5c
type
Wrap Around
 Zeliard (Video Game) / int_f7991a5c
type
Wrap Around
 Clonk / Videogame / int_f7991a5c
type
Wrap Around
 Snake
seeAlso
Wrap Around
 Ongezellig (Web Animation) / int_f7991a5c
type
Wrap Around
 The Gmod Idiot Box (Web Animation) / int_f7991a5c
type
Wrap Around
 nana825763 (Web Video) / int_f7991a5c
type
Wrap Around
 Adventurers! (Webcomic) / int_f7991a5c
type
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 Unicorn Jelly (Webcomic) / int_f7991a5c
type
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 Who Killed Who? / int_f7991a5c
type
Wrap Around