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Polychromatic (Roleplay)
- 48 statements
- 8 feature instances
- 0 referencing feature instances
Polychromatic (Roleplay) | type |
TVTItem | |
Polychromatic (Roleplay) | label |
Polychromatic (Roleplay) | |
Polychromatic (Roleplay) | page |
Polychromatic | |
Polychromatic (Roleplay) | comment |
Old and first community here. It was moved this year to here.Used to be a "spooky jamjar" game, but is now more crack/slice-of-life set in a city called "The City." Deities kidnap characters and make them go through periodic curses. | |
Polychromatic (Roleplay) | fetched |
2023-03-07T05:14:09Z | |
Polychromatic (Roleplay) | parsed |
2023-03-07T05:14:09Z | |
Polychromatic (Roleplay) | isPartOf |
DBTropes | |
Polychromatic (Roleplay) / int_3c88d6c2 | type |
Flat "What" | |
Polychromatic (Roleplay) / int_3c88d6c2 | comment |
Flat "What" - Uttered by every character during some absurd situation. Which at the moment has gone over 9000. | |
Polychromatic (Roleplay) / int_3c88d6c2 | featureApplicability |
1.0 | |
Polychromatic (Roleplay) / int_3c88d6c2 | featureConfidence |
1.0 | |
Polychromatic (Roleplay) | hasFeature |
Polychromatic (Roleplay) / int_3c88d6c2 | |
Polychromatic (Roleplay) / int_496569e8 | type |
Race Against the Clock | |
Polychromatic (Roleplay) / int_496569e8 | comment |
Race Against the Clock- In a much more indirect way. The clock counts down to the end of all worlds. | |
Polychromatic (Roleplay) / int_496569e8 | featureApplicability |
1.0 | |
Polychromatic (Roleplay) / int_496569e8 | featureConfidence |
1.0 | |
Polychromatic (Roleplay) | hasFeature |
Polychromatic (Roleplay) / int_496569e8 | |
Polychromatic (Roleplay) / int_62ac3f93 | type |
Sinister Subway | |
Polychromatic (Roleplay) / int_62ac3f93 | comment |
Sinister Subway - The Midnight Express Train event. Characters trapped on a nightmarish train couldn't leave until the event was over, while mysterious and bloody murders took place in various compartments. | |
Polychromatic (Roleplay) / int_62ac3f93 | featureApplicability |
1.0 | |
Polychromatic (Roleplay) / int_62ac3f93 | featureConfidence |
1.0 | |
Polychromatic (Roleplay) | hasFeature |
Polychromatic (Roleplay) / int_62ac3f93 | |
Polychromatic (Roleplay) / int_6f572188 | type |
Another Dimension | |
Polychromatic (Roleplay) / int_6f572188 | comment |
Another Dimension - The setting for the game. The City also has its own in the form of the Shadow City, which also doubles as a Pocket Dimension. | |
Polychromatic (Roleplay) / int_6f572188 | featureApplicability |
1.0 | |
Polychromatic (Roleplay) / int_6f572188 | featureConfidence |
1.0 | |
Polychromatic (Roleplay) | hasFeature |
Polychromatic (Roleplay) / int_6f572188 | |
Polychromatic (Roleplay) / int_8430699a | type |
Alternate Universe | |
Polychromatic (Roleplay) / int_8430699a | comment |
Alternate Universe - Possible with several different curses and events, including: A Road Not Taken - Cursed characters are changed based on whether they made a different life-altering choice. | |
Polychromatic (Roleplay) / int_8430699a | featureApplicability |
1.0 | |
Polychromatic (Roleplay) / int_8430699a | featureConfidence |
1.0 | |
Polychromatic (Roleplay) | hasFeature |
Polychromatic (Roleplay) / int_8430699a | |
Polychromatic (Roleplay) / int_8967e17f | type |
Back from the Dead | |
Polychromatic (Roleplay) / int_8967e17f | comment |
Back from the Dead - Characters who have died in canon can be played in the game and characters who die within the game are revived in an undead state; both are known as City dead. Also applies to curses that carry death exemptions, where killed characters are revived afterwards without consequences. | |
Polychromatic (Roleplay) / int_8967e17f | featureApplicability |
1.0 | |
Polychromatic (Roleplay) / int_8967e17f | featureConfidence |
1.0 | |
Polychromatic (Roleplay) | hasFeature |
Polychromatic (Roleplay) / int_8967e17f | |
Polychromatic (Roleplay) / int_ac4c677f | type |
De-power | |
Polychromatic (Roleplay) / int_ac4c677f | comment |
De-power - Although not strictly enforced, it is requested that very powerful characters be toned down in order to keep the game relatively fair. | |
Polychromatic (Roleplay) / int_ac4c677f | featureApplicability |
1.0 | |
Polychromatic (Roleplay) / int_ac4c677f | featureConfidence |
1.0 | |
Polychromatic (Roleplay) | hasFeature |
Polychromatic (Roleplay) / int_ac4c677f | |
Polychromatic (Roleplay) / int_name | type |
ItemName | |
Polychromatic (Roleplay) / int_name | comment |
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Polychromatic (Roleplay) / int_name | featureApplicability |
1.0 | |
Polychromatic (Roleplay) / int_name | featureConfidence |
1.0 | |
Polychromatic (Roleplay) | hasFeature |
Polychromatic (Roleplay) / int_name | |
Polychromatic (Roleplay) / int_name | itemName |
Polychromatic (Roleplay) |
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