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There is no GATE; we did not fight there (Roleplay)

 There is no GATE; we did not fight there (Roleplay)
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TVTItem
 There is no GATE; we did not fight there (Roleplay)
label
There is no GATE; we did not fight there (Roleplay)
 There is no GATE; we did not fight there (Roleplay)
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ThereIsNoGATEWeDidNotFightThere
 There is no GATE; we did not fight there (Roleplay)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })A quest happening in the universe of Gate run in Spacebattles. Can be found here.There is no GATE; we did not fight there is a quest set in the universe of Gate, many years before the opening of the Gate that connected the Empire to Tokyo. It is currently being run on the Spacebattles forum.Kytheus Rhavenfell is a boy born to a bloodline of heroes, to inherit the untamed and remote West of the expansive Empire. From an early age, he is exposed to the grim determination and weariness of the people around him, for Rhavenfell, the Bloody Shield of the Frontier, is a harsh land filled with enemies on all sides. The citizens of the West are well used to grief and hardship, so are his parents, even the Siegebreaker. Despite their strength and determination, they all fray at the seams underneath the constant pressure. Exposed to his first battle at five years old, he begins his training for a life of hardship and sacrifice to allow the Empire to endure even in the near wilderness.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })However, the Empire, despite the many years it has endured against the many terrors of the world, will soon face its most difficult trials. Threats and plots from both outside its borders and within its lands will soon come to a head; a storm is brewing on the horizon. Kytheus will soon have to find the strength to thrive in its midst, and to change fate with his own hands, supported by friends and family.Note: Spoilers are unmarked.
 There is no GATE; we did not fight there (Roleplay)
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2019-12-26T22:00:39Z
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2020-06-25T06:47:31Z
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Dropped link to ThePlague: Not a Feature - ITEM
 There is no GATE; we did not fight there (Roleplay)
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DBTropes
 There is no GATE; we did not fight there (Roleplay) / int_13d2ffe1
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Humanity Is Superior
 There is no GATE; we did not fight there (Roleplay) / int_13d2ffe1
comment
Humanity Is Superior: The Empire has managed to dominate most of the continent under human leadership and with a mostly human populace. Consider the fact that the setting is completely filled to the brim with monsters, opposing and hostile demihuman tribes, and civilization-ending Hardy beasts, yet the Empire has managed to endure the horrors of the world for nine hundred and forty-nine years by the start of the roleplay.
 There is no GATE; we did not fight there (Roleplay) / int_13d2ffe1
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There is no GATE; we did not fight there (Roleplay) / int_13d2ffe1
 There is no GATE; we did not fight there (Roleplay) / int_177a6464
type
Genre Shift
 There is no GATE; we did not fight there (Roleplay) / int_177a6464
comment
This causes the GM to change his plans for the series to become brighter and more optimistic than originally intended, and thus altered his plans for the roleplay to resemble a High Fantasy instead of a Dark Fantasy.
 There is no GATE; we did not fight there (Roleplay) / int_177a6464
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There is no GATE; we did not fight there (Roleplay) / int_177a6464
 There is no GATE; we did not fight there (Roleplay) / int_19769f50
type
Defeat Means Friendship
 There is no GATE; we did not fight there (Roleplay) / int_19769f50
comment
Defeat Means Friendship: In the interlude *Meet the Neighbors*, Kytheus befriends Cardin Brutus, an heir to one of the neighboring provinces, by beating him thoroughly in a spar.
 There is no GATE; we did not fight there (Roleplay) / int_19769f50
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There is no GATE; we did not fight there (Roleplay) / int_19769f50
 There is no GATE; we did not fight there (Roleplay) / int_1a303edf
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Our Orcs Are Different
 There is no GATE; we did not fight there (Roleplay) / int_1a303edf
comment
Uruks or Orks are commonly seen as slaves in the Empire.
 There is no GATE; we did not fight there (Roleplay) / int_1a303edf
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There is no GATE; we did not fight there (Roleplay) / int_1a303edf
 There is no GATE; we did not fight there (Roleplay) / int_1f80d7be
type
Wild Magic
 There is no GATE; we did not fight there (Roleplay) / int_1f80d7be
comment
Wild Magic: Magic in this universe comes from a dimension of sheer chaos, referred to as the Maelstrom. Those who use magic either naturally "dive" into the Maelstrom and simply "grab" the energy they need, or use a rigid spell structure to more safely tap into their magic. Considered a safer version of the Warp from Warhammer 40,000.
 There is no GATE; we did not fight there (Roleplay) / int_1f80d7be
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There is no GATE; we did not fight there (Roleplay) / int_1f80d7be
 There is no GATE; we did not fight there (Roleplay) / int_21af9165
type
Heroic Vow
 There is no GATE; we did not fight there (Roleplay) / int_21af9165
comment
Heroic Vow: Serving as his first proper character establishing moment, Kytheus cuts his palm with a knife while swearing to protect Rhavenfell at all costs, as part of a traditional ceremony. As a result of a natural 100 out of a d100, it's....very impressive for someone just six years old, to say the least. This causes the GM to change his plans for the series to become brighter and more optimistic than originally intended, and thus altered his plans for the roleplay to resemble a High Fantasy instead of a Dark Fantasy.
 There is no GATE; we did not fight there (Roleplay) / int_21af9165
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 There is no GATE; we did not fight there (Roleplay) / int_21af9165
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 There is no GATE; we did not fight there (Roleplay)
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There is no GATE; we did not fight there (Roleplay) / int_21af9165
 There is no GATE; we did not fight there (Roleplay) / int_2c2c9bc2
type
BeastFolk
 There is no GATE; we did not fight there (Roleplay) / int_2c2c9bc2
comment
The Wolfos are a race of Beast Folk with the appearance of humanoid, upright wolves, and feature prominently in Rhavenfell's armies.
 There is no GATE; we did not fight there (Roleplay) / int_2c2c9bc2
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There is no GATE; we did not fight there (Roleplay) / int_2c2c9bc2
 There is no GATE; we did not fight there (Roleplay) / int_3d699462
type
Curb-Stomp Battle
 There is no GATE; we did not fight there (Roleplay) / int_3d699462
comment
Curb-Stomp Battle: The interlude *Banish The Darkness/Find The Light* showcases the absolute massacre of every beast of the swamp that ambushes the camp at Swampbreak by the 22nd legion when they are empowered by the power of Julianne and Hestia, through Lena's prayer. They rightfully earn the moniker of "the Champions of the Flame," empowered of the Hearth and Civilization. Kytheus proceeds to cleave the heads of a hydra in one swing, before killing the dark-robed figure riding it with another blow. Kytheus destroyed the boss monster and enemy leader/hero in two swings.
 There is no GATE; we did not fight there (Roleplay) / int_3d699462
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There is no GATE; we did not fight there (Roleplay) / int_3d699462
 There is no GATE; we did not fight there (Roleplay) / int_42fe0cde
type
Festival Episode
 There is no GATE; we did not fight there (Roleplay) / int_42fe0cde
comment
Festival Episode: The Festival mini-turn, accompanied by the *The Tyrant's Fall Festival* features Kytheus and his friends enjoying the colorful celebrations following the defeat of the Hardy Beast, the Tyrant. Helen and Victoria, two of the possible marriage candidates for Kytheus, also attend the celebrations to grow more used to Rhavenfell's atmosphere and closer to Kytheus.
 There is no GATE; we did not fight there (Roleplay) / int_42fe0cde
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There is no GATE; we did not fight there (Roleplay) / int_42fe0cde
 There is no GATE; we did not fight there (Roleplay) / int_46118dc5
type
Adult Fear
 There is no GATE; we did not fight there (Roleplay) / int_46118dc5
comment
Adult Fear: With all the adventures Kyte and his gang get up to, this happens pretty often. Kell grabs Kyte with a crushing hug after the events of *The Patrol—First Blood: Battle*, where Kytheus, his friends, and a group of legionaries and harpy archers were massively outnumbered in an ambush by the Drex. They win an overwhelming victory, but still.. In the interlude *Mourning Frost*, Lord Frostmourne panics when he notices that his children snuck out to help Kytheus fight the Tyrant.
 There is no GATE; we did not fight there (Roleplay) / int_46118dc5
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There is no GATE; we did not fight there (Roleplay) / int_46118dc5
 There is no GATE; we did not fight there (Roleplay) / int_47060811
type
Screaming Birth
 There is no GATE; we did not fight there (Roleplay) / int_47060811
comment
Screaming Birth: The interlude *Protector's Pride* focuses on the birth of Kyte's younger twin siblings, Adrastus and Aella. In the many hours it takes, Adrianna is noted to only stop screaming and cursing at the very end of her labor.
 There is no GATE; we did not fight there (Roleplay) / int_47060811
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There is no GATE; we did not fight there (Roleplay) / int_47060811
 There is no GATE; we did not fight there (Roleplay) / int_51ac2a10
type
Double Knockout
 There is no GATE; we did not fight there (Roleplay) / int_51ac2a10
comment
Double Knockout: In "Harder! Better! Faster! Stronger!" Kytheus and Lyon have a practice duel in which they achieve this after breaking both their weapons.
 There is no GATE; we did not fight there (Roleplay) / int_51ac2a10
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There is no GATE; we did not fight there (Roleplay) / int_51ac2a10
 There is no GATE; we did not fight there (Roleplay) / int_556a4e20
type
The Empire
 There is no GATE; we did not fight there (Roleplay) / int_556a4e20
comment
The Empire: The Empire of the setting highly resembles a fantasy Roman Empire, with the presence of many things based on Roman culture (such as some names, buildings, martial styles, the treatment of slaves, racism, and other aspects). Presented as a necessary evil and a light in the darkness despite its many faults, because it brought order to the otherwise bloody and uncivilized world.
 There is no GATE; we did not fight there (Roleplay) / int_556a4e20
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There is no GATE; we did not fight there (Roleplay) / int_556a4e20
 There is no GATE; we did not fight there (Roleplay) / int_57b80b45
type
Fantastic Racism
 There is no GATE; we did not fight there (Roleplay) / int_57b80b45
comment
Fantastic Racism: Most humans of the Empire are heavily prejudiced against the many demihuman species scattered around the setting. Likewise, many demihumans bear grudges against humans (and other races) for a number of reasons. Even in Rhavenfell, where racism is much less present due to the many contributions of various races on the frontier over the years, most people still have certain prejudices against demihumans. However, the Rhavenfells' efforts towards integration have been slowly chipping away at the racial tension.
 There is no GATE; we did not fight there (Roleplay) / int_57b80b45
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There is no GATE; we did not fight there (Roleplay) / int_57b80b45
 There is no GATE; we did not fight there (Roleplay) / int_629fa757
type
Perfectly Arranged Marriage
 There is no GATE; we did not fight there (Roleplay) / int_629fa757
comment
Perfectly Arranged Marriage: Kell and Adrianna were betrothed from birth after their respective parents (and Kytheus' grandparents) secured an alliance of friendship after defeating a hive of monsters. They had a rough start but grew to love each other after Kell proved himself to her.
 There is no GATE; we did not fight there (Roleplay) / int_629fa757
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There is no GATE; we did not fight there (Roleplay) / int_629fa757
 There is no GATE; we did not fight there (Roleplay) / int_63557923
type
Death World
 There is no GATE; we did not fight there (Roleplay) / int_63557923
comment
Death World: Man murdering monsters can be found in most corners of the setting. Most notably are the Hardy Beasts powerful enough to massacre entire provinces, such as the Tyrant.
 There is no GATE; we did not fight there (Roleplay) / int_63557923
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There is no GATE; we did not fight there (Roleplay) / int_63557923
 There is no GATE; we did not fight there (Roleplay) / int_67677940
type
Giant Flyer
 There is no GATE; we did not fight there (Roleplay) / int_67677940
comment
Giant Flyer: The titular King of the Sky from the interlude *The Myth, The Legend, The King of The Sky* is an enormous Thunderbird capable of blotting out the entire sky. Kytheus compares its size to that of the earth dragon his grandfather had slain before his birth, and whose bones have the main city of the province built into them.
 There is no GATE; we did not fight there (Roleplay) / int_67677940
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There is no GATE; we did not fight there (Roleplay) / int_67677940
 There is no GATE; we did not fight there (Roleplay) / int_6a58a8eb
type
Draconic Humanoid
 There is no GATE; we did not fight there (Roleplay) / int_6a58a8eb
comment
The Drex are a Draconic Humanoid species that were conquered and subjugated by Rhavenfell after Kyte and his friends are caught in one of their ambushes.
 There is no GATE; we did not fight there (Roleplay) / int_6a58a8eb
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There is no GATE; we did not fight there (Roleplay) / int_6a58a8eb
 There is no GATE; we did not fight there (Roleplay) / int_80621707
type
Arranged Marriage
 There is no GATE; we did not fight there (Roleplay) / int_80621707
comment
Arranged Marriage: Betrothals and arranged marriage are perfectly common and expected amongst the nobles of the Empire. Kytheus is expected to eventually be married to a Lady of another province to secure supplies and an alliance for Rhavenfell. The choice of Kytheus' eventual main wife was left to the players of the quest in a poll that listed each of the advantages that would come with them. The Quest GM also wrote a number of interludes from the perspectives of each possible spouse in order to showcase their personalities. The resulting arguments and deliberations were....heated to say the least. Perfectly Arranged Marriage: Kell and Adrianna were betrothed from birth after their respective parents (and Kytheus' grandparents) secured an alliance of friendship after defeating a hive of monsters. They had a rough start but grew to love each other after Kell proved himself to her.
 There is no GATE; we did not fight there (Roleplay) / int_80621707
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There is no GATE; we did not fight there (Roleplay) / int_80621707
 There is no GATE; we did not fight there (Roleplay) / int_93deab19
type
Ominous Fog
 There is no GATE; we did not fight there (Roleplay) / int_93deab19
comment
Ominous Fog: During a supposedly safe patrol into the Thousand Needles, Kytheus and his friends grow uncomfortable when an ominous mist surrounds them, leading him to request more scouts to move ahead at the bemusement of the leading centurion. As it turns out, Kytheus was right to be suspicious as their legion cohort is ambushed by hundreds of Drex soldiers.
 There is no GATE; we did not fight there (Roleplay) / int_93deab19
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There is no GATE; we did not fight there (Roleplay) / int_93deab19
 There is no GATE; we did not fight there (Roleplay) / int_97838192
type
Heroic Lineage
 There is no GATE; we did not fight there (Roleplay) / int_97838192
comment
Heroic Lineage: The Rhavenfell family, even considering the fact that it has only existed for around five decades, is definitely this. First, we have the Grandfather of the protagonist, and the first to carry the name Rhavenfell. He slayed Thokar the Ravenous, an Earth Dragon that killed 90 MILLION, about 4/5 of the current total population of the empire. Then he built a city atop its corpse. Second, there is the father of the protagonist. Currently one of the greatest warriors in all the empire, and responsible for the death blow against Jhin, the last of the Tyrants◊, one of Hardy's most powerful beasts. The Tyrant lived to kill Lords and Kings, enslaving the very spirits of the wind and storm.
 There is no GATE; we did not fight there (Roleplay) / int_97838192
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There is no GATE; we did not fight there (Roleplay) / int_97838192
 There is no GATE; we did not fight there (Roleplay) / int_9d00ac98
type
Thunderbird
 There is no GATE; we did not fight there (Roleplay) / int_9d00ac98
comment
Thunderbird: In the interlude "The Myth, the Legend, the King of the Sky", the titular King is an enormous thunderbird made out of storm channels, blotting out the entire sky. Kytheus compares its size to that of the earth dragon his grandfather had slain before his birth and whose bones have the main city of the Rhavenfell built into them.
 There is no GATE; we did not fight there (Roleplay) / int_9d00ac98
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There is no GATE; we did not fight there (Roleplay) / int_9d00ac98
 There is no GATE; we did not fight there (Roleplay) / int_a52d709a
type
Fire of Comfort
 There is no GATE; we did not fight there (Roleplay) / int_a52d709a
comment
Fire of Comfort: Inspired by Greek mythology, Hestia appears in this quest as the "Great Spirit of the Hearth." As demonstrated by her followers, her powers mostly come in the form of a comforting and cleansing flame, useful for strengthening armies, healing the wounded, and curing victims of plague and sickness. In this setting, Hestia was actually created by the 'actual' "Goddess of the Hearth," Julianne. According to Word of God, Julianne is the only goddess known to be kind most of the time instead of acting kind when feeling like it. She is also known to be the reason why "monsters fear the light," and was one of civilization's first protectors.
 There is no GATE; we did not fight there (Roleplay) / int_a52d709a
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There is no GATE; we did not fight there (Roleplay) / int_a52d709a
 There is no GATE; we did not fight there (Roleplay) / int_abdf8966
type
Flying Postman
 There is no GATE; we did not fight there (Roleplay) / int_abdf8966
comment
Flying Postman: For the marching cohorts of the armies of Rhavenfell (and possibly the rest of the Empire), messages are carried via ravens. Couriers for actual mail in the Empire proper can be handled by anyone, but the use of Harpies, who can fly, is slowly growing more popular in Rhavenfell due to their alliance with the humans.
 There is no GATE; we did not fight there (Roleplay) / int_abdf8966
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There is no GATE; we did not fight there (Roleplay) / int_abdf8966
 There is no GATE; we did not fight there (Roleplay) / int_ba6cf869
type
Rape, Pillage, and Burn
 There is no GATE; we did not fight there (Roleplay) / int_ba6cf869
comment
Rape, Pillage, and Burn: Kell Rhavenfell's default tactics when dealing with the Rabbit tribes is to raid their villages for slaves while murdering all those who resist before eventually putting them to the torch, as seen in the interlude *The March of the Burning Sky*. Kell even "makes an example" out of the surviving warriors by crucifying them in the remains of their homes. Yikes...
 There is no GATE; we did not fight there (Roleplay) / int_ba6cf869
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There is no GATE; we did not fight there (Roleplay) / int_ba6cf869
 There is no GATE; we did not fight there (Roleplay) / int_bc19150b
type
Demihuman
 There is no GATE; we did not fight there (Roleplay) / int_bc19150b
comment
Demihuman: There are many different humanoid races present in the setting, including standard fantasy races such as elves and dwarves that were already present in Gate, but quite a few demihuman races were added to add flavor to the quest. The Wolfos are a race of Beast Folk with the appearance of humanoid, upright wolves, and feature prominently in Rhavenfell's armies. Harpies are also found in the setting, and end up allying with Rhavenfell. The Drex are a Draconic Humanoid species that were conquered and subjugated by Rhavenfell after Kyte and his friends are caught in one of their ambushes. Uruks or Orks are commonly seen as slaves in the Empire.
 There is no GATE; we did not fight there (Roleplay) / int_bc19150b
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There is no GATE; we did not fight there (Roleplay) / int_bc19150b
 There is no GATE; we did not fight there (Roleplay) / int_bedecc55
type
Scout-Out
 There is no GATE; we did not fight there (Roleplay) / int_bedecc55
comment
Scout-Out: The Boy Scouts, Rhavenfell edition is created when Kytheus stumbles upon the group of boys Lyon had taken to training together, while connecting it to Valerian's idea for a training camp for the noble sons of Rhavenfell.
 There is no GATE; we did not fight there (Roleplay) / int_bedecc55
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There is no GATE; we did not fight there (Roleplay) / int_bedecc55
 There is no GATE; we did not fight there (Roleplay) / int_cc4b45f6
type
Word of God
 There is no GATE; we did not fight there (Roleplay) / int_cc4b45f6
comment
In this setting, Hestia was actually created by the 'actual' "Goddess of the Hearth," Julianne. According to Word of God, Julianne is the only goddess known to be kind most of the time instead of acting kind when feeling like it. She is also known to be the reason why "monsters fear the light," and was one of civilization's first protectors.
 There is no GATE; we did not fight there (Roleplay) / int_cc4b45f6
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 There is no GATE; we did not fight there (Roleplay)
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There is no GATE; we did not fight there (Roleplay) / int_cc4b45f6
 There is no GATE; we did not fight there (Roleplay) / int_ccc0d531
type
Settling the Frontier
 There is no GATE; we did not fight there (Roleplay) / int_ccc0d531
comment
Settling the Frontier: Rhavenfell constantly calls for and attracts migrants to settle and reclaim more and more land after clearing away outside threats.
 There is no GATE; we did not fight there (Roleplay) / int_ccc0d531
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_ccc0d531
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_ccc0d531
 There is no GATE; we did not fight there (Roleplay) / int_d280a296
type
Teen Genius
 There is no GATE; we did not fight there (Roleplay) / int_d280a296
comment
Teen Genius: Many characters qualify as one, especially Kytheus with his absurd learning speed and incredible martial and musical skill.
 There is no GATE; we did not fight there (Roleplay) / int_d280a296
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_d280a296
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_d280a296
 There is no GATE; we did not fight there (Roleplay) / int_d5ac9158
type
Harping on About Harpies
 There is no GATE; we did not fight there (Roleplay) / int_d5ac9158
comment
Harpies are also found in the setting, and end up allying with Rhavenfell.
 There is no GATE; we did not fight there (Roleplay) / int_d5ac9158
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_d5ac9158
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_d5ac9158
 There is no GATE; we did not fight there (Roleplay) / int_d5eed41c
type
Cry into Chest
 There is no GATE; we did not fight there (Roleplay) / int_d5eed41c
comment
Cry into Chest: In the interlude *Let it All Out*, Adrianna is able to get over her personal disdain for demihumans after and allows Delilah to weep into her chest over the loss of her family. Their relationship grows considerably after this event.
 There is no GATE; we did not fight there (Roleplay) / int_d5eed41c
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_d5eed41c
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_d5eed41c
 There is no GATE; we did not fight there (Roleplay) / int_d7fc9fd0
type
Vitriolic Best Buds
 There is no GATE; we did not fight there (Roleplay) / int_d7fc9fd0
comment
Vitriolic Best Buds: Lyon and Valerian originally despised each other, due to Lyon finding Valerian as stuck up and dishonest and Valerian thinking of Lyon as a barbaric idiot, though he held his tongue due to his respect for Kytheus. After the interlude *Vale and Ly's Excellent Adventure*, they've evolved into this trope, with Lyon insulting Valerian as usual and Valerian no longer holding back his true thoughts.
 There is no GATE; we did not fight there (Roleplay) / int_d7fc9fd0
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_d7fc9fd0
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_d7fc9fd0
 There is no GATE; we did not fight there (Roleplay) / int_db9940c4
type
Famed In-Story
 There is no GATE; we did not fight there (Roleplay) / int_db9940c4
comment
Famed In-Story: Stories of the deeds and accomplishments of the Rhavenfell family and their allies are slowly spreading outside the West. Within Rhavenfell proper, there isn't a single person who hasn't felt awe towards the ruling family (including Kytheus himself) for their accomplishments.
 There is no GATE; we did not fight there (Roleplay) / int_db9940c4
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_db9940c4
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_db9940c4
 There is no GATE; we did not fight there (Roleplay) / int_de0db2aa
type
Crush Blush
 There is no GATE; we did not fight there (Roleplay) / int_de0db2aa
comment
Crush Blush: When Helen Sailstar first catches sight of Kytheus in the interlude *Fascination*, she finds herself captivated by his "fascinating" green eyes as her cheeks flush with heat. Her father has to startle her out of staring at the rest of him.
 There is no GATE; we did not fight there (Roleplay) / int_de0db2aa
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_de0db2aa
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_de0db2aa
 There is no GATE; we did not fight there (Roleplay) / int_e1fa8421
type
Dead Person Conversation
 There is no GATE; we did not fight there (Roleplay) / int_e1fa8421
comment
Dead Person Conversation: In the final interlude of the *Sons of the Storm* storyline, Rennea finds herself in a vision and has one final conversation face to face with the dead spirit of Kryton, and finally finds the strength to move on from his death and live on for herself— just as Kryton wished.
 There is no GATE; we did not fight there (Roleplay) / int_e1fa8421
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_e1fa8421
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_e1fa8421
 There is no GATE; we did not fight there (Roleplay) / int_e3109dae
type
Switching P.O.V.
 There is no GATE; we did not fight there (Roleplay) / int_e3109dae
comment
Switching P.O.V.: Multiple story posts and interludes often make use of the points of view of supporting characters. That isn't to say that Kytheus doesn't get a lot of screentime, though.
 There is no GATE; we did not fight there (Roleplay) / int_e3109dae
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_e3109dae
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_e3109dae
 There is no GATE; we did not fight there (Roleplay) / int_e34ada78
type
Authority Equals Asskicking
 There is no GATE; we did not fight there (Roleplay) / int_e34ada78
comment
Authority Equals Asskicking: Kytheus Rhavenfell's entire family tree, maternal and paternal, is this. This is especially true for his grandfathers, Kryton and Aslan, two of the most exceptional, and some might even argue the greatest warriors ever known to the Empire, while also being the respective Lords of their provinces.
 There is no GATE; we did not fight there (Roleplay) / int_e34ada78
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_e34ada78
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_e34ada78
 There is no GATE; we did not fight there (Roleplay) / int_e5421161
type
Expy
 There is no GATE; we did not fight there (Roleplay) / int_e5421161
comment
Expy: Multiple characters are based on many different characters across multiple franchises, in both appearance and personality.
 There is no GATE; we did not fight there (Roleplay) / int_e5421161
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_e5421161
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_e5421161
 There is no GATE; we did not fight there (Roleplay) / int_eb81c601
type
Big Damn Heroes
 There is no GATE; we did not fight there (Roleplay) / int_eb81c601
comment
Big Damn Heroes: All over the place. It's basically in Rhavenfell's blood now. Especially in the battle against the Tyrant.
 There is no GATE; we did not fight there (Roleplay) / int_eb81c601
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_eb81c601
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_eb81c601
 There is no GATE; we did not fight there (Roleplay) / int_ed7817b2
type
Shrine to the Fallen
 There is no GATE; we did not fight there (Roleplay) / int_ed7817b2
comment
Shrine to the Fallen: In the interlude *Til' Our Dying Breaths*, Kell leads Kytheus to a memorial of the 'Sons of the Storm', which was the group led by Kryton Westwind, the first ruler of Rhavenfell and Kytheus' fallen grandfather. Statues of each fallen member are presented in the memorial, including one of Kryton himself. A number of old armor, standards, and banners are also kept within the room.
 There is no GATE; we did not fight there (Roleplay) / int_ed7817b2
featureApplicability
1.0
 There is no GATE; we did not fight there (Roleplay) / int_ed7817b2
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1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_ed7817b2
 There is no GATE; we did not fight there (Roleplay) / int_name
type
ItemName
 There is no GATE; we did not fight there (Roleplay) / int_name
comment
 There is no GATE; we did not fight there (Roleplay) / int_name
featureApplicability
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 There is no GATE; we did not fight there (Roleplay) / int_name
featureConfidence
1.0
 There is no GATE; we did not fight there (Roleplay)
hasFeature
There is no GATE; we did not fight there (Roleplay) / int_name
 There is no GATE; we did not fight there (Roleplay) / int_name
itemName
There is no GATE; we did not fight there (Roleplay)

The following is a list of statements referring to the current page from other pages.

 There is no GATE; we did not fight there (Roleplay)
hasFeature
Arranged Marriage / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Crush Blush / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Cry into Chest / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Dead Person Conversation / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Death World / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Defeat Means Friendship / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Demihuman / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Famed In-Story / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Fantastic Racism / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Fire of Comfort / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Flying Postman / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Giant Flyer / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Heroic Lineage / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Humanity Is Superior / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Ominous Fog / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Perfectly Arranged Marriage / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Play-by-Post Games / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Rank Scales with Asskicking / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Rape, Pillage, and Burn / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Scout-Out / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Screaming Birth / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Settling the Frontier / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Shrine to the Fallen / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Switching P.O.V. / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
The Ace / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
The Empire / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Thunderbird / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Vitriolic Best Buds / int_87e1dffc
 There is no GATE; we did not fight there (Roleplay)
hasFeature
Wild Magic / int_87e1dffc