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You Can't Get Ye Flask

 You Can't Get Ye Flask
type
FeatureClass
 You Can't Get Ye Flask
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You Can't Get Ye Flask
 You Can't Get Ye Flask
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YouCantGetYeFlask
 You Can't Get Ye Flask
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An annoying aspect of old-school Text Parser-based Adventure Games, especially Interactive Fiction, was a limited ability to recognize command inputs. These games would frequently not only refuse to do what you wanted them to do, but also not give you any hint as to what you were supposed to do. For example, let's say the command to look at a monster was "look monster". If you typed in "look at monster", the game might say something like, "I don't know how to do that" or "I don't see an 'at' here". It was enough to make you
want to put your fist through the screen.
The Trope Namer is Homestar Runner, specifically the Strong Bad Email "video games", where Strong Bad imagines himself as a character in Thy Dungeonman, a text-based adventure game and envisions this problem occurring:
This phenomenon, alternatively known as "Guess the Verb" or "Guess the Syntax", is a defining trope of Interactive Fiction; although parsers have improved over time, the problem has never gone away completely, and probably won't for as long as developers amuse themselves with text parsers that try to predict a player's off-the-wall inputs and create suitably off-the-wall responses. Fans of the genre insist the problem was never as bad as people claim and lament it being the genre's defining characteristic, but it remains a sign of shoddy programming.
Different games have developed different ways to avoid the problem over time. Some games will tell you up-front all of the verbs and nouns it will accept; Chris Crawford's Storytron engine gives you a drop-down list for each part of the sentence which will only offer you valid combinations. Another way is to anticipate archaic or unusual synonyms for certain words (e.g. calling a bathtub plug a "stopper"); some games even allowed you to define a word in terms of the game's established vocabulary, effectively giving you a custom command.
Some companies had better parsers than others; Infocom and Legend tended to have good, responsive parsers, whereas Sierra games were infamous for this problem.
Mostly a Forgotten Trope these days. The main cause was the decline of text-based adventure games with parsing commands which were replaced by graphics-based adventure games, especially point-and-click adventure games which in turn were replaced by other genres. Another was the aforementioned parsing improvements. From the 2010s, the parodies of the trope also became less frequent as fewer people were familiar with those games. Finally, years after the trope was forgotten, recreations of text-based adventure games using language models not only fixed text parsing issues, but also provided much better understanding of the context of the input.
Compare Pixel Hunt, the equivalent trope for Point-and-Click games. Contrast Developer's Foresight and Unexpectedly Realistic Gameplay, which in text-based games generally means that even commands you wouldn't expect to work will do something. Has nothing to do with You Cannot Grasp the True Form.

Examples
 You Can't Get Ye Flask
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2024-03-08T08:46:54Z
 You Can't Get Ye Flask
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 You Can't Get Ye Flask
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 You Can't Get Ye Flask
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Shogun
 You Can't Get Ye Flask
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TropeNamer
 You Can't Get Ye Flask
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Mystery Science Theater 3000 Presents
 You Can't Get Ye Flask
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The Multi Dimensional Thief (Video Game)
 You Can't Get Ye Flask
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DBTropes
 You Can't Get Ye Flask / int_126b90a0
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You Can't Get Ye Flask
 You Can't Get Ye Flask / int_126b90a0
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In one storyline mission in Forum Warz, you have to complete a text adventure game and tell the character who gave you the mission how you did it. In the mission ending conversation, you tell him you have to enter the command "push button", not "press button". But while playing the text adventure itself, you can complete that section with the command "use button".
 You Can't Get Ye Flask / int_126b90a0
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You Can't Get Ye Flask
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In Thy Dungeonman, you have to guess the correct command as the dungeon caves in on you.
 You Can't Get Ye Flask / int_1ea0d992
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You Can't Get Ye Flask
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Several of the MS Paint Adventures comics (primarily Problem Sleuth, Homestuck and Jailbreak) have a Running Gag where attempts to interact with pumpkins would always cause the narration to deny that there are any pumpkins present, usually with the phrase "What pumpkin?"
 You Can't Get Ye Flask / int_2162a284
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 You Can't Get Ye Flask / int_34e0e9fc
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You Can't Get Ye Flask
 You Can't Get Ye Flask / int_34e0e9fc
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Several games explicitly reference "ye flask"; Thy Dungeonman 3 makes getting ye flask the object of the game, and Strong Bad's Cool Game for Attractive People has an extended rant about leaving "ye flasks" around without letting others get them. We even get to see Strong Bad struggling mightily and failing to reach it onscreen, just to make it even more ridiculous when we can plainly see he shouldn't have trouble getting it.
 You Can't Get Ye Flask / int_34e0e9fc
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You Can't Get Ye Flask
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The Cracked page "Revisiting Old School Text Adventures as a Jaded Modern Gamer" describes the AI reacting with shocked horror to the insane player's sadistic commands and eventually feeding him to a swarm of monsters out of spite.
 You Can't Get Ye Flask / int_3f633fb4
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You Can't Get Ye Flask
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SCP Foundation: SCP-603-44 is an Interactive Fiction game in which almost all commands players have tried to input have resulted in messages saying that there is no such object here or that "you cannot [do X]." "Die" is the only command known to have an effect, and it affects the actual player.
 You Can't Get Ye Flask / int_42ffb88e
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 SCP Foundation (Website)
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You Can't Get Ye Flask
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At one point, the cast of Okashina Okashi gets trapped in an alternate dimension based on these games. It was a dark void where the girls had to shout out commands based on the old text adventure games. This led to jokes about bad parsing, shouting "Why can't I get ye flask!", and crying.
 You Can't Get Ye Flask / int_4f78f3c8
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 Okashina Okashi (Webcomic)
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You Can't Get Ye Flask
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Phelous points out that the website in FeardotCom seems to run on this sort of interface.
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You Can't Get Ye Flask
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Among the many frustrating puzzles in Starship Titanic is obtaining a broken eye from Titania, the ship's AI. It's one of four similar looking globes (the others are light bulbs). You can poke it, and the game will tell you what it is. But you can't just grab it yourself; you have to summon the Bellbot, hold your cursor over the correct globe, and type, "Get the broken eye". "Get the eye", "Hand me the eye", "Give me Titania's eye", and "Give the eye to me" will not work; bizarrely, "Get the broken bulb" will.
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 You Can't Get Ye Flask / int_5f279304
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You Can't Get Ye Flask
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Also, in the website's review of Thief (2014), Yahtzee feels that the convoluted gameplay of choosing which door or window to open or enter feels like "playing a bad text adventure", which he imagines the game to be like as follows:
 You Can't Get Ye Flask / int_5f279304
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 Thief (2014) (Video Game)
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 You Can't Get Ye Flask / int_60570997
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You Can't Get Ye Flask
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During a 'dream-sequence' in S.S.D.D., Tess finds herself beset by a text-parser and - with her habitual lack of patience for AI's - quickly pissed off by it. This eventually results in a strip which is actually a fully-functional text-adventure, complete with low-def images in brilliant TANDY colors. Playable here.
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 You Can't Get Ye Flask / int_615bbf12
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You Can't Get Ye Flask
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King's Quest III: To Heir Is Human:
As part of its copy protection, the game included several spells the player needed to cast. Rather than an easily-copied phrase, each spell consisted of several steps requiring advance preparation. Unfortunately, several of those steps required a specific verb or the entire process would fail.
A key item is located on top of a wardrobe. Unfortunately, while "look on wardrobe" is accepted, it only gives the player a description of the wardrobe itself. This can cause the player to then walk off assuming that they have already tried looking on top of the wardrobe. "Look above wardrobe" is the command actually needed.
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You Can't Get Ye Flask
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A Spanish-language video game adaptation of Zipi y Zape had a sequence where you had to drop a nail on the ground so that your father sits on it and drops a patch. It took players seventeen years to find the correct command, "throw nail under tree" — and that only through hacking the game files. People had been trying all sorts of variations of "drop nail" or "put nail near father", with no success. More detail in Spanish here.
 You Can't Get Ye Flask / int_65705451
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You Can't Get Ye Flask
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The original ADVENT, a.k.a. Colossal Cave, had a sequence that looked like a snappy comeback to a stupid input, but was actually required to progress, as it was the only way to kill the dragon:
 You Can't Get Ye Flask / int_8114703a
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You Can't Get Ye Flask
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Likewise, later in the game the player has to steal a "Blackbird statue" for a local thief. When he asks you to hand it over, the command "give Ferrari the bird" not only works but produces the expected result.
 You Can't Get Ye Flask / int_82dd13a
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 You Can't Get Ye Flask / int_82dd13a
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 The Maltese Falcon (1941)
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You Can't Get Ye Flask
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I, Robot shows Detective Spooner speaking with Dr. Lanning's hologram several times, and is frequently frustrated at the rather shallow pool of questions that it has been programmed to answer.
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 I, Robot
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You Can't Get Ye Flask
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Heroine's Quest references the Trope Namer; if you try to take certain flasks from the herbalist's shop, it will straight-up tell you that "you can't get ye flask".
 You Can't Get Ye Flask / int_88bb3822
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In the first Space Quest game, you have to "insert" the keycard. No synonym or rephrasing of that unusual and unnecessarily technical term will be accepted.
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Parodied in Hugo's House of Horrors:
 You Can't Get Ye Flask / int_8bca03fd
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You Can't Get Ye Flask
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LifeLine on the PS2 plays similarly to a text adventure, albeit one controlled by the player's voice than with a keyboard. Aside from the joys of iffy voice recognition causing much frustration and the genre standard "Guess the Noun" portions, there are several instances in which very specific phrases must be used to get the proper effect. One chip is particularly difficult to acquire, just because it was located behind a bag of some sort, and telling Rio to "check behind bag" didn't work for some reason.
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 Operator's Side (Video Game)
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You Can't Get Ye Flask
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The Spellcasting 101 series tried to avert this trope by showing a complete list of all the verbs the game would accept in a sidebar; you could play the entire game with just a mouse.
 You Can't Get Ye Flask / int_95fcf890
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1.0
 You Can't Get Ye Flask / int_95fcf890
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Leisure Suit Larry 2: Looking for Love (in Several Wrong Places) had an infamous sequence at the end where the player has to make a bomb using an airsick bag as the wick. The problem is that "bag" is not considered a synonym for "airsick bag", despite there being no other bag in a five-mile radius. Lead programmer Al Lowe explained that this was the result of an unrelated bug which another programmer fixed by turning "bag" into a verb, which Lowe never noticed and escaped all testing. Longtime scuttlebutt suggested that the correct command was a full but grammatically incorrect sentence with the word "the" repeated several times.
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 Leisure Suit Larry 2: Looking for Love (in Several Wrong Places) (Video Game)
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The Fahrenheit 451 text adventure, already fiendishly difficult, exacerbated the problem with parser issues. Sometimes different commands worked in different situations; you might need "talk to man" in one instance, but "ask man" in another, and there was no indication of which one to use. Worse, you advanced the plot by contacting members of the Underground, using literary quotations as pass-phrases — but if you typed them in incorrectly, even the punctuation, the game would boot you out of the building and force you to make your way all the way back inside.
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You Can't Get Ye Flask
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Everquest suffers from a form of this trope. When talking to NPCs, you will find certain words in [brackets], indicating that they have more to say on that subject; you need to type those words into the chat log to continue down that line of conversation. But it's not always as simple as just repeating the words; sometimes, you have to put it in the form of a question, and just as often you just added the word "what" before the bracketed text without regard for syntax. Other times, the developers are clearly messing with you, like when you ask Bootstrutter about "jboots" only for him to say, "What nonsense is this about jboots? Speak to me of Journeyman's Boots!"
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You Can't Get Ye Flask
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The Angry Video Game Nerd encountered this problem trying to play The Count on the VIC-20, resulting in this exchange where he can't even find his way out of a room:
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In the first level, there's a pit containing an item you need to complete the game. Once you stepped on it, you were stuck in one place, and your only clue was "To everything there is a season," and, to hammer the point home, after a few minutes it would also shout, "To everything, TURN TURN TURN." Typing in "Turn" did nothing. Physically turning using the move keys did nothing. None of the items on that level were "turnable". The only way to know what to do was to buy the hint sheet from the software company.
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You Can't Get Ye Flask
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If you enter something incorrectly in the latter half of Gold Rush!, it would tell you that "there ain't such a word as ...". Humorously, it will still give you that message if the word in question is "ain't".
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There's an example of this in Ruby Quest, as a result of a player misspelling a word and Weaver not understanding the resulting command. The player said 'pick up monocol', which was presumably a misspelling of 'monocle'. Weaver replied that there was no 'monocol' in the room. The item the player was probably referring to was the eye dial, which pretty much just looked like a small circle in the simplistic art style.
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Oddly enough, this was a reason the answer puzzles were so reviled in Tales of Rebirth, despite coming out in 2004 when such problems should have been long fixed. Instead of having a list of choices to input, one had to write out their answer to the puzzle — and it was very fussy about the specific wordings it would accept, taking almost no synonyms. No other Tales Series game uses this system, instead offering several dialogue options. Several of these puzzles were dropped in the remake, and this may have contributed to the game not being translated.
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The text adventure adaptation of The Hitchhiker's Guide to the Galaxy (1984) seemed to use bad parsing and senseless commands almost deliberately; one PC magazine described the game as "toying with various ways of saying PUT BABEL FISH UP ZAPHOD'S JACKSIE." Specifically:
An early puzzle on the Vogon ship required you to remember a particular word from the Vogon poetry and type it in while you were in the airlock. But you need to include quotation marks — and not all ports of the game supported them.
At one point in the game, you're expected to type in an invalid command; it's designed to spontaneously enter a wormhole, be interpreted as a grave insult, and instigate a bloody war between two alien races, but you couldn't have guessed that. If you could, though, you do get extra kudos for inputting the actual line from the book that serves this purpose: "I seem to be having tremendous difficulty with my lifestyle".
You have to obtain a cup of tea, but the game will reject the command GET TEA. That's because it's not actually tea, but rather an "Advanced Tea Substitute" (or "ATS" — almost, but not quite, entirely unlike tea). You had to type GET CUP or GET ATS. It's important to know this distinction because later in the game, you obtain real tea, and you have to demonstrate your philosophical depth by carrying tea and no tea at the same time.
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Curses by Graham Nelson had a section where you had to cram a voice-operated robot mouse into a mouse hole and then give it instructions — only the standard commanding language explained in the instructions ("mouse, go north") didn't work. Trying every verb on every object randomly might bring you to the correct solution: you have to address the hole, not the mouse ("hole, go north").
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Bureaucracy uses this as a game mechanic; you get penalized for inputting an incorrect command, by an increase in "blood pressure". If blood pressure becomes dangerously high, your character dies.
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King's Quest games mostly allowed you to unlock doors with a variety of phrases, such as "open door with key", "put key in hole", or "use key to open door" — but the magical door in King's Quest II: Romancing the Throne could only be opened with the command "unlock door".
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Parodied at one point in Quest for Glory II, where the player has to use a lamp to catch a fire elemental. While "Use lamp" is the "correct" input, the game will not only accept synonyms but even has funny messages tied to them; "put down lamp" has the player verbally abuse the lamp, while "drop lamp" has the player break up with it.
Likewise, later in the game the player has to steal a "Blackbird statue" for a local thief. When he asks you to hand it over, the command "give Ferrari the bird" not only works but produces the expected result.
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Elona occasionally lets you type in an item's name and have it granted to you. However, the text parser is wonky and sometimes grants you something different from what you wanted.
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Supernova had two cases where the player need to use an adverb in order to progress the game: "Listen carefully", and "examine robot carefully". As a side note, adverbs themselves had synonyms, which would accept "Listen gently".
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Pretty much the entire point of Pick Up the Phone Booth and Aisle is trying different verbs to see what ending you get.
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Ad Verbum makes an art of this — for instance, one room is described entirely in words beginning with S, and will only accept commands beginning with S (of note: the only exit is to the north). On the plus side, the parser is willing to accept a large number of words that wouldn't appear in a normal game.
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Homestar Runner is the Trope Namer, and that reference (seen in the trope description) has become so famous that it's become a Running Gag in Homestar Runner media — especially its video games. For instance:
In Thy Dungeonman, you have to guess the correct command as the dungeon caves in on you.
In Thy Dungeonman 2, the game explicitly tells you in certain rooms that cardinal directions like "east" and "west" won't work, and instead you have to use commands like "eastward" and "roughly westish".
Several games explicitly reference "ye flask"; Thy Dungeonman 3 makes getting ye flask the object of the game, and Strong Bad's Cool Game for Attractive People has an extended rant about leaving "ye flasks" around without letting others get them. We even get to see Strong Bad struggling mightily and failing to reach it onscreen, just to make it even more ridiculous when we can plainly see he shouldn't have trouble getting it.
The bonus email "E-Mail Birds" features another parody of this phenomenon. Strong Bad decides to play "Text Quest", which describes a room as containing "a dagger" and "another dagger". But when Strong Bad types "get dagger" it just responds "What is 'dagger'?"
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Infocom's Enchanter at one point places an essential scroll (essential as in "the game cannot be successfully completed without it") inside a mouse hole. Retrieving the scroll is complicated in that "get scroll" doesn't work, and neither does "get all from hole," or any permutation thereof. The only command that will work is "reach into hole," which wouldn't have been so aggravating if "reach" was used anywhere else in the game.
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Laura Bow had issues with the generic "use" command, which adventure gamers had been conditioned to use as a catch-all verb to use an item. Here, you had to guess the correct verb; typing "Use crank", for instance, would give you "How do you want to use the crank, Laura?"
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Parodied in Zero Punctuation's review of Super Mario Galaxy 2:
Also, in the website's review of Thief (2014), Yahtzee feels that the convoluted gameplay of choosing which door or window to open or enter feels like "playing a bad text adventure", which he imagines the game to be like as follows:
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The Leaflet Quest section of Kingdom of Loathing that is a Shout-Out to the Zork games. Since it's not too large, a lot of detail was put into putting smart-aleck responses to random commands not facilitated by the usual Infocom queue. But it also had its Ye Flask moments; typing "enter house" makes you go inside the house, but "leave house" and "exit house" won't work; you have to "(go) west" to get back outside. This is especially confusing for text-quest newbies, as the house is right next to the starting point and they may not even realize that "go [direction]" commands exist.
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Dinosaur Comics references the phenomenon, along with other early Adventure Game tropes, especially their tendency to be Nintendo Hard. One strip sees T-Rex wondering what life would be like as a text-based adventure; Utahraptor points out that no one would ever be able to get out of bed until they found the right command:
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Brought up a few times in "The Craft of the Adventure". One item on the "Bill of Player's Rights" is "Not to have to type exactly the right verb". Another is "To be allowed reasonable synonyms". And "…At War With a Crossword" lists "The 'What's-The-Verb' syndrome" as one of the three big pitfalls in making puzzles.
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The following is a list of statements referring to the current page from other pages.

 You Can't Get Ye Flask
processingCategory2
Multi-User Dungeon
 You Can't Get Ye Flask
processingCategory2
Older Than the NES
 You Can't Get Ye Flask
processingCategory2
Self-Demonstrating Article
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
 To Be or Not To Be: That Is the Adventure / int_8c83208f
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You Can't Get Ye Flask
 I Can't Use These Things Together
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You Can't Get Ye Flask
 LeisureSuitLarryGoesLookingForLoveInSeveralWrongPlaces
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You Can't Get Ye Flask
 Ptitley3wg7i0tj2ox
seeAlso
You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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You Can't Get Ye Flask
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