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Shadows of the Mind (Roleplay)

 Shadows of the Mind (Roleplay)
type
TVTItem
 Shadows of the Mind (Roleplay)
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Shadows of the Mind (Roleplay)
 Shadows of the Mind (Roleplay)
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ShadowsOfTheMind
 Shadows of the Mind (Roleplay)
comment
Persona: Shadows of the Mind is a Play-by-Post roleplay on the Unofficial Elder Scrolls Pages forum. Started in May of 2017, Shadows of the Mind emulates the games of the Persona series and features a group of high school students that are called upon by an occult phenomenon to face their destinies. Unlike the main game series, Shadows of the Mind takes place in Toronto, Canada as opposed to a city in Japan. The main cast of characters attends the private institution known as Horizon Academy, each of them pursuing their own academic goals (or lack thereof).What the students assume will be a normal school year quickly breaks down as mysterious events begin to occur. They find themselves removed from the school databases as if they had never attended, and begin to have strange dreams that take place in a Velvet Room. The supposed murder of the mother of one of these students coincides with a descent into the world of the subconscious, a mysterious Dreamscape that the students can visit when they sleep. Within this world they discover the power of Persona, allowing them to call their psyche into physical form to do battle with the shadows that lurk within the dream world.As the students (or summoners, as they come to be known in the narrative) balance their everyday lives with exploring the Dreamscape, they find that the occult threat facing them has far more drastic implications than they could have imagined...Has a character sheet.
 Shadows of the Mind (Roleplay)
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2023-06-30T06:00:07Z
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2023-06-30T06:00:07Z
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Dropped link to GoshdarnItToHeck: Not a Feature - UNKNOWN
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Dropped link to NPC: Not a Feature - UNKNOWN
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GoshdarnItToHeck
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DBTropes
 Shadows of the Mind (Roleplay) / int_1186fcb5
type
Supernatural Gold Eyes
 Shadows of the Mind (Roleplay) / int_1186fcb5
comment
Supernatural Gold Eyes: Characters related to the otherworldly Dreamscape or the Velvet Room typically have glowing, golden eyes; this has thus far included Victoria the Attendant and Brendan's Shadow, but not Igor himself.
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 Shadows of the Mind (Roleplay) / int_12628662
type
The Call Knows Where You Live
 Shadows of the Mind (Roleplay) / int_12628662
comment
The Call Knows Where You Live: Igor and his assistant Victoria make it quite clear that tragedy will follow if any of the protagonists leave the Velvet Room.
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 Shadows of the Mind (Roleplay) / int_1779f10e
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"Well Done, Son" Guy
 Shadows of the Mind (Roleplay) / int_1779f10e
comment
"Well Done, Son" Guy: Half of the cast. James, Max, Kieran, and Oscar all have varying degrees of Daddy Issues.
 Shadows of the Mind (Roleplay) / int_1779f10e
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 Shadows of the Mind (Roleplay) / int_19769f50
type
Defeat Means Friendship
 Shadows of the Mind (Roleplay) / int_19769f50
comment
Defeat Means Friendship: Specifically in the case of a person's shadow being defeated by the summoners, it can mean the reconciliation of someone with their own inner doubts.
 Shadows of the Mind (Roleplay) / int_19769f50
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 Shadows of the Mind (Roleplay) / int_1b65dfad
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The Cameo
 Shadows of the Mind (Roleplay) / int_1b65dfad
comment
The Cameo: Igor from the game series appears in his traditional role as the proprietor of the enigmatic Velvet Room.
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 Shadows of the Mind (Roleplay) / int_1da5941e
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The Quiet One
 Shadows of the Mind (Roleplay) / int_1da5941e
comment
Makoto Adiev's alignment with the Hermit Arcana reflects her social withdrawal and skepticism. Her Persona, Kitsune, embodies her intelligence and harkens to her Japanese heritage.
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 Shadows of the Mind (Roleplay) / int_1e7487cd
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Breaking the Fourth Wall
 Shadows of the Mind (Roleplay) / int_1e7487cd
comment
Breaking the Fourth Wall: Given that all the players involved in the roleplay have participated in other campaigns on the forum, references and callbacks are inevitable.
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 Shadows of the Mind (Roleplay) / int_1e75509c
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Adventure-Friendly World
 Shadows of the Mind (Roleplay) / int_1e75509c
comment
Adventure-Friendly World: In stark contrast to the exceedingly normal urban cityscape of Toronto, the Dreamscape that encompasses the roleplay's supernatural side can take many forms, and can hold any number of vicious shadow creatures.
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 Shadows of the Mind (Roleplay) / int_1f862cf
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Dare to Be Badass
 Shadows of the Mind (Roleplay) / int_1f862cf
comment
Dare to Be Badass: How the Persona awakenings go. The Persona reaches out to the character, urging them to face their problems with confidence, form a contract, and let their powers run wild against their shadow adversary Leviathan. Igor makes it clear that the choice of the heroes to fight the shadows in the Dreamscape must be one they make of their own volition with an understanding of the consequences.
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 Shadows of the Mind (Roleplay) / int_234073a4
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Your Mind Makes It Real
 Shadows of the Mind (Roleplay) / int_234073a4
comment
Your Mind Makes It Real: The Dreamscape is a cognitive world where the doubts and repressed emotions of the occupants are made manifest. This similarly applies to the protagonists' use of their Personas and often impractical weapons, all of which are deadly largely because the player characters want them to be.
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 Shadows of the Mind (Roleplay) / int_26ac510e
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Mythology Gag
 Shadows of the Mind (Roleplay) / int_26ac510e
comment
Mythology Gag: Being a UESP roleplay, there is an almost-certain chance that a cougar will show up in some shape or form.
 Shadows of the Mind (Roleplay) / int_26ac510e
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 Shadows of the Mind (Roleplay) / int_294df577
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Dark World
 Shadows of the Mind (Roleplay) / int_294df577
comment
Dark World: Locations in the Dreamscape, and the Velvet Room itself, are reflections of the mental states of the occupants.
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 Shadows of the Mind (Roleplay) / int_2a552d44
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Recurring Element
 Shadows of the Mind (Roleplay) / int_2a552d44
comment
Recurring Element: Many elements from the game series make appearances. The protagonists encounter the supernatural world during their first few days of school. Igor has yet another platinum-blonde, golden-eyed female assistant. This time it is Victoria, who momentarily masqueraded as one of Horizon's secretaries. The protagonists must sign a symbolic contract to enter the Velvet Room consciously as guests; in this case, the class enrollment sheets provided to them by Victoria the 'secretary'. The Velvet Room constantly emits the sound of piano music and operatic singing, though the sources of these sounds are unseen. The Personas give the classic "I am thou, thou art I" speeches when first awakened.
 Shadows of the Mind (Roleplay) / int_2a552d44
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 Shadows of the Mind (Roleplay) / int_2a7e7af1
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Limited Wardrobe
 Shadows of the Mind (Roleplay) / int_2a7e7af1
comment
Limited Wardrobe: Mostly averted. Since the roleplay is text-based, the characters can wear whatever they desire outside of school hours. Horizon Academy has a uniform, but a very lax dress code allows students to make modifications to the outfit.
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 Shadows of the Mind (Roleplay) / int_2bdae2ae
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Awesome, but Impractical
 Shadows of the Mind (Roleplay) / int_2bdae2ae
comment
Awesome, but Impractical: Subverted. Some of the weapons used by the summoners in the Dreamscape would be functionally useless in the real world, but are quite deadly in the world of dreams. Oscar Tarinson's weapon is a katana on a chain. James Cothran's weapon is a large golden revolver.
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 Shadows of the Mind (Roleplay) / int_2d395ee9
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Autobots, Rock Out!
 Shadows of the Mind (Roleplay) / int_2d395ee9
comment
Autobots, Rock Out!: The DM often borrows musical selections from different works of fiction to set the tone for scenes, battles included. The summoners awaken to their Personas to the tune of The Battle for the Umbra Throne from the game Bayonetta.
 Shadows of the Mind (Roleplay) / int_2d395ee9
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Whip Sword
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Oscar Tarinson's weapon is a katana on a chain.
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 Shadows of the Mind (Roleplay) / int_2f50c5bf
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Theme Music Power-Up
 Shadows of the Mind (Roleplay) / int_2f50c5bf
comment
Theme Music Power-Up: The summoners awaken to their hidden power of Persona to the tune of The Battle for the Umbra Throne from the game Bayonetta.
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 Shadows of the Mind (Roleplay) / int_314c56b9
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Time Stands Still
 Shadows of the Mind (Roleplay) / int_314c56b9
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Time Stands Still: Time in the real world only resumes when the protagonists leave the Dreamscape.
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 Shadows of the Mind (Roleplay) / int_34258d8a
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Good-Guy Bar
 Shadows of the Mind (Roleplay) / int_34258d8a
comment
Good-Guy Bar: The Daily Grind Coffeehouse is a favorite location for Horizon students.
 Shadows of the Mind (Roleplay) / int_34258d8a
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 Shadows of the Mind (Roleplay) / int_39eba631
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The Slacker
 Shadows of the Mind (Roleplay) / int_39eba631
comment
James Cothran's alignment with the Fool Arcana reflects his aimless, carefree approach to life. His Persona, Phaeton, has tarnished bronze for skin, symbolizing a false confidence.
 Shadows of the Mind (Roleplay) / int_39eba631
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 Shadows of the Mind (Roleplay) / int_3fe6a857
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Public Domain Character
 Shadows of the Mind (Roleplay) / int_3fe6a857
comment
Public Domain Character: The Personas of the protagonists are all characters from world mythologies (largely Greek) save for Pleiades, which a anthropomorphization of the star cluster of the same name.
 Shadows of the Mind (Roleplay) / int_3fe6a857
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 Shadows of the Mind (Roleplay) / int_450a63b5
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Player Nudge
 Shadows of the Mind (Roleplay) / int_450a63b5
comment
Player Nudge: Igor refuses to explain the nature of the Velvet Room until the player characters speak the passphrase 'In articulo mortis'.
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 Shadows of the Mind (Roleplay) / int_47fec0dd
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Faceless Masses
 Shadows of the Mind (Roleplay) / int_47fec0dd
comment
Faceless Masses: Any background NPCs are either described in sparse detail or simply not mentioned at all if they do not have any importance to the plot.
 Shadows of the Mind (Roleplay) / int_47fec0dd
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 Shadows of the Mind (Roleplay) / int_485e1515
type
A Twinkle in the Sky
 Shadows of the Mind (Roleplay) / int_485e1515
comment
A Twinkle in the Sky: Played with by Kieran's Persona Pleiades, who plucks stars off of her sparkling gown and launches them as projectiles.
 Shadows of the Mind (Roleplay) / int_485e1515
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 Shadows of the Mind (Roleplay) / int_4e1d9178
type
Tailor-Made Prison
 Shadows of the Mind (Roleplay) / int_4e1d9178
comment
Tailor-Made Prison: The locales within the Dreamscape are tailor-made to induce stress and doubt in the heart of the subject that created them.
 Shadows of the Mind (Roleplay) / int_4e1d9178
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 Shadows of the Mind (Roleplay) / int_4fbc0887
type
Beneath the Mask
 Shadows of the Mind (Roleplay) / int_4fbc0887
comment
Beneath the Mask: Shadows and Persona reflect the true feelings of their other selves. The Personas are manifestations of the confidence of each student, called forth to combat the doubts they face in their daily lives.
 Shadows of the Mind (Roleplay) / int_4fbc0887
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 Shadows of the Mind (Roleplay) / int_53694d39
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Bishie Sparkle
 Shadows of the Mind (Roleplay) / int_53694d39
comment
Bishie Sparkle: Max might as well be sparkling.
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 Shadows of the Mind (Roleplay) / int_55eca505
type
Justice Will Prevail
 Shadows of the Mind (Roleplay) / int_55eca505
comment
Oscar Tarinson's alignment with the Strength Arcana reflects his courage and compassion for justice, as well as his lack of self-control. His Persona, Ares, symbolizes his fighting spirit and desire for control.
 Shadows of the Mind (Roleplay) / int_55eca505
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Even the Guys Want Him
 Shadows of the Mind (Roleplay) / int_598ad6e2
comment
Max Delaney's alignment with the Temperance Arcana reflects his moderate lifestyle and his lack of long-term vision. His Persona, Satyr, calls to mind his flippant, carefree attitude when approaching life's problems.
 Shadows of the Mind (Roleplay) / int_598ad6e2
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It's All My Fault
 Shadows of the Mind (Roleplay) / int_5ad80bf8
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It's All My Fault: Max partly blames himself for his mother's death.
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The Conspiracy
 Shadows of the Mind (Roleplay) / int_5b8c285b
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The Conspiracy: Someone apparently deleted the school records of each protagonist. The identity of the culprit and the motivations behind the act are yet unknown.
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 Shadows of the Mind (Roleplay) / int_5c446b43
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Aliens in Cardiff
 Shadows of the Mind (Roleplay) / int_5c446b43
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Aliens in Cardiff: Granted, Toronto is not a small city by any stretch of the imagination, but it's still not Tokyo or any other city in Japan.
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 Shadows of the Mind (Roleplay) / int_5ce7dbb9
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Central Theme
 Shadows of the Mind (Roleplay) / int_5ce7dbb9
comment
Central Theme: Confidence and the will to face one's doubts in life.
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type
Beware the Silly Ones
 Shadows of the Mind (Roleplay) / int_6c75e0e4
comment
Beware the Silly Ones: Upon initial summoning, Max Delaney's Persona Satyr has the appearance of a gleeful, dancing goat-man with a loose-fitting tie. Max immediately uses Satyr to launch himself across an entire ice rink.
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Punny Name
 Shadows of the Mind (Roleplay) / int_6d7026fa
comment
Punny Name: The Daily Grind Coffee House serves a different blend of coffee each day.
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 Shadows of the Mind (Roleplay) / int_70d6d243
type
Stock RPG Spells
 Shadows of the Mind (Roleplay) / int_70d6d243
comment
Stock RPG Spells: Although the roleplay was started after the release of Persona 5 (which introduced the magic elements of Gun, Nuclear, and Psychic, Shadows of the Mind employs the base elements used in the earlier Persona 4: Physical, Fire, Ice, Wind, Electricity, Darkness/Curse, and Light/Bless.
 Shadows of the Mind (Roleplay) / int_70d6d243
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Calling Your Attacks
 Shadows of the Mind (Roleplay) / int_71bd62b9
comment
Calling Your Attacks: Although not strictly necessary due to the telepathic bond shared between summoner and Persona, summoners will often give verbal commands, or shout "Persona!" or the name of their Guardian Entity when they intend to perform an attack.
 Shadows of the Mind (Roleplay) / int_71bd62b9
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Arc Words
 Shadows of the Mind (Roleplay) / int_7464705c
comment
Arc Words The arc words for the entire Persona series: "I am thou... thou art I..."
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 Shadows of the Mind (Roleplay) / int_76a83c72
type
Arbitrary Gun Power
 Shadows of the Mind (Roleplay) / int_76a83c72
comment
Arbitrary Gun Power: James' golden revolver does just about as much damage as anyone else's weapons.
 Shadows of the Mind (Roleplay) / int_76a83c72
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1.0
 Shadows of the Mind (Roleplay) / int_76a83c72
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1.0
 Shadows of the Mind (Roleplay)
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Shadows of the Mind (Roleplay) / int_76a83c72
 Shadows of the Mind (Roleplay) / int_776a06eb
type
All Myths Are True
 Shadows of the Mind (Roleplay) / int_776a06eb
comment
All Myths Are True: Downplayed. Shadows and Persona take the form of mythical figures from every religion and culture on the planet, due to being Anthropomorphic Personifications of the collective human psyche.
 Shadows of the Mind (Roleplay) / int_776a06eb
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1.0
 Shadows of the Mind (Roleplay) / int_776a06eb
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1.0
 Shadows of the Mind (Roleplay)
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Shadows of the Mind (Roleplay) / int_776a06eb
 Shadows of the Mind (Roleplay) / int_7b144404
type
Mental World
 Shadows of the Mind (Roleplay) / int_7b144404
comment
Mental World: The Dreamscape is a parallel version of reality inside the collective unconscious that warps itself to reflect the way humans with particularly strong doubts see things; an example is Brendan Rathburn's location in the Dreamscape, a desolate hockey rink that calls to mind his single-minded obsession to not fail in his chosen sport.
 Shadows of the Mind (Roleplay) / int_7b144404
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1.0
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1.0
 Shadows of the Mind (Roleplay)
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Shadows of the Mind (Roleplay) / int_7b144404
 Shadows of the Mind (Roleplay) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Shadows of the Mind (Roleplay) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: The first shadow encountered by the summoners, a metallic serpentine monster called Leviathan, stands at just over 25 feet tall.
 Shadows of the Mind (Roleplay) / int_7ccd3698
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1.0
 Shadows of the Mind (Roleplay) / int_7ccd3698
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1.0
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Shadows of the Mind (Roleplay) / int_7ccd3698
 Shadows of the Mind (Roleplay) / int_80d7308
type
Unique Protagonist Asset
 Shadows of the Mind (Roleplay) / int_80d7308
comment
Unique Protagonist Asset: Averted from the main series' standard of the Fool Arcana aligned Protagonists having access to the Wild Card ability, allowing to them to store and summon multiple Personas. The protagonists of Shadow of the Mind each have a single Persona exclusive to them, and James follows this convention despite being aligned with the Fool Arcana.
 Shadows of the Mind (Roleplay) / int_80d7308
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Shadows of the Mind (Roleplay) / int_80d7308
 Shadows of the Mind (Roleplay) / int_823c6e3e
type
Large Ham
 Shadows of the Mind (Roleplay) / int_823c6e3e
comment
Large Ham: The game series plays heavily on its anime influence, and the roleplay is no exception. The Personas and the phrases shouted when summoning them are over-the-top to say the least.
 Shadows of the Mind (Roleplay) / int_823c6e3e
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1.0
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Shadows of the Mind (Roleplay) / int_823c6e3e
 Shadows of the Mind (Roleplay) / int_857d1626
type
Power Glows
 Shadows of the Mind (Roleplay) / int_857d1626
comment
Power Glows: Personas and their summoners are wreathed in blue flame when the former has been summoned.
 Shadows of the Mind (Roleplay) / int_857d1626
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1.0
 Shadows of the Mind (Roleplay) / int_857d1626
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Shadows of the Mind (Roleplay) / int_857d1626
 Shadows of the Mind (Roleplay) / int_87b8f581
type
Refusal of the Call
 Shadows of the Mind (Roleplay) / int_87b8f581
comment
Refusal of the Call: The protagonists dismiss their first few visits to the Velvet Room as strange dreams with no real meaning.
 Shadows of the Mind (Roleplay) / int_87b8f581
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1.0
 Shadows of the Mind (Roleplay) / int_87b8f581
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Shadows of the Mind (Roleplay) / int_87b8f581
 Shadows of the Mind (Roleplay) / int_8aaa6f4f
type
Character Customization
 Shadows of the Mind (Roleplay) / int_8aaa6f4f
comment
Character Customization: As a text-based roleplay, the players have absolute freedom in their character's appearances, habits, and personalities among other qualities.
 Shadows of the Mind (Roleplay) / int_8aaa6f4f
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1.0
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1.0
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Shadows of the Mind (Roleplay) / int_8aaa6f4f
 Shadows of the Mind (Roleplay) / int_8ca3832a
type
Theme Table
 Shadows of the Mind (Roleplay) / int_8ca3832a
comment
Theme Table: Each player character corresponds to a specific major arcana, two elements in which they are conversely strong and weak against, and possesses a Persona symbolic of their psyche.
 Shadows of the Mind (Roleplay) / int_8ca3832a
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1.0
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Shadows of the Mind (Roleplay) / int_8ca3832a
 Shadows of the Mind (Roleplay) / int_916c72b3
type
Rule of Symbolism
 Shadows of the Mind (Roleplay) / int_916c72b3
comment
Rule of Symbolism: Colors nearly every aspect of the Dreamscape.
 Shadows of the Mind (Roleplay) / int_916c72b3
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1.0
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Shadows of the Mind (Roleplay) / int_916c72b3
 Shadows of the Mind (Roleplay) / int_957e5fc2
type
Villainous Breakdown
 Shadows of the Mind (Roleplay) / int_957e5fc2
comment
Villainous Breakdown: Shadow Brendan quickly loses his temper when the other protagonists enter the Lonely Ice Rink, as he had expected to have the real Brendan all to himself for whatever malicious plots he may have had in store... "What is the meaning of this? Why are you here? He was supposed to be mine!"
 Shadows of the Mind (Roleplay) / int_957e5fc2
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1.0
 Shadows of the Mind (Roleplay) / int_957e5fc2
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1.0
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Shadows of the Mind (Roleplay) / int_957e5fc2
 Shadows of the Mind (Roleplay) / int_9843be73
type
As You Know
 Shadows of the Mind (Roleplay) / int_9843be73
comment
As You Know: The DM regularly posts info dumps in out-of-character spoiler tags in the event that any occurrence needs additional explanation; this is done to aid those players that are newcomers to the series.
 Shadows of the Mind (Roleplay) / int_9843be73
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1.0
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1.0
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Shadows of the Mind (Roleplay) / int_9843be73
 Shadows of the Mind (Roleplay) / int_9b54d536
type
Evil Counterpart
 Shadows of the Mind (Roleplay) / int_9b54d536
comment
Also a bit of Evil Counterpart in a certain way, but shadows are not as easy to describe as the evil within someone's heart.
 Shadows of the Mind (Roleplay) / int_9b54d536
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1.0
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Shadows of the Mind (Roleplay) / int_9b54d536
 Shadows of the Mind (Roleplay) / int_9bee1a7f
type
Eldritch Location
 Shadows of the Mind (Roleplay) / int_9bee1a7f
comment
Eldritch Location: The Dreamscape, a manifestation of the collective unconsciousness that the protagonists visit when they go to sleep at night. The Velvet Room, an ever-changing location existing not in space or time but inside the collective unconscious of the human psyche, appears much as it does in the game series, and serves as the entrance to the Dreamscape.
 Shadows of the Mind (Roleplay) / int_9bee1a7f
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1.0
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Shadows of the Mind (Roleplay) / int_9bee1a7f
 Shadows of the Mind (Roleplay) / int_9fde2eb1
type
Pre-Asskicking One-Liner
 Shadows of the Mind (Roleplay) / int_9fde2eb1
comment
Pre Ass Kicking One Liner: After awakening to their Personas, each of the protagonists utters a one liner as they acknowledge the power they have awakened to. "Let's do this, Satyr!" "Okay... let's go, then, Iris!" "Come, Kitsune!" "Let's not waste any time, Pleiades!" "Yes, I hear you, Vesta!" "Burn them, Phaeton!" "Show me the way, Ares!"
 Shadows of the Mind (Roleplay) / int_9fde2eb1
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Shadows of the Mind (Roleplay) / int_9fde2eb1
 Shadows of the Mind (Roleplay) / int_a27c0c2c
type
Artistic License – Religion
 Shadows of the Mind (Roleplay) / int_a27c0c2c
comment
Artistic License – Religion: Demons and mythological figures are central components of the Shin Megami Tensei setting, and are often quite different from their real-world depictions.
 Shadows of the Mind (Roleplay) / int_a27c0c2c
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Shadows of the Mind (Roleplay) / int_a27c0c2c
 Shadows of the Mind (Roleplay) / int_a414c3f0
type
One-Hit Kill
 Shadows of the Mind (Roleplay) / int_a414c3f0
comment
One-Hit Kill: Averted. In the game series, light and dark spells are often instant-kill spells should they succeed in striking their targets. In the roleplay, light and darkness spells deal damage just like any other spell.
 Shadows of the Mind (Roleplay) / int_a414c3f0
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Shadows of the Mind (Roleplay) / int_a414c3f0
 Shadows of the Mind (Roleplay) / int_a4c37cbe
type
Mood Whiplash
 Shadows of the Mind (Roleplay) / int_a4c37cbe
comment
Mood Whiplash: When the protagonists first encounter Brendan's shadow as Leviathan, it summons shadows that take the form of twisted depictions of relatives and friends to the protagonists. These shadows belittle and speak of things that attack the deep-rooted fear of the to-be summoners. The emotional stress this psychological assault induces awakens each of them to their Persona, shifting the scene from a depressing confrontation of one's fears and doubts to a triumphant battle where the protagonists come to accept their inner confidences.
 Shadows of the Mind (Roleplay) / int_a4c37cbe
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Shadows of the Mind (Roleplay) / int_a4c37cbe
 Shadows of the Mind (Roleplay) / int_acedc6c4
type
Butterfly of Death and Rebirth
 Shadows of the Mind (Roleplay) / int_acedc6c4
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Butterfly of Death and Rebirth: Entering the Velvet Room is often accompanied by images of a velvet butterfly.
 Shadows of the Mind (Roleplay) / int_acedc6c4
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1.0
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Shadows of the Mind (Roleplay) / int_acedc6c4
 Shadows of the Mind (Roleplay) / int_ad62678e
type
Living Shadow
 Shadows of the Mind (Roleplay) / int_ad62678e
comment
Living Shadow: The aptly named Shadows, inky blobs of shapeshifting negative emotions that can transform into humans, animals, and demons in the right circumstances.
 Shadows of the Mind (Roleplay) / int_ad62678e
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1.0
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Shadows of the Mind (Roleplay) / int_ad62678e
 Shadows of the Mind (Roleplay) / int_af7d483f
type
Dreaming of Things to Come
 Shadows of the Mind (Roleplay) / int_af7d483f
comment
Dreaming of Things to Come: The first things the characters do in the roleplay is dream of the Velvet Room. They later find themselves within it once again, but are able to speak and move after giving the correct Word Of Power requested by Igor.
 Shadows of the Mind (Roleplay) / int_af7d483f
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Shadows of the Mind (Roleplay) / int_af7d483f
 Shadows of the Mind (Roleplay) / int_affa0e5d
type
Bling-Bling-BANG!
 Shadows of the Mind (Roleplay) / int_affa0e5d
comment
James Cothran's weapon is a large golden revolver.
 Shadows of the Mind (Roleplay) / int_affa0e5d
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Shadows of the Mind (Roleplay) / int_affa0e5d
 Shadows of the Mind (Roleplay) / int_b2cdd776
type
Bottomless Magazines
 Shadows of the Mind (Roleplay) / int_b2cdd776
comment
Bottomless Magazines: James' golden revolver and Maria's bow both have an unlimited supply of ammunition.
 Shadows of the Mind (Roleplay) / int_b2cdd776
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1.0
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Shadows of the Mind (Roleplay) / int_b2cdd776
 Shadows of the Mind (Roleplay) / int_b408c009
type
City of Adventure
 Shadows of the Mind (Roleplay) / int_b408c009
comment
City of Adventure: Averted. Shadows of the Mind takes place in the very real city of Toronto, Canada.
 Shadows of the Mind (Roleplay) / int_b408c009
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-1.0
 Shadows of the Mind (Roleplay) / int_b408c009
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Shadows of the Mind (Roleplay) / int_b408c009
 Shadows of the Mind (Roleplay) / int_b9085a47
type
Summon Magic
 Shadows of the Mind (Roleplay) / int_b9085a47
comment
Summon Magic: As in all Persona games, the protagonists perform magic and special attacks by summoning a Guardian Entity representation of their own psyches. Unlike the games, the Personas in the roleplay are constantly in view when in battle, as opposed to fading in and out of sight when called to cast spells.
 Shadows of the Mind (Roleplay) / int_b9085a47
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1.0
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Shadows of the Mind (Roleplay) / int_b9085a47
 Shadows of the Mind (Roleplay) / int_bac6df68
type
Fast-Forward Mechanic
 Shadows of the Mind (Roleplay) / int_bac6df68
comment
Fast-Forward Mechanic: As with many roleplays, when the story hits a snag or a break in the action, a timeskip is usually called upon to move things along.
 Shadows of the Mind (Roleplay) / int_bac6df68
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1.0
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Shadows of the Mind (Roleplay) / int_bac6df68
 Shadows of the Mind (Roleplay) / int_bc74ef27
type
Berserk Button
 Shadows of the Mind (Roleplay) / int_bc74ef27
comment
Berserk Button: Don't mention Oscar's family.
 Shadows of the Mind (Roleplay) / int_bc74ef27
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1.0
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Shadows of the Mind (Roleplay) / int_bc74ef27
 Shadows of the Mind (Roleplay) / int_bc8a63d1
type
Fist Pump
 Shadows of the Mind (Roleplay) / int_bc8a63d1
comment
Fist Pump: Keira after defeating Leviathan.
 Shadows of the Mind (Roleplay) / int_bc8a63d1
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1.0
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Shadows of the Mind (Roleplay) / int_bc8a63d1
 Shadows of the Mind (Roleplay) / int_bd5e8cd9
type
Urban Fantasy
 Shadows of the Mind (Roleplay) / int_bd5e8cd9
comment
Urban Fantasy: The roleplay revolves around high school students in contemporary Toronto, Canada who can summon an Anthropomorphic Personification of their psyches that take the forms of various fictional and mythological figures. Monsters bearing the appearance of demons and gods are fought both with melee weapons and modern fire arms in addition to magical spells.
 Shadows of the Mind (Roleplay) / int_bd5e8cd9
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1.0
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Shadows of the Mind (Roleplay) / int_bd5e8cd9
 Shadows of the Mind (Roleplay) / int_bf5fc089
type
Tarot Motifs
 Shadows of the Mind (Roleplay) / int_bf5fc089
comment
Tarot Motifs: As in the game series, the protagonists each align with one of the 20 major arcana of the Tarot deck. It is yet unknown if any NPCs correspond with the remaining arcana unclaimed by the playable cast.
 Shadows of the Mind (Roleplay) / int_bf5fc089
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1.0
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 Shadows of the Mind (Roleplay) / int_c41114f6
type
Year X
 Shadows of the Mind (Roleplay) / int_c41114f6
comment
Year X: To avoid having real-world issues color the roleplay's story, the campaign is set in the non-specific year of 20XX. Given that smartphones are abundant, one can assume that the story takes place, at the very earliest, in 2013 or afterwards.
 Shadows of the Mind (Roleplay) / int_c41114f6
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1.0
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Shadows of the Mind (Roleplay) / int_c41114f6
 Shadows of the Mind (Roleplay) / int_c5249b29
type
Nice Guy
 Shadows of the Mind (Roleplay) / int_c5249b29
comment
Keira Swanson's alignment with the Lovers Arcana reflects her emphasis on interpersonal relationships and communication. Her Persona Iris exhibits her love of communication as well, given that Iris is the messenger of the gods in Greek mythology.
 Shadows of the Mind (Roleplay) / int_c5249b29
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1.0
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Shadows of the Mind (Roleplay) / int_c5249b29
 Shadows of the Mind (Roleplay) / int_c6afe285
type
Enemy Without
 Shadows of the Mind (Roleplay) / int_c6afe285
comment
Enemy Without: Essentially what people's shadows boil down to. Also a bit of Evil Counterpart in a certain way, but shadows are not as easy to describe as the evil within someone's heart.
 Shadows of the Mind (Roleplay) / int_c6afe285
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1.0
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Shadows of the Mind (Roleplay) / int_c6afe285
 Shadows of the Mind (Roleplay) / int_c868a42a
type
Freudian Excuse
 Shadows of the Mind (Roleplay) / int_c868a42a
comment
Freudian Excuse: Many aspects of the setting reflect the person or idea that they relate to. This is especially true for Personas, associated Major Arcana, and regions within the Dreamscape. James Cothran's alignment with the Fool Arcana reflects his aimless, carefree approach to life. His Persona, Phaeton, has tarnished bronze for skin, symbolizing a false confidence. Maria Parazza's alignment with the Empress Arcana reflects her maternal nature. Her Persona, Vesta, is known as the Roman goddess of the Hearth and Home, fitting her caretaker-type personality. Keira Swanson's alignment with the Lovers Arcana reflects her emphasis on interpersonal relationships and communication. Her Persona Iris exhibits her love of communication as well, given that Iris is the messenger of the gods in Greek mythology. Brendan Rathburn's alignment with the Chariot Arcana reflects his confident yet volatile nature. Makoto Adiev's alignment with the Hermit Arcana reflects her social withdrawal and skepticism. Her Persona, Kitsune, embodies her intelligence and harkens to her Japanese heritage. Oscar Tarinson's alignment with the Strength Arcana reflects his courage and compassion for justice, as well as his lack of self-control. His Persona, Ares, symbolizes his fighting spirit and desire for control. Max Delaney's alignment with the Temperance Arcana reflects his moderate lifestyle and his lack of long-term vision. His Persona, Satyr, calls to mind his flippant, carefree attitude when approaching life's problems. Kieran Ikeda's alignment with the Star Arcana reflects his hope for success and his simultaneous lack of faith in his own accomplishments. His Persona, Pleiades, evokes images of his aligned Arcana as well as the serenity he hopes to attain in life.
 Shadows of the Mind (Roleplay) / int_c868a42a
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Shadows of the Mind (Roleplay) / int_c868a42a
 Shadows of the Mind (Roleplay) / int_cef6a167
type
Second Place Is for Losers
 Shadows of the Mind (Roleplay) / int_cef6a167
comment
Brendan Rathburn's alignment with the Chariot Arcana reflects his confident yet volatile nature.
 Shadows of the Mind (Roleplay) / int_cef6a167
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1.0
 Shadows of the Mind (Roleplay) / int_cef6a167
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Shadows of the Mind (Roleplay) / int_cef6a167
 Shadows of the Mind (Roleplay) / int_cfd569ac
type
Take Your Time
 Shadows of the Mind (Roleplay) / int_cfd569ac
comment
Take Your Time: Time passes relatively to the needs of the plot's progression. In addition, time passes differently within the Dreamscape, and no matter how long the protagonists spend there, they awake at the exact same time as each other; often in the early morning or the middle of the night.
 Shadows of the Mind (Roleplay) / int_cfd569ac
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1.0
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Shadows of the Mind (Roleplay) / int_cfd569ac
 Shadows of the Mind (Roleplay) / int_d72b5003
type
Technicolor Fire
 Shadows of the Mind (Roleplay) / int_d72b5003
comment
Technicolor Fire: Blue flames surround the summoners when they call their Personas, which are similarly wreathed in a blue blaze.
 Shadows of the Mind (Roleplay) / int_d72b5003
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1.0
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Shadows of the Mind (Roleplay) / int_d72b5003
 Shadows of the Mind (Roleplay) / int_db8ace03
type
Epiphanic Prison
 Shadows of the Mind (Roleplay) / int_db8ace03
comment
Epiphanic Prison: A major theme in the roleplay is the concept of people imprisoning themselves within their own doubts and inhibitions.
 Shadows of the Mind (Roleplay) / int_db8ace03
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1.0
 Shadows of the Mind (Roleplay) / int_db8ace03
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Shadows of the Mind (Roleplay) / int_db8ace03
 Shadows of the Mind (Roleplay) / int_dca70c44
type
Reasonable Authority Figure
 Shadows of the Mind (Roleplay) / int_dca70c44
comment
Reasonable Authority Figure: Dr. Cecil Farrow, the vice president of the academy, tries his best to soften the blow when he delivers the news of Max's mother's death. Henry Gauthier, star student of the academy and son of the school's president, is the one to explain the situation with the deleted records to the protagonists. He does so in a very polite way, only passively insinuating that he suspects that one of them did the deed.
 Shadows of the Mind (Roleplay) / int_dca70c44
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1.0
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Shadows of the Mind (Roleplay) / int_dca70c44
 Shadows of the Mind (Roleplay) / int_e08fcc99
type
Battle Theme Music
 Shadows of the Mind (Roleplay) / int_e08fcc99
comment
Battle Theme Music: Only a few have been given thus far; the most notable example is the use of the Minor Boss Theme from Xenosaga II for the fight against the shadow Leviathan.
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 Shadows of the Mind (Roleplay) / int_e567510d
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Determinator
 Shadows of the Mind (Roleplay) / int_e567510d
comment
Kieran Ikeda's alignment with the Star Arcana reflects his hope for success and his simultaneous lack of faith in his own accomplishments. His Persona, Pleiades, evokes images of his aligned Arcana as well as the serenity he hopes to attain in life.
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 Shadows of the Mind (Roleplay) / int_e6d0f579
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Transformation of the Possessed
 Shadows of the Mind (Roleplay) / int_e6d0f579
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Transformation of the Possessed: Shadow Brendan transforms into Leviathan when the real Brendan actively rejects him and the protagonists leave the Velvet Room to intervene.
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 Shadows of the Mind (Roleplay) / int_e75d4959
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Wake Up, Go to School & Save the World
 Shadows of the Mind (Roleplay) / int_e75d4959
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Wake Up, Go to School, Save the World: The characters spend their days going to school, socializing, and fighting shadowy monsters in the sleeping world of dreams.
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 Shadows of the Mind (Roleplay) / int_f11c3835
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Anti-Grinding
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Anti-Grinding: Being as that the story exists in the medium of a text-based roleplay as opposed to a video game, many traditional video game aspects that are common in the games are absent in the RP; this includes a far lower encounter rate as to not spend months inside the Dreamscape.
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 Shadows of the Mind (Roleplay) / int_f15c2859
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NO INDOOR VOICE
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No Indoor Voice: Oscar can be very blunt.
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 Shadows of the Mind (Roleplay) / int_f88f2449
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Downer Beginning
 Shadows of the Mind (Roleplay) / int_f88f2449
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Downer Beginning: In the first few pages of the roleplay, the students find themselves confronted with their deep-seated doubts, and Max Delaney's beloved single mother is seemingly murdered.
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 Shadows of the Mind (Roleplay) / int_f8a4527f
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Sitting on the Roof
 Shadows of the Mind (Roleplay) / int_f8a4527f
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Sitting on the Roof: Not quite the roof, but students often loiter around inside the school's clock tower. At night it is sometimes a known Make-Out Point for young, enterprising lovers.
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 Shadows of the Mind (Roleplay) / int_faece9aa
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The Power of Friendship
 Shadows of the Mind (Roleplay) / int_faece9aa
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The Power of Friendship: It is a Persona roleplay, after all.
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 Shadows of the Mind (Roleplay) / int_fb9e25e9
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Team Mom
 Shadows of the Mind (Roleplay) / int_fb9e25e9
comment
Maria Parazza's alignment with the Empress Arcana reflects her maternal nature. Her Persona, Vesta, is known as the Roman goddess of the Hearth and Home, fitting her caretaker-type personality.
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 Shadows of the Mind (Roleplay) / int_ff5a74c8
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Talking Is a Free Action
 Shadows of the Mind (Roleplay) / int_ff5a74c8
comment
Talking Is a Free Action: Inverted. The DM takes any post, whether it contains spoken words or actions alone, as an indication that the player is ready for another DM post.
 Shadows of the Mind (Roleplay) / int_ff5a74c8
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Shadows of the Mind (Roleplay)

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 Shadows of the Mind (Roleplay)
hasFeature
Play-by-Post Games / int_f902d20d