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Zero-Effort Boss

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A Zero-Effort Boss is a boss fight that's about as threatening as the crates you'd destroy for ammo. Against these foes, you'd have to fail on purpose if you wanted a Game Over. At its most extreme, you're incapable of losing the boss fight even if you actively tried to lose.
The most common version is The Man Behind the Curtain/Non-Action Big Bad variety. You have slaughtered the Big Bad's Mooks, infiltrated the Evil Tower of Ominousness, battled through the Elite Guard, and barely survived the fight against The Dragon. All that's left is the weak, unarmed, defenseless mastermind behind it all. A subversion of Rank Scales with Asskicking, usually the Dragon-in-Chief was intended to be the real Final Boss, and this one-shot kill is meant to provide closure to the story. Or maybe it's just Played for Laughs that the Dark Lord Bludentiers is a fat slob who can barely lift a sword. Sometimes, there is an actual battle, but it's effectively won on the penultimate hit, requiring the player to finish off a vastly weakened enemy.
A less common variety is that for some reason, perhaps 11th-Hour Superpower, you are invincible for the final battle. This invincibility may not be obvious at first, since you still suffer damage and get attacked, and only reveal itself when you lose all health. Either way, it's impossible to lose. In some cases, the player Wins by Doing Absolutely Nothing, with not even a single button press required to defeat the boss.
As part of the Dénouement, a final boss of actually reasonable difficulty may have this as a sort of "last phase" after you've defeated the boss proper.
Compare Breather Boss and Anti-Climax Boss. Not to be confused with a Cutscene Boss, which is not only zero-effort, but zero-interactivity. Compare Clipped-Wing Angel, where a transformation is inferior or has an easily exploitable weakness. And compare Post-Final Boss, where you usually end up getting thrown one of these after the actual challenge at the end of the game to wrap up any lose plot threads or deliver a Coup de Grâce Cutscene to finish off the wounded Big Bad.
Note that a fight doesn't count as a Zero-Effort Boss if you spent ten hours Level Grinding to kill the boss in one hit; that's not zero-effort, since you actively put in the time and energy to get strong enough to beat the boss that way. In order for the fight to count as zero-effort, it should come at a time when the player is at a reasonable level of power for the point in the game at which the boss is encountered, without any sort of level-grinding or exploitation of RPG Elements if the game includes them. It's only zero-effort if you've gone through the game without taking the time just to get stronger without doing anything else, and you still win the fight effortlessly.
Contrast Hopeless Boss Fight, which relates to boss battles you cannot win for the sake of the plot. Also compare with, as despite being portrayed as being opposites, they are often functionally identical in that with both tropes the game will progress at the end of the fight regardless of the player’s performance.
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Every Joker fight in the Arkham series is one of these, with the exception of Joker jacked up on TITAN at the end of Batman: Arkham Asylum:
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Shin Megami Tensei IV on the "Nothingness" route has the Yamato Perpetual Reactor. Burroughs scans it for defense mechanisms, only to find that it has no defenses; indeed, all it does every turn is "No Reaction". This is mainly meant to deprive the player of any satisfaction of destroying the universe.
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Armogohma's a pretty easy boss to begin with in The Legend of Zelda: Twilight Princess, with her only offense being a laser that does not-too-great damage and spawning a bunch of weak spiders. Then when you finally kill her, you have to face her terrifying second form... her eye falling out and turning into a little spider that dies to one sword slash, three arrows, or one bomb arrow. It's mostly worth it for the look on Link's face.
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The second, third, and fourth Aero Fighters games have a "Normal" Final Boss, a "Silly" Final Boss that appears less often, and a "Joke" Final Boss that appears very rarely, does not attack, and gives a unique ending involving a penguin teasing the player if they let it escape (as opposed to the Downer Ending if the other bosses drag on for too long). Manbo the sunfish appears in 2 and Special and can be destroyed like any other boss for a bonus to your score, whereas the Atlantic Lance, which appears in 3, cannot be interacted with at all and thus is guaranteed to give you the "penguin" ending.
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Rengoku: AI Deucalion is the last enemy in the second game, but it doesn't attack. It calls Gram a War God and hopes he enjoys fighting forever, with a teleporter to return to the game. Alternatively, if you attack it, it dies in a couple of hits and shows the ending cutscene.
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One of the bosses in Kirby Super Star's Arena is a Waddle Dee. Though he does have more HP than the average Dee, he just stands there and doesn't even try to attack you with Collision Damage. Just inhaling him is enough for a One-Hit Kill. In Kirby Super Star Ultra, he now wears a blue bandana like the Waddle Dee in the Megaton Punch minigame, and he can actually walk (slowly) and jump. It's still very easy, however. He also shows up late in the new sub-game "Revenge of the King" as well.
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Bowser's final form in Super Mario Galaxy 2. His only attack releases a coin that negates any damage you take.
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Homeworld: In the original game, the Imperial Flagship is a full counterpart of the player's mothership... That is, a gigantic mobile shipyard that houses the faction's leader but has relatively low health and next to no weapons, making it easily destroyed by a decent-sized squadron of frigates, let alone the massive fleet the player has amassed by that point. Destroying it serves mostly to give closure, with the difficulty in the level being caused by the waves upon waves of enemy forces and your Fleet Command having been knocked out before the start of the mission, making it harder to control your own units.
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Near the end of No One Lives Forever, the player finally comes face to face with Baroness Dumas (basically the Big Bad, though there is another Boss Battle after her). While she does shoot you, she doesn't move, and is defeated with a couple of shots from your own pistol. The real point of the level begins after you defeat her, which is to get everyone away from the area before she blows up (she turned herself into an Action Bomb). The handful of Mooks that appear afterwards with submachine guns are more dangerous.
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In Might & Magic X, there's Markus Wolf, the boss in the Battle of Karthal stage. He flees the instant he sees you, and the whole stage is spent chasing him. You have to fight your way past an army of Mooks and two other Bosses (one of which is skippable) before you finally corner him; when he finally fights you, it's impossible to lose, as he goes down if he takes even one point of damage. (But given how he's portrayed in-story, it's no wonder.)
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Augst from Wild ARMs 4 injects himself with cells that make him super-powerful. Unfortunately, all he does is become a giant super-powerful traffic barrier with a speed stat of 0. He will never get to act unless you somehow give him a speed boost, in which case he just skips his turns. The second battle isn't much better, but at least he counters.
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Mari and the Black Tower: In the first encounter with the clumsy thief, Angoma, he'll miss with all of his attacks. He becomes more accurate in his rematch and can easily KO party members with lower defense.
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Kingdom Hearts II: Past Pete's primary move is trying to punch you and only hurting his hand in the process. The only ways he can hurt you is if you attack him and he gets knocked into the air and causes a shockwave when he lands and you are close enough to be hit by it, or when he runs around after being hit by you and crashes into you causing Collision Damage. Even then, the damage both these actions cause is almost nonexistent. You cannot lose against him. This is done for story purposes to help the heroes realize he is far too weak to be the Pete they know.
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Batman: Arkham Knight:
It's impossible to lose the final fight against the hallucination Joker in Batman's head. You can just keep hitting him (some players have reached combos of 999, if you really want to make him suffer) before taking him out with an Environment Takedown.
If you complete all of the Militia sidequests in Knight, then you get to fight against Deathstroke, but in a tank battle and when you defeat his tank, he jumps out making it look like it will be a regular boss like in Origins, only to be defeated in one hit via cutscene.
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Evil Islands: The Curse can kill you easily, but it's focused on Tka-Rik, who does all the fighting for you. All you need to do is to weaken it and watch the incoming ownage.
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Fire Emblem:
Lorenz, the first boss of the second book of Fire Emblem: Mystery of the Emblem. Though his statline is somewhat formidable, he's using a broken lance, which means his hit rate should be in the low 20s, he has no speed whatsoever, and he does about 3 damage per hit. He does have high Defense, but his attacking power is so bad that he simply doesn't pose a threat to your units. Of course, it's pretty obvious given the context that you're meant to talk to him with Marth, meaning that attacking him just serves to help twig the player in that something isn't right—after all, who would send a military expedition to crush a guy with a broken weapon who turns out to be dying? This is somewhat altered in the remake, due to broken weapons no longer being usable in combat; there, he averts this trope and is an actual threat, though he's still tweaked to be a Warm-Up Boss at most (even on the highest difficulty, his Defense is six points lower than it used to be).
When you meet the pirate captain Lifis in Fire Emblem: Thracia 776, he has no weapons at all. This means that on top of being unable to attack or defend himself in combat (and his stats are pretty bad, so he wouldn't be good at it anyway), he can be defeated automatically by simply walking someone over and hitting "CAPTURE." This is intentional, as the game very much intends you to capture Lifisnote it results in him joining your party and adds the highly valuable item he's carrying to your arsenal—if he were able to fight back, the frustration factor of capturing an enemy on a defense-boosting throne might lead the player to kill him. And on top of that, he's a Dirty Coward—why would he bother fighting back against enemies that the much stronger men under his command couldn't stop?
In Fire Emblem Heroes, the boss of Book IV Chapter 10, Freyr, is completely unarmed and defenseless. This is because he's committing Suicide by Cop in order to weaken Arc Villain Freyja. However, there are four powerful enemy units guarding him and you're on a strict three-turn deadline to rout the enemy, so don't expect a free lunch.
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Dark Beast Ganon in Breath of the Wild is practically an interactive variant of a Cutscene Boss, except that you can die if you don't dodge his breath attacks. This isn't particularly hard (especially on horseback, which you're put on by default at the start of the fight). Zelda tells you exactly what to do and the boss fight mostly belongs to her — the player and Link already put in the hard work of defeating Ganon's other five forms.
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In Rayman 2: The Great Escape, one would expect Umber, one of the four Guardians (in this case, of the Sanctuary of Stone and Fire), to put up a fight. Instead, he simply waits for Rayman to take up residence on his head and then walks along the lava corridor and eventually is submerged completely, but not before enabling Rayman to jump off onto the platform bearing the mask Umber is supposed to protect. However, the Teensies and Umber explain in the PS1 version that Ly contacted him, telling him about Rayman and his efforts to defeat Razorbeard. He knew Rayman was the chosen one without a doubt, and willingly gave him passage to the mask, where Rayman then met Razorbeard's robot ninja pirate assassin waiting to ambush him, who serves as the actual boss of the level.
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In Radia Senki Reimeihen, you fight off two Samaran grunts who attack Saria. Despite the boss music, both of them rarely even attack and aren't that tough. This happens to be Foreshadowing, as Saria ends up being The Mole.
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Nanoman: The final boss, Dr. Pico, just stands there and dies from a single shot.
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A few spirit battles in Super Smash Bros. Ultimate are ridiculously easy, often to reflect the fact the character represented by those spirits is a One-Hit-Point Wonder in their origin game:
Shedinja is a Stamina Battle where the opponent has only 1 HP and a brief period of invincibility at the beginning of the fight. Even the weakest jab can take it out as soon as its invincibility wears off, and even if you let it attack, you have enough HP to survive and land that one hit regardless of what it hits you with. However, its invincibility does renew itself constantly, so you need good timing to land that one hit you need.
True to the source game, Buzz Buzz is defeated by literally swatting him away (he's a really tiny Mr.G&W who starts with 300% damage).
Child Alm and Celica are two Villagers who do nothing but try to run away. You're given two full minutes to catch up to them and pummel them into oblivion.
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In First Encounter Assault Recon, you spend the entire game trying to find Paxton Fettel. You eventually come across him kneeling in a small cell. He starts babbling madly, but one pistol shot to the head takes care of him and his psychically-controlled clone soldiers.
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Shadow of the Wool Ball: After you defeat the final boss, the Big Bad himself only stands there and seethes, and can be dispatched with a single attack.
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The final boss of Bunny Must Die in Chelsea's storyline. After a Hopeless Boss Fight against a gigantic Dechronos, Bunny comes to Chelsea's rescue. Not only is she far stronger than she was in her own storyline, she automatically Guard Blocks all of his attacks, negating all damage he deals.
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In You Have to Burn the Rope, the protagonist has unlimited health, and the only boss (the only enemy, actually) dies after a single hit from a falling chandelier. You don't even have to time the chandelier-drop correctly; the boss will always walk right under it when it starts to fall.
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Tales Series:
Tales of the Abyss: After you defeat the final boss, you'll have to fight him again, except this time it's an Amazing Technicolor Battlefield, the UI is gone, and he can't damage you. For that matter, you can't damage him as well, so you just have to wait until the song ends, and Luke automatically uses his Mystic Arte to finish the battle.
Tales of Xillia 2: The boss fight of Gaius' first character episode involves the party defending themselves from anti-Rieze Maxian Elympion civilians. They have consistent reinforcements, but they do very little damage and each of them goes down almost instantly. The only way to lose at all is to disable the party's AI and wait for the enemy units to very slowly deplete everyone's HP.
Tales of Arise: The second half of the fight against Vholran Igniseri, who is already a Post-Final Boss, simply can't be lost. You fight him with Alphen alone, and after a reasonably hard first half and mid-battle cutscene Alphen draws the Blazing Sword, which replaces all of his artes with Flaming Edge versions. But as soon as you deplete your HP bar, it dissapears, signifying Alphen's Heroic Resolve, and the boss' attacks will do nothing to him. You still have to attack, but losing at this point is impossible.
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Zeke in the Evil ending of inFAMOUS 2. It's justified as he understands that he is just a regular human, and is even considerably weakened by a terminal disease to boot, and stands no chance against the super-powered Cole, but believes that he still has to try to prevent Cole from destroying the RFI and killing all non-Conduits. It's more a Last Stand than anything.
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Borderlands 2:
Face McShooty needs your help. Shoot him in the face. Even better than a boss, since this counts as a side-quest, meaning you get an experience-point reward. And an achievement if you're playing on Steam or the Xbox.
Sir Hammerlock's Big Game Hunt has Professor Nakayama, who more or less defeats himself when he trips and falls down a flight of stairs after coming out to confront you. Getting to him however is the hart part with all the savages, creatures and Jackenstein in the way.
Tiny Tina's Assault on Dragon Keep has Prince Jeffrey, who immediately surrenders in a single hit. You can then proceed to slap him some more just to hear him whine some more (at least until Tina runs out of dialog for him).
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Sonic the Hedgehog (2006):
When playing Silver's story, trouncing Sonic is very nearly as easy as it was for him when you were playing as Sonic. It's cathartic as all hell to give the game a taste of its own medicine, even if you don't get to actually use the same hilariously overpowered attack.
Sonic Man's Town Mission. You're racing him, but he's so slow compared to Sonic that you have to be really bad to lose to him.
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RealityMinds:
The first boss battle with the Forest Bear is unloseable because Kvena is immune to physical attacks. Even if Astrake is knocked out, Kvena can easily finish the battle by herself or by possessing Astrake.
In an ironic twist, the final round against Kvena is unloseable for the same reason. Astrake, while in Silvana's body, absorbs the latter's spirit so that they can share a body. This allows them to effortlessly dodge all of Kvena's spells.
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The Floor 99 Boss of the Ancient Cave in Lufia II: Rise of the Sinistrals is impossible to lose to. He spends 2 rounds healing you, idles for one round, and then kills himself. The trick is to deal 10k HP damage before he kills himself or kill off your own party, if you want his key. Of course, few would know either of those, due to the Nintendo Hard nature of the Ancient Cave....
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Kirby series:
Ado/Adeleine in Kirby's Dream Land 3 and Kirby 64: The Crystal Shards. The monsters she summons through her paintings are actually pretty challenging, and once they're defeated, she'll attack Kirby herself (by charging toward him while flailing her paintbrush). The fact that she gets a full health bar like her creations might deceive one into thinking she'll actually put up a fight, but simply bumping into her is enough to do her in immediately.
One of the bosses in Kirby Super Star's Arena is a Waddle Dee. Though he does have more HP than the average Dee, he just stands there and doesn't even try to attack you with Collision Damage. Just inhaling him is enough for a One-Hit Kill. In Kirby Super Star Ultra, he now wears a blue bandana like the Waddle Dee in the Megaton Punch minigame, and he can actually walk (slowly) and jump. It's still very easy, however. He also shows up late in the new sub-game "Revenge of the King" as well.
You fight Flowery Woods thrice in Kirby: Triple Deluxe during the main game. The final time, you have Hypernova, so you can inhale his entire body (and health bar) in seconds before he can attack.
Perhaps in a nod to the aforementioned Adeleine, the Holo Defense API in Kirby: Planet Robobot comes after Kirby directly once its holographic constructs have been eliminated, but is so frail that simply touching it is enough to finish it off. It is, however, rather difficult to actually hit due to its erratic movements, which can make it a serious time-waster in the game's timed modes.
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Dubloon sets up the upcoming battle with the Atlan Temple's guardian like it's going to be a climactic battle, up until he falls to one hit from a character that doesn't even need to be properly leveled-up. Remember kids, you don't get to be powerful just from living 1000 years and wearing gold armour!
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Metroid: Other M has MB, the cybernetic reincarnation of Mother Brain, who is incredibly easy to beat despite being built up to be quite threatening. Most players will kill her by accident while trying to desperately fend off at-this-point-invincible Desbrachians. Downplayed in that it isn't made clear exactly what you're meant to be doing in the fight anyway, so you could find yourself spending several minutes blasting away before you accidentally beat it or suddenly realize that the Desbrachians are just there to distract you from aiming at MB herself, who is standing far in the background.
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Shantae:
Shantae (2002): After an intense air battle with the Dragon Rider boss, the Dragon finally perishes, leaving only the Rider... and he doesn't have any weapons. One quick attack later, and the Twinkle Stone is yours.
Shantae: Risky's Revenge does something similar with the Hypno Baron, only this time, it's his skull that's trying to bounce away in hapless terror after you destroy his body. Taking the hopping skull out not only gives you the last Magic Seal, he also drops 5 gems.
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At the end of the first chapter of Alice: Madness Returns, you face the Dormouse and March Hare, who are driving a giant robot. Dramatic music begins to play, the robot begins to prepare its attack... then a giant teapot falls from the ceiling and kills them both. Word of God states that while a boss fight was originally planned to be implemented, the developers lacked the time to properly implement it, and as such the two were disposed of in a cutscene.
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Sword of Paladin:
Shortly after gaining his Paladin powers, Nade has to fight Red Rose, the Ogre, the werewolf, and an army of Red Rose's undead minions. The fight is statistically designed so that Nade can wipe them all out with one Limit Break.
In Yggdrasil, the eight Royal Gems break free from Emperor Ragnarek's influence and grant power to Nade and Alex. This results in them fully healing at the end of each turn, allowing them to simply spam their Limit Breaks against Ragnarek until he dies.
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Death is normally one of the hardest bosses in the franchise, but in Castlevania II: Simon's Quest, you can simply go right past him and collect the mansion's Plot Coupon. Should you choose to actually fight Death to obtain the powerful Golden Knife weapon, you don't even need to be present to win; you can simply drop a Garlic in front of him, and then set the controller down to call a friend or fix a plate of nachos; Death will remain stunlocked in place, completely unable to move or attack, until he's destroyed.
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The Gray Prince in The Elder Scrolls IV: Oblivion, who is your last adversary in the Arena, can easily become this... but only after you do a Side Quest that reveals his true origins (he's the son of a vampire). Upon learning of it, he decides that he doesn't want to live anymore and asks you to kill him.
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Super Metroid: The last phase of the Mother Brain fight, in which Samus obliterates her with the newly-acquired Hyper Beam.
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Terminal Velocity (1995), World 3 boss. When you destroy the large building, a large turret is deployed in its place. The turret faces directly at you, and shoots from the cannons on the side of the turret. As such, it takes more effort to fly into one of the projectiles than to try a head-on attack. You are also more likely to be killed by other mooks.
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Final Fantasy VII: After the epic One-Winged Angel battle against Safer Sephiroth (with kickass music), there's one more fight against him in the Lifestream. He is impossible to lose against — the only attack you can do is the Limit Break Omnislash, which kills him in one hit, he can't do enough damage to kill you because his attack is percentage-based, and if you do wait for him to attack, you automatically (whether or not you had the materia equipped) counter with a normal attack which also kills him in one hit.
The fight against Palmer in Rocket Town is laughably easy due to him spending half the time taunting you and the other half shooting you with an elemental based gun. Said gun does pathetic damage and can be reduced even further with MBarrier. You also have materia and accessories that can reduce damage fire, ice, or lightning attacks, which Palmer's gun uses.
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Special mention goes to General Scales from Star Fox Adventures. The game has been building him up to be the Final Boss, but once you confront him, the fight is immediately interrupted by Andross, who forces Scales to surrender the final Krazoa Spirit to Fox. The cutscene immediately triggers by simply pulling out Krystal's staff for battle, but if you chose to wait around for a while, you'll find that Scales won't put up a fight anyway. He'll just prance around the arena and wait for you to attack, not even making the first move himself.
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Pokémon Sword and Shield: One of the possible Pokémon that can be fought in Max Raid battles is Shedinja. Raid bosses normally have very high HP and can create barriers to negate damage... but Shedinja is a One-Hit-Point Wonder even as a boss, and even attacks blocked by the barriers will still do 1 damage. As long as you or one of your teammates brought a Pokémon with a move super-effective against Shedinja,note It has the Wonder Guard ability, which blocks attacks that aren't super-effective the fight is almost impossible to lose.
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Wager Master in Sentinels of the Multiverse (both tabletop and digital versions) is a Luck-Based Mission par excellence, meaning that while he can be a difficult fight, he can also queue up the wrong sequence of effects and lose before the game even begins - if, for example, he's taking on a team of heroes with even starting HP, and he gets two plays of Wagelings (which deal one damage to each hero) and Losing to the Odds (instant win for the heroes if all their HP is even and below their starting total) as his starting plays, the heroes all take two damage, and then Losing to the Odds discovers that they have even HP below their starting total and Wager Master loses instantly.
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Both Mom and Mom's Heart in The Binding of Isaac become this if you enter the fight with a fully-charged Bible, as both are a One-Hit Kill against her (don't even think about using it against any of the True Final Bosses beyond that, though).
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Marathon has you fighting through an entire alien army to find and kill the alien general. But when you find him, he turns out to be a deskbound pushover, with no weapons and no attacks. He does, however, have a rather sizeable legion of bodyguards in the same room.
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The Starman Junior in EarthBound (1994) might have been a pretty tough opponent on his own, given he has enough hit points to last him a while and attacks with PSI skills that are quite powerful in the early game. However, you have a computer-controlled Buzz Buzz with you for the battle, and the bot will always have him put up a shield that absorbs all damage, and to replace it when it runs out. The only possible way to lose is to spend hours leveling up in the starting area until you get the physical shield spell that will override the magic shield Buzz Buzz uses.
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In the first two games of the Mario & Luigi series, it is impossible to lose to the introductory tutorial boss.
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Lorenz, the first boss of the second book of Fire Emblem: Mystery of the Emblem. Though his statline is somewhat formidable, he's using a broken lance, which means his hit rate should be in the low 20s, he has no speed whatsoever, and he does about 3 damage per hit. He does have high Defense, but his attacking power is so bad that he simply doesn't pose a threat to your units. Of course, it's pretty obvious given the context that you're meant to talk to him with Marth, meaning that attacking him just serves to help twig the player in that something isn't right—after all, who would send a military expedition to crush a guy with a broken weapon who turns out to be dying? This is somewhat altered in the remake, due to broken weapons no longer being usable in combat; there, he averts this trope and is an actual threat, though he's still tweaked to be a Warm-Up Boss at most (even on the highest difficulty, his Defense is six points lower than it used to be).
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Onimusha: Dawn of Dreams: the climax of chapter 7 has Soki finally stop holding back and going full Black Onimusha to confront Hideyoshi and his cronies. The first two phases of the battle (a fight against a bunch of Yellow Genma Generals and a fight against Hideyoshi) has Soki completely invincible, enemy attacks can knock him around a bit and stun him, but cannot hurt him the slightest. Subverted once you deplete Hideyoshi's first health bar, at which point he gets serious too and can actually wound Soki.
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Rarely played completely straight in Metal Gear, but bosses often have zero effort phases:
Metal Gear Solid 3: Snake Eater:
The Sorrow from the same game straddles the line between this and Hopeless Boss Fight. The "fight" is simply wading through a river. Whether you make it to the end or not doesn't matter in terms of story, since either way, you have to take the revival pill. The only difference is that you get a bonus piece of camouflage for making it to the end.
After beating The Boss, Snake and EVA head off in their plane...only to be accosted by Ocelot demanding one last pistol duel. No matter what you do in this "fight", the end result is the same — no one gets shot, and Snake and his foe separate on relatively good terms.
Metal Gear Solid: Peace Walker: in what is likely a Call-Back to the third game since the AI is based on The Boss, the final phase of the fight against the titular Peace Walker is simply you shooting the AI pod, which will not move or fire back.
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The same applies to Persona 4. Izanami on her last phase attempts to hit you with an attack that causes 999 damage, but you survive each attack, until the "Myriad Truths" skill becomes available, allowing you to defeat her at last.
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In Persona 5, the trend regarding Final Bosses in the Persona series continues with the last phase of Yaldabaoth; he floors the party with his Rays of Control, but they just get back up and the protagonist summons his Ultimate Persona that No-Sells another use of Rays of Control and takes down the God of Control in one hit with "Sinful Shell".
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Chroma Squad has three:
The Muscular Pigeon in Season 3 is fought directly after the Crimson Ronin attacks your squad in their studio. Unlike the Crimson Ronin it barely qualifies as a boss battle, and will die to a turn 1 Finishing Move from all but the least optimized squads. While it can hypothetically fight back, it's about as dangerous as a mook.
Gaga, during The Reveal, has 2 hp and cannot attack you: He will fall to the first attack. Of course, he subsequently stands up and reveals his actual power.
Colin's Bear in Season 4 has an assortment of mooks, but otherwise can only attack you using the 'dance of death' that deals 1 damage to four random team members. When defeated its One-Winged Angel mode subverts this by being every bit the boss you would expect.
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Batman: Arkham Series has a couple of instances of bosses being easily beaten, usually via cutscene but sometimes cause they're just that easy:
Every Joker fight in the Arkham series is one of these, with the exception of Joker jacked up on TITAN at the end of Batman: Arkham Asylum:
In Batman: Arkham City, the second time you meet The Joker (or Clayface posing as him, at any rate), he decides he's going to take on Batman in a fistfight. This goes about as well as you'd expect. Subverted when Joker gets back up and decides to even the odds with some minions.
Batman: Arkham Origins
The fight against Joker himself is simply a quick-time event.
The Electrocutioner talks up a big game and is armed with shock gauntlets, but is immediately floored by a single kick from Batman.
Batman: Arkham Knight:
It's impossible to lose the final fight against the hallucination Joker in Batman's head. You can just keep hitting him (some players have reached combos of 999, if you really want to make him suffer) before taking him out with an Environment Takedown.
If you complete all of the Militia sidequests in Knight, then you get to fight against Deathstroke, but in a tank battle and when you defeat his tank, he jumps out making it look like it will be a regular boss like in Origins, only to be defeated in one hit via cutscene.
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Undertale:
The fight against Toriel in the Neutral and Pacifist routes is a downplayed example. Because Toriel isn't trying to kill the child, once the player loses a certain amount of HP, Toriel will start only using an attack that actively avoids you, making it near-impossible for her to kill you. However, Toriel's behavior only shifts after the current turn ends, so if your health is sufficiently low, it's easier than it sounds.
While the Neutral and Pacifist versions of Muffet is usually a relatively challenging fight, it's entirely possible to end the fight in a single turn. By eating the Spider Donut or Spider Cider during the fight, she'll let you go, making it possible to end the fight as soon as it begins. Alternatively, if you donate 9999G to the Spider Bake Sale in Hotland, she'll end the fight before it even begins.
On the True Pacifist run is the Snowdrake's Mother Amalgamate, a monster thoroughly gnarled up by the experiments done on them. Their attacks are pathetically weak, and oftentimes don't even make it to your dodge window. They're also the easiest of the enemies in the dungeon to spare normally, leaving you alone simply after selecting the same ACT command three times.
The Genocide route version of the fights from the Neutral and Pacifist routes fit this trope. Where as their fights in the other routes can provide a decent challenge, here, the fights against Toriel, Papyrus, and Muffet end with you killing them in a single hit, while Asgore and Flowey are both easily taken down in a cutscene.
Mettaton NEO is one of these. Unlike the other two Genocide route exclusive bosses, Undyne the Undying and Sans, who actually put up difficult fights themselves, Mettaton NEO doesn't even attack.
Lampshaded in the boss fight against Sans. It outright says he's the weakest enemy in the game with only 1 attack, 1 HP, and 1 Defense, meaning you can kill him with a light breeze. The problem lies in his very aggressive attacks that hit every frame and disable your own invincibility frames on hit. He also dodges your attacks for up to 22 times, then it takes a few extra minutes for you to actually to land the finishing blow. Doesn't change the fact he still has one health though.
Undertale is one of the few games where the True Final Boss is one of these. It is literally impossible to die against Asriel Dreemur - every time you would, you are automatically restored to full health with the message "But it refused". If it wasn't for having to go through the menus, you could put the controller down at the start of the fight and wait for it to end.
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This is the final boss of GoldenEye on the DS in a nutshell. The only thing you have to do to kill the final boss in the game is simply shoot him. You don't even have to aim down your sights.
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Warcraft: One of the Orc missions in the original game pits you against Griselda and the band of Ogres she has run off with. She is easier to kill than a Peon, and cannot attack at all.
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The very last possible fight in Neverwinter Nights 2: Mask of the Betrayer is against the rest of your party when they turn on you for your evil actions in the game's Bad Ending. This would be a difficult fight, but you obtain the game's final power, which allows you to instantly one-shot anything. You'll use it at most three times, taking down one person each time, and then the game is over.
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The giant alligator from Resident Evil 2 has it even worse: its boss fight (if it can even be considered one) consists of releasing an incredibly obvious gas canister from the wall, waiting for the gator to put said canister in its mouth, and then firing one shot at it. Cue the raining head chunks.
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In Castlevania II: Belmont's Revenge, the boss of Crystal Castle, Dark Side, has only one means of attacking: teleporting to whichever side of the room is closest to you and commanding the storm cloud above to drop a bolt of lightning on you. If you stand in either side of the room the cloud can't get close enough to line up a shot, meaning all you really have to do is hop on the spot and whip the air where he'll appear. Even if you don't figure this strategy out, he's a Breather Boss at absolute worst.
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In Armory & Machine, we have the Writhing Mass in the Bio Swamp. Every enemy in the Bio Swamp has moves that either do nothing or damage themselves, and the boss is no exception. The only way to lose against it is to use Explosive Trap (which will kill it but greatly damages yourself too) and have your maximum HP below 920, since you win if you survive that. The Star Writhing Mass is an upgraded version of it found in the Bonus Dungeon, boasts the most health in the game... and it still uses moves that do nothing or hurt itself.
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Sol in Final Fantasy Legend III just stands there and says "Kill me" so he'll take Xagor down with him. However, the True Final Boss comes right after that fight, so it's a perfect opportunity to put on some buffs.
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In Adventure Time: Hey, Ice King! Why'd You Steal All Our Garbage?!, there's Bliblob, the Cutest Warrior (one of the Cute King's lackeys from the episode "Conquest of Cuteness"). He is destroyed in one hit.
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In the LEGO Star Wars: The Skywalker Saga adaptation of The Last Jedi, Rey gets into a scuffle with Luke on Ach-To. He has only one health bar in a game where the vast majority of bosses have at least two, his health is extremely low, to the point that you can knock most of it off in a single basic combo, and he's foregone a lightsaber in favor of a staff, meaning his damage is not much better. It's not at all unlikely for him to go down in under ten seconds, especially since most players will be heavily upgraded by the time they get to him.
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Sorcery! has the massively-hyped Archmage of Mampang, an all-powerful enemy whose confrontation took four books to conclude... and the moment you meet him, it turns out his skill is merely 7 points. You can One-Hit Kill him with a spell if you're a wizard, or defeat him in combat as a warrior (which shouldn't be too hard for a hero who had slain a SKILL 12 Manticore in the first book's climax).
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In Dwarf Fortress, Demons, Forgotten Beasts, and Titans are randomly generated and can be a very wide variety of things, from monstrous animals to humanoids to blobs, and can be made of any material. This includes things like snow, grime, and smoke, in a game where being Made of Air doesn't actually confer Nigh-Invulnerability (beasts made of fire are also fragile, but they count as Glass Cannons). These tend to go down really easily, although more conventionally fleshy Forgotten Beasts are dangerous threats and ones made of a tough solid are hell to fight. And if you get a blob made of some weapons-grade material (steel if you're really unlucky), just assume the Random Number God hates you and flood everything with magma.
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The Lieutenant from Fallout (who could be the Final Boss depending on the order you go in) is a powerful foe when faced in direct combat, but the easiest way to beat him is to simply ignore him and set off his base's self-destruct sequence, then walk out the front door. He dies in the ensuing explosion. In fact, since he's on the opposite end of the floor where the self-destruct terminal is, and you need to blow up the base anyway to complete the game, you have to go out of your way and seek him out in order to get an actual fight. Part of this is also the Combat, Diplomacy, Stealth trinity that Fallout largely codified: a combat-focused character will have to set the terminal while the base is on high alert, meaning the Lieutenant will actively pursue them, while speech or stealth-focused characters have nothing blocking their path except a handful of cultists who run rather than fight.
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In Fallout 3, you can take down President John Henry Eden using a single relatively low-level speech check, upon which he will kill himself and blow up his own base. It's so easy most people don't expect that saying it would actually defeat the President. Alternatively, there's a self-destruct key for the base sitting out in the open two rooms away from his office.
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In Mark of the Ninja:
When The Ninja finally reaches Karajan, he's shown with the "terrorized" indicator over his head, and he's so out of it that he won't realize The Ninja is in his safe room in spite of the door opened and walking in right in front of him until The Ninja makes the killing move.
Once you get to the final boss of the game, your opponent will decline to resist you with more than words. Someone will (almost certainly) die, and the player's actions will make it happen, but this isn't intended to be a challenge of skill; it's an opportunity for the player to decide which of a set of conflicting narratives describes the preceding events.
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In Batman: Arkham City, the second time you meet The Joker (or Clayface posing as him, at any rate), he decides he's going to take on Batman in a fistfight. This goes about as well as you'd expect. Subverted when Joker gets back up and decides to even the odds with some minions.
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Dynamite Headdy has a fairly difficult boss midway through the game called Baby Face, which is a giant head on a pole that shifts through the various stages of life as you progress through the battle. Most of the stages also have a hand on a pole doing various things to try to kill you or screw you up. When you finally reach the Old Man, the final stage, the only attack is a withered hand that constantly shoots up and tries to grab you. If you successfully avoid it and blast away the last mask, you get a bonus point. However, if the hand grabs you, the boss laughs evilly...then promptly dies of old age.
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In the remake of Resident Evil, you have to deal with Neptune, a Zombie Great White Shark. Sounds tough, right? It would be, except since you drained the shark tank, all it can do is feebly flop around. Note that if you screw around when he's splashing, chances are, you may climb down and get eaten.
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The Legend of Zelda
In The Legend of Zelda: Majora's Mask, the Skull Kid is this when the player encounters him near the end of the game on the final day. He can summon the Moon to drop, but doesn't attack Link any other way. All the player has to do is play the Oath to Order so the Giants can stop the moon. The Skull Kid will promptly have a mental breakdown and faint. The only possible way to lose is to wait for the Moon to drop in the five minutes allotted.
Armogohma's a pretty easy boss to begin with in The Legend of Zelda: Twilight Princess, with her only offense being a laser that does not-too-great damage and spawning a bunch of weak spiders. Then when you finally kill her, you have to face her terrifying second form... her eye falling out and turning into a little spider that dies to one sword slash, three arrows, or one bomb arrow. It's mostly worth it for the look on Link's face.
Dark Beast Ganon in Breath of the Wild is practically an interactive variant of a Cutscene Boss, except that you can die if you don't dodge his breath attacks. This isn't particularly hard (especially on horseback, which you're put on by default at the start of the fight). Zelda tells you exactly what to do and the boss fight mostly belongs to her — the player and Link already put in the hard work of defeating Ganon's other five forms.
In The Legend of Zelda: Tears of the Kingdom, at one point you have to fight a brainwashed Yunobo. Keep moving to the side and you will easily avoid his charge attack, and then attack him while he is dazed. You can only hit him once after each charge - but he only takes three hits.
Following in his Malice spawn's footsteps, Ganondorf's final form, Demon Dragon, is as simple as jumping off the Light Dragon, landing on him where his weak points are, hitting the weak points a few times to destroy them, then getting another ride from the Light Dragon (who seems to fly directly at you as you fall) and repeating the process, with the last weak point being on his head but not much harder to get to than the others. His only attack is energy balls that are easy to dodge.
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The Aladdin (Capcom) game features a pyramid level. The boss of this level is Abu wearing an Egyptian mask. It's impossible to lose this fight; one jump onto Abu's mask, and the boss fight ends. Abu can't even damage Aladdin, and there's no time limit. Abu will just wander back and forth until you run out of patience and jump on him.
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Halo: While Halo 3 provides the page quote (as of 8/2016), Halo 4 is worse. The final enemy is beaten through Press X to Not Die; the final "battle" isn't easy so much as actually, literally, not there at all.
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The Legend of Heroes: Trails in the Sky FC has the final boss. It provides a normal final battle, after which it's crippled in a cutscene, and you have to finish the job. Not only the boss doesn't attack anymore in this state, you're also given a full CP gauge, so you can finish it off with a barrage of S-Crafts.
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Sharcle the thief, a.k.a Henry Delacor from Eye of the Dragon, the brigand and con artist responsible for your entire predicament, and trying to kill you after you exited the dungeon with the priceless gold dragon only for your Dwarf friend to take the arrow meant for you allowing you to fight Sharcle up close. By this point, you have already defeated giant trolls, grotesque Eldritch Abomination monsters, an insanely tough Gigantis… and you realize Sharcle only have a SKILL of 8, barely even the same level as mid-tier enemies. What's even better, you need to hit him only twice, and he will start begging for you to spare his life, which you refuse.
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Often used in Fallout:
The Lieutenant from Fallout (who could be the Final Boss depending on the order you go in) is a powerful foe when faced in direct combat, but the easiest way to beat him is to simply ignore him and set off his base's self-destruct sequence, then walk out the front door. He dies in the ensuing explosion. In fact, since he's on the opposite end of the floor where the self-destruct terminal is, and you need to blow up the base anyway to complete the game, you have to go out of your way and seek him out in order to get an actual fight. Part of this is also the Combat, Diplomacy, Stealth trinity that Fallout largely codified: a combat-focused character will have to set the terminal while the base is on high alert, meaning the Lieutenant will actively pursue them, while speech or stealth-focused characters have nothing blocking their path except a handful of cultists who run rather than fight.
In Fallout 3, you can take down President John Henry Eden using a single relatively low-level speech check, upon which he will kill himself and blow up his own base. It's so easy most people don't expect that saying it would actually defeat the President. Alternatively, there's a self-destruct key for the base sitting out in the open two rooms away from his office.
The actual 'final boss' of 3, Colonel Autumn, is a normal human wearing a trench coat and armed only with a laser pistol, whereas your character is a death machine with Powered Armor and several high level guns. He can be easily killed with one headshot from any high-level weapon. Even if you do nothing, Fawkes or Sarah will kill him anyway, so it's pretty much impossible to actually lose to him. By this stage of the game, you are highly likely to have maxed out several stats and skills, which means that you can also normally talk this character into leaving with a couple of speech checks, meaning that before you can start your one-sided curb stomp, you have to go out of your way to insult him first.
When you finally confront Professor Calvert at the end of Point Lookout, he's a Brain in a Jar with no attacks and no way of defending himself aside from a few defective Protectrons. If your character has survived the swampfolk, ghoul reavers, and tribals that populate Point Lookout, you'd have to be trying to fail this. If you don't do anything and just stand there, Desmond will kill him for you.
The Alien Captain from Mothership Zeta literally dies in one shot from any of the dozens of alien guns you've picked up throughout the course of the DLC. Or, like Autumn, you can just sit there and let a companion kill him.
Salt-Upon-Wounds, the Final Boss of Fallout: New Vegas's Honest Hearts DLC, is an odd one of these, in that he's actually fairly powerful and would be dangerous if you fought him alone. But since you fight him alongside Joshua Graham, who is mostly invincible and armed with a rapid-fire Hand Cannon that outdamages a sniper rifle, you basically just need to sit back and let Graham handle it. It's actually harder to not kill him, as that requires a maxed-out Speech skill and picking the right dialogue options with Graham.
The Big Bad of Fallout 4, Father/Shaun, is an untrained old man in a labcoat, carrying only a laser pistol. On top of that, by the time you confront him in the final mission, he's dying of cancer and can't even get up from his bed, unable to do anything more than fling insults at you. You can either shoot him or leave in the base while it explodes, it makes no difference. Plenty of people ended up killing him by accident when they first ran into him.
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Subverted in Revolution X. The Pacific Rim boss is a human who you gun down as easily as you do the normal enemies...then he enters his flying machine for his actual boss fight.
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Dracula's final form in I Wanna Be the Guy. It's a Waddle Doo incapable of doing any damage, in a game where just about everything does damage to your One-Hit-Point Wonder.
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The "boss fight" of PSI King's Sensorium in Psychonauts 2, Nightmare Maligula, consists of punching her a few times while the mind's owner and senses hold her in place.
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Mega Man Star Force 3. After defeating the final boss, it comes back for a second round, in response to which Mega Man unleashes the full power of his Super Mode. In the rematch, the boss now has an astonishing 8000 HP, but his attacks can no longer kill you, and by countering any attack or just waiting three turns, you'll draw a card that instantly kills him regardless of his remaining health.
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In Hotline Miami, there are several levels which conclude with Jacket or the Biker confronting a unique type of enemy who, in another game, could be considered a genuinely tough and intimidating opponent to finish the level off with a bang (most notably the Bum in "The Metro", the Producer in "Decadence", and the Biker in "Neighbors"). However, most of these enemies are only slightly more durable than the player characters themselves (if even that), and can usually be swiftly defeated with a couple of bullet sprays or strikes with a melee weapon. Most of the time, said enemies are defeated so quickly that they hardly even have a chance to fight back at you. This pattern of enemy behavior continues with several of the other playable characters' levels in Hotline Miami 2: Wrong Number (such as the Gang Leader in "Subway", the Prison Boss in "Release", and the hallucination-warped versions of the Fans in "Apocalypse").
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Billy Grey from Grand Theft Auto IV: The Lost and Damned. Though the preceding level involves blasting your way into the prison to reach him, once you do, he is unarmed (as he's a prisoner) and you just shoot him down.
 Zero-Effort Boss / int_7b2c0381
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A lot of the bosses in Valkyrie Profile turn into this thanks to Weapon of X-Slaying type equipment that kills anything in its category in one shot, and which you can just find in a normal playthrough, without going very much out of your way, if at all. The first of these you get is Dragon Slayer, then Beast Slayer, and half the game's dungeons culminate in a boss that fits into one of those two categories. Same goes for weapons with "[Element]+DEATH" in its description. In the A ending, one of the final three bosses is susceptible to this because of a weakness to fire.
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Fable II has this. You've spent the entire game foiling Lucien's plans, he's kidnapped the people that were supposed to give you the power to beat him, he's SHOT YOUR DOG and, if you got married and had a kid, KILLED YOUR FAMILY. You can shoot and kill him in one shot while he does his evil monologue. Either that, or Reaver does it for you. Granted, you're given a MacGuffin that renders him powerless beforehand. Some consider this a form of poetic justice.
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Pizza Tower: In The Noise's campaign, defeating The Doise cues a demonic Peddito to swoop in and murder The Doise, killing him permanently. A subsequent rematch attempt will simply show The Doise's decaying corpse on-screen, followed by The Noise being awarded an instant P-Rank. It is possible to trigger a proper rematch (against a clone) by Taunting three times in front of his boss door, however.
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As if Superman 64 wasn't broken enough already, the final boss is one of these. It's supposed to be a fight against Lex's compatriot Braniac, who in the source material is a considerable threat. In-game, he has no AI. You can wail on him with no chance of retaliation as long as you don't use heat vision (which causes him fire a beam in response), and you don't even need to fight him; you can just walk past him and he'll just stand there while you foil Lex's plot.
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Bob the Killer Goldfish from the first Earthworm Jim, unsurprisingly, since he is a goldfish in a bowl. You reach him at the end of a grueling Shark Tunnel maze and an insane bathysphere race against time. He floats in his bowl, sneering at you. Any attack, or just touching him, will knock his bowl off the pedestal, leaving him to flop around. In the sequel, Jim will simply eat Bob when you finish the stage.
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Demon's Souls
King Allant XII of Boletaria thought he could control the soul arts, and as a result was reduced to a writhing, inhuman blob incapable of lifting a finger up to your SL 120 ass. What's even more shocking is that this guy is the Final Boss of the game, and all you have to do is put him out of his misery.
The Maiden Astrea boss fight: she doesn't attack or harm you, instead you fight against her guardian, when you defeat him Maiden Astrea will kill herself without any fight.
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The arcade version of Bionic Commando features what may be one of the earliest examples; the Final "Boss" is an unarmed general weaker than the generic Mook fought through the game.
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In Brutal Orchestra, the last boss of the run, This Pitiful Corpse, has very low health and can't do much more than inflict self-damage. This is a hint that he is a Disc-One Final Boss and the player is supposed to Sheathe Your Sword and spare him, unlocking Hard Mode and more of the game.
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Bowser Jr. in your first encounter in Paper Mario: Sticker Star is this. Sure, he'll regenerate after being jumped on, but you need to use the Scissors Sticker you automatically get before the fight, which defeats him in one hit.
 Zero-Effort Boss / int_83abcf04
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The Shainto clan in Bushido Blade 2 face an insanely difficult boss battle, but after this enemy is finally killed, the player learns that he was merely The Dragon and the true leader of the Narukagami is... an unarmed young woman kneeling in the next room. She patiently awaits her death, but the player can choose to spare her if so inclined.
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Parodius, being a parody of Gradius, also has zero-effort final bosses...but Bug from Tako wa Chikyū o Sukū is not one of them. Instead, he shoots lasers and spreading blobs.
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Paper Mario:
Tubba Blubba, an invincible boss with high attack power and immunity to everything. You have to discover his secret and defeat his Soul Jar to make him lose his immunity. Then, it turns out he has very low HP, and can be defeated in one single turn. Although you did just beat his heart, a much tougher fight.
Monstar. This ghostly creature looks dangerous, but it only has 20 HP and a single attack that does 1 damage. His defense power is 1 (in a game where 0 is possible), which is the only reason you'd have any trouble with him at all early in the game... and he's fought very late in the game. He's even easier if you have the Defend Plus badge equipped (which you should), which reduces all damage by 1 (making you completely immune to Monstar's attack). This is justified in that Monstar is actually a group of star children using illusion magic.
Peach and Twink's battle against Kammy Koopa in the final dungeon. While you technically control both characters, they only have one action each, making the fight impossible to lose.
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Final Fantasy II: At the end of the Snow Cavern, the traitorous Count Borghen confronts the party, knowing the Emperor will have him killed for his failure to keep the Rebels from obtaining the Goddess's Bell and deciding to take the party with him. He's far weaker than the Adamantoise guarding the Bell and poses little threat. He gets the last laugh, though.
When the party refuses to hand over their loot to Leila, she sics her pirates on them. Each of them can be taken out with a single hit, or even one or two group-casted magic attacks.
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Final Fantasy IX: The rematch against Black Waltz 3 is this. He will never attack Dagger as his mission is to retrieve the princess unharmed. If Dagger is the only one alive in battle, the black mage will damage himself to death.
 Zero-Effort Boss / int_86814cd2
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Final Fantasy VI: The imposter Siegfried on the Phantom Train opens the battle with a flurry of hits, all of which are pathetic, and has such low health he'll die in one hit to anything. If you're using the Black Belt accessory, or even if you still have Shadow and his dog Interceptor decides to, y'know, intercept, he'll probably die before he finishes his initial attack combo. The battle against the real Siegfried in the Colosseum later on? Not so easy.
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Nemeroth of Warhammer 40,000: Space Marine is one of these. You spend several minutes killing cannon fodder demons while Nemeroth transforms into a Daemon Prince. Instead of actually fighting him, however, you tackle him off the tower and... QTE him to death. It's not even hard, or even failable. Even a chimpanzee could beat this boss as long as it keeps hitting buttons.
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The last phase of the final boss of A Hat in Time has you constantly regaining health — faster than the boss can possibly dish it out — because all the Mooks are taking your side, and realize you will reset time if you win, so they're deliberately killing each other in order to provide you with Healing Pons.
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While not technically a boss, the Apprentice from Super Mario RPG should count, since you can't run away from him once he challenges you and will probably go down in one or two hits, and the only way you can possibly lose is if you do nothing but defend and try to run away while he whittles away your HP with Scratch Damage. If you do lose, he will actually be hired as Snifit 4 and appear in Booster Tower, though you don't get anything for it. If you do lose to this Snifit, another will appear in his place. You can actually do this up to five times, and upon losing the fifth time, if you return to Booster Tower, instead of meeting Snifit 8, you'll just find the normal Apprentice sulking in the corner.
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Tinker Knight in Shovel Knight is the smallest member of the Order of No Quarter, and also the easiest to defeat, as he simply runs back and forth tossing wrenches at you, and as an additional form of humiliation, hitting him with the Mobile Gear relic you find in his level is an One-Hit Kill. However, things get quite a bit harder after you defeat him and he summons his Tinker Tank...
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In Xenoblade Chronicles 2, when you go to fight Malos and Jin at the Cliffs of Morytha, about halfway through the fight, you gain a Super Mode which massively increases your attack, and as long as you are in it, you cannot be lowered below 1 health making it impossible to lose. Unlike the rest of the game, it doesn't have a time limit for this one fight.
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Persona:
The True Final Boss of Persona 3 cannot be lost to, even though it deals 9999 damage attacks every round (your health caps at 999); eventually, you just start blocking the attacks, and then on the last round, every command is greyed out except the one skill that will finish the fight.
The same applies to Persona 4. Izanami on her last phase attempts to hit you with an attack that causes 999 damage, but you survive each attack, until the "Myriad Truths" skill becomes available, allowing you to defeat her at last.
In Persona 5, the trend regarding Final Bosses in the Persona series continues with the last phase of Yaldabaoth; he floors the party with his Rays of Control, but they just get back up and the protagonist summons his Ultimate Persona that No-Sells another use of Rays of Control and takes down the God of Control in one hit with "Sinful Shell".
Persona 5 Royal: The final phase of the fight with Takuto Maruki. As a result of the Metaverse fading away, all your character and your opponent can do is exchange punches; you only need to press the attack button until Maruki collapses.
In Persona Q2: New Cinema Labyrinth, after you make all the preparations to fight Kamoshidaman and remove his invincibility, he becomes extremely weak, and can be defeated in only a few turns using regular attacks. After you win, however, you have to fight the much more difficult Super Kamoshidaman.
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Clive 'N' Wrench: Arnis Mantis seems imposing in his introductory cutscene, but when Clive and Wrench reach the end of his hallway, he's revealed to be much smaller than them and they easily trap him under a barrel.
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Make a Good Mega Man Level Contest:
With the sole exception of his Zero Soul form, all the battles against Zero are this. His first form in 1, Absolute Zero's last phase, and Zero Heart can only knock Mega Man back harmlessly.
Shoot Combust Man from 2 once with any weapon, and...
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In Xenosaga II, the very last boss fight of the game is against Albedo, who sets himself up as being godlike and goes on and on about how powerful he is, but it is actually IMPOSSIBLE to lose the battle. Albedo will even heal you if you use skills that deplete your own HP too far. Albedo throws the battle because he wants Jr. to kill him.
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Mafia III has Sal Marcano, who is simply sitting around waiting for Lincoln once you get to him. After sharing a drink, you can kill him or, if you wait long enough, he'll shoot himself.
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Child Alm and Celica are two Villagers who do nothing but try to run away. You're given two full minutes to catch up to them and pummel them into oblivion.
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When you meet the pirate captain Lifis in Fire Emblem: Thracia 776, he has no weapons at all. This means that on top of being unable to attack or defend himself in combat (and his stats are pretty bad, so he wouldn't be good at it anyway), he can be defeated automatically by simply walking someone over and hitting "CAPTURE." This is intentional, as the game very much intends you to capture Lifisnote it results in him joining your party and adds the highly valuable item he's carrying to your arsenal—if he were able to fight back, the frustration factor of capturing an enemy on a defense-boosting throne might lead the player to kill him. And on top of that, he's a Dirty Coward—why would he bother fighting back against enemies that the much stronger men under his command couldn't stop?
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killer7:
The battle against the Handsome Men is predetermined; the Smiths will always win 4 - 3, though there is considerable symbolism and foreshadowing in the fight. For example: Harman is a Decoy Protagonist to Garcian, much like how Handsome Red, Harman's opponent, is one to Handsome Pink, Garcian's opponent.
The Final Boss, Greg Nightmare, is the type that's very, very hard to lose to (provided you can figure out that Garcian can pick up the Golden Gun). The Post Final Bosses, Emir Parkreiner and the Last Shot Smile, cannot be lost to.
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In Fire Emblem Heroes, the boss of Book IV Chapter 10, Freyr, is completely unarmed and defenseless. This is because he's committing Suicide by Cop in order to weaken Arc Villain Freyja. However, there are four powerful enemy units guarding him and you're on a strict three-turn deadline to rout the enemy, so don't expect a free lunch.
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Dr. Nefarious in Ratchet & Clank: Up Your Arsenal is fairly challenging in the first two phases of his fight, then you deplete his health and get to the third phase, where he transforms the Biobliterator into a Humongous Mecha that you must destroy using the hoverships in the area. Like every other boss in the game, the Biobliterator mech is a Damage-Sponge Boss and one that's very easy to hit, and unlike previous levels, having your ship's health depleted won't result in your death, as Ratchet just gets launched into the air and can then get into a turboslider to quickly reach another hovership and continue the hurting. While on the ground, you're unlikely to be killed by the mech's missiles and have more of a chance of falling into the oily red muck surrounding the area.
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After you fight the Vizier's magical duplicates in Prince of Persia: The Sands of Time, the actual Vizier takes only two hits to defeat. One to knock him out a window, then one to finish him after he somehow gets back up and ineffectually threatens you and Farah.
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Dragon's Dogma has you eventually fight Duke Edmun, former Arisen. Except at this point he's about 90 years old, feeling every day of it, and can barely lift his sword. He could kill you if you stood still for about two hours and let him, but more players are inclined to hit the little weasel with their most ludicrously overpowered attack.
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During Chapter 1 of Deltarune, when Susie fights Lancer as a Duel Boss, Lancer's attacks start avoiding Susie's SOUL after a time. Even if you intentionally get hit as many times as you can, the battle is impossible to lose.
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The boss of chapter 2 of Disgaea: Hour of Darkness is not the dragon that Flonne summonsnote as you can add one to your party after killing it, making it a regular Mook, but rather Flonne herself. Her only special move is a healing move that does not even heal her. One special move of your own is enough to kill her. It's the dragon that will give you more trouble.
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When you encounter Mysterio in a store in Spider-Man 2, the intense battle music begins, his life bar, which is much, much bigger than any of the games other boss', appears on-screen, and it appears that you're in for one hell of a fight... until you realize that his only "attack" is yelling increasingly desperate (and ultimately, ineffectual) threats at you, and that his whole life bar is completely drained with a single punch. It's obviously a joke, and fits with the character's status as a Master of Illusion. It also embodies his Villain Decay, since when he first popped up, he was attacking the city with robot drones and attempting to steal the Statue of Liberty, but when you run into him for the final battle, he's holding up a convenience store.
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Pikmin 2: The Waterwraith is a hard fight at first, but then halfway through the fight, he becomes incapable of harming you at all. You still have to chase him around and attack him, and he can run away, but you can't lose after that point. It is meant to be cathartic after completing an entire dungeon where it chases you around, completely invulnerable.
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Shedinja is a Stamina Battle where the opponent has only 1 HP and a brief period of invincibility at the beginning of the fight. Even the weakest jab can take it out as soon as its invincibility wears off, and even if you let it attack, you have enough HP to survive and land that one hit regardless of what it hits you with. However, its invincibility does renew itself constantly, so you need good timing to land that one hit you need.
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In Persona Q2: New Cinema Labyrinth, after you make all the preparations to fight Kamoshidaman and remove his invincibility, he becomes extremely weak, and can be defeated in only a few turns using regular attacks. After you win, however, you have to fight the much more difficult Super Kamoshidaman.
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Played for drama in OFF. The Critic-Burnt and Hugo are zero-effort because they're completely defenseless and innocent. They aren't "boss battles" so much as murders.
The final boss of the Judge ending can easily be turned into this, as not only does he only have 2500 HP, which is less than the game's first boss, he is also not immune to Palsy (OFF's version of paralysis), which the Judge can use from Level 1.
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The final boss of the "All the Statesmen" event from Fate/Grand Order is the Master With No Name, a master noted in the story for her mistreatment and cruelty to her Servants, as well as a staunch loathing of whales. When you finally confront her team, the first two waves are badly underleveled welfares who each go down in one shot. The third wave is noticeably better, and consists of rare five-stars, but they're still underleveled—it's not at all improbable for Support Party Member Bunyan to take them down in a single hit of her Limit Break, if she's been buffed up a little.
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Certain attack patterns in Touhou Project games are like this, most infamously Cirno's Ice Sign "Icicle Fall" on Easy difficulty, which has a massive blind spot directly in front of her. It's become such a meme in the fanbase that any boss with a safespot, no matter how miniscule, is uploaded with Cirno's theme song playing over it.
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An early boss in Monster Party is simply a corpse that apologizes for being dead. There is also a later boss fight against a pair of zombies that can be defeated by just watching them dance, as they tell you to.
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Spark Mandrill from Mega Man X is considered That One Boss if you try to fight him without the weapon he's weak against, Chill Penguin's Shotgun Ice (to make matters worse, if you haven't been to Chill Penguin's stage yet, you won't have the boots upgrade that helps you to dodge his fast and powerful attacks). On the other hand, if you do have Shotgun Ice, he takes no effort at all, as you can instantly freeze him solid with the rapid-traveling shot (doing a fair chunk of damage to him) and then refreeze him again immediately after the animation for him breaking free ends, effectively stun locking him until he dies without even being able to move. The freeze effect even cancels out his momentum if he manages to get a jump off before you can shoot (and if you miss him, the ice projectile shatters against the wall, sending a fan of ice chunks backwards that will almost invariably hit him anyway). As long as you have Shotgun Ice, it's almost impossible to lose unless you try. This was fixed in the fight with him in Mega Man Xtreme, where he was given extra Mercy Invincibility after the "breaking free" animation ended, requiring you to actually put a little effort into dodging his attacks. Then it was broken even worse than the original in Mega Man: Maverick Hunter X, as he has no Mercy Invincibility at all during the "breaking free" animation, so you don't even have to worry about the very lenient timing the original required to pull off the stun lock.
This type of thing gets taken to ludicrous extremes in Mega Man X4 (at least when playing as X), where every single standard boss in the game can be similarly stun-locked by the weapon they're weak against, causing most fights to devolve into "shoot with weakness, wait for stun animation to end, rinse and repeat until dead."
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The Gamecube port of Evolution seriously toned down the difficulty of the first installment. Almost any boss or combination of enemies was lethal, and their lethality scaled with player level. The game became harder the stronger the player was. This was inversely true for Worlds (a port of both the first and second games in a single campaign), with enemies having static levels and much lower stats. Bosses such as Eugene, Rafflesian, and Mandasks are absolute pushovers, and their levels are so low that you basically have to deliberately avoid leveling as much as you possibly can to have any trouble with them. Where once Eugene was almost unfairly powerful, he's now weaker than the first boss of the second game. A lot of this also had to do with them cutting three dungeons, four bosses, and several interior building cells from the port for some reason, shortening the first game by a substantial amount.
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Final Fantasy has multiple examples:
Final Fantasy II: At the end of the Snow Cavern, the traitorous Count Borghen confronts the party, knowing the Emperor will have him killed for his failure to keep the Rebels from obtaining the Goddess's Bell and deciding to take the party with him. He's far weaker than the Adamantoise guarding the Bell and poses little threat. He gets the last laugh, though.
When the party refuses to hand over their loot to Leila, she sics her pirates on them. Each of them can be taken out with a single hit, or even one or two group-casted magic attacks.
Final Fantasy V: Played for drama where all but one of your party members is incapacitated, requiring the one to take on Exdeath solo. Despite laying into Galuf with everything he's got, doing enough damage to kill him several times over, Galuf remains standing through sheer force of will, with his HP going down to 0, but still fighting. It isn't until Exdeath is defeated that Galuf finally allows himself to die. Worth mentioning is the fact that this entire fight is presented through the in-game battle screen. Galuf defeats Exdeath long after his own HP is reduced to zero.
Final Fantasy VI: The imposter Siegfried on the Phantom Train opens the battle with a flurry of hits, all of which are pathetic, and has such low health he'll die in one hit to anything. If you're using the Black Belt accessory, or even if you still have Shadow and his dog Interceptor decides to, y'know, intercept, he'll probably die before he finishes his initial attack combo. The battle against the real Siegfried in the Colosseum later on? Not so easy.
Final Fantasy VII: After the epic One-Winged Angel battle against Safer Sephiroth (with kickass music), there's one more fight against him in the Lifestream. He is impossible to lose against — the only attack you can do is the Limit Break Omnislash, which kills him in one hit, he can't do enough damage to kill you because his attack is percentage-based, and if you do wait for him to attack, you automatically (whether or not you had the materia equipped) counter with a normal attack which also kills him in one hit.
The fight against Palmer in Rocket Town is laughably easy due to him spending half the time taunting you and the other half shooting you with an elemental based gun. Said gun does pathetic damage and can be reduced even further with MBarrier. You also have materia and accessories that can reduce damage fire, ice, or lightning attacks, which Palmer's gun uses.
Final Fantasy IX: The rematch against Black Waltz 3 is this. He will never attack Dagger as his mission is to retrieve the princess unharmed. If Dagger is the only one alive in battle, the black mage will damage himself to death.
Final Fantasy X has Yu Yevon, the Post-Final Boss of the game and the biggest single threat in the world...except all he does is heal himself and use percentage-based attacks (he only uses Ultima when low on health), so it's very unlikely he'll cause enough damage to kill you, and even if he did, everyone in the battle has permanent Auto-Life, so they spring right back to life as soon as they get knocked out. The only way you could possibly lose is by deliberately casting petrification spells on all your characters. Hell, you can even Zombify the boss, and watch as he slowly whittles his own health away with healing magic.
Sol in Final Fantasy Legend III just stands there and says "Kill me" so he'll take Xagor down with him. However, the True Final Boss comes right after that fight, so it's a perfect opportunity to put on some buffs.
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Liebea Palesch in Rosenkreuz Stilette is unsurprisingly this due to having the same attack pattern as the aforementioned Toad Man (every time you shoot her, she retaliates with an easily avoidable jump attack). In Freudenstachel, she averts this trope.
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Portal 2 has a fight with GLaDOS that is honestly just a simple puzzle where you can't die, with comments by Wheatley and GLaDOS. Naturally, this is just the Disc-One Final Boss.
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Yu-Gi-Oh!:
Mokuba tends to fill this role in games where he's a playable opponent, with his most famous showing likely being in Stairway to the Destined Duel: he's only unlocked by losing at least five times, and he's the easiest opponent in the whole game. He never plays monsters in Defense, and the vast majority of his cards have terrible statlines (his strongest card is Kanan the Swordmistress, with a whole 1400 ATK). His Spell/Trap lineup is also dismal at best, with only a single copy of Magic Jammer for his Trap-based needs, and occasionally Raigeki and Dark Hole, two strong mass-removal cards that mean little when the most he can do is swing for a tiny amount of damage. The only strategy he has that poses any kind of threat is that he can sometimes have Cyber-Stein in his deck, which he can then use to summon Blue-Eyes Ultimate Dragon... at the cost of a massive chunk of LP that he may not be able to pay, and Blue-Eyes, though big and scary, is very easy to take down—if you have Magic Cylinder, he can outright OTK himself.
In Yu-Gi-Oh! The Sacred Cards and Yu-Gi-Oh! Reshef of Destruction, Tristan's deck is undertuned to borderline comedic levels, with his strongest monsters topping out at 400 or 500 ATK—on par with the weakest cards in your starter deck. At that point, the only way to lose to him is to just refuse to play cards at all, and even then, it'll take him six or seven turns to bring you down.
Dorothy of the Yu-Gi-Oh! Tag Force Series tends to fill this role whenever she appears, being a very weak opponent you can defeat for a free win. Several of her decks aren't even capable of Summoning, and others need to throw in a ton of work just to play cards with over 2000 ATK. One of the funnier ones is in 3, where she runs a variant of the Empty Jar mill (a deck based on spamming Morphing Jar and Cyber Jar to deplete the opponent's deck)... only she depletes her own deck faster than she does yours, so she usually ends up killing herself on her own first turn.
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Tales of Arise: The second half of the fight against Vholran Igniseri, who is already a Post-Final Boss, simply can't be lost. You fight him with Alphen alone, and after a reasonably hard first half and mid-battle cutscene Alphen draws the Blazing Sword, which replaces all of his artes with Flaming Edge versions. But as soon as you deplete your HP bar, it dissapears, signifying Alphen's Heroic Resolve, and the boss' attacks will do nothing to him. You still have to attack, but losing at this point is impossible.
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The Legend of Heroes: Trails of Cold Steel III has Rean Schwarzer soloing the Final Boss in one of the most brutal curb stomps in the Trails Series. All players literally have to do is just press circlenote Japanese PS4 version/crossnote western PS4 version or PC version with DualShock/Anote PC version with an Xinput - i.e. Xbox 360 or Xbone - controller, Switch version/the left mouse buttonnote PC version, keyboard and mouse a few times and win. This is because he uses his Sword of Plot Advancement, his Super Mode, and his Humongous Mecha against a giant corrupted turtle. This ends up being a bad thing, because the Sword of Plot Advancement is created from his dead friend and his Super Mode just had to go out of control, and he ends up just killing the beast, which then brings out the biggest Downer Ending of the franchise.
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Shantae: Risky's Revenge does something similar with the Hypno Baron, only this time, it's his skull that's trying to bounce away in hapless terror after you destroy his body. Taking the hopping skull out not only gives you the last Magic Seal, he also drops 5 gems.
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Dorothy of the Yu-Gi-Oh! Tag Force Series tends to fill this role whenever she appears, being a very weak opponent you can defeat for a free win. Several of her decks aren't even capable of Summoning, and others need to throw in a ton of work just to play cards with over 2000 ATK. One of the funnier ones is in 3, where she runs a variant of the Empty Jar mill (a deck based on spamming Morphing Jar and Cyber Jar to deplete the opponent's deck)... only she depletes her own deck faster than she does yours, so she usually ends up killing herself on her own first turn.
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South Park: The Stick of Truth: The pedophile cameraman is easily killed in one or two turns, and his only "attack" is to take photos of you, which does no damage.
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Breath of Fire: Dragon Quarter: The final boss is Chetyre, a reawakened D-Construct, who, story-wise, is very strong, being able to damage Ryu's normally-invulnerable dragon form and boasting an absurd amount of Absolute Defence. What makes him easy is that you have only one ability that can reach the boss - the D-Breath. So, once you use it, it fires until the D-Counter is maxed, after which Ryu goes over 100% of the D-Counter (something that normally causes a Non-Standard Game Over) and overpowers the dragon in a Beam-O-War. Your only other available options are just skipping turns, or purposely messing up the input, which prompts the game to directly tell you what to do.
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Tiny Tina's Assault on Dragon Keep has Prince Jeffrey, who immediately surrenders in a single hit. You can then proceed to slap him some more just to hear him whine some more (at least until Tina runs out of dialog for him).
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The so-called "final boss" in The Incredible Hulk for the Super NES and Genesis/Mega Drive is the Leader, one of the Hulk's deadliest foes in the comics, thanks to his tremendous intellect... but in the game, all he does is stand in one place and laugh. Though he laughs off normal punches, just one uppercut is enough to defeat him, sending him tumbling down a Bottomless Pit.
See it here.
Even funnier, you can transform back into Bruce Banner in this game by taking a pill. His shotgun kills the Leader in one hit.
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In Grapple Force Rena, the boss of World 6-1 is a single Hollow that just harmlessly dances and can be defeated by simply throwing it twice.
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The Mist Noble in Sekiro: Shadows Die Twice. The battle itself is more of a formality than anything, the player having made it through a particularly challenging area. But still, it's quite hard to actually lose to it; even though it can theoretically attack, its speed and damage are so pathetic it takes far, far more time to lose to it than just killing it – and since it's very easily staggered, it is impossible for it to retaliate once the player starts attacking.
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How to defeat Dracula as Richter Belmont in Castlevania: Symphony of the Night: Take the Holy Water that you find right inside his room, and do an Item Crash. It hits the whole screen and does insane damage at very little cost, such that it'll most likely kill him the moment he's done transforming. Even if you haven't picked up the Holy Water or didn't read the manual, he'd still have to work out to be called a Warm-Up Boss; he doesn't do much damage and he's a gigantic target, and if your health does hit zero, Maria shows up to fill it back up on top of making you invincible for the rest of the fight. The Holy Water Item Crash is such a broken starting move that it's a major reason "Richter Mode" is considered to have Hard Levels, Easy Bosses. Note that the real purpose of this fight, not that the game tells you, is to tweak Alucard's base stats depending on how and what you do. Finishing quickly without "dying" gives Alucard higher stats, finishing without taking a hit and not using a special weapon starts you with 14 luck, and "dying" starts you with lower stats and a high potion.
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Having slashed your way through Bangler's entire military in The Ninja Warriors, you corner Bangler himself in a dead end in the capitol building. He cowers, hyperventilating, against the wall, and takes a single unopposed slash to kill. However, you do have to walk across the entire width of the screen to do this, as for some reason he's completely immune to your shurikens. If you take too long to kill him, he will take out a gun to shoot you. But you have to be trying in order for him to do so.
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Secret of Mana
The first boss, Mantis Ant, as Jema will revive you each time you die until you win. Which is a good thing, because you're probably going to die at least three times over before you can finally kill the bastard.
The rematch against three Biting Lizards. They're a boss from really, really early in the game rematched really, really late in the game, and Villain Forgot to Level Grind. Even having three of them doesn't make them a huge threat (except for the threat of a Nonstandard Game Over if all three characters are eaten simultaneously, but you probably won't see unless you really screw up or are deliberately trying to do it).
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Metal Gear Solid: Peace Walker: in what is likely a Call-Back to the third game since the AI is based on The Boss, the final phase of the fight against the titular Peace Walker is simply you shooting the AI pod, which will not move or fire back.
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Assassin's Creed: Brotherhood: The first target, the executioner, is such an easy target that it's actually a lot harder to kill him without satisfying the optional objective.
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Metal Gear Solid 3: Snake Eater:
The Sorrow from the same game straddles the line between this and Hopeless Boss Fight. The "fight" is simply wading through a river. Whether you make it to the end or not doesn't matter in terms of story, since either way, you have to take the revival pill. The only difference is that you get a bonus piece of camouflage for making it to the end.
After beating The Boss, Snake and EVA head off in their plane...only to be accosted by Ocelot demanding one last pistol duel. No matter what you do in this "fight", the end result is the same — no one gets shot, and Snake and his foe separate on relatively good terms.
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Toontown: Corporate Clash: The "Boredbot"note A spoof of the Boardbots only accessible during the annual April Toons event Chief Operations Officer, Ottoman. His "boss fight" is a cutscene where you watch him work for about 22 minutes, rambling about the Chairman.
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In the Five Nights at Freddy's: Security Breach Ruin DLC, every chapter has several security node puzzles that start off simple but gradually get more complex. But the final puzzle is the easiest in the whole game, made impossible to fail or back out of, to twist the knife that Cassie is being forced to deactivate Roxanne Wolf, her favorite animatronic.
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The final form of Master Core in Super Smash Bros. for Nintendo 3DS and Wii U is just a glowing sphere. It never attacks and moves only to re-position itself at the center of the stage. The only way to lose here is to accidentally (or intentionally) walk off the ledge and fall past the stage boundaries. It does have a One-Hit Kill move that it uses if left idle for too long, but you won't ever see it unless you're trying to (and it dies immediately afterwards anyway).
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In The Legend of Zelda: Majora's Mask, the Skull Kid is this when the player encounters him near the end of the game on the final day. He can summon the Moon to drop, but doesn't attack Link any other way. All the player has to do is play the Oath to Order so the Giants can stop the moon. The Skull Kid will promptly have a mental breakdown and faint. The only possible way to lose is to wait for the Moon to drop in the five minutes allotted.
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Chrono Trigger
The Golem Boss has plenty of buildup: after you fight the Heads I Win, Tails You Lose battle against the Golem, and defeat That One Boss the Golem Twins, the game pits you against the Golem Boss in a battle atop an airship. Unfortunately for the Golem Boss, it's too afraid of heights to attack you. It will start counting down to an attack, then nervously start over, before just saying it's scared and cowering. However, some effort must be involved in killing the Golem Boss before it automatically flees after a set amount of time. You can't lose the fight, but if you don't kill Golem Boss outright, you'll be denied some juicy experience points and tech points.
Ozzie is a pitiful excuse for a boss the two times you battle him. His entire strategy is to hide behind a barrier and surround himself with switches that open trap doors (including, bizarrely enough, one that opens directly underneath him). If you choose to attack Ozzie directly, he'll counter with an attack that does very little damage; even less in New Game Plus. The only possible way to lose against him is to continue attacking him directly without ever bothering to heal yourself; do enough damage to him, and you're essentially forced to attack one of the switches.
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Final Fantasy V: Played for drama where all but one of your party members is incapacitated, requiring the one to take on Exdeath solo. Despite laying into Galuf with everything he's got, doing enough damage to kill him several times over, Galuf remains standing through sheer force of will, with his HP going down to 0, but still fighting. It isn't until Exdeath is defeated that Galuf finally allows himself to die. Worth mentioning is the fact that this entire fight is presented through the in-game battle screen. Galuf defeats Exdeath long after his own HP is reduced to zero.
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Final Fantasy X has Yu Yevon, the Post-Final Boss of the game and the biggest single threat in the world...except all he does is heal himself and use percentage-based attacks (he only uses Ultima when low on health), so it's very unlikely he'll cause enough damage to kill you, and even if he did, everyone in the battle has permanent Auto-Life, so they spring right back to life as soon as they get knocked out. The only way you could possibly lose is by deliberately casting petrification spells on all your characters. Hell, you can even Zombify the boss, and watch as he slowly whittles his own health away with healing magic.
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In Albion, the final boss has the maximum number of hit points allowed by the game engine (which is way more than what any other character or enemy in the game has), and is also impervious to physical attacks and 90% resistant to magical ones. His attack also kills pretty much any character in 1 hit. Why is he is a Zero Effort Boss? Because you automatically win the fight after he kills 2 of your party members.
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Perfect Dark has the Duel mission, which is ordinarily difficult almost to Luck-Based Mission levels... unless you're facing Jonathan Steinberg. The guy was actually fairly competent when he was helping you, but when he's in the Duel, he's apparently taken correspondence courses at the Imperial Stormtrooper Marksmanship Academy, and misses every single shot even at point-blank range. You can be standing perfectly still right in front of him, and he'll still merrily fire every single shot into the wall behind you. This is because he's still coded as an ally, and therefore to avoid friendly fire. The only way to get killed is to either get into extreme close range, at which he uses a melee attack, or use cheats to give him a rocket launcher, at which he can kill you by splash damage.
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Shin Megami Tensei III: Nocturne has Sakahagi, who doesn't seem like this at first, but he has extremely low MP (implied to be because he spent a lot of it summoning the Girimekhala you fight immediately beforehand). Once his MP is depleted, all Sakahagi has going for him is a basic attack, and he's easily dispatched in a few turns.
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Contra - Operation C ends its final stage with a combat cyborg, followed by a hallway with a trio of timed deathtraps, leading up to... an alien cell in a giant jar. You can still die, as there's a bottomless pit in front of you, but the cell itself has no form of defense.
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In Axiom Verge, the aborted clone of Athetos just sits there waiting for you to kill it. It's also a Skippable Boss.
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After defeating Morgana from Masks of Mayhem, you still have one last battle, against the traitor Ifor Tynin, your court wizard, whose Skill is a puny 8 points, which is hardly a challenge considering you just defeated his boss, the Skill 11 Sorceress Morgana.
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In Eternal Card Game, a Trading Card Game that sits halfway between Magic: The Gathering and Hearthstone: Heroes of Warcraft, the final boss of the "Dead Reckoning" campaign is literally impossible to not defeat. You take your turn first, he has suffered HP to 1, you have two separate ways of dealing 3 damage to him, and the game does not let you pass your turn without using one of them. (You can Concede the match voluntarily, but that just means you have to try the "fight" again later.)
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In Mega Man Maker, you can place Bubble Man (normally a pretty middle-of-the-road boss) out of water. This causes him to stare in confusion for a few seconds and then start crying out rivers of tantrummy tears. In this state, he is completely immobile, and his only attack is to fire off a Bubble Lead every few seconds that deals low damage and is very easy to dodge. Fellow aquatic Robot Master Splash Woman is also significantly downgraded by this, but she at least grits her teeth and puts up a fight with her Laser Trident, making it possible to lose to her if you get careless.
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Almost every final boss in the Gradius series is the Bacterian emperor, who usually takes the form of a large brain and either fires easily-avoidable attacks or just sits there and does nothing, giving the player a chance to take him down. On the other hand, given that it's in control of the space station you just cruised through, maybe the whole level counts as the final boss.
Special mention goes to Gradius III, in which the Bacterian emperor mutters some incomprehensible curse (in the SNES version), starts vomiting really slow purple energy balls in a gentle curve, and spontaneously explodes fifteen seconds later (or sooner, if you fire at him). At least he actually fights back, which is something of an accomplishment considering the last two final bosses of Gradius didn't even do that. In the arcade version, getting hit by its attacks doesn't kill you, but instead teleports you to a Nostalgia Level based on either Gradius 1 or Salamander. Finishing it or dying in it takes you to the last checkpoint before the final boss.
Another special mentions goes to Gradius Rebirth, in which the final boss sics a large group of Option Hunters on you to defend itself while taunting you. While annoying in that they steal your Options, they can't actually destroy you.
The final boss of Salamander 2, Doom, is an exception. A major one. Venom in Nemesis II is an exception too. The two Game Boy Gradius games also avert this trope completely.
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The Fortress of the Black Cauldron: Played for Laughs with the elf shaman. He is responsible for the torture and murder of many innocents, and he has emprisoned a vampiress (one of the most dangerous creatures in this world), feeding on the power of her tainted blood. When he sees you and the PB, who warned you of the threat his curses represents, he starts an intimidating ritual dance and throws a small duel effigy at you...
If you are a warrior, you catch the effigy and send it back to him, breaking his nose before ending him. The barbarian commands you for such a quick duel.
If you are a farmer, the effigy just bounces of your brow, and when his chants and his dance start to irritate you, you just walk up to him and break his neck. The barbarian laughs and explains what the shaman wanted to do.
If you are cautious, you focus on the effigy that fell on the ground and understand what it is. While you are occupied, he tries to rush you, but slips in a puddle of blood and impales himself on the ornamentation. The barbarian congratulates you on your technique, impressed that you managed to kill your enemy without even touching him.
If you are resourceful, you wait for a dance move which leaves defenseless and kill him immediatly. The barbarian is disappointed that you attacked him without letting him finish his presentation.
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Negative Man from Mother 3. He mostly just cries and mopes while you assault him. He can attack, but it's extremely weak and he attacks so rarely that players may never see him attack at all. Also the story-telling robots in Saturn Valley, who actually cannot attack.
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The intro and final "boss" of the Western Chapter of Live A Live is a rival cowboy named Mad Dog. He is impossible to lose to as his attacks will trigger Sundown's counter-attack without fail every time. Even if you stand there like an asshole and refuse to fire on him, he'll die from your counter-attacks before you die from him.
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The various encounters with Captain Hayashi in Jet Set Radio Future are like this. He sports a very large health bar and is usually accompanied by several members of the Rokakku Police, but he's a terrible shot, and the shots he does land don't do a lot of damage. On top of that, he's defeated like every other mook in the game; by knocking him over and tagging him. There's even a point where you can knock him over off a building and instantly win!
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Hexen
Traductus is borderline because making him a trivial challenge requires having the sense to use the right trick. He uses the Cleric's ultimate weapon, Wraithverge, which fires a powerful Always Accurate Attack that keeps damaging its target for a while. But keep using Discs of Repulsion to counter it, and the wraiths will accurately target him instead.
The Final Boss Korax would be tough... except that you can find an Icon of the Defender right before getting to him, and it makes you completely invulnerable to all attacks for long enough to finish him off.
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Ōkami has the fight against Nechku, a mechanical owl demon. Nechku is guaranteed to lose, because you'll be accompanied by Shiranui, a far more powerful previous incarnation of yourself, who'll tear that owl apart. The main challenge here is to avoid taking any damage.
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Mega Man Zero 3: After defeating the final boss in his three forms, a cutscene follows, paralyzes him, and you get to land the final blow with the saber.
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In Yu-Gi-Oh! The Sacred Cards and Yu-Gi-Oh! Reshef of Destruction, Tristan's deck is undertuned to borderline comedic levels, with his strongest monsters topping out at 400 or 500 ATK—on par with the weakest cards in your starter deck. At that point, the only way to lose to him is to just refuse to play cards at all, and even then, it'll take him six or seven turns to bring you down.
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Trails Series:
The Legend of Heroes: Trails in the Sky FC has the final boss. It provides a normal final battle, after which it's crippled in a cutscene, and you have to finish the job. Not only the boss doesn't attack anymore in this state, you're also given a full CP gauge, so you can finish it off with a barrage of S-Crafts.
The Legend of Heroes: Trails of Cold Steel III has Rean Schwarzer soloing the Final Boss in one of the most brutal curb stomps in the Trails Series. All players literally have to do is just press circlenote Japanese PS4 version/crossnote western PS4 version or PC version with DualShock/Anote PC version with an Xinput - i.e. Xbox 360 or Xbone - controller, Switch version/the left mouse buttonnote PC version, keyboard and mouse a few times and win. This is because he uses his Sword of Plot Advancement, his Super Mode, and his Humongous Mecha against a giant corrupted turtle. This ends up being a bad thing, because the Sword of Plot Advancement is created from his dead friend and his Super Mode just had to go out of control, and he ends up just killing the beast, which then brings out the biggest Downer Ending of the franchise.
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Metal Man in Mega Man 2 is already one of the game's easier bosses, but in the rematch against him, he's famously weak to his own weapon. As in, "dies in two hits from it on Difficult and one on Normal" weak. The Metal Blade is also notoriously overpowered and spammable, which makes it very, very easy to get in those hits on him.
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Toad Man in Mega Man 4 is generally regarded as the easiest Robot Master fight in the franchise. He has an incredibly basic and predictable pattern: jump, raise arms, call down his rain attack, repeat. When he raises his arms, he leaves himself wide open to be interrupted, and his lack of other attacks makes it easy to get right in his face. Trapping him in a Cycle of Hurting where he never pulls off an attack is something a lot of players manage on their first try. If you go in with his weakness, he just becomes even sadder.
Pharaoh Man in the same game is normally That One Boss, but with his weakness he becomes arguably even worse than Spark Mandrill. He's the only boss in the game to be affected by the Flash Stopper, meaning that a fight with him using the Flash Stopper consists of him being frozen completely still while Mega Man shoots him for about thirty seconds.
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In Cannon Fodder 2, after blasting your way through dozens of nigh-on-impossible battles, your last mission is to assassinate a general. Your squad appears on a tiny map, positioned practically right next to him. He's unarmed. You're not. Bang. According to Stoo Campbell's Web site, this was meant to represent a firing squad.
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Shantae (2002): After an intense air battle with the Dragon Rider boss, the Dragon finally perishes, leaving only the Rider... and he doesn't have any weapons. One quick attack later, and the Twinkle Stone is yours.
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Ado/Adeleine in Kirby's Dream Land 3 and Kirby 64: The Crystal Shards. The monsters she summons through her paintings are actually pretty challenging, and once they're defeated, she'll attack Kirby herself (by charging toward him while flailing her paintbrush). The fact that she gets a full health bar like her creations might deceive one into thinking she'll actually put up a fight, but simply bumping into her is enough to do her in immediately.
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The metroidvania Super Epic The Entertainment War has the Game Design Thief, who traps you into a retraux 8-bit mini-game. Once you complete it, and you get to confront the boss himself, he goes down in one punch.
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Cloud N' Candy from Yoshi's Story is infamous for this, as she's a giant mass of cotton candy fighting Yoshi. Attacking her is as simple as hammering the tongue button and eating her piece by piece, which also restores HP you may have lost during the level or if she hits you, which takes actively trying as her only attack is to jump around like a flea. She does move faster as she gets smaller, which is about the only threat she presents.
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Absented Age: Squarebound:
In the real world, Karen can unleash the full extent of her psychic powers, giving her massive stats and an overpowered moveset. This allows her to quickly defeat a Ganger boss, despite conventional wisdom stating that Gangers can only be defeated in the Driftworlds.
After the Final Boss fight, Karen Alias takes Karen's three Heart Fragments and uses them to merge the real world and Driftworlds. However, this allows the real Karen to use her full psychic powers again, allowing her to easily defeat Karen Alias and the latter's gang of Gangers.
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Quake: Shub-Niggurath's lair is full of monsters protecting the Eldritch Abomination, but Shub-Niggurath herself is completely immobile and effectively helpless. She's immune to physical harm, but all you need to do to defeat her is step inside a handy slipgate at the right moment and Tele-Frag her.
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Kingdom Hearts III has Saïx in the Keyblade Graveyard, who would normally be a challenge due to his high HP and attack power… except you have a completely invincible and extremely damaging Roxas on your side, who will annihilate him without any input from the player.
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In Ristar, Adahan, the boss of Planet Scorch, spends most of the fight at roughly the ideal difficulty. After you've landed the penultimate blow, however, the robot mole explodes, and you see its damaged remains fall from up high. Followed by the pilot, who now tries to continue the fight despite being completely harmless without his armoured suit. He starts crying the next time you hit him.
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Naufragar: Crimson: Rather than make the player fight an unbeatable opponent, the game makes them play as Hyo fighting Jarret and Lance. Hyo has access to the strongest spells in the game and has massive stats, meaning Jarret and Lance can't hope to win unless the player just lets the ATB run without doing anything.
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The final bosses in Legacy of Kain: Soul Reaver 2 would normally be pretty challenging, if not for the bit where you're, y'know, impossible to kill...
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In Crossing Souls, General OhRus' Clipped-Wing Angel form has him flying aimlessly around the arena, crashing straight into rocks around the arena until he completely destroys himself.
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The final confrontation in The Saboteur with Nazi officer Kurt Dierker on the top of the Eiffel Tower. It is actually not as epic as it sounds, but the atmosphere really sells how far Dierker has lost it. After a very uneventful elevator ride to the top of the tower, all while surrounded by Nazis who have either been killed, have committed suicide, or are just out of their minds, you meet Dierker, who is drunk and depressed, not wearing any kind of armor, and, despite having a gun, does nothing to defend himself, and all you have to do to finish off him is firing a single shot. And that is not even required, because he will jump off the tower himself if you just stand around for long enough. Though this is more due to Dierker's Villainous Breakdown (as before this, he pretty much killed every Nazi officer under his command due to paranoia). You can clearly tell he is pretty much over the edge already and in no shape to fight.
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Tenchu has a few bosses that follow this. In the original Tenchu: Stealth Assassins, the boss of the first level is an old merchant who goes down in one or two hits. It is possible to lose to him if you're low on health and let him shoot you with a gun, but you have to be trying to lose. In Tenchu: Fatal Shadows, you have an early encounter with the Big Bad... who leaves while his lover volunteers to fight you. She is a defenseless Geisha girl with a small dagger who goes down in one hit. It may be impossible to actually lose unless your health is at the bare minimum and you let her attack.
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The final enemy, Cyrus, from Space Assassin, has 9 in SKILL, which could be reduced to 8 if you have the right items. Somewhat justified, because while Cyrus is an Evilutionary Biologist responsible for the death of entire planets, he spends most of his time in his lab and never actually saw combat (at least not from up close), compared to your character, the titular Space Assassin who had "Mastered 25 Different of Combat From Across the Galaxy".
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In RIFT, any boss fight in "Instant Adventure" or "Intrepid Adventures" mode is at least a Downplayed example of this trope. While enemies still deal damage, it's scaled such that unless players are standing in the firenote failing to avoid abilities which are intended to be avoided rather than tanked, a single attentive/raid-spec healer or two should be enough to easily cover the whole raid. When players do dienote usually due to inattention on their part or the healers', unfamiliarity with fight mechanics, or the odd terrain-related death, they are able to access unlimited respawns with only the usual respawn penaltiesnote which still allow 10 near consequence free deaths and are merely taken out of the fight for as long as it takes to run back from the respawn point and reengage, rendering death merely a humiliating nuisance. The only real failure condition remaining is the generous 20-minute timer on the fights, which would generally require coordinated (in)action to fail, or an almost-empty party with insufficient healing to prevent the few remaining members from repeatedly dying, in turn preventing them from applying damage.
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Batman: Arkham Origins
The fight against Joker himself is simply a quick-time event.
The Electrocutioner talks up a big game and is armed with shock gauntlets, but is immediately floored by a single kick from Batman.
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In Spec Ops: The Line, the final boss battle is dealt with no more than a single click — you just have to decide where your gun is pointing, at the Big Bad Konrad, or at yourself.
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You fight Flowery Woods thrice in Kirby: Triple Deluxe during the main game. The final time, you have Hypernova, so you can inhale his entire body (and health bar) in seconds before he can attack.
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Dragon Ball Z: The Legacy of Goku II has the final fight with Cell as Super Saiyan 2 Gohan (the final Beam-O-War is a cutscene). For the entire fight, Gohan's stats are maxed out, meaning that only a handful of punches chews through Cell's whole health bar. Being based on one of the show's most famous Curb Stomp Battles, this is fairly sensible.
In the sequel, Buu's Fury, the winner of the junior martial arts tournament (Trunks) and the winner of the adult tournament (Hercule) have a just-for-fun match that ends with you sending Hercule flying into the far wall with one punch. The audience agrees that it was super kind of Hercule to let the kid win like that.
Buu's Fury also has the fight with Pui Pui — well, "fight" is being kind to it. He has 50 HP, in a game where the starting mooks have triple-digit HP.
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In Fantasy General (an old Panzer General spinoff), you fight dozens of battles across six continents to stop the Shadowlord and his vassals. Once you reach the fifth continent, the Shadowlord will cast spells at your troops each turn. However, when you finally reach the end of the campaign and storm his castle, he will get destroyed without a fight, being unable to stand against the pure goodness emanating from you.
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Parodied in the Saints Row IV DLC "Enter the Dominatrix", which is based on a DLC for Saints Row: The Third that eventually mutated into the fourth game. Zinyak (doing in-character commentary) complains about how the developers made him go down with one shot and a series of action commands in ETD.
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ULTRAKILL features a secret area with a "boss fight", the Cancerous Rodent (hey, Civvie!). Despite showing up with great fanfare and having a cool orchestral theme, the Cancerous Rodent is the size of a mouse, has no attacks, does nothing but slowly move forward, and dies in one shot from any weapon. Of course, upon leaving the secret area, you are then confronted by the Very Cancerous Rodent, which is an actual boss fight.
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Assassin's Creed III: In the present, Daniel Cross suffers a sequence of the bleeding effect, meaning that he runs around in a big room like a lunatic and you can just wait on the spot you are standing until he comes around. Vidic is even more extreme, as he is killed in what is essentially a cutscene where you have to press X once.
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Metroid:
Super Metroid: The last phase of the Mother Brain fight, in which Samus obliterates her with the newly-acquired Hyper Beam.
Metroid: Other M has MB, the cybernetic reincarnation of Mother Brain, who is incredibly easy to beat despite being built up to be quite threatening. Most players will kill her by accident while trying to desperately fend off at-this-point-invincible Desbrachians. Downplayed in that it isn't made clear exactly what you're meant to be doing in the fight anyway, so you could find yourself spending several minutes blasting away before you accidentally beat it or suddenly realize that the Desbrachians are just there to distract you from aiming at MB herself, who is standing far in the background.
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Tales of the Abyss: After you defeat the final boss, you'll have to fight him again, except this time it's an Amazing Technicolor Battlefield, the UI is gone, and he can't damage you. For that matter, you can't damage him as well, so you just have to wait until the song ends, and Luke automatically uses his Mystic Arte to finish the battle.
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In The Legend of Zelda: Tears of the Kingdom, at one point you have to fight a brainwashed Yunobo. Keep moving to the side and you will easily avoid his charge attack, and then attack him while he is dazed. You can only hit him once after each charge - but he only takes three hits.
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Kingdom Hearts has a couple of examples:
Kingdom Hearts II: Past Pete's primary move is trying to punch you and only hurting his hand in the process. The only ways he can hurt you is if you attack him and he gets knocked into the air and causes a shockwave when he lands and you are close enough to be hit by it, or when he runs around after being hit by you and crashes into you causing Collision Damage. Even then, the damage both these actions cause is almost nonexistent. You cannot lose against him. This is done for story purposes to help the heroes realize he is far too weak to be the Pete they know.
Kingdom Hearts III has Saïx in the Keyblade Graveyard, who would normally be a challenge due to his high HP and attack power… except you have a completely invincible and extremely damaging Roxas on your side, who will annihilate him without any input from the player.
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Duncan's Factory in EarthBound Beginnings has a guard dog that requires Ninten and Lloyd to show it a pass before it can let them enter. Ninten shows the dog the pass he picked up earlier, but unfortunately its expired. The dog then becomes aggressive and procceeds to fight the heroes for trying to sneak in... and it's revealed that it's actually a Stray Dog, one of the enemies you encounter in the town of Podunk and which is not a threat by this point in the game. Unsurpisingly, it goes down in one hit.
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Assassin's Creed:
A staple of the games, as the bosses are just regular humans and thusly vulnerable to getting a blade shoved into their neck, no more or less than every other person. There are still some targets that you could call a boss fight, but those are mostly people that know how to block your attacks. Justified in that it is about assassinations, and in most encounters, you are supposed to get them when they don't expect it.
Assassin's Creed: Brotherhood: The first target, the executioner, is such an easy target that it's actually a lot harder to kill him without satisfying the optional objective.
Assassin's Creed III: In the present, Daniel Cross suffers a sequence of the bleeding effect, meaning that he runs around in a big room like a lunatic and you can just wait on the spot you are standing until he comes around. Vidic is even more extreme, as he is killed in what is essentially a cutscene where you have to press X once.
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Meat Boy had most of its boss fights do this.
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In Gungrave, after beating the last boss, you are left only with the game's Big Bad... who just stands there and lets you shoot him. It'd be a cutscene boss, except the game does force you to press x to kill him, and if you refuse to press anything, then you just stand there with your gun trained on him forever.
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Hollow Knight:
The final boss of the first trial at the Colosseum of Fools is Zote the Mighty, a Fake Ultimate Hero you've met several times before (and saved his ass from two sticky situations). His swordplay is pathetic, he keeps falling on his face, and his wooden nail can't damage you. The real challenge is surviving the Trial of the Warrior before fighting Zote. His dream variant, Grey Prince Zote, is a different story, fueled by his admirer's perception of him.
The three Dreamers each go down without putting up any sort of fight. Just getting to their places of repose is far more difficult.
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City of Heroes has Sally, the Giant Monster swimming in Lake Salamanca. Tag her with one attack — any attack — and she submerges.
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Perhaps in a nod to the aforementioned Adeleine, the Holo Defense API in Kirby: Planet Robobot comes after Kirby directly once its holographic constructs have been eliminated, but is so frail that simply touching it is enough to finish it off. It is, however, rather difficult to actually hit due to its erratic movements, which can make it a serious time-waster in the game's timed modes.
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In Arc Style: Baseball!! 3D, the first 2 games of the Tournament mode are nearly impossible to lose because the pitchers only throw you slow fastballs to the center of the strike zone. Anyone can catch up, even if they have never played a baseball game. Even if you hit an easy catchable fly ball, the fielders will almost always make an error, saving you from an out and getting you someone on base.
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While the Fighting Fantasy franchise have it's share of That One Bosses, sometimes the book will cheap out and give you some ridiculously pathetic final encounter.
The final enemy, Cyrus, from Space Assassin, has 9 in SKILL, which could be reduced to 8 if you have the right items. Somewhat justified, because while Cyrus is an Evilutionary Biologist responsible for the death of entire planets, he spends most of his time in his lab and never actually saw combat (at least not from up close), compared to your character, the titular Space Assassin who had "Mastered 25 Different of Combat From Across the Galaxy".
After defeating Morgana from Masks of Mayhem, you still have one last battle, against the traitor Ifor Tynin, your court wizard, whose Skill is a puny 8 points, which is hardly a challenge considering you just defeated his boss, the Skill 11 Sorceress Morgana.
Chingiz and his equally evil daughter, Meghana from Daggers of Darkness; you spend the entire book trying to lift a curse Chinghiz inflicted on you, and after you succeed, you confront Chinghiz... only for him to be Killed Mid-Sentence by his daughter, who backstabbed him in the last second. She will then goad you into a fight, but as it turns out you're supposed to refuse the fight, causing the second death curse to backfire and destroy Meghana for you. The entire confrontation lasts for 3 pages without as much of a fight, although you could still die from making the wrong choices.
Sharcle the thief, a.k.a Henry Delacor from Eye of the Dragon, the brigand and con artist responsible for your entire predicament, and trying to kill you after you exited the dungeon with the priceless gold dragon only for your Dwarf friend to take the arrow meant for you allowing you to fight Sharcle up close. By this point, you have already defeated giant trolls, grotesque Eldritch Abomination monsters, an insanely tough Gigantis… and you realize Sharcle only have a SKILL of 8, barely even the same level as mid-tier enemies. What's even better, you need to hit him only twice, and he will start begging for you to spare his life, which you refuse.
Sorcery! has the massively-hyped Archmage of Mampang, an all-powerful enemy whose confrontation took four books to conclude... and the moment you meet him, it turns out his skill is merely 7 points. You can One-Hit Kill him with a spell if you're a wizard, or defeat him in combat as a warrior (which shouldn't be too hard for a hero who had slain a SKILL 12 Manticore in the first book's climax).
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Big Rigs: Over the Road Racing. Due to the game being all but unfinished, it's impossible for you to lose a race. The AI never moves. EVER. There is a patch to make your opponent move, but it still won't cross the finish line.
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Tales of Xillia 2: The boss fight of Gaius' first character episode involves the party defending themselves from anti-Rieze Maxian Elympion civilians. They have consistent reinforcements, but they do very little damage and each of them goes down almost instantly. The only way to lose at all is to disable the party's AI and wait for the enemy units to very slowly deplete everyone's HP.
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The following is a list of statements referring to the current page from other pages.

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Boss Battle
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type
Zero-Effort Boss
 Super Mario Galaxy 2 (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Super Metroid (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Superman 64 (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Sword of Paladin (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Tales of Xillia 2 (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Angry Video Game Nerd II: ASSimilation (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Battle Cats (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Darkness (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Halloween Hack (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Legend of Dragoon (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Legend of Zelda CD-i Games (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Legend of Zelda: Majora's Mask (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Lucky Dime Caper (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Ninja Warriors (1987) (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Saboteur (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Simpsons: Bart Simpson's Escape from Camp Deadly (Video Game) / int_6edb0066
type
Zero-Effort Boss
 The Town with No Name (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Theatrhythm Final Fantasy (Video Game) / int_6edb0066
type
Zero-Effort Boss
 30XX (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Toontown: Corporate Clash (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Treasure Planet: Battle at Procyon (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Ufouria (Video Game) / int_6edb0066
type
Zero-Effort Boss
 V Rising (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Vs. FNaF (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Vs Nonsense (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Warcraft (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Waxworks (1992) (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Wolfenstein II: The New Colossus (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Xenoblade Chronicles X (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Xenogears (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Yakuza 5 (Video Game) / int_6edb0066
type
Zero-Effort Boss
 You Have to Burn the Rope (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Yu-Gi-Oh! Duel Links (Video Game) / int_6edb0066
type
Zero-Effort Boss
 TheKarateKid
seeAlso
Zero-Effort Boss
 ObsCure / Videogame / int_6edb0066
type
Zero-Effort Boss
 Tomorrow Never Dies (Video Game) / int_6edb0066
type
Zero-Effort Boss
 1/1 Heroine (Web Animation) / int_6edb0066
type
Zero-Effort Boss
 Final Fantasy In A Nutshell (Web Video) / int_6edb0066
type
Zero-Effort Boss
 Half-Life but the AI is Self-Aware (Web Video) / int_6edb0066
type
Zero-Effort Boss
 Petscop (Web Video) / int_6edb0066
type
Zero-Effort Boss
 Sonic the Hedgehog 2: Special Edition (Web Video) / int_6edb0066
type
Zero-Effort Boss
 The Unexpectables (Web Video) / int_6edb0066
type
Zero-Effort Boss
 Batman: The Brave and the Bold / int_6edb0066
type
Zero-Effort Boss
 LISA (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Charlie the Unicorn (Web Animation) / int_6edb0066
type
Zero-Effort Boss