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Cape and Cowl (Roleplay)
- 243 statements
- 47 feature instances
- 1 referencing feature instances
Cape and Cowl (Roleplay) | type |
TVTItem | |
Cape and Cowl (Roleplay) | label |
Cape and Cowl (Roleplay) | |
Cape and Cowl (Roleplay) | page |
CapeAndCowl | |
Cape and Cowl (Roleplay) | comment |
Superheroes? In MY roleplay? It's more likely than you think.Cape And Cowl is a multi-fandom superhero roleplay set in a metropolis known only as 'The City', which had its entire police force disappear in fall of 2008 (when the game began). Their replacements are characters pulled from other worlds by an advanced machine known as the Porter to serve as 'heroes', with previously-unpowered characters gaining superhuman abilities in the process. Known for being very fast-paced. Found here.The game concluded on Jan. 12th 2014 and now has a sequel game called Mask Or Menace, which is ongoing as of 2019. Can be found here. | |
Cape and Cowl (Roleplay) | fetched |
2023-10-17T10:29:36Z | |
Cape and Cowl (Roleplay) | parsed |
2023-10-17T10:29:36Z | |
Cape and Cowl (Roleplay) | isPartOf |
DBTropes | |
Cape and Cowl (Roleplay) / int_1237828f | type |
Anyone Can Die | |
Cape and Cowl (Roleplay) / int_1237828f | comment |
Anyone Can Die: Thanks to the Porter's tendency to bring people back. Unfortunately, this means when people do die, it's usually in the most painful way possible. For maximum resurrection trauma. | |
Cape and Cowl (Roleplay) / int_1237828f | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_1237828f | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_1237828f | |
Cape and Cowl (Roleplay) / int_251bce7c | type |
Cardboard Prison | |
Cape and Cowl (Roleplay) / int_251bce7c | comment |
Cardboard Prison: The facility for imprisoning captured supervillains, nicknamed Superjail, is an impregnable high-tech fortress... which bad guys still regularly worm their way out of. | |
Cape and Cowl (Roleplay) / int_251bce7c | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_251bce7c | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_251bce7c | |
Cape and Cowl (Roleplay) / int_330a3b9c | type |
Differently Powered Individual | |
Cape and Cowl (Roleplay) / int_330a3b9c | comment |
Differently Powered Individual: Most player characters are referred to as 'Imports' or 'metahumans.' And now artificially-created native superhumans are called 'Metamen.' | |
Cape and Cowl (Roleplay) / int_330a3b9c | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_330a3b9c | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_330a3b9c | |
Cape and Cowl (Roleplay) / int_353f2b06 | type |
"Die Hard" on an X | |
Cape and Cowl (Roleplay) / int_353f2b06 | comment |
"Die Hard" on an X: One plot had Superjail held hostage by Nazis and supervillains, while John McClane and Aldo Raine were loose inside. Hilarity Ensued. | |
Cape and Cowl (Roleplay) / int_353f2b06 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_353f2b06 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_353f2b06 | |
Cape and Cowl (Roleplay) / int_4c8e8078 | type |
All of the Other Reindeer | |
Cape and Cowl (Roleplay) / int_4c8e8078 | comment |
All of the Other Reindeer: Relations between the PCs or 'Imports' and 'native' NPCs tend to be... strained at best. Justified by the amount of chaos the characters' presence has caused in the City. However, Imports have since gained much more acceptance along with legal citizenship in their new home, since they helped save thousands of civilians from the HIVE. | |
Cape and Cowl (Roleplay) / int_4c8e8078 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_4c8e8078 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_4c8e8078 | |
Cape and Cowl (Roleplay) / int_558f5da6 | type |
Cryptic Conversation | |
Cape and Cowl (Roleplay) / int_558f5da6 | comment |
Cryptic Conversation: It is notoriously difficult to get a straight answer out of NPCs like Grinbitch and the Kashira Players, on the few occasions that it is even possible to communicate with them. | |
Cape and Cowl (Roleplay) / int_558f5da6 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_558f5da6 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_558f5da6 | |
Cape and Cowl (Roleplay) / int_57cf76a1 | type |
Hate Plague | |
Cape and Cowl (Roleplay) / int_57cf76a1 | comment |
Hate Plague: Cylon-Nazi nerve gas that slowly drove people into conflict with each other. | |
Cape and Cowl (Roleplay) / int_57cf76a1 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_57cf76a1 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_57cf76a1 | |
Cape and Cowl (Roleplay) / int_63f9d3d2 | type |
Falsely Reformed Villain | |
Cape and Cowl (Roleplay) / int_63f9d3d2 | comment |
Falsely Reformed Villain: Many supervillains have managed to forge successful and lucrative 'legitimate' careers through their 'reformations.' | |
Cape and Cowl (Roleplay) / int_63f9d3d2 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_63f9d3d2 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_63f9d3d2 | |
Cape and Cowl (Roleplay) / int_67e9df66 | type |
Empty Quiver | |
Cape and Cowl (Roleplay) / int_67e9df66 | comment |
Empty Quiver: One plot revolved around the theft of a nuclear warhead by supervillains, and an attempt to use it on Washington D.C. | |
Cape and Cowl (Roleplay) / int_67e9df66 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_67e9df66 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_67e9df66 | |
Cape and Cowl (Roleplay) / int_697e3ecb | type |
Involuntary Shapeshifting | |
Cape and Cowl (Roleplay) / int_697e3ecb | comment |
Involuntary Shapeshifting: In a Fisher Kingdom style, the Porter assigns all non-humanoid characters (like Transformers and Talking Animals) a human form, sometimes with Transformation Trauma in the meantime. There have also been plots where characters were unexpectedly transformed into animals and robots. | |
Cape and Cowl (Roleplay) / int_697e3ecb | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_697e3ecb | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_697e3ecb | |
Cape and Cowl (Roleplay) / int_69bd76fd | type |
The Commissioner Gordon | |
Cape and Cowl (Roleplay) / int_69bd76fd | comment |
The Commissioner Gordon: Standard policy for the understaffed police force, which has little choice but to cooperate with vigilantes in order to keep the City safe. | |
Cape and Cowl (Roleplay) / int_69bd76fd | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_69bd76fd | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_69bd76fd | |
Cape and Cowl (Roleplay) / int_6b2b3b59 | type |
The Reveal | |
Cape and Cowl (Roleplay) / int_6b2b3b59 | comment |
The Reveal: Several: Iron Man is actually a sentient suit of Tony Stark's armour. Los Angeles is run by a massive criminal conspiracy. The President is Stan Lee. And an international conspiracy is seeking to mass-produce superhumans. | |
Cape and Cowl (Roleplay) / int_6b2b3b59 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_6b2b3b59 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_6b2b3b59 | |
Cape and Cowl (Roleplay) / int_6b4f4350 | type |
Zeppelins from Another World | |
Cape and Cowl (Roleplay) / int_6b4f4350 | comment |
Zeppelins from Another World: The HIVE and supervillains have used them. A zeppelin nightclub was actually operated by characters for a time. | |
Cape and Cowl (Roleplay) / int_6b4f4350 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_6b4f4350 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_6b4f4350 | |
Cape and Cowl (Roleplay) / int_6eaff95 | type |
Leno Device | |
Cape and Cowl (Roleplay) / int_6eaff95 | comment |
Leno Device: Sometimes news posts will appear, offering a native's-eye view of how the presence of the player characters is affecting the world. | |
Cape and Cowl (Roleplay) / int_6eaff95 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_6eaff95 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_6eaff95 | |
Cape and Cowl (Roleplay) / int_70e8a55a | type |
No FEMA Response | |
Cape and Cowl (Roleplay) / int_70e8a55a | comment |
No FEMA Response: New York City has lost its police force? Don't expect the federal government to do anything about it! Possibly justified by the fear that anyone they sent in would just disappear as well. | |
Cape and Cowl (Roleplay) / int_70e8a55a | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_70e8a55a | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_70e8a55a | |
Cape and Cowl (Roleplay) / int_714741cc | type |
Like Reality, Unless Noted | |
Cape and Cowl (Roleplay) / int_714741cc | comment |
Like Reality, Unless Noted: The game's setting is almost exactly like the real world, except for details like having Superior Purchase instead of Best Buy and a different President. And of course all the superhumans. | |
Cape and Cowl (Roleplay) / int_714741cc | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_714741cc | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_714741cc | |
Cape and Cowl (Roleplay) / int_7aeb0635 | type |
Arms Dealer | |
Cape and Cowl (Roleplay) / int_7aeb0635 | comment |
Arms Dealer: An early source of income for the Coalition was selling advanced battle mechs to North Korea. Jack 'Weasel' Hammer fulfilled this function on a smaller level in the City. | |
Cape and Cowl (Roleplay) / int_7aeb0635 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_7aeb0635 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_7aeb0635 | |
Cape and Cowl (Roleplay) / int_7b8b3def | type |
Celebrity Paradox | |
Cape and Cowl (Roleplay) / int_7b8b3def | comment |
Celebrity Paradox: Dealt with in-game. The instant a fictional character is Ported in, all media materials (films, books, games, etc.) related to them are erased from reality. They can be recreated if the character leaves, though. | |
Cape and Cowl (Roleplay) / int_7b8b3def | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_7b8b3def | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_7b8b3def | |
Cape and Cowl (Roleplay) / int_7cdfe326 | type |
Cosmic Retcon | |
Cape and Cowl (Roleplay) / int_7cdfe326 | comment |
Cosmic Retcon: The 'Running the Gauntlet' plot saw the reality of the Cityverse rewritten to introduce new elements like ghosts, aliens, and fictional countries. | |
Cape and Cowl (Roleplay) / int_7cdfe326 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_7cdfe326 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_7cdfe326 | |
Cape and Cowl (Roleplay) / int_81c8dd41 | type |
Deus Est Machina | |
Cape and Cowl (Roleplay) / int_81c8dd41 | comment |
Deus Est Machina: The Porter's powers seem to be almost limitless- at least when it comes to player characters. | |
Cape and Cowl (Roleplay) / int_81c8dd41 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_81c8dd41 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_81c8dd41 | |
Cape and Cowl (Roleplay) / int_82da9d46 | type |
Mundane Fantastic | |
Cape and Cowl (Roleplay) / int_82da9d46 | comment |
Mundane Fantastic: Aside from the occasional superhuman brawls, the people of the City try to carry on as usual. The City's culture has adapted to the situation so much that there are even superhero-themed strip clubs. | |
Cape and Cowl (Roleplay) / int_82da9d46 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_82da9d46 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_82da9d46 | |
Cape and Cowl (Roleplay) / int_8b221a63 | type |
Reed Richards Is Useless | |
Cape and Cowl (Roleplay) / int_8b221a63 | comment |
Reed Richards Is Useless: Averted. The presence of so many super-geniuses and advanced technology users Ported in has already begun to have impacts on health, technology, and international politics. | |
Cape and Cowl (Roleplay) / int_8b221a63 | featureApplicability |
-1.0 | |
Cape and Cowl (Roleplay) / int_8b221a63 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_8b221a63 | |
Cape and Cowl (Roleplay) / int_8e20979 | type |
Wham Episode | |
Cape and Cowl (Roleplay) / int_8e20979 | comment |
Wham Episode: The revelation of Iron Suit, the introduction of the HIVE and their subsequent assault on the City, the disposal of the Iron Suit by the Porter, and the entry of Vulcanus were big game-changers. | |
Cape and Cowl (Roleplay) / int_8e20979 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_8e20979 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_8e20979 | |
Cape and Cowl (Roleplay) / int_8f764e60 | type |
Magnetic Plot Device | |
Cape and Cowl (Roleplay) / int_8f764e60 | comment |
Magnetic Plot Device: The Porter. Between the AI's twisted sense of humour and plain old malfunctions, as long as it's running the City's bound to be an exciting place. | |
Cape and Cowl (Roleplay) / int_8f764e60 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_8f764e60 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_8f764e60 | |
Cape and Cowl (Roleplay) / int_8fac4a3a | type |
Superpower Lottery | |
Cape and Cowl (Roleplay) / int_8fac4a3a | comment |
Superpower Lottery: Many of the powers granted by the Porter are bizarre, such as generating teacups at will, making it rain baseballs and extremely good apple pie, and extreme sandwich-making skills. | |
Cape and Cowl (Roleplay) / int_8fac4a3a | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_8fac4a3a | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_8fac4a3a | |
Cape and Cowl (Roleplay) / int_9141fba3 | type |
Fountain of Youth | |
Cape and Cowl (Roleplay) / int_9141fba3 | comment |
Fountain of Youth: Most of the City was turned into children by a magic spell. | |
Cape and Cowl (Roleplay) / int_9141fba3 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_9141fba3 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_9141fba3 | |
Cape and Cowl (Roleplay) / int_9edbda07 | type |
Elite Mooks | |
Cape and Cowl (Roleplay) / int_9edbda07 | comment |
Elite Mooks: Villains have tried a variety of ways to make their minions a match for the heroes, such as turning them into vampires or outfitting them with body armor and rocket launchers. It rarely helps. | |
Cape and Cowl (Roleplay) / int_9edbda07 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_9edbda07 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_9edbda07 | |
Cape and Cowl (Roleplay) / int_a4ed127f | type |
Muggle Power | |
Cape and Cowl (Roleplay) / int_a4ed127f | comment |
Muggle Power: Vulcanus' ideology appears to be Type One: stealing powers from Imports for the sake of giving them to 'the people.' | |
Cape and Cowl (Roleplay) / int_a4ed127f | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_a4ed127f | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_a4ed127f | |
Cape and Cowl (Roleplay) / int_a53b0ee7 | type |
Superpowered Mooks | |
Cape and Cowl (Roleplay) / int_a53b0ee7 | comment |
Superpowered Mooks: At one point the HIVE attacked the City with an army of superpowered mutants. | |
Cape and Cowl (Roleplay) / int_a53b0ee7 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_a53b0ee7 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_a53b0ee7 | |
Cape and Cowl (Roleplay) / int_a6e8221e | type |
Status Quo Is God | |
Cape and Cowl (Roleplay) / int_a6e8221e | comment |
Status Quo Is God: To a certain extent. The City will always have enough crime to keep the heroes busy, but will never be wrecked too badly to recover, and the Porter will always continue bringing in new characters. | |
Cape and Cowl (Roleplay) / int_a6e8221e | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_a6e8221e | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_a6e8221e | |
Cape and Cowl (Roleplay) / int_a86069f | type |
Alternate History | |
Cape and Cowl (Roleplay) / int_a86069f | comment |
Alternate History: The Cityverse's history deviates from our own in many ways besides the Porter. | |
Cape and Cowl (Roleplay) / int_a86069f | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_a86069f | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_a86069f | |
Cape and Cowl (Roleplay) / int_b352279a | type |
Attack of the Killer Whatever | |
Cape and Cowl (Roleplay) / int_b352279a | comment |
Attack of the Killer Whatever: The City can be threatened by pretty much anything. It was once attacked by pigeons. | |
Cape and Cowl (Roleplay) / int_b352279a | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_b352279a | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_b352279a | |
Cape and Cowl (Roleplay) / int_b9f472b | type |
Storming the Castle | |
Cape and Cowl (Roleplay) / int_b9f472b | comment |
Storming the Castle: At one point a large number of characters launched a massive attack on the HIVE. It succeeded, but the HIVE remained a threat for a while longer. Two years later, a Vulcanus base in Greenland was assaulted in order to prevent the creation of a superhuman army. | |
Cape and Cowl (Roleplay) / int_b9f472b | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_b9f472b | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_b9f472b | |
Cape and Cowl (Roleplay) / int_ba0e3912 | type |
Power Nullifier | |
Cape and Cowl (Roleplay) / int_ba0e3912 | comment |
Power Nullifier: At one point, depowering guns appeared that could temporarily disable superhuman abilities. | |
Cape and Cowl (Roleplay) / int_ba0e3912 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_ba0e3912 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_ba0e3912 | |
Cape and Cowl (Roleplay) / int_beb932ca | type |
Big Applesauce | |
Cape and Cowl (Roleplay) / int_beb932ca | comment |
Big Applesauce: The City is basically a nameless alternate universe counterpart to New York. | |
Cape and Cowl (Roleplay) / int_beb932ca | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_beb932ca | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_beb932ca | |
Cape and Cowl (Roleplay) / int_c2393191 | type |
Show Within a Show | |
Cape and Cowl (Roleplay) / int_c2393191 | comment |
Show Within a Show: Iron Man: The Musical. | |
Cape and Cowl (Roleplay) / int_c2393191 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_c2393191 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_c2393191 | |
Cape and Cowl (Roleplay) / int_c6afe285 | type |
Enemy Without | |
Cape and Cowl (Roleplay) / int_c6afe285 | comment |
Enemy Without: A nasty accident between Minako and Kyoko leads to a whole lot of Imports being trapped by their Shadows. | |
Cape and Cowl (Roleplay) / int_c6afe285 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_c6afe285 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_c6afe285 | |
Cape and Cowl (Roleplay) / int_ccf46587 | type |
Redshirt Army | |
Cape and Cowl (Roleplay) / int_ccf46587 | comment |
Red Shirt Army: Ordinary cops, soldiers and civilians stand almost no chance against most Import supervillains. | |
Cape and Cowl (Roleplay) / int_ccf46587 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_ccf46587 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_ccf46587 | |
Cape and Cowl (Roleplay) / int_ce22183 | type |
Super Registration Act | |
Cape and Cowl (Roleplay) / int_ce22183 | comment |
Super Registration Act: A common worry of Imports, especially the X-men. Superhero activity is currently permitted and loosely regulated by the authorities- basically, the main rule is "don't be The Punisher." | |
Cape and Cowl (Roleplay) / int_ce22183 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_ce22183 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_ce22183 | |
Cape and Cowl (Roleplay) / int_ce5bcd44 | type |
Superhero School | |
Cape and Cowl (Roleplay) / int_ce5bcd44 | comment |
Superhero School: The X-Men have set up their own Xavier Institute in the City for Imported students. Now being run by Remus Lupin. | |
Cape and Cowl (Roleplay) / int_ce5bcd44 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_ce5bcd44 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_ce5bcd44 | |
Cape and Cowl (Roleplay) / int_d7f21602 | type |
Holding Out for a Hero | |
Cape and Cowl (Roleplay) / int_d7f21602 | comment |
Holding Out for a Hero: The initial premise of the game was that the player characters were the only hope of restoring law and order in the City after the police force vanished. Since the government declared the place a disaster area and failed to act, it was up to them to fight crime and rebuild the justice system. | |
Cape and Cowl (Roleplay) / int_d7f21602 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_d7f21602 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_d7f21602 | |
Cape and Cowl (Roleplay) / int_da12bcfb | type |
You Can't Go Home Again | |
Cape and Cowl (Roleplay) / int_da12bcfb | comment |
You Can't Go Home Again: Unless Deported without warning, leaving your Cityverse friends to wonder whether they'll ever see you again. | |
Cape and Cowl (Roleplay) / int_da12bcfb | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_da12bcfb | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_da12bcfb | |
Cape and Cowl (Roleplay) / int_deb39de3 | type |
Bad Future | |
Cape and Cowl (Roleplay) / int_deb39de3 | comment |
Bad Future: The CNC2020 spinoff, set in a future where ImPorts are persecuted by the government. | |
Cape and Cowl (Roleplay) / int_deb39de3 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_deb39de3 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_deb39de3 | |
Cape and Cowl (Roleplay) / int_df1baa1f | type |
Love Is in the Air | |
Cape and Cowl (Roleplay) / int_df1baa1f | comment |
Love Is in the Air: Affecting Trowa Barton of all people. A specialty of Aphrodite. | |
Cape and Cowl (Roleplay) / int_df1baa1f | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_df1baa1f | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_df1baa1f | |
Cape and Cowl (Roleplay) / int_e1f59bf0 | type |
Musical Episode | |
Cape and Cowl (Roleplay) / int_e1f59bf0 | comment |
Musical Episode: Courtesy of a character from High School Musical, who used his powers to make everyone sing and dance. | |
Cape and Cowl (Roleplay) / int_e1f59bf0 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_e1f59bf0 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_e1f59bf0 | |
Cape and Cowl (Roleplay) / int_f9f2c33 | type |
Running Gag | |
Cape and Cowl (Roleplay) / int_f9f2c33 | comment |
Running Gag: Many, in and out of character: bueno, Norman's computer, eating glass, the Major's weight... | |
Cape and Cowl (Roleplay) / int_f9f2c33 | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_f9f2c33 | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_f9f2c33 | |
Cape and Cowl (Roleplay) / int_name | type |
ItemName | |
Cape and Cowl (Roleplay) / int_name | comment |
||
Cape and Cowl (Roleplay) / int_name | featureApplicability |
1.0 | |
Cape and Cowl (Roleplay) / int_name | featureConfidence |
1.0 | |
Cape and Cowl (Roleplay) | hasFeature |
Cape and Cowl (Roleplay) / int_name | |
Cape and Cowl (Roleplay) / int_name | itemName |
Cape and Cowl (Roleplay) |
The following is a list of statements referring to the current page from other pages.
Cape and Cowl / Fan Fic | seeAlso |
Cape and Cowl (Roleplay) |
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