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Communication (Roleplay)

 Communication (Roleplay)
type
TVTItem
 Communication (Roleplay)
label
Communication (Roleplay)
 Communication (Roleplay)
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Communication
 Communication (Roleplay)
comment
The idea of a Quest is always interesting. Multiple people directing the actions and designs of one entity or group as it strives to fulfill an objective, be it survival, power, love or a multitude of other possibilities.Having the players speak directly to the Quest's main character is quite unusual, though.This is the main plot behind Communication, a SpaceBattles.com roleplay where, as indicated, the players interact with the subject of the Quest directly: asking them questions, making suggestions, and sometimes engaging in a little Snark-to-Snark Combat with the poor bugger that got their mind full of an indeterminate number of independent minds, all trying to be as (un)helpful as possible with their ideas and their foreknowledge.It is mastered by TheCompiler, and so far there's been three incarnations: Communication: A Worm Quest: The players become Taylor Hebert's power instead of controlling bugs, and proceed to take advantage of their foreknowledge to make sure she won't be making the mistakes that befell her canon self. Finished as of 7/25/16. Communication: A Puella Magi Madoka Magica Quest: When Homura Akemi wakes up in in the 42nd time loop of her Wish, the players form the Consensus in her mind and try to help her as best as possible in order to prevent the events of Rebellion from occurring in this universe. Finished as of 4/17/19. Communication: A Familiar of Zero Quest: Summoned directly into a new world this time around, Consensus is officially placed in an advisory role to Louise Françoise Le Blanc De La Vallière, who herself is put in the position of Director to System Core of this Multiverse Command System, with a mission and end-goal both must figure out if they are to save everyone.
 Communication (Roleplay)
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DBTropes
 Communication (Roleplay) / int_10d4721
type
Scientifically Understandable Sorcery
 Communication (Roleplay) / int_10d4721
comment
Scientifically Understandable Sorcery: After gaining "Student of Magecraft", this how Louise comes to view and observed the magic of her world, now being able to see the infinitesimal tiny specks that make up the world mages manipulate.
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 Communication (Roleplay) / int_1206dd74
type
Victory Is Boring
 Communication (Roleplay) / int_1206dd74
comment
Victory Is Boring: The reason why Loyalty doesn't just snap her fingers and make every better? She's already done it countless times and realized how unfulfilling it was after a while.
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 Communication (Roleplay) / int_133f1c12
type
The Spymaster
 Communication (Roleplay) / int_133f1c12
comment
The Spymaster: Arthur, a Heroic Seneschal Spy himself, is the head of Louise's Whisper network.
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 Communication (Roleplay) / int_1439161f
type
Heroic BSoD
 Communication (Roleplay) / int_1439161f
comment
Heroic BSoD: Louise has quite the big one during her first private conversation with Consensus, where she learns exactly WHY she's been having so much trouble with her magic. She gets an even worse one when she is informed of Wardes being apart of Reconquista.
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 Communication (Roleplay) / int_143c3e01
type
Heroic Host
 Communication (Roleplay) / int_143c3e01
comment
Heroic Host: Through Taylor's magic, Homura and Madoka temporarily become this to their future counterparts in order to destroy the Incubator invasion.
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 Communication (Roleplay) / int_144ec68f
type
Negated Moment of Awesome
 Communication (Roleplay) / int_144ec68f
comment
Negated Moment of Awesome: Any sense of triumph or satisfaction Louise might have gotten from personally killing her Wardes, her traitor of a fiancee, gets undermined by how emotionally distressing the whole experience is for her on a personal level.
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 Communication (Roleplay) / int_14beeefd
type
Darker and Edgier
 Communication (Roleplay) / int_14beeefd
comment
Darker and Edgier: Than the Worm Quest, as not only is the Host this time around far less idealistic than the the previous one when the story begins due to her prior experiences of repeating the same loop over and over without success, making the possibility of her succeeding in her mission look more out of reach as time went on, but the circumstances of the setting makes the overall situation come across as all the more horrifying and bleak.
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 Communication (Roleplay) / int_15c42588
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Fighting Spirit
 Communication (Roleplay) / int_15c42588
comment
Fighting Spirit: Later in the Quest, Homura obtains her own personal Guardian Entity known as Form of Soul. It takes the appearance of an older Homura wearing a witch's hat, which has a spinning record as its brim and has its own set of unique forms.
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 Communication (Roleplay) / int_176a6683
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The Social Expert
 Communication (Roleplay) / int_176a6683
comment
The Social Expert: What else do you call a "Social Genius"?
 Communication (Roleplay) / int_176a6683
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 Communication (Roleplay) / int_177a6464
type
Genre Shift
 Communication (Roleplay) / int_177a6464
comment
Genre Shift: This time, the primary story of the Quest has transitioned from a Darker and Edgier Magical Girl Anime to the typical Standard Fantasy Setting Light Novel.
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 Communication (Roleplay) / int_19a5d773
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They Look Just Like Everyone Else!
 Communication (Roleplay) / int_19a5d773
comment
They Look Just Like Everyone Else!: Invoked by Scáth, since he wouldn't be a good assassin if he actually looked the part to people.
 Communication (Roleplay) / int_19a5d773
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 Communication (Roleplay) / int_19b6f396
type
Alternate Timeline
 Communication (Roleplay) / int_19b6f396
comment
Alternate Timeline: A frequent topic of discussion due to the nature of Homura's original wish. Through this knowledge, alot of decisions Homura make are used to deliberately change certain events to her advantage.
 Communication (Roleplay) / int_19b6f396
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 Communication (Roleplay) / int_1a235210
type
Love-Interest Traitor
 Communication (Roleplay) / int_1a235210
comment
Louise is offered the option to summon an assassin to kill Wardes for her. While she knows how utterly easy it would be to do such, she prefers to confront him face-to-face so she can actually understand his actions.
 Communication (Roleplay) / int_1a235210
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 Communication (Roleplay) / int_1a8dc238
type
Underestimating Badassery
 Communication (Roleplay) / int_1a8dc238
comment
Underestimating Badassery: Julia dismissing Madoka from the gecko is what eventually leads to her death.
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 Communication (Roleplay) / int_1b70ccc6
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The Cynic
 Communication (Roleplay) / int_1b70ccc6
comment
The Cynic: Lynette how a low opinion of people who aren't Louise or her fellow summons.
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 Communication (Roleplay) / int_1badfbbb
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The Heavy
 Communication (Roleplay) / int_1badfbbb
comment
The Heavy: With the foreknowledge of all events of their respective series thanks to Consensus, the Hosts of each Quest completely derail and change many plot points to the canon story, with the typical reaction of everyone else around them being to scramble all around desperately in order to keep pace with these huge divergences from what was supposed to originally occur.
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 Communication (Roleplay) / int_1bf0adc6
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Did You Think I Can't Feel?
 Communication (Roleplay) / int_1bf0adc6
comment
Did You Think I Can't Feel?: Consensus accidentally offends Colette when they bring up some "implications" about summons that will be called forth. An irritated Colette assures them that Patterns won't be stolen or kidnapped from anywhere, before sarcastically asking if they would prefer if they send in ACTUAL people instead of the ones that will be created. Consensus apologizes for not asking her about it first.
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 Communication (Roleplay) / int_1c0d4155
type
Necessary Drawback
 Communication (Roleplay) / int_1c0d4155
comment
Necessary Drawback: The main thing keeping Taylor from being the most badass being in the Worm universe (apart from her age and lack of experience) is that getting new powers or changing current powers with other powers requires the expense of Charges, which are only earned by fulfilling goals (or if the Quest Master thinks the players' comments/omakes are good enough).
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 Communication (Roleplay) / int_1c3d047e
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The Rival
 Communication (Roleplay) / int_1c3d047e
comment
The Rival: Just like in canon, Kirche is Louise's most prominent opponent at school, with the feeling very mutual.
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 Communication (Roleplay) / int_1c445e86
type
Poor Communication Kills
 Communication (Roleplay) / int_1c445e86
comment
Poor Communication Kills: The reason why the relationship between Louise and Kirche got so toxic. Due to their families being enemies, Kirche was content with simply ignoring Louise for their time together at school, but Louise being Louise after a poor encounter, is the one who indulged in the family feuding with Kirche. Seeing and enjoying the fire Louise displayed in that encounter, Kirche decided to indulge in it as well, thinking that's what Louise actually wanted. This resulted in Kirche becoming unintentionally The Face of all the mockery Louise faced at school, with her giving the nickname Louise the Zero.
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 Communication (Roleplay) / int_1dfd19f9
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Papa Wolf
 Communication (Roleplay) / int_1dfd19f9
comment
Papa Wolf: Danny Herbert may not be a parahuman, but he certainly has the guts to spare, calling out the PRT for how they allowed Sophia to bully Taylor without consequence.
 Communication (Roleplay) / int_1dfd19f9
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 Communication (Roleplay) / int_1e1aa82a
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Diabolus ex Machina
 Communication (Roleplay) / int_1e1aa82a
comment
Diabolus ex Machina: Together with Consensus, Homura has come up with a good plan to get a (not-yet magical girl) Nagisa Momoe to make a better Wish than canon and then get her to meet with Mami so they can make bond, meaning that the latter won't meet Madoka and Sayaka and get them to contract with Kyubey as a result. Unfortunately, the very moment they meet Nagisa at the hospital, she's already contracted and her mother dies in her bed.
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 Communication (Roleplay) / int_1e95d603
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Real-Time Strategy
 Communication (Roleplay) / int_1e95d603
comment
Real-Time Strategy: What the central core mechanics are for this incarnation, with Louise's main focus being building and controlling an army and guiding it in battle.
 Communication (Roleplay) / int_1e95d603
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 Communication (Roleplay) / int_1f250372
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I Need a Freaking Drink
 Communication (Roleplay) / int_1f250372
comment
I Need a Freaking Drink: Louise chooses to cope with the date she is on with her traitor of a fiancee with wine. Lots of wine.
 Communication (Roleplay) / int_1f250372
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 Communication (Roleplay) / int_1fe9e22
type
Childhood Friends
 Communication (Roleplay) / int_1fe9e22
comment
Childhood Friends: Louise and Henrietta are the first friends the other has made when they first met as children and still have a strong bond ever after years of not seeing each other.
 Communication (Roleplay) / int_1fe9e22
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 Communication (Roleplay) / int_20016429
type
Experienced Protagonist
 Communication (Roleplay) / int_20016429
comment
Experienced Protagonist: By the start of this Quest, Homura has been dealing with magic, other Magical Girls, and Witches for years (for forty-two loops to be exact) and shows repeatedly that she's no amateur when it comes to the having to deal with these things, an aspect that is reflected in the game mechanics themselves as she also gets have more than one vote on what action to take when in combat much earlier than her predecessor did. This is one of many things that differentiates her from Taylor.
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 Communication (Roleplay) / int_20989d05
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Parents as People
 Communication (Roleplay) / int_20989d05
comment
Parents as People: Karin de la Vallière is described as such by Consensus when trying to aid Louise navigate and understand her mother and their complex relationship.
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 Communication (Roleplay) / int_2164d2a1
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Energy Beings
 Communication (Roleplay) / int_2164d2a1
comment
Energy Beings: This is the form Consensus takes a Louise's familiar, with shards and a nucleus-like center of different, shifting colors. After officially being bonded to Louise, those shards are absorbed into Louise's body, leaving behind just a small orb.
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 Communication (Roleplay) / int_21846c77
type
Pest Controller
 Communication (Roleplay) / int_21846c77
comment
Pest Controller: Louise is able to summon and control a whole host of bugs that follow her commands. She summons spiders and wasps to help out with the sabotage of the Reconquista’s supplies and forces. And then one of each group gains self-awareness...
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 Communication (Roleplay) / int_21f3aa44
type
Good Is Not Nice
 Communication (Roleplay) / int_21f3aa44
comment
Good is Not Nice: Homura, naturally. What else do you expect from an Dark Is Not Evil Byronic Heroine with No Social Skills?
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 Communication (Roleplay) / int_2310dacb
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Dead Man Writing
 Communication (Roleplay) / int_2310dacb
comment
Dead Man Writing: The first page of the Founder’s Prayer's Book has Brimir's last message, officially naming the first one to be able to read it his heir. Said person is Louise.
 Communication (Roleplay) / int_2310dacb
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 Communication (Roleplay) / int_24321e44
type
Only Sane Man
 Communication (Roleplay) / int_24321e44
comment
Only Sane Man: Louise comes to the realization that she's this among the Void Mages, which why she was likely the one chosen to be the one to obtain the Mu-Com-S since the other options are a bastard half elf, a maddened king, or a unholy crusader pope.
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 Communication (Roleplay) / int_24c685bf
type
Good Bad Girl
 Communication (Roleplay) / int_24c685bf
comment
Good Bad Girl: Kirche, full stop. Her arranged marriage got called off by her to-be-husband due to her refusing to stop her Really Gets Around hobby. This led to her family having a daughter known for her "promiscuity" and was sent to Tristain’s Academy of Magic so people would forget her reputation... this doesn't work. Still, Kirche proves herself to be an understanding, loyal, and supportive friend to have, to the point that Louise inducts her into her army despite the previous bad blood between the two girls and the bitter history between their families.
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 Communication (Roleplay) / int_25101d1a
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Post-Victory Collapse
 Communication (Roleplay) / int_25101d1a
comment
Post-Victory Collapse: Homura after defeating Kaylee as a result of using really powerful yet draining magic to win the mock battle.
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 Communication (Roleplay) / int_26764512
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I Just Want to Have Friends
 Communication (Roleplay) / int_26764512
comment
I Just Want to Have Friends: The Simurgh. The only reason she wants the other Endbringers to wake up is because she painfully desires companionship of some sort. Thankfully for her (and everyone else) she gets her wish through Taylor...and much more out of it.
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The Stations of the Canon
 Communication (Roleplay) / int_273af360
comment
The Stations of the Canon: Just like many other Familiar of Zero stories, the Quest begins during Springtime Familiar Summoning ritual.
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Benevolent A.I.
 Communication (Roleplay) / int_2a4222ff
comment
Benevolent A.I.: The Mu-Com-S, named Colette. Her main goal first and foremost is to make sure Louise leads a happy and fruitful life.
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Inadequate Inheritor
 Communication (Roleplay) / int_2a6bf668
comment
Inadequate Inheritor: After reading his own words that states that she's the heir to his deeds, thoughts objectives, and power, Louise is genuinely terrified that she's this to Brimir, feeling her only worth is that she's "useful" for creating armies.
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 Communication (Roleplay) / int_2a94a479
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Outside-Genre Foe
 Communication (Roleplay) / int_2a94a479
comment
Outside-Genre Foe: Consensus and Colette more or less come across as an Sufficiently Advanced Alien, something that really sticks out in the Medieval European Fantasy setting of The Familiar of Zero.
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 Communication (Roleplay) / int_2ae29c0d
type
The Dreaded
 Communication (Roleplay) / int_2ae29c0d
comment
Louise gets another one when she realizes that she has to inform her mother aka Karin the Heavy Wind about her situation...and immediately gets another when she realizes that she might actually need her training.
 Communication (Roleplay) / int_2ae29c0d
featureApplicability
1.0
 Communication (Roleplay) / int_2ae29c0d
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_2ae29c0d
 Communication (Roleplay) / int_2af6bbeb
type
Break the Haughty
 Communication (Roleplay) / int_2af6bbeb
comment
Break the Haughty: Arrogant, swaggering, and two-timing Guiche is reduced to tears after being defeated by Steve in their duel.
 Communication (Roleplay) / int_2af6bbeb
featureApplicability
1.0
 Communication (Roleplay) / int_2af6bbeb
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_2af6bbeb
 Communication (Roleplay) / int_2b706ca
type
More Dakka
 Communication (Roleplay) / int_2b706ca
comment
More Dakka: After figuring out how to add her Purification Fire to her weapons, Homura does NOT pull any punches when trying to kill of the core Walpurgisnacht, using every single gun she has destroy it.
 Communication (Roleplay) / int_2b706ca
featureApplicability
1.0
 Communication (Roleplay) / int_2b706ca
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_2b706ca
 Communication (Roleplay) / int_2b726e19
type
Ring of Power
 Communication (Roleplay) / int_2b726e19
comment
Ring of Power: Louise's requests for Colette to summon artifacts for particular tasks tends to take the form of these: The Truthseeker's Ring: a ring capable of detecting lies, dishonest body language and more. Anneatné: a navy blue ring lined with gold with a spherical waterstone as the focal point. It gives the wearer perfect health. Black Step: a gold, silver and black ring with a braided design. It allows the user to teleport short distances. The Piscines: a set of sixteen white rings veined with blue. They fortify the body, providing resistance to damage, poisons and a minor healing factor. They also have an empathetic link between each other.
 Communication (Roleplay) / int_2b726e19
featureApplicability
1.0
 Communication (Roleplay) / int_2b726e19
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_2b726e19
 Communication (Roleplay) / int_2c385759
type
Massive Multiplayer Crossover
 Communication (Roleplay) / int_2c385759
comment
Massive Multiplayer Crossover: What the final battle ends up devolving into thanks to Consensus calling upon a whole host of different characters from multiple series and medias.
 Communication (Roleplay) / int_2c385759
featureApplicability
1.0
 Communication (Roleplay) / int_2c385759
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_2c385759
 Communication (Roleplay) / int_2dae4381
type
My Master, Right or Wrong
 Communication (Roleplay) / int_2dae4381
comment
My Master, Right or Wrong: As summed up by Steve: if Louise ever asked him to kill Sieta, he would do so without any outward complaint.
 Communication (Roleplay) / int_2dae4381
featureApplicability
1.0
 Communication (Roleplay) / int_2dae4381
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_2dae4381
 Communication (Roleplay) / int_2f36d97
type
Older Than They Look
 Communication (Roleplay) / int_2f36d97
comment
Older Than They Look: Much attention is focused on how much old and weary Homura is getting from looping so much for the sake of her mission. The Form of Soul even reflects her true age at time of place this Quest takes place in.
 Communication (Roleplay) / int_2f36d97
featureApplicability
1.0
 Communication (Roleplay) / int_2f36d97
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_2f36d97
 Communication (Roleplay) / int_2fd1d68a
type
Cool-Down Hug
 Communication (Roleplay) / int_2fd1d68a
comment
Cooldown Hug: Kirche holds Louise in her arms as the latter cries after executing Wardes.
 Communication (Roleplay) / int_2fd1d68a
featureApplicability
1.0
 Communication (Roleplay) / int_2fd1d68a
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_2fd1d68a
 Communication (Roleplay) / int_31a2a33c
type
Stuff Blowing Up
 Communication (Roleplay) / int_31a2a33c
comment
Stuff Blowing Up: Exaggerated IN SPACE! Courtesy of future!Homura and future! Madoka.
 Communication (Roleplay) / int_31a2a33c
featureApplicability
1.0
 Communication (Roleplay) / int_31a2a33c
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_31a2a33c
 Communication (Roleplay) / int_33c99c49
type
Might Makes Right
 Communication (Roleplay) / int_33c99c49
comment
Might Makes Right: If you ask Colette, the true glory of being recognized as a hero comes from the defeat and death of your enemies no matter the method used.
 Communication (Roleplay) / int_33c99c49
featureApplicability
1.0
 Communication (Roleplay) / int_33c99c49
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_33c99c49
 Communication (Roleplay) / int_342ce4e6
type
GrowBeyondTheirProgramming
 Communication (Roleplay) / int_342ce4e6
comment
Grow Beyond Their Programming: Word of God states that this unintentionally happened to Colette. She was supposed to be just Ms Exposition and answer questions the players had for her, but interactions with the former caused the GM to accidentally give her a personality of her own.
 Communication (Roleplay) / int_342ce4e6
featureApplicability
1.0
 Communication (Roleplay) / int_342ce4e6
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_342ce4e6
 Communication (Roleplay) / int_34dcfc96
type
Kick the Dog
 Communication (Roleplay) / int_34dcfc96
comment
Kick the Dog: Louise, when going to the forest to blow off steam after learning of Wardes's betrayal, does this in the following exchange when Kirche bumps into her during this state
 Communication (Roleplay) / int_34dcfc96
featureApplicability
1.0
 Communication (Roleplay) / int_34dcfc96
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_34dcfc96
 Communication (Roleplay) / int_352e40ee
type
Fire/Ice Duo
 Communication (Roleplay) / int_352e40ee
comment
Fire/Ice Duo: Kirche (Fire) and Tabitha (Ice) have had this dynamic long before joining Louise. In fact, the first advancements - The Ardent and The Hailstorm respectively - they got when inducted into her army made this relationship go up to eleven.
 Communication (Roleplay) / int_352e40ee
featureApplicability
1.0
 Communication (Roleplay) / int_352e40ee
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_352e40ee
 Communication (Roleplay) / int_355c52da
type
Privilege Makes You Evil
 Communication (Roleplay) / int_355c52da
comment
Privilege Makes You Evil: Matilda aka Fouquet certainly thinks so, telling Louise that all nobles are petty and cruel people who just use others.
 Communication (Roleplay) / int_355c52da
featureApplicability
1.0
 Communication (Roleplay) / int_355c52da
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_355c52da
 Communication (Roleplay) / int_36135fb0
type
Official Couple
 Communication (Roleplay) / int_36135fb0
comment
Official Couple: Homura and Madoka have become this by the start of the epilogue.
 Communication (Roleplay) / int_36135fb0
featureApplicability
1.0
 Communication (Roleplay) / int_36135fb0
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_36135fb0
 Communication (Roleplay) / int_363f94c9
type
Awful Truth
 Communication (Roleplay) / int_363f94c9
comment
Mami herself doesn't take the truth of Wishes all too well. Thankfully, she doesn't go completely over the edge thanks to Homura being there for her.
 Communication (Roleplay) / int_363f94c9
featureApplicability
1.0
 Communication (Roleplay) / int_363f94c9
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_363f94c9
 Communication (Roleplay) / int_370aad9
type
Split Personality
 Communication (Roleplay) / int_370aad9
comment
Split Personality: Apparently, Benevolence has about four different personalities that make up her existence.
 Communication (Roleplay) / int_370aad9
featureApplicability
1.0
 Communication (Roleplay) / int_370aad9
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_370aad9
 Communication (Roleplay) / int_373283c9
type
This Cannot Be!
 Communication (Roleplay) / int_373283c9
comment
This Cannot Be!: Louise's reaction when she learns that her actual Elemental Affinity is Void.
 Communication (Roleplay) / int_373283c9
featureApplicability
1.0
 Communication (Roleplay) / int_373283c9
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_373283c9
 Communication (Roleplay) / int_3747e7f1
type
Royalty Super Power
 Communication (Roleplay) / int_3747e7f1
comment
Royalty Super Power: Thanks to her Of Royal Blood trait, which is due to her direct blood connection to the Founder himself, Henrietta is capable of stacking together five elements at the same time.
 Communication (Roleplay) / int_3747e7f1
featureApplicability
1.0
 Communication (Roleplay) / int_3747e7f1
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3747e7f1
 Communication (Roleplay) / int_374c339d
type
I'll Kill You!
 Communication (Roleplay) / int_374c339d
comment
I'll Kill You!: Louise flat outs to Kirche that if she tell anybody what occurred in the forest, she'll have Elaine burn her to ash... if, she doesn't get to her first.
 Communication (Roleplay) / int_374c339d
featureApplicability
1.0
 Communication (Roleplay) / int_374c339d
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1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_374c339d
 Communication (Roleplay) / int_38291355
type
Does Not Know His Own Strength
 Communication (Roleplay) / int_38291355
comment
Does Not Know His Own Strength: The first time Louise actually uses her Void spells proper in a forest, she stumbles back from the sheer power behind them.
 Communication (Roleplay) / int_38291355
featureApplicability
1.0
 Communication (Roleplay) / int_38291355
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_38291355
 Communication (Roleplay) / int_38b2491d
type
The Fog of Ages
 Communication (Roleplay) / int_38b2491d
comment
The Fog of Ages: Since Derflinger is a relic of Brimir himself, meaning he's about six thousand years old. Naturally, this means his memories of certain things are more than a bit sketchy.
 Communication (Roleplay) / int_38b2491d
featureApplicability
1.0
 Communication (Roleplay) / int_38b2491d
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_38b2491d
 Communication (Roleplay) / int_3aec9e5e
type
Properly Paranoid
 Communication (Roleplay) / int_3aec9e5e
comment
Properly Paranoid: Before telling her about the true history of Brimir, Consensus advises Louise not to share any of this with anyone, unless she can completely trust that person and that there is no chance of someone overhearing them, and to not write anything down. Considering how much of is revealed about how much current, worldwide information and common knowledge is Based on a Great Big Lie and is a Dark Secret, this level of caution is understandable.
 Communication (Roleplay) / int_3aec9e5e
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1.0
 Communication (Roleplay) / int_3aec9e5e
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3aec9e5e
 Communication (Roleplay) / int_3b4f620a
type
No Fourth Wall
 Communication (Roleplay) / int_3b4f620a
comment
No Fourth Wall: The players are talking directly to the main character.
 Communication (Roleplay) / int_3b4f620a
featureApplicability
1.0
 Communication (Roleplay) / int_3b4f620a
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3b4f620a
 Communication (Roleplay) / int_3b78896e
type
Power of the Void
 Communication (Roleplay) / int_3b78896e
comment
Louise, after finding out the truth of her magic.
 Communication (Roleplay) / int_3b78896e
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1.0
 Communication (Roleplay) / int_3b78896e
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3b78896e
 Communication (Roleplay) / int_3b99a9e0
type
Reality Warper
 Communication (Roleplay) / int_3b99a9e0
comment
Louise, being a Void Mage, is this by default. It has been specially stated that her element allows her to manipulate the very building blocks that make up the world itself.
 Communication (Roleplay) / int_3b99a9e0
featureApplicability
1.0
 Communication (Roleplay) / int_3b99a9e0
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1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_3b99a9e0
 Communication (Roleplay) / int_3bebfcc0
type
Living Lie Detector
 Communication (Roleplay) / int_3bebfcc0
comment
Living Lie Detector: The Truthseeker's Ring turns Louise into one - giving her the ability to tell whether or not someone is being truthful or even genuine just by their facial expressions.
 Communication (Roleplay) / int_3bebfcc0
featureApplicability
1.0
 Communication (Roleplay) / int_3bebfcc0
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_3bebfcc0
 Communication (Roleplay) / int_3d699462
type
Curb-Stomp Battle
 Communication (Roleplay) / int_3d699462
comment
Curb-Stomp Battle: The canon duel with Guiche ends goes completely in Steve's favor the whole way through. Steve himself is on the receiving end of this during his duel with Karin, although is able to hold his own better than most.
 Communication (Roleplay) / int_3d699462
featureApplicability
1.0
 Communication (Roleplay) / int_3d699462
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3d699462
 Communication (Roleplay) / int_3d85c6bc
type
Black Speech
 Communication (Roleplay) / int_3d85c6bc
comment
Black Speech: A benevolent example of this actually shown here as Consensus discovered how to invoke this during to an terrifying degree in the Asunaro arc against Umika and Kaoru.
 Communication (Roleplay) / int_3d85c6bc
featureApplicability
1.0
 Communication (Roleplay) / int_3d85c6bc
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3d85c6bc
 Communication (Roleplay) / int_3e9bb88c
type
Adorable Abomination
 Communication (Roleplay) / int_3e9bb88c
comment
Adorable Abomination: How Consensus views the Simurgh, due to how much she wants to just be with other people with no strings attached.
 Communication (Roleplay) / int_3e9bb88c
featureApplicability
1.0
 Communication (Roleplay) / int_3e9bb88c
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3e9bb88c
 Communication (Roleplay) / int_3f7a958b
type
Secret Test of Character
 Communication (Roleplay) / int_3f7a958b
comment
Secret Test of Character: During the negotiation in the vault that holds the Staff of Destruction, Matilda deliberately pushes Louise's buttons to get a genuine reaction out of her and see what she's really after. Louise's outburst is what convinces her to pull a Heel–Face Turn.
 Communication (Roleplay) / int_3f7a958b
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1.0
 Communication (Roleplay) / int_3f7a958b
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3f7a958b
 Communication (Roleplay) / int_3fe2b13f
type
Ungrateful Bastard
 Communication (Roleplay) / int_3fe2b13f
comment
Ungrateful Bastard: How Loyalty views Taylor, due to the latter wanting nothing to do with the Concepts anymore even though THEY were the ones to empower her in the first place.
 Communication (Roleplay) / int_3fe2b13f
featureApplicability
1.0
 Communication (Roleplay) / int_3fe2b13f
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_3fe2b13f
 Communication (Roleplay) / int_4127eb1
type
Shut Up, Hannibal!
 Communication (Roleplay) / int_4127eb1
comment
Shut Up, Hannibal!: Kirche does this on Louise's behalf, after Louise gives an excuse for Consensus's knowledge.
 Communication (Roleplay) / int_4127eb1
featureApplicability
1.0
 Communication (Roleplay) / int_4127eb1
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_4127eb1
 Communication (Roleplay) / int_41d5f145
type
Fluffy the Terrible
 Communication (Roleplay) / int_41d5f145
comment
Fluffy the Terrible: The System Core of the Multiverse Command System, a weapon of war on a multiverse level designed to facilitate the creation and command of armies at that scale, has been named Colette.
 Communication (Roleplay) / int_41d5f145
featureApplicability
1.0
 Communication (Roleplay) / int_41d5f145
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_41d5f145
 Communication (Roleplay) / int_41d8a845
type
Sufficiently Analyzed Magic
 Communication (Roleplay) / int_41d8a845
comment
Sufficiently Analyzed Magic: Ever since Louise obtained "Student of Magecraft", the laws of magic in the world of Familiar of Zero has gone through significant Worldbuilding, with characters in-universe giving deep explanations through how each element and spell work in context to Halkeginia.
 Communication (Roleplay) / int_41d8a845
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1.0
 Communication (Roleplay) / int_41d8a845
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_41d8a845
 Communication (Roleplay) / int_440d1d0b
type
Screw the Rules, I'm Doing What's Right!
 Communication (Roleplay) / int_440d1d0b
comment
Screw the Rules, I'm Doing What's Right!: Despite the dozen of personal and political reasons their inclusion in the Albion Civil War could potentially cause, Kirche and Tabitha follow Louise to the capital Tristania in order to make sure she stays safe and sound, despite her initial wishes. They are both eventually inducted into the army despite the consequences that could potentially arise.
 Communication (Roleplay) / int_440d1d0b
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1.0
 Communication (Roleplay) / int_440d1d0b
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_440d1d0b
 Communication (Roleplay) / int_443b78cd
type
Tranquil Fury
 Communication (Roleplay) / int_443b78cd
comment
Tranquil Fury: One can feel the coldness in Karin's voice when the clearly angry yet still serene matriarch misinterprets Henrietta's explaining Louise going Albion by herself.
 Communication (Roleplay) / int_443b78cd
featureApplicability
1.0
 Communication (Roleplay) / int_443b78cd
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_443b78cd
 Communication (Roleplay) / int_446adf5f
type
Summoning Ritual
 Communication (Roleplay) / int_446adf5f
comment
Summoning Ritual: For the first time in these Quests, Consensus is directly summoned to the Host instead of coming to her themselves. The central mechanics of this particular version of Communication actually involves Louise summoning, upgrading, and directing entire units of different races known as "Patterns" that will make up an entire army.
 Communication (Roleplay) / int_446adf5f
featureApplicability
1.0
 Communication (Roleplay) / int_446adf5f
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_446adf5f
 Communication (Roleplay) / int_44fc28e8
type
Honor Before Reason
 Communication (Roleplay) / int_44fc28e8
comment
Honor Before Reason: This is Prince Wales' mindset, who makes it clear he won't abandon his country even if it means the death of him. The narrative presents this as a very bad thing considering Wales' position and the circumstances surrounding Albion's line of succession: if he dies along side of his father, then the one closest to the throne is Tiffania aka an half-elf born by the human Archduke de Albion and her elf mother. If this gets out in the hypothetical death of Wales, then Albion will be dealing with a severe Succession Crisis caused by the Half-Breed Discrimination that will no doubt result from Tiffania's claim to the throne, which will more likely than not led to another Civil War. On a more personal level, Wales' death-before-dishonor approach causes no end of distress for his lover, Henrietta, never-mind how badly his avoidable death will cause her. Louise is offered the option to summon an assassin to kill Wardes for her. While she knows how utterly easy it would be to do such, she prefers to confront him face-to-face so she can actually understand his actions.
 Communication (Roleplay) / int_44fc28e8
featureApplicability
1.0
 Communication (Roleplay) / int_44fc28e8
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_44fc28e8
 Communication (Roleplay) / int_4604fd4d
type
Worthy Opponent
 Communication (Roleplay) / int_4604fd4d
comment
Worthy Opponent: Kirche makes it clear that she views Louise as this.
 Communication (Roleplay) / int_4604fd4d
featureApplicability
1.0
 Communication (Roleplay) / int_4604fd4d
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_4604fd4d
 Communication (Roleplay) / int_4781adbb
type
Jerk with a Heart of Gold
 Communication (Roleplay) / int_4781adbb
comment
Jerk with a Heart of Gold: Kirche von Zerbst is one of Louise's chief tormentors at Tristain Academy of Magic, but after Louise's spiteful insult at her when encountered in the hallway, Kirche followed her into the forest to see if she is alright. She later on becomes on of her closest friends and a part of her inner circle.
 Communication (Roleplay) / int_4781adbb
featureApplicability
1.0
 Communication (Roleplay) / int_4781adbb
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_4781adbb
 Communication (Roleplay) / int_47b21ca6
type
Stress Vomit
 Communication (Roleplay) / int_47b21ca6
comment
Stress Vomit: Louise proceeds to empty the contents of her stomach after personally killing Wardes.
 Communication (Roleplay) / int_47b21ca6
featureApplicability
1.0
 Communication (Roleplay) / int_47b21ca6
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_47b21ca6
 Communication (Roleplay) / int_4852f325
type
I Just Want to Be Normal
 Communication (Roleplay) / int_4852f325
comment
I Just Want to Be Normal: Louise's deepest wish? To simply properly cast magic like her classmates. Too bad The Multiverse has much bigger plans for her.
 Communication (Roleplay) / int_4852f325
featureApplicability
1.0
 Communication (Roleplay) / int_4852f325
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_4852f325
 Communication (Roleplay) / int_48c99e19
type
Death by Adaptation
 Communication (Roleplay) / int_48c99e19
comment
Death by Adaptation: Coil bites the dust way before he did in canon, when he goes after Taylor and she answers by killing him with no chance of escape.
 Communication (Roleplay) / int_48c99e19
featureApplicability
1.0
 Communication (Roleplay) / int_48c99e19
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_48c99e19
 Communication (Roleplay) / int_48ca7c29
type
Broken Ace
 Communication (Roleplay) / int_48ca7c29
comment
Broken Ace: Each Host of Consensus absolutely hits jackpot in the Super Power Lottery, quickly and easily becoming the most powerful person around. Each Host also has serious issues that hold them back and need to work out as the Quest goes on.
 Communication (Roleplay) / int_48ca7c29
featureApplicability
1.0
 Communication (Roleplay) / int_48ca7c29
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_48ca7c29
 Communication (Roleplay) / int_4920f624
type
Hidden Villain
 Communication (Roleplay) / int_4920f624
comment
Hidden Villain: Apparently, there's a "Foe" that is also backed by a Concept and a goal that is unknown to Louise and Consensus.
 Communication (Roleplay) / int_4920f624
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1.0
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Communication (Roleplay) / int_4920f624
 Communication (Roleplay) / int_49fb5ccb
type
Combat Pragmatist
 Communication (Roleplay) / int_49fb5ccb
comment
Combat Pragmatist: Consensus and Colette are very encouraging of this mindset for Louise, making it clear there is a difference between fighting your enemy and destroying them.
 Communication (Roleplay) / int_49fb5ccb
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1.0
 Communication (Roleplay) / int_49fb5ccb
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Communication (Roleplay) / int_49fb5ccb
 Communication (Roleplay) / int_4b316d47
type
Break the Cutie
 Communication (Roleplay) / int_4b316d47
comment
Break the Cutie: Kanna, who goes through quite the Trauma Conga Line. In just one day she discovers that she is the latest clone of a Witch stuff into the body of a dead magical girl, her two best friends that she's only known have been hunting down and experimenting on other magical girls before they themselves get killed after she runs away. Soon after, she finds herself chased down for five days straight by an absolutely sadistic magical girl who'll subject her to an Fate Worse than Death if caught. By the time she is able to get to Homura again, she's clearly incapable of keeping it together...in more ways than one. Thankfully, things DO get better for her after all of that. Mami herself doesn't take the truth of Wishes all too well. Thankfully, she doesn't go completely over the edge thanks to Homura being there for her.
 Communication (Roleplay) / int_4b316d47
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Communication (Roleplay) / int_4b316d47
 Communication (Roleplay) / int_4b32995a
type
Friend-or-Idol Decision
 Communication (Roleplay) / int_4b32995a
comment
Friend-or-Idol Decision: The reason why Steve is so insecure about pursuing a relationship with Siesta: if there is ever a choice between her or Louise, he knows for a fact he will always choose the latter and is absolutely full of anguish because of this knowledge. Thankfully, Louise being Louise, has chosen to Take a Third Option.
 Communication (Roleplay) / int_4b32995a
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Communication (Roleplay) / int_4b32995a
 Communication (Roleplay) / int_4c24a9ed
type
Power Copying
 Communication (Roleplay) / int_4c24a9ed
comment
Layer Four is Cleopatra, who also has an army of familiars, but the worst thing about her is her Power Copying ability. She can copy any magic used against her.
 Communication (Roleplay) / int_4c24a9ed
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1.0
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Communication (Roleplay) / int_4c24a9ed
 Communication (Roleplay) / int_4c798fd5
type
Shock and Awe
 Communication (Roleplay) / int_4c798fd5
comment
Very early in the Quest, Homura meets Magical Girl named Ayaka: a grown woman whose managed to live up to an age completely unheard in this world. She's dead under unknown circumstances.
 Communication (Roleplay) / int_4c798fd5
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Communication (Roleplay) / int_4c798fd5
 Communication (Roleplay) / int_4d044580
type
Motive Rant
 Communication (Roleplay) / int_4d044580
comment
Motive Rant: Wardes gives one to Louise went she finally confronts him on his betrayal.
 Communication (Roleplay) / int_4d044580
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1.0
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Communication (Roleplay) / int_4d044580
 Communication (Roleplay) / int_4e7c4536
type
Wham Line
 Communication (Roleplay) / int_4e7c4536
comment
Wham Line: In response to a casual memory from the first quest, Colette tries to reassure Louise and lets something slip accidentally out:
 Communication (Roleplay) / int_4e7c4536
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1.0
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Communication (Roleplay) / int_4e7c4536
 Communication (Roleplay) / int_5009999d
type
Painting the Medium
 Communication (Roleplay) / int_5009999d
comment
Painting the Medium: Whenever Coil is using his powers, the updates are separated in two parallel universes until Coil collapses the one he doesn't like. Also, when the players gain the ability to speak with other people like Tattletale, said conversation is kept separate from the one with Taylor.
 Communication (Roleplay) / int_5009999d
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1.0
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Communication (Roleplay) / int_5009999d
 Communication (Roleplay) / int_504333fe
type
A God I Am Not
 Communication (Roleplay) / int_504333fe
comment
A God I Am Not: When Louise questions if she and Consensus are gods, Colette swiftly and obtusely denies having any divinity.
 Communication (Roleplay) / int_504333fe
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1.0
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Communication (Roleplay) / int_504333fe
 Communication (Roleplay) / int_50488b6e
type
Freaky Is Cool
 Communication (Roleplay) / int_50488b6e
comment
Freaky Is Cool: Headmaster Osmand likes his unusualities. As one of the most experienced mages you can hope to find, there are few things that he hasn't seen or experienced. So, something new like Consensus and Colette or a Rhyme Dragon will certainly lighten his day.
 Communication (Roleplay) / int_50488b6e
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1.0
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Communication (Roleplay) / int_50488b6e
 Communication (Roleplay) / int_504a5ec7
type
Greater-Scope Paragon
 Communication (Roleplay) / int_504a5ec7
comment
Greater-Scope Paragon: This time, Benevolence is the greatest power behind our heroine Consensus, with adding Colette to the mix as well.
 Communication (Roleplay) / int_504a5ec7
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1.0
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Communication (Roleplay) / int_504a5ec7
 Communication (Roleplay) / int_506ffa51
type
Tears of Joy
 Communication (Roleplay) / int_506ffa51
comment
Tears of Joy: Tabitha runs away crying happily when Louise informs her that she can summon a mage strong enough to heal her insanity-poisoned mother.
 Communication (Roleplay) / int_506ffa51
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1.0
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Communication (Roleplay) / int_506ffa51
 Communication (Roleplay) / int_508d91a2
type
Pre-Mortem One-Liner
 Communication (Roleplay) / int_508d91a2
comment
Pre-Mortem One-Liner: Averted by Homura just as she kills Walpurgisnacht because the latter is just apart of an simulation, and thus, it'd be pointless to say anything in the end.
 Communication (Roleplay) / int_508d91a2
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Communication (Roleplay) / int_508d91a2
 Communication (Roleplay) / int_517d2eb8
type
Contrasting Sequel Main Character
 Communication (Roleplay) / int_517d2eb8
comment
Contrasting Sequel Main Character: Even more so than previously, due to our current protagonist having radically different circumstances than her both of her predecessors, since, unlike Taylor and Homura, Louise isn't an Ordinary High-School Student on Earth, but is a Blue Blood that comes a very prestigious family that goes to a Wizarding School in a Standard Fantasy Setting. Specifically for the more recent quests, the Hot-Blooded, pink haired noble Louise is replacing The Stoic, Eerie Pale-Skinned Brunette middle-schooler Homura. Both are in different ways estranged from their respective families, but while Homura's were more or less irrelevant to the over-arching plot, the Vallières are major players in the ongoing storyline of this Quest. Both were already magic users before meeting Consensus, but while Homura was a Time Master who later on gained the ability to switch between different Wishes and Aspects, thus gaining new abilities and magics to use, Louise is an Inept Mage at the start due to not knowing that she had The Power of the Void and now is building up and empowering her very own army.
 Communication (Roleplay) / int_517d2eb8
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1.0
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Communication (Roleplay) / int_517d2eb8
 Communication (Roleplay) / int_54451d1
type
Fantastic Rank System
 Communication (Roleplay) / int_54451d1
comment
Fantastic Rank System: Unlike previous Hosts, Louise's successes in combat and mission completion will cause in increase in rank, receiving a single advancement per rank increase. She starts off at Tenth Rank Leader.
 Communication (Roleplay) / int_54451d1
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1.0
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Communication (Roleplay) / int_54451d1
 Communication (Roleplay) / int_54cbd0cb
type
This Is Unforgivable!
 Communication (Roleplay) / int_54cbd0cb
comment
This Is Unforgivable!: Taylor was understandably on the fence about the idea of killing Coil. Then the Consensus revealed what he did to Dinah Alcott in canon.
 Communication (Roleplay) / int_54cbd0cb
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1.0
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Communication (Roleplay) / int_54cbd0cb
 Communication (Roleplay) / int_556a3059
type
The Empath
 Communication (Roleplay) / int_556a3059
comment
The Empath: Taylor gets the "Social Genius" power quite early, allowing her to determine the mental state of people and, incertain circumstances, learn how to best respond to them.
 Communication (Roleplay) / int_556a3059
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1.0
 Communication (Roleplay) / int_556a3059
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Communication (Roleplay) / int_556a3059
 Communication (Roleplay) / int_575fd5e2
type
Dark Is Not Evil
 Communication (Roleplay) / int_575fd5e2
comment
Dark Is Not Evil: Corvid is very clearly as creature of the shadows and just as devoted to Louise and her cause as any other summon.
 Communication (Roleplay) / int_575fd5e2
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1.0
 Communication (Roleplay) / int_575fd5e2
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Communication (Roleplay) / int_575fd5e2
 Communication (Roleplay) / int_581f6468
type
Hero of Another Story
 Communication (Roleplay) / int_581f6468
comment
Hero of Another Story: As noted by on this page, Taylor's adventures never stopped after her Quest ended. Before being contacted again by Consensus, she and her harem has been to countless, different universes and acting as an cross between a really invasive charity and a mega corporation. The West Coast Arcane Alliance and The Ladies In Exile both qualify as well, seeing as they both are established groups of Magical Girls who very likely had adventures and been in similar situations to Homura's own group before the three ever met to deal with Walpurgisnacht. Very early in the Quest, Homura meets Magical Girl named Ayaka: a grown woman whose managed to live up to an age completely unheard in this world. She's dead under unknown circumstances. As shown in the epilogue there are countless of magical girls, both in the past and in current day, all over the world, who are just now letting themselves be known.
 Communication (Roleplay) / int_581f6468
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Communication (Roleplay) / int_581f6468
 Communication (Roleplay) / int_58204b95
type
Magic Knight
 Communication (Roleplay) / int_58204b95
comment
In her Quest, Taylor was given one weak power in each of the PRT power categories, each being formulated to be abusable, especially with careful thought, before she was given the ability to upgrade those powers. With Homura, the nature of her world is much more magically inclined, which resulted in the application of Wishes and Aspects; different Aspects of an particular Wish having different magic and weapons. Both girls have the ability to swap between powers that are far removed and different from their respective original; Taylor's canon powers being control over bugs that was rarely used, if ever shown in her adventure, while Homrua still frequently uses her original powers, which revolves around time itself.
 Communication (Roleplay) / int_58204b95
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Communication (Roleplay) / int_58204b95
 Communication (Roleplay) / int_599aa670
type
What the Hell Are You?
 Communication (Roleplay) / int_599aa670
comment
What the Hell Are You?: So far, EVERYONE from Halkeginia's reaction to Consensus... unless your name is Osmond Longueville.
 Communication (Roleplay) / int_599aa670
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1.0
 Communication (Roleplay) / int_599aa670
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Communication (Roleplay) / int_599aa670
 Communication (Roleplay) / int_5b9b4a19
type
Almighty Mom
 Communication (Roleplay) / int_5b9b4a19
comment
Almighty Mom: Even after leading her army to victory over the Reconquista twice over, Louise still has a amount healthy fear of her mother and how she would react to certain things Louise has involved herself in.
 Communication (Roleplay) / int_5b9b4a19
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Communication (Roleplay) / int_5b9b4a19
 Communication (Roleplay) / int_5beef860
type
Why Did It Have to Be Snakes?
 Communication (Roleplay) / int_5beef860
comment
Why Did It Have to Be Snakes?: Kirche is shown to be deadly afraid of bugs of all kinds. She even suggests snakes to be used instead of them for the sabotage!
 Communication (Roleplay) / int_5beef860
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1.0
 Communication (Roleplay) / int_5beef860
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Communication (Roleplay) / int_5beef860
 Communication (Roleplay) / int_5ce2c9c6
type
Suddenly Shouting
 Communication (Roleplay) / int_5ce2c9c6
comment
Suddenly Shouting: The normally quiet Tabitha, with eyes full of tears, practically screams when at Louise when she deduces her planned participation in Albion and its civil war.
 Communication (Roleplay) / int_5ce2c9c6
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1.0
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Communication (Roleplay) / int_5ce2c9c6
 Communication (Roleplay) / int_5d9bdbb1
type
World's Strongest Man
 Communication (Roleplay) / int_5d9bdbb1
comment
World's Strongest Man: Thanks to Consensus, each of the Hosts become the most powerful and influential being of their respective universes. How they get there is part of the fun of these Quests.
 Communication (Roleplay) / int_5d9bdbb1
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Communication (Roleplay) / int_5d9bdbb1
 Communication (Roleplay) / int_5e7c0ab7
type
Kleptomaniac Hero
 Communication (Roleplay) / int_5e7c0ab7
comment
Kleptomaniac Hero: Matilda was a very infamous thief before the start of this quest and is now under the employ of our heroine.
 Communication (Roleplay) / int_5e7c0ab7
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Communication (Roleplay) / int_5e7c0ab7
 Communication (Roleplay) / int_5f146203
type
Dissonant Serenity
 Communication (Roleplay) / int_5f146203
comment
Dissonant Serenity: As noted by the narrative, Kaylee is voice stays calm and polite even when she's practically splitting her face in half.
 Communication (Roleplay) / int_5f146203
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1.0
 Communication (Roleplay) / int_5f146203
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Communication (Roleplay) / int_5f146203
 Communication (Roleplay) / int_5fcb9ad1
type
Time Skip
 Communication (Roleplay) / int_5fcb9ad1
comment
Time Skip: Consensus is occasionally given the option to do this when they want to fast forward to important events. By the second Quest, they've learnt/figured out how to do this in a way that messes with their Host.
 Communication (Roleplay) / int_5fcb9ad1
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Communication (Roleplay) / int_5fcb9ad1
 Communication (Roleplay) / int_60ea2a89
type
Starter Villain
 Communication (Roleplay) / int_60ea2a89
comment
Starter Villain: Oliver Cromwell, leader of the Reconquista, provides Louise first real challenge as an head of an army.
 Communication (Roleplay) / int_60ea2a89
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1.0
 Communication (Roleplay) / int_60ea2a89
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Communication (Roleplay) / int_60ea2a89
 Communication (Roleplay) / int_617f0563
type
Heel–Face Turn
 Communication (Roleplay) / int_617f0563
comment
Heel–Face Turn: Thanks to their interactions with Taylor, people like Tattletale or Simurgh end up changing sides.
 Communication (Roleplay) / int_617f0563
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1.0
 Communication (Roleplay) / int_617f0563
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Communication (Roleplay) / int_617f0563
 Communication (Roleplay) / int_627264e0
type
Death Glare
 Communication (Roleplay) / int_627264e0
comment
Death Glare: This is Karin Désirée de Maillart's default expression, though is capable of emphasizing it to devastating effect. This is first shown when Henrietta, the resident tough royal of this questline, finds herself stopped in her tracks and visibly shocked when facing down Karin's glare.
 Communication (Roleplay) / int_627264e0
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Communication (Roleplay) / int_627264e0
 Communication (Roleplay) / int_62cbb836
type
Mid-Season Upgrade
 Communication (Roleplay) / int_62cbb836
comment
Mid-Season Upgrade: Fireteam One gain their own, personal magic staffs and Rhyme Dragons during the Albion campaign.
 Communication (Roleplay) / int_62cbb836
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Communication (Roleplay) / int_62cbb836
 Communication (Roleplay) / int_6315dd44
type
I Think You Broke Him
 Communication (Roleplay) / int_6315dd44
comment
I Think You Broke Him: Homura's opinion of Mami after telling her the Awful Truth.
 Communication (Roleplay) / int_6315dd44
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1.0
 Communication (Roleplay) / int_6315dd44
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Communication (Roleplay) / int_6315dd44
 Communication (Roleplay) / int_6411dac8
type
BadassNormal
 Communication (Roleplay) / int_6411dac8
comment
Badass Normal: Exploited through the Ladies In Exile. Due to having the least remarkable and average magics out of all of the groups, they are the most suited to fight against the fourth stage of Walpurgisnacht, whose main ability is Power Copying.
 Communication (Roleplay) / int_6411dac8
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Communication (Roleplay) / int_6411dac8
 Communication (Roleplay) / int_659ef759
type
Implacable Man
 Communication (Roleplay) / int_659ef759
comment
Implacable Woman: What Kaylee's magic turns her into.
 Communication (Roleplay) / int_659ef759
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1.0
 Communication (Roleplay) / int_659ef759
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Communication (Roleplay) / int_659ef759
 Communication (Roleplay) / int_670db7d7
type
Formula-Breaking Episode
 Communication (Roleplay) / int_670db7d7
comment
Formula-Breaking Episode: Very much so. Not only is this the first Communication Quest to take place in a setting that isn't Planet Earth, but also, the players are empowering an entire army instead of just a single Host. And, in addition to having an actual 'body' as opposed to being regulated to being simply just a voice in the head, Consensus isn't alone in aiding the chosen Host, this time having a companion known as the System Core. Unlike the previous two Quests, where the players are the ones responsible for switching and organizing powers, this time around Consensus literally has no power to speak of. With Louise, the players are literally just a voice in a tiny ball hovering around her head that can randomly play music. Louise and Colette are the ones with all the power over everything and can easily just ignore the players if they upset them enough without losing a thing. Colette's existence in the latest Host is much more important than ours.
 Communication (Roleplay) / int_670db7d7
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Communication (Roleplay) / int_670db7d7
 Communication (Roleplay) / int_675ff0f1
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Apologises a Lot
 Communication (Roleplay) / int_675ff0f1
comment
Apologises a Lot: Colette, whenever she messes up.
 Communication (Roleplay) / int_675ff0f1
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1.0
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Communication (Roleplay) / int_675ff0f1
 Communication (Roleplay) / int_67a7cd88
type
Battle in the Center of the Mind
 Communication (Roleplay) / int_67a7cd88
comment
Battle in the Center of the Mind: This where the last battle of the quest between Taylor and Minato takes place, which occurs in the former's mindscape, where one with the greater sense of 'self' wins.
 Communication (Roleplay) / int_67a7cd88
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Communication (Roleplay) / int_67a7cd88
 Communication (Roleplay) / int_680bb6b1
type
Hot-Blooded
 Communication (Roleplay) / int_680bb6b1
comment
Specifically for the more recent quests, the Hot-Blooded, pink haired noble Louise is replacing The Stoic, Eerie Pale-Skinned Brunette middle-schooler Homura. Both are in different ways estranged from their respective families, but while Homura's were more or less irrelevant to the over-arching plot, the Vallières are major players in the ongoing storyline of this Quest. Both were already magic users before meeting Consensus, but while Homura was a Time Master who later on gained the ability to switch between different Wishes and Aspects, thus gaining new abilities and magics to use, Louise is an Inept Mage at the start due to not knowing that she had The Power of the Void and now is building up and empowering her very own army.
 Communication (Roleplay) / int_680bb6b1
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Communication (Roleplay) / int_680bb6b1
 Communication (Roleplay) / int_68a91d1c
type
Honest Advisor
 Communication (Roleplay) / int_68a91d1c
comment
Honest Advisor: Let it be said from the off that Consensus is most definitely on the side of their Hosts, always having each one's best interests first and foremost. This also means that they will ALWAYS say what their supported need to hear, not what they always want, no matter how adverse to the truth they would rather be. They are officially known as "The Advisor" in the third incarnation.
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Communication (Roleplay) / int_68a91d1c
 Communication (Roleplay) / int_6977c45e
type
Purple Prose
 Communication (Roleplay) / int_6977c45e
comment
Purple Prose: Auster, the Heroic Wind Spirit, gleefully and frequently engages in this, much to the annoyance of Louise.
 Communication (Roleplay) / int_6977c45e
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1.0
 Communication (Roleplay) / int_6977c45e
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Communication (Roleplay) / int_6977c45e
 Communication (Roleplay) / int_69ed963a
type
Not So Omniscient After All
 Communication (Roleplay) / int_69ed963a
comment
Not So Omniscient After All: This is something Consensus themselves refer to as "Limited Omniscience": while the players themselves know every that occurs in the canon of the universe they find themselves in, because of the stories take place in a different universe than the work, certain things tend to differ from Consensus knows, resulting in things not going exactly as expected.
 Communication (Roleplay) / int_69ed963a
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1.0
 Communication (Roleplay) / int_69ed963a
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_69ed963a
 Communication (Roleplay) / int_6b1caa93
type
Adipose Rex
 Communication (Roleplay) / int_6b1caa93
comment
Adipose Rex: King James Tudor of Albion is describe as an girthy, mountain of a man. When Steve first meets him, he(and most likely everyone else in the room) could feel the ground shake with every step the ruler takes.
 Communication (Roleplay) / int_6b1caa93
featureApplicability
1.0
 Communication (Roleplay) / int_6b1caa93
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_6b1caa93
 Communication (Roleplay) / int_6ba906f
type
Berserker Tears
 Communication (Roleplay) / int_6ba906f
comment
Berserker Tears: Louise, after learning that that Wardes is apart of Reconquista, is crying while destroying trees in the forest.
 Communication (Roleplay) / int_6ba906f
featureApplicability
1.0
 Communication (Roleplay) / int_6ba906f
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_6ba906f
 Communication (Roleplay) / int_6bda9a30
type
Meaningful Name
 Communication (Roleplay) / int_6bda9a30
comment
Meaningful Name: Corvid, which is the name of the first animal hero summon and is a crow, can be interpreted as "a bird of the crow family".
 Communication (Roleplay) / int_6bda9a30
featureApplicability
1.0
 Communication (Roleplay) / int_6bda9a30
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_6bda9a30
 Communication (Roleplay) / int_6ca72c26
type
All Take and No Give
 Communication (Roleplay) / int_6ca72c26
comment
All Take and No Give: Strangely justified in Homura's relationships with the world governments, considering just what they were doing to Magical Girls before her interference. This forces Homura to draw the line in order to prevent the dangerous exploitation of her group. Madoka feels like she's this in her relationship with Homura, who is constantly making all of the most difficult decisions and actions in their relationship, which is why she is the one who kills Julia.
 Communication (Roleplay) / int_6ca72c26
featureApplicability
1.0
 Communication (Roleplay) / int_6ca72c26
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_6ca72c26
 Communication (Roleplay) / int_6cd0cdcc
type
Endangered Species
 Communication (Roleplay) / int_6cd0cdcc
comment
As recompense for revealing to Louise about her familiar being a Rhyme Dragon, Consensus reveals to Tabitha about the existence of Josette, her secret twin sister.
 Communication (Roleplay) / int_6cd0cdcc
featureApplicability
1.0
 Communication (Roleplay) / int_6cd0cdcc
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_6cd0cdcc
 Communication (Roleplay) / int_6ee0d388
type
Marathon Boss
 Communication (Roleplay) / int_6ee0d388
comment
Marathon Boss: Walpurgisnacht, who, on top of being just as absurd as in canon, the simulation reveals that Wally has FIVE layers one has to get through in order to take it down. Layer One is essentially one huge damage sponge with a time limit. This is actually the easiest of the forms to fight. Layer Two is Catarina The Great, who sweeps the entire battlefield with horrifying blizzards to literally freeze her opponents to death. Layer Three is Boudica, riding a huge chariot covered in spikes. She's fast as all get out, has a small army of incredibly dangerous familiars, and is somehow even more of a damage sponge than the prior forms. Layer Four is Cleopatra, who also has an army of familiars, but the worst thing about her is her Power Copying ability. She can copy any magic used against her. Layer Five is basically a mountain, to the point where the only option is to jump inside of it and kill its core. The core is also a formidable combatant, and more like a magical girl than a witch.
 Communication (Roleplay) / int_6ee0d388
featureApplicability
1.0
 Communication (Roleplay) / int_6ee0d388
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_6ee0d388
 Communication (Roleplay) / int_716c0b1b
type
And the Adventure Continues
 Communication (Roleplay) / int_716c0b1b
comment
As noted by on this page, Taylor's adventures never stopped after her Quest ended. Before being contacted again by Consensus, she and her harem has been to countless, different universes and acting as an cross between a really invasive charity and a mega corporation.
 Communication (Roleplay) / int_716c0b1b
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1.0
 Communication (Roleplay) / int_716c0b1b
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_716c0b1b
 Communication (Roleplay) / int_71e8a5c5
type
Trauma Conga Line
 Communication (Roleplay) / int_71e8a5c5
comment
Kanna, who goes through quite the Trauma Conga Line. In just one day she discovers that she is the latest clone of a Witch stuff into the body of a dead magical girl, her two best friends that she's only known have been hunting down and experimenting on other magical girls before they themselves get killed after she runs away. Soon after, she finds herself chased down for five days straight by an absolutely sadistic magical girl who'll subject her to an Fate Worse than Death if caught. By the time she is able to get to Homura again, she's clearly incapable of keeping it together...in more ways than one. Thankfully, things DO get better for her after all of that.
 Communication (Roleplay) / int_71e8a5c5
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1.0
 Communication (Roleplay) / int_71e8a5c5
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_71e8a5c5
 Communication (Roleplay) / int_72b0dfd2
type
Being Good Sucks
 Communication (Roleplay) / int_72b0dfd2
comment
Being Good Sucks: It is really hard being someone who just wants to help as Benevolence will attest to.
 Communication (Roleplay) / int_72b0dfd2
featureApplicability
1.0
 Communication (Roleplay) / int_72b0dfd2
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_72b0dfd2
 Communication (Roleplay) / int_73641290
type
The Strategist
 Communication (Roleplay) / int_73641290
comment
The Strategist: Colette is VERY ecstatic that Louise has managed to maneuver the duel with Guiche and Steve into her favor and is encouraging of her to do this more often into the future.
 Communication (Roleplay) / int_73641290
featureApplicability
1.0
 Communication (Roleplay) / int_73641290
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_73641290
 Communication (Roleplay) / int_73733868
type
Awesomeness by Analysis
 Communication (Roleplay) / int_73733868
comment
Awesomeness by Analysis: Thorough the ability known as "Research", Louise has the ability to scan and forge objects, something that will increase in range and quality as time goes on.
 Communication (Roleplay) / int_73733868
featureApplicability
1.0
 Communication (Roleplay) / int_73733868
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_73733868
 Communication (Roleplay) / int_74ba7be
type
Mirthless Laughter
 Communication (Roleplay) / int_74ba7be
comment
Mirthless Laughter: Louise, when being informed that she's a Void Mage.
 Communication (Roleplay) / int_74ba7be
featureApplicability
1.0
 Communication (Roleplay) / int_74ba7be
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_74ba7be
 Communication (Roleplay) / int_7553a0d4
type
Nature Tinkling
 Communication (Roleplay) / int_7553a0d4
comment
Nature Tinkling: During their first official quest, Steve and the first fire team witness an orc relieving itself in a river that the locals drink from.
 Communication (Roleplay) / int_7553a0d4
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1.0
 Communication (Roleplay) / int_7553a0d4
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_7553a0d4
 Communication (Roleplay) / int_76ebae85
type
Kidnapped by the Call
 Communication (Roleplay) / int_76ebae85
comment
Kidnapped by the Call: Averted. Colette assures that no summon will be stolen or kidnapped from their place of origin.
 Communication (Roleplay) / int_76ebae85
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-1.0
 Communication (Roleplay) / int_76ebae85
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_76ebae85
 Communication (Roleplay) / int_77c9a628
type
Your Soul Is Mine!
 Communication (Roleplay) / int_77c9a628
comment
Your Soul Is Mine!: Homura is an heroic example. Thanks to having the ability to 'shatter' the Soul Gems of other Magical Girls, she can obtain the Wishes of those very ones she sacrifices, which includes the Aspects that branch off of them. Since this also results in Homura obtaining the powers and abilities of those same Soul Gems, this crosses over into Soul Power.
 Communication (Roleplay) / int_77c9a628
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1.0
 Communication (Roleplay) / int_77c9a628
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 Communication (Roleplay)
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Communication (Roleplay) / int_77c9a628
 Communication (Roleplay) / int_7836c43
type
Casting a Shadow
 Communication (Roleplay) / int_7836c43
comment
Casting a Shadow: Corvid is able to go between locations in minutes at most due to having the ability dive and come out of the shadows of different places and areas.
 Communication (Roleplay) / int_7836c43
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1.0
 Communication (Roleplay) / int_7836c43
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_7836c43
 Communication (Roleplay) / int_78418ebb
type
Super-Empowering
 Communication (Roleplay) / int_78418ebb
comment
Super-Empowering: After defeating the Walpurgisnacht simulation, Homura is rewarded with an new ability known as Aspect Lending. When Homura provides some her soul's power, the power will 'ping' off of the intended recipient's Karmic Destiny and act as a multiplier. Additionally, the aspect they receive will not be identical to the one Homura gives, instead also having this multiplier applied to them alongside the hypothetical circumstance through which they might gain the aspect on their own. Homura uses this to turn Madoka and Sayaka into magical girls.
 Communication (Roleplay) / int_78418ebb
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1.0
 Communication (Roleplay) / int_78418ebb
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_78418ebb
 Communication (Roleplay) / int_78540917
type
Like Brother and Sister
 Communication (Roleplay) / int_78540917
comment
Like Brother and Sister: As the other ex-Host of Consensus, Taylor very vocally considers Homura her sister and supports her as best as possible.
 Communication (Roleplay) / int_78540917
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1.0
 Communication (Roleplay) / int_78540917
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_78540917
 Communication (Roleplay) / int_7913eb6f
type
Healing Hands
 Communication (Roleplay) / int_7913eb6f
comment
Healing Hands: Amy "Panacea" Dallon has the ability to heal people with a touch. Taylor eventually gains a similar power, only better.
 Communication (Roleplay) / int_7913eb6f
featureApplicability
1.0
 Communication (Roleplay) / int_7913eb6f
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_7913eb6f
 Communication (Roleplay) / int_792bb47a
type
Heroic Bastard
 Communication (Roleplay) / int_792bb47a
comment
A Heroic Bastard half-elf currently trying to run a Orphanage of Love in a nation being torn apart by a Civil War.
 Communication (Roleplay) / int_792bb47a
featureApplicability
1.0
 Communication (Roleplay) / int_792bb47a
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_792bb47a
 Communication (Roleplay) / int_7aa858c1
type
Consummate Liar
 Communication (Roleplay) / int_7aa858c1
comment
Consummate Liar: Wardes is only truthful around 95% of time, much to Louise's irritation and frustration.
 Communication (Roleplay) / int_7aa858c1
featureApplicability
1.0
 Communication (Roleplay) / int_7aa858c1
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_7aa858c1
 Communication (Roleplay) / int_7bc90010
type
Hearing Voices
 Communication (Roleplay) / int_7bc90010
comment
Hearing Voices: What makes these Quests so unique. The players (i.e. Consensus) are directly in the heads of the particular Host for a Quest, meaning that they are directly giving directions to the character In-Universe.
 Communication (Roleplay) / int_7bc90010
featureApplicability
1.0
 Communication (Roleplay) / int_7bc90010
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_7bc90010
 Communication (Roleplay) / int_7c48b272
type
Summon Bigger Fish
 Communication (Roleplay) / int_7c48b272
comment
Summon Bigger Fish: Through the use of her second True Wish, Homura is able summon Taylor and her harem to deal with the Incubator invasion... who precedes to summon Homura and Madoka from the future.
 Communication (Roleplay) / int_7c48b272
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1.0
 Communication (Roleplay) / int_7c48b272
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_7c48b272
 Communication (Roleplay) / int_7d89315b
type
"The Reason You Suck" Speech
 Communication (Roleplay) / int_7d89315b
comment
"The Reason You Suck" Speech: Steve lays the fuck into Guiche for his cheating ways before and during their duel.
 Communication (Roleplay) / int_7d89315b
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1.0
 Communication (Roleplay) / int_7d89315b
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_7d89315b
 Communication (Roleplay) / int_7e6c0522
type
Off with His Head!
 Communication (Roleplay) / int_7e6c0522
comment
Off with His Head!: How Pandora meets her end at Taylor's hands.
 Communication (Roleplay) / int_7e6c0522
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1.0
 Communication (Roleplay) / int_7e6c0522
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_7e6c0522
 Communication (Roleplay) / int_801d8721
type
Oxymoronic Being
 Communication (Roleplay) / int_801d8721
comment
Oxymoronic Being: How Louise is starting to view herself these days. Having been the greatest failure of the Vallière family in the eyes of many for so long, she now essentially has unlimited power as a magus of the Void element and mistress of an ever-evolving and undying army. Naturally, these two facts create quite the juxtaposition for her self-image. During the first face to face conversation with her, Benevolence herself summaries Louise as "a series of dichotomies".
 Communication (Roleplay) / int_801d8721
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1.0
 Communication (Roleplay) / int_801d8721
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_801d8721
 Communication (Roleplay) / int_80621707
type
Arranged Marriage
 Communication (Roleplay) / int_80621707
comment
Arranged Marriage: Apparently, Kirche was previously engaged to an elder noble who was four times her age. It got called off when her to-be-husband didn’t like how Kirche refused to keep herself "pure".
 Communication (Roleplay) / int_80621707
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1.0
 Communication (Roleplay) / int_80621707
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_80621707
 Communication (Roleplay) / int_820ac351
type
It Amused Me
 Communication (Roleplay) / int_820ac351
comment
It Amused Me: The reason why Kirche indulges to the bimbo image that she presents?
 Communication (Roleplay) / int_820ac351
featureApplicability
1.0
 Communication (Roleplay) / int_820ac351
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_820ac351
 Communication (Roleplay) / int_820ac3c5
type
Dysfunction Junction
 Communication (Roleplay) / int_820ac3c5
comment
Dysfunction Junction: Lampshaded by Louise herself, who comes to realize all four Void mages who inherited Brimir's magic are messed in one way or another, which she speculates that each of their lives may have broken in some aspect by the Void element they each hold as it had been shattered by Brimir himself. This includes: A formerly Inept Mage who has a severe case of the Inferiority Superiority Complex after spending so much of her life failing in wielding magic. A Heroic Bastard half-elf currently trying to run a Orphanage of Love in a nation being torn apart by a Civil War. An Evil Overlord backing said civil war mentioned above who also happens to be a Straw Nihilist. A Sinister Minister who's willing to manipulate and commit genocide to avoid him and his Cult of Personality getting caught up in the upcoming Apocalypse How.
 Communication (Roleplay) / int_820ac3c5
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1.0
 Communication (Roleplay) / int_820ac3c5
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_820ac3c5
 Communication (Roleplay) / int_823c6e3e
type
Large Ham
 Communication (Roleplay) / int_823c6e3e
comment
Large Ham: Whenever he's on deck and steering his ship, be prepared for Raphael Valentine to shouts from within the heavens he's taken flight in. You'd be press to find a moment when Gustav isn't shouting at the top of his lungs.
 Communication (Roleplay) / int_823c6e3e
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1.0
 Communication (Roleplay) / int_823c6e3e
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_823c6e3e
 Communication (Roleplay) / int_844b6779
type
Super Mode
 Communication (Roleplay) / int_844b6779
comment
Super Mode: After Homura makes the TrueWish, everyone magical girl now is capable of making use of their respective Dopple after having enough Grief to transform.
 Communication (Roleplay) / int_844b6779
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1.0
 Communication (Roleplay) / int_844b6779
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_844b6779
 Communication (Roleplay) / int_868409c
type
Broken Pedestal
 Communication (Roleplay) / int_868409c
comment
Broken Pedestal: By the time she is contacted again, Taylor has grown completely disillusioned with the Mortal Concepts, seeing them as nothing but trouble.
 Communication (Roleplay) / int_868409c
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1.0
 Communication (Roleplay) / int_868409c
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_868409c
 Communication (Roleplay) / int_86b21114
type
Badass Boast
 Communication (Roleplay) / int_86b21114
comment
Badass Boast: Louise, needing to get her mother to listen to a much needed Infodump, delivers one to Karin after summoning a Dot Mage.
 Communication (Roleplay) / int_86b21114
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1.0
 Communication (Roleplay) / int_86b21114
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 Communication (Roleplay)
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Communication (Roleplay) / int_86b21114
 Communication (Roleplay) / int_87ab7f69
type
Sharp-Dressed Man
 Communication (Roleplay) / int_87ab7f69
comment
Sharp-Dressed Man: While being discreet about it, Arthur is described as a man in high-class clothing.
 Communication (Roleplay) / int_87ab7f69
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1.0
 Communication (Roleplay) / int_87ab7f69
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_87ab7f69
 Communication (Roleplay) / int_8878f3be
type
Badass Army
 Communication (Roleplay) / int_8878f3be
comment
Badass Army: This is the main premise of this particular version. Instead of solely powering up Louise herself, she must make, maintain, and upgrade an army through the Conceptual Foundry.
 Communication (Roleplay) / int_8878f3be
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1.0
 Communication (Roleplay) / int_8878f3be
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_8878f3be
 Communication (Roleplay) / int_890d4ef2
type
Humiliation Conga
 Communication (Roleplay) / int_890d4ef2
comment
Humiliation Conga: As a result of his cheating, Guiche gets bitch-slapped by the girl he was cheating with, gets humiliated by the girl he was cheating on, then gets into a one-sided duel in the favor of the "commoner" he challenged.
 Communication (Roleplay) / int_890d4ef2
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1.0
 Communication (Roleplay) / int_890d4ef2
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_890d4ef2
 Communication (Roleplay) / int_89631688
type
The Chosen One
 Communication (Roleplay) / int_89631688
comment
The Chosen One: Through the work of a particular ROB or Concept, each Host is chosen to hold and be assisted by Consensus.
 Communication (Roleplay) / int_89631688
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1.0
 Communication (Roleplay) / int_89631688
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_89631688
 Communication (Roleplay) / int_8967e17f
type
Back from the Dead
 Communication (Roleplay) / int_8967e17f
comment
Back from the Dead: One of Taylor's healing powers can bring the recently deceased back to life. A later story features Taylor bringing her mother back.
 Communication (Roleplay) / int_8967e17f
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1.0
 Communication (Roleplay) / int_8967e17f
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_8967e17f
 Communication (Roleplay) / int_8976acda
type
Civil War
 Communication (Roleplay) / int_8976acda
comment
Civil War: The Great Meguca Civil War.
 Communication (Roleplay) / int_8976acda
featureApplicability
1.0
 Communication (Roleplay) / int_8976acda
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_8976acda
 Communication (Roleplay) / int_8b6394c
type
These Are Things Man Was Not Meant to Know
 Communication (Roleplay) / int_8b6394c
comment
These Are Things Man Was Not Meant to Know: Louise more and more is feeling this way, especially after learning about the existence of the Concepts.
 Communication (Roleplay) / int_8b6394c
featureApplicability
1.0
 Communication (Roleplay) / int_8b6394c
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_8b6394c
 Communication (Roleplay) / int_8e27e5ac
type
Our Homunculi Are Different
 Communication (Roleplay) / int_8e27e5ac
comment
Our Homunculi Are Different: The beings that will make up army that Louise heads aren't summoned from different places, but are outright created through the magic of the MuComS.
 Communication (Roleplay) / int_8e27e5ac
featureApplicability
1.0
 Communication (Roleplay) / int_8e27e5ac
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_8e27e5ac
 Communication (Roleplay) / int_8f900ccd
type
Overly Long Name
 Communication (Roleplay) / int_8f900ccd
comment
Overly Long Name: Louise Françoise Leblanc de La Vallière is but the first of many.
 Communication (Roleplay) / int_8f900ccd
featureApplicability
1.0
 Communication (Roleplay) / int_8f900ccd
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_8f900ccd
 Communication (Roleplay) / int_8f9f71a8
type
Crazy Enough to Work
 Communication (Roleplay) / int_8f9f71a8
comment
Crazy Enough to Work: During his duel with Karin, Steve, using Derflinger, jumps inside her spell to absorb it from the within.
 Communication (Roleplay) / int_8f9f71a8
featureApplicability
1.0
 Communication (Roleplay) / int_8f9f71a8
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_8f9f71a8
 Communication (Roleplay) / int_908ad334
type
Time Master
 Communication (Roleplay) / int_908ad334
comment
Time Master: Thanks to the upgrades provided by Consensus, Homura has much more control over her time magic than her canon self, now being able to slow down or speed up in addition to already having the ability to stop time altogether and hit the Reset Button, and can even see through time itself whenever she deems it necessary. Her status as this was most prominently shown through the ever-escalating situation that occurs in Asunaro. Using the Form of Soul takes Homura's status as this trope up to eleven.
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Communication (Roleplay) / int_908ad334
 Communication (Roleplay) / int_9245d989
type
Sinister Minister
 Communication (Roleplay) / int_9245d989
comment
A Sinister Minister who's willing to manipulate and commit genocide to avoid him and his Cult of Personality getting caught up in the upcoming Apocalypse How.
 Communication (Roleplay) / int_9245d989
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1.0
 Communication (Roleplay) / int_9245d989
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Communication (Roleplay) / int_9245d989
 Communication (Roleplay) / int_9438e550
type
The Big Damn Kiss
 Communication (Roleplay) / int_9438e550
comment
The Big Damn Kiss: Siesta delivers Steve his First Kiss right before he and the fire team go on their first adventure.
 Communication (Roleplay) / int_9438e550
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1.0
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Communication (Roleplay) / int_9438e550
 Communication (Roleplay) / int_95afab6
type
Black Cloak
 Communication (Roleplay) / int_95afab6
comment
Black Cloak: Scáth wears a black cloak that makes him sound unnatural to better fit the image Louise has of an master assassin.
 Communication (Roleplay) / int_95afab6
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1.0
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Communication (Roleplay) / int_95afab6
 Communication (Roleplay) / int_9736fbe0
type
Bat Family Crossover
 Communication (Roleplay) / int_9736fbe0
comment
Bat Family Crossover: Thanks to the suggestions and knowledge of Consensus, Homura finds herself dealing with elements and other Magical Girls from different series: Puella Magi Oriko Magica: Homura kills off Oriko Mikuni and Kirika Kure before they could become a threat to her plans, taking the latter's Soul Gem and powers. Puella Magi Kazumi Magica: Homura and Mami go to Asunaro to confront and put a stop to the Pleiades Saints about what they have been doing. The Soujos later come hunting down Kanna, but is easily taken down by Homura before they could really do any lasting damage. After that, Kanna, The Protagonist of this series, permanently joins Homura, becoming apart of the core group for the rest of the Quest. Magia Record: Puella Magi Madoka Magica Side Story: Through the power of a "True Wish", Homura is able to apply the Doppel System of that universe to the Magical Girl system of this one, completely eliminating the problem of Magical Girls witching altogether.
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Communication (Roleplay) / int_9736fbe0
 Communication (Roleplay) / int_97fa0a10
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Mass "Oh, Crap!"
 Communication (Roleplay) / int_97fa0a10
comment
Mass "Oh, Crap!": The general reaction when it was discovered that an Endbringer is coming to Brockton Bay explicitly to attack Taylor.
 Communication (Roleplay) / int_97fa0a10
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Communication (Roleplay) / int_97fa0a10
 Communication (Roleplay) / int_984ef9ef
type
"Not So Different" Remark
 Communication (Roleplay) / int_984ef9ef
comment
"Not So Different" Remark: Loyalty admits that her father, Arrogance, tends to play favorites due to only following the stories of people that are actually important in the grand scheme of things...something Homura can honestly relate to.
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Communication (Roleplay) / int_984ef9ef
 Communication (Roleplay) / int_9858c391
type
Chick Magnet
 Communication (Roleplay) / int_9858c391
comment
Chick Magnet: Apparently, Taylor's harem has gotten a lot bigger since it was last seen. Hell, she's managed to court Artemis. Yes that one.
 Communication (Roleplay) / int_9858c391
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1.0
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Communication (Roleplay) / int_9858c391
 Communication (Roleplay) / int_99779e5a
type
Superpower Lottery
 Communication (Roleplay) / int_99779e5a
comment
Super Power Lottery: Each Host gets the motherload. Their powers, apart from the ability to communicate with the "Limited Omniscience" in their head (the players) gives them the ability to potentially hold powers of every kind there is in their respective universe and exchange them when needed.
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Communication (Roleplay) / int_99779e5a
 Communication (Roleplay) / int_998360a
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Take Up My Sword
 Communication (Roleplay) / int_998360a
comment
Take Up My Sword: By his own hand in the first page of his Prayer's Book, Brimir has named the first one who read it, i.e. Louise, to be the one to inherit his legacy. This leaves Louise in QUITE the funk due to how much weight the meaning has.
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Communication (Roleplay) / int_998360a
 Communication (Roleplay) / int_99b22790
type
The Knights Who Say "Squee!"
 Communication (Roleplay) / int_99b22790
comment
The Knights Who Say "Squee!": Even when she reaches the point of becoming an Physical Goddess, Taylor can't help be be starstruck when she meets her childhood heroes.
 Communication (Roleplay) / int_99b22790
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Communication (Roleplay) / int_99b22790
 Communication (Roleplay) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Communication (Roleplay) / int_9c45b5a2
comment
What Measure Is a Non-Human?: Brought up by Consensus before Louise did her very first summon. Again brought up by again in a heated discussion between Lynette and Kirche, with the former proudly considering her and her fellow summoned soldiers simply swords under the command of Louise who'll march on to their deaths without care save for the will of their mistress. Kirche sees this as a cruel way to think of yourself and others, soldiers or otherwise.
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Communication (Roleplay) / int_9c45b5a2
 Communication (Roleplay) / int_9f62723d
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Get Out!
 Communication (Roleplay) / int_9f62723d
comment
Get Out!: Amy of all people tells this to Loyalty after the latter reminds Taylor that she's the ex-Host of Consensus.
 Communication (Roleplay) / int_9f62723d
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Communication (Roleplay) / int_9f62723d
 Communication (Roleplay) / int_9f80e1da
type
Sarcasm Mode
 Communication (Roleplay) / int_9f80e1da
comment
Sarcasm Mode: Basically Louise's default response to whenever Consensus goes into Servile Snarker mode.
 Communication (Roleplay) / int_9f80e1da
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Communication (Roleplay) / int_9f80e1da
 Communication (Roleplay) / int_9fbf8969
type
Cut Lex Luthor a Check
 Communication (Roleplay) / int_9fbf8969
comment
Cut Lex Luthor a Check: Subverted. One of the first things Taylor does with her newfound powers and knowledge? Plan to start a company to sell her technology.
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Communication (Roleplay) / int_9fbf8969
 Communication (Roleplay) / int_a0434be6
type
Eerie Pale-Skinned Brunette
 Communication (Roleplay) / int_a0434be6
comment
Despite both qualifying for being Eerie Pale Skinned Brunettes who were Shrinking Violets before Character Development, Taylor and Homura differ quite alot in terms of personality; the former being an American teenager who was a victim of bullying which resulted in her becoming like that, while Homura is an Japanese girl who already started out as such without any outside interference until outside circumstances changed her into becoming far colder and unemotional than Taylor ever was, all of which resulted in her becoming the older out of the two despite looking younger. Also, both girls are Socially Awkward Heroines, but while Taylor's interactions with others make her adorable, Homura's attempts at socializing makes her come across far more stern and unforgiving despite her best intentions.
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 Communication (Roleplay) / int_a1b141f4
type
My God, What Have I Done?
 Communication (Roleplay) / int_a1b141f4
comment
My God, What Have I Done?: Kirche gets this when Louise is shouting at her face for her role in making her school life miserable. To her credit, she sincerely apologizes for completely reading their relationship wrong and is determined to reconcile with Louise.
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Communication (Roleplay) / int_a1b141f4
 Communication (Roleplay) / int_a54534a0
type
Parental Neglect
 Communication (Roleplay) / int_a54534a0
comment
Parental Neglect: Kirche is just one of many daughters of her family, and with her father already having his heir, she is more or less as an bargaining chip by him without much concern on who she is as a person.
 Communication (Roleplay) / int_a54534a0
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Communication (Roleplay) / int_a54534a0
 Communication (Roleplay) / int_a734c20
type
Black Widow
 Communication (Roleplay) / int_a734c20
comment
Black Widow: During the sabotage of the Reconquista's siege forces in Albion, one the female assassins in Scáth's band is accosted by a man who wouldn’t take no for an answer. She decides to acquiesced to his demands before sticking him with a poison that kills him in his sleep.
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Communication (Roleplay) / int_a734c20
 Communication (Roleplay) / int_a7aef9ff
type
Obfuscating Stupidity
 Communication (Roleplay) / int_a7aef9ff
comment
Obfuscating Stupidity: At the behest of Consensus, Homura pretends to be a Magical Girl who just got her powers when she first meets Mami in order to get on the latter's good side earlier than she otherwise would have, as previous timelines have shown. this facade gets completely dropped when the two go to Asunaro.
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Communication (Roleplay) / int_a7aef9ff
 Communication (Roleplay) / int_a7ba94de
type
Inferiority Superiority Complex
 Communication (Roleplay) / int_a7ba94de
comment
Inferiority Superiority Complex: Louise does an excellent job hiding her severe, crippling Heroic Self-Deprecation behind a haughty mask of Blue Blood Pride.
 Communication (Roleplay) / int_a7ba94de
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Communication (Roleplay) / int_a7ba94de
 Communication (Roleplay) / int_a814671b
type
N.G.O. Superpower
 Communication (Roleplay) / int_a814671b
comment
N.G.O. Superpower: The International Meguca Sisterhood, formed after the existence of Magical Girls is revealed to the world at large.
 Communication (Roleplay) / int_a814671b
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1.0
 Communication (Roleplay) / int_a814671b
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Communication (Roleplay) / int_a814671b
 Communication (Roleplay) / int_a8217606
type
Sweet Polly Oliver
 Communication (Roleplay) / int_a8217606
comment
Sweet Polly Oliver: Before officially starting Louise's week of training, Karin gives her daughter the clothing she wore when she disguised her gender in her Backstory, Heavy Wind, the Female Knight Captain.
 Communication (Roleplay) / int_a8217606
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Communication (Roleplay) / int_a8217606
 Communication (Roleplay) / int_a8a4b41e
type
Not So Stoic
 Communication (Roleplay) / int_a8a4b41e
comment
Not So Stoic: As observed by Louise and Corvid, Tabitha is much more expressive and intense than her usual expressionless face indicates. Lynette, who has been presented as an ferociously aloof borderline cold figure, bursts out in laughter when Louise asks if she would be able to defeat twelve enemy airships with another five first-rate ships added to her forces.
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 Communication (Roleplay) / int_aaece264
type
Rousing Speech
 Communication (Roleplay) / int_aaece264
comment
Rousing Speech: Louise gives on to the first army she summons in Albion, the day before the fight against the Albion rebels.
 Communication (Roleplay) / int_aaece264
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Communication (Roleplay) / int_aaece264
 Communication (Roleplay) / int_ab2df806
type
Red Baron
 Communication (Roleplay) / int_ab2df806
comment
Red Baron: Louise's designated title for this Quest is "The Director". Matilda de Sachsen-Gotha is more commonly known as Fouquet of the Crumbling Earth.
 Communication (Roleplay) / int_ab2df806
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Communication (Roleplay) / int_ab2df806
 Communication (Roleplay) / int_ab8e26e2
type
Slipping a Mickey
 Communication (Roleplay) / int_ab8e26e2
comment
Slipping a Mickey: Louise has her ship's crew slip sleeping poison into the food of Wardes' griffon, so it is too sedated to allow him to escape.
 Communication (Roleplay) / int_ab8e26e2
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Communication (Roleplay) / int_ab8e26e2
 Communication (Roleplay) / int_aba972fb
type
Aggressive Negotiations
 Communication (Roleplay) / int_aba972fb
comment
Aggressive Negotiations: The conversation between Louise and Matilda about the latter giving the former her services has them pointing their wands at each other during the entire discussion.
 Communication (Roleplay) / int_aba972fb
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Communication (Roleplay) / int_aba972fb
 Communication (Roleplay) / int_abdf1659
type
Bodyguarding a Badass
 Communication (Roleplay) / int_abdf1659
comment
Bodyguarding a Badass: All summons, from regular humans to dragons, first and foremost hold Louise's wants, needs, and safety first and foremost. Their summoner just so happens to be one of the extremely rare and powerful Void mages of Halkeginia. Kirche and Tabitha go with Louise to Albion to make sure she doesn't get hurt or killed while she deals with the threat there.
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Communication (Roleplay) / int_abdf1659
 Communication (Roleplay) / int_abe166cc
type
Bond Creatures
 Communication (Roleplay) / int_abe166cc
comment
Bond Creatures: Besides all of the other familiars shown in this world, Consensus's shards go into Louise's body after completing the familiar summoning ritual, allowing their relationship to become fully symbiotic at that point.
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Communication (Roleplay) / int_abe166cc
 Communication (Roleplay) / int_ad1db87c
type
Oh, Crap!
 Communication (Roleplay) / int_ad1db87c
comment
Oh, Crap!: Louise, after finding out the truth of her magic. Louise gets another one when she realizes that she has to inform her mother aka Karin the Heavy Wind about her situation...and immediately gets another when she realizes that she might actually need her training. Rowan gets this when she reads from stolen letters that there will be reinforcements coming to Newcastle just hours after Louise and her army just finished defeating the forces there. Kirche gets this when she realizes what Karin's reaction to Louise's personal and professional relationship with a daughter of the Zerbst family.
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Communication (Roleplay) / int_ad1db87c
 Communication (Roleplay) / int_ad4a45be
type
Final Boss
 Communication (Roleplay) / int_ad4a45be
comment
Final Boss: While the quest was expected to last a long time, it was going to be cut short, so the author brought three of these: Cloak, an archer that can steal Taylor's powers. It's a reference to Robin Hood. His end comes when Taylor unmasks him and reveals his name. Pithos, a woman that can throw conceptual curses in the form of spells or place them as area effects. It's Pandora, and ends up being defeated with the combined effort of Taylor, Lisa and Amy to overwhelm her until she cannot escape or avoid being injured. Ink, a man who can place seals blocking Taylor's abilities if he touches her. Turns out to be an evil copy of Minato Namikaze, Naruto's father, and gets killed when Taylor enters a Battle in the Center of the Mind with him and summons Consensus to beat the crap out of him.
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 Communication (Roleplay) / int_af739531
type
Inept Mage
 Communication (Roleplay) / int_af739531
comment
A formerly Inept Mage who has a severe case of the Inferiority Superiority Complex after spending so much of her life failing in wielding magic.
 Communication (Roleplay) / int_af739531
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1.0
 Communication (Roleplay) / int_af739531
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Communication (Roleplay) / int_af739531
 Communication (Roleplay) / int_af7bed7f
type
Pretty Princess Powerhouse
 Communication (Roleplay) / int_af7bed7f
comment
Pretty Princess Powerhouse: Henrietta fits this to a T, being a princess who is next in line for Tristain's throne who just so happens to be a star-mage.
 Communication (Roleplay) / int_af7bed7f
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1.0
 Communication (Roleplay) / int_af7bed7f
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Communication (Roleplay) / int_af7bed7f
 Communication (Roleplay) / int_b26ca4f5
type
The Champion
 Communication (Roleplay) / int_b26ca4f5
comment
The Champion: As her very first summon, the first ascended human, and the commander of the first company, Steve is this to Louise.
 Communication (Roleplay) / int_b26ca4f5
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Communication (Roleplay) / int_b26ca4f5
 Communication (Roleplay) / int_b2e7f372
type
The Anticipator
 Communication (Roleplay) / int_b2e7f372
comment
The Anticipator: Thanks to her "Master of the Skies" advancement, Lynnette is an master of aerial warfare who is able to predict and counter any move her enemy makes, easily adjusting to any unexpected developments on the fly.
 Communication (Roleplay) / int_b2e7f372
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 Communication (Roleplay) / int_b2e9c33f
type
Magical Accessory
 Communication (Roleplay) / int_b2e9c33f
comment
Magical Accessory: Whenever Louise requests an Void Artifact to be summoned, they usual take the form of really fashionable wears and jewelry. A standout example is The Homely Heart - a silver necklace with a golden heart locket on its chain, which, by putting some dirt inside the locket, allows teleportation to that dirt's location from anywhere.
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 Communication (Roleplay) / int_b3168a4d
type
Previous Player-Character Cameo
 Communication (Roleplay) / int_b3168a4d
comment
Previous Player-Character Cameo: Through Loyalty, Consensus is able to contact Taylor again near the end of this Quest.
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Communication (Roleplay) / int_b3168a4d
 Communication (Roleplay) / int_b4fb830c
type
Smarter Than You Look
 Communication (Roleplay) / int_b4fb830c
comment
Smarter Than You Look: As lampshaded by Colette, Kirche is much more eloquent and refined about her passionate nature than one would expect from her.
 Communication (Roleplay) / int_b4fb830c
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Communication (Roleplay) / int_b4fb830c
 Communication (Roleplay) / int_b55e8979
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Science Hero
 Communication (Roleplay) / int_b55e8979
comment
Science Hero: Freya is a scientific researcher who is the head of Louise's Research Division. Her first Advancement is even "Scientific Muse".
 Communication (Roleplay) / int_b55e8979
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Communication (Roleplay) / int_b55e8979
 Communication (Roleplay) / int_b7c53a22
type
Blood Knight
 Communication (Roleplay) / int_b7c53a22
comment
Blood Knight: Derflinger's reaction to the completely mad shitstorm he's being pulled into? Whether or not there will be stabbing involved. When Steve confirms so, the talking sword is gleeful.
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 Communication (Roleplay) / int_b7cd068f
type
Skilled, but Naive
 Communication (Roleplay) / int_b7cd068f
comment
Skilled, but Naive: Colette. Despite being the system itself of this quest-line, she's very inexperienced, with this adventure being her first time dealing with active combat.
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Communication (Roleplay) / int_b7cd068f
 Communication (Roleplay) / int_b8dde2
type
Evil Overlord
 Communication (Roleplay) / int_b8dde2
comment
An Evil Overlord backing said civil war mentioned above who also happens to be a Straw Nihilist.
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1.0
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 Communication (Roleplay) / int_b9d334b2
type
Aerith and Bob
 Communication (Roleplay) / int_b9d334b2
comment
Aerith and Bob: In an Medieval European Fantasy world filled with Overly Long Names, the first Pattern she summons for her future army is named...Steve.
 Communication (Roleplay) / int_b9d334b2
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1.0
 Communication (Roleplay) / int_b9d334b2
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 Communication (Roleplay)
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Communication (Roleplay) / int_b9d334b2
 Communication (Roleplay) / int_ba6baee1
type
High-Altitude Battle
 Communication (Roleplay) / int_ba6baee1
comment
High-Altitude Battle: The Void Whisperer gets into one with Brimir’s Thunder during the Second Battle of Newcastle.
 Communication (Roleplay) / int_ba6baee1
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1.0
 Communication (Roleplay) / int_ba6baee1
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_ba6baee1
 Communication (Roleplay) / int_bb094e0a
type
Cool Ship
 Communication (Roleplay) / int_bb094e0a
comment
Cool Ship: The Puella Magi, an intergalactic class spaceship that will be used to travel the multiverse.
 Communication (Roleplay) / int_bb094e0a
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1.0
 Communication (Roleplay) / int_bb094e0a
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 Communication (Roleplay)
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Communication (Roleplay) / int_bb094e0a
 Communication (Roleplay) / int_bbd8d3f4
type
Adventurer Archaeologist
 Communication (Roleplay) / int_bbd8d3f4
comment
Adventurer Archaeologist: Gustav's stock and trade.
 Communication (Roleplay) / int_bbd8d3f4
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1.0
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1.0
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Communication (Roleplay) / int_bbd8d3f4
 Communication (Roleplay) / int_bbf11c0
type
Genius Bruiser
 Communication (Roleplay) / int_bbf11c0
comment
Genius Bruiser: The Hosts of Consensus. Wither in terms of magic, technology, or/and planning, they all showcase brilliance that is among the most and even beyond the greatest of minds in their worlds, consistently demonstrating creative breakthroughs of problems they encounter and are able to find unique uses their abilities. This is ALL in addition to the fact that they are more than capable of dishing out and taking on anything in their way.
 Communication (Roleplay) / int_bbf11c0
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1.0
 Communication (Roleplay) / int_bbf11c0
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1.0
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Communication (Roleplay) / int_bbf11c0
 Communication (Roleplay) / int_bc00493f
type
Precision F-Strike
 Communication (Roleplay) / int_bc00493f
comment
Precision F-Strike: Louise drops the F-bomb three times over at Consensus when they start rambling about the wonders of rain... while Louise is running through a rain storm in the morning.
 Communication (Roleplay) / int_bc00493f
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1.0
 Communication (Roleplay) / int_bc00493f
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1.0
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Communication (Roleplay) / int_bc00493f
 Communication (Roleplay) / int_bcf135d7
type
Curb-Stomp Cushion
 Communication (Roleplay) / int_bcf135d7
comment
Curb-Stomp Cushion: While they suffer some losses, Louise's army completely overwhelm the rebels at the Second Battle of Newcastle. Her forces manage to pull this off once again in the Third Battle of Newcastle, even though the Reconquista's reinforcements were much bigger than the previous army.
 Communication (Roleplay) / int_bcf135d7
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1.0
 Communication (Roleplay) / int_bcf135d7
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_bcf135d7
 Communication (Roleplay) / int_bd0d6395
type
No Social Skills
 Communication (Roleplay) / int_bd0d6395
comment
No Social Skills: To the point that the girl herself lampshades this unfortunate part of her personality thanks to going through so many loops. Already being a Shrinking Violet way before she contracted and became a Magical Girl, Homura clearly has great trouble socializing with her peers both in and out of dealing with MG business, more often than not hitting a wall when it comes to dealing with others in emotional distress of various kinds. The fact that she resorts to Brutal Honesty at these times do not help get on people's good side. She does try and get better at this as time goes on.
 Communication (Roleplay) / int_bd0d6395
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Communication (Roleplay) / int_bd0d6395
 Communication (Roleplay) / int_bd4264a3
type
Slasher Smile
 Communication (Roleplay) / int_bd4264a3
comment
Slasher Smile: Kaylee has the habit of giving these out whenever she activates her magic, with her face practically splitting in two during a fight.
 Communication (Roleplay) / int_bd4264a3
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1.0
 Communication (Roleplay) / int_bd4264a3
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Communication (Roleplay) / int_bd4264a3
 Communication (Roleplay) / int_bd798dd5
type
Thrill Seeker
 Communication (Roleplay) / int_bd798dd5
comment
Thrill Seeker: Lynette implies that she's this in response to Rapheal wishing her to be careful.
 Communication (Roleplay) / int_bd798dd5
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1.0
 Communication (Roleplay) / int_bd798dd5
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Communication (Roleplay) / int_bd798dd5
 Communication (Roleplay) / int_bd922dda
type
Gentleman Adventurer
 Communication (Roleplay) / int_bd922dda
comment
You'd be press to find a moment when Gustav isn't shouting at the top of his lungs.
 Communication (Roleplay) / int_bd922dda
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1.0
 Communication (Roleplay) / int_bd922dda
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_bd922dda
 Communication (Roleplay) / int_bfc2ec8a
type
That Makes Me Feel Angry
 Communication (Roleplay) / int_bfc2ec8a
comment
That Makes Me Feel Angry: Steve needs Colette to explain just why he was so pissed at Guiche's two timing.
 Communication (Roleplay) / int_bfc2ec8a
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1.0
 Communication (Roleplay) / int_bfc2ec8a
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 Communication (Roleplay)
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Communication (Roleplay) / int_bfc2ec8a
 Communication (Roleplay) / int_c0594195
type
Through His Stomach
 Communication (Roleplay) / int_c0594195
comment
Through His Stomach: Homura's method of choice when she first meets Kyoko in this timeline in order to recruit her, bringing a picnic basket as a sign of friendliness towards the agressive girl.
 Communication (Roleplay) / int_c0594195
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1.0
 Communication (Roleplay) / int_c0594195
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 Communication (Roleplay)
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Communication (Roleplay) / int_c0594195
 Communication (Roleplay) / int_c2a64338
type
Classical Elements Ensemble
 Communication (Roleplay) / int_c2a64338
comment
Classical Elements Ensemble: The first fire team fits this to a T, with Elaine being a fire mage​, Anton being a earth mage​, Noe being a ​ water mage, and Lea being a air mage.
 Communication (Roleplay) / int_c2a64338
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 Communication (Roleplay) / int_c2a64338
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 Communication (Roleplay)
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Communication (Roleplay) / int_c2a64338
 Communication (Roleplay) / int_c2cedc1c
type
Big "NO!"
 Communication (Roleplay) / int_c2cedc1c
comment
Big "NO!": Louise lets one out while still being in denial about being a Void Mage.
 Communication (Roleplay) / int_c2cedc1c
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1.0
 Communication (Roleplay) / int_c2cedc1c
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Communication (Roleplay) / int_c2cedc1c
 Communication (Roleplay) / int_c3223008
type
Unwitting Test Subject
 Communication (Roleplay) / int_c3223008
comment
Strangely justified in Homura's relationships with the world governments, considering just what they were doing to Magical Girls before her interference. This forces Homura to draw the line in order to prevent the dangerous exploitation of her group.
 Communication (Roleplay) / int_c3223008
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 Communication (Roleplay) / int_c3223008
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 Communication (Roleplay)
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Communication (Roleplay) / int_c3223008
 Communication (Roleplay) / int_c335b9ec
type
Irony
 Communication (Roleplay) / int_c335b9ec
comment
Irony: After revealing the existence of Magical Girls, Homura, the resident Time Master, doesn't have enough time in her life.
 Communication (Roleplay) / int_c335b9ec
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1.0
 Communication (Roleplay) / int_c335b9ec
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Communication (Roleplay) / int_c335b9ec
 Communication (Roleplay) / int_c3478f1d
type
Badass Bookworm
 Communication (Roleplay) / int_c3478f1d
comment
Badass Bookworm: Louise. Already acing all of her studies at school, one of the two advancements she gained after binding Consensus is "Student of Magecraft" due to having studied magical theory so extensively before the summoning ever occurred. Freya, the Heroic Triangle Mage Seneschal Natural Philosopher, also fits the bill.
 Communication (Roleplay) / int_c3478f1d
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 Communication (Roleplay) / int_c3478f1d
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Communication (Roleplay) / int_c3478f1d
 Communication (Roleplay) / int_c3585f4a
type
Boom, Headshot!
 Communication (Roleplay) / int_c3585f4a
comment
Boom, Headshot!: How Homura finishes off Walpurgisnacht in the final phase of the simulation.
 Communication (Roleplay) / int_c3585f4a
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1.0
 Communication (Roleplay) / int_c3585f4a
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 Communication (Roleplay)
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Communication (Roleplay) / int_c3585f4a
 Communication (Roleplay) / int_c37a7fd9
type
No, You
 Communication (Roleplay) / int_c37a7fd9
comment
No, You: Taylor does this to a demon she's fighting, when it calls her an abomination and threatens to destroy her. Also counts as an Pre-Mortem One-Liner since she straight up erases said demon after saying this.
 Communication (Roleplay) / int_c37a7fd9
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1.0
 Communication (Roleplay) / int_c37a7fd9
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 Communication (Roleplay)
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Communication (Roleplay) / int_c37a7fd9
 Communication (Roleplay) / int_c387cc18
type
Omake
 Communication (Roleplay) / int_c387cc18
comment
Omake: Particularly good (or funny) stories written by the players grant hosts extra abilities or currency to buy new powers.
 Communication (Roleplay) / int_c387cc18
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1.0
 Communication (Roleplay) / int_c387cc18
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Communication (Roleplay) / int_c387cc18
 Communication (Roleplay) / int_c3b51bb3
type
You Are Better Than You Think You Are
 Communication (Roleplay) / int_c3b51bb3
comment
You Are Better Than You Think You Are: One of Taylor's early tasks is convincing Amy that she's much better than what she has been led to believe for years.
 Communication (Roleplay) / int_c3b51bb3
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1.0
 Communication (Roleplay) / int_c3b51bb3
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Communication (Roleplay) / int_c3b51bb3
 Communication (Roleplay) / int_c3bdfbb9
type
Let's You and Him Fight
 Communication (Roleplay) / int_c3bdfbb9
comment
Let's You and Him Fight: In order to convince the American magical girls of their claims about Walpurgisnacht and all that entails of her coming, our protagonists have a sparring match with the foreigners...all twenty five of them.
 Communication (Roleplay) / int_c3bdfbb9
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 Communication (Roleplay) / int_c3bdfbb9
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 Communication (Roleplay)
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Communication (Roleplay) / int_c3bdfbb9
 Communication (Roleplay) / int_c3c18143
type
Hope Spot
 Communication (Roleplay) / int_c3c18143
comment
Hope Spot: Louise gets one when she selects her first advancement, thinking she can now cast magic as well as her classmates. That hope get literally blown up in her face.
 Communication (Roleplay) / int_c3c18143
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1.0
 Communication (Roleplay) / int_c3c18143
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Communication (Roleplay) / int_c3c18143
 Communication (Roleplay) / int_c4db6423
type
Yank the Dog's Chain
 Communication (Roleplay) / int_c4db6423
comment
Yank the Dog's Chain: Louise and her army manages to defeat the enemy forces at Newcastle with minimal casualties only to find out that there are reinforcements numbering in the ten thousands set to arrive hours later.
 Communication (Roleplay) / int_c4db6423
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1.0
 Communication (Roleplay) / int_c4db6423
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 Communication (Roleplay)
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Communication (Roleplay) / int_c4db6423
 Communication (Roleplay) / int_c5b47b36
type
Offscreen Moment of Awesome
 Communication (Roleplay) / int_c5b47b36
comment
Offscreen Moment of Awesome: The Ladies In Exile defeating the fourth stage of Walpurgisnacht, Cleopatra VII Philopator herself, but Homura isn't there to witness it.
 Communication (Roleplay) / int_c5b47b36
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Communication (Roleplay) / int_c5b47b36
 Communication (Roleplay) / int_c5ccf60f
type
Internal Reveal
 Communication (Roleplay) / int_c5ccf60f
comment
Internal Reveal: Louise is the one to inform Henrietta about Wardes's betrayal. As recompense for revealing to Louise about her familiar being a Rhyme Dragon, Consensus reveals to Tabitha about the existence of Josette, her secret twin sister.
 Communication (Roleplay) / int_c5ccf60f
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 Communication (Roleplay) / int_c5ccf60f
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 Communication (Roleplay)
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Communication (Roleplay) / int_c5ccf60f
 Communication (Roleplay) / int_c6655b23
type
Fallen Hero
 Communication (Roleplay) / int_c6655b23
comment
Fallen Hero: The three final bosses of this quest line are specifically referred to as "Corrupted Legends" that serve have the final opponents for this Quest, which includes Robin Hood, Pandora, and Minato Namikaze.
 Communication (Roleplay) / int_c6655b23
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1.0
 Communication (Roleplay) / int_c6655b23
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_c6655b23
 Communication (Roleplay) / int_c8aefffd
type
Magic Eater
 Communication (Roleplay) / int_c8aefffd
comment
Magic Eater: Derflinger is capable of absorbing any magical spell he comes in contact with. The Heiress' Gloves are a pair of void gloves capable breaking down spells into their base void state, which can then be used to empower the wearer's own spells.
 Communication (Roleplay) / int_c8aefffd
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1.0
 Communication (Roleplay) / int_c8aefffd
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 Communication (Roleplay)
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Communication (Roleplay) / int_c8aefffd
 Communication (Roleplay) / int_c8c968c3
type
The Alliance
 Communication (Roleplay) / int_c8c968c3
comment
When asking Loyalty where they can ask for help against the Queen of Witches, the Concept overseeing this particular Quest gives out emails that point to two different Magical Girl groups from America, one of which is called The West Coast Arcane Alliance and the other known as The Ladies In Exile.
 Communication (Roleplay) / int_c8c968c3
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 Communication (Roleplay) / int_c8c968c3
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Communication (Roleplay) / int_c8c968c3
 Communication (Roleplay) / int_caf8c66c
type
The Chains of Commanding
 Communication (Roleplay) / int_caf8c66c
comment
The Chains of Commanding: Consensus speculates that this could be the reason for King James's attitude while meeting Steve. He's been facing down a rebellion that has killed most if not all of his closest confidants and friends, and at this point, wants nothing but to spill the blood of the rebels to avenge what he has lost.
 Communication (Roleplay) / int_caf8c66c
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1.0
 Communication (Roleplay) / int_caf8c66c
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_caf8c66c
 Communication (Roleplay) / int_cb92ce71
type
DefeatEqualsFriendship
 Communication (Roleplay) / int_cb92ce71
comment
Defeat Equals Friendship: The American Magical Girls join our protagonists in the fight against Walpurgisnacht after they are defeated in the mock fight between the two groups.
 Communication (Roleplay) / int_cb92ce71
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1.0
 Communication (Roleplay) / int_cb92ce71
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_cb92ce71
 Communication (Roleplay) / int_cc7fae30
type
Outside-Context Problem
 Communication (Roleplay) / int_cc7fae30
comment
Outside-Context Problem: Consensus. Being The Omniscient in someone's head tends to be this trope for everyone else within the particular world they live in.
 Communication (Roleplay) / int_cc7fae30
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1.0
 Communication (Roleplay) / int_cc7fae30
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 Communication (Roleplay)
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Communication (Roleplay) / int_cc7fae30
 Communication (Roleplay) / int_ce104b8e
type
Serial Escalation
 Communication (Roleplay) / int_ce104b8e
comment
Tabitha is also a Star Mage, and due to her element of ice being so strong even before being inducted, her ice magic is now considered SIX stacked elements.
 Communication (Roleplay) / int_ce104b8e
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1.0
 Communication (Roleplay) / int_ce104b8e
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 Communication (Roleplay)
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Communication (Roleplay) / int_ce104b8e
 Communication (Roleplay) / int_ceabe589
type
Incoming Ham
 Communication (Roleplay) / int_ceabe589
comment
Incoming Ham: Captain Raphael Valentine introduces himself to his mistress and her underlings in the most fabulous way possible. Gustav makes his overwhelming presence known the second he was summoned.
 Communication (Roleplay) / int_ceabe589
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 Communication (Roleplay) / int_ceabe589
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Communication (Roleplay) / int_ceabe589
 Communication (Roleplay) / int_d028e0da
type
An Arm and a Leg
 Communication (Roleplay) / int_d028e0da
comment
An Arm and a Leg: Scath loses an hand while retrieving the Ring of Andvari from Cromwell. Thankfully, he gets better.
 Communication (Roleplay) / int_d028e0da
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1.0
 Communication (Roleplay) / int_d028e0da
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Communication (Roleplay) / int_d028e0da
 Communication (Roleplay) / int_d075a135
type
Now What?
 Communication (Roleplay) / int_d075a135
comment
Now What?: Homura, naturally, has one after FINALLY defeating Walpurgisnacht after so long. She even compares herself to a dog when it finally catches the car it been chasing over and over again.
 Communication (Roleplay) / int_d075a135
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 Communication (Roleplay) / int_d075a135
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 Communication (Roleplay)
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Communication (Roleplay) / int_d075a135
 Communication (Roleplay) / int_d34cbda2
type
Implausible Deniability
 Communication (Roleplay) / int_d34cbda2
comment
Implausible Deniability: Louise, after being explained just how and why she's being having so many problems with her magic casting. Justified, since, as she points out in her panicking state, there has not been a Void Mage for six thousand years, almost every piece of knowledge has been lost since those all of those millennia, to the point that there isn't a single spell recorded that Brimir used.
 Communication (Roleplay) / int_d34cbda2
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 Communication (Roleplay) / int_d34cbda2
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 Communication (Roleplay)
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Communication (Roleplay) / int_d34cbda2
 Communication (Roleplay) / int_d39e327f
type
What the Hell, Hero?
 Communication (Roleplay) / int_d39e327f
comment
What the Hell, Hero?: Louise lays it quite thick onto Kirche for her part in the mockery she's been subjected to from their peers at school, outright and furiously calling her out for role in exacerbating her failures to the point Louise knows for a fact that she will never be respected by the time they graduate.
 Communication (Roleplay) / int_d39e327f
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Communication (Roleplay) / int_d39e327f
 Communication (Roleplay) / int_d44ea142
type
You Are Not Alone
 Communication (Roleplay) / int_d44ea142
comment
You Are Not Alone: Consensus tells Taylor this several times. Even when they have to leave at the end of the quest, they tell Taylor that they will always be with her.
 Communication (Roleplay) / int_d44ea142
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1.0
 Communication (Roleplay) / int_d44ea142
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 Communication (Roleplay)
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Communication (Roleplay) / int_d44ea142
 Communication (Roleplay) / int_d4d8d831
type
Feuding Families
 Communication (Roleplay) / int_d4d8d831
comment
Kirche gets this when she realizes what Karin's reaction to Louise's personal and professional relationship with a daughter of the Zerbst family.
 Communication (Roleplay) / int_d4d8d831
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1.0
 Communication (Roleplay) / int_d4d8d831
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Communication (Roleplay) / int_d4d8d831
 Communication (Roleplay) / int_d57dfae4
type
Eyes Do Not Belong There
 Communication (Roleplay) / int_d57dfae4
comment
Eyes Do Not Belong There: Keiko's opinion on her Dopple form, since these set of eyes are EVERYWHERE on her person.
 Communication (Roleplay) / int_d57dfae4
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1.0
 Communication (Roleplay) / int_d57dfae4
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 Communication (Roleplay)
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Communication (Roleplay) / int_d57dfae4
 Communication (Roleplay) / int_d581ba71
type
Comes Great Responsibility
 Communication (Roleplay) / int_d581ba71
comment
Comes Great Responsibility: Louise is fully aware and committed to her duty as a noble to the crown, her family, and her people. Steve also believes in this wholeheartedly.
 Communication (Roleplay) / int_d581ba71
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1.0
 Communication (Roleplay) / int_d581ba71
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 Communication (Roleplay)
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Communication (Roleplay) / int_d581ba71
 Communication (Roleplay) / int_d62dd556
type
The Chessmaster
 Communication (Roleplay) / int_d62dd556
comment
The Chessmaster: Through the instructions and foreknowledge that Consensus has of canonical situations and events, every Host becomes this. Being aware of certain events, big or small, that will occur or have already occurred in the world, each Host is able to maneuver things in way that will increase the powerbase and position of them and their allies dramatically while also striking at foes and enemies in a way that'll greatly cripple them or take them off of the board completely. However, since being too careful will result in big consequences, some improvisation is needed to stay ahead of everything.
 Communication (Roleplay) / int_d62dd556
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 Communication (Roleplay) / int_d62dd556
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 Communication (Roleplay)
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Communication (Roleplay) / int_d62dd556
 Communication (Roleplay) / int_d66cd0e6
type
Training from Hell
 Communication (Roleplay) / int_d66cd0e6
comment
Training from Hell: In order to help Louise explore her magics and have her learn some battle tactics, Karin personally spends a week training her daughter at the Vallière estate.
 Communication (Roleplay) / int_d66cd0e6
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1.0
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Communication (Roleplay) / int_d66cd0e6
 Communication (Roleplay) / int_d99a228f
type
Unusually Uninteresting Sight
 Communication (Roleplay) / int_d99a228f
comment
Unusually Uninteresting Sight: Prince Wales' first reaction to a sleeping crow that shows up in his room with a letter that itself wrote? What an odd bird.
 Communication (Roleplay) / int_d99a228f
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1.0
 Communication (Roleplay) / int_d99a228f
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1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_d99a228f
 Communication (Roleplay) / int_d99d9918
type
The Captain
 Communication (Roleplay) / int_d99d9918
comment
The Captain: Raphael Valentine, of The Void Whisper.
 Communication (Roleplay) / int_d99d9918
featureApplicability
1.0
 Communication (Roleplay) / int_d99d9918
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_d99d9918
 Communication (Roleplay) / int_da163a71
type
Alternate Universe Reed Richards Is Awesome
 Communication (Roleplay) / int_da163a71
comment
Alternate Universe Reed Richards Is Awesome: Taylor's Tinker ability allows her to design any piece of technology that would normally appear within a century - and, unlike other Tinkertech, Taylor can mass produce hers.
 Communication (Roleplay) / int_da163a71
featureApplicability
1.0
 Communication (Roleplay) / int_da163a71
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_da163a71
 Communication (Roleplay) / int_da3043c5
type
Fake Ultimate Hero
 Communication (Roleplay) / int_da3043c5
comment
Fake Ultimate Hero: Downplayed; Brimir isn't the one to have created all of magic known in Halkeginia and actually comes from a tribe of people full of mages. However, he was very likely the first Void mage in the world and had to learn how to use Void magic from scratch.
 Communication (Roleplay) / int_da3043c5
featureApplicability
1.0
 Communication (Roleplay) / int_da3043c5
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_da3043c5
 Communication (Roleplay) / int_dab2f3ee
type
Good Smoking, Evil Smoking
 Communication (Roleplay) / int_dab2f3ee
comment
Good Smoking, Evil Smoking: During his first meeting with Consensus and Colette, Headmaster Osmond takes out an Distinguished Gentleman's Pipe and takes a puff before beginning the conversation proper.
 Communication (Roleplay) / int_dab2f3ee
featureApplicability
1.0
 Communication (Roleplay) / int_dab2f3ee
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_dab2f3ee
 Communication (Roleplay) / int_db39ccfd
type
Battle Couple
 Communication (Roleplay) / int_db39ccfd
comment
Battle Couple: Homura and Madoka by the time of the epilogue. Far more demonstrated by their future counterparts from 500 years, who go on to completely wipe out the invading Incubators, spaceships and all.
 Communication (Roleplay) / int_db39ccfd
featureApplicability
1.0
 Communication (Roleplay) / int_db39ccfd
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_db39ccfd
 Communication (Roleplay) / int_dc1c7647
type
Voice of the Legion
 Communication (Roleplay) / int_dc1c7647
comment
Voice of the Legion: Consensus is this by default, being specifically described as sounding like a chorus of voices.
 Communication (Roleplay) / int_dc1c7647
featureApplicability
1.0
 Communication (Roleplay) / int_dc1c7647
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_dc1c7647
 Communication (Roleplay) / int_dca70c44
type
Reasonable Authority Figure
 Communication (Roleplay) / int_dca70c44
comment
Reasonable Authority Figure: Duke de La Vallière, while very hesitant, is willing support Louise in the case she is shown to prove herself capable of handling her growing power.
 Communication (Roleplay) / int_dca70c44
featureApplicability
1.0
 Communication (Roleplay) / int_dca70c44
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_dca70c44
 Communication (Roleplay) / int_dd09e7f2
type
Quantity vs. Quality
 Communication (Roleplay) / int_dd09e7f2
comment
Quantity vs. Quality: The Third Battle of Newcastle showcases an aerial example of this, with Louise summoning five first-rate airships to counter the Reconquista's incoming twelve (one first-rate ship, four second-rate ships, and seven third-rate ships). While not coming out unscathed, none of the five first-rate ships are lost while all twelve Reconquista airships were completely destroyed.
 Communication (Roleplay) / int_dd09e7f2
featureApplicability
1.0
 Communication (Roleplay) / int_dd09e7f2
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_dd09e7f2
 Communication (Roleplay) / int_de04e30c
type
Tears of Remorse
 Communication (Roleplay) / int_de04e30c
comment
Tears of Remorse: Louise proceeds to cry her heart out after killing Wardes.
 Communication (Roleplay) / int_de04e30c
featureApplicability
1.0
 Communication (Roleplay) / int_de04e30c
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_de04e30c
 Communication (Roleplay) / int_de328285
type
Expressive Accessory
 Communication (Roleplay) / int_de328285
comment
Expressive Accessory: The cat ears and tail are actually accessories that react to Connie's emotions.
 Communication (Roleplay) / int_de328285
featureApplicability
1.0
 Communication (Roleplay) / int_de328285
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_de328285
 Communication (Roleplay) / int_de4d6d54
type
DarkComedy
 Communication (Roleplay) / int_de4d6d54
comment
Dark Comedy: In-Universe, Louise finds the idea of stabbing Wardes in the groin multiple times with a rusty knife morbidly amusing.
 Communication (Roleplay) / int_de4d6d54
featureApplicability
1.0
 Communication (Roleplay) / int_de4d6d54
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_de4d6d54
 Communication (Roleplay) / int_e003c829
type
History Repeats
 Communication (Roleplay) / int_e003c829
comment
History Repeats: Once again, Consensus' parting gift is a necklace of memories with an inscription, the Hitchhikers Book by Zelretch Schweinorg, and a hug from them.
 Communication (Roleplay) / int_e003c829
featureApplicability
1.0
 Communication (Roleplay) / int_e003c829
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e003c829
 Communication (Roleplay) / int_e11e88b6
type
Thousand-Yard Stare
 Communication (Roleplay) / int_e11e88b6
comment
Thousand-Yard Stare: Mami has a disturbing case of this after the discovering the disturbing revelations of being a Magical Girl that were hidden from her. The intense Dull Eyes of Unhappiness she gets from this completely unnerves Homura since this is all directed at her the whole way through as they go back home. She is able to recover from this...more or less.
 Communication (Roleplay) / int_e11e88b6
featureApplicability
1.0
 Communication (Roleplay) / int_e11e88b6
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e11e88b6
 Communication (Roleplay) / int_e13156e1
type
Mama Bear
 Communication (Roleplay) / int_e13156e1
comment
Mama Bear: Karin is (calmly) furious when she misunderstands Henrietta's suggestion of Louise going to Albion during its Civil War by herself.
 Communication (Roleplay) / int_e13156e1
featureApplicability
1.0
 Communication (Roleplay) / int_e13156e1
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e13156e1
 Communication (Roleplay) / int_e24a1629
type
Sugar-and-Ice Personality
 Communication (Roleplay) / int_e24a1629
comment
Sugar-and-Ice Personality: Louise in spades. It has been stated that as aloof, demanding, and cold she can be, she understands and fully believes in to the crown, her family, and her people. She gets this kind personality from her mother, Karin de la Vallière. Despite having a very cold and fearsome presence, Karin very much has a softer side that loves her family deeply.
 Communication (Roleplay) / int_e24a1629
featureApplicability
1.0
 Communication (Roleplay) / int_e24a1629
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e24a1629
 Communication (Roleplay) / int_e2f7ab99
type
Assassin Outclassin'
 Communication (Roleplay) / int_e2f7ab99
comment
Assassin Outclassin': Connie manages to thwart an assassination attempt on King James by Sheffield before chasing her down.
 Communication (Roleplay) / int_e2f7ab99
featureApplicability
1.0
 Communication (Roleplay) / int_e2f7ab99
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e2f7ab99
 Communication (Roleplay) / int_e3109dae
type
Switching P.O.V.
 Communication (Roleplay) / int_e3109dae
comment
Switching P.O.V.: This occurs when Consensus has gained the ability to access the mind of Lisa, and later Amy. At that point, the players get to see scenes and situations play out from their perspective as well.
 Communication (Roleplay) / int_e3109dae
featureApplicability
1.0
 Communication (Roleplay) / int_e3109dae
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_e3109dae
 Communication (Roleplay) / int_e34ada78
type
Authority Equals Asskicking
 Communication (Roleplay) / int_e34ada78
comment
Authority Equals Asskicking: Steve. His status of "First Among Equals" is even an Invoked Trope as the more subordinates he has, the stronger he gets.
 Communication (Roleplay) / int_e34ada78
featureApplicability
1.0
 Communication (Roleplay) / int_e34ada78
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e34ada78
 Communication (Roleplay) / int_e407c172
type
Silk Hiding Steel
 Communication (Roleplay) / int_e407c172
comment
Silk Hiding Steel: Thy name is Henrietta de Tristain. Her genuine politeness and courtesy to all those around her belies the cunning Iron Lady ready for war if it ever comes to her kingdom's footsteps.
 Communication (Roleplay) / int_e407c172
featureApplicability
1.0
 Communication (Roleplay) / int_e407c172
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e407c172
 Communication (Roleplay) / int_e409de66
type
Manipulative Editing
 Communication (Roleplay) / int_e409de66
comment
Manipulative Editing: Colette does a self-inflicted example: at the suggestion of Consensus, Colette is able to pick and choose the words from various messages Consensus has sent and use the editing to talk outloud.
 Communication (Roleplay) / int_e409de66
featureApplicability
1.0
 Communication (Roleplay) / int_e409de66
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e409de66
 Communication (Roleplay) / int_e43b42ea
type
We Need a Distraction
 Communication (Roleplay) / int_e43b42ea
comment
We Need a Distraction: In order for Louise to end her "date" with Wardes, Kirche and Tabitha have Corvid act as an wild, random bird that literally flies into Wardes' face so Tabitha has an excuse to use her water magic to soak him and to make the knight captain leave without drawing too much suspension.
 Communication (Roleplay) / int_e43b42ea
featureApplicability
1.0
 Communication (Roleplay) / int_e43b42ea
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e43b42ea
 Communication (Roleplay) / int_e621b159
type
A-Cup Angst
 Communication (Roleplay) / int_e621b159
comment
A-Cup Angst: Louise, naturally. The minute Consensus mentions upgrades to her, Louise's eyes began moving down to her own petite chest before snapping back up. It also comes up when she's embraced by the well endowed Kirche.
 Communication (Roleplay) / int_e621b159
featureApplicability
1.0
 Communication (Roleplay) / int_e621b159
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e621b159
 Communication (Roleplay) / int_e83f211c
type
O.O.C. Is Serious Business
 Communication (Roleplay) / int_e83f211c
comment
O.O.C. Is Serious Business: When asked by Louise what she meant about training exercise, the normally informative and accommodating Colette immediately tries to deflect answering by using Consensus' messages. This pisses off Louise so much that she refuses to talk to Colette for the rest of the day.
 Communication (Roleplay) / int_e83f211c
featureApplicability
1.0
 Communication (Roleplay) / int_e83f211c
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e83f211c
 Communication (Roleplay) / int_e8e56799
type
Blue-and-Orange Morality
 Communication (Roleplay) / int_e8e56799
comment
Blue-and-Orange Morality: The Mortal Concepts views of the multi-universe really can't be simplified into good or evil as all of their power comes from when they are invoked. The more powerful the being invoking them, the more power they receive. And since the universes are infinite, they themselves are infinitely powerful. But there are infinities of different sizes...
 Communication (Roleplay) / int_e8e56799
featureApplicability
1.0
 Communication (Roleplay) / int_e8e56799
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e8e56799
 Communication (Roleplay) / int_e9d6eff8
type
Cool Airship
 Communication (Roleplay) / int_e9d6eff8
comment
Cool Airship: The Void Whisper, a Heroic Third-rate - later First-rate - Airship that can move faster than any other ship of its kind.
 Communication (Roleplay) / int_e9d6eff8
featureApplicability
1.0
 Communication (Roleplay) / int_e9d6eff8
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e9d6eff8
 Communication (Roleplay) / int_e9db9908
type
Younger Than They Look
 Communication (Roleplay) / int_e9db9908
comment
Younger Than They Look: They may look like grown ups, but every summon Louise creates are younger than every student at Tristan Academy.
 Communication (Roleplay) / int_e9db9908
featureApplicability
1.0
 Communication (Roleplay) / int_e9db9908
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_e9db9908
 Communication (Roleplay) / int_ebcf99b5
type
The Unmasqued World
 Communication (Roleplay) / int_ebcf99b5
comment
The Unmasqued World: The epilogue explores a world post-Magical Girl reveal and the impact such information has on the world at large.
 Communication (Roleplay) / int_ebcf99b5
featureApplicability
1.0
 Communication (Roleplay) / int_ebcf99b5
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1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_ebcf99b5
 Communication (Roleplay) / int_eeb4a5eb
type
Anti-Climax
 Communication (Roleplay) / int_eeb4a5eb
comment
Anti-Climax: In the end, Orion the Endbringer gets killed within an hour after he arrives to Brockton Bay.
 Communication (Roleplay) / int_eeb4a5eb
featureApplicability
1.0
 Communication (Roleplay) / int_eeb4a5eb
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_eeb4a5eb
 Communication (Roleplay) / int_f10d3363
type
Distracted by the Sexy
 Communication (Roleplay) / int_f10d3363
comment
Distracted by the Sexy: Exploited by Kirche in order to keep Osmond's attention away from Louise's negotiations with Matilda. In fact, one of her first advancements, "Lady In Red", grants Kirche immense skill in seduction and supernatural beauty.
 Communication (Roleplay) / int_f10d3363
featureApplicability
1.0
 Communication (Roleplay) / int_f10d3363
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f10d3363
 Communication (Roleplay) / int_f16da697
type
Undying Loyalty
 Communication (Roleplay) / int_f16da697
comment
Undying Loyalty: It has been stated by Colette that each being created and summoned will be entirely loyal to Louise. Louise's loyalties will always result in her laying down her entire being if it means protecting Princess Henrietta and the crown she will inherit.
 Communication (Roleplay) / int_f16da697
featureApplicability
1.0
 Communication (Roleplay) / int_f16da697
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f16da697
 Communication (Roleplay) / int_f1d3f0c9
type
Sesquipedalian Loquaciousness
 Communication (Roleplay) / int_f1d3f0c9
comment
Sesquipedalian Loquaciousness: Surprisingly enough, Tabitha of all people is this, as demonstrated through her first use of the shared telepathy when inducted. Apparently, this due to the fact that she just dislikes talking in general, which telepathy bypasses since it requires only her thought to communicate.
 Communication (Roleplay) / int_f1d3f0c9
featureApplicability
1.0
 Communication (Roleplay) / int_f1d3f0c9
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f1d3f0c9
 Communication (Roleplay) / int_f1f8ca6
type
Suppressed Rage
 Communication (Roleplay) / int_f1f8ca6
comment
Suppressed Rage: Sophia goes through this experience during her conversation with Director Piggot, very visibly trying to stop herself from exploding in anger at the latter.
 Communication (Roleplay) / int_f1f8ca6
featureApplicability
1.0
 Communication (Roleplay) / int_f1f8ca6
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_f1f8ca6
 Communication (Roleplay) / int_f2758e74
type
Wreathed in Flames
 Communication (Roleplay) / int_f2758e74
comment
Wreathed in Flames: Kyoko achieves this status, becoming a living inferno whenever she activates her Doppel form, which includes an giant Cool Horse.
 Communication (Roleplay) / int_f2758e74
featureApplicability
1.0
 Communication (Roleplay) / int_f2758e74
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_f2758e74
 Communication (Roleplay) / int_f4b1129f
type
Anger Born of Worry
 Communication (Roleplay) / int_f4b1129f
comment
Anger Born of Worry: Kirche and Tabitha practically wear this trope on their skins when they discover Louise is going to the Albion, fearing greatly for her safety.
 Communication (Roleplay) / int_f4b1129f
featureApplicability
1.0
 Communication (Roleplay) / int_f4b1129f
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_f4b1129f
 Communication (Roleplay) / int_f528b28d
type
Did You Just Romance Cthulhu?
 Communication (Roleplay) / int_f528b28d
comment
Did You Just Romance Cthulhu?: The Epilogue reveals that Taylor has managed to get The Sigmurgh, now being more of a Humanoid Abomination, to be apart of her harem.
 Communication (Roleplay) / int_f528b28d
featureApplicability
1.0
 Communication (Roleplay) / int_f528b28d
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f528b28d
 Communication (Roleplay) / int_f6ca5b54
type
The Archmage
 Communication (Roleplay) / int_f6ca5b54
comment
The Archmage: Those who are in the Mu-Com-S and are capable of using magic tend to become this upon being inducted. Louise, being a Void Mage, is this by default. It has been specially stated that her element allows her to manipulate the very building blocks that make up the world itself. Henrietta, due to her bloodline connecting directly to Brimir himself, is capable of wielding five elements, making the princess the world's first Star Mage. Tabitha is also a Star Mage, and due to her element of ice being so strong even before being inducted, her ice magic is now considered SIX stacked elements. Since being inducted, Kirche is capable of using use fire magic far beyond all but the most powerful of mages in all of Halkeginia.
 Communication (Roleplay) / int_f6ca5b54
featureApplicability
1.0
 Communication (Roleplay) / int_f6ca5b54
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f6ca5b54
 Communication (Roleplay) / int_f6ce4c24
type
Battle Harem
 Communication (Roleplay) / int_f6ce4c24
comment
In regards to romance Taylor ended up with a harem of super-powered individuals that come from various backgrounds and worlds/universes. Homura has only ever been interested in Madoka, who herself is very much the resident Badass Pacifist of the setting.
 Communication (Roleplay) / int_f6ce4c24
featureApplicability
1.0
 Communication (Roleplay) / int_f6ce4c24
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f6ce4c24
 Communication (Roleplay) / int_f6f2ff1
type
Insult Backfire
 Communication (Roleplay) / int_f6f2ff1
comment
Insult Backfire: How Louise is starting to view her Embarrassing Nickname since it ties perfectly with her element.
 Communication (Roleplay) / int_f6f2ff1
featureApplicability
1.0
 Communication (Roleplay) / int_f6f2ff1
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f6f2ff1
 Communication (Roleplay) / int_f76b8969
type
Anthropomorphic Personification
 Communication (Roleplay) / int_f76b8969
comment
Anthropomorphic Personification: The Mortal Concepts are the bosses of Consensus, who are the ones responsible for sending the them to a certain universe, which varies from concept to concept. The ones we know of so far are: Benevolence, Loyalty, Love, Hope, Entropy, Fate, Order, Freedom, Destruction, Structure, Arrogance, Death, Anarchy, and Space.
 Communication (Roleplay) / int_f76b8969
featureApplicability
1.0
 Communication (Roleplay) / int_f76b8969
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f76b8969
 Communication (Roleplay) / int_f7dd67de
type
All Lesbians Want Kids
 Communication (Roleplay) / int_f7dd67de
comment
All Lesbians Want Kids: Played With. While Selene/Simurgh MOST certainly does and voices this thought after seeing how adorable Homura and Madoka are together. Unfortunately, Taylor does her damnest to avoid this topic... and according to Future!Madoka, continues to do so for the next 500 years.
 Communication (Roleplay) / int_f7dd67de
featureApplicability
1.0
 Communication (Roleplay) / int_f7dd67de
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f7dd67de
 Communication (Roleplay) / int_f818b637
type
Dude, Where's My Respect?
 Communication (Roleplay) / int_f818b637
comment
Dude, Where's My Respect?: As Steve has observed, despite being the youngest child of the well-known and powerful Vallières, she isn't respected too much. This is due to the fact that every spell she casted up until summoning Consensus and Colette ended in an explosion.
 Communication (Roleplay) / int_f818b637
featureApplicability
1.0
 Communication (Roleplay) / int_f818b637
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f818b637
 Communication (Roleplay) / int_f8600b
type
Cool Big Sis
 Communication (Roleplay) / int_f8600b
comment
Cool Big Sis: Cattleya proves the very kind, supportive, and helpful elder sibling to Louise at every turn. She is also extremely distressed at how hurt Louise is getting from their mother's training, sadly relenting at Louise's refusal to give up.
 Communication (Roleplay) / int_f8600b
featureApplicability
1.0
 Communication (Roleplay) / int_f8600b
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f8600b
 Communication (Roleplay) / int_f9cc3ee0
type
Group Hug
 Communication (Roleplay) / int_f9cc3ee0
comment
Group Hug: Consensus secretly arranges for themselves, Rowan, Kirche, and Tabitha to give Louise one to help her deal with killing her traitorous fiancee. It works.
 Communication (Roleplay) / int_f9cc3ee0
featureApplicability
1.0
 Communication (Roleplay) / int_f9cc3ee0
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_f9cc3ee0
 Communication (Roleplay) / int_f9f2c33
type
Running Gag
 Communication (Roleplay) / int_f9f2c33
comment
Running Gag: Taylor getting goals to hook up with other girls.
 Communication (Roleplay) / int_f9f2c33
featureApplicability
1.0
 Communication (Roleplay) / int_f9f2c33
featureConfidence
1.0
 Communication (Roleplay)
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Communication (Roleplay) / int_f9f2c33
 Communication (Roleplay) / int_fb56b948
type
My Sister Is Off-Limits
 Communication (Roleplay) / int_fb56b948
comment
My Sister Is Off-Limits: When Consensus suggests the possibly of introducing Steve to Cattleya for an Arranged Marriage, Louise is immediately and extremely offended at the very thought of doing such.
 Communication (Roleplay) / int_fb56b948
featureApplicability
1.0
 Communication (Roleplay) / int_fb56b948
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_fb56b948
 Communication (Roleplay) / int_fbd1aeb
type
Living Emotional Crutch
 Communication (Roleplay) / int_fbd1aeb
comment
Living Emotional Crutch: After an series of unfortunate events, Homura of all people becomes this to Mami after the latter learns the truth about Magical Girls. While totally off-put by this intentionally, Homura does her best to be there as Mami's friend.
 Communication (Roleplay) / int_fbd1aeb
featureApplicability
1.0
 Communication (Roleplay) / int_fbd1aeb
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_fbd1aeb
 Communication (Roleplay) / int_fccd06b6
type
Beware the Nice Ones
 Communication (Roleplay) / int_fccd06b6
comment
Beware the Nice Ones: Madoka. Kaname. She is the one responsible for the death of the Final Boss after all.
 Communication (Roleplay) / int_fccd06b6
featureApplicability
1.0
 Communication (Roleplay) / int_fccd06b6
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_fccd06b6
 Communication (Roleplay) / int_fe5e40e2
type
Gondor Calls for Aid
 Communication (Roleplay) / int_fe5e40e2
comment
Gondor Calls for Aid: When asking Loyalty where they can ask for help against the Queen of Witches, the Concept overseeing this particular Quest gives out emails that point to two different Magical Girl groups from America, one of which is called The West Coast Arcane Alliance and the other known as The Ladies In Exile. In the epilogue, Homura is able to summon Taylor and her group to deal with the Incubator invasion on the world.
 Communication (Roleplay) / int_fe5e40e2
featureApplicability
1.0
 Communication (Roleplay) / int_fe5e40e2
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_fe5e40e2
 Communication (Roleplay) / int_ff7f34c5
type
Pet the Dog
 Communication (Roleplay) / int_ff7f34c5
comment
Pet the Dog: When one of Louise's usual bullies try to put her down as usual, Kirche is quick to defend her.
 Communication (Roleplay) / int_ff7f34c5
featureApplicability
1.0
 Communication (Roleplay) / int_ff7f34c5
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_ff7f34c5
 Communication (Roleplay) / int_name
type
ItemName
 Communication (Roleplay) / int_name
comment
 Communication (Roleplay) / int_name
featureApplicability
1.0
 Communication (Roleplay) / int_name
featureConfidence
1.0
 Communication (Roleplay)
hasFeature
Communication (Roleplay) / int_name
 Communication (Roleplay) / int_name
itemName
Communication (Roleplay)

The following is a list of statements referring to the current page from other pages.

 Communication (Roleplay)
hasFeature
Aggressive Negotiations / int_11a1dac2
 Communication (Roleplay)
hasFeature
All Your Powers Combined / int_11a1dac2
 Communication (Roleplay)
hasFeature
And the Adventure Continues / int_11a1dac2
 Communication (Roleplay)
hasFeature
Anthropomorphic Personification / int_11a1dac2
 Communication (Roleplay)
hasFeature
Benevolent A.I. / int_11a1dac2
 Communication (Roleplay)
hasFeature
Bodyguarding a Badass / int_11a1dac2
 Communication (Roleplay)
hasFeature
Classical Elements Ensemble / int_11a1dac2
 Communication (Roleplay)
hasFeature
Contrasting Sequel Main Character / int_11a1dac2
 Communication (Roleplay)
hasFeature
Cool Airship / int_11a1dac2
 Communication (Roleplay)
hasFeature
Do Not Taunt Cthulhu / int_11a1dac2
 Communication (Roleplay)
hasFeature
Easily Thwarted Alien Invasion / int_11a1dac2
 Communication (Roleplay)
hasFeature
Forum Quest / int_11a1dac2
 Communication (Roleplay)
hasFeature
Genius Bruiser / int_11a1dac2
 Communication (Roleplay)
hasFeature
Good Bad Girl / int_11a1dac2
 Communication (Roleplay)
hasFeature
Greater-Scope Paragon / int_11a1dac2
 Communication (Roleplay)
hasFeature
Hearing Voices / int_11a1dac2
 Communication (Roleplay)
hasFeature
Heroic Host / int_11a1dac2
 Communication (Roleplay)
hasFeature
Honest Advisor / int_11a1dac2
 Communication (Roleplay)
hasFeature
I Think You Broke Him / int_11a1dac2
 Communication (Roleplay)
hasFeature
Inadequate Inheritor / int_11a1dac2
 Communication (Roleplay)
hasFeature
Like Brother and Sister / int_11a1dac2
 Communication (Roleplay)
hasFeature
Mr. Exposition / int_11a1dac2
 Communication (Roleplay)
hasFeature
N.G.O. Superpower / int_11a1dac2
 Communication (Roleplay)
hasFeature
Nature Tinkling / int_11a1dac2
 Communication (Roleplay)
hasFeature
No Fourth Wall / int_11a1dac2
 Communication (Roleplay)
hasFeature
Not So Omniscient After All / int_11a1dac2
 Communication (Roleplay)
hasFeature
Omniscient Hero / int_11a1dac2
 Communication (Roleplay)
hasFeature
Oxymoronic Being / int_11a1dac2
 Communication (Roleplay)
hasFeature
Play-by-Post Games / int_11a1dac2
 Communication (Roleplay)
hasFeature
Quantity vs. Quality / int_11a1dac2
 Communication (Roleplay)
hasFeature
Rant-Inducing Slight / int_11a1dac2
 Communication (Roleplay)
hasFeature
Ring of Power / int_11a1dac2
 Communication (Roleplay)
hasFeature
Stress Vomit / int_11a1dac2
 Communication (Roleplay)
hasFeature
Superpower Lottery / int_11a1dac2
 Communication (Roleplay)
hasFeature
Swiss-Army Hero / int_11a1dac2
 Communication (Roleplay)
hasFeature
The Anticipator / int_11a1dac2
 Communication (Roleplay)
hasFeature
The Champion / int_11a1dac2
 Communication (Roleplay)
hasFeature
The Omniscient / int_11a1dac2
 Communication (Roleplay)
hasFeature
Xanatos Speed Chess / int_11a1dac2