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All Flesh Must Be Eaten (Tabletop Game)

 All Flesh Must Be Eaten (Tabletop Game)
type
TVTItem
 All Flesh Must Be Eaten (Tabletop Game)
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All Flesh Must Be Eaten (Tabletop Game)
 All Flesh Must Be Eaten (Tabletop Game)
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AllFleshMustBeEaten
 All Flesh Must Be Eaten (Tabletop Game)
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All Flesh Must Be Eaten is one of the most popular and well known gamelines produced by Eden Studios for its Unisystem roleplaying game, even compared to its RPGs inspired by Buffy the Vampire Slayer, Angel and Army of Darkness.All Flesh Must Be Eaten, typically abbreviated as "AFMBE", is a Survival Horror Tabletop Role-Playing Game based around the concept of a Zombie Apocalypse. Extremely modular in both character design, creature design and setting design, this has contributed to its surprising levels of popularity: not only did the corebook eventually receive a "Revised" edition with rules for converting from Unisystem to d20 Modern, it spawned two books containing nothing but premade character archetypes, three books of collected fiction, a world of pre-made settings, and an array of other sourcebooks as well. These include mixing zombies with Pulp, Kung-Fu and Gun Fu action, Westerns, Science Fiction, pirates, conventional fantasy and wrestling.While All Flesh Must Be Eaten prides itself on its flexibility for budding Game Masters (called "Zombie Masters" in the game's lingo) to create their own world, the corebook naturally comes with an extensive list of deadworlds (settings) for a game to be set in. Each of the subsequent sourcebooks also include several deadworlds as well, to better showcase their rules.The Revised edition of the AFMBE corebook includes rules for converting the game from Unisystem to d20 Modern. The "Fistful o' Zombies" sourcebook, covering western themed zombie games, has rules for converting to Deadlands.
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Title Drop
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Title Drop: The default option for a zombie's feeding habits (allowing it to gain sustenance from any part of the body) is "All Flesh Must Be Eaten".
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Gone Horribly Right
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Gone Horribly Right: The Fantastic Drug "Silver", from the Deadworld of the same name, was an attempt to create nanobots that could be injected into people to counteract all manner of medical maladies, such as diabetes or mental illness. It worked... but then the nanobots Turned Against Their Masters and began hijacking the bodies of the dead for their own purposes, as well as seeking to aggressively spread to living humans.
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Gone Horribly Wrong
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Gone Horribly Wrong: In "Rebirth into Death", the first sapient souls figured out how to arrange the system that distributed the energy that makes up living things so that the worst individuals could not come back as sapient beings (as the book puts it, Hitler may reincarnate, but "only as a particularly racist badger"). However, some of the first sapients discovered a way to enter Paradise and refused to let the others in, starting a civil war... which means nobody was performing maintenance on the system, and now it's malfunctioning and sending life energy into corpses.
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Playing with Fire
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Playing with Fire: Almost player in a game where zombies need to burned, of course. For a default character, though, the Alcoholic Party Clown specializes in using a seltzer bottle and water balloons, both loaded with alcohol, to splash zombies with flammable liquid before igniting it with a lighter and fireworks. It's noted that this an extremely dangerous way to fight, especially for a drunkard, but it's subtly implied that he doesn't really care if it goes wrong for him.
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Black Comedy
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Black Comedy: Here and there. To pick one random example, there is an archetype from The Book of Archetypes called Necrophiliac. You know where this lead to...
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Lampshade Hanging
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Lampshade Hanging: The Pulp Zombies book places a notable amount of nods and references to the fact that the Pulp Deadworlds are kind of hokey, but that's just playing to Pulp's traditions.
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Outside-Genre Foe
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Outside-Genre Foe: While various "deadworlds" would essentially have run the same without the Zombie Apocalypse to deal with, the Fistful O'Zombies "deadworld" Singing Cowboys explicitly falls into this, with the In-Universe director of the B-Movie that the Player Characters are part of shoving a Zombie Apocalypse into the script with nobody else being the wiser (in an attempt to to cash in on both the Roy Rogers "singing cowboy" type of Westerns and the sci-fi film craze of The '50s), and no adjustments done to the plot. As such, the rules encourage the Games Master and the players to play a Lighterand Softer, Denser and Wackier, Never Say "Die" type of game... until the zombies come along.
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Sad Clown
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Sad Clown: The aforementioned Alcoholic Party Clown archetype from the game's website; in the "default" archetype fluff, before the Rise, he had a beloved animal partner in the form of a performing ferret named Sparky. He first encountered zombies when they attacked a party he was playing at, where Sparky saved a kid from a zombie, but got eaten in the process. The sight still haunts him, driving him to turn to drink — both to try and dull the pain and to burn every damn zombie to cinders with gloriously flammable alcohol.
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Non-Lethal K.O.
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Non-Lethal K.O.: In the "Singing Cowboys" Deadworld, most instances where a character would die are replaced with this, as fits the setting. Main characters, thugs, and the Big Bad all have innate Plot Armor; thugs can only have the guns shot out of their hands, the Big Bad is only ever arrested, and heroes who would be killed simply get captured, or maybe stagger back into play a few scenes later dirty but unharmed. The exceptions are if you face an Elite Mook (both sides get one "freebie", and then are perfectly capable of killing each other) or zombies and other supernatural foes (who completely ignore this rule and will eat you given the chance).
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Mystical Plague
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Mystical Plague: PHADE is what happens when a mad necromancer raises the corpse of a girl who had AIDS and died of drug overdosing, then sleeps with her without using protection, and then starts sleeping with living girls.
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Elite Zombie
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Elite Zombie: With the highly intricate zombie creation rules, these are easy to churn out.
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Zombie Gait
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Zombie Gait: One possible way that zombies move, especially if their "Getting Around" aspect is chosen as one of the lower speed versions.
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Weird Historical War
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Weird Historical War: Multiple Deadworlds involve a Zombie Apocalypse erupting in the middle of a war, sometimes because of a government project trying to weaponize the dead and sometimes because the war disrupted Things Man Was Not Meant to Know. The very last sourcebook that Eden Studios put out for the gameline was even Band of Zombies, a World War 2 sourcebook that also tied into the similar Deadworlds from the corebook and Worlds of the Dead.
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Picky People Eater
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Picky People Eater: The Menu aspect of zombie creation allows a Zombie Master to specify if the zombie simply eats flesh indiscriminately or goes for specific meals. Specific options in the corebook are blood, brains, organs (or "sweet breads) and souls.
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The Lifestream
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The Lifestream: This is basically the secret behind life and death in the "Rebirth into Death" deadworld. It's also going wrong, which is why there's a Zombie Apocalypse in the first place.
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Zombie Apocalypse
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Zombie Apocalypse: Duh.
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Brain Food
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Brain Food: One of the official choices of meal that a zombie can need to feed upon. Because it is harder to get to, and a zombie will need to work harder to get a full meal, it's considered a weakening zombie aspect.
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BadassNormal
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Badass Normal: The "Survivor" character type is aimed to be this, though a player who manages to make themselves come off as badass, in game, while playing a Norm (the weakest of the character types) is also definately one of these.
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Magic A Is Magic A
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Magic A Is Magic A: While all forms of supernatural powers use the same power source (Essence) and the same rules, there is a considerable difference between the Inspired, Magic Users, Chi Powered Martial Artists, and Psychics.
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Raising the Steaks
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Raising the Steaks: Stats for zombied dogs, rats and cows show up in "Rise of the Walking Dead". The "Sacred Soil" and "They Came From Beyond" deadworlds note that such critters are also appropriate, giving sidebars for adapting them to fit with their particular take on zombies.
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Our Mermaids Are Different
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Our Mermaids Are Different: The "Black Fleet" has swimming zombies called, variously, sirens, mermaids and shark bobbers. They're the undead forms of people who died in the water when their lower torsos were eaten away by sharks or zombies. They can either use their entrails as Combat Tentacles or use them to use to the lower half of a shark or dolphin, which combines with their illusion powers to let them disguise themselves as mermaids and lure human victims close.
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Attack Its Weak Point
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Attack Its Weak Point: If the zombie doesn't have the "All" weakspot, you need to do this if you want to kill it.
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Stupid Jetpack Hitler
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Stupid Jetpack Hitler: "Mein Zombie" is based on the idea that Hitler's scientists came up with a chemical concoction that causes those injected with it to return as somewhat trainable zombies. Soviet Super Science: It's just as valid an explanation as Stupid Jetpack Hitler. In fact, in the official deadworld "Our Zombies At War", the Soviet Union has resisted the zombie army of Nazi Germany by means of creating their own army of "psychotronic zombies".
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Psychic Powers
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Psychic Powers: Both Pulp Zombies and All Tomorrow's Zombies feature these, though slightly different in each version — mainly in the list of powers available. Pulp Zombies features Clairvoyance, Mind Control, Psychokinesis, Pyrokinesis, Read Mind, and Telepathy. All Tomorrow's Zombies has Biokinesis (which divides into Healing and Harming powers), ESP (which divides into Clairvoyance and Remote Viewing), Mesmerism, Pyrokinesis, Telekinesis, Telemagery (a power also seen in Terra Primate) and Telepathy (which divides into Reading and Sending).
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Go Mad from the Revelation
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Go Mad from the Revelation: Zaxor in the "Zombies Inc." deadworld discovered a way to raise the dead. This went against everything he ever believed about the afterlife and drove him into maddened evil.
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Our Zombies Are Different
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Our Zombies Are Different: Very much so.
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Zombie Advocate
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Zombie Advocate: The in-setting joke organization "PETZ" ("People for the Ethical Treatment of Zombies") are this. Naturally, when they show up, they're treated as being Too Dumb to Live.
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Laser-Guided Karma
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Laser-Guided Karma: In one of the core book's chapter-opening vignettes, a group of zombie hunters in a small town are sent to burn down its one funeral home, which was run by a massive cheapskate not above leaving a customer's dead relatives on their porch if their check bounced. When they arrive, they find zombies carrying saws and eating freshly-severed legs. One is crawling, so they remove the shoes nailed to its feet and find its feet were cut off at the ankle. When they enter the building, they find a number of exactly-identical coffins, one of which is screaming, and an embalming kit that's using only plain water to flush the system. The leader of the militia concludes that the building's owner was screwing his customers over, "trimming" them to fit in cheap mass-ordered coffins, and some of his late clients decided to give him the same treatment. He also decides he has no interest in saving the penny-gouging bastard, and they torch the building.
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Deadly Lunge
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Deadly Lunge: A zombie special motion aspect that lets them make sudden, sharp surges of motion to grab prey that has come too close — it's even called "The Lunge".
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Kill It with Fire
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Kill It with Fire: Fire is pretty good at burning things up, especially if they have the Fire weakspot. On the other hand, zombies can do it right back to you with their "Spew Flame" special aspect.
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Nuclear Mutant
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Nuclear Mutant: Radiation creates the zombies in several of the official deadworlds.
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Our Vampires Are Different
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Our Vampires Are Different: In addition to the fact that any monster built with the zombie creation rules and feeding on blood or souls can be portrayed as a vampire, Atlas of the Walking Dead includes a large number of vampires. Most obviously are the Gothick Vampire (vampires as popularized in modern culture, ala Dracula or Carmilla or Interview with the Vampire) and the Vampire (vampires as the bestial, rapacious, gluttonous corpse-predators from European mythology), but there are also the likes of the Gyonshi, Penanggalan, Shuten-Doji and Vyrkolokas.
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type
The Gunslinger
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comment
The Gunslinger: The "Shooter" character type. Thematically built for Gun Fu usage, but the same powers can also be used to generate things like preternaturally skilled archers. Especially because Shooters draw their powers from the same pool as Martial Artists.
 All Flesh Must Be Eaten (Tabletop Game) / int_9f7769a2
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type
Oh, Crap!
 All Flesh Must Be Eaten (Tabletop Game) / int_ad1db87c
comment
Oh, Crap!: Colonel Tsai Hsing in the "Hard Boiled Corpses" Deadworld had this reaction to learning his drug causes reanimation. The scientists under him reacted with, "This is amazing! We have to tell the world!" Colonel Tsai's reaction was, "If this gets out my career is over and I'll probably hang!" The colonel managed to keep the scientists from leaking info by shooting one of them, but he's well aware this is going to go south extremely hard at some point, and has begun siphoning funds into an escape plan for when it finally does.
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type
Apocalyptic Log
 All Flesh Must Be Eaten (Tabletop Game) / int_ad22fa80
comment
Apocalyptic Log: A game can certainly have plenty of these pop up. The opening fiction for the corebook in both editions is one of these of a scientist documenting his own succumbing to the zombie infection.
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type
Removing the Head or Destroying the Brain
 All Flesh Must Be Eaten (Tabletop Game) / int_b1bf5c9b
comment
Removing the Head or Destroying the Brain: If you choose the "Brain" weakspot for your zombies, naturally.
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type
Zombie Infectee
 All Flesh Must Be Eaten (Tabletop Game) / int_c14ca4e0
comment
Zombie Infectee: You're certain to run across (or wind up as) these guys eventually.
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type
Walk, Don't Swim
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comment
Walk, Don't Swim:In "Band of Zombies", Japan launches an invasion of the USA by marching an army of zombies across the ocean floor, in retaliation for the atomic bombing of Hiroshima and Nagasaki.
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Supernatural Martial Arts
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comment
Supernatural Martial Arts: The "Martial Artist" character type differs from any other character with the Martial Arts skill by having "chi powers", which let them do this.
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Shout-Out
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comment
Shout-Out: To just about any zombie movie, game or novel you can think of. Herbert West, the titular Reanimator of the H. P. Lovecraft story Herbert West–Reanimator, gets mentioned, referenced or parodied in several official deadworlds.
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It Can Think
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comment
It Can Think: Your standard zombies are rated -2 on an Intelligence scale of 1 to 6, "Dumb as Dead Wood"; nothing more than mindless shambling, biting flesh-eaters. However a full palette of intelligence options exist for them, including Tool Use (at 1, they'll break windows with rocks; at 3, they can drive cars), Long Term Memory (they know you went into that building and know you'll have to come out sometime) and even Problem Solving skills (piling up boxes to reach a high window to climb through because a human locked themselves in). A clever ZM can really shock players with how much their zombies can learn.
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type
Outside-Context Problem
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comment
Outside-Context Problem: In many of the published "deadworlds" (set anywhere from The Middle Ages to The Wild West to Space Opera far futures), the Zombie Apocalypse is something that nobody is ready for.
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type
Pro Wrestling Is Real
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comment
Pro Wrestling Is Real: Generally subverted and played with in Zombie Smackdown. Fights in the ring are scripted and run on different rules than fights in "the real world" - taking a hit only reduces Endurance Points and Essence, not Life Points, unless the attacker decides to make it a "shoot fight" and hit them for real. However, the rules don't explicitly prevent you from using your wrestling moves outside the squared circle...
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type
Horror Hunger
 All Flesh Must Be Eaten (Tabletop Game) / int_cf7b362
comment
Horror Hunger: The fact zombies crave human flesh (or blood, or organs, or souls) is this to begin with. "Rebirth into Death" really plays up the Horror aspect by having the players be some of the newly reborn zombies and unable to resist that gnawing, agonizing craving for living meat.
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type
Our Ghouls Are Creepier
 All Flesh Must Be Eaten (Tabletop Game) / int_d2d520f4
comment
Our Ghouls Are Creepier: Beyond the typical confusion between "flesh-eating zombie" and "ghoul", actual stats for Arabic-style ghouls are provided in the Atlas of the Walking Dead.
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type
Our Monsters Are Weird
 All Flesh Must Be Eaten (Tabletop Game) / int_d42fb539
comment
Our Monsters Are Weird: Very weird indeed. Atlas' entries on animals that are either undead or have undead-like traits are particularly strange, including the likes of the Jaracaca (a Brazillian snake that sneaks into houses so it can suck the milk from the breasts of lactating women) or the Eng Banka (a decaying dog that steals human souls).
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type
Hollywood Voodoo
 All Flesh Must Be Eaten (Tabletop Game) / int_d8085f48
comment
Hollywood Voodoo: Scrupulously averted in the "Arrgh! Thar Be Zombies!" sourcebook, which, while it does include some more "fantastic" options for voodoo, focuses on on providing a realistic breakdown of the various loa and their worship.
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Tragic Monster
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comment
Tragic Monster: Many intelligent zombie varieties.
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type
The Gift
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comment
The Gift: Every character who wants to use supernatural powers must purchase a Quality simply called "The Gift". This indicates an innate link to the supernatural. The exact nature of that link is determined by what Qualities you purchase after taking "The Gift".
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Soviet Superscience
 All Flesh Must Be Eaten (Tabletop Game) / int_ef9af72c
comment
Soviet Super Science: It's just as valid an explanation as Stupid Jetpack Hitler. In fact, in the official deadworld "Our Zombies At War", the Soviet Union has resisted the zombie army of Nazi Germany by means of creating their own army of "psychotronic zombies".
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type
Non-Ironic Clown
 All Flesh Must Be Eaten (Tabletop Game) / int_fd9763d3
comment
Non-Ironic Clown: Yes, really, with the "Alcoholic Party Clown" character archetype hosted on the game's official website. According to his bio, the guy used to be an entertainer at kids' parties who enjoyed his job, and despite the Zombie Apocalypse hitting him pretty damn hard, he's still doing his best to survive, help out others (especially kids), and trying to bring a bit of levity to the grim realities of a zombie-plagued world.
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All Flesh Must Be Eaten (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Planet of the Apes (Franchise)
seeAlso
All Flesh Must Be Eaten (Tabletop Game)
 All Flesh Must Be Eaten (Tabletop Game)
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Cowboy / int_c9a05bfd
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Cybernetics Eat Your Soul / int_c9a05bfd
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Hollywood Voodoo / int_c9a05bfd
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Masked Luchador / int_c9a05bfd
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Mean Character, Nice Actor / int_c9a05bfd
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