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Yet Another Stupid Death

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There are lots of ways to die in video games. One particular type of video game, the Roguelike, has lots and lots of ways to die. Some of these deaths are just bad luck; the player got a raw deal. Or perhaps the player got overconfident, or maybe bored. Then there are deaths that, in retrospect, were utterly avoidable. Roguelike players tend to tell stories about these deaths, and their stories tend to have a title in common: Yet Another Stupid Death.
Yet Another Stupid Death often happens when you Press X to Die, or when it's Everything Trying to Kill You. Almost always a form of Too Dumb to Live. More spectacular examples tend to be the result of Epic Fail.
This will often overlap with Have a Nice Death if the game decides to mock you for your stupidity. When player stupidity wipes out an entire party in an MMORPG, it's also Total Party Kill. For situations where there's an achievement awarded for this, see Achievement Mockery.
As usual, Death Tropes equal spoilers inbound. Proceed at your own discretion.
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Some deaths/endgames in the Nancy Drew games fall under this. Notable ones include repeatedly spraying pesticide into your face, deliberately lowering a suspended chandelier and getting kicked out of the house, and eating baking soda and jellyfish sandwiches.
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The Neverhood: The only possible way to die is pretty obvious: falling down a bottomless pit. What makes it so obvious, you may ask? Oh, I don't know, maybe those signposts right next to it that read "DANGER!", "Don't jump in the drain!", and "You will die!" respectively?
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You will suffer this in ADOM if you just Attack! Attack! Attack!, but even veterans aren't immune to forgetting to equip a weapon after dropping it on an altar. Other YASDs: accidentally using Fireball on your vastly more powerful companion; fighting ghuls without paralyzation resistance; coming across a greater mimic and trying to melee it; stepping onto a chaotic altar when an intelligent chaotic monster is nearby; and many, many more.
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Some of the monsters in Lobotomy Corporation have special conditions that will instantly kill (or do other fun things to) your agents. You probably won't know about at least some of them until it's too late either. The ones not affected by random chance include:
Sending in an agent whose specific stat is too low or too high.
Sending in an agent too many times.
Sending in an agent without doing something specific (like doing Insight work at least once every three works).
Using an item too many times.
Taking too much damage while holding specific items.
Using an item for too long.
Ignoring certain abnormalities for too long.
Sending an agent to do specific work.
Have someone clearly infected with something that spreads around your other people.
Sending an agent to work on something almost immediately after working on Fairy Festival.
Sending an agent to work on Portrait Of Another World and then on We Can Change Anything. This will probably kill absolutely everyone else first. note We Can Change Anything is guaranteed to kill in exchange for energy, and only falls under this on its own if you send in your last agent without meeting your quota.
Attacking Punishing Bird from melee range. You shouldn't be attacking it anyway, but melee is a guaranteed instant death.
Walking over or trying to melee attack Meat Lantern.
Using Der Freischütz bullet poorly, or too many times. This includes the rifle you make off of him, which does splash damage to everything.
Have agents who worked on Child Of The Galaxy work on literally anything else. Gets worse the more agents that worked on him that day.
Having an agent work on The Burrowing Heaven and then stop looking at it.
Sending your agents to attack The King of Greed from the front. Especially with melee weaponry.
And perhaps the king of YASD's in the game? Pushing the BigRedButton!
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Fire Emblem:
The healers. Probably true of a lot of Tactical RPGs, but in a lot of circumstances they will go down with one hit (or two, but that's generally only one enemy attack since their speed isn't very good). There's a lot of ways to accidentally leave them in range of one or two enemies, usually involving planning something out ahead of time, moving your healer, changing your plan without thinking about the healer, moving around other guys that were originally protecting (or were about to protect) the healer, and... oops. They're usually very valuable, too.
A weapon breaks, and the character auto-equips a Devil Axe they picked up earlier. When the next enemy attacks him, your character crits himself and dies. Bonus points if said character is a Lord like Hector, whose death will instantly cause a Game Over.
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A common way of getting your Prinnies killed in Disgaea is to throw them by mistake (with the intention of placing them somewhere else on the map); thrown Prinnies blow up upon landing.
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In Wargroove, one of Errol and Orla's Grooves is a slowly expanding ring of fire that instantly kills any units caught in the blaze. It is not Friendly Fireproof and its effect also applies to themselves. Wargroove follows We Cannot Go On Without You. You see where this is going.
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Same goes for Dark Souls. Getting slaughtered by a big badass monster you just encountered is par for the course. Trying to rush through the Undead Burg and getting gutted by a basic Hollow? Priceless. Players often jokingly refer to "Gravity" as being one of the most dangerous foes in the game, largely due to players accidentally falling off cliffs more often than they would like to admit. In fact, Gravity can even kill hackers who have given themselves infinite health, which nothing else in the game can do.
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X:
The X-Universe forums over at the Egosoft site get a thread about these once every few months. One of the best was a player telling his ship to collect astronauts while EVA, which resulted in him being run over by the ship like an SUV over a soda can. A typical thread.
Way back in the days of X-Tension there was a YASD that hit a lot of first-time players. A common tactic to blow up superfast Xenon destroyers was to put a station in-between yourself and one of them. The destroyer would barrel at you full speed and then, thanks to Artificial Stupidity, detect the obstacle too late to pull out of the unintentional ramming maneuver. One kaboom later you had a dead destroyer, a bunch of dropped resources nearby, and an exulting player - unless said player was stationed too close to the station. What most newbies failed to realize - because stations don't otherwise ever move - was that they aren't locked in place by the game engine and the physics model still applies to them. As a result, that destroyer piledrive just gave a good shove to that Xenon station. Smash! Game over.
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Factorio "rewards" the player with an achievement if they get run over by their own Cool Train. This is to be expected later on as trains can be automated (and have no collision avoidance), though many players manage to accidentally get the achievement by hopping off a moving train on a rail loop only for the inertia to carry the train back around and crush the player.
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In beatmania IIDX, it's not uncommon to hear stories of someone selecting a song and forgetting to turn off Hard or EX-Hard gauge after the previous stage. Sometimes a chart is easier with Hard gauge, thereby averting this trope, but EX-Hard will simply make charts harder no matter what.
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NetHack is the Trope Namer. Good luck finding a habitual NetHack player who doesn't have a YASD story. Examples include:
Choosing to travel with powerful NPC allies while wielding Stormbringer. Stormbringer is a bloodthirsty Sentient Weapon which removes the game's warning messages of "are you sure you want to attack this peaceful creature?" when equipped. Accidentally whack your allies one too many times and, well…
Starving. Food is plentiful, and a desperate, starving player can still pray to their god for help.
Walking over a cockatrice corpse while gloveless and blind. Blind players will identify items by trying to feel what's on the floor. Touching a cockatrice corpse barehanded results in petrification. Generally interacting with cocktrices and their corpses is a font of stupid deaths for the unwary.
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Mainline Shin Megami Tensei games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong mons is a great way to earn a Game Over screen, not least because the series is very fond of We Cannot Go On Without You. Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = Fun.
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The Long Dark is sadistic in combining cold, hunger, and fatigue health drains with wolf attacks that knock your condition down quickly. Any one would be survivable on its own; but the character's actual death will be brought about by combining poor planning and bad luck.
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A lot of the weapons in Shadowgate will kill you if you deliberately use them on yourself.
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Classic adventure game Beneath a Steel Sky lets you get killed in a number of interesting ways, but the stupidest by far involves walking down a flight of stairs towards a security officer who, just moments ago, was trying to kill you after your escape from a helicopter crash. This happens on the very first screen of the game, so most players will probably do it accidentally while figuring out the controls. Other notable examples include opening the door to a nuclear reactor while standing right next to it without a protective suit, and placing plastic explosive in a live electrical socket.
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The Witch's House has lots of ways to die. Some are very tricky, but others, like trying to walk on an extremely thin plank and opening a door behind which something big and unfriendly can be heard before feeding it first, are obvious Shmuck Bait.
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Borderlands 2 has a quest called "Kill Yourself", in which the Big Bad pays you to jump off a cliff. Then again, seeing as he pays you in valuable Green Rocks and you respawn immediately afterward anyway...
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Borderlands 3 has a quest where Tyreen asks you to kill yourself in an obvious deathtrap in exchange for a sweet gun. Ask yourself if your dignity is worth the price of admission, because you'll be hearing her voice every time you fire that weapon once you have it.
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In Baldur's Gate II, there is a corridor where both sides look kind of like a clamp. Take a step in the middle of them, and they will close, killing you.
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There's an elevator shaft in Metroid: Other M with an elevator that you need to drop on an enemy in order to proceed. Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus. Even better is that you have to do this twice before the elevator's fully freed, with the first time only having the elevator slide down a few inches before screeching to another halt. At that point, you should have a pretty good idea of what happens if you do it again...
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World of Warcraft: Many raid bosses in the game have mechanics that take some getting used to. A few of these can deal raidwide damage if a player fails to pay attention (e.g., running a Living Bomb into the healers or moving when afflicted with Flame Wreath), which may cause Yet Another Stupid Death for the whole raid.
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Command & Conquer: Tiberian Dawn: You should never group soldiers together if they're all carrying Flamethrowers.
In Command & Conquer: Red Alert, don't do the same thing with grenadiers. Or a Demolition Truck
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In New Super Mario Bros. Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you out later on. This can lead to situations where you're playing with 4 players, and everyone decides at the same time "this part's too hard, time for the bubble!", resulting in four trapped players and a trip back to the last checkpoint. The game itself hangs a lampshade on the stupidity of this death — if everyone is in bubbles, you get a special "level failed" music riff, instead of the normal death tune.
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Skyrim
Falling to your death is this. It's rare in this game for the player to be put into a position where falling to their death could be anybody else's fault. The Deathlords and Ulfric Stormcloak, pretty much the only enemies really capable of knocking you around, are almost always encountered in enclosed areas.
The Ebony Warrior introduced in the Dragonborn expansion was sort of a Superboss but, given the requirements to even see him when he was introduced (be level 80 at a time when the effective level cap was 81), he wasn't much of a challenge. That said, there were many reports, especially among those who abused the Resto-loop of losing to him instantly and repeatedly. Why? The Ebony Warrior had the Reflect Damage heavy armor perk, which would return their 36,000 point sword strike right in their face. What makes it YASD-worthy is that many of the players simply never thought to trade down to a less-overpowered weapon to fight him and some player complained at the time that he was impossible to beat.
It's also perfectly possible, during the questline to return Meridia's Beacon to have Meridia drop you from the sky, where you then die on impact.
During the Dark Brotherhood questline, instead of using the only Jarrin Root in the game to kill the Emperor (or more accurately his double) or to create a poison capable of wiping out Alduin, you could taste it like any other alchemy ingredient. Yes, just have a quick little taste of a poison explicitly said to kill with just a quick little taste.
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Cave Story:
There is a pile of spikes in a house. A sign tells you "One touch means instant death!"
If you're playing with only 3HP, have fun dying from enemies and their unpredictable actingnote The Gaudi are particularly good examples of this.
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Resident Evil 4
Shooting into the lake results in Del Lago jumping out and swallowing Leon whole.
The canyon with the second El Gigante has boulder traps you can not only drop on the boss, but also yourself.
An El Gigante falling on you after you've killed him is a rather silly way to die. Likewise, getting close to an El Gigante you've tricked into a lava cauldron will have it grab you during its death throes and pull you into the lava as well.
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In Path of Exile, you do your healing and mana regen through flasks that can have different attributes for the amount recovered, how quickly, extra defenses, and so forth. There's one type called "Caustic" which costs a percentage of maximum health to use. There's a passive skill that grants you immunity to certain types of damage, but reduces your health to maximum 1 HP. Forget that you have a "caustic flask," the skill with only 1HP, and that the game rounds up, and you can do the math. On that note, there's also another passive skill as well as a gem that lets you pay mana from your HP. It's not recommended to use these two with the aforementioned passive skill.
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The early Tomb Raider series offers more than enough opportunities to die horribly and/or embarrassingly, such as hanging out on subway tracks, touching electrified fences despite signs and other warnings, and stepping on a giant disembodied hand in a level named after King Midas. Or you could skip the middleman and just dive head first onto solid ground and break your neck. If you haven't already accidentally stumbled off of a ledge and died on impact.
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Overwatch includes many dumb ways to die such as blowing yourself up with one of your own explosive attacks such as Pharah's rockets or Tracer's Pulse Bomb note as well as Junkrat's RIP-Tire and D.Va's Self-Destruct, before patches prevented these characters from hurting themselves with their own abilities and going off into a pit with Reinhardt's Charge or Winston's Jump Pack.
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MechWarrior Living Legends
It isn't uncommon for battlearmor and battlemechs to get themselves killed in spectacularly stupid ways. Example A: Battlearmor carves the arm off of an enemy mech with his heavy laser, only for the arm to fall straight down and crush the battlearmor into a thin red smear. Over Heating can cause a variety of stupid deaths, like a new pilot simultaneously firing his Jump Jet Pack and a barrage of lasers, with the resultant the heat cooking his reactor, melting his arms off, and then blowing up his gauss rifle.
A Development Gag resulted from alpha tester stupidity in early versions of the TC_Inferno map. The Space Plane hangar was situated to the side of a runway rather than in-line like most maps, with a large concrete wall on the opposite side to prevent enemies from shoot planes taking off. Players were supposed to taxi forward, turn, then take off; instead, every single alpha tester would hop into their plane and then immediately mash the afterburner, plowing into the wall at 400kph. The developer then placed hint screens in the spawn room with helpful hints like "DO NOT TAXI INTO WALL" and "DO NOT LAND IN LAVA".
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In Time Gal, when Time Stop is active, you have to choose the correct answer before time runs out. Let's take one of the levels for example. If you use Time Stop, you have three choices; Pray to God, Jump into the ocean, or Jump to the ship. Two of them are incorrect answers; you can't select "Jump to the ship," because Reika will not make it. You cannot select "Pray to God," either, because Reika will end up going to heaven after the plane blows up, so the right answer is "Jump into the ocean."
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Just Cause 2:
After the 2nd mission, you are tasked with attaching Karl Blaine's car to a tractor and pulling it out of a trash heap. However, you can accidentally flip the car over, resulting in an immediate game over.
There you are, doing a bit of stunt flying in a high-speed jet, you exit the aircraft to start skydiving, and BAM! You get killed by the wing of your own plane.
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Amnesia: Memories's bad Endings generally come from the player having previously picked a choice that did not lead to her current boyfriend's affection rising high enough to get one of the better endings. But this moment stands out as this trope: Early in Ukyou's route, he sends a message to the heroine to ask her to meet him somewhere in thirty minutes. Immediately after, he sends another message saying to not leave the house, no matter what. And Ukyou has previously shown to tell the heroine what to do or not do, in an attempt to keep her safe. What can the player do? Choose to head out to the meeting place, anyway, and get crushed under a falling steel frame.
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You can drop off your only Non-KO'd party member in the PC. You'll black out three steps later, as the players of Twitch Plays Pokémon Red found out. However, this only happens in the first generation, as later games prevent you from getting rid of your last non-fainted Pokémon.
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Borderlands series:
The games have a lot of stupid ways to get yourself downed (and sometimes dead), like taking cover near Exploding Barrels or being a little too carefree with grenades. Alternately, forgetting how your various skills work is also a good way to accidentally cripple yourself, especially as Krieg thanks to his self-destructive skill sets. Hooray, you've lit an enemy on fire! Too bad now you're on fire too as a result of your Hellborn skills, and you started with less health.
Being too close to Exploding Barrels is generally not too destructive, since the AI doesn't target them deliberately (although accidentally is another matter). However. One type of shield you can get, the nova shield, unleashes an elemental pulse when it runs out. This can and will set off the barrels, at the exact point when you're least able to survive them.
Borderlands 2 has a quest called "Kill Yourself", in which the Big Bad pays you to jump off a cliff. Then again, seeing as he pays you in valuable Green Rocks and you respawn immediately afterward anyway...
The Pre-Sequel gives you a new one in the form of Claptrap's Action Skill "vaulthunter.exe" if you invested in "Kick Him While He's Down". Why is that? Because he gains "Clap-in-the-Box" as one of his random "morphs", which causes him to digistruct a bomb and blow himself after some time. If any enemy dies from that, good for you, CL4P-TP won't need to worry. But if it misses...
Borderlands 3 has a quest where Tyreen asks you to kill yourself in an obvious deathtrap in exchange for a sweet gun. Ask yourself if your dignity is worth the price of admission, because you'll be hearing her voice every time you fire that weapon once you have it.
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In Mass Effect 2, one potential party member has a genetic condition that causes her to kill anyone she has sex with. You can romance her... which leads to Shepard getting his/her nervous system fried.
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I Wanna Be the Guy: One section of the game is a take off of Zelda. Where in The Legend of Zelda you can pick up a sword by moving over its icon, here you get "YOU JUMPED INTO A SWORD, YOU DUMBASS!"
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Shotgun King: The Final Checkmate: Folly Shields may protect you from moving into a square in check, but it doesn't protect you from shooting a piece that was blocking another piece that would've put you in check. The smaller the spread and range of your shot, the more likely it's your own dumb mistake. Other RNG-related deaths include the knockback from Rightful Curtsy creating a discovered check or having a grenade bounce and land right next to you.
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FTL: Faster Than Light
In order of increasing "D'oh!": depleting your stock of drones or missiles (making a fight unwinnble if you rely on them), depleting your fuel (forcing you to wait and pray to the RNG for a event that gives you some, while the Rebel Fleet draws closer and closer), losing your crew aboard an enemy ship through, in order, it escaping, you escaping, or blowing it up, and finally, having your crew suffocate because you forgot to close an airlock or turn the life support back on.
More finally, dying during the tutorial because you opened all the doors (including the outer airlock doors) for shits & giggles. The game mocks you for this.
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Demon's Souls. The game will punish you for your avoidable mistakes... HARSHLY.
One of the stupidest and most avoidable death traps happens early on in the game. In Boletaria Palace 1-1, there's an obvious pit in the floor surrounded by enemies. Nobody would dream of jumping into that, right? It's actually a very common occurrence, due to the fact that there are swirly blue glowing things in the middle of the abyss. Countless players have thought that it was some sort of portal to another area, or that there was an item down below, only to step boldly in and turn themselves into a red stain at the bottom of the pit three stories below. YASD indeed.
Making the pit in the ground even more facepalm-y is that there actually is stuff down there, but the only way to get to it is to find a different path down into the pit. If that glowing blue swirl weren't there, you could theoretically jump down onto one of the precarious ledges below. The whole thing just seems like poor design and/or purposeful game dev bastardry.
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The Very Big Cave Adventure, St Bride's School's parody of Colossal Cave, has its share of chances to die stupidly. The game's command interpreter responds to any use of words like 'take', 'leave' or 'put' with a helpful 'Try "get" or "drop"' - which is fine unless the character wants to stop carrying the bomb. "Drop bomb" does exactly that.
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Super Mario Bros.:
It's a tradition to die on one's first Goomba. This happens to newbies who need more practice with the controls. What's more: in New Super Mario Bros., that Goomba will probably do this all over again, as Goombas in this game do little hops in time with the background music. If you head right as soon as you have control over Mario, the Goomba will hop just as you try to jump on it.
Picking up a Poison Mushroom in The Lost Levels willingly. Especially if you're playing the All Stars version where the mushroom in question is a toxic purple with a skull on the front.
In New Super Mario Bros. Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you out later on. This can lead to situations where you're playing with 4 players, and everyone decides at the same time "this part's too hard, time for the bubble!", resulting in four trapped players and a trip back to the last checkpoint. The game itself hangs a lampshade on the stupidity of this death — if everyone is in bubbles, you get a special "level failed" music riff, instead of the normal death tune.
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A common way to waste tickets in CROSS×BEATS and stages in its sister game crossbeats REV. is to turn on Ultimate gauge on one track then forget to turn it off for the next track, not noticing until you're partway into the song and the game is throwing Critical Annoyances at you.
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In the Runescape Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all apart from the standard experience penalties that dying in Daemonheim carries.
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One of the lowest-level enemies in Realm of the Mad God is the Hobbit Mage, a quest boss with no attacks other than an extremely short-range ring of bullets. It's also one of the most common killers of adventurers overall due to new players standing on top of it.
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Ghost Trick:
In Chapter 7, you have to save a truck driver from being incapacitated by a loud noise he hears from his headphones and crashing into a restaurant. If you end up in the truck while he's driving it, at which point it's already too late to save him, you might end up trying to manipulate his recliner seat. This winds up with him flat on his back while the truck is still driving, you can't put it back up due to his weight, and to top it all off, he falls backwards hard enough to actually tear off the steering wheel. He ends up crashing in the same way, just in a more ludicrous position.
In Chapter 15, you must save Cabanela from being shot by swapping the bullet with something of the same shape right after it's fired. The right object is a soft knit hat, but you can also swap it with a metal hard hat... which, since it's still traveling at bullet speeds, will kill Cabanela even more brutally than the bullet would.
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In Command & Conquer: Red Alert, don't do the same thing with grenadiers. Or a Demolition Truck
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Jurassic Park: Trespasser
The game is a first-person shooter which introduced a number of innovative features, notably modelling a full player body in the game world, which included a fully-articulated and very awkward-to-control arm. This resulted in some of the most amusingly stupid ways to kill oneself, including beating oneself to death with a baseball bat and flailing a loaded shotgun against a wall in a vain attempt to point it towards an oncoming raptor, only to have it go off in one's face.
Dead dinosaurs still have active damaging areas, meaning it is entirely possible to accidentally walk over a dead dinosaur and die because you stepped into a mouth of pointy teeth.
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Bomberman: Who hasn't blown themselves up with one of their own bombs? It's more understandable in multiplayer when everyone's trying to manipulate each other into getting blown up, but the feeling of stupidity amplifies in single-player modes.
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Pokémon:
Using Selfdestruct, Explosion, Destiny Bond, or Perish Song with your last Pokémon.
You can drop off your only Non-KO'd party member in the PC. You'll black out three steps later, as the players of Twitch Plays Pokémon Red found out. However, this only happens in the first generation, as later games prevent you from getting rid of your last non-fainted Pokémon.
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Dungeons of Dredmor actually gives you Achievements on Steam for several stupid deaths:
Trying to fight the demon running the shops and dying to him.
Blowing yourself up with a Horadric Lutefisk Cube.
Spraining your ankle kicking a door when you're on 1HP.
Dying in the tutorial.
Dying to a Diggle (the Mascot Mook-slash-Goomba of the game).
Dying to a Thrusty, whose only form of attack is... pelvic thrusting.
Using an attack that switches your position with your target's on an enemy that is flying over water.
Dying to an enemy counter-attack.
Dying on the first floor, then starting a new game with the same skills and dying again on the first floor.
Dying by drinking "water" from a fountain, which turned out to actually be acid.
Interestingly enough, you also get an achievement if the game itself dies a stupid death (that is, the game crashes).
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Total Annihilation, averts Friendly Fireproof and as a result, it's possible to trick an enemy Commander into D-gunning their own forces and buildings.
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Forgetting your mods is a YASD for all rhythm games that have them. In DanceDanceRevolution and In the Groove, for example, you can set the speed modifier to a high number like 3X for a 120 BPM song, then leave it like that for a much faster song, resulting in arrows that move up the screen faster than one can react. It doesn't help that some boss songs in both series have their BPM arbitrarily doubled. Another rhythm game YASD is being caught off-guard at the start of the song; in most such games, some songs start gameplay faster than others, and start you with a health gauge that's only half full.
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In La-Mulana; you will be having quite a few of these moments, much so that there are Steam Achievements for dying to specific traps. The most obvious ones being hitting any wall in any room that has the Eye of Divine Retribution in it.
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NieR: Automata has 26 endings. 5 of them are proper ENDINGS, the rest are Non-Standard Game Overs for doing silly or stupid things in the right scenario. Not ALL of them involve the Player Character at the time dying, but a few of them are laughably stupid deaths.
Using 2B's Self-Destruct Mechanism while on the space station would be stupid, even if that wasn't the place her gestalt used to download into new bodies is kept. Doing so kills everyone for a game over.
Uninstalling your Operating System Chip (clearly labelled "DO NOT REMOVE!") is naturally suicide.
There's a quest to eat a mackerel that another Android caught to find out what happens when androids eat mackerel. Well, they die. But the player is told that it did taste good.
Letting Emil's self destruct timer reach zero leads to him blowing a third of the planet, and the Player Character, to kingdom come.
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Fear Effect has quite a few death sequences for your viewing pleasure, some of which can only be gotten by doing something extremely dumb, like walking down a ramp into a group of armed robots after Hana says what a bad idea it would be to walk down said ramp, or setting off C-4 right next to yourself, or not climbing up an elevator shaft when the elevator starts up.
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Slay the Spire has events with choices that take HP from you, and those choices are available whether or not you have enough HP to survive them.
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Because the Detective in Disco Elysium is recovering from a three-day drug-and-booze bender at the start of the game, he's in a very fragile state both physically and mentally. Thus he can be killed from suffering a fatal heart attack from even mild physical exertion (like trying to get his neck-tie off a moving ceiling fan), or be driven to resign from the force in despair from being insulted by two foul-mouthed Street Urchins. Most notably, he can die from unavoidable damage caused by an uncomfortable chair.
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In Return to Zork, there are a lot of not-so-obvious ways to die, such as opening both hatches on the furnace at the same time. Then there's stuff that is very obvious, such as the broken bridge in West Shanbar (see 3:12 in). Darwin award, however, goes out to deliberately setting things up for grues to get you, such as removing illuminate from your equipment in the tunnels.
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One of the options near the end of the Fate route in Fate/stay night is (after being hit by Gilgamesh's Ea) whether you want to get up or not. Taiga is not pleased if you choose to stay down here.
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While the modern Prince of Persia games are fairly easy, at some point you won't know where the hell to go, so you'll have to rely on "what if I jump this way?" Good thing you can rewind time and die yet again.
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Warship Gunner, Aegis System and Nukes and firing at it point blank... ouch.
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Many of the deaths in Zack & Wiki are illogical and can only be figured out via trial and error, but some of them can only be discovered through stupidity. For example, in "The Flute of the Growlin' Goblins", you have to poison the goblin's soup. After they die, you can click on the soup cauldron to drink some yourself.
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Splatoon:
An irritatingly common and preventable way to die is to go into squid/octopus form on top of a grate pathway, forgetting that gratings not only can't be inked, but that you pass straight through them if you're a squid or octopus. Cue falling into water or a Bottomless Pit.
It isn't uncommon for a Dualies user to occasionally get a bit overzealous while dodge-rolling and not pay attention to their surroundings, getting themselves splatted by rolling right off the stage or directly into a bomb that was just out of view.
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Because of the sheer variety of equipment, classes, and scenarios in the game, everyone has a possible way to die in a stupid and preventable manner in Team Fortress 2. Most of these stupid deaths usually require a lack of player foresight. For instance, a Demoman forgetting where his Sticky Bombs are and detonating them while standing on top or next to them, or a Soldier attempting to Rocket Jump with less than 50 health. Other wonderfully dumb ways to die include standing on a teleporter exit when it is charged (a great way to receive a Tele-Frag), or taunting an enemy, which leaves your character immobile, while right in the path of a stage hazard. Stories abound of death cam screenshots showing a runaway train in the background barreling towards a taunting, immobile, and soon to be flattened enemy.
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Minecraft has plenty of these.
The stupidest (and most avoidable) is digging straight up, especially when you're very deep underground, which often leads to gravel, sand, or water landing on your head, suffocating you. Or lava. Another common death is digging straight down, either as an efficient way to mine or while working on some building project, and then you realize there's a gaping chasm below you... or, again, lava.
Ever since the "creep" mechanic was introduced (which allows you to stand on the very edge of something, making it easier to build bridges, etc.), death by falling has increased dramatically when people accidentally let up on the SHIFT key and go plummeting hundreds of feet to the ground!
"Don't dig straight down" actually reached memetic status briefly on the official forums, just because it seemed to be happening so much.
Due to a minor oversight in the World Generation system it is possible for sand and/or Gravel blocks to be generated suspended in the air without any support underneath them. Sand normally falls immediately when you remove any support it has, so if you force the game's engine to acknowledge this lack of support via a Block Update, for example digging up one of the sand blocks, this can cause a large mass of sand to suddenly succumb to gravity and fall. This can often result in a painful (or even fatal!) fall, or being Buried Alive.
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Planetary Annihilation: Considering planets can be your ammunition and/or target, you really ought to check where your commander is before using them. You should always be on the deathstar when using it. You should never be on the planet used in a Colony Drop. And you should really check it's course before firing. It entirely is possible to make a map with planets on a collision course. Weirder suicides have happened to commanders.
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ShadowCaster:
Forgetting to change to Kahpa (or at the very least back to Kirt from Maorin, who drowns quickly [as in less than one second after you submerge]) when going underwater.
Switching to Caun when there's a mobile enemy anywhere near you. Super regeneration doesn't help when you're practically as fragile as glass!
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Killed by standing in fire in Diablo. Another would be people killed by repeatedly attacking bosses with a damage reflecting shield up, because any time you have to hit yourself to death you deserve to die.
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Galaga: Getting your ship captured allows you to recapture it to obtain the double ship. However, getting your ship captured depletes your life stock by one. Not checking your life counter before hurling yourself into the tractor beam is asking for "FIGHTER CAPTURED" to be followed by "GAME OVER". You can also accidentally shoot the ship you're trying to save, destroying it.
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In EVERSPACE, you can die in very stupid ways like firing explosive warheads at point-blank range or ramming capital ships while un-shielded
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Soulcalibur III: In the event match against the Colossus, the entire match is fought hacking at the enemy's ankles, as he's much larger than you. If you win, he finally falls. Forward. Don't just stand there.
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Scorched Earth: firing a superweapon (or napalm) at just the right angle — and 0 power.
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Noita has completely destructible terrain and material physics, and on top of that, hundreds of spells that can be installed into magic wands, with absolutely no guarantee that the wand will be safe for whomever uses it. As a result, there are a ton of ways to die in the game.
For a particularly stupid one: Dive into water and accidentally select a wand with an electric torch, resulting in instant electrocution.
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In Risen, dying by falling from high places counts as this. If there are any human or ogre characters in the area, they may make comments about your stupidity, and the third time it happens, you'll gain an achievement simply called "Idiot".
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Some stealth games, such as Thief, let you activate the security alarms that were supposed to be for the guards to use, resulting in either instant mission failure or quickly getting overwhelmed by enemies.
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Worms:
Destructible terrain + weapons that make large explosions = your hilarious, yet stupid, death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at 0HP, mines, and explosive barrels. Bonus points if a whole island formation is partially gutted and leveled by the result.
Sometimes your highly explosive shot might hit a corner or a small piece of terrain you failed to take notice as you are shooting which can either cause you to blow up your poor worm. Or you might realize there is a something blocking you and try to re-aim the shot in panic... Which may or may not fly into another worm of your own team or hit something that will cause a ton of collateral damage.
Another stupidity induced self-harm/death is firing the Shotgun or the Bow and Arrow too close to the ground thinking you're safe.
Hilariously, if the Homing Pigeon in Worms 3D can't find its target (which, most of the time if fired by a human player, it can't), it will execute a "return to sender" maneuver.
It is very possible to be blown by a missile to the edge of the lake, and survive despite being neck high in water. However, any attempts at moving that worm will instantly kill him.
30 worms + 1 Holy hand grenade + 1 freakishly high tower = Atmospheric point of view as you watch the tiny dots with name labels fly past the skybox.
A compilation of hilarious fails that demonstrate one or more of the mentioned failure elements. Yes, these are the records of pro players who are either careless, too greedy, or overestimated their abilities with certain tricky weapons.
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Dungeon Crawl takes Rogue and minimizes the number of cheap, Random Number God-related deaths, leaving you with a mostly fair game which takes pleasure in setting you up with situations where you'll cause your own end. As the page quote says, if you die, it's pretty much your own fault.
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In Sa Ga Frontier, In Red's scenario you can fall off the Cygnus during a segment where the player has to run across the pathway of the bridge, while on the outside. And, at a later point in the same scenario, in the Black Ray; you have to run through the corridors in a specific pattern after the alarm sounds until the meter states you are in proximity of Black X Base, going back to earlier visited rooms of the ship will force you to fight Metal Black 2. Doing so before the meter says you are near the base will cause you to get a game over.
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Henry Stickmin Series has quite a few fails resulting from taking absolutely ridiculous choices, like jumping off a catwalk onto a glass display, eating cheese instead of actually trying to do anything, using one of Gadget Gabe's gadgets without considering Required Secondary Powers, and other options hilariously unsuited for the task at hand. Doubles with Have a Nice Death because the game mocks you for each fail, and also played with because sometimes the most ridiculous choice is actually correct.
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In X-COM, poor preparation can cause all sorts of stupidly funny, yet avoidable deaths:
Letting agents stay too clustered together when one of them is carrying a primed, unthrown grenade. There's even a documented bug that some people will try to use which makes this all the more likely. In short, grenades can only explode when on the ground, and unconscious/dead agents have their grenades treated as if they're on the ground.
Using Auto-fire at medium-to-long ranges when scouts are at risk of getting hit.
Letting the weak-minded carry all sorts of powerful or explosive weaponry when facing enemies with psionics. Bonus points if they're holding armed grenades when they panic. Jackpot if a soldier holding a loaded Blaster Launcher goes berserk.
Forgetting to use Aimed Shot when wielding a Rocket Launcher armed with Large Rockets.
Poor usage of Blaster Bombs in general, ranging from riskily placed waypoints with no compensation for slight drift to usage of directly vertically placed waypoints in certain versions of the game.
Allowing an agent to Reaction Fire a loaded Blaster Launcher or Rocket Launcher.
Forgetting where you placed armed Proximity Grenades and letting Agents trip them off while hunting down the last aliens.
A tank missile blowing up on the ground right in front of the tank. Miraculously, nobody was killed.
An entire squad choking and dying from smoke inhalation.
Ill-conceived use of full-auto mode in any area with explosive world objects, thanks to recruits being graduates of the Imperial Stormtrooper Marksmanship Academy.
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Zork:
Wandering around without a light source in any Zork game has it warn you that doing so will result in you being eaten by a grue. Persist, and you will be eaten.
You can willingly jump into the Bottomless Pit in Zork: Grand Inquisitor.
Loitering in the room with the plastic explosive in Zork II ends poorly, to no one's surprise.
In Zork II, there is a room with what is described as a very large bucket. You can tell the parser that you want to kick the bucket. And then you do.
In Return to Zork, there are a lot of not-so-obvious ways to die, such as opening both hatches on the furnace at the same time. Then there's stuff that is very obvious, such as the broken bridge in West Shanbar (see 3:12 in). Darwin award, however, goes out to deliberately setting things up for grues to get you, such as removing illuminate from your equipment in the tunnels.
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Very possible in Cataclysm due to Developer's Foresight. For example, you can smoke various recreational drugs, which remain in your inventory with the "(lit)" tag. Falling asleep with a lit cigarette or joint in your inventory will cause a fire. And if you happen to keep all your items, including ammo (which explodes violently upon burning), in your bed... Stupid deaths are common enough that the devs added a justification for it: the majority of humans have had their mental capacities affected by the Blob, leading to unusual behavior (in layman's terms, you went crazy because the zombie infection tried but didn't fully succeed at taking control of your still-living body).
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Happens in Magicka to experienced and new players. Because you need to combine elements to cast spells, players who are panicking can select random elements and cast them, resulting in spectacular suicides.
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There are many dumb ways to die in Terraria.
Probably the most common is Explosive Stupidity from rockets, hellfire arrows, grenades, bombs and dynamite.
Grappling hooks and rocket boots were intended to help you traverse the numerous chasms of the underground, to help in building and as a last minute safeguard from fall damage. They also became a common method of unintended death when people fell off their buildings or into chasms and either forgot to grapple, missed their grapple and/or ran out of fuel trying to fly to a safe landing spot.
Drowning is another common one where people underestimate how fast their Oxygen Meter depletes and how fast their health declines when its empty.
And then there are people getting killed by their own traps or lava pits that they set up to farm drops or protect their base.
And the classic mistake of digging down and falling into a chasm or lava.
When you're fighting the Wall of Flesh, your character is given a unique debuff that will kill them if you leave the Underworld with it active, which can only be removed by killing the Wall of Flesh. The game does not prevent you from triggering any Warp Whistle you may have, which will inevitably end in you being reduced to Ludicrous Gibs as soon as the teleportation animation finishes.
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There are plenty of ways for the Yandere Villain Protagonist of Yandere Simulator to get discovered as a murderer or expelled through sheer stupidity:
Go ahead, attack a teacher or the school nurse with a knife. See what it gets you. note If you don't have your Phys-Ed stat up to at least Level 1, she'll curbstomp you; if you have leveled up, then it's up to that stat and your own button mashing skills whether or not she dies.
When you're done messing with a teacher/the nurse, act dangerous around the delinquents. Surely the fight against a 5-student group armed with bats and crowbars will go well. Heck, they dare you to try.
Trying to take a Panty Shot of a student while in a teacher or the nurse's field of view. She has a special line just for that.
Senpai (the target of your obsession) also has a special line if he catches you acting lewd.
Dragging or carrying a body into someone's field of view. Doubly so if that person is Senpai, a teacher, the nurse, a delinquent, or a student council member. note Current debug builds have NPCs other than Senpai, the delinquents, the teachers, the nurse, or the student council react differently to carried bodies versus dragged ones. Triggering either of those two will net you a game over no matter what. Reaction to carried corpses depends in part on an NPC's persona and whether you have blood on you — depending on the build, they might not even notice if you've already cleaned yourself off. Heroes react to a carried corpse by running to get an adult, but to a dragged corpse by attacking you. Teachers and the nurse will call the cops if you carry a body in their view but apprehend you if you drag it.
Stand in a blood fountain (of your own indirect creation) while Senpai is watching. He won't have any problem with it at all. It certainly won't be an immediate game over.
Lie about a classmate on social media. That'll sure boost your popularity. Of course, real life has countless examples of this working unpunished more often than the game's consistent penalties for it would indicate, but still.
Trying to steal the answer sheet from the table in the Faculty Room when six teachers (or just the gym teacher Kyoshi) are there.
Attempting to either flirt with or threaten the guidance counselor. Especially threaten.
Trying to clean up evidence (such as a puddle of blood, a body part or a blood-stained weapon) right in front of a teacher.
Rigging a drinking fountain to electrocute anyone who uses it and then using it yourself grants a unique note formerly given by the delinquents game over in which your character is rendered comatose.
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The following is a list of statements referring to the current page from other pages.

 Yet Another Stupid Death
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Death Tropes
 Yet Another Stupid Death
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Video Game Difficulty Tropes
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Yet Another Stupid Death
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Yet Another Stupid Death
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Yet Another Stupid Death
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Yet Another Stupid Death
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type
Yet Another Stupid Death
 Jayuzumi (Lets Play)
seeAlso
Yet Another Stupid Death
 Mikeyspiky 200 (Lets Play) / int_39c10f1d
type
Yet Another Stupid Death
 Heir Apparent / int_39c10f1d
type
Yet Another Stupid Death
 Oracle of Tao / int_39c10f1d
type
Yet Another Stupid Death
 To Be or Not To Be: That Is the Adventure / int_39c10f1d
type
Yet Another Stupid Death
 ARK: Survival Evolved (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Baldur's Gate II (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Barony (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Baroque (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Battle City (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Bomberman (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Cataclysm (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Caves of Qud (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Changed (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Cortex Command (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 CROSS×BEATS (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Crypt of the NecroDancer (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Cursed Trilogy (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Dark Elf Historia (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Death Road to Canada (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Deep Rock Galactic (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Déjà Vu (1985) (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Diablo (1997) (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Don't Starve (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Dragon's Lair (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Duck Game (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Dungeon Crawl (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Dungeonmans (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Duskers (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 EVERSPACE (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Elona (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Elvira (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Etrian Odyssey (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 FTL: Faster Than Light (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Fear Effect (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Final Fantasy X-2 (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Galaga (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Ghost Trick (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Golden Light (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Hades (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Holy Beast Online (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 HyperRogue (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 I'm On Observation Duty (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 item asylum (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Jumper (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Klonoa Heroes: Densetsu no Star Medal (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Laura Bow (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Leisure Suit Larry 1: In the Land of the Lounge Lizards (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Lethal League (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Lords of the Fallen (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 MadMaze (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 (Mario) The Music Box (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Medabots: Metabee and Rokusho (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Mega Man Maker (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 My Summer Car (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 N (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 NetHack (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Noita (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 One Way Heroics (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Oracle of Tao (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Paladins (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Papers, Please (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Pokémon Mystery Dungeon: Rescue Team (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Puzzle & Dragons (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Quest for Glory (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Ragnarok (Roguelike) (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Realm of the Mad God (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Regretevator (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Resident Evil 4 (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Riven (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 SCP – Containment Breach (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Shenmue II (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Shin Megami Tensei III: Nocturne (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Shotgun King: The Final Checkmate (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Silver Falls: Ghoul Busters (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Slash'EM Extended (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Song of Horror (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Sonic the Hedgehog (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Soul Series (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Space Quest (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Space Station 13 (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Spelunky (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Splatoon 3 (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Star Wars: Squadrons (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Tales of Maj'Eyal (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 The Evil Within 2 (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 The Legend of Kyrandia (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 The Long Dark (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 The Lost Tribe (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Total Annihilation (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Touhou Genso Wanderer (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 20XX (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Until Dawn (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Way of the Samurai (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 X-COM (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Yandere Simulator (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 DRL (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Splatoon (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Long Live the Queen (Visual Novel) / int_39c10f1d
type
Yet Another Stupid Death
 Afterlife SMP (Web Video) / int_39c10f1d
type
Yet Another Stupid Death
 Life SMP (Web Video) / int_39c10f1d
type
Yet Another Stupid Death
 Lifesteal SMP (Web Video) / int_39c10f1d
type
Yet Another Stupid Death
 Martincitopants (Web Video) / int_39c10f1d
type
Yet Another Stupid Death
 New Life SMP (Web Video) / int_39c10f1d
type
Yet Another Stupid Death
 Ross's Game Dungeon (Web Video) / int_39c10f1d
type
Yet Another Stupid Death
 SMPLive (Web Video) / int_39c10f1d
type
Yet Another Stupid Death