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The Mad Scientist Wars (Roleplay)
- 205 statements
- 39 feature instances
- 21 referencing feature instances
The Mad Scientist Wars (Roleplay) | type |
TVTItem | |
The Mad Scientist Wars (Roleplay) | label |
The Mad Scientist Wars (Roleplay) | |
The Mad Scientist Wars (Roleplay) | page |
TheMadScientistWars | |
The Mad Scientist Wars (Roleplay) | comment |
The Mad Scientist Wars is an ongoing Roleplay, set in the same universe as the webcomic Narbonic. It also added Girl Genius into the canon some time ago, and with the recent character originating from Discworld is becoming the strict Universe equivalent of a Massive Multiplayer Crossover. That is, the canon may involve several different Universes, including original characters' backgrounds, but no characters from any of these works except Jane Narbon's parents have yet to actually appear.It started as a series of increasingly silly comments on the comments sections in the Narbonic Director's Commentary, before moving to its own forum, where it has—pardon the pun—mutated into a sprawling, ongoing work.So far, the plot has been divided into "Chapters"—each one, after the end of the very beginning's more chaotic start, run by a different player, who assumes the role of 'GM' for the duration. At 16+ chapters and over two full year of dedicated play, the game has currently spanned 275+ pages of posts. (Luckily, a condensed Plot Summary is in the works for new players.)The story can be a little silly, and tropes—both played straight and subverted—are considered rules of the very universe.Despite the silliness, a lot of effort goes into it. Character development has occurred over time, loads of extra material and backstory has been worked out—even a full explanation of the combined time line from two different canons being used.Due to character count once you hit the Secondaries, we recommend you visit the forum's 'Character Dossiers'. But following is a truncated list of the main characters—notably, each original main character is played by a separate forum goer. | |
The Mad Scientist Wars (Roleplay) | fetched |
2023-11-02T19:01:29Z | |
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2023-11-02T19:01:29Z | |
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Dropped link to TravellingAtTheSpeedOfPlot: Not a Feature - UNKNOWN | |
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The Mad Scientist Wars (Roleplay) | isPartOf |
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The Mad Scientist Wars (Roleplay) / int_13b3655d | type |
Geographic Flexibility | |
The Mad Scientist Wars (Roleplay) / int_13b3655d | comment |
Geographic Flexibility: Xycon City, as the main location of the Wars is now named. Apparently it has large forests, but not much else is known. | |
The Mad Scientist Wars (Roleplay) / int_13b3655d | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_13b3655d | |
The Mad Scientist Wars (Roleplay) / int_1777688d | type |
Genre Savvy | |
The Mad Scientist Wars (Roleplay) / int_1777688d | comment |
Genre Savvy: Quite a few people, and one of the primary advantage of the character Professor Andrew Tinker. | |
The Mad Scientist Wars (Roleplay) / int_1777688d | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_1777688d | |
The Mad Scientist Wars (Roleplay) / int_17ce80aa | type |
All There in the Manual | |
The Mad Scientist Wars (Roleplay) / int_17ce80aa | comment |
All There in the Manual A lot of the plot makes more sense if you read the Tales of Madness, the Dossiers, and the Notes. Set aside a few months... | |
The Mad Scientist Wars (Roleplay) / int_17ce80aa | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_17ce80aa | |
The Mad Scientist Wars (Roleplay) / int_1869b4b1 | type |
Unreliable Narrator | |
The Mad Scientist Wars (Roleplay) / int_1869b4b1 | comment |
Unreliable Narrator: The third-person narrative text has proved to be... inaccurate on occasion, due to the multiple instances of a Gambit Pile Up. As such, what you hear about future plans in the Wars may not be much, and it's not necessarily true. It's only when everything unfolds that you can be sure. | |
The Mad Scientist Wars (Roleplay) / int_1869b4b1 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_1869b4b1 | |
The Mad Scientist Wars (Roleplay) / int_1e3a9a21 | type |
Angrish | |
The Mad Scientist Wars (Roleplay) / int_1e3a9a21 | comment |
Angrish: "This is Commander Xerox. If you are hearing this message, then you have angered one of our agents to the point of being incapable of coherent speech..." | |
The Mad Scientist Wars (Roleplay) / int_1e3a9a21 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_1e3a9a21 | |
The Mad Scientist Wars (Roleplay) / int_23510712 | type |
Science-Related Memetic Disorder | |
The Mad Scientist Wars (Roleplay) / int_23510712 | comment |
Science-Related Memetic Disorder: It's even referred to as such, and is considered a purely genetic condition. Interestingly, one character was shown to have been taking some kind of medication to repress the syndrome, before a skipped dose and stress caused him to "break through". | |
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The Mad Scientist Wars (Roleplay) / int_23510712 | |
The Mad Scientist Wars (Roleplay) / int_28cd01ca | type |
Disappeared Dad | |
The Mad Scientist Wars (Roleplay) / int_28cd01ca | comment |
Disappeared Dad: Eric Tinker, whose death caused Andrew to go mad in the first place. | |
The Mad Scientist Wars (Roleplay) / int_28cd01ca | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_28cd01ca | |
The Mad Scientist Wars (Roleplay) / int_41d5f145 | type |
Fluffy the Terrible | |
The Mad Scientist Wars (Roleplay) / int_41d5f145 | comment |
Fluffy the Terrible: A literal example in the form of a cute flying, talking, Vorpal Bunny named 'Fredric', formerly nicknamed... well, guess. He later eats a magic artifact, and can assume human form. However, he keeps the Bunny ears... | |
The Mad Scientist Wars (Roleplay) / int_41d5f145 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_41d5f145 | |
The Mad Scientist Wars (Roleplay) / int_575fd5e2 | type |
Dark Is Not Evil | |
The Mad Scientist Wars (Roleplay) / int_575fd5e2 | comment |
Dark Is Not Evil: 'The Saya Demon', aka Sayasuke, is a off-putting, scarred demonic being who turns out to be inherently noble. Andrew, also is best described as 'A Hero who Acts like a Villain'- in his style, not in deeds. | |
The Mad Scientist Wars (Roleplay) / int_575fd5e2 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_575fd5e2 | |
The Mad Scientist Wars (Roleplay) / int_5a4aa505 | type |
Government Conspiracy | |
The Mad Scientist Wars (Roleplay) / int_5a4aa505 | comment |
Government Conspiracy: The story appears to set one of these up by introducing the mysterious M, The Men in Black-staffed Government Agency. Subverted in that it turns out that they have no ulterior motives — instead what they do is Exactly What It Says on the Tin, keeping Mad Scientists from destroying the planet, and helping them. | |
The Mad Scientist Wars (Roleplay) / int_5a4aa505 | featureApplicability |
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1.0 | |
The Mad Scientist Wars (Roleplay) | hasFeature |
The Mad Scientist Wars (Roleplay) / int_5a4aa505 | |
The Mad Scientist Wars (Roleplay) / int_6bdfbb84 | type |
Prehensile Hair | |
The Mad Scientist Wars (Roleplay) / int_6bdfbb84 | comment |
Prehensile Hair: Jane Narbon had invented a "hair symbiote" that gives her this ability. How it gets the necessary leverage and tensile strength to lift people and swing objects is unexplained. | |
The Mad Scientist Wars (Roleplay) / int_6bdfbb84 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_6bdfbb84 | |
The Mad Scientist Wars (Roleplay) / int_6cf80934 | type |
Big Word Shout | |
The Mad Scientist Wars (Roleplay) / int_6cf80934 | comment |
Big Word Shout: Kinestro and his DOOOOOM! (TM) | |
The Mad Scientist Wars (Roleplay) / int_6cf80934 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_6cf80934 | |
The Mad Scientist Wars (Roleplay) / int_71038217 | type |
Wrench Wench | |
The Mad Scientist Wars (Roleplay) / int_71038217 | comment |
Wrench Wench: ChicGeek, a mad scientist who specializes in Steampunk designs. | |
The Mad Scientist Wars (Roleplay) / int_71038217 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_71038217 | |
The Mad Scientist Wars (Roleplay) / int_7eaf99d | type |
Malevolent Architecture | |
The Mad Scientist Wars (Roleplay) / int_7eaf99d | comment |
Malevolent Architecture: Q, which has three settings, the lowest being "hard" and the highest "Indiana Jones". Castle Heterodyne is also this, though we hardly get to see it in action. | |
The Mad Scientist Wars (Roleplay) / int_7eaf99d | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_7eaf99d | |
The Mad Scientist Wars (Roleplay) / int_8967e17f | type |
Back from the Dead | |
The Mad Scientist Wars (Roleplay) / int_8967e17f | comment |
Back from the Dead: Andrew Tinker manages overcome supposed death way back in the Redneck war arc. So It Begins, thanks to a series of backup personality copies and god cloning, pulled this off a LOT, and David was not just killed, but erased from his own body by his evil sentient mechanical Arm. He ends up making a case for his own existence, and makes it back. Also, Erik Tinker makes a deal with the devil. Sadly, the man he died killing, one of the most dangerous men ever, may well be back too.... Subverted with Sayasuke, a.k.a. "the Saya demon", who was never technically alive before he died. He won an award for cheating death regardless. | |
The Mad Scientist Wars (Roleplay) / int_8967e17f | featureApplicability |
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1.0 | |
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The Mad Scientist Wars (Roleplay) / int_8967e17f | |
The Mad Scientist Wars (Roleplay) / int_89a17726 | type |
Spell My Name with an S | |
The Mad Scientist Wars (Roleplay) / int_89a17726 | comment |
Spell My Name With An S: Xyon/Xylon/Xykon/Xyclon City. Xyon seems to be the most popular spelling, though. Ri Xean/Xi Rean/Rhy Zean the Martian. | |
The Mad Scientist Wars (Roleplay) / int_89a17726 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_89a17726 | |
The Mad Scientist Wars (Roleplay) / int_8c30c2ac | type |
Rewriting Reality | |
The Mad Scientist Wars (Roleplay) / int_8c30c2ac | comment |
Rewriting Reality: Andrew Tinker's most powerful skill, as his knowledge of Literature due to having a doctorate in English allows him to re-write reality around him. He can do it by writing on just about anything, although he prefers to use an old Notebook of his. There are even implications he may eventually be able to do this without writing. While he's very aware of the consequences and tries not to rely on it too much, so far he has: brought the dead back to life (Although it has been established that he can't do it if too much time has passed); created little odds and ends - a new Cravat, a new room in his house; made a character he wrote real, a Demon named Sayasuke- and inserted him into the last 500 years of Japanese history to support his backstory. | |
The Mad Scientist Wars (Roleplay) / int_8c30c2ac | featureApplicability |
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The Mad Scientist Wars (Roleplay) | hasFeature |
The Mad Scientist Wars (Roleplay) / int_8c30c2ac | |
The Mad Scientist Wars (Roleplay) / int_8f900ccd | type |
Overly Long Name | |
The Mad Scientist Wars (Roleplay) / int_8f900ccd | comment |
Overly Long Name: Andrew Kaboom Omega-Particle Prince Risk-Tinker. Most of the Tinkers suffer from this, but Andrew has it the worst so far. Rolf has one as well. Rolf Erich Kaspar Steve Von Eisenberg, but like most jaegers, he goes by just his first name. | |
The Mad Scientist Wars (Roleplay) / int_8f900ccd | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_8f900ccd | |
The Mad Scientist Wars (Roleplay) / int_950329d8 | type |
Dynamic Entry | |
The Mad Scientist Wars (Roleplay) / int_950329d8 | comment |
Dynamic Entry: Used in the series to the point the Mad Science Awards even had a special category for it. | |
The Mad Scientist Wars (Roleplay) / int_950329d8 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_950329d8 | |
The Mad Scientist Wars (Roleplay) / int_a9667a3b | type |
Hero Insurance | |
The Mad Scientist Wars (Roleplay) / int_a9667a3b | comment |
Hero Insurance: Parodied. Xyon City has an abandoned warehouse that is paid for by a tax on explosives. When old abandoned warehouses are destroyed, new ones are built. The reasoning seems to be that if people are going to blow stuff up, it might as well be in a designated area away from the important stuff. Played straight in that this doesn't always work. A storyline involves the characters trying to run a group of heroes out of town, partially because of this trope. Contractors in the city give discounts depending on the number of times your house has been destroyed. | |
The Mad Scientist Wars (Roleplay) / int_a9667a3b | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_a9667a3b | |
The Mad Scientist Wars (Roleplay) / int_aba8065b | type |
Fatal Flaw | |
The Mad Scientist Wars (Roleplay) / int_aba8065b | comment |
Fatal Flaw: The mad scientists are known that way for a reason, and so most have at least one. For instance, Andrew Tiker may be Genre Savvy, but he has been known to forget common things like how to work a doorknob. | |
The Mad Scientist Wars (Roleplay) / int_aba8065b | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_aba8065b | |
The Mad Scientist Wars (Roleplay) / int_b9f472b | type |
Storming the Castle | |
The Mad Scientist Wars (Roleplay) / int_b9f472b | comment |
Storming the Castle: Chapter 11 saw the assault implemented as a threefold plan. Group One pretended to join over, offering someone as a fake bribe, Group Two sneaked in and sabotaged security, and Group Three just charged the gates and blew things the hell up. At least, that was the idea - Group One failed, though the other two more or less succeeded. Then, the chapter's Big Bad, an evil robotic arm, used his master stroke, and everything went to hell. | |
The Mad Scientist Wars (Roleplay) / int_b9f472b | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_b9f472b | |
The Mad Scientist Wars (Roleplay) / int_bc74ef27 | type |
Berserk Button | |
The Mad Scientist Wars (Roleplay) / int_bc74ef27 | comment |
Berserk Button: No matter how tempted you are, or how true it is, do not call Andrew Tinker "girly". The last guy got pinned to a wall by his neck. | |
The Mad Scientist Wars (Roleplay) / int_bc74ef27 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_bc74ef27 | |
The Mad Scientist Wars (Roleplay) / int_c3478f1d | type |
Badass Bookworm | |
The Mad Scientist Wars (Roleplay) / int_c3478f1d | comment |
Badass Bookworm: Most members of the Tinker family fit this trope— they tend to be bespectacled, lab-coat wearing geeks who can kick your ass six ways to Sunday, save the world, and do it with science. Dr. Andrew Tinker is probably the definitive example- he's an English Professor. | |
The Mad Scientist Wars (Roleplay) / int_c3478f1d | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_c3478f1d | |
The Mad Scientist Wars (Roleplay) / int_c4b0faae | type |
Can't Hold His Liquor | |
The Mad Scientist Wars (Roleplay) / int_c4b0faae | comment |
Can't Hold His Liquor: Most of the cast is capable of slugging back drinks probably capable of killing a normal man - with one notable exception. Commander Primary Xerox is, surprisingly, capable of getting hammered on a half a cup of banana daiquiri. This is explained in the series however, as he has been stated to have a mild healing factor powered by an insanely high metabolism — so the alcohol is absorbed into his system faster then it should be. At least he won't get alcohol poisoning... | |
The Mad Scientist Wars (Roleplay) / int_c4b0faae | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_c4b0faae | |
The Mad Scientist Wars (Roleplay) / int_c4db3679 | type |
The Dark Side | |
The Mad Scientist Wars (Roleplay) / int_c4db3679 | comment |
The Dark Side: Subverted for the Mads, who tend to take being evil as just a fact of life. | |
The Mad Scientist Wars (Roleplay) / int_c4db3679 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_c4db3679 | |
The Mad Scientist Wars (Roleplay) / int_c6c86cd | type |
Collapsing Lair | |
The Mad Scientist Wars (Roleplay) / int_c6c86cd | comment |
Collapsing Lair: Used in The Game mini-arc, for the Video Game dungeons. | |
The Mad Scientist Wars (Roleplay) / int_c6c86cd | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_c6c86cd | |
The Mad Scientist Wars (Roleplay) / int_c9c756a8 | type |
Child Soldiers | |
The Mad Scientist Wars (Roleplay) / int_c9c756a8 | comment |
Child Soldiers: Commander Primary Xerox, head of The Men in Black-style organization M, used to be an example. Up until the age of ten he was trained along with other children to be an assassin, and sent to kill Mad Scientists. On one hand, he now has amazing reflexes and a great deal of weapon training, but on the other hand The guilt of his only mostly repressed memories has haunted his adult life, and he's never really recovered from the emotional stress. And he has the body of a Jaded Vet to go along with his mentality. | |
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The Mad Scientist Wars (Roleplay) / int_d01cffbc | type |
Badass Longcoat | |
The Mad Scientist Wars (Roleplay) / int_d01cffbc | comment |
Badass Longcoat: Subverted by most of the cast by said coats being Lab Coats, but played straight by the Viktor Twins, Fredric and Hawkwolf. | |
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The Mad Scientist Wars (Roleplay) / int_d01cffbc | |
The Mad Scientist Wars (Roleplay) / int_dae5c997 | type |
Action Girl | |
The Mad Scientist Wars (Roleplay) / int_dae5c997 | comment |
Action Girl: Of Science. Specifically, Chicgeek, Jane Narbon, and Jess are all good examples. | |
The Mad Scientist Wars (Roleplay) / int_dae5c997 | featureApplicability |
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The Mad Scientist Wars (Roleplay) / int_dae5c997 | |
The Mad Scientist Wars (Roleplay) / int_de15a322 | type |
Tangled Family Tree | |
The Mad Scientist Wars (Roleplay) / int_de15a322 | comment |
Tangled Family Tree: After The Tinker Family discovered that The Tinker Twins had adopted Desius and that Vladimir was the long-lost father of Chic Geek, Wallace Cane set out to create a complete family tree. By the time he was done, it took up most of a table. | |
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The Mad Scientist Wars (Roleplay) / int_de15a322 | |
The Mad Scientist Wars (Roleplay) / int_e268e2 | type |
The Clan | |
The Mad Scientist Wars (Roleplay) / int_e268e2 | comment |
The Clan: The Heterodynes and the Viktor-Tinkers are of note. As are the Umbras. The Toboz's and the Narbons avert this somewhat. | |
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The Mad Scientist Wars (Roleplay) / int_e268e2 | |
The Mad Scientist Wars (Roleplay) / int_e294a0be | type |
Our Souls Are Different | |
The Mad Scientist Wars (Roleplay) / int_e294a0be | comment |
Our Souls Are Different: Souls are basically an imprint or image of a person that is tied to the body, and constantly updates. Upon death, they go to either heaven or hell depending on their deeds. The mind of a person is something else entirely and can be copied, moved or altered, but the soul will still be the same. Intelligent creations that were not physically born need to pass a test to see if they should exist and have had existence (i.e. If they fail it, they will have never existed at all). | |
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The Mad Scientist Wars (Roleplay) / int_e294a0be | |
The Mad Scientist Wars (Roleplay) / int_e34400ab | type |
Ambiguously Gay | |
The Mad Scientist Wars (Roleplay) / int_e34400ab | comment |
Ambiguously Gay: Typically averted - most characters are very open about their respective sexuality, but there's still some questions to be asked about the Tinker Twins and Dr. Mallory.... | |
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The Mad Scientist Wars (Roleplay) / int_e34400ab | |
The Mad Scientist Wars (Roleplay) / int_e780f603 | type |
Clone Angst | |
The Mad Scientist Wars (Roleplay) / int_e780f603 | comment |
Clone Angst: Subverted - so far, the only clones have been those of SoItBegins, and there the clone is always a perfect copy, used as recovery after some sort of fatal accident. The clones never go angsty— they just pick where the old copy of SoItBegins left off.) As of Bluelight, however, the trope is in full force. | |
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The Mad Scientist Wars (Roleplay) / int_e780f603 | |
The Mad Scientist Wars (Roleplay) / int_eb857152 | type |
Quirky Town | |
The Mad Scientist Wars (Roleplay) / int_eb857152 | comment |
Quirky Town: Xyon City. The titular mad scientists account for 60% of its citizens, and a good chunk of the rest are latents, henchmen, constructs and normal people from Mad families. Weird sights are so commonplace as to be more annoying than interesting. | |
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The Mad Scientist Wars (Roleplay) / int_f2dadf81 | type |
Evil Twin | |
The Mad Scientist Wars (Roleplay) / int_f2dadf81 | comment |
Evil Twin: The story eventually involved evil twins of a pair of twins. Who actually came first by several years. Long story. Cloning was involved. A more straight example of this is The Nega Verse, a universe of Opposite Alignment Clones. Has a surprisingly genial relationship with the Main Verse, and several 'Nega' characters have become favored Secondary characters. | |
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The Mad Scientist Wars (Roleplay) / int_f42f2adc | type |
Corner of Woe | |
The Mad Scientist Wars (Roleplay) / int_f42f2adc | comment |
Corner of Woe: Third-rung character "Calypso", a Caribbean Retired Badass James Bond parody who now works as a secretary. He is once mentioned crying in the corner, supposedly due to being beaten in arm wrestling by the new girl. It's likely he was fooling, as he recovers suspiciously quickly. | |
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The Mad Scientist Wars (Roleplay) |
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