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You Can Always Tell a Liar

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A tell is a very subtle, but nonetheless noticeable, change in a person's behavior, appearance, or demeanor. In poker, a skilled player can detect another player's tell, and thus can generally get a clue regarding what the other player thinks of his hand (for good or bad). Similarly, people have unconscious reactions to events around them, things said to them, and other stimuli. Someone skilled in reading body language can use these tells to "read" another person's attitudes, intentions, and sometimes even motivations. Basically, Bob knows that Alice is lying because whenever she lies, her left eye twitches. Her eye twitching is her tell.
Common tells include heart-rate and respiration changes, shaking hands, changes in voice level, sudden and inappropriate displays of confidence or aggression, flushing or blushing, eye ticks, "subtle" glances toward things that the person wants to keep hidden, not meeting the eyes of a questioner, and so on. Some characters have different symptoms. (On the other hand, some of these are common characteristics of introverts, or of people who get nervous while being interrogated. See The Cassandra.)
If a person is unaware that he's giving a tell, this can go on for a while. On the other hand, it is always possible for a person to intentionally fake a tell, and thus lead the observer to make an error themselves. If this goes down multiple layers, with the observer knowing that the subject is faking, it becomes I Know You Know I Know.
Often seen when the characters in a work play poker, naturally, but can appear in other situations.
Pinocchio Nose is the subtrope for tells specifically related to direct lying; please add direct lie-specific example to that page, not here.
A Living Lie Detector can always spot a lie, even if there is no tell. Hesitation Equals Dishonesty is a subtrope.
See also The Tell for characters with a tell that points to their emotional state rather than their honesty.
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In Night Watch, when Vimes confronts the Ankh-Morpork Watch officers on their deep-seated corruption, most of them blatantly try to avoid eye contact while looking guilty. The sole exception is Ned Coates, who has the opposite problem: he remains neutral-faced and maintains steady eye contact with Vimes, which Vimes notes is still a tell, just the tell of a good liar.
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In Twig, Sylvester is an expert on human socialization, and can often tell when people are trying to lie to him (usually when they try to conceal their tells), but just as often relies upon telling people that he knows they're lying and watching their response to determine if they actually are.
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Magic for Liars features Ivy Gamble, private investigator, running this analysis constantly on people around her. Her internal monologue fingers several lies immediately based on the subject's behavior.
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Comes up in the Honor Harrington book Flag in Exile. Honor is facing off against Steadholder Burdette in a sword duel, and the narration goes into detail about tells, which Graysons call the "crease", and how it can be used to predict a swordsman's opponent. It's considered unreliable since each person has a different "crease", making it difficult to figure out a person's crease without knowing them. Honor is able to instinctively feel Burdette's "crease", allowing her to win the fight, though even she admits that she didn't actually know what Burdette's actual crease was.
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Microexpressions are an uncontrollable action that lasts just a fraction of a second. Psychologists have claimed to connect these to specific emotions, and that when they don't match up with what a person says they are likely to not be telling the whole truth. Thus far, despite the somewhat grandiose claims and a TV show built around the premise, the actual evidence available puts Microexpressions in the same category as the Lie Detector, i.e. it doesn't do any better than random chance when it comes to detecting lies and shouldn't be used for that purpose.
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In Home (2015), the Boov's skin color changes from purple to green whenever they lie.
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Supernatural:
In "All Hell Breaks Loose, Part Two", Dean, who is usually a Consummate Liar, cannot meet Bobby's eyes.
In "The End", Dean travels to a Bad Future and realises that his future self is lying to his soldiers while sending them on a Suicide Mission because he's using the same expressions he rehearsed in the mirror to become a Consummate Liar.
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Would I Lie to You? has this as part of its gimmick. Savvy guests have tried to block or mask their tells for fear of giving something away (one pulled out a pair of sunglasses; another tried to do several at once).
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Discworld:
In Night Watch, when Vimes confronts the Ankh-Morpork Watch officers on their deep-seated corruption, most of them blatantly try to avoid eye contact while looking guilty. The sole exception is Ned Coates, who has the opposite problem: he remains neutral-faced and maintains steady eye contact with Vimes, which Vimes notes is still a tell, just the tell of a good liar.
Double subverted in Making Money when Mrs. Lavish says that professional con man Moist von Lipwig has the same honest manner as her late husband... who used to practice it, and genuinely honest people don't do that.
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Each character in Contradiction has their own tells when lying to Jenks, although they all tend to avoid eye contact.
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Sins of Sinister: Jon Ironfire is able to spot that Destiny is actually Mystique thanks to spotting a bunch of cues. Soon after, Mystique reveals that those were the ones she wanted him to know about, so she could fool the Brotherhood down the line.
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Liar Game:
Akiyama instructs one of his teammates about this in the third round of the game. It's a cover for what he's really trying to accomplish, and tells have nothing to do with his actual plan.
Also features in the second revival round. Fukunaga apparently betrays Team Akiyama by telling Nao's opponent that she has a tell: she blinks twice whenever she lies. Nao's opponent uses this information to wipe the floor with her... but it's all a ruse, one planned by Nao herself, and as soon as her opponent is feeling overconfident, Nao lures her into a trap that instantly reverses the situation.
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So much of Wizards of Waverly Place is based around lies/lying. Alex in particular knows all about lies and how to spot one.
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In Nineteen Eighty-Four, one of the overall goals of those in charge seems to be to make it so that anyone can tell when anyone else is lying, without even trying to. More broadly, to involuntarily know everyone else's thoughts.
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In Rounders, the Russian mobster Teddy KGB plays with his Oreos as his "tell", as Mike notices mid-game.
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At the opening poker game in Maverick, Maverick tells people that he's going to lose for one hour. At the end of the hour, he starts winning, and winning big, because he's spend the first hour learning everyone's tells. When Annabelle Bransford gets put out of the final Championship game, the following exchange takes place:
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Referenced in Mass Effect 2. Mordin mentions that Salarian body language gives two different instinctive reactions when they're concealing something; one reaction is for when they're concealing something embarrassing or harmful to themselves, and one is for when they're concealing something harmful to the other person. He explains that it is virtually impossible to fake these reactions convincingly, and consequently, seeing the first reaction incites Salarians to try and find out what the secret is, while seeing the second usually causes them to back off.
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Every character in the Poker Night at the Inventory games have tells that range from the subtle (a really slight head shake or humming to a particular song) to the blatantly obvious (shouting "Yes!" after being dealt a hand, or slamming their head on the table repeatedly). Subverted in Poker Night 2 when Ash Williams' artificial hand starts to rhythmically tap on the table. Ash brushes this off as something it just does sometimes, though GLaDOS determines that it's being caused by an external force, and Brock Samson recognises the tapping as being Morse code. The two are able to decipher it as "Drink more Banang", and conclude that the hand has been possessed by a marketing department.
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Early on in Tales of Symphonia, Lloyd calls out Colette for constantly withholding the truth about her angel transformation to him, saying that he knows when she's lying because she fake-giggles every time she lies.
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L.A. Noire uses high definition and detailed facial software to make it so that players can better guess if the person they're speaking to is lying to them. While early levels obviously have the Motion Capture'd actors ham it up a bit for the player to get used to the tactic, later in the game the tells become much more subtle and realistic.
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Girl Genius: There is a thing Baron Klaus Wulfenbach does whenever Lucrezia catches him at something that Lucrezia has learned to recognize. Of course, she refuses to say what it is.
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Played straight and discussed in an episode of 30 Rock wherein Jack reveals and exploits the other characters' various tells during a high-stakes game of poker.
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In one episode of M*A*S*H, the guys realize that Winchester whistles louder when he's bluffing in poker.
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Inverted in the Monk episode "Mr. Monk and the TV Star": Monk realizes that a suspect who passed a polygraph test was lying when he later tells a lie while on a treadmill and doesn't show a change in heart rate.
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Case Closed brings up a supposed CIA method of lie detection — bringing the target's face uncomfortably close to their own, checking their pulse and iris at the same time.
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Adventures of Supergirl: When Alex asks Supergirl what is eating her, Kara replies "Nothing". Unflappably, Alex points out she knows that stare (since Kara has done it since they were kids), so she should stop lying and spit it out.
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Game of Thrones: In the first episode, Catelyn Stark catches her son Bran climbing the walls of Winterfell. She makes him promise never to do so again, and he promises, while looking at his feet, which she knows is a sign that he's lying. He continues climbing and dire consequences ensue, but not for the reasons Catelyn expects.
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Played for laughs in one episode of Leverage:
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In the Doctor Who episode "The Snowmen", Silurian Lady Vashtra does this when she questions Clara about her interest in the Doctor, ordering Clara to respond to her questions with single-word answers. In her own words, "Truth is singular. Lies are just words, words, words." Clara remarks on this when Vashtra explains at length on how the Doctor has turned his back on humanity by saying simply, "Words."
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In Pushing Daisies, Olive answers questions with questions when she's hiding something, while Ned has a facial twitch.
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Daredevil: Matt Murdock uses his superhumanly acute hearing to listen to people's heartbeats, and thus can tell when they are lying. He has been fooled on occasion, though, when the person he's talking to is such a practiced liar that they don't have a reaction to it. In one case, he is fooled because the liar has a pacemaker.
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In Father of the Pride, Sarmoti is the only player in a poker game to know everyone's tells, as well as his own. Every other player seems completely oblivious to their own and each others' tells, or even that this aspect of the game exists, which is odd, because one player's tell is so obvious that everyone immediately picks up on it.
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In The Hunt (2012), Theo mentions early on that he knows when Lucas is lying because he sees it in his eyes. When he's lying, he blinks. If he's not blinking, he's telling the truth. Lucas doesn't blink in the church while saying that he's innocent. In this moment, Theo realizes that his friend did not do what he's been accused of.
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In Casino Royale (2006), James Bond observes that Le Chiffre's eye twitches when on a weak hand and deduces that it's his tell. Unfortunately, after he explains this to The Mole, Le Chiffre fakes it to lure Bond into losing his cash.
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Ace Attorney: Apollo Justice can tell when a person is lying due to his bracelet tightening in reaction to the tics. This is because it's made of a special alloy that causes it to expand/contract to a perfect fit on a person wrist due to body heat. What's really happening is that Apollo is subconsciously aware of the liar's tensing-up, causing a mini-tell of his own; the muscles in his arm start to twitch, and because the bracelet is just tight enough, it appears to be reacting. Ironically, Apollo's ability is very realistic (not to mention scientifically plausible), in contrast to Phoenix's obviously unrealistic magatama. Trucy has the same ability because she's Apollo's half-sister, which makes her an excellent poker player.
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Jack Dalton has a tell in MacGyver (1985) — whenever he lies, his left eye twitches.
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 You Can Always Tell a Liar / int_f655ed11
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In Frasier, Niles' nose bleeds not so much when he's lying as when he's broken his ethical code. Of course, the two overlap. Frasier has one as well: when he's knowingly broken his ethical code, he starts having attacks of nausea.
 You Can Always Tell a Liar / int_f655ed11
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1.0
 You Can Always Tell a Liar / int_f655ed11
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 Frasier
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You Can Always Tell a Liar / int_f655ed11
 You Can Always Tell a Liar / int_fc063da9
type
You Can Always Tell a Liar
 You Can Always Tell a Liar / int_fc063da9
comment
In The Space Merchants, the protagonist Mitch Courtenay and his estranged wife, Kathy, each know the other's "Tell". This is a hint about how much they know and love each other.
 You Can Always Tell a Liar / int_fc063da9
featureApplicability
1.0
 You Can Always Tell a Liar / int_fc063da9
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 The Space Merchants
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You Can Always Tell a Liar / int_fc063da9
 You Can Always Tell a Liar / int_fd65f79c
type
You Can Always Tell a Liar
 You Can Always Tell a Liar / int_fd65f79c
comment
Fibber McGee and Molly: If somebody's wife always calls him "Fibber" rather than by his given name, you'd be wise to take notice.
 You Can Always Tell a Liar / int_fd65f79c
featureApplicability
1.0
 You Can Always Tell a Liar / int_fd65f79c
featureConfidence
1.0
 Fibber McGee and Molly (Radio)
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You Can Always Tell a Liar / int_fd65f79c

The following is a list of statements referring to the current page from other pages.

 You Can Always Tell a Liar
processingCategory2
Truth and Lies
 Akiba Maid War / int_c428afb9
type
You Can Always Tell a Liar
 Gregory Horror Show / int_c428afb9
type
You Can Always Tell a Liar
 Adventures of Supergirl (Comic Book) / int_c428afb9
type
You Can Always Tell a Liar
 Pinocchio, Vampire Slayer (Comic Book) / int_c428afb9
type
You Can Always Tell a Liar
 X-Factor (2006) (Comic Book) / int_c428afb9
type
You Can Always Tell a Liar
 Casino Royale (2006) / int_c428afb9
type
You Can Always Tell a Liar
 Galaxy Quest / int_c428afb9
type
You Can Always Tell a Liar
 The American President / int_c428afb9
type
You Can Always Tell a Liar
 The Hunt (2012) / int_c428afb9
type
You Can Always Tell a Liar
 Ace Attorney (Franchise) / int_c428afb9
type
You Can Always Tell a Liar
 Homunculus (Manga) / int_c428afb9
type
You Can Always Tell a Liar
 Liar Game (Manga) / int_c428afb9
type
You Can Always Tell a Liar
 Toriko (Manga) / int_c428afb9
type
You Can Always Tell a Liar
 American Vandal / int_c428afb9
type
You Can Always Tell a Liar
 Lie to Me / int_c428afb9
type
You Can Always Tell a Liar
 Poker Face / int_c428afb9
type
You Can Always Tell a Liar
 The George Lopez Show / int_c428afb9
type
You Can Always Tell a Liar
 The Middle / int_c428afb9
type
You Can Always Tell a Liar
 Would I Lie to You? / int_c428afb9
type
You Can Always Tell a Liar
 L.A. Noire (Video Game) / int_c428afb9
type
You Can Always Tell a Liar
 Apollo Justice: Ace Attorney (Visual Novel) / int_c428afb9
type
You Can Always Tell a Liar
 The Hunt / int_c428afb9
type
You Can Always Tell a Liar
 Wizards of Waverly Place / int_c428afb9
type
You Can Always Tell a Liar