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Cape and Cowl (Roleplay)

 Cape and Cowl (Roleplay)
type
TVTItem
 Cape and Cowl (Roleplay)
label
Cape and Cowl (Roleplay)
 Cape and Cowl (Roleplay)
page
CapeAndCowl
 Cape and Cowl (Roleplay)
comment
Superheroes? In MY roleplay? It's more likely than you think.Cape And Cowl is a multi-fandom superhero roleplay set in a metropolis known only as 'The City', which had its entire police force disappear in fall of 2008 (when the game began). Their replacements are characters pulled from other worlds by an advanced machine known as the Porter to serve as 'heroes', with previously-unpowered characters gaining superhuman abilities in the process. Known for being very fast-paced. Found here.The game concluded on Jan. 12th 2014 and now has a sequel game called Mask Or Menace, which is ongoing as of 2019. Can be found here.
 Cape and Cowl (Roleplay)
fetched
2023-10-17T10:29:36Z
 Cape and Cowl (Roleplay)
parsed
2023-10-17T10:29:36Z
 Cape and Cowl (Roleplay)
isPartOf
DBTropes
 Cape and Cowl (Roleplay) / int_1237828f
type
Anyone Can Die
 Cape and Cowl (Roleplay) / int_1237828f
comment
Anyone Can Die: Thanks to the Porter's tendency to bring people back. Unfortunately, this means when people do die, it's usually in the most painful way possible. For maximum resurrection trauma.
 Cape and Cowl (Roleplay) / int_1237828f
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_1237828f
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_1237828f
 Cape and Cowl (Roleplay) / int_251bce7c
type
Cardboard Prison
 Cape and Cowl (Roleplay) / int_251bce7c
comment
Cardboard Prison: The facility for imprisoning captured supervillains, nicknamed Superjail, is an impregnable high-tech fortress... which bad guys still regularly worm their way out of.
 Cape and Cowl (Roleplay) / int_251bce7c
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_251bce7c
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_251bce7c
 Cape and Cowl (Roleplay) / int_330a3b9c
type
Differently Powered Individual
 Cape and Cowl (Roleplay) / int_330a3b9c
comment
Differently Powered Individual: Most player characters are referred to as 'Imports' or 'metahumans.' And now artificially-created native superhumans are called 'Metamen.'
 Cape and Cowl (Roleplay) / int_330a3b9c
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_330a3b9c
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_330a3b9c
 Cape and Cowl (Roleplay) / int_353f2b06
type
"Die Hard" on an X
 Cape and Cowl (Roleplay) / int_353f2b06
comment
"Die Hard" on an X: One plot had Superjail held hostage by Nazis and supervillains, while John McClane and Aldo Raine were loose inside. Hilarity Ensued.
 Cape and Cowl (Roleplay) / int_353f2b06
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_353f2b06
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_353f2b06
 Cape and Cowl (Roleplay) / int_4c8e8078
type
All of the Other Reindeer
 Cape and Cowl (Roleplay) / int_4c8e8078
comment
All of the Other Reindeer: Relations between the PCs or 'Imports' and 'native' NPCs tend to be... strained at best. Justified by the amount of chaos the characters' presence has caused in the City. However, Imports have since gained much more acceptance along with legal citizenship in their new home, since they helped save thousands of civilians from the HIVE.
 Cape and Cowl (Roleplay) / int_4c8e8078
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_4c8e8078
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_4c8e8078
 Cape and Cowl (Roleplay) / int_558f5da6
type
Cryptic Conversation
 Cape and Cowl (Roleplay) / int_558f5da6
comment
Cryptic Conversation: It is notoriously difficult to get a straight answer out of NPCs like Grinbitch and the Kashira Players, on the few occasions that it is even possible to communicate with them.
 Cape and Cowl (Roleplay) / int_558f5da6
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_558f5da6
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_558f5da6
 Cape and Cowl (Roleplay) / int_57cf76a1
type
Hate Plague
 Cape and Cowl (Roleplay) / int_57cf76a1
comment
Hate Plague: Cylon-Nazi nerve gas that slowly drove people into conflict with each other.
 Cape and Cowl (Roleplay) / int_57cf76a1
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_57cf76a1
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_57cf76a1
 Cape and Cowl (Roleplay) / int_63f9d3d2
type
Falsely Reformed Villain
 Cape and Cowl (Roleplay) / int_63f9d3d2
comment
Falsely Reformed Villain: Many supervillains have managed to forge successful and lucrative 'legitimate' careers through their 'reformations.'
 Cape and Cowl (Roleplay) / int_63f9d3d2
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_63f9d3d2
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_63f9d3d2
 Cape and Cowl (Roleplay) / int_67e9df66
type
Empty Quiver
 Cape and Cowl (Roleplay) / int_67e9df66
comment
Empty Quiver: One plot revolved around the theft of a nuclear warhead by supervillains, and an attempt to use it on Washington D.C.
 Cape and Cowl (Roleplay) / int_67e9df66
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_67e9df66
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_67e9df66
 Cape and Cowl (Roleplay) / int_697e3ecb
type
Involuntary Shapeshifting
 Cape and Cowl (Roleplay) / int_697e3ecb
comment
Involuntary Shapeshifting: In a Fisher Kingdom style, the Porter assigns all non-humanoid characters (like Transformers and Talking Animals) a human form, sometimes with Transformation Trauma in the meantime. There have also been plots where characters were unexpectedly transformed into animals and robots.
 Cape and Cowl (Roleplay) / int_697e3ecb
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_697e3ecb
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_697e3ecb
 Cape and Cowl (Roleplay) / int_69bd76fd
type
The Commissioner Gordon
 Cape and Cowl (Roleplay) / int_69bd76fd
comment
The Commissioner Gordon: Standard policy for the understaffed police force, which has little choice but to cooperate with vigilantes in order to keep the City safe.
 Cape and Cowl (Roleplay) / int_69bd76fd
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_69bd76fd
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_69bd76fd
 Cape and Cowl (Roleplay) / int_6b2b3b59
type
The Reveal
 Cape and Cowl (Roleplay) / int_6b2b3b59
comment
The Reveal: Several: Iron Man is actually a sentient suit of Tony Stark's armour. Los Angeles is run by a massive criminal conspiracy. The President is Stan Lee. And an international conspiracy is seeking to mass-produce superhumans.
 Cape and Cowl (Roleplay) / int_6b2b3b59
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_6b2b3b59
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_6b2b3b59
 Cape and Cowl (Roleplay) / int_6b4f4350
type
Zeppelins from Another World
 Cape and Cowl (Roleplay) / int_6b4f4350
comment
Zeppelins from Another World: The HIVE and supervillains have used them. A zeppelin nightclub was actually operated by characters for a time.
 Cape and Cowl (Roleplay) / int_6b4f4350
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_6b4f4350
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_6b4f4350
 Cape and Cowl (Roleplay) / int_6eaff95
type
Leno Device
 Cape and Cowl (Roleplay) / int_6eaff95
comment
Leno Device: Sometimes news posts will appear, offering a native's-eye view of how the presence of the player characters is affecting the world.
 Cape and Cowl (Roleplay) / int_6eaff95
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_6eaff95
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_6eaff95
 Cape and Cowl (Roleplay) / int_70e8a55a
type
No FEMA Response
 Cape and Cowl (Roleplay) / int_70e8a55a
comment
No FEMA Response: New York City has lost its police force? Don't expect the federal government to do anything about it! Possibly justified by the fear that anyone they sent in would just disappear as well.
 Cape and Cowl (Roleplay) / int_70e8a55a
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_70e8a55a
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_70e8a55a
 Cape and Cowl (Roleplay) / int_714741cc
type
Like Reality, Unless Noted
 Cape and Cowl (Roleplay) / int_714741cc
comment
Like Reality, Unless Noted: The game's setting is almost exactly like the real world, except for details like having Superior Purchase instead of Best Buy and a different President. And of course all the superhumans.
 Cape and Cowl (Roleplay) / int_714741cc
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_714741cc
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_714741cc
 Cape and Cowl (Roleplay) / int_7aeb0635
type
Arms Dealer
 Cape and Cowl (Roleplay) / int_7aeb0635
comment
Arms Dealer: An early source of income for the Coalition was selling advanced battle mechs to North Korea. Jack 'Weasel' Hammer fulfilled this function on a smaller level in the City.
 Cape and Cowl (Roleplay) / int_7aeb0635
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_7aeb0635
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_7aeb0635
 Cape and Cowl (Roleplay) / int_7b8b3def
type
Celebrity Paradox
 Cape and Cowl (Roleplay) / int_7b8b3def
comment
Celebrity Paradox: Dealt with in-game. The instant a fictional character is Ported in, all media materials (films, books, games, etc.) related to them are erased from reality. They can be recreated if the character leaves, though.
 Cape and Cowl (Roleplay) / int_7b8b3def
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_7b8b3def
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_7b8b3def
 Cape and Cowl (Roleplay) / int_7cdfe326
type
Cosmic Retcon
 Cape and Cowl (Roleplay) / int_7cdfe326
comment
Cosmic Retcon: The 'Running the Gauntlet' plot saw the reality of the Cityverse rewritten to introduce new elements like ghosts, aliens, and fictional countries.
 Cape and Cowl (Roleplay) / int_7cdfe326
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_7cdfe326
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_7cdfe326
 Cape and Cowl (Roleplay) / int_81c8dd41
type
Deus Est Machina
 Cape and Cowl (Roleplay) / int_81c8dd41
comment
Deus Est Machina: The Porter's powers seem to be almost limitless- at least when it comes to player characters.
 Cape and Cowl (Roleplay) / int_81c8dd41
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_81c8dd41
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_81c8dd41
 Cape and Cowl (Roleplay) / int_82da9d46
type
Mundane Fantastic
 Cape and Cowl (Roleplay) / int_82da9d46
comment
Mundane Fantastic: Aside from the occasional superhuman brawls, the people of the City try to carry on as usual. The City's culture has adapted to the situation so much that there are even superhero-themed strip clubs.
 Cape and Cowl (Roleplay) / int_82da9d46
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_82da9d46
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_82da9d46
 Cape and Cowl (Roleplay) / int_8b221a63
type
Reed Richards Is Useless
 Cape and Cowl (Roleplay) / int_8b221a63
comment
Reed Richards Is Useless: Averted. The presence of so many super-geniuses and advanced technology users Ported in has already begun to have impacts on health, technology, and international politics.
 Cape and Cowl (Roleplay) / int_8b221a63
featureApplicability
-1.0
 Cape and Cowl (Roleplay) / int_8b221a63
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_8b221a63
 Cape and Cowl (Roleplay) / int_8e20979
type
Wham Episode
 Cape and Cowl (Roleplay) / int_8e20979
comment
Wham Episode: The revelation of Iron Suit, the introduction of the HIVE and their subsequent assault on the City, the disposal of the Iron Suit by the Porter, and the entry of Vulcanus were big game-changers.
 Cape and Cowl (Roleplay) / int_8e20979
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_8e20979
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_8e20979
 Cape and Cowl (Roleplay) / int_8f764e60
type
Magnetic Plot Device
 Cape and Cowl (Roleplay) / int_8f764e60
comment
Magnetic Plot Device: The Porter. Between the AI's twisted sense of humour and plain old malfunctions, as long as it's running the City's bound to be an exciting place.
 Cape and Cowl (Roleplay) / int_8f764e60
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_8f764e60
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_8f764e60
 Cape and Cowl (Roleplay) / int_8fac4a3a
type
Superpower Lottery
 Cape and Cowl (Roleplay) / int_8fac4a3a
comment
Superpower Lottery: Many of the powers granted by the Porter are bizarre, such as generating teacups at will, making it rain baseballs and extremely good apple pie, and extreme sandwich-making skills.
 Cape and Cowl (Roleplay) / int_8fac4a3a
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_8fac4a3a
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_8fac4a3a
 Cape and Cowl (Roleplay) / int_9141fba3
type
Fountain of Youth
 Cape and Cowl (Roleplay) / int_9141fba3
comment
Fountain of Youth: Most of the City was turned into children by a magic spell.
 Cape and Cowl (Roleplay) / int_9141fba3
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_9141fba3
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_9141fba3
 Cape and Cowl (Roleplay) / int_9edbda07
type
Elite Mooks
 Cape and Cowl (Roleplay) / int_9edbda07
comment
Elite Mooks: Villains have tried a variety of ways to make their minions a match for the heroes, such as turning them into vampires or outfitting them with body armor and rocket launchers. It rarely helps.
 Cape and Cowl (Roleplay) / int_9edbda07
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_9edbda07
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_9edbda07
 Cape and Cowl (Roleplay) / int_a4ed127f
type
Muggle Power
 Cape and Cowl (Roleplay) / int_a4ed127f
comment
Muggle Power: Vulcanus' ideology appears to be Type One: stealing powers from Imports for the sake of giving them to 'the people.'
 Cape and Cowl (Roleplay) / int_a4ed127f
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_a4ed127f
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_a4ed127f
 Cape and Cowl (Roleplay) / int_a53b0ee7
type
Superpowered Mooks
 Cape and Cowl (Roleplay) / int_a53b0ee7
comment
Superpowered Mooks: At one point the HIVE attacked the City with an army of superpowered mutants.
 Cape and Cowl (Roleplay) / int_a53b0ee7
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_a53b0ee7
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_a53b0ee7
 Cape and Cowl (Roleplay) / int_a6e8221e
type
Status Quo Is God
 Cape and Cowl (Roleplay) / int_a6e8221e
comment
Status Quo Is God: To a certain extent. The City will always have enough crime to keep the heroes busy, but will never be wrecked too badly to recover, and the Porter will always continue bringing in new characters.
 Cape and Cowl (Roleplay) / int_a6e8221e
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_a6e8221e
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_a6e8221e
 Cape and Cowl (Roleplay) / int_a86069f
type
Alternate History
 Cape and Cowl (Roleplay) / int_a86069f
comment
Alternate History: The Cityverse's history deviates from our own in many ways besides the Porter.
 Cape and Cowl (Roleplay) / int_a86069f
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_a86069f
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_a86069f
 Cape and Cowl (Roleplay) / int_b352279a
type
Attack of the Killer Whatever
 Cape and Cowl (Roleplay) / int_b352279a
comment
Attack of the Killer Whatever: The City can be threatened by pretty much anything. It was once attacked by pigeons.
 Cape and Cowl (Roleplay) / int_b352279a
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_b352279a
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_b352279a
 Cape and Cowl (Roleplay) / int_b9f472b
type
Storming the Castle
 Cape and Cowl (Roleplay) / int_b9f472b
comment
Storming the Castle: At one point a large number of characters launched a massive attack on the HIVE. It succeeded, but the HIVE remained a threat for a while longer. Two years later, a Vulcanus base in Greenland was assaulted in order to prevent the creation of a superhuman army.
 Cape and Cowl (Roleplay) / int_b9f472b
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_b9f472b
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_b9f472b
 Cape and Cowl (Roleplay) / int_ba0e3912
type
Power Nullifier
 Cape and Cowl (Roleplay) / int_ba0e3912
comment
Power Nullifier: At one point, depowering guns appeared that could temporarily disable superhuman abilities.
 Cape and Cowl (Roleplay) / int_ba0e3912
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_ba0e3912
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_ba0e3912
 Cape and Cowl (Roleplay) / int_beb932ca
type
Big Applesauce
 Cape and Cowl (Roleplay) / int_beb932ca
comment
Big Applesauce: The City is basically a nameless alternate universe counterpart to New York.
 Cape and Cowl (Roleplay) / int_beb932ca
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_beb932ca
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_beb932ca
 Cape and Cowl (Roleplay) / int_c2393191
type
Show Within a Show
 Cape and Cowl (Roleplay) / int_c2393191
comment
Show Within a Show: Iron Man: The Musical.
 Cape and Cowl (Roleplay) / int_c2393191
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_c2393191
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_c2393191
 Cape and Cowl (Roleplay) / int_c6afe285
type
Enemy Without
 Cape and Cowl (Roleplay) / int_c6afe285
comment
Enemy Without: A nasty accident between Minako and Kyoko leads to a whole lot of Imports being trapped by their Shadows.
 Cape and Cowl (Roleplay) / int_c6afe285
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_c6afe285
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_c6afe285
 Cape and Cowl (Roleplay) / int_ccf46587
type
Redshirt Army
 Cape and Cowl (Roleplay) / int_ccf46587
comment
Red Shirt Army: Ordinary cops, soldiers and civilians stand almost no chance against most Import supervillains.
 Cape and Cowl (Roleplay) / int_ccf46587
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_ccf46587
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_ccf46587
 Cape and Cowl (Roleplay) / int_ce22183
type
Super Registration Act
 Cape and Cowl (Roleplay) / int_ce22183
comment
Super Registration Act: A common worry of Imports, especially the X-men. Superhero activity is currently permitted and loosely regulated by the authorities- basically, the main rule is "don't be The Punisher."
 Cape and Cowl (Roleplay) / int_ce22183
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_ce22183
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_ce22183
 Cape and Cowl (Roleplay) / int_ce5bcd44
type
Superhero School
 Cape and Cowl (Roleplay) / int_ce5bcd44
comment
Superhero School: The X-Men have set up their own Xavier Institute in the City for Imported students. Now being run by Remus Lupin.
 Cape and Cowl (Roleplay) / int_ce5bcd44
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_ce5bcd44
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_ce5bcd44
 Cape and Cowl (Roleplay) / int_d7f21602
type
Holding Out for a Hero
 Cape and Cowl (Roleplay) / int_d7f21602
comment
Holding Out for a Hero: The initial premise of the game was that the player characters were the only hope of restoring law and order in the City after the police force vanished. Since the government declared the place a disaster area and failed to act, it was up to them to fight crime and rebuild the justice system.
 Cape and Cowl (Roleplay) / int_d7f21602
featureApplicability
1.0
 Cape and Cowl (Roleplay) / int_d7f21602
featureConfidence
1.0
 Cape and Cowl (Roleplay)
hasFeature
Cape and Cowl (Roleplay) / int_d7f21602
 Cape and Cowl (Roleplay) / int_da12bcfb
type
You Can't Go Home Again
 Cape and Cowl (Roleplay) / int_da12bcfb
comment
You Can't Go Home Again: Unless Deported without warning, leaving your Cityverse friends to wonder whether they'll ever see you again.
 Cape and Cowl (Roleplay) / int_da12bcfb
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Cape and Cowl (Roleplay) / int_da12bcfb
 Cape and Cowl (Roleplay) / int_deb39de3
type
Bad Future
 Cape and Cowl (Roleplay) / int_deb39de3
comment
Bad Future: The CNC2020 spinoff, set in a future where ImPorts are persecuted by the government.
 Cape and Cowl (Roleplay) / int_deb39de3
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 Cape and Cowl (Roleplay) / int_df1baa1f
type
Love Is in the Air
 Cape and Cowl (Roleplay) / int_df1baa1f
comment
Love Is in the Air: Affecting Trowa Barton of all people. A specialty of Aphrodite.
 Cape and Cowl (Roleplay) / int_df1baa1f
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 Cape and Cowl (Roleplay) / int_df1baa1f
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Cape and Cowl (Roleplay) / int_df1baa1f
 Cape and Cowl (Roleplay) / int_e1f59bf0
type
Musical Episode
 Cape and Cowl (Roleplay) / int_e1f59bf0
comment
Musical Episode: Courtesy of a character from High School Musical, who used his powers to make everyone sing and dance.
 Cape and Cowl (Roleplay) / int_e1f59bf0
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Cape and Cowl (Roleplay) / int_e1f59bf0
 Cape and Cowl (Roleplay) / int_f9f2c33
type
Running Gag
 Cape and Cowl (Roleplay) / int_f9f2c33
comment
Running Gag: Many, in and out of character: bueno, Norman's computer, eating glass, the Major's weight...
 Cape and Cowl (Roleplay) / int_f9f2c33
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 Cape and Cowl (Roleplay) / int_f9f2c33
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Cape and Cowl (Roleplay) / int_f9f2c33
 Cape and Cowl (Roleplay) / int_name
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 Cape and Cowl (Roleplay) / int_name
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 Cape and Cowl (Roleplay) / int_name
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Cape and Cowl (Roleplay)

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 Cape and Cowl / Fan Fic
seeAlso
Cape and Cowl (Roleplay)