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CDT Archipelago (Roleplay)
- 118 statements
- 22 feature instances
- 1 referencing feature instances
CDT Archipelago (Roleplay) | type |
TVTItem | |
CDT Archipelago (Roleplay) | label |
CDT Archipelago (Roleplay) | |
CDT Archipelago (Roleplay) | page |
CDTArchipelago | |
CDT Archipelago (Roleplay) | comment |
Archipelago is a roleplay thread set in the Character Development Thread universe.Somewhere in the vast ocean lies a small chain of islands little known to most of the world, but well-known to individuals of a more unusual nature. Beyond its outermost "hub" island, the archipelago has never been charted, because there never seems to be the same number of islands in the same places. The laws of reality get a little fuzzy here, and both directed and accidental travel from other worlds and times is easier. On the central and only charted island, where visitors most often arrive, the anomaly appears to prevent any form of intentional or accidental harm from coming to visitors: injuries are always fortuitously avoided in accidents, and attempts at harm simply do not occur.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })This has made the hub island something of a designated neutral ground for various strange characters and dimensional travelers. A small cluster of buildings has sprung up near the one natural harbor and its dock: a couple of bars, a couple of casinos, several shops, and even the cheap but comfortable Pax Island Hotel. This is not a tourist trap, though, as much as amenities for the visitors that come here for various reasons. The Hotel's entrance leads out to a central square, with a shamelessly cheesy tiki bar calling itself the Big Kahuna and the Pax Island General Store being the most obvious, though not the only, services.The thread can be found here. It started in October 2013, then was abandoned a year later. | |
CDT Archipelago (Roleplay) | fetched |
2019-11-23T22:09:06Z | |
CDT Archipelago (Roleplay) | parsed |
2020-06-25T06:34:45Z | |
CDT Archipelago (Roleplay) | isPartOf |
DBTropes | |
CDT Archipelago (Roleplay) / int_185ea595 | type |
The Trickster | |
CDT Archipelago (Roleplay) / int_185ea595 | comment |
The Trickster: Mud appears to be this. While Jackson has consistently interpreted his actions as malevolent, he actually seems to simply be interested in shaking things up. | |
CDT Archipelago (Roleplay) / int_185ea595 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_185ea595 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_185ea595 | |
CDT Archipelago (Roleplay) / int_1f250372 | type |
I Need a Freaking Drink | |
CDT Archipelago (Roleplay) / int_1f250372 | comment |
I Need a Freaking Drink: Iris's and Nathan's eventual response to the weirdness surrounding them. | |
CDT Archipelago (Roleplay) / int_1f250372 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_1f250372 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_1f250372 | |
CDT Archipelago (Roleplay) / int_23698fa8 | type |
Aborted Arc | |
CDT Archipelago (Roleplay) / int_23698fa8 | comment |
Aborted Arc: Several early potential plot hooks were never followed up on, while the Nulbarak Island plot died without a resolution due to several key participants dropping out of the thread. | |
CDT Archipelago (Roleplay) / int_23698fa8 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_23698fa8 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_23698fa8 | |
CDT Archipelago (Roleplay) / int_3cc1336 | type |
Spooky Silent Library | |
CDT Archipelago (Roleplay) / int_3cc1336 | comment |
Spooky Silent Library: The ruins' library, which somehow maintains its well-kept appearance despite its builders vanishing long ago and is filled with signs that there's more to it than it appears. | |
CDT Archipelago (Roleplay) / int_3cc1336 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_3cc1336 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_3cc1336 | |
CDT Archipelago (Roleplay) / int_4a879f41 | type |
Did We Just Have Tea with Cthulhu? | |
CDT Archipelago (Roleplay) / int_4a879f41 | comment |
Did We Just Have Tea with Cthulhu?: When Adrian Kunstler sits down to have tea with Azatha. | |
CDT Archipelago (Roleplay) / int_4a879f41 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_4a879f41 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_4a879f41 | |
CDT Archipelago (Roleplay) / int_55d919f7 | type |
Lovecraft Lite | |
CDT Archipelago (Roleplay) / int_55d919f7 | comment |
Lovecraft Lite: What Azatha seems to be - even if she seems to think of herself as a Grade S Eldritch Abomination. | |
CDT Archipelago (Roleplay) / int_55d919f7 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_55d919f7 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_55d919f7 | |
CDT Archipelago (Roleplay) / int_60e2ec3e | type |
Artificial Intelligence | |
CDT Archipelago (Roleplay) / int_60e2ec3e | comment |
Artificial Intelligence: What the metagrams are. How human-like they actually are remains to be seen. | |
CDT Archipelago (Roleplay) / int_60e2ec3e | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_60e2ec3e | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_60e2ec3e | |
CDT Archipelago (Roleplay) / int_623a4ab4 | type |
Instant Costume Change | |
CDT Archipelago (Roleplay) / int_623a4ab4 | comment |
Instant Costume Change: Kevin can change his outfit at will. However, only to certain pre-programmed costumes, and he's always wearing his enormous goofy backpack. | |
CDT Archipelago (Roleplay) / int_623a4ab4 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_623a4ab4 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_623a4ab4 | |
CDT Archipelago (Roleplay) / int_631c7c38 | type |
Silent Antagonist | |
CDT Archipelago (Roleplay) / int_631c7c38 | comment |
Silent Antagonist: The stranger — on the rare occasions it "speaks", it is merely repeating overheard spell incantations, poorly. | |
CDT Archipelago (Roleplay) / int_631c7c38 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_631c7c38 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_631c7c38 | |
CDT Archipelago (Roleplay) / int_70ade2c4 | type |
Culture Clash | |
CDT Archipelago (Roleplay) / int_70ade2c4 | comment |
Culture Clash: Most prominently, Uelane and Vesper cultures don't go together nicely. | |
CDT Archipelago (Roleplay) / int_70ade2c4 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_70ade2c4 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_70ade2c4 | |
CDT Archipelago (Roleplay) / int_7b6e47a5 | type |
Armor-Piercing Question | |
CDT Archipelago (Roleplay) / int_7b6e47a5 | comment |
Armor-Piercing Question: Friedrich does this to Esa: | |
CDT Archipelago (Roleplay) / int_7b6e47a5 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_7b6e47a5 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_7b6e47a5 | |
CDT Archipelago (Roleplay) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
CDT Archipelago (Roleplay) / int_808cbaeb | comment |
Arson, Murder, and Jaywalking: The advertisement notice for Castle Boreas. | |
CDT Archipelago (Roleplay) / int_808cbaeb | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_808cbaeb | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_808cbaeb | |
CDT Archipelago (Roleplay) / int_99ddfcec | type |
Unwitting Instigator of Doom | |
CDT Archipelago (Roleplay) / int_99ddfcec | comment |
Unwitting Instigator of Doom: Howell, rather than wait for Iris to pick him up in Big Kahuna (or at least catch up with her), decides to go fishing with Claire and Duckie without his sister (or anyone else) knowing. This leads to a long, desperate search for him that lasts almost the entire night...which then leads to a horrible reunion that gets Iris kicked out of George's group after she blows up at her brother. Howell immediately wishes he never did it. | |
CDT Archipelago (Roleplay) / int_99ddfcec | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_99ddfcec | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_99ddfcec | |
CDT Archipelago (Roleplay) / int_9bee1a7f | type |
Eldritch Location | |
CDT Archipelago (Roleplay) / int_9bee1a7f | comment |
Eldritch Location: The Pseudo-Turn District that Sam conjured up behind the Red Door. It was briefly explored by the stranger... And then it devoured him/it. | |
CDT Archipelago (Roleplay) / int_9bee1a7f | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_9bee1a7f | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_9bee1a7f | |
CDT Archipelago (Roleplay) / int_9c7e3137 | type |
Hyperspace Arsenal | |
CDT Archipelago (Roleplay) / int_9c7e3137 | comment |
Hyperspace Arsenal: Kevin stores all his weapons, books, even 50 pounds of giant crab meat in his backpack, and can take anything in and out almost instantly. | |
CDT Archipelago (Roleplay) / int_9c7e3137 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_9c7e3137 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_9c7e3137 | |
CDT Archipelago (Roleplay) / int_a4c37cbe | type |
Mood Whiplash | |
CDT Archipelago (Roleplay) / int_a4c37cbe | comment |
Mood Whiplash: The conversations in the Big Kahuna were lighthearted... until a heated Culture Clash between Violet and Esa regarding the definition of rape broke out. | |
CDT Archipelago (Roleplay) / int_a4c37cbe | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_a4c37cbe | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_a4c37cbe | |
CDT Archipelago (Roleplay) / int_a8d6bd1f | type |
Reality-Breaking Paradox | |
CDT Archipelago (Roleplay) / int_a8d6bd1f | comment |
Reality-Breaking Paradox: Averted when the stranger tries to cast a mathemagical spell to have gravity be equal to one divided by zero. It doesn't work. | |
CDT Archipelago (Roleplay) / int_a8d6bd1f | featureApplicability |
-1.0 | |
CDT Archipelago (Roleplay) / int_a8d6bd1f | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_a8d6bd1f | |
CDT Archipelago (Roleplay) / int_cda501da | type |
Killed Off for Real | |
CDT Archipelago (Roleplay) / int_cda501da | comment |
Killed Off for Real: Jarla is killed by Adrian Kunstler, and with Adrian Ramses and Virgil Maro disappearing, Azatha wins the confrontation, preventing her from being resurrected. At least in this thread... | |
CDT Archipelago (Roleplay) / int_cda501da | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_cda501da | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_cda501da | |
CDT Archipelago (Roleplay) / int_ee7a60e9 | type |
One-Steve Limit | |
CDT Archipelago (Roleplay) / int_ee7a60e9 | comment |
One Steve Limit: Now averted with Adrian Kunstler and Adrian Ramses, and Iris of Halstant and Iris Brooksley. | |
CDT Archipelago (Roleplay) / int_ee7a60e9 | featureApplicability |
-1.0 | |
CDT Archipelago (Roleplay) / int_ee7a60e9 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_ee7a60e9 | |
CDT Archipelago (Roleplay) / int_f654419c | type |
Baleful Polymorph | |
CDT Archipelago (Roleplay) / int_f654419c | comment |
Baleful Polymorph: An apparent specialty of Mud's; he turns one of the hotel's clerks into a moth and later turns Jackson into a duck. | |
CDT Archipelago (Roleplay) / int_f654419c | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_f654419c | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_f654419c | |
CDT Archipelago (Roleplay) / int_fec2b522 | type |
HappyEnding | |
CDT Archipelago (Roleplay) / int_fec2b522 | comment |
Happy Ending: Unlike many plotlines within both this thread and other CDTs that died without a resolution, the metagram story arc had a conclusive, happy ending with the metagrams being saved from deletion and safely returned to their own universe. | |
CDT Archipelago (Roleplay) / int_fec2b522 | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_fec2b522 | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_fec2b522 | |
CDT Archipelago (Roleplay) / int_name | type |
ItemName | |
CDT Archipelago (Roleplay) / int_name | comment |
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CDT Archipelago (Roleplay) / int_name | featureApplicability |
1.0 | |
CDT Archipelago (Roleplay) / int_name | featureConfidence |
1.0 | |
CDT Archipelago (Roleplay) | hasFeature |
CDT Archipelago (Roleplay) / int_name | |
CDT Archipelago (Roleplay) / int_name | itemName |
CDT Archipelago (Roleplay) |
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CDT Archipelago (Roleplay) | hasFeature |
Play-by-Post Games / int_6d6d1d86 |
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