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You Had Us Worried There
- 118 statements
- 22 feature instances
- 17 referencing feature instances
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The Hero is defusing a bomb or outrunning an exploding freighter, landing a damaged passenger plane or doing some other extraordinarily dangerous act of heroism. The other characters can't see him, can't detect him, and just have his radio to talk to. Suddenly, there's a huge explosion. And silence. The other characters ask, "Are you there? Do you read?", their faces getting grimmer and grimmer as they realize that they may be talking to nobody but a charred corpse. But suddenly, "This is Captain Jack Amazing reporting in." The inevitable reply is, "You had us worried there, Captain." Sometimes there's no reason given for the delay — there's no interference and the hero must have been safe for a minute or more, he just didn't reply for any reason but for tension. Sometimes, though, this is part of a Reentry Scare or they were in shock. |
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You Had Us Worried There / int_13652756 | type |
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You Had Us Worried There / int_13652756 | comment |
In Finding Nemo, although this exact phrase is never used, this example is certainly reminiscent of this trope. The following exchange occurs after Nemo, also known as Sharkbait, successfully jams the filter of the fish tank: | |
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In a more comedic example, happens several times in A Hard Day's Night when The Beatles get where they're supposed to be at the last minute. Only one or two of those were life-threatening. Also subverted once, when everyone starts reacting that way to them arriving in time for the final run-through — except there's only three of them... | |
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You Had Us Worried There / int_468bebb0 | type |
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Parodied and inverted in Discworld (as it is The Grim Reaper worrying about someone not dying): Played relatively straight, though lampshaded, in Guards! Guards!, where Captain Vimes hears a variant of this ("You were nearly a goner there, Captain"), from Nobby Nobbs, and thinks to himself that there could be worse things to hear after awakening from serious injury, such as "Did anyone get his number?" or "You two hold his hands behind his back." |
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Cat Women of the Moon opens with this trope, as White Sands desperately tries to contact the crew of Moon Rocket 4 who have passed out due to the crushing G-force of takeoff. After they rouse themselves, Captain Laird barks at the others to check their instruments rather than take a second to let Mission Control know they're still alive. This is actually the correct thing to do, but it presents him as a by-the-book hardass. | |
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Happens in the Light Side ending of Knights of the Old Republic. | |
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DuckTales (2017): In "The Most Dangerous Game Night!", Louie and Huey are trying to hide the fact that Gyro and Launchpad have shrunk down and are interacting with a microscopic race, dubbed "Gyropuddlians," within McDuck Manor so that the family can have a normal night in for once. Then Launchpad calls Louie and tells him that the Gyropuddlians are trying to conquer the not-Jenga tower the family is currently playing with. The tower collapses and the call drops, causing Louie and Huey to believe Gyro and Launchpad have been crushed and desperately dig through the blocks. Launchpad calls back a few seconds later, explaining that the Gyropuddlians are fast. | |
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Stargate-verse in general loves this trope. In Stargate Atlantis, during one episode (where the Stargate crew are battling a sentient computer virus) it happens twice: once when the virus tries to vent the heroes into space as they try to shut down the fighter craft the virus was using to hide in, and once when they had to fight a virus-controlled craft within the corona of a nearby star. Stargate SG-1 has O'Neill jumping an about-to-explode Stargate through the Earth, with a scare about whether or not he was able to eject. Subverted in Stargate Universe, when they attempt to land a shuttle on a planet with extreme upper atmosphere wind speeds. There's the standard "Oh no, we're in trouble!" -> "Are you there?" -> silence -> "Yeah, we're fine." dialogue... then the shuttle loses power and crashes hard on the planet's surface. |
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You Had Us Worried There / int_70814599 | type |
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Stargate SG-1 has O'Neill jumping an about-to-explode Stargate through the Earth, with a scare about whether or not he was able to eject. | |
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Several times in Mass Effect, with Shepard losing comm signal for extended periods, such as on Feros or during the final mission, with an agitated Joker calming considerably when Shepard finally gets through again. | |
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You Had Us Worried There / int_7981ca33 | comment |
In the movie WarGames, the folks at NORAD know that if the sensors are correct, various bases have just been nuked, and the delay before the answer to 'Are you still on?' comes back is pretty long... | |
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At the end of the Mobile Suit Gundam Wing TV series' last episode, we're not sure whether Heero made it, but then he comes in with his signature, "Mission Accomplished". | |
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You Had Us Worried There / int_82aea02d | type |
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There is also a moment like this near the end of Give My Regards to Broad Street. This one wasn't life-threatening either, but it may have been sanity-threatening. | |
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Final Fantasy X-2 has this happen to Yuna after she falls into the hole created by Vegnagun in Djose Temple and ends up in Bevelle after exiting the Farplane. "Yuna, reporting in." | |
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Subverted big-time in Girl Genius, when Ax-Crazy Bangladesh Dupree doesn't escape from a bomb, she inexplicably and uncharacteristically refrains from dropping one on an Infernal Device (at least from Bang's point of view). | |
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Occurs in The Right Stuff, when Chuck Yeager is trying to break the sound barrier for the first time. After a lot of crashes that occurred when nearing Mach 1, the ground team mistake the Sonic Boom for an explosion. Then he calls them over the radio. | |
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The Right Stuff | hasFeature |
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A variant in A New Hope: When the heroes are about to be crushed in the trash compactor, C-3PO doesn't lose radio contact with them, but he does mistake their cheering when the compactor stops for screams of pain. | |
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In the film Apollo 13, the re-entry sequence was played like this. Everyone is listening in suspense, the words "Odyssey, this is Houston," are spoken over the radio, And Mission Control Rejoiced. The real-life original response managed to be even more ironically mundane: "Okay, Joe," and nobody cheered - mission control waited for Lovell's confirmation that the command module was floating right-side up and ready to be recovered note "Houston, we're at Stable-One, the ship is secure; this is Odyssey, signing off." before the celebrations started. | |
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You Had Us Worried There / int_c0aa8ea9 | type |
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You Had Us Worried There / int_c0aa8ea9 | comment |
Subverted in Stargate Universe, when they attempt to land a shuttle on a planet with extreme upper atmosphere wind speeds. There's the standard "Oh no, we're in trouble!" -> "Are you there?" -> silence -> "Yeah, we're fine." dialogue... then the shuttle loses power and crashes hard on the planet's surface. | |
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You Had Us Worried There / int_e4732abc | type |
You Had Us Worried There | |
You Had Us Worried There / int_e4732abc | comment |
In Stargate Atlantis, during one episode (where the Stargate crew are battling a sentient computer virus) it happens twice: once when the virus tries to vent the heroes into space as they try to shut down the fighter craft the virus was using to hide in, and once when they had to fight a virus-controlled craft within the corona of a nearby star. | |
You Had Us Worried There / int_e4732abc | featureApplicability |
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Stargate Atlantis | hasFeature |
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You Had Us Worried There / int_f724b70d | comment |
In two Code Lyoko episodes, Jérémie tries to get into contact with the rest of his team on Lyoko and there is a considerable pause, making him worry (the first time has him crush a can in an Ad-Break Double-Take-type scenario). However, either Aelita comes in to calm him down or Odd screams into his eardrum. | |
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You Had Us Worried There / int_fe5f7909 | comment |
Played relatively straight, though lampshaded, in Guards! Guards!, where Captain Vimes hears a variant of this ("You were nearly a goner there, Captain"), from Nobby Nobbs, and thinks to himself that there could be worse things to hear after awakening from serious injury, such as "Did anyone get his number?" or "You two hold his hands behind his back." | |
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Metroid Prime 3: Corruption: There's a brief section where Samus teleports to a distant location on Bryyo and is too far from her gunship to receive transmissions properly. The game does this at the end with the obligatory Earth-Shattering Kaboom, when everybody in GFS Olumpus thinks Samus didn't escape from Phaaze in time. They later see that she did. |
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