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Roll to Roll to Dodge (Roleplay)
- 24 statements
- 3 feature instances
- 3 referencing feature instances
Roll to Roll to Dodge (Roleplay) | type |
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RollToRollToDodge | |
Roll to Roll to Dodge (Roleplay) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A Roll to Dodge game with a unique premise, Roll to Roll to Dodge, A Meta Adventure was created by Gatleos on December 26, 2010 on the Bay 12 forums and may be found here. Sadly, as of Turn 125, it seems to have been abandoned.The story begins with five people waking up in a cell. They are promptly informed by a mysterious voice that they are going to be playing a very exciting game of Roll to Dodge. Meanwhile, in another Dimension, five people find themselves in a tavern.What follows is an epic story of mass murder, insanity, and well thought out- then abruptly derailed- plot. | |
Roll to Roll to Dodge (Roleplay) | fetched |
2022-01-02T06:11:27Z | |
Roll to Roll to Dodge (Roleplay) | parsed |
2022-01-02T06:11:27Z | |
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Dropped link to DwarfFortress: Not a Feature - ITEM | |
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Roll to Roll to Dodge (Roleplay) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Roll to Roll to Dodge (Roleplay) / int_1e7487cd | comment |
Breaking the Fourth Wall: Inverted, or something. Instead of the fourth wall being broken from the inside, it seems to be assaulted from the outside by ghost pirates. Ghost pirates that existed only in the mind of one character in the META Adventure have suddenly turned up in the Fantasy Adventure. As of TURN 100, this has been shattered by Edgar. It seems the FANTASY world might be a little more "real" than first given credit. It seems the ghost pirates are dwarves from a simulation and they want to break free of the simulation. So you can now say the main goal of the characters in the FANTASY word is to break the (inner)-fourth wall once and for all.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Roll to Roll to Dodge (Roleplay) / int_1e7487cd | featureApplicability |
1.0 | |
Roll to Roll to Dodge (Roleplay) / int_1e7487cd | featureConfidence |
1.0 | |
Roll to Roll to Dodge (Roleplay) | hasFeature |
Roll to Roll to Dodge (Roleplay) / int_1e7487cd | |
Roll to Roll to Dodge (Roleplay) / int_2b7d29e1 | type |
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Roll to Roll to Dodge (Roleplay) / int_2b7d29e1 | comment |
Artifact Title: The 'Roll to Roll to' part references the fact that the real world characters had computer screens from which to control their fantasy world counterparts. Gatleos removes them a few turns in due to Rule of Fun leading to nobody knowing quite how they maintain the connection, aside from a few mysterious signals centered around communications array. Now it's more like 'Play two RTD's, die in one, die in the other.' | |
Roll to Roll to Dodge (Roleplay) / int_2b7d29e1 | featureApplicability |
1.0 | |
Roll to Roll to Dodge (Roleplay) / int_2b7d29e1 | featureConfidence |
1.0 | |
Roll to Roll to Dodge (Roleplay) | hasFeature |
Roll to Roll to Dodge (Roleplay) / int_2b7d29e1 | |
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Roll to Roll to Dodge (Roleplay) / int_name | featureApplicability |
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Roll to Roll to Dodge (Roleplay) / int_name | featureConfidence |
1.0 | |
Roll to Roll to Dodge (Roleplay) | hasFeature |
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Roll to Roll to Dodge (Roleplay) / int_name | itemName |
Roll to Roll to Dodge (Roleplay) |
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