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Run For Money: Tousouchuu
- 260 statements
- 50 feature instances
- 5 referencing feature instances
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Run For Money: Tousouchuu (known as Run for the Money in English promotional media) is a Japanese Game Show that has been airing as a series of specials on Fuji TV since 2004. It usually airs one new episode every couple months, known in Japanese as "Run for money 逃走ä¸". As of this writing, the most recent new episode aired on December 31, 2023, bringing the total to 41 episodes.note Episode 31 (Tousouchuu Ultimate) aired as a two-parter on January 6/13, 2013. There were also 9 episodes aired not under the name of Tousouchuu aired between Episode 6 to Episode 7, which the series was integrated with other spinoffs. 32 DVD volumes are released in Japan with all the aired episodes.At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "Hunters" into the area, paid agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. Breaking line of sight for a couple seconds will cause them to give up the chase - note, leading them around a pillar does not break line of sight long enough for them to stop. note Hunters are not allowed to spot players via their cameramen.Usually one game is 90 to 120 minutes in length, sometimes with the addition of a revival mission where the main game is paused and the eliminated contestants play a mini-game for a chance to re-enter the game.Each episode gives players various "Missions" to complete during the game, each of which carries a reward for successfully completing it in time and/or a penalty for failing to do so. Missions vary widely by episode, although two types of missions are fairly common: | |
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In the Back | |
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In the Back: Though hunters usually do not ambush players at locations where a mission is active, a few players end up tagged out with no or little chance to run due to lack of attention. For example, in episode 15, after a player carried and placed a bonus box on a designated checkpoint, he dealt with the second one nearby (dropped by another player who had to run from a Hunter), but a patrolling Hunter instantly got him in the back just moments after he placed the second bonus box. Ironically he was credited as the sole contributor of the 200,000-yen bonus obtained in the mission]], even though one of the two boxes was essentially moved by another player from the beginning. In episode 22 : A player successfully saved another player from being tagged out by locking down a hunter through item acquired in mission. But another hunter got him at the back when the player just finished unloading that heavy, one-use-only item. Through a third player immediately locked down that hunter too at the back but it is too late. In episode 33 Kendo Kobayashi was eliminated by never noticed a hunter was approaching at his back until the second he was caught. Later he was eliminated in revival game in exactly the same fashion. | |
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Deadly Training Area | |
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Deadly Training Area: Sort of. The players with the non-alarmed vests in episode 29 at one point need to go into a separated-off area of the game area (the Hunter Zone) with three Hunters in close proximity (the area is 80m x 40m) where they need to retrieve a combination to stop the alarms on their partners' vests from going off whenever they move and attracting all sorts of Hunter trouble. Four go in at once, and only two make it out, but with the combination and saving the rest from becoming Hunter beacons. Ultimate one-upped this with the Shinobi Zone, where the eliminated players had a chance to navigate an area filled with the Sentouchuu ninjas, where getting tagged by their attack footballs would permanently eliminate them from the game. Furthermore, the exit is locked from outside, which means unless active players willing to give them a hand, they will be eliminated anyway. Two active players gave them a hand and opened the gates, although a bit too late as only one eliminated players managed to get out there. It was later found out the Shinobis in this episode were used as test-bed for the twin-Shinobi in the following Sentouchuu. | |
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Chekhov's Gun | |
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Chekhov's Gun: In episode 26 (January 2012), one NPC met early on was a fortune-teller who told players to "beware of blue things". A few minutes later, players had to face a Wire Dilemma, where the blue wire was the one that would release an additional Hunter into the game. | |
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All or Nothing | |
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All or Nothing: Unless you take the bailout option. | |
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Genre Blindness | |
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Genre Blindness: In Episode 27 (April 2012), the runners were faced with a mission of inflating one of 2 balloons to bursting - one in a red box, the other blue - one balloon contained a switch that would open up an additional area, the other had a Hunter inside. They picked blue. A general example: trying to run from a Hunter by going out into a wide-open area. The only way to get them off your back is to break line-of-sight. People have tried to make sudden turns to throw off the Hunters, but they are essentially in peak physical condition and can react to this - you are simply not going to outrun them. Even if they are an active athlete - many of them end up being caught like normal players, through they might able to buy a few more seconds. Also, failing to pay attention and not being Properly Paranoid have lead to many eliminations. Another general example is the inevitable contestant(s) who just try to find a safe hiding spot and camp out until time runs out. It never works, since they either (a) catch the attention of a passing Hunter, who catches them easily because they've already backed themselves into a corner, or (b) a mandatory mission comes up, and they get caught or run out of time trying to complete it because they had already put themselves at a disadvantage by being in a distant secluded corner somewhere, maximizing the distance they have to travel to complete the mission. They also tend not to realize that if a mission requires players to go to specific location(s), there usually aren't very many Hunters near those places, because the show would be boring if the producers made all the missions impossibly hard. Instead, they just continue to camp out in places where Hunters are more likely to patrol. Even all the missions are concluded, camping usually don't work either. Two players did it in episode 23 and episode 29, but both ended up blindsided by hunters in final minutes. Ironically, both were hiding in the bushes. | |
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Anachronism Stew | |
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Anachronism Stew: Some game areas take place in periods in which, back then, some modern day technology didn't exist. | |
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Gratuitous English | |
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Gratuitous English: BOB SAPP of all people invokes this frequently in the Epidode 32(April 2013), though it's usually when he's wondering out loud. | |
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Time Stands Still | |
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Time Stands Still: Used in Episode 17 and 34 as a part of mission, everything other than players and hunters (and camera crew of both sides) stops - This including the game timer itself, which means the game will never end unless it was reverted by players. Although, freezing the game is required to solve the mission in Episode 34 - Which a Impossible Thief can be pulled out when time stopped, allowing the NPC to clear the path allowing mission to be finished. | |
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Properly Paranoid | |
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Also, failing to pay attention and not being Properly Paranoid have lead to many eliminations. | |
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Zerg Rush | |
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Zerg Rush: A common scene if a player get stuck in a area filling with a large amount of hunters: Failure to vacate an area that's about to be closed off doesn't always eliminate a player immediately; they're sometimes locked in while a large number of Hunters (up to 100) are released into it, and are nearly always shocked by the blob of Hunters coming after them, then got eliminated by one of the groups very shortly. This would brought to dizzying extremes in Ultimate, as they instrumented it differently. | |
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Story Arc | |
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Story Arc: As of Episode 13, the series started implementing mini-dramas, and as of episode 16 they have become a series staple, as cutscenes play out usually prior to each mission. | |
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Power-Up Food | |
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Power-Up Food: A mechanism used by NPC in many episodes. Which involve giving food to other person to restore his strength, which the NPC will get rid of hunters or buzzers in return. In Episode 27. One player received a bun in a side mission, but he thought that was mere nothing but a normal bun and eat it in place. When the final mission required two NPC to get rid of the buzzers, he get to the place where two NPC are, but when they said they were depleted and need a bun to work for them, he regretted., although there are still 3 buns (held by other players) to spare. | |
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You Are Too Late | |
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In episode 22 : A player successfully saved another player from being tagged out by locking down a hunter through item acquired in mission. But another hunter got him at the back when the player just finished unloading that heavy, one-use-only item. Through a third player immediately locked down that hunter too at the back but it is too late. | |
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Early-Installment Weirdness | |
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Early-Installment Weirdness: The first episode had no framing device, no missions, and lasted less than an hour. | |
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Plot Coupon | |
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In episode 30. The last mission of the episode featured the players looking for the stolen wealth of the faux-Capulets, which is the narrative device in that episode, to resolve the story happily. As time whittles down looking for the Plot Coupon Suzuki, mulling over whether or not to bail out, panics when he sees a Hunter in the distance. He immediately makes a break for the gold box to take the bailout value, earning the scorn of the peanut gallery. Fortunately for him, Kasuga finds it with seconds to spare, which made Kasuga the heroic character in the Tousouchuu/Sentouchuu Universe, while Suzuki's Karma immediately came after him in the real world when his fanbase turned against him, forcing him to close his Twitter account for almost a year. Though he was still invited in later shows because the producers labeled him as a necessary evil character to make the show interesting. He bailed out AGAIN! This time he had to work for it as a Hunter patrolled by while he was at the box and had to twist his body around it to avoid being line-of-sighted. (2014/6/6 episode) | |
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Wire Dilemma | |
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Wire Dilemma: The locking mechanism on the Hunter Boxes in Episode 26. Cut the correct wire and Hunter Box is locked, cut the wrong wire and the box immediately opens to release an additional Hunter into the game, who would almost certainly tag you right away. The player in question cut the incorrect one and was caught despite a valiant effort to get away. | |
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Serious Business | |
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Serious Business / Laser-Guided Karma : Out of universe. The show is popular in Japan, any unsportsmanlike behavior (e.g. unnecessary bailout) in the game can cause a player under heavy fire from fans in the real world. | |
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Game Over | |
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Game Over: We're shown a game over screen at the end if the last activenote "active" meaning players who have bailed out don't count; if one or more players bail out and the rest are caught, it still counts as a Game Over even though the bailed-out players won money (This has actually happened in the show) player is caught. In episode 18, a Game Over occurred in only half a hour as a consequence of a failed mission releasing 30 hunters (making a total of 34) into the game. To avoid a short show, the producers threw together a redemption minigame with the players divided into 4 groups, completion of which allowed all but the last group to finish to reenter the game. Two extra Hunters were added to the patrollers as a penalty. | |
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Arc Words | |
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Arc Words: There are some arc words that often repeated by the announcer, for example: (paraphrased) "For every second, the pot goes up (x) yen. If they survive, (total!) But if they get caught... zero!" | |
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Nice Job Breaking It, Hero! | |
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Nice Job Breaking It, Hero :Used as Episode 17 and 21's narrative device. The player's involvement in first mission lead to a series of bad consequences in story arc. The following missions will be linked with how players' fixing the consequences they made with story arc's protagonist. | |
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Blind Alley | |
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Blind Alley: One team in episode 29 (August 2012) hides between closely-packed print club machines. It doesn't work. They both randomly get found and eliminated by Hunters that, unfortunately for them, were running their regular patrol routes. | |
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Stalked by the Bell | |
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Stalked by the Bell: Some player-specific mission may involve penalty onto player(s) who failed to do it. Ranging from buzzing devices on that player to being locked into a area with large number of Hunters. Through, all these penalties above essentially equals to disqualification unless the mission can still be done after time limit that disadvantage triggered. | |
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I Know Mortal Kombat | |
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I Know Mortal Kombat: In Episode 32, a player said he had cleared every stage of the video game version. Which he claimed a pathway just patrolled by a hunter was not safe yet and turned back. But reality was, there was another hunter patrolling in the way he was crossing, which spotted him and easily got him in the chase. He could not made himself return the game in the revival minigame either even only one hunter existed there. | |
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Exact Time to Failure | |
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Exact Time to Failure: Mission time limits are enforced to the exact second. Even when the mission is something like "figure out the password to lock the gate before the additional Hunters arrive", players will be told the exact time at which the Hunters will reach the gate, and they will arrive at that exact time down to the second. | |
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Nice Job Fixing It, Villain | |
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Nice Job Fixing It, Villain :In Ultimate, in the middle of the last mission before the Ultimate condition becomes active (see There Can Be Only One), Shirota bails out in the middle of a mission where the players need to pair up and scan each other to stop the GPS on their phones from enabling and sending the Hunters right to them, which essentially screwed up a player. Ironically, the one Shirota screwed was Suzuki, who almost screwed up a mission in previous episode, due to his bailout. He tried to bailout again but as everybody expected he was caught before that. | |
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Oh, Crap! | |
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In Episode 27. One player received a bun in a side mission, but he thought that was mere nothing but a normal bun and eat it in place. When the final mission required two NPC to get rid of the buzzers, he get to the place where two NPC are, but when they said they were depleted and need a bun to work for them, he regretted., although there are still 3 buns (held by other players) to spare. | |
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Opt Out | |
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Opt Out / Screw This, I'm Outta Here: Shibatar in the first Netflix game. In addition to letting the others put in the work for the first couple of missions, they end up deciding to surrender themselves rather than risk capture by the Hunters or being ratted out by the traitors. In order to ensure that they reach the surrender box safely, they literally grab the first player they find and shove them into the path of a Hunter. It's only the lead that doing this provides that allows him to surrender successfully. Even more gallingly, because SHI Nee's Minho was caught with 35 seconds left on the clock, his successful surrender meant he was the only competitor to win any money; a cool 1.9 million yen.. | |
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My Greatest Second Chance | |
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My Greatest Second Chance: In many mission ousted player can be returned to game in some mechanisms. One of the most common format is pausing the main game, and a mini game was held among ousted player themselves - Usually these mission will be Nintendo Hard however - usually at least one player will return to the game to make the show more interesting in producers' view. At least one player has been caught once, but ended up winning the full amount of money. Bailed out player are not allowed to take part in such games, nor being brought back into game. As they technically considered has left the game. | |
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Obvious Rule Patch | |
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Obvious Rule Patch: In episode 1, someone climbed up onto a tree. This was immediately outlawed in episode 2 - a valid hiding area must be accessible by two foot. | |
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Whammy | |
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Whammy: Being caught by a Hunter. Not only do they lose all prize money, but they will be placed inside a small "jail" cage until the end of the game, unless they were revived by someone or participating the revival game. (Bailout players and standing next to the cage) | |
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Timed Mission | |
Run For Money: Tousouchuu / int_bb48f8ba | comment |
Timed Mission: Nearly every mission has a time limit which is enforced to the exact second, some of which automatically and immediately eliminate players who don't complete it in time. | |
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Non-Player Character | |
Run For Money: Tousouchuu / int_bb9e6960 | comment |
Non-Player Character: Later episodes frequently had hired actors involved in the missions. Some of them are directly involved in mission, not always. In recent episodes, some NPC not mentioned in the mission mail may have a key role in that mission. Usually, requests from NPC outside mission period will be given rewards, which may be key items or advantages which will be useful, or even required in following mission (But it is not always the case.There were cases that item obtained in side mission was completely useless in game). | |
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Home Game | |
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Home Game: Bandai has made a board game version. Also a handheld game version. | |
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Hold the Line | |
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Hold the Line / Instant-Win Condition: The moment the clock hits 0:00, everybody left in the game wins, even if they're running from a Hunter three meters behind them. Averted in Episode 7 and hardcore averted in Ultimate; see below. | |
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Hunting the Most Dangerous Game | |
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Hunting the Most Dangerous Game | |
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Bonus Round | |
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Bonus Round: In some episodes, winners who last until the clock runs out can either take the money and quit or opt into an extra round, risking all their winnings for the chance at a significantly larger sum. | |
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Locked in a Freezer | |
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Locked in a Freezer: Episode 29's narrative device. | |
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Mystery Box | |
Run For Money: Tousouchuu / int_d97a0fb1 | comment |
Mystery Box: An overall playing mechanism in Episode 32. A total number of 4 tresure boxes were placed in game time by time. The players are told that boxes might contain a "merit" or "demerit" for whoever finds it. Aya Umeda went for one and takes home with 100,000-yen worth gold piles.note This is not added to prize pot but immediately given to her. Tanaka went for the other and got a map marked with the location of the playfield expansion device, through not available until the storyline reaches to a certain point.The third box, significantly much bigger then any else, contains a hunter and the player opened it, the hunter was released and the opener was got caught quickly. The last box contains 3 buns, which is essentially a key item for the last mission to prevent 5 hunters to be released. Used subversively in Ultimate. One of the players in Ultimate stumbles onto a room that says "Entering this room guarantees you a free pass into the next round (the second hour of the game). However, it's risky to use this." He entered and became trapped in the room with his cell phone disabled and two Hunters were released outside the room, creating a Hunter Zone. After the second round started, the other players are given an optional mission to go in and bail him out before the doors auto-open and leave him at the mercy of the Hunters. At this point his cell phone becomes active and he starts frantically calling the other players for help; many, such as Kiyohara, say they'll help but after getting off the phone blow him off. He eventually does get rescued. | |
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Audience Participation | |
Run For Money: Tousouchuu / int_dd91f8d8 | comment |
Audience Participation: As the 15th-Anniversary year of the show, one fan was picked to play alongside the celebrities in the Anniversary Episode. Which he became the only one winning the full prize despite facing off 24 hunters in final minutes. | |
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Turncoat | |
Run For Money: Tousouchuu / int_e39638a1 | comment |
Turn Coat: In episode 27, after considerable confusion is sown about if one of the players is a traitor, they're instructed to send someone up to the top of a nearby tower to learn their identity. The player who gets there discovers there was no traitor to begin with, but is offered to become the traitor for 300,000 yen bonus per player he helps eliminate (but only paid if he win or bailout). He can't bring himself to do it. A similar thing has been used in part of the overtime game in Episode 7 note When the game clock expired, they were offered a chance to continue playing for 20 more minutes, and anyone remaining at the end of overtime would win 2,000,000 (about 175% of original). They cannot bailout during this 20 minutes.. While in the final 20 minutes, 4 players eliminated players were randomly picked as traitors to share a 500,000 yen consolation prize if all the remaining players got caught in 20 minutes. 2 players were screwed by them (particularly on Manabe, who tried to save other player at the main game. Which even traitor would called out his follow traitor a bastard). As there was still someone standing at the end the traitors lost. | |
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Art Evolution | |
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Art Evolution | |
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Star-Crossed Lovers | |
Run For Money: Tousouchuu / int_e596f27b | comment |
Star-Crossed Lovers: A Japanified Romeo and Juliet is Episode 30's narrative device. | |
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There Can Be Only One | |
Run For Money: Tousouchuu / int_e69004a6 | comment |
There Can Be Only One: Ultimate features an alternate win condition, which isn't disclosed to the players until there are under 15 minutes remaining in the game: once the game clock expires, the game continues to go on until only one player is left standing, who wins a doubled pot. In effect, the players are all on their own and have no more incentive to help each other. To help things along, the game difficulty raises to extreme levels, starting from bringing in buzzers on mopeds who patrol the area and whistle when they spot one of the remaining players, and eventually culminating in every single Hunter previously frozen in the game area becoming active. | |
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Divide and Conquer | |
Run For Money: Tousouchuu / int_e7bfdba | comment |
Divide and Conquer: The overarching mechanic at play in episode 30. There's a red area and a blue area. Very early on in the game, the only passage between the two areas is closed off; 5 players end up in the larger (blue) area with two Hunters pursuing them, and 10 players end up in the smaller (red) area with only one Hunter giving chase. There are two levers on each side that can be pulled; the first side to pull both their levers locks the Hunter Box on their side while simultaneously opening the opposite Hunter Box. A second Hunter ends up being released into the red area. And blue further locks down a hunter in later mission. After some times the passage has cleared, and they have a chance to remove their vests, which they were asked to wear it on right after the area has divided. Failing to do so in time will make themselves from being "marked" as criminals by the rival faux-Capulet/Montague fathers, harassed by the townsfolk, and hence attracting the attention of the Hunters. Since it must be removed each other by a red and a blue pair, red team, which have 2 more members than the blue, will have at least two players screwed up by that. And it did, one caught in the middle and one caught as the consequence above. | |
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AintNoRule | |
Run For Money: Tousouchuu / int_f2e13990 | comment |
Ain't No Rule: Loophole(s), that may or may not be intentionally created by the producers, may exist in some mission. This usually act as an protective measure of some missions that involves designated person/item that can drastically change if one or more player is caught by hunter. Some examples are: In episode 23, a mission required all players to form a pair of both gender in order to board on the ship leaving the area that will be filled by 15 hunters. As the game started with 11 male and 5 females and no likely the gender will have a well balance when the mission was issued, the mission mail never mentioned of "players", which means a player-NPC combination will still stand. In episode 28's last mission, 10 coins are required to obtain a mission item to stop 5 hunters being released. But there were not enough coins for remaining players after the player with most coins has been caught by hunters. On verge of releasing the hunters, Kiyohara surprised all viewers by asking ousted player for 10 coins, and stopped the hunters on time, which would end up winning him the game. The loophole was patched in episode 33 when a similar mechanism was being used through the game as those coins need to be re-used there. In episode 33's revival game, a way that player can return to main was taking the photo of a designated NPC and carry the photo back to the second NPC. The photography cost of first NPC is 10 coins, 3 higher than any players has. However, Pierre used the player's smartphone, an item should not exist in Meiji period, as as a bargaining chip, and successfully cutting down the photography cost by 50%, allowing him finishing the revival mission and return to main game. | |
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Mercy Lead | |
Run For Money: Tousouchuu / int_f362cf07 | comment |
Mercy Lead: Most games start with an opening mini-game, where a individual, or the whole group, can get a head start if he/she/they win. For example, in episode 30, five players have a chance to buy the runners a 60-second head start by calling out a number of seconds and hitting a button up to but not 1 second over their bet. Success adds that number of seconds to the head start timer, but hitting the button too early or too late starts the game and releases three Hunters from the cage near the plunger, which is no more than 10 meters away. The first three players succeed and build up a head start of 35 seconds, but the fourth player, betting 10 seconds, hits the button just after 11 seconds elapsed, prematurely starting the game and ensuring her doom. Almost all players who fail the starting mini-game get caught quickly, but not always. | |
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Tag Team | |
Run For Money: Tousouchuu / int_f5144b92 | comment |
Tag Team: Used in Episode 25, 29 and 34 - Which player(s) will be awarded a pair of Jackets during missions, and they need to pair up with a player in opposite gender (i.e. man-woman pair). If a team is successfully formed, at least one of the two in a team successfully escapes, it counts as a pair's success and each member receive same prize money.note Bailout will make both exit the game taking bailout value. | |
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Dude, Where's My Respect? | |
Run For Money: Tousouchuu / int_f818b637 | comment |
For example, in episode 15, after a player carried and placed a bonus box on a designated checkpoint, he dealt with the second one nearby (dropped by another player who had to run from a Hunter), but a patrolling Hunter instantly got him in the back just moments after he placed the second bonus box. Ironically he was credited as the sole contributor of the 200,000-yen bonus obtained in the mission]], even though one of the two boxes was essentially moved by another player from the beginning. | |
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Consolation Prize | |
Run For Money: Tousouchuu / int_f870d50 | comment |
Consolation Prize : Rarely happened in game, but there were out players received/having a chance receive rewards significantly smaller than the original Full amount or prize, which usually ranging from 10,000 to 100,000 yen. | |
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