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Last Voyages RPG (Roleplay)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Throughout space and time travels a barge, commanded by the mysterious Admiral, a figure often spoken of but never seen. The Admiral has collected together a group of unique people. He has set them a task.There are two kinds of people. There are the inmates, lost souls who have died. Presented with the harsh reality of how very near to utter annihilation their souls have come, they are given an option: live as an inmate aboard the barge, endure the trials set before them and learn from them, and be eventually granted a second chance at life.They are governed, cared for and protected by their wardens, individuals of moral character (in most cases) given the task to look after them and stand as their moral compass during their time aboard the Barge. They have struck a deal with the Admiral. In exchange for their service, conditional upon redeeming and graduating their inmate, the Admiral will give them one thing. One thing that they need desperately enough to stay on the barge. Some are former inmates.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })As well as each others company, wardens and inmates have to deal with Ports and Floods. Ports are where the barge docks in different worlds, of varying levels of safety and sanity. Floods are where random phenomena and occurances strike the barge itself. There are normally two or three of these kind of barge events a month.A journal based Dreamwidth RPG, in operation since 2008, and still ongoing as of 2019. Application rounds take place monthly. Further information can be found here.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })This work contains examples of: | |
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