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Roleplayedingly (Roleplay)

 Roleplayedingly (Roleplay)
type
TVTItem
 Roleplayedingly (Roleplay)
label
Roleplayedingly (Roleplay)
 Roleplayedingly (Roleplay)
page
Roleplayedingly
 Roleplayedingly (Roleplay)
comment
Here; previously here. Spooky jamjar, of a sort - the world changes every week, and it was almost always a parody of an existing Livejournal Roleplay, although since the reboot, the mods are too lazy to work out what Livejournal Roleplays are still going. The game is currently on its next reboot, the mods and players do not want to let it die.
 Roleplayedingly (Roleplay)
fetched
2022-06-03T02:59:30Z
 Roleplayedingly (Roleplay)
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2022-06-03T02:59:30Z
 Roleplayedingly (Roleplay)
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Dropped link to FinalFantasyXII: Not a Feature - ITEM
 Roleplayedingly (Roleplay)
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Dropped link to Firefly: Not a Feature - ITEM
 Roleplayedingly (Roleplay)
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Dropped link to Frozen2013: Not a Feature - ITEM
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Dropped link to HetaliaAxisPowers: Not a Feature - ITEM
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Dropped link to StargateAtlantis: Not a Feature - ITEM
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Dropped link to TheDarkTower: Not a Feature - ITEM
 Roleplayedingly (Roleplay)
isPartOf
DBTropes
 Roleplayedingly (Roleplay) / int_259d5879
type
Anachronism Stew
 Roleplayedingly (Roleplay) / int_259d5879
comment
Anachronism Stew: Especially prevalent amongst the Hetalia: Axis Powers characters- they come from t, anywhere from modern times to World War II. Temporal Paradox is really wondered due to the sometimes large gap of time between characters of the same series.
 Roleplayedingly (Roleplay) / int_259d5879
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_259d5879
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_259d5879
 Roleplayedingly (Roleplay) / int_27074b46
type
Holding Hands
 Roleplayedingly (Roleplay) / int_27074b46
comment
Holding Hands: They hold their hands and that begins the idea of Estonia and Roxas's relationship. Elsa and Alanna's relationship started with them holding hands.
 Roleplayedingly (Roleplay) / int_27074b46
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1.0
 Roleplayedingly (Roleplay) / int_27074b46
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_27074b46
 Roleplayedingly (Roleplay) / int_36135fb0
type
Official Couple
 Roleplayedingly (Roleplay) / int_36135fb0
comment
Official Couple: Prussia/Yako are together and they are the longest standing example.
 Roleplayedingly (Roleplay) / int_36135fb0
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_36135fb0
featureConfidence
1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_36135fb0
 Roleplayedingly (Roleplay) / int_38a1e0eb
type
Foreign Cuss Word
 Roleplayedingly (Roleplay) / int_38a1e0eb
comment
Foreign Cuss Word: Fick dich! Persse see maailm. Käi minu elu. Kurwa! Every post ever made by Radek from Stargate Atlantis Appearently a good amount of Chinese said by Simon Perkele! Chort vizʹmy...
 Roleplayedingly (Roleplay) / int_38a1e0eb
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_38a1e0eb
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_38a1e0eb
 Roleplayedingly (Roleplay) / int_415b3315
type
Stylistic Suck
 Roleplayedingly (Roleplay) / int_415b3315
comment
Stylistic Suck: Standards are deliberately kept to a minimum. This attracts some pretty good players who just like the lack of pressure.
 Roleplayedingly (Roleplay) / int_415b3315
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_415b3315
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_415b3315
 Roleplayedingly (Roleplay) / int_501de366
type
Temporal Paradox
 Roleplayedingly (Roleplay) / int_501de366
comment
Temporal Paradox: Notably, the nations going back to their own repective times, meaning that Russia imprisoned Poland in 1949, so in 2009 Poland was still in a dungeon, communicating with Lithuania, who was in 1950, who then went to free Poland, and Your Head Asplode
 Roleplayedingly (Roleplay) / int_501de366
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1.0
 Roleplayedingly (Roleplay) / int_501de366
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_501de366
 Roleplayedingly (Roleplay) / int_66ea7e5c
type
Brought Down to Normal
 Roleplayedingly (Roleplay) / int_66ea7e5c
comment
Brought Down to Normal: Usually worlds involve powers being taken away. Played with in regards to the nations. Due to their very basic nature of being personifications, taking their 'powers' away would make them cease to exist. Murder Manison seems to take away the nations' "powers" without actually taking it. It kills nations off in ways they should have survived from such as Finland burning in a fire.
 Roleplayedingly (Roleplay) / int_66ea7e5c
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_66ea7e5c
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_66ea7e5c
 Roleplayedingly (Roleplay) / int_6d332aea
type
Driven to Suicide
 Roleplayedingly (Roleplay) / int_6d332aea
comment
Driven to Suicide: Sweden dies in suicide because he just wants to be with his dead wife. Estonia justifies his want to die with Someone Has to Die (even though he just wants to see his brother and his best friend again).
 Roleplayedingly (Roleplay) / int_6d332aea
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_6d332aea
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_6d332aea
 Roleplayedingly (Roleplay) / int_99213234
type
Death Takes a Holiday
 Roleplayedingly (Roleplay) / int_99213234
comment
Death Takes a Holiday: Between the burning of Murder Mansion and the attack of the Slender Men, there is one night where no one dies at all.
 Roleplayedingly (Roleplay) / int_99213234
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_99213234
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_99213234
 Roleplayedingly (Roleplay) / int_b5ce83ab
type
Crossover Ship
 Roleplayedingly (Roleplay) / int_b5ce83ab
comment
Crossover Ship (in-universe examples): A Prussia/Yako are married. Gabranth/Saïx have fun time together. Ukraine has got it going on. There's both Alleyne/Ukraine and Balthier/Ukraine. Roland/Zoe has a very dedicated following among players.
 Roleplayedingly (Roleplay) / int_b5ce83ab
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1.0
 Roleplayedingly (Roleplay) / int_b5ce83ab
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_b5ce83ab
 Roleplayedingly (Roleplay) / int_e7022a49
type
Talking to the Dead
 Roleplayedingly (Roleplay) / int_e7022a49
comment
Talking to the Dead: In Murder Mansion where people talk to the dead, and the dead can even respond.
 Roleplayedingly (Roleplay) / int_e7022a49
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_e7022a49
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_e7022a49
 Roleplayedingly (Roleplay) / int_f8ec3418
type
Someone Has to Die
 Roleplayedingly (Roleplay) / int_f8ec3418
comment
Estonia justifies his want to die with Someone Has to Die (even though he just wants to see his brother and his best friend again).
 Roleplayedingly (Roleplay) / int_f8ec3418
featureApplicability
1.0
 Roleplayedingly (Roleplay) / int_f8ec3418
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1.0
 Roleplayedingly (Roleplay)
hasFeature
Roleplayedingly (Roleplay) / int_f8ec3418
 Roleplayedingly (Roleplay) / int_name
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ItemName
 Roleplayedingly (Roleplay) / int_name
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 Roleplayedingly (Roleplay) / int_name
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 Roleplayedingly (Roleplay)
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Roleplayedingly (Roleplay) / int_name
 Roleplayedingly (Roleplay) / int_name
itemName
Roleplayedingly (Roleplay)

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 Roleplayedingly
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Roleplayedingly (Roleplay)