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Fifteen Strangers (Roleplay)

 Fifteen Strangers (Roleplay)
type
TVTItem
 Fifteen Strangers (Roleplay)
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Fifteen Strangers (Roleplay)
 Fifteen Strangers (Roleplay)
page
FifteenStrangers
 Fifteen Strangers (Roleplay)
comment
15 Strangers is a murdergame in the same weekly format of Trustfell or Dangan Roleplay, though in this case the game is intended to be much shorter than the average murdergame. So far, there have been six rounds of play.The premise is that 15 people wake up in another place entirely. Each person is given a title and a power and has any previously existing powers are taken away. There is no means of escape except to commit murder and not get caught.The first round began on May 15, 2017, while the second round began on November 25th, 2017. The third round began July 15th, 2018, and the fourth began on April 21st, 2019. The fifth round began July 15, 2019. The sixth round began January 26, 2020.Currently, an official seventh round has been announced with a start date of June 12th, 2023...
 Fifteen Strangers (Roleplay)
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2023-06-28T08:44:39Z
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2023-06-28T08:44:39Z
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 Fifteen Strangers (Roleplay) / int_161f1ebf
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Relationship Upgrade
 Fifteen Strangers (Roleplay) / int_161f1ebf
comment
Relationship Upgrade: Happens between Franciscus and Osomatsu the night before the first investigation, since they both realize they could die at any point. Happens between Eric and Krone the day after the third trial, since they both realize they might not die at any point.
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Meat-O-Vision
 Fifteen Strangers (Roleplay) / int_16df2fe7
comment
Meat-O-Vision: Thanks to some very poor perception checks in the second investigation, multiple people end up seeing the locked library door as food of some sort. Arthur even tries to eat it.
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Losing a Shoe in the Struggle
 Fifteen Strangers (Roleplay) / int_16fdd774
comment
Losing a Shoe in the Struggle: The cufflinks and the gold chain, lost by the first victim and first culprit respectively.
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Brainwashed and Crazy
 Fifteen Strangers (Roleplay) / int_173909
comment
Brainwashed and Crazy: The Hosts are not just clones or alternate universe versions of Link and Hiyori from Mock Week 2; they're this trope.
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Take Off Your Clothes
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Take Off Your Clothes: The second trial... which may well be Best Known for the Fanservice now.
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Couldn't Find a Pen
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Couldn't Find a Pen: Downplayed in the "very hastily-scrawled, blood-speckled note" left by the door to the Hall of Liberation.
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Cute Kitten
 Fifteen Strangers (Roleplay) / int_1f0f3d6f
comment
Cute Kitten: Six different cats were rolled from the baggage claim within the first week, only two of which apparently belonged to some of the Strangers. For the most part, the cast was absolutely delighted with their cuddly new friends, though one orange tabby was a notable subversion.
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Discard and Draw
 Fifteen Strangers (Roleplay) / int_1f39b662
comment
Discard and Draw: Anyone with canon powers loses access to them. Also at the end of round 3, the group loses their powers after growing back to normal size.
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Bloodier and Gorier
 Fifteen Strangers (Roleplay) / int_1f963842
comment
Bloodier and Gorier: There's blood everywhere in this round, from the nonparticipants of the first minigame bleeding from every wound inflicted in the game, to all of the inanimate objects around the ship that bleed when stabbed, not to mention the whole ship smelling like blood at all times. And that's just before any of the actual deaths started!
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Experienced Protagonist
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Experienced Protagonist: Three of the characters have been through murder games before.
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Egg Sitting
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Egg Sitting: The week 3 minigame.
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Chekhov's Gag
 Fifteen Strangers (Roleplay) / int_22cf50f9
comment
Chekhov's Gag: The contacts Karma received from the gacha. They fire eye beams powered by feelings, making them seem like a joke item, until they deliver the killing blow on IT who is critically weak to love. The item is a reference to "I'm Sorry For Liking You" by Utata-P.
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All or Nothing
 Fifteen Strangers (Roleplay) / int_2319aa2e
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All or Nothing: The characters have to figure out who the culprit is and vote for them or face mass execution instead.
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Captain Ersatz
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Round 3: Given the same death as their victims by a Captain Ersatz Killer Robot named...Barney.
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Failure Is the Only Option
 Fifteen Strangers (Roleplay) / int_260926c3
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Failure Is the Only Option: The remaining strangers make a valiant attempt to save Emma in the final week, but there's no way to return a soul to a body once it's been ripped out.
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Past Experience Nightmare
 Fifteen Strangers (Roleplay) / int_26fb2f9e
comment
Past Experience Nightmare: When the Laser-Guided Amnesia wears off, the memory is often regained overnight in a dream, so when it's a negative memory that's shared within italicized bracket text, it's this trope.
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ZigZaggedTrope
 Fifteen Strangers (Roleplay) / int_272108cd
comment
Later in week 3 after someone else is murdered, and they identify who did it, the strangers almost all move to protect the third culprit from execution despite the risk of being executed themselves. Then the culprit commits suicide to prevent that outcome... meaning that there was no direct positive outcome at all from committing the murder earlier. Zig-Zagged Trope and Stupid Sacrifice are both in play.
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DulcineaEffect
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The Younger, Louder Steward thinks of himself and "Big Sis" as a duo like this. (Given their circumstances, there's some Dulcinea Effect inevitably mixed in.)
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Smoking Gun
 Fifteen Strangers (Roleplay) / int_2af3a2d9
comment
Smoking Gun: The first trial is the version of this trope where the participants dramatically assess evidence that had already been entered into the system, as some strangers start to suspect that a piece of jewelry at the scene belonged to a certain person, who wages a counterargument (that it was coincidentally "misplaced") in such an unconvincing and antagonistic manner that the deductions screech to a halt. The second trial is closer to the second version of this trope. The strangers start assessing one another's scents in the middle of the trial. One of them smells like smoke, and the conversation immediately shifts to incorporate a consensus that this person is guilty, though it takes a few more minutes before the words "I killed them" are said. The third trial once again features a midtrial scent check; this time one person smells faintly like the poison used on the victim. Serial Escalation occurs as this time the strangers move to protect that person from execution before even saying the case is solved; the culprit moves to outright confess within seconds.
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Deadly Euphemism
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Deadly Euphemism: The Conductor refers to murdering a fellow passenger as invoking the "Little Courtesy."
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Shipper on Deck
 Fifteen Strangers (Roleplay) / int_31da1e24
comment
Shipper on Deck: Double Subversion. Ambrosine is happy to see Krone get a Love Confession from Eric at the second trial, only to start thinking he'd be a bad partner upon discovering his involvement in the case at hand. Yet later that same night the younger steward goes out of his way to call Eric and praise his devotion to Krone. Emma acts as this for Franciscus and Osomatsu, hoping that they'll eventually get a happy ending.
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Waking Up Elsewhere
 Fifteen Strangers (Roleplay) / int_32e7cb8d
comment
Waking Up Elsewhere: Everyone woke up suddenly in the Depths (Round 1), the Mall (Round 2), the Base (Round 3), the Mansion (Round 4), the Train (Round 5), and the City (Round 6).
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Murder by Mistake
 Fifteen Strangers (Roleplay) / int_3577923b
comment
Murder by Mistake: The second murder basically happens because Eric hallucinates Franciscus as Dracula, and since Franciscus is seeing him as Azura he doesn't realize the mistake.
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Noodle Incident
 Fifteen Strangers (Roleplay) / int_3c0a4666
comment
Noodle Incident: The HML Galahantine incident for the Strangers, the fate of the HML Vespertine for London at large.
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Schizo Tech
 Fifteen Strangers (Roleplay) / int_3c5ae1a1
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Schizo Tech: Despite the Steampunk decor, the train also boasts modern details like flat screen TVs and memory foam mattresses.
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Story Arc
 Fifteen Strangers (Roleplay) / int_42008602
comment
Story Arc: Rounds 4, 5, and 6 are all connected to each other. Both Round 5 and the third Mock Week has also confirmed that Rounds 1-3 are connected to this story arc in some way as well.
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Female Gaze
 Fifteen Strangers (Roleplay) / int_44e64e96
comment
Female Gaze: During the first trial, a strip search was held and a good majority of the men were revealed to have surprisingly jacked muscles and abs. It was a little too much for Anya.
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I Never Said It Was Poison
 Fifteen Strangers (Roleplay) / int_4aaffbd5
comment
I Never Said It Was Poison: Accidentally in the first trial. Osomatsu writes on the evidence list that the note said to meet in the dining room, but Felicity then mentions that it said to meet in the garden, despite not having seen the actual note.
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Closet Sublet
 Fifteen Strangers (Roleplay) / int_4cfa1edc
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Closet Sublet: The characters' "rooms" in this round are basically coffins with beds in them.
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Body Horror
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Body Horror: A prevalent theme, not only among the Strangers' powers, but with several important NPCs as well.
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Loving a Shadow
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Loving a Shadow: The younger steward is doing everything just to resuscitate "Big Sis", who hasn't actually contacted him in years.
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Always Murder
 Fifteen Strangers (Roleplay) / int_518de95b
comment
Always Murder: Pretty much a genre staple. Obviously no one is going to die for more petty crimes, but even accidental death or self-defense is still murder.
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Affably Evil
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Affably Evil: The Life Coach, as well as some of the other masterminds but not the one writing the motives, leading some of the strangers to differentiate her from the bosses.
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The Future
 Fifteen Strangers (Roleplay) / int_5791e14f
comment
The Future: The immediate backstory has two flavors of future, due to the actions and choices of Alexis, the Intercessor who is also the Skyrim player character, approximately 30 or so years ago: The Future Will Be Better: Alexis has settled the matter of the Skyrim Civil War by using their goodwill from defeating Alduin, and their leadership and influence within every major Skyrim faction, to have Elisif formally marry Ulfric Stormcloak with caveats to ensure their cooperation. This resulted in Alexis eventually being crowned Emperor of Cyrodiil, upon which they ensured that Talos worship was officially reinstated and began to aid and re-ally with Hammerfell against their enemies. This results in a renaissance that causes the Empire to once more regain its strength and standing in the world, even undoing some of the damage done long before they were born. Sounds great, right? However... Bad Future: Elenwen, an ambassador who held animosity towards Alexis since canon proper, also went up through the ranks, becoming Sapiarch, i.e. leader of the entire Third Aldmeri Dominion, and eventually learned of the Tyranny of the Sun prophecy. She led a surprise attack on the Imperial City and sacked it, capturing Alexis, their spouse Serana, who was integral to the prophecy, Auriel's Bow and its arrows, also intregal, and lastly all but two of the Daedra artifacts which Alexis held all by themselves. They then proceeded to blot out the sun, hastening the world's (and especially humanity's) demise, and destroyed or desecrated as many of the remaining spires of reality as they could to further ensure the end. Oops?
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Anchored Ship
 Fifteen Strangers (Roleplay) / int_57be3cd5
comment
Anchored Ship: Dio and Helena. Perspective Reversal occurred over the course of their relationship. Helena initially perceived Dio as flirting with her, while she was ambivalently "not minding" amorous advances. However, she eventually gathered that he was a self-proclaimed Celibate Hero, and she decided that his overall issues meant that she definitely shouldn't broach the possibility of a romantic relationship between the two of them. Meanwhile, Dio initially saw Helena's companionship as occasionally beneficial but basically a detour from his mission in life. Having a very specific and cynical perspective on many topics including romantic relationships, he really thought he was just acting cordial and had no emotional investment. Helena's actions of support and even sacrifice gradually made Dio see her as important, though, and question his own reasons for enjoying her company. They returned to their separate homeworlds, while contacting each other somewhat regularly through the smartphones and feeling a vague mutual significance.
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BlackAndGreyMorality
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comment
Black-and-Grey Morality: The stewards want to use them as tools to wreak havoc on innocents, and the organization trying to stymie the stewards has its own dubious authoritarian tendencies. And when the surviving strangers fight their way free of both factions, literally every single one has some type of blood on their hands. Combined with the Sequel Hook confirming that the traitor role came from yet another source, the tableau is virtually a secular version of Angels, Devils and Squid.
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Fifteen Strangers (Roleplay) / int_588d766f
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White-and-Grey Morality
 Fifteen Strangers (Roleplay) / int_58962105
comment
White-and-Grey Morality: The majority of the strangers are very good people; there are a few Knights In Sour Armor among the ranks who are still working for the welfare of the group most of the time. All three of the culprits had some type of Freudian Excuse as well as a self-proclaimed altruistic component of their motive. And as for the masterminds? Their intentions are to protect the multiverse from an existential threat. After the end of the game, the masterminds and the strangers are practically a contiguous team. All of them even act Affably Evil, except for the Composer, who is similar to the culprits and gets personally forgiven by some people.
 Fifteen Strangers (Roleplay) / int_58962105
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Fifteen Strangers (Roleplay) / int_58962105
 Fifteen Strangers (Roleplay) / int_5db59a03
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Brown Note
 Fifteen Strangers (Roleplay) / int_5db59a03
comment
Round 5: Transformed into glass by a maddening ray of green sunlight, then blasted to bits by a Wave-Motion Gun.
 Fifteen Strangers (Roleplay) / int_5db59a03
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Fifteen Strangers (Roleplay) / int_5db59a03
 Fifteen Strangers (Roleplay) / int_5e929d58
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Token Mini-Moe
 Fifteen Strangers (Roleplay) / int_5e929d58
comment
Token Mini-Moe: Ris and Towa.
 Fifteen Strangers (Roleplay) / int_5e929d58
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1.0
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Fifteen Strangers (Roleplay) / int_5e929d58
 Fifteen Strangers (Roleplay) / int_5eb92325
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Declaration of Protection
 Fifteen Strangers (Roleplay) / int_5eb92325
comment
Declaration of Protection: Eliza makes one towards Ris almost immediately after meeting her.
 Fifteen Strangers (Roleplay) / int_5eb92325
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1.0
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Fifteen Strangers (Roleplay) / int_5eb92325
 Fifteen Strangers (Roleplay) / int_614127a5
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That Liar Lies
 Fifteen Strangers (Roleplay) / int_614127a5
comment
That Liar Lies: Dio about Akechi being an accredited detective. Dio is completely incorrect insofar as that Akechi's accreditation is genuine. Likewise, Akechi's interrogation of the other participants was an entirely benign attempt to help the group. However, Akechi does have several omissions from his self-introduction and eventually commits the second and third murders.
 Fifteen Strangers (Roleplay) / int_614127a5
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Fifteen Strangers (Roleplay) / int_614127a5
 Fifteen Strangers (Roleplay) / int_6201e8b0
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I Have Your Wife
 Fifteen Strangers (Roleplay) / int_6201e8b0
comment
I Have Your Wife: The first motive had the Strangers given video feeds that showed their loved ones trapped in a dreary and dismal prison. The second motive upped the ante by threatening to subject the hostages to the Rapid Aging effect of Vampiric Draining if no one took advantage of the Little Courtesy.
 Fifteen Strangers (Roleplay) / int_6201e8b0
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Fifteen Strangers (Roleplay) / int_6201e8b0
 Fifteen Strangers (Roleplay) / int_643618e5
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Replacement Goldfish
 Fifteen Strangers (Roleplay) / int_643618e5
comment
Replacement Goldfish: Harriet by her own admission mostly cares about Bangladesh due to being reminded of someone combative in her last murdergame.
 Fifteen Strangers (Roleplay) / int_643618e5
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Fifteen Strangers (Roleplay) / int_643618e5
 Fifteen Strangers (Roleplay) / int_6439de78
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Heroic Sacrifice
 Fifteen Strangers (Roleplay) / int_6439de78
comment
Heroic Sacrifice: In week 2, two of the strangers put their lives on the line in an attempt to bodily protect the second culprit from execution. Then the trope is subverted as those two are simply knocked unconscious, and that culprit still dies. The strangers are also told that subsequent interference execution attempts will only result in their own execution. In week 3, in an attempt to increase the survival odds of the group despite having almost no attachment whatsoever to any of the surviving strangers, Helena incapacitates the Life Coach long enough to appropriate a phone that unlocks an entire section of the mall. This leads to a fatal punishment by the executioner. In the Justified Trope variant where suicidal urges were already present, the decision was aggravated by her preexisting disillusionment with society and her disappointment at the acceptance of Akechi, who acted as the second culprit. Later in week 3 after someone else is murdered, and they identify who did it, the strangers almost all move to protect the third culprit from execution despite the risk of being executed themselves. Then the culprit commits suicide to prevent that outcome... meaning that there was no direct positive outcome at all from committing the murder earlier. Zig-Zagged Trope and Stupid Sacrifice are both in play. In week 4, Loewe cuts open the door to the Hall of Liberation, knowing that he will be punished for this and die. This is *also* the Justified Trope variant where suicidal urges were already present, with the added bonus of a forboding photograph of a gravestone.
 Fifteen Strangers (Roleplay) / int_6439de78
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Fifteen Strangers (Roleplay) / int_6439de78
 Fifteen Strangers (Roleplay) / int_66ce8a39
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Fake Memories
 Fifteen Strangers (Roleplay) / int_66ce8a39
comment
Fake Memories: Round 4 changes this to characters having certain memories corrupted in various ways, usually in a negative way.
 Fifteen Strangers (Roleplay) / int_66ce8a39
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 Fifteen Strangers (Roleplay) / int_6a2486cd
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Graying Morality
 Fifteen Strangers (Roleplay) / int_6a2486cd
comment
Graying Morality: It was eventually revealed that the fifteen strangers literally started off as a unified team that agreed to cooperate with the doctors, neutralize the virus, and save Ivy. However, conflicts were generated by Marie's killing game, the virus revealed herself as a Woobie, Destroyer of Worlds, and many of the strangers felt a sense of coercion having lost their memories of being recruited. Pick your shade of gray.
 Fifteen Strangers (Roleplay) / int_6a2486cd
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Fifteen Strangers (Roleplay) / int_6a2486cd
 Fifteen Strangers (Roleplay) / int_6a696742
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The Power of Love
 Fifteen Strangers (Roleplay) / int_6a696742
comment
The Power of Love: Similar to A Wrinkle in Time, love is the most powerful force against IT. The final battle basically has all the characters using the power of their love to combat IT.
 Fifteen Strangers (Roleplay) / int_6a696742
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Fifteen Strangers (Roleplay) / int_6a696742
 Fifteen Strangers (Roleplay) / int_71152dd
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One Dialogue, Two Conversations
 Fifteen Strangers (Roleplay) / int_71152dd
comment
One Dialogue, Two Conversations: Happens in the second case's kill log, since Franciscus and Eric are both hallucinating each other as someone completely different.
 Fifteen Strangers (Roleplay) / int_71152dd
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Fifteen Strangers (Roleplay) / int_71152dd
 Fifteen Strangers (Roleplay) / int_71e8a5c5
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Trauma Conga Line
 Fifteen Strangers (Roleplay) / int_71e8a5c5
comment
Trauma Conga Line: By definition a murdergame is a series of traumatic events for all parties involved; however, the narrative use of this trope, with the character experiencing multiple traumas that seem specifically targeted, applies to Akira. He is rather saddened to see so much as one of his friendly acquaintances being killed by another who went on to get executed. Then Akechi, a character from his world who had become his boyfriend, kills two people, leaving Akira wondering if he should have used his knowledge to act differently. At least Akira has Kurama... who helps him try to protect Akechi from getting executed, and they discover intensified psychic powers in a Hope Spot, but Akechi still dies. In the aftermath Akira and Kurama also admit possible romantic feelings for each other, but then Kurama commits a murder . When Akira and the others say they'll risk their lives to defend Kurama, he shoots himself in the face. Akira's face is splattered with blood. He is The Woobie subtype of this trope in the sense that he retains a strong moral core and optimism but is rather traumatized by the events to the point of some maladaptive behaviors such as Survivor Guilt.
 Fifteen Strangers (Roleplay) / int_71e8a5c5
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Fifteen Strangers (Roleplay) / int_71e8a5c5
 Fifteen Strangers (Roleplay) / int_72c8b35c
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When She Smiles
 Fifteen Strangers (Roleplay) / int_72c8b35c
comment
When She Smiles: When Helena smiles for the first time in several days, it's the last straw pushing Dio to his fucked up approximation of a Declaration of Protection.
 Fifteen Strangers (Roleplay) / int_72c8b35c
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From Bad to Worse
 Fifteen Strangers (Roleplay) / int_7870735b
comment
The final stop, Perdurance, is a massive complex that hosts an "eternal party" for the Empress's honored guests. It's luxurious and decadent, but the only way a guest can leave is by becoming the Conductor for another train journey. Oh yeah, and Perdurance's close proximity to the Clockwork Sun means the residents' free will is slowly stripped away. The Strangers had to find a way to escape to avoid being locked into a Bad End.
 Fifteen Strangers (Roleplay) / int_7870735b
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Fifteen Strangers (Roleplay) / int_7870735b
 Fifteen Strangers (Roleplay) / int_78cdd5f6
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"Fantastic Voyage" Plot
 Fifteen Strangers (Roleplay) / int_78cdd5f6
comment
"Fantastic Voyage" Plot: Not that anyone can remember how it started, but they made sure no one would forget how it ended.
 Fifteen Strangers (Roleplay) / int_78cdd5f6
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 Fifteen Strangers (Roleplay) / int_7abd339f
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Black-and-White Morality
 Fifteen Strangers (Roleplay) / int_7abd339f
comment
Black-and-White Morality: IT is trying to kill or brainwash everyone in the universe. The characters, in turn, do not want that to happen. It's that simple. Though the hosts are morally ambiguous in that they are hoping for torture as an alternative to being killed, they fall under this trope in the sense that by the end they have unilaterally returned to the normative good side.
 Fifteen Strangers (Roleplay) / int_7abd339f
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Fifteen Strangers (Roleplay) / int_7abd339f
 Fifteen Strangers (Roleplay) / int_7d89315b
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"The Reason You Suck" Speech
 Fifteen Strangers (Roleplay) / int_7d89315b
comment
"The Reason You Suck" Speech: Dio to Akechi in Week 3, summarizing that Akechi's melancholia, rather than just an understandable emotional response to the tragedies in the mall, makes him "look like some loser who never wants to do anything hard or worthwhile ever again". While Dio is nominally encouraging proactive action in the variation of this trope that has similarities to a Rousing Speech or Dare to Be Badass, triggering Character Development, the speech doesn't really qualify as any of those other tropes in its own right since Dio's main intention is just going on the record as thinking Akechi sucks.
 Fifteen Strangers (Roleplay) / int_7d89315b
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Fifteen Strangers (Roleplay) / int_7d89315b
 Fifteen Strangers (Roleplay) / int_7fbb2a3
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Nice Job Breaking It, Hero!
 Fifteen Strangers (Roleplay) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: If someone had made sure Sho was dead back in the day, there would be no problem now.
 Fifteen Strangers (Roleplay) / int_7fbb2a3
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1.0
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Fifteen Strangers (Roleplay) / int_7fbb2a3
 Fifteen Strangers (Roleplay) / int_80491c2f
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"Open!" Says Me
 Fifteen Strangers (Roleplay) / int_80491c2f
comment
"Open!" Says Me: Eric kicks down the door to his room the instant he wakes up, and Bangladesh kicks down the door to the meeting room. Exaggerated when one of the Stewards kicks down every door to throw a scroll of profiles in.
 Fifteen Strangers (Roleplay) / int_80491c2f
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Fifteen Strangers (Roleplay) / int_80491c2f
 Fifteen Strangers (Roleplay) / int_820ac3c5
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Dysfunction Junction
 Fifteen Strangers (Roleplay) / int_820ac3c5
comment
Dysfunction Junction: A majority of the cast can have their antics be described as being "aggressively themselves". Multiple players OOCly can't believe they managed to find the culprit during the first trial.
 Fifteen Strangers (Roleplay) / int_820ac3c5
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Fifteen Strangers (Roleplay) / int_820ac3c5
 Fifteen Strangers (Roleplay) / int_823c6e3e
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Large Ham
 Fifteen Strangers (Roleplay) / int_823c6e3e
comment
The second culprit qualifies as the variant where earlier composed behavior was the mask covering a true nature of Large Ham, cursing much more and condemning society.
 Fifteen Strangers (Roleplay) / int_823c6e3e
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 Fifteen Strangers (Roleplay) / int_83444efe
type
Moe
 Fifteen Strangers (Roleplay) / int_83444efe
comment
The second victim was a complete sweetheart, with nary a harsh word for anyone but the culprits and captors, and often clumsy to the point of Moe and Cringe Comedy. The third victim was comedically literal and endearing, but started experiencing Break the Cutie after the death of the first victim spelled an end to amusing interactions like they'd had with the Life Coach; going on to actually die constituted Kill the Cutie. The second culprit was not so much a comic relief character as a Straight Man, still decreasing the total number of comedic moments by getting executed. This set the mood for the sixth death that was followed by a very somber funeral.
 Fifteen Strangers (Roleplay) / int_83444efe
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Fifteen Strangers (Roleplay) / int_83444efe
 Fifteen Strangers (Roleplay) / int_8430699a
type
Alternate Universe
 Fifteen Strangers (Roleplay) / int_8430699a
comment
Round 2 was an Alternate Universe off-shoot of The World Ends with You with a side of Puella Magi Madoka Magica, among others.
 Fifteen Strangers (Roleplay) / int_8430699a
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 Fifteen Strangers (Roleplay) / int_8797239c
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Bait-and-Switch
 Fifteen Strangers (Roleplay) / int_8797239c
comment
The second case involved a stampede of creatures freed from a petting zoo, three fakeout "bodies," and culminated in the victim finally being found without his head.
 Fifteen Strangers (Roleplay) / int_8797239c
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Fifteen Strangers (Roleplay) / int_8797239c
 Fifteen Strangers (Roleplay) / int_88f16cee
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Go Out with a Smile
 Fifteen Strangers (Roleplay) / int_88f16cee
comment
Go Out with a Smile: Emma, when she is attacked by Asura in the final week, is relieved that her friends even attempted to save someone like her.
 Fifteen Strangers (Roleplay) / int_88f16cee
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Fifteen Strangers (Roleplay) / int_88f16cee
 Fifteen Strangers (Roleplay) / int_8967e17f
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Back from the Dead
 Fifteen Strangers (Roleplay) / int_8967e17f
comment
Back from the Dead: Several dead Strangers, both from this round and previous ones, showed up in a van during week 4, having gone through a portal in the Graveyard and come out on the side of the Living. Several reunions ensued, but everyone who had died was pulled back to the Graveyard after ten minutes had passed.
 Fifteen Strangers (Roleplay) / int_8967e17f
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Fifteen Strangers (Roleplay) / int_8967e17f
 Fifteen Strangers (Roleplay) / int_8d4799d1
type
Savvy Guy, Energetic Girl
 Fifteen Strangers (Roleplay) / int_8d4799d1
comment
Savvy Guy, Energetic Girl: Rosenkreuz and Angela, particularly when juxtaposed as designated roommates and some of the oldest in the base. Rosenkreuz focuses on investigating the mysteries, while Angela brings a lot of physicality and warmth to their confinement.
 Fifteen Strangers (Roleplay) / int_8d4799d1
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Fifteen Strangers (Roleplay) / int_8d4799d1
 Fifteen Strangers (Roleplay) / int_8ef5ae81
type
Lethally Stupid
 Fifteen Strangers (Roleplay) / int_8ef5ae81
comment
Lethally Stupid: Let's just say that the majority of the people responsible for Project Diatron aren't exactly in the habit of thinking things through very well. Justified because they were rock stupid in their canon...
 Fifteen Strangers (Roleplay) / int_8ef5ae81
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Fifteen Strangers (Roleplay) / int_8ef5ae81
 Fifteen Strangers (Roleplay) / int_90c018ac
type
Justified Trope
 Fifteen Strangers (Roleplay) / int_90c018ac
comment
In week 4, Loewe cuts open the door to the Hall of Liberation, knowing that he will be punished for this and die. This is *also* the Justified Trope variant where suicidal urges were already present, with the added bonus of a forboding photograph of a gravestone.
 Fifteen Strangers (Roleplay) / int_90c018ac
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 Fifteen Strangers (Roleplay) / int_91e894b4
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Apocalypse How
 Fifteen Strangers (Roleplay) / int_91e894b4
comment
Apocalypse How: A Class X-4 at least for the "inhabitants" of Ivy's body, and otherwise a Class 1 at the very least and a Class 3a as a worst-case scenario.
 Fifteen Strangers (Roleplay) / int_91e894b4
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Fifteen Strangers (Roleplay) / int_91e894b4
 Fifteen Strangers (Roleplay) / int_9203bf6
type
Arc Number
 Fifteen Strangers (Roleplay) / int_9203bf6
comment
Arc Number: The number 15, of course, as there are always 15 Strangers.
 Fifteen Strangers (Roleplay) / int_9203bf6
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 Fifteen Strangers (Roleplay) / int_93ed8515
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Set Right What Once Went Wrong
 Fifteen Strangers (Roleplay) / int_93ed8515
comment
Set Right What Once Went Wrong: What Maka and Soul tried to do, though they ended up failing. In the end, the group's actions during the final trial create a completely different timeline from both the Bad Future and the original Soul Eater timeline.
 Fifteen Strangers (Roleplay) / int_93ed8515
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 Fifteen Strangers (Roleplay) / int_950bbfa7
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Take a Third Option
 Fifteen Strangers (Roleplay) / int_950bbfa7
comment
Take a Third Option: In the end, the survivors decide not to side with Arachnophobia or Shinigami, but instead kill both of the Stewards and leave before Shinigami shows up.
 Fifteen Strangers (Roleplay) / int_950bbfa7
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Fifteen Strangers (Roleplay) / int_950bbfa7
 Fifteen Strangers (Roleplay) / int_986dad9a
type
Killer Robot
 Fifteen Strangers (Roleplay) / int_986dad9a
comment
Round 2: Ended by a Killer Robot.
 Fifteen Strangers (Roleplay) / int_986dad9a
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Fifteen Strangers (Roleplay) / int_986dad9a
 Fifteen Strangers (Roleplay) / int_98aaf983
type
Comically Small Bribe
 Fifteen Strangers (Roleplay) / int_98aaf983
comment
Comically Small Bribe: The first motive was $50, a trip to an amusement park and a cheeseburger.
 Fifteen Strangers (Roleplay) / int_98aaf983
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Fifteen Strangers (Roleplay) / int_98aaf983
 Fifteen Strangers (Roleplay) / int_99e14f05
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All-Loving Hero
 Fifteen Strangers (Roleplay) / int_99e14f05
comment
The first victim was an All-Loving Hero, even extending friendship towards the Life Coach, despite having some serious issues at home. The first culprit had been known to interact lightheartedly with the first victim and was if not charming then at least amusingly incompetent, but after conviction veered way off that course to make callous, cryptic remarks, even Laughing Mad at the execution, leaving the others confused and upset.
 Fifteen Strangers (Roleplay) / int_99e14f05
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Fifteen Strangers (Roleplay) / int_99e14f05
 Fifteen Strangers (Roleplay) / int_a305d1c5
type
A Fool for a Client
 Fifteen Strangers (Roleplay) / int_a305d1c5
comment
The first culprit sets a tone by drawing attention as A Fool for a Client who regales the courtroom with hundred-word self-centered speeches that meander into nitpicking the definition of such highfalutin concepts as greed and premediated murder.
 Fifteen Strangers (Roleplay) / int_a305d1c5
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 Fifteen Strangers (Roleplay) / int_a414c3f0
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One-Hit Kill
 Fifteen Strangers (Roleplay) / int_a414c3f0
comment
One-Hit Kill: Nearly everything that wasn't an execution is an example of this. Round 1 had Laslow being killed with a single knife stab, Harley being killed with a single blow to the head by a giant hammer, and McBurn's punishment of being impaled by a sword. Round 2 had Akechi's throat slashing of Torri and Helena's punishment. Round 3 had Richard's punishment. Round 4 had Bangladesh Dupree torn in two to kick off week 4.... Round 6 had Vita being killed with a single blow to the head with a laser bat and Jonathan being killed by a single stab from a spear.
 Fifteen Strangers (Roleplay) / int_a414c3f0
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Fifteen Strangers (Roleplay) / int_a414c3f0
 Fifteen Strangers (Roleplay) / int_a78753d5
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Lady and Knight
 Fifteen Strangers (Roleplay) / int_a78753d5
comment
Lady and Knight: The Younger, Louder Steward thinks of himself and "Big Sis" as a duo like this. (Given their circumstances, there's some Dulcinea Effect inevitably mixed in.) Krone and Eric; invoked by both parties.
 Fifteen Strangers (Roleplay) / int_a78753d5
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Fifteen Strangers (Roleplay) / int_a78753d5
 Fifteen Strangers (Roleplay) / int_a7e47a11
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Your Approval Fills Me with Shame
 Fifteen Strangers (Roleplay) / int_a7e47a11
comment
Your Approval Fills Me with Shame: Joey towards Dio.
 Fifteen Strangers (Roleplay) / int_a7e47a11
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1.0
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Fifteen Strangers (Roleplay) / int_a7e47a11
 Fifteen Strangers (Roleplay) / int_a82ff02f
type
Meet Cute
 Fifteen Strangers (Roleplay) / int_a82ff02f
comment
Meet Cute: At 3 in the morning Dio snuck out of his room to feed the cats in the cat cafe without being seen. Around the same time, Helena snuck out of her room to gather supplies without being seen, and she found him instead. After snarking past the initial awkwardness, they went on to have a conversation about the overall situation and found their belief systems surprisingly compatible. This is how Helena had a much better first impression of Dio than most of the strangers did.
 Fifteen Strangers (Roleplay) / int_a82ff02f
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Fifteen Strangers (Roleplay) / int_a82ff02f
 Fifteen Strangers (Roleplay) / int_aa822c89
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Disappointed by the Motive
 Fifteen Strangers (Roleplay) / int_aa822c89
comment
Disappointed by the Motive: Eliza flips out in deadland upon learning that Tali killed Zack for a motive that only involved meeting the Empress, without any guarantee of gaining anything else from her.
 Fifteen Strangers (Roleplay) / int_aa822c89
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Fifteen Strangers (Roleplay) / int_aa822c89
 Fifteen Strangers (Roleplay) / int_b0c4bf9b
type
Luxury Prison Suite
 Fifteen Strangers (Roleplay) / int_b0c4bf9b
comment
Luxury Prison Suite: The third stop is at a prison so luxurious that not only will prisoners commit petty theft in order to get their sentence extended, but it also doubles as an honest-to-goodness tourist attraction where the wealthy get to experience what it's like to be locked up. There's a waiting list just to get on the waiting list.
 Fifteen Strangers (Roleplay) / int_b0c4bf9b
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Fifteen Strangers (Roleplay) / int_b0c4bf9b
 Fifteen Strangers (Roleplay) / int_b18700f4
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The Future Will Be Better
 Fifteen Strangers (Roleplay) / int_b18700f4
comment
The Future Will Be Better: Alexis has settled the matter of the Skyrim Civil War by using their goodwill from defeating Alduin, and their leadership and influence within every major Skyrim faction, to have Elisif formally marry Ulfric Stormcloak with caveats to ensure their cooperation. This resulted in Alexis eventually being crowned Emperor of Cyrodiil, upon which they ensured that Talos worship was officially reinstated and began to aid and re-ally with Hammerfell against their enemies. This results in a renaissance that causes the Empire to once more regain its strength and standing in the world, even undoing some of the damage done long before they were born. Sounds great, right? However...
 Fifteen Strangers (Roleplay) / int_b18700f4
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 Fifteen Strangers (Roleplay) / int_b18700f4
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Fifteen Strangers (Roleplay) / int_b18700f4
 Fifteen Strangers (Roleplay) / int_b2176eb6
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Now or Never Kiss
 Fifteen Strangers (Roleplay) / int_b2176eb6
comment
Happens between Franciscus and Osomatsu the night before the first investigation, since they both realize they could die at any point.
 Fifteen Strangers (Roleplay) / int_b2176eb6
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1.0
 Fifteen Strangers (Roleplay) / int_b2176eb6
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Fifteen Strangers (Roleplay) / int_b2176eb6
 Fifteen Strangers (Roleplay) / int_b40bb08a
type
Living Weapon
 Fifteen Strangers (Roleplay) / int_b40bb08a
comment
Living Weapon: Part of the Strangers' powers turn out to be the ability to transform into a Weapon themed around their power.
 Fifteen Strangers (Roleplay) / int_b40bb08a
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1.0
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Fifteen Strangers (Roleplay) / int_b40bb08a
 Fifteen Strangers (Roleplay) / int_b51128fa
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Gilded Cage
 Fifteen Strangers (Roleplay) / int_b51128fa
comment
Gilded Cage: Sure, the ride is smooth as silk, the lodgings are on par with first class hotels, and the food in the dining car is to die for, but none of the Strangers are on the train of their own free will. The final stop, Perdurance, is a massive complex that hosts an "eternal party" for the Empress's honored guests. It's luxurious and decadent, but the only way a guest can leave is by becoming the Conductor for another train journey. Oh yeah, and Perdurance's close proximity to the Clockwork Sun means the residents' free will is slowly stripped away. The Strangers had to find a way to escape to avoid being locked into a Bad End.
 Fifteen Strangers (Roleplay) / int_b51128fa
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Fifteen Strangers (Roleplay) / int_b51128fa
 Fifteen Strangers (Roleplay) / int_b869b5b1
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Color Motif
 Fifteen Strangers (Roleplay) / int_b869b5b1
comment
Color Motif: A meta example, as the community's various HTML colors change with each round to reflect an important aspect within the round. Round 1 was gold and grey, reflecting the architectural color scheme of the Dwemer, who had somehow built the Depths long before the Round began. Round 2 was pink, red, orchid and green, associated with the Masterminds of the round: pink for Kana, red for Yotsuyu, orchid for Japhet and green for Seven. Round 3 was red for Marie and the Red Army. Round 4 was green again, for Maka's eyes. Round 5 is a very bright purple-pink color, for irrigo, the color of forgetfulness. Round 6 has black. Nothingness. Void. Ending. Round 7 seems to have purple and yellow accents, for reasons unknown.
 Fifteen Strangers (Roleplay) / int_b869b5b1
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Fifteen Strangers (Roleplay) / int_b869b5b1
 Fifteen Strangers (Roleplay) / int_bac26c8f
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Serenade Your Lover
 Fifteen Strangers (Roleplay) / int_bac26c8f
comment
Serenade Your Lover: During the first week, Franciscus ends up playing the harp for Osomatsu, though they're not together at this point.
 Fifteen Strangers (Roleplay) / int_bac26c8f
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1.0
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Fifteen Strangers (Roleplay) / int_bac26c8f
 Fifteen Strangers (Roleplay) / int_bd39588d
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Desecrating the Dead
 Fifteen Strangers (Roleplay) / int_bd39588d
comment
Desecrating the Dead: In trial 1, where the two dead bodies discovered turned out to have killed each other, their bodies are consumed by Noise.
 Fifteen Strangers (Roleplay) / int_bd39588d
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Fifteen Strangers (Roleplay) / int_bd39588d
 Fifteen Strangers (Roleplay) / int_beb1cc89
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Computer Equals Tapedrive
 Fifteen Strangers (Roleplay) / int_beb1cc89
comment
Computer Equals Tapedrive: But of course, since that was how one played for the Tape Mix!
 Fifteen Strangers (Roleplay) / int_beb1cc89
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1.0
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Fifteen Strangers (Roleplay) / int_beb1cc89
 Fifteen Strangers (Roleplay) / int_c02f148d
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Both Sides Have a Point
 Fifteen Strangers (Roleplay) / int_c02f148d
comment
Both Sides Have a Point: The Vita/Akira arguments. Akira is right in that he's not the version of himself that actually killed Vita, but Vita also is right that he still has the potential to do so. Akira is also right to be upset about being blamed for something he didn't do, while Vita is right that most people who weren't in the Base went straight to supporting Akira and insulting her for being traumatized without even knowing what caused it.
 Fifteen Strangers (Roleplay) / int_c02f148d
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Fifteen Strangers (Roleplay) / int_c02f148d
 Fifteen Strangers (Roleplay) / int_c145f69b
type
Subverted Trope
 Fifteen Strangers (Roleplay) / int_c145f69b
comment
In week 2, two of the strangers put their lives on the line in an attempt to bodily protect the second culprit from execution. Then the trope is subverted as those two are simply knocked unconscious, and that culprit still dies. The strangers are also told that subsequent interference execution attempts will only result in their own execution.
 Fifteen Strangers (Roleplay) / int_c145f69b
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Fifteen Strangers (Roleplay) / int_c145f69b
 Fifteen Strangers (Roleplay) / int_c3c18143
type
Hope Spot
 Fifteen Strangers (Roleplay) / int_c3c18143
comment
Hope Spot: The dead Strangers taking a van into the realm of the living initially assumed that they could stay indefinitely, only to be sucked back after ten minutes had passed. Invoked by the hosts, who rush over with weapons and claimed that they just wanted to personally tell both the living and the dead that this development was within predicted levels and doesn't change anything.
 Fifteen Strangers (Roleplay) / int_c3c18143
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Fifteen Strangers (Roleplay) / int_c3c18143
 Fifteen Strangers (Roleplay) / int_c57293d6
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Chastity Couple
 Fifteen Strangers (Roleplay) / int_c57293d6
comment
Chastity Couple: Nothing but heavy kissing and cuddling happens between Franciscus and Osomatsu, despite them spending the night together several times. Though this is mostly because of how close all the "bedrooms" are as well as the lack of doors.
 Fifteen Strangers (Roleplay) / int_c57293d6
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Fifteen Strangers (Roleplay) / int_c57293d6
 Fifteen Strangers (Roleplay) / int_c8146364
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Portmanteau Couple Name
 Fifteen Strangers (Roleplay) / int_c8146364
comment
Portmanteau Couple Name: Invoked in universe when the Life Coach begins referring to Dio ("The Bodacious") and Helena ("The Nasty") as Nastacious.
 Fifteen Strangers (Roleplay) / int_c8146364
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Fifteen Strangers (Roleplay) / int_c8146364
 Fifteen Strangers (Roleplay) / int_c85c6d21
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Knight, Knave, and Squire
 Fifteen Strangers (Roleplay) / int_c85c6d21
comment
Knight, Knave, and Squire: Nagisa, Yurick, and Jonathan.
 Fifteen Strangers (Roleplay) / int_c85c6d21
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Fifteen Strangers (Roleplay) / int_c85c6d21
 Fifteen Strangers (Roleplay) / int_c87660d5
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Get a Hold of Yourself, Man!
 Fifteen Strangers (Roleplay) / int_c87660d5
comment
Get a Hold of Yourself, Man!: Karma does this to Akira and has no compunctions about doing it again if necessary.
 Fifteen Strangers (Roleplay) / int_c87660d5
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Fifteen Strangers (Roleplay) / int_c87660d5
 Fifteen Strangers (Roleplay) / int_cc4d190a
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Did You Just Punch Out Cthulhu?
 Fifteen Strangers (Roleplay) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: When Arthur kills Asura.
 Fifteen Strangers (Roleplay) / int_cc4d190a
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Fifteen Strangers (Roleplay) / int_cc4d190a
 Fifteen Strangers (Roleplay) / int_ce104b8e
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Serial Escalation
 Fifteen Strangers (Roleplay) / int_ce104b8e
comment
Serial Escalation: The weekly body discovery keeps getting more and more over the top: The first case's victim was found almost immediately in the dining car. The second case involved a stampede of creatures freed from a petting zoo, three fakeout "bodies," and culminated in the victim finally being found without his head. The third case had an explosion in the dining car, something akin to radiation on the second level of the dining car that would kill anyone who went up there, and two dead bodies. Four, if you count the two minor NPCs who were collateral damage.
 Fifteen Strangers (Roleplay) / int_ce104b8e
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Fifteen Strangers (Roleplay) / int_ce104b8e
 Fifteen Strangers (Roleplay) / int_cf7bd78d
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Steampunk
 Fifteen Strangers (Roleplay) / int_cf7bd78d
comment
Steampunk: The general aesthetic of the train and the clothing the Strangers all wear upon arrival.
 Fifteen Strangers (Roleplay) / int_cf7bd78d
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1.0
 Fifteen Strangers (Roleplay) / int_cf7bd78d
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Fifteen Strangers (Roleplay) / int_cf7bd78d
 Fifteen Strangers (Roleplay) / int_d39e327f
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What the Hell, Hero?
 Fifteen Strangers (Roleplay) / int_d39e327f
comment
What the Hell, Hero?: The characters are completely shocked that Helena attacked the Life Coach from behind, also knowing she would die. Joey and Ursula say outright that it was the "wrong" thing that "shouldn't have" been done. An even more severe example occurs after Loewe cuts open a door with his sword; despite reaching a dead end and planning to die in this situation, he refuses to let Nyaf-ya kill him peacefully, attacking enough to leave her in acute physical pain. The characters are too busy to say it out loud, but doubt can be read in their thoughts.
 Fifteen Strangers (Roleplay) / int_d39e327f
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Fifteen Strangers (Roleplay) / int_d39e327f
 Fifteen Strangers (Roleplay) / int_d4db580f
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And Your Reward Is Edible
 Fifteen Strangers (Roleplay) / int_d4db580f
comment
And Your Reward Is Edible: Some of the regains are food items, with several acting as clues to the setting of each respective round thus far.
 Fifteen Strangers (Roleplay) / int_d4db580f
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Fifteen Strangers (Roleplay) / int_d4db580f
 Fifteen Strangers (Roleplay) / int_d99864da
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When It All Began
 Fifteen Strangers (Roleplay) / int_d99864da
comment
When It All Began: Season Unending, a main story mission from Skyrim.
 Fifteen Strangers (Roleplay) / int_d99864da
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Fifteen Strangers (Roleplay) / int_d99864da
 Fifteen Strangers (Roleplay) / int_dc0ca62a
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Public Execution
 Fifteen Strangers (Roleplay) / int_dc0ca62a
comment
Public Execution: Culprits are executed in front of everyone else. Round 1: Swallowed Whole by a massive dragon. Round 2: Ended by a Killer Robot. Round 3: Given the same death as their victims by a Captain Ersatz Killer Robot named...Barney. Round 4: Brutally murdered by a golem, and transformed into a solid, egglike soul. Round 5: Transformed into glass by a maddening ray of green sunlight, then blasted to bits by a Wave-Motion Gun. Round 6: Set upon by a swarm of Noise that resemble their friends and loved ones, resulting in No Body Left Behind as they are eXtinguished.
 Fifteen Strangers (Roleplay) / int_dc0ca62a
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Fifteen Strangers (Roleplay) / int_dc0ca62a
 Fifteen Strangers (Roleplay) / int_deb39de3
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Bad Future
 Fifteen Strangers (Roleplay) / int_deb39de3
comment
Bad Future: Elenwen, an ambassador who held animosity towards Alexis since canon proper, also went up through the ranks, becoming Sapiarch, i.e. leader of the entire Third Aldmeri Dominion, and eventually learned of the Tyranny of the Sun prophecy. She led a surprise attack on the Imperial City and sacked it, capturing Alexis, their spouse Serana, who was integral to the prophecy, Auriel's Bow and its arrows, also intregal, and lastly all but two of the Daedra artifacts which Alexis held all by themselves. They then proceeded to blot out the sun, hastening the world's (and especially humanity's) demise, and destroyed or desecrated as many of the remaining spires of reality as they could to further ensure the end. Oops?
 Fifteen Strangers (Roleplay) / int_deb39de3
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Fifteen Strangers (Roleplay) / int_deb39de3
 Fifteen Strangers (Roleplay) / int_e1fa8421
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Dead Person Conversation
 Fifteen Strangers (Roleplay) / int_e1fa8421
comment
Dead Person Conversation: The fourth stop, due to Mr. Eaten's Reality Warper influence, allows the dead including those from previous rounds to briefly manifest and speak with the living.
 Fifteen Strangers (Roleplay) / int_e1fa8421
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Fifteen Strangers (Roleplay) / int_e1fa8421
 Fifteen Strangers (Roleplay) / int_e294a0be
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Our Souls Are Different
 Fifteen Strangers (Roleplay) / int_e294a0be
comment
Our Souls Are Different: They're glowing balls that seem to differ in color based on whether someone is guilty or innocent, and are the only food provided by the Stewards. They can also be used to temporarily summon people back as mummies.
 Fifteen Strangers (Roleplay) / int_e294a0be
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Fifteen Strangers (Roleplay) / int_e294a0be
 Fifteen Strangers (Roleplay) / int_e2ccee25
type
Animal Motifs
 Fifteen Strangers (Roleplay) / int_e2ccee25
comment
Animal Motifs: Wake and Torri: Doves/lovebirds. Dio compares himself to a wolf, casting an interesting light on his fondness for cats. Yuuri's fondness for dogs is a recurring theme. Akechi is a crow according to his codename. Helena is a mouse, small and lowly prey but ideologically mighty. Kurama is like a fox on several levels. Note that wolves, crows, and foxes all eat meat. Cats are literally everywhere in this round. Given the setting, it makes sense.
 Fifteen Strangers (Roleplay) / int_e2ccee25
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Fifteen Strangers (Roleplay) / int_e2ccee25
 Fifteen Strangers (Roleplay) / int_e2f9c107
type
Advanced Ancient Acropolis
 Fifteen Strangers (Roleplay) / int_e2f9c107
comment
Round 1 was gold and grey, reflecting the architectural color scheme of the Dwemer, who had somehow built the Depths long before the Round began.
 Fifteen Strangers (Roleplay) / int_e2f9c107
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1.0
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Fifteen Strangers (Roleplay) / int_e2f9c107
 Fifteen Strangers (Roleplay) / int_e3048d1b
type
Amateur Sleuth
 Fifteen Strangers (Roleplay) / int_e3048d1b
comment
Amateur Sleuth: So far, all of Round 1 and most of Round 2 qualify, as while some characters have investigative experience, only one has been a proper, professional detective.
 Fifteen Strangers (Roleplay) / int_e3048d1b
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Fifteen Strangers (Roleplay) / int_e3048d1b
 Fifteen Strangers (Roleplay) / int_e407c52e
type
Double Subversion
 Fifteen Strangers (Roleplay) / int_e407c52e
comment
Double Subversion. Ambrosine is happy to see Krone get a Love Confession from Eric at the second trial, only to start thinking he'd be a bad partner upon discovering his involvement in the case at hand. Yet later that same night the younger steward goes out of his way to call Eric and praise his devotion to Krone.
 Fifteen Strangers (Roleplay) / int_e407c52e
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Fifteen Strangers (Roleplay) / int_e407c52e
 Fifteen Strangers (Roleplay) / int_e545e190
type
Nerf
 Fifteen Strangers (Roleplay) / int_e545e190
comment
Nerf: Everyone who has powers has them taken away and superhuman stuff is brought down to human levels. The only power they can have is the one they gain from the game itself, and many only work for 5-10 seconds at a time, if that. Round 2 also introduced powers that evolve with every successful trial.
 Fifteen Strangers (Roleplay) / int_e545e190
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Fifteen Strangers (Roleplay) / int_e545e190
 Fifteen Strangers (Roleplay) / int_e7b0229a
type
Laser-Guided Amnesia
 Fifteen Strangers (Roleplay) / int_e7b0229a
comment
Laser-Guided Amnesia: The characters all have lost memories. Though unlike most other games, they don't have to forget their actual canon point and can forget things from before even their presumed canon point if the player opts to have them think they are from another canon point. And in the case of Round 1, the NPC watching over them also has amnesia . Fake Memories: Round 4 changes this to characters having certain memories corrupted in various ways, usually in a negative way. Round 6 builds off of that, with false beliefs implanted in the characters' minds.
 Fifteen Strangers (Roleplay) / int_e7b0229a
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Fifteen Strangers (Roleplay) / int_e7b0229a
 Fifteen Strangers (Roleplay) / int_e8d46c29
type
Backstory
 Fifteen Strangers (Roleplay) / int_e8d46c29
comment
Backstory: There is a ton of it to this round, and understanding all of it (even with the mods' help) is no easy feat.
 Fifteen Strangers (Roleplay) / int_e8d46c29
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1.0
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Fifteen Strangers (Roleplay) / int_e8d46c29
 Fifteen Strangers (Roleplay) / int_e8e56799
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Blue-and-Orange Morality
 Fifteen Strangers (Roleplay) / int_e8e56799
comment
Blue-and-Orange Morality: The masterminds of this round are woven into a complex web of space, time, magic, memory, and xenobiology; they are truly indifferent to the actions of the Strangers. To the point that the murder games on several other trains were allowed to have different outcomes.
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Exact Words
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Exact Words: Helena said "See you soon" to the first culprit, who had already been executed and existed in a plane where the dead people only came close to being seen by moving a coin in the board game Reaper Creeper, the power of which Helena had just exhausted. She already expected to die for attacking the life coach the next day, with the additional result of moving to that plane of existence and seeing Dio there.
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Crossover
 Fifteen Strangers (Roleplay) / int_eb6da8ef
comment
Crossover: So far, each round of the game has inserted the characters into a premise based on another existing canon. Round 1 was The Elder Scrolls, specifically Skyrim. The first Mock Trial used the same setting. Round 2 was an Alternate Universe off-shoot of The World Ends with You with a side of Puella Magi Madoka Magica, among others. Round 3 was a a little more tricky, but it was figured out to be Space Transformers aka Micro-Commando Diatron-5, with a mix of references from other films that were either terrible, from the 1980s, blatant rip-offs, about shrinking, or a combination of all of the above. The second Mock Week went and did Snakes on a Plane. Round 4 has a Bad Future version of Soul Eater. Round 5 has Sunless Skies, along with Mystic Messenger and a side of Puella Magi Madoka Magica. The third Mock Week was Atop the Fourth Wall. Round 6 is A Wrinkle in Time with a light sprinkling of Puella Magi Madoka Magica.
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Dwindling Party
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Dwindling Party: A genre staple; as the game goes on the number of characters in it grows smaller.
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Swallowed Whole
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Round 1: Swallowed Whole by a massive dragon.
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IncrediblyLamePun
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Kana forgives everyone by default. It's just her nature to do that.
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Cut-and-Paste Suburb
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Cut-and-Paste Suburb: The cul-de-sac where the Strangers woke up, in identical prefabricated houses, fully stocked with identical "comforts of home" like linens and a radio and TV set.
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Mercy Kill
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The first stop has the dragon executioner from the first round, somehow still alive and in pain until Mithos and Atsushi gave it a Mercy Kill.
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Easily Forgiven
 Fifteen Strangers (Roleplay) / int_f36c4f98
comment
Easily Forgiven: The second and third culprit are forgiven by the majority of the strangers, to the point that several people immediately start physically fighting to prevent each of the executions. Over the course of the fourth week, the first culprit is retrospectively folded into this category as well, showing the conscious use of Tropes As Tools. Serial Escalation occurs in the final trial. The surviving characters by and large forgive all of the masterminds and grow away from their intentions to physically punish the composer. Kana forgives everyone by default. It's just her nature to do that.
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Together in Death
 Fifteen Strangers (Roleplay) / int_f6624c30
comment
Together in Death: Jonathan and Vita. They both died in week 4 and their bodies were found together holding hands. Akira and Kurama as well since Kurama joined Akira in death in week 3.
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Punished for Sympathy
 Fifteen Strangers (Roleplay) / int_f770e79d
comment
Punished for Sympathy / No Sympathy For Grudge Holders: In the second trial. Ursula and Croix perceive Helena as excessively sympathetic towards the first culprit Dio and excessively judgmental of the second culprit Akechi; Helena harshly snaps "shut up, you herb" and insists her actual statements were much more neutral. At one point Croix slaps Helena in the face, and Helena spits at her.
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 Fifteen Strangers (Roleplay) / int_f788b2c5
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Love Makes You Evil
 Fifteen Strangers (Roleplay) / int_f788b2c5
comment
Love Makes You Evil: Averted hard and with extreme stubborn effort by Osomatsu after Franciscus is killed. Embraced by the Stewards.
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Shoo Out the Clowns
 Fifteen Strangers (Roleplay) / int_f97b5d33
comment
Shoo Out the Clowns: The first victim was an All-Loving Hero, even extending friendship towards the Life Coach, despite having some serious issues at home. The first culprit had been known to interact lightheartedly with the first victim and was if not charming then at least amusingly incompetent, but after conviction veered way off that course to make callous, cryptic remarks, even Laughing Mad at the execution, leaving the others confused and upset. The second victim was a complete sweetheart, with nary a harsh word for anyone but the culprits and captors, and often clumsy to the point of Moe and Cringe Comedy. The third victim was comedically literal and endearing, but started experiencing Break the Cutie after the death of the first victim spelled an end to amusing interactions like they'd had with the Life Coach; going on to actually die constituted Kill the Cutie. The second culprit was not so much a comic relief character as a Straight Man, still decreasing the total number of comedic moments by getting executed. This set the mood for the sixth death that was followed by a very somber funeral. The trope is most directly deployed when Ren organized a party featuring such goofy moments as Britt and Karma holding hands for several minutes straight. Kurama poisons Ren with his own cigarettes and is dead by the end of his trial. Twenty-four hours after the party, the remaining survivors have become almost exclusively focused on working to get out of the game.
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Team Dad
 Fifteen Strangers (Roleplay) / int_fb9e0265
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Team Dad: Take your pick, honestly.
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Living Emotional Crutch
 Fifteen Strangers (Roleplay) / int_fbd1aeb
comment
Living Emotional Crutch: Franciscus and Osomatsu act as this for each other, even before their Relationship Upgrade. Franciscus' death basically wrecks Osomatsu emotionally.
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Cruelty Is the Only Option
 Fifteen Strangers (Roleplay) / int_fc25c2fb
comment
Cruelty Is the Only Option: Even in the case of a Sympathetic Murderer, characters in Rounds 1 and 2 still had to vote to have them executed. They could abstain from voting, but if no majority was reached, they would all die and the murderer would get off scot free. Starting in Round 3, the characters' only options besides voting to execute the culprit are Heroic Sacrifice and voting for an innocent to die.
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Evil Is Hammy
 Fifteen Strangers (Roleplay) / int_fdf22cfd
comment
Evil Is Hammy: The first culprit sets a tone by drawing attention as A Fool for a Client who regales the courtroom with hundred-word self-centered speeches that meander into nitpicking the definition of such highfalutin concepts as greed and premediated murder. The second culprit qualifies as the variant where earlier composed behavior was the mask covering a true nature of Large Ham, cursing much more and condemning society. The third culprit is sure to stick in some weighty invocations of despair and friendship. Some of the gamerunners also have a flair for the dramatic. The Life Coach frequently strikes "tryhard" adorable poses, even occasionally when it doesn't suit the mood. She also interrupted the Composer's speech to make a dramatic entrance with the members of the graveyard in the endgame post.
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Fifteen Strangers (Roleplay)

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