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Roleplayedingly (Roleplay)
- 79 statements
- 13 feature instances
- 1 referencing feature instances
Roleplayedingly (Roleplay) | type |
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Roleplayedingly (Roleplay) | |
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Roleplayedingly | |
Roleplayedingly (Roleplay) | comment |
Here; previously here. Spooky jamjar, of a sort - the world changes every week, and it was almost always a parody of an existing Livejournal Roleplay, although since the reboot, the mods are too lazy to work out what Livejournal Roleplays are still going. The game is currently on its next reboot, the mods and players do not want to let it die. | |
Roleplayedingly (Roleplay) | fetched |
2022-06-03T02:59:30Z | |
Roleplayedingly (Roleplay) | parsed |
2022-06-03T02:59:30Z | |
Roleplayedingly (Roleplay) | processingComment |
Dropped link to FinalFantasyXII: Not a Feature - ITEM | |
Roleplayedingly (Roleplay) | processingComment |
Dropped link to Firefly: Not a Feature - ITEM | |
Roleplayedingly (Roleplay) | processingComment |
Dropped link to Frozen2013: Not a Feature - ITEM | |
Roleplayedingly (Roleplay) | processingComment |
Dropped link to HetaliaAxisPowers: Not a Feature - ITEM | |
Roleplayedingly (Roleplay) | processingComment |
Dropped link to StargateAtlantis: Not a Feature - ITEM | |
Roleplayedingly (Roleplay) | processingComment |
Dropped link to TheDarkTower: Not a Feature - ITEM | |
Roleplayedingly (Roleplay) | isPartOf |
DBTropes | |
Roleplayedingly (Roleplay) / int_259d5879 | type |
Anachronism Stew | |
Roleplayedingly (Roleplay) / int_259d5879 | comment |
Anachronism Stew: Especially prevalent amongst the Hetalia: Axis Powers characters- they come from t, anywhere from modern times to World War II. Temporal Paradox is really wondered due to the sometimes large gap of time between characters of the same series. | |
Roleplayedingly (Roleplay) / int_259d5879 | featureApplicability |
1.0 | |
Roleplayedingly (Roleplay) / int_259d5879 | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_259d5879 | |
Roleplayedingly (Roleplay) / int_27074b46 | type |
Holding Hands | |
Roleplayedingly (Roleplay) / int_27074b46 | comment |
Holding Hands: They hold their hands and that begins the idea of Estonia and Roxas's relationship. Elsa and Alanna's relationship started with them holding hands. | |
Roleplayedingly (Roleplay) / int_27074b46 | featureApplicability |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_27074b46 | |
Roleplayedingly (Roleplay) / int_36135fb0 | type |
Official Couple | |
Roleplayedingly (Roleplay) / int_36135fb0 | comment |
Official Couple: Prussia/Yako are together and they are the longest standing example. | |
Roleplayedingly (Roleplay) / int_36135fb0 | featureApplicability |
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Roleplayedingly (Roleplay) / int_36135fb0 | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_36135fb0 | |
Roleplayedingly (Roleplay) / int_38a1e0eb | type |
Foreign Cuss Word | |
Roleplayedingly (Roleplay) / int_38a1e0eb | comment |
Foreign Cuss Word: Fick dich! Persse see maailm. Käi minu elu. Kurwa! Every post ever made by Radek from Stargate Atlantis Appearently a good amount of Chinese said by Simon Perkele! Chort vizʹmy... | |
Roleplayedingly (Roleplay) / int_38a1e0eb | featureApplicability |
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Roleplayedingly (Roleplay) / int_38a1e0eb | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_38a1e0eb | |
Roleplayedingly (Roleplay) / int_415b3315 | type |
Stylistic Suck | |
Roleplayedingly (Roleplay) / int_415b3315 | comment |
Stylistic Suck: Standards are deliberately kept to a minimum. This attracts some pretty good players who just like the lack of pressure. | |
Roleplayedingly (Roleplay) / int_415b3315 | featureApplicability |
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Roleplayedingly (Roleplay) / int_415b3315 | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_415b3315 | |
Roleplayedingly (Roleplay) / int_501de366 | type |
Temporal Paradox | |
Roleplayedingly (Roleplay) / int_501de366 | comment |
Temporal Paradox: Notably, the nations going back to their own repective times, meaning that Russia imprisoned Poland in 1949, so in 2009 Poland was still in a dungeon, communicating with Lithuania, who was in 1950, who then went to free Poland, and Your Head Asplode | |
Roleplayedingly (Roleplay) / int_501de366 | featureApplicability |
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Roleplayedingly (Roleplay) / int_501de366 | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_501de366 | |
Roleplayedingly (Roleplay) / int_66ea7e5c | type |
Brought Down to Normal | |
Roleplayedingly (Roleplay) / int_66ea7e5c | comment |
Brought Down to Normal: Usually worlds involve powers being taken away. Played with in regards to the nations. Due to their very basic nature of being personifications, taking their 'powers' away would make them cease to exist. Murder Manison seems to take away the nations' "powers" without actually taking it. It kills nations off in ways they should have survived from such as Finland burning in a fire. | |
Roleplayedingly (Roleplay) / int_66ea7e5c | featureApplicability |
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Roleplayedingly (Roleplay) / int_66ea7e5c | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_66ea7e5c | |
Roleplayedingly (Roleplay) / int_6d332aea | type |
Driven to Suicide | |
Roleplayedingly (Roleplay) / int_6d332aea | comment |
Driven to Suicide: Sweden dies in suicide because he just wants to be with his dead wife. Estonia justifies his want to die with Someone Has to Die (even though he just wants to see his brother and his best friend again). | |
Roleplayedingly (Roleplay) / int_6d332aea | featureApplicability |
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Roleplayedingly (Roleplay) / int_6d332aea | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_6d332aea | |
Roleplayedingly (Roleplay) / int_99213234 | type |
Death Takes a Holiday | |
Roleplayedingly (Roleplay) / int_99213234 | comment |
Death Takes a Holiday: Between the burning of Murder Mansion and the attack of the Slender Men, there is one night where no one dies at all. | |
Roleplayedingly (Roleplay) / int_99213234 | featureApplicability |
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Roleplayedingly (Roleplay) / int_99213234 | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_99213234 | |
Roleplayedingly (Roleplay) / int_b5ce83ab | type |
Crossover Ship | |
Roleplayedingly (Roleplay) / int_b5ce83ab | comment |
Crossover Ship (in-universe examples): A Prussia/Yako are married. Gabranth/Saïx have fun time together. Ukraine has got it going on. There's both Alleyne/Ukraine and Balthier/Ukraine. Roland/Zoe has a very dedicated following among players. | |
Roleplayedingly (Roleplay) / int_b5ce83ab | featureApplicability |
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Roleplayedingly (Roleplay) / int_b5ce83ab | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_b5ce83ab | |
Roleplayedingly (Roleplay) / int_e7022a49 | type |
Talking to the Dead | |
Roleplayedingly (Roleplay) / int_e7022a49 | comment |
Talking to the Dead: In Murder Mansion where people talk to the dead, and the dead can even respond. | |
Roleplayedingly (Roleplay) / int_e7022a49 | featureApplicability |
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Roleplayedingly (Roleplay) / int_e7022a49 | featureConfidence |
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Roleplayedingly (Roleplay) | hasFeature |
Roleplayedingly (Roleplay) / int_e7022a49 | |
Roleplayedingly (Roleplay) / int_f8ec3418 | type |
Someone Has to Die | |
Roleplayedingly (Roleplay) / int_f8ec3418 | comment |
Estonia justifies his want to die with Someone Has to Die (even though he just wants to see his brother and his best friend again). | |
Roleplayedingly (Roleplay) / int_f8ec3418 | featureApplicability |
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Roleplayedingly (Roleplay) / int_f8ec3418 | featureConfidence |
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Roleplayedingly (Roleplay) / int_f8ec3418 | |
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Roleplayedingly (Roleplay) |
The following is a list of statements referring to the current page from other pages.
Roleplayedingly | seeAlso |
Roleplayedingly (Roleplay) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.