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Arkham Horror (Tabletop Game)

 Arkham Horror (Tabletop Game)
type
TVTItem
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game)
 Arkham Horror (Tabletop Game)
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ArkhamHorror
 Arkham Horror (Tabletop Game)
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Arkham Horror is an American-style Adventure Board Game based on H. P. Lovecraft's Cthulhu Mythos and taking place in the 1920s. It was designed by Richard Launius in 1987 for Chaosium and was revamped and re-released by Fantasy Flight Games in 2005. The players must cooperate as a handful of investigators trying to prevent the awakening of an Ancient One with the fate of the city of Arkham, and sometimes the whole world, in the balance. The investigators will collect ordinary and magical items, explore forgotten or forbidden regions of the town, battle monsters, enter alien worlds, and (per the setting) go gibbering insane in the process.The game is fairly complicated and features a staggering amount of cards, markers, and counters. Three decks of standard size Ancient One cards are used for random encounters and events. Nearly a dozen decks of smaller sized Investigator cards track the possessions/status of the players. There are fistfuls of cardboard counters for health, sanity and money, monster markers, and other miscellaneous tokens. Success or failure is determined by a pool of six-sided dice; every roll of five or six counts as a success, but modifiers can add or subtract from the dice pool for your roll and difficult tasks can require multiple successes.Investigators are the player characters. Each investigator has scores for stamina and sanity, some set and random starting items, and a special ability such as healing or extra income. They also have a collection of linked and adjustable attributes, so raising one stat will lower its counterpart. For example, you can move faster at the expense of stealth to speed through the town on one turn and next turn change scores to sneak past the monster guarding your destination at a snail's pace.The Ancient One is a powerful, alien monster featured in the Cthulhu Mythos, including Cthulhu himself. Each Ancient One has a character sheet akin to an investigator which includes special rules that modify the game as a whole (such as ongoing harmful weather), rules modifying its favourite monsters, and combat stats should it awaken. One is randomly drawn to be your antagonist for the game and the players ultimately race against time to prevent its awakening. Almost every turn a counter will be added to the doom track. When full, it awakens and the investigators have one last chance to defeat it. There are very few ways to slow the doom track down and many to speed it up. It also serves as a “health� meter during the fight. Ancient Ones are horribly powerful in combat, often resistant or immune to forms of damage and usually able to kill unlucky investigators who fail to meet specific requirements before combat even begins.The game is played on a large board depicting Arkham city (no, not that one) and divided into neighbourhoods with multiple locations within them. Random encounters can occur at almost any location in the game and the encounters range from paranormal horror to mundane accidents. Some areas provide set beneficial effects that allow the players to shop, heal, or learn new skills. On the long side of the board are the other world locations representing alien dimensions like Yuggoth or lost terrestrial regions like the Plateau of Leng. Investigators must brave the other worlds to seal the portals; while they generally don't encounter monsters while doing so, they often face other threats to their health and sanity.Mythos cards control the flow of the game. One is drawn at the start of each turn. A mythos card will open portals, move monsters, reveal clues, and activate other events that can hinder or help the investigators. Portals open in unstable locations and release monsters. Having too many open portals can awaken the Ancient One early. Portals can only be closed after slowly exploring the other world linked to it, and in most cases, they can be reopened later in the game. Every new portal brings at least one new monster to the city. Monsters move randomly based on a series of black and white arrows on the game board and the mythos card drawn, and some also have special movement rules such as being able to fly. While you can attempt to evade monsters with stealth, they must ultimately be dealt with; having too many monsters in play is not only dangerous and obstructive, but will advance the terror track. The terror track measures the level of fear in Arkham’s residents, and the higher the track advances, the fewer services and allies will remain in town.Eight Expansion Packs have been produced for Arkham Horror second edition. Four of them are larger expansions with new boards representing other cities in New England, a host of new investigators, Ancient Ones, and monsters. They're also almost as expensive as the original game. The four smaller expansions feature a few new rules, monsters, and additional cards in the base game. A major new rule spanning the expansions is the addition of the Herald, a powerful monster acting against you and serving as the Ancient One's Dragon. A later expansion adds Guardians, which are beings and/or organisations supporting (or at the very least being on roughly the same side as) the Investigators.
 Arkham Horror (Tabletop Game)
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2024-03-02T10:47:14Z
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No Saving Throw
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No Saving Throw: In "The Strange Seduction", if Yig awakes, investigator who has Walter Gilman as an Ally gets devoured immediately.
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Everyone Has a Special Move
 Arkham Horror (Tabletop Game) / int_11719c53
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Everyone Has a Special Move: Every investigator has at least one unique ability, which makes playing each of them a different experience. Investigators from core game are for the most part are rather generic (though there are exceptions), but expansions introduced more exotic ones.
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No Item Use for You
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No Item Use for You: All scenarios removes certain items, spells, skills or allies, but the final one, "All Things Must End", removes entire decks of Unique and Exhibit Items.
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Plot-Triggering Death
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Plot-Triggering Death: Many of the characters' backstories have this as a motivation. Examples include George Barnaby's wife, Kate Winthrop's professor, and Michael McGlen's friend.
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Instant-Win Condition
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Instant-Win Condition: In "The Dreams in the Witch House", investigators wins if they either seal 6 Gates, or close the number of Gates equal to number of players, plus four (regardless of other factors).
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Not-So-Harmless Villain
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Not-So-Harmless Villain: Azathoth is the Idiot Sultan, incredibly difficult to awaken and unhelpful toward those trying to wake him up. On the other hand, if he does wake up, it's The End of the World as We Know It. In the Innsmouth expansion, he becomes even more dangerous, as the rise of the Deep Ones can, in fact, wake him up. Other expansions have other mechanics to help speed up things, even if less potent.
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Brainwashed and Crazy
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Brainwashed and Crazy: In "The Three Armies of the King", Walter Gilman does, actually, read the "King in Yellow", with predictable results for his already unstable sanity. Now, investigators have to capture him and un-brainwash him before it's too late.
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Maximum HP Reduction
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In the fourth scenario, Ithaqua's signature ability, instead of merely causing Stamina damage, decreases maximum Stamina by 1.
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You Are Already Dead
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You Are Already Dead: In the seventh scenario, if investigator gets knocked unconscious by Cultist, that Cultist's token gets put on that investigator's sheet. If Glaaki awakes, all investigators with Cultist tokens on their sheet gets devourted before the battle even starts.
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 Arkham Horror (Tabletop Game) / int_19bdffd3
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Non-Health Damage
 Arkham Horror (Tabletop Game) / int_19bdffd3
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Non-Health Damage: Each of the Ancient Ones attacks in a unique way, including removing the investigators' clue tokens, monster trophies, gate trophies, Allies, or even hands. Investigators who can't pay the price are devoured on the spot.
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Lord British Postulate
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Azathoth is utterly impossible to fight directly, but the investigators can perform a ritual to lure it into a lifeless alternate future Earth before it can end the world.
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Multiple Endings
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One way for the Investigators to defeat Ithaqua is to perform a Banishing Ritual to relocate him to an uninhabited planet, depriving him of both cultists and victims.
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Dead All Along
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Dead All Along: The final scenario reveals that real Walter Gilman has died a year ago; someone or something has passed themselves for him.
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Unwinnable by Design
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Unwinnable by Design: In the sixth scenario, winning is impossible unless investigators have sealed at least one Gate and all of them have dealt with their Curse of Sorrow cards (unique to this scenario).
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Death from Above
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Death from Above: Without an adjacent investigator to attack, a flying monster is allowed to move into the sky location. Once in the sky, they are allowed to swoop down on an investigator in any street location.
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Asskicking Leads to Leadership
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Asskicking Leads to Leadership: If you kill enough monsters and/or seal enough gates, you can be appointed deputy of Arkham.
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Power at a Price
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Power at a Price: "Goodbye, Mr. Whateley" preserves the Clues which were in investigators' possession by the end of the previous scenario, putting them on Whateley Farm (if too few were gathered, there would be 12 Clues). But to take them from there, investigators must pass Lore check, with number of successes determining amount of Clues they can take; succeeding more than twice per check would advance the track of Dunwich Horror, something investigators don't want to do too early, if at all.
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I Need a Freaking Drink
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I Need a Freaking Drink: Whiskey helps reduce Sanity loss.
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Deal with the Devil
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Deal with the Devil: The eight scenario forces investigators to make one Dark Pact each time a location gets closed due to Terror level rising. Any investigator can also take any Dark Pact they don't have yet at any moment. But each turn, at Upkeep phase, first player must throw a dice as many times as there's a number of active Dark Pacts; if any dice gives a failure, it's an immediately Reckoning; this can spiral out of control very quickly. The ninth scenario forbids investigators from sealing the Gates unless they have at least one Dark Pact on their hands. Unfortunately, when Shub-Niggurath awakes, she gains all unspent Power tokens as Doom tokens, which makes making those Pacts even more risky.
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Second Episode Introduction
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Second Episode Introduction: Some (but not all) playable investigators actually appears as characters in-story. The first scenario only introduces Jenny Barnes, Michael McGlenn, Joe Diamond, Ashcan Pete and Dexter Drake. Sister Mary, Vincent Li, Harvey Walters and Amanda Sharp, despite being playable in the first scenario, only gets formally introduced in the second. Besides them, Jim Culver would be briefly mentioned in the seventh (despite not being playable there, and originally introduced in the third scenario), and intro for the final scenario mentions by name Marie and Bob.
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Persona Non Grata
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Persona Non Grata: Part of what causes the "barred from the neighbourhood" effect, preventing you from entering the locations in a neighbourhood.
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Bag of Spilling
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Bag of Spilling: Zigzagged Trope; if the player keeps their investigator between scenarios, they preserve their possessions. If not, they lose them and must start from scratch the next time they pick them.
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Disappeared Dad
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Wendy Adams wants to find her Disappeared Dad. She finds him alive if she passes her personal story.
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Support Party Member
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Support Party Member: Several investigators have abilities that help other investigators (such as by healing them, allowing to redo failed skill checks, etc). Often, such investigators have subpar basic stats, and require protection from their teammates.
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More Dakka
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More Dakka: One of the strongest non-magic weapons in the game, the tommy gun, provides a +6 bonus to Combat checks, greatly increasing the number of dice rolls player can make.
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Ax-Crazy
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Ax-Crazy: In the fourth scenario, if investigator loses more 2 or more Sanity at once, they get a Yellow Sign; three Yellow Signs, and they goes irreversibly insane, joining the violent psychos razing Arkham. It's possible to get rid of one Yellow Sign during Upkeep phase, but only at the cost of gaining Madness card.
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Hostile Weather
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Hostile Weather: Weather mythos cards temporarily (until they get overwritten by other Process cards) change conditions in Arkham (usually in the form of penalties to one skill check and bonuses to another). When playing against Ithaqua, any Weather cards' effects are disabled, but instead investigators must deal with deadly frost, which will damage any investigator who stays on the streets during the Mythos phase. When playing against Cthugha, any Weather cards' effects are disabled, but instead investigators must deal with deadly heat, which will damage any investigator who spends more than 3 move points in one turn (except for using tomes).
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Piñata Enemy
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Piñata Enemy: Mi-go are fairly weak and killing one gives you a unique item.
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Tomato in the Mirror
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Tomato in the Mirror: Drawing an Innsmouth Look card and discovering you are a Deep One hybrid. If two gates to R'lyeh are open at the same time, Amanda Sharpe discovers the truth behind those dreams she's been having...
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Vertical Kidnapping
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comment
Vertical Kidnapping: Nightgaunts will swoop in from above, overpower you, and drop you in the nearest portal. This can be beneficial; they will do this in Other World locations and return you to Arkham, allowing you to then close the portal.
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Choose a Handicap
 Arkham Horror (Tabletop Game) / int_33d0ba5d
comment
Choose a Handicap: In "The Pharaoh's Awakening", the players must divide several pairs of Boon+Curse and Bane+Bless. In "Goodbye, Mr. Whateley", the players starts with either Madness or Injury card. The player who takes Walter Gilman, always starts with a Madness.
 Arkham Horror (Tabletop Game) / int_33d0ba5d
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_33d0ba5d
featureConfidence
1.0
 Arkham Horror (Tabletop Game)
hasFeature
Arkham Horror (Tabletop Game) / int_33d0ba5d
 Arkham Horror (Tabletop Game) / int_33d1a9bd
type
Solo Tabletop Game
 Arkham Horror (Tabletop Game) / int_33d1a9bd
comment
Solo Tabletop Game: Though the game is listed for 1-8 players, solo play is made possible since monsters generate and events happen according to the Mythos deck. Also, the Ancient One has its own character template.
 Arkham Horror (Tabletop Game) / int_33d1a9bd
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1.0
 Arkham Horror (Tabletop Game) / int_33d1a9bd
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_33d1a9bd
 Arkham Horror (Tabletop Game) / int_3855ceed
type
Searching for the Lost Relative
 Arkham Horror (Tabletop Game) / int_3855ceed
comment
Searching for the Lost Relative: Several characters searching for lost relatives, in the midst of a town invaded by the Chaos. Jenny Barnes is searching for her sister Isabelle, abducted in Paris by a cult, and will always find her. The only difference is whether she will be alive and in one piece... or several. Wendy Adams wants to find her Disappeared Dad. She finds him alive if she passes her personal story. Hank Samson is looking for his Pa. He successfully finds him if he passes his personal story, otherwise his fate remains unknown.
 Arkham Horror (Tabletop Game) / int_3855ceed
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_3855ceed
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_3855ceed
 Arkham Horror (Tabletop Game) / int_391e5643
type
Official Game Variant
 Arkham Horror (Tabletop Game) / int_391e5643
comment
Official Game Variant: The Fantasy Flight site includes semi-official house rules from the game's creator Richard Launius. In addition, there are investigator sheets for Gabe and Tycho from Penny Arcade Adventures, with Annarchy as an ally.
 Arkham Horror (Tabletop Game) / int_391e5643
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_391e5643
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_391e5643
 Arkham Horror (Tabletop Game) / int_3ce9c9fa
type
Fortune Teller
 Arkham Horror (Tabletop Game) / int_3ce9c9fa
comment
Fortune Teller: One of the allies in the core game, Anna Caslow, is a fortune teller. She provides a permanent bonus to Luck, and gives 2 bonus clue tokens on joining.
 Arkham Horror (Tabletop Game) / int_3ce9c9fa
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_3ce9c9fa
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1.0
 Arkham Horror (Tabletop Game)
hasFeature
Arkham Horror (Tabletop Game) / int_3ce9c9fa
 Arkham Horror (Tabletop Game) / int_3f2f9d48
type
Permadeath
 Arkham Horror (Tabletop Game) / int_3f2f9d48
comment
Permadeath: This time, investigator's death persists between scenarios, so if someone was devoured, they wouldn't return. It's possible to run out of investigators, in that case, the League ends and players lose.
 Arkham Horror (Tabletop Game) / int_3f2f9d48
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_3f2f9d48
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_3f2f9d48
 Arkham Horror (Tabletop Game) / int_409d3c07
type
Advancing Boss of Doom
 Arkham Horror (Tabletop Game) / int_409d3c07
comment
Advancing Boss of Doom: In the 3rd edition Tsathoggua scenario, the Ancient One starts to consume the game board from one end to the other. He can be defeated before he finishes, but any investigators in a neighbourhood when it's devoured are automatically killed for good.
 Arkham Horror (Tabletop Game) / int_409d3c07
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1.0
 Arkham Horror (Tabletop Game) / int_409d3c07
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_409d3c07
 Arkham Horror (Tabletop Game) / int_41dd77d
type
Zerg Rush
 Arkham Horror (Tabletop Game) / int_41dd77d
comment
Zerg Rush: In "Miscreants and Miscreation", whenever monsters must spawn, instead, twice as many would appear.
 Arkham Horror (Tabletop Game) / int_41dd77d
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1.0
 Arkham Horror (Tabletop Game) / int_41dd77d
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_41dd77d
 Arkham Horror (Tabletop Game) / int_423f5a19
type
Killed Offscreen
 Arkham Horror (Tabletop Game) / int_423f5a19
comment
Killed Offscreen: Walter Gilman gets killed by unknown being between 9th and 10th scenarios; investigators only finds his corpse.
 Arkham Horror (Tabletop Game) / int_423f5a19
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1.0
 Arkham Horror (Tabletop Game) / int_423f5a19
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_423f5a19
 Arkham Horror (Tabletop Game) / int_4252fdf6
type
Hyperactive Metabolism
 Arkham Horror (Tabletop Game) / int_4252fdf6
comment
Hyperactive Metabolism: An interesting variant – food does not function as a healing item; it instead reduces stamina loss.
 Arkham Horror (Tabletop Game) / int_4252fdf6
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_4252fdf6
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_4252fdf6
 Arkham Horror (Tabletop Game) / int_4536fd29
type
Energy Weapon
 Arkham Horror (Tabletop Game) / int_4536fd29
comment
Energy Weapon: The Yithian rifle. It feeds on your Focus to refresh.
 Arkham Horror (Tabletop Game) / int_4536fd29
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1.0
 Arkham Horror (Tabletop Game) / int_4536fd29
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_4536fd29
 Arkham Horror (Tabletop Game) / int_454d9422
type
Rocks Fall, Everyone Dies
 Arkham Horror (Tabletop Game) / int_454d9422
comment
The entire boss fight with Yibb-Tstll is this. When she attacks, each investigator must roll as many dice as they have Focus; if they roll no successes, they die; if they roll at least two, they get Blessed (making it easier to fight her). So, depending on your luck, you may either curb-stomp her, or be completely slaughtered on the first round.
 Arkham Horror (Tabletop Game) / int_454d9422
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1.0
 Arkham Horror (Tabletop Game) / int_454d9422
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_454d9422
 Arkham Horror (Tabletop Game) / int_48c99edc
type
Cast from Sanity
 Arkham Horror (Tabletop Game) / int_48c99edc
comment
Cast from Sanity: Many spells and occult books have a Sanity cost to play, as does the use of Elder Signs to close and seal planar gates; in the Cthulhu Mythos, that sort of thing draws on higher orders of reality than the human mind can comfortably process — like the ones the Eldritch Abominations come from.
 Arkham Horror (Tabletop Game) / int_48c99edc
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1.0
 Arkham Horror (Tabletop Game) / int_48c99edc
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_48c99edc
 Arkham Horror (Tabletop Game) / int_496569e8
type
Race Against the Clock
 Arkham Horror (Tabletop Game) / int_496569e8
comment
Race Against the Clock: Trying to seal all the portals before the Doom track fills and the Ancient One awakens.
 Arkham Horror (Tabletop Game) / int_496569e8
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1.0
 Arkham Horror (Tabletop Game) / int_496569e8
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_496569e8
 Arkham Horror (Tabletop Game) / int_4f37c96a
type
Duel Boss
 Arkham Horror (Tabletop Game) / int_4f37c96a
comment
Duel Boss: The Curse of the Dark Pharaoh expansion has encounter cards where you fight an Ancient One alone, without help from other investigators (even if it is not the current Big Bad; though if it is, the battle will be slightly easier, since it will start with reduced Doom). Success in the battle allows you to immediately seal the gate and take it as a trophy, as well as providing satisfaction from singlehandly kicking Cthulhu's (or whoever you faced) ass.
 Arkham Horror (Tabletop Game) / int_4f37c96a
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1.0
 Arkham Horror (Tabletop Game) / int_4f37c96a
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_4f37c96a
 Arkham Horror (Tabletop Game) / int_4fa65449
type
Dream Land
 Arkham Horror (Tabletop Game) / int_4fa65449
comment
Dream Land: The Dreamlands are one of the other worlds you can visit. By most other world standards, they're a very nice place.
 Arkham Horror (Tabletop Game) / int_4fa65449
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1.0
 Arkham Horror (Tabletop Game) / int_4fa65449
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_4fa65449
 Arkham Horror (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Arkham Horror (Tabletop Game) / int_5049f19d
comment
Do Well, But Not Perfect: In penultimate scenario, if investigator accumulates more than two Gate Trophies, they must discard them and get 2 Spells instead. Losing Gate Trophies in such way may be detrimental to both winning the game by closing the gates, and to surviving Last Battle if Yog-Sothoth awakens anyway.
 Arkham Horror (Tabletop Game) / int_5049f19d
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1.0
 Arkham Horror (Tabletop Game) / int_5049f19d
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_5049f19d
 Arkham Horror (Tabletop Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Arkham Horror (Tabletop Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Averted; unlike the base game: This time around, any Common and Unique Items lost due to investigator being knocked unconscious, driven insane or devoured, gets lost permanently, and not just for duration of scenario, but for entire League. If investigator gets devoured, they perish for entire duration of the League.
 Arkham Horror (Tabletop Game) / int_50727f8d
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 Arkham Horror (Tabletop Game) / int_50727f8d
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_50727f8d
 Arkham Horror (Tabletop Game) / int_50d71a78
type
Dual Wielding
 Arkham Horror (Tabletop Game) / int_50d71a78
comment
Dual Wielding: Can be done, if the weapons or spells in question only require one hand each. Two-handed weapons are more powerful, but you can only use one at a time.
 Arkham Horror (Tabletop Game) / int_50d71a78
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1.0
 Arkham Horror (Tabletop Game) / int_50d71a78
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_50d71a78
 Arkham Horror (Tabletop Game) / int_51567188
type
Cast from Hit Points
 Arkham Horror (Tabletop Game) / int_51567188
comment
Cast from Hit Points: In "It's Good to be the King", several Unique Items (listed in scenario reference sheet) requires sacrificing 2 Sanity in order to be used; all of them are associated with Hastur in one way or another. In "Knocking on the Gates", investigators can at any point sacrifice 2 Sanity to gain 2 Clues; there's no limit, for as long as they have enough to pay the price.
 Arkham Horror (Tabletop Game) / int_51567188
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1.0
 Arkham Horror (Tabletop Game) / int_51567188
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1.0
 Arkham Horror (Tabletop Game)
hasFeature
Arkham Horror (Tabletop Game) / int_51567188
 Arkham Horror (Tabletop Game) / int_517ae522
type
Loads and Loads of Rules
 Arkham Horror (Tabletop Game) / int_517ae522
comment
Loads and Loads of Rules: The game has rules allowing you to fight monsters, cast spells, go crazy, go shopping, get lost between dimensions, go crazy, join the police, watch the stores close as people leave town, and go crazy before being eaten by an alien super-being. The expansions add more rules to the game to boot, including adding a The Dragon to work against you or allowing for pacts with the monster.
 Arkham Horror (Tabletop Game) / int_517ae522
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1.0
 Arkham Horror (Tabletop Game) / int_517ae522
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_517ae522
 Arkham Horror (Tabletop Game) / int_52094ed
type
Team Killer
 Arkham Horror (Tabletop Game) / int_52094ed
comment
Team Killer: If you pick up "Joining the Winning Team" and start actively working to complete it, don't be surprised that the rest of the table doesn't help you given that you completing said objective and winning the game means they all lose.
 Arkham Horror (Tabletop Game) / int_52094ed
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1.0
 Arkham Horror (Tabletop Game) / int_52094ed
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_52094ed
 Arkham Horror (Tabletop Game) / int_52488c54
type
Drowning My Sorrows
 Arkham Horror (Tabletop Game) / int_52488c54
comment
Drowning My Sorrows: Michael McGlenn became heavy drinker after losing his best friend Louie.
 Arkham Horror (Tabletop Game) / int_52488c54
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_52488c54
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_52488c54
 Arkham Horror (Tabletop Game) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 Arkham Horror (Tabletop Game) / int_52600ad6
comment
Broke Your Arm Punching Out Cthulhu: You can beat him, for now, but how many investigators went mad or died in the process?
 Arkham Horror (Tabletop Game) / int_52600ad6
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1.0
 Arkham Horror (Tabletop Game) / int_52600ad6
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_52600ad6
 Arkham Horror (Tabletop Game) / int_5261369c
type
Sand Worm
 Arkham Horror (Tabletop Game) / int_5261369c
comment
Sand Worm: In the sixth scenario, all Cultists counts as Chthonians (giant worms dwelling underground), which, given how many Cultists in the pool, greatly amplifies their numbers.
 Arkham Horror (Tabletop Game) / int_5261369c
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1.0
 Arkham Horror (Tabletop Game) / int_5261369c
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_5261369c
 Arkham Horror (Tabletop Game) / int_53243b25
type
Conjoined Twins
 Arkham Horror (Tabletop Game) / int_53243b25
comment
Conjoined Twins: Zhar/Lloigor Ancient One(s), enormous tentacled beasts. Unfortunately, they have separate health bars (22 Doom tokens in total!), which, combined with them being a Time-Limit Boss, makes them particularly frustrating.
 Arkham Horror (Tabletop Game) / int_53243b25
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1.0
 Arkham Horror (Tabletop Game) / int_53243b25
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_53243b25
 Arkham Horror (Tabletop Game) / int_537b4ea
type
Snake People
 Arkham Horror (Tabletop Game) / int_537b4ea
comment
Snake People: The Serpent People are borrowed from Robert E. Howard's Thurian Age, and cultists of Yig are actually disguised serpent priests.
 Arkham Horror (Tabletop Game) / int_537b4ea
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1.0
 Arkham Horror (Tabletop Game) / int_537b4ea
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_537b4ea
 Arkham Horror (Tabletop Game) / int_53f5119f
type
The Dragon
 Arkham Horror (Tabletop Game) / int_53f5119f
comment
The Dragon: A Herald is an eldritch being directly trying to summon the Ancient One and working against the players. Adding a Herald to the game is akin to adding a secondary Ancient One, as they have a major impact on the game and add many new challenges.
 Arkham Horror (Tabletop Game) / int_53f5119f
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_53f5119f
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_53f5119f
 Arkham Horror (Tabletop Game) / int_548bd053
type
Guns Akimbo
 Arkham Horror (Tabletop Game) / int_548bd053
comment
Guns Akimbo: Anyone, if you have two one-handed weapons. Joe Diamond, Jenny Barnes, and Tony Morgan have it on their character portraits.
 Arkham Horror (Tabletop Game) / int_548bd053
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_548bd053
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_548bd053
 Arkham Horror (Tabletop Game) / int_5560dbb5
type
Airborne Mook
 Arkham Horror (Tabletop Game) / int_5560dbb5
comment
Blue-coloured monsters can fly, in order to more freely attack investigators. If they fail to find a suitable target, they will move into sky, becoming unreachable, until the next opportunity arises.
 Arkham Horror (Tabletop Game) / int_5560dbb5
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1.0
 Arkham Horror (Tabletop Game) / int_5560dbb5
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_5560dbb5
 Arkham Horror (Tabletop Game) / int_55afe8af
type
Ley Line
 Arkham Horror (Tabletop Game) / int_55afe8af
comment
Ley Line: The ley line map allows an investigator to circumvent environmental effects caused by Mythos cards.
 Arkham Horror (Tabletop Game) / int_55afe8af
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_55afe8af
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_55afe8af
 Arkham Horror (Tabletop Game) / int_55d919f7
type
Lovecraft Lite
 Arkham Horror (Tabletop Game) / int_55d919f7
comment
Lovecraft Lite: It is perfectly possible, though difficult, to seal or defeat the Ancient One with no one going mad or dying.
 Arkham Horror (Tabletop Game) / int_55d919f7
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1.0
 Arkham Horror (Tabletop Game) / int_55d919f7
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_55d919f7
 Arkham Horror (Tabletop Game) / int_56515a39
type
Artistic License – History
 Arkham Horror (Tabletop Game) / int_56515a39
comment
Artistic License – History: A minor, easily missed one, but it should be noted anyway. One of the Arkham Asylum encounters in Innsmouth Horror has you sneaking into a finger-painting session. Finger-painting is indeed used as a component of mental therapy at times, so that's done right. The problem? Art therapy in general dates only to the late 1940's, with finger painting as a later addition to the milieu. Finger painting itself dates to prehistoric times, but it wasn't part of art education until the 1930's.
 Arkham Horror (Tabletop Game) / int_56515a39
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 Arkham Horror (Tabletop Game) / int_56515a39
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_56515a39
 Arkham Horror (Tabletop Game) / int_58204b95
type
Magic Knight
 Arkham Horror (Tabletop Game) / int_58204b95
comment
Magic Knight: There's no equipment restrictions; each investigator may use any item or spell, and if they so wish, may easily take a gun in one hand and a spell in another. Though some are still better at one role or another.
 Arkham Horror (Tabletop Game) / int_58204b95
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1.0
 Arkham Horror (Tabletop Game) / int_58204b95
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_58204b95
 Arkham Horror (Tabletop Game) / int_5989e3b6
type
Enemy Mine
 Arkham Horror (Tabletop Game) / int_5989e3b6
comment
Enemy Mine: It's possible to have a group of investigators containing a federal agent, a gangster, a rookie cop, and a bootlegger. And have one of them become deputy of Arkham. Presumably, the threat of the Ancient One dwarfs petty human crime.
 Arkham Horror (Tabletop Game) / int_5989e3b6
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1.0
 Arkham Horror (Tabletop Game) / int_5989e3b6
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_5989e3b6
 Arkham Horror (Tabletop Game) / int_5bb56482
type
Contractual Boss Immunity
 Arkham Horror (Tabletop Game) / int_5bb56482
comment
Contractual Boss Immunity: In "The Beginning of the End", Walter Gilman is immune to any and all effects which would defeat, discard or move him, and can't be attacked by the players; his token is only used to mark his movement.
 Arkham Horror (Tabletop Game) / int_5bb56482
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1.0
 Arkham Horror (Tabletop Game) / int_5bb56482
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_5bb56482
 Arkham Horror (Tabletop Game) / int_5bd1083d
type
Holy Is Not Safe
 Arkham Horror (Tabletop Game) / int_5bd1083d
comment
Holy Is Not Safe: In the last scenario, whenever investigator seals a Gate, everyone gets Blessed. But whenever someone gets Blessed, they gets a Madness card — which, in turn, advances Deeps Ones Rising meter (the same effect goes from gaining an Injury card).
 Arkham Horror (Tabletop Game) / int_5bd1083d
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1.0
 Arkham Horror (Tabletop Game) / int_5bd1083d
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_5bd1083d
 Arkham Horror (Tabletop Game) / int_5d1eb74d
type
Dump Stat
 Arkham Horror (Tabletop Game) / int_5d1eb74d
comment
Dump Stat: The dump stat can change during the course of the game, but it's always risky. Each stat is inversely linked with another; thus, for instance, raising your Fight will lower your Will, and you can't kill the monster if just seeing it drives you insane. Luck of the draw and strategy factor heavily in Arkham Horror; having the right items can mitigate the risks of having a dump stat, and you can change it as the situation demands.
 Arkham Horror (Tabletop Game) / int_5d1eb74d
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 Arkham Horror (Tabletop Game) / int_5d1eb74d
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_5d1eb74d
 Arkham Horror (Tabletop Game) / int_5db59a03
type
Brown Note
 Arkham Horror (Tabletop Game) / int_5db59a03
comment
Brown Note: In "Gilman and his King", whenever investigator draws a card containing Yellow Sign on the image, or the words "Yellow Sign", they lose 1 Sanity. If they draw the "King in Yellow" Tome, all investigators loses 1 Max Sanity. This effect applies even to starting equipment.
 Arkham Horror (Tabletop Game) / int_5db59a03
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1.0
 Arkham Horror (Tabletop Game) / int_5db59a03
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_5db59a03
 Arkham Horror (Tabletop Game) / int_5fc3eff4
type
Time Bomb
 Arkham Horror (Tabletop Game) / int_5fc3eff4
comment
Time Bomb: A common item that can detonate 1-3 turns after being placed, killing all monsters and investigators on that location.
 Arkham Horror (Tabletop Game) / int_5fc3eff4
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Arkham Horror (Tabletop Game) / int_5fc3eff4
 Arkham Horror (Tabletop Game) / int_62259825
type
Nintendo Hard
 Arkham Horror (Tabletop Game) / int_62259825
comment
Nintendo Hard: Just how difficult the game is depends a lot on the Ancient One in play, the players' skill levels, and a good deal of luck. No matter what, it's generally very difficult to actually win. The game itself without any expansions is not terribly difficult once you get used to it, but the expansions make the game considerably more challenging, mostly by adding an additional task that the players must work at to prevent the Ancient One from awakening prematurely. The difficulty varies by expansion; the earlier expansions were not too bad, while other ones, such as Innsmouth, make winning the game considerably more difficult, and sometimes you will lose in a manner which is almost completely unavoidable. The Black Goat of the Woods expansion adds in a literal difficulty setting. Before the start of the game, players can choose from one of five possible difficulty cards labeled "Discomforting", "Nauseating", "Mind-Damaging", "Ye Liveliest Awfulness", and "Ultimate Cosmic Evil" in ascending difficulty. The easier difficulties can finally alleviate the incredible harshness of the game (Discomforting starts every unstable location with double clue tokens and puts double clue tokens down during each spawn), but the others can make the experience even worse (Ultimate Cosmic Evil starts with the Terror Level at 5, the General Store closed, 5 allies are returned to the box, and two Mythos cards are drawn and resolved per turn).
 Arkham Horror (Tabletop Game) / int_62259825
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Arkham Horror (Tabletop Game) / int_62259825
 Arkham Horror (Tabletop Game) / int_62434fe2
type
Sanity Slippage
 Arkham Horror (Tabletop Game) / int_62434fe2
comment
Sanity Slippage: Walter Gilman becomes progressively more unstable with each scenario, until he finally goes insane in penultimate one and tries to make entire world into a sacrifice to Cthulhu.
 Arkham Horror (Tabletop Game) / int_62434fe2
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Arkham Horror (Tabletop Game) / int_62434fe2
 Arkham Horror (Tabletop Game) / int_6439de78
type
Heroic Sacrifice
 Arkham Horror (Tabletop Game) / int_6439de78
comment
Heroic Sacrifice: In the seventh scenario, any investigator may let themselves be devoured in order to decrease the current Doom by 3. In the penultimate scenario, any investigator may sacrifice themselves (being devoured in process) in order to remove the Dunwich Horror from the board (it starts in play immediately). It only works once, after that, the Dunwich Horror resumes working as normally.
 Arkham Horror (Tabletop Game) / int_6439de78
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Arkham Horror (Tabletop Game) / int_6439de78
 Arkham Horror (Tabletop Game) / int_64cf3b3f
type
Damage Reduction
 Arkham Horror (Tabletop Game) / int_64cf3b3f
comment
The backstory for seventh scenario acknowledges Michael's extreme toughness, by pointing that he recovers from any injuries surprisingly quickly; in gameplay, Michael's signature ability is reducing incoming Stamina damage by 1.
 Arkham Horror (Tabletop Game) / int_64cf3b3f
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Arkham Horror (Tabletop Game) / int_64cf3b3f
 Arkham Horror (Tabletop Game) / int_64fa0ea8
type
Random Encounters
 Arkham Horror (Tabletop Game) / int_64fa0ea8
comment
Random Encounters: There are two types of encounters – encounters in Arkham, and encounters in Other Worlds. The Black Goat of the Woods also added the possibility of joining the cult of Shub-Niggurath and taking special encounters at the cult's sites: the Woods, Black Cave, or Unvisited Island.
 Arkham Horror (Tabletop Game) / int_64fa0ea8
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Arkham Horror (Tabletop Game) / int_64fa0ea8
 Arkham Horror (Tabletop Game) / int_670db7d7
type
Formula-Breaking Episode
 Arkham Horror (Tabletop Game) / int_670db7d7
comment
Formula-Breaking Episode: "Koth of Hyboria" starts with investigators being trapped in some sort of dream world (but not Dream Lands), with many standard mechanics (Gates, Doom, Terror level, Mythos, monster movement, etc) ceasing to work till at least one investigator make it out of there and then the "normal" play starts. Once at least one investigator returns, the game resumes at usual pace, but the other investigators still must escape; the two worlds can't affect each other in any way, and monsters in dream world don't count towards monster limit. "Twilight in Arkham" gets away with investigators standing still and fighting static Ancient One. This time, Cthulhu actually moves around Arkham, and investigators have to pursue him in order to fight him. Entire scenario sheet is dedicated to describing how it works.
 Arkham Horror (Tabletop Game) / int_670db7d7
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Arkham Horror (Tabletop Game) / int_670db7d7
 Arkham Horror (Tabletop Game) / int_69782889
type
Point of No Continues
 Arkham Horror (Tabletop Game) / int_69782889
comment
Point of No Continues: Normally, when an investigator is devoured, their player can choose a new one to continue playing, but this is not the case during the battle with the Ancient One; if your investigator is dead, you are eliminated from the battle.
 Arkham Horror (Tabletop Game) / int_69782889
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Arkham Horror (Tabletop Game) / int_69782889
 Arkham Horror (Tabletop Game) / int_698d7dad
type
Lovecraft Country
 Arkham Horror (Tabletop Game) / int_698d7dad
comment
Lovecraft Country: The game's setting, of course.
 Arkham Horror (Tabletop Game) / int_698d7dad
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Arkham Horror (Tabletop Game) / int_698d7dad
 Arkham Horror (Tabletop Game) / int_69a54df1
type
Chest Burster
 Arkham Horror (Tabletop Game) / int_69a54df1
comment
Chest Burster: Eihort infects investigators with his younglings, which are represented by Brood tokens. Each time an investigator receives one, (s)he must roll a dice; if the result is lower than number of Brood tokens, the investigator is devoured. Outside of the final battle (where Eihort uses this as his main form of attack), investigators gets infected each time they seal a gate or defeat cultits.
 Arkham Horror (Tabletop Game) / int_69a54df1
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Arkham Horror (Tabletop Game) / int_69a54df1
 Arkham Horror (Tabletop Game) / int_69ef378b
type
Loyalty Mission
 Arkham Horror (Tabletop Game) / int_69ef378b
comment
Loyalty Mission: Each investigator has a Personal Story related to his/her backstory and their personal problems and insecurities. If they succeed, they receive various boons, often quite strong, which makes them even more effective; but if they fail, they receive various penalties, up to and including to being totally screwed, sometimes even in fatal ways.
 Arkham Horror (Tabletop Game) / int_69ef378b
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 Arkham Horror (Tabletop Game) / int_69ef378b
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Arkham Horror (Tabletop Game) / int_69ef378b
 Arkham Horror (Tabletop Game) / int_6de71c57
type
Disc-One Final Boss
 Arkham Horror (Tabletop Game) / int_6de71c57
comment
Disc-One Final Boss: Walter Gilman (or whoever passed themselves for him) gets dealt with in penultimate scenario. The one after that deals with the fallout of chaos which Walter started.
 Arkham Horror (Tabletop Game) / int_6de71c57
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Arkham Horror (Tabletop Game) / int_6de71c57
 Arkham Horror (Tabletop Game) / int_70c06a09
type
The Undead
 Arkham Horror (Tabletop Game) / int_70c06a09
comment
The Undead: One of the possible traits which monsters can have. They are vulnerable to the Cross (in fact, it only works on them).
 Arkham Horror (Tabletop Game) / int_70c06a09
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Arkham Horror (Tabletop Game) / int_70c06a09
 Arkham Horror (Tabletop Game) / int_72cdfc33
type
Big Bad Ensemble
 Arkham Horror (Tabletop Game) / int_72cdfc33
comment
Big Bad Ensemble: Couple of scenarios have two Ancient Ones at once. Scenarios have special rules in regards to which Ancient One gains Doom and when, and allows them to both awake at the same time. If one awakes and gets eliminated, they would cease to affect gameplay. After altering between Shub-Niggurath and Ithaqua for four scenarios, the League puts them both at once in the fifth scenario, representing their respective cults fighting each other and trying to summon their patron deity. The eight scenario has Shudde M'ell and Glaaki.
 Arkham Horror (Tabletop Game) / int_72cdfc33
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Arkham Horror (Tabletop Game) / int_72cdfc33
 Arkham Horror (Tabletop Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Arkham Horror (Tabletop Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Monster tokens have differently coloured edges, depending on their movement rules. Black-coloured ("normal") monsters follow standard rules. Most monsters belong to this type. Red-coloured ("fast") monsters move like normal monsters, but do two moves instead of one, allowing them to quickly patrol the streets of Arkham; they will stop if they meet an investigator on their first move. Yellow-coloured monsters do not move at all, which means they nearly always stay in the locations they spawn in (usually a gate). They often have particularly nasty stats, which makes them good portal guardians. Blue-coloured monsters can fly, in order to more freely attack investigators. If they fail to find a suitable target, they will move into sky, becoming unreachable, until the next opportunity arises. Green-coloured monsters always have some unique movement rules stated on their reverse side. For example, chtonians, instead of normal movement, will roll a dice, and on a specific result, will damage every investigator in Arkham. Expansions also introduced purple-coloured monsters ("hunters") — monsters who specifically pursue investigators instead of moving like usual (essentially a hybrid between normal and flying monsters); and orange-coloured ("aquatic") monsters — monsters able to use aquatic locations to cut corners to reach their victim.
 Arkham Horror (Tabletop Game) / int_735b4101
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Arkham Horror (Tabletop Game) / int_735b4101
 Arkham Horror (Tabletop Game) / int_73f7b5a5
type
Total Party Kill
 Arkham Horror (Tabletop Game) / int_73f7b5a5
comment
One of his Sinister Plot cards allows him to use this again, which may lead to a Total Party Kill if the investigators failed to remove the original Curse in time.
 Arkham Horror (Tabletop Game) / int_73f7b5a5
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Arkham Horror (Tabletop Game) / int_73f7b5a5
 Arkham Horror (Tabletop Game) / int_7594e8ff
type
Turn Undead
 Arkham Horror (Tabletop Game) / int_7594e8ff
comment
Turn Undead: The Cross is a magical weapon that only provides a combat bonus against undead enemies. It does, however, always provide a bonus to a horror check. Jim Culver, meanwhile, has a special ability that lets him spend a clue token to auto-defeat any undead foe.
 Arkham Horror (Tabletop Game) / int_7594e8ff
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 Arkham Horror (Tabletop Game) / int_7594e8ff
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Arkham Horror (Tabletop Game) / int_7594e8ff
 Arkham Horror (Tabletop Game) / int_76a08cd6
type
Friend or Foe?
 Arkham Horror (Tabletop Game) / int_76a08cd6
comment
Friend or Foe?: "Masquerade Ball" has its mechanics built around inability to tell friends from foes, as cultists of Nyarlathotep are everywhere: Investigators have to pass a Will check to trade items; on a failure, trade is cancelled for that turn. When investigator gains an Ally, they must pass hard Will check or discard that Ally and run on the street in horror, like from a monster.
 Arkham Horror (Tabletop Game) / int_76a08cd6
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Arkham Horror (Tabletop Game) / int_76a08cd6
 Arkham Horror (Tabletop Game) / int_77582a29
type
Sealed Evil in Another World
 Arkham Horror (Tabletop Game) / int_77582a29
comment
Sealed Evil in Another World: 3rd Edition includes this as a way to defeat several Great Old Ones: Azathoth is utterly impossible to fight directly, but the investigators can perform a ritual to lure it into a lifeless alternate future Earth before it can end the world. One way for the Investigators to defeat Ithaqua is to perform a Banishing Ritual to relocate him to an uninhabited planet, depriving him of both cultists and victims.
 Arkham Horror (Tabletop Game) / int_77582a29
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Arkham Horror (Tabletop Game) / int_77582a29
 Arkham Horror (Tabletop Game) / int_77666408
type
Combat Tentacles
 Arkham Horror (Tabletop Game) / int_77666408
comment
Combat Tentacles: Nyoghta spawns its tentacle instead of random monsters during random encounters. The investigator must defeat it under three turns, or die. Zhar uses them to first grab one hand of the current first player, then kill them off on next turn. In some of its Sinister Plots, they are used to directly smash investigators.
 Arkham Horror (Tabletop Game) / int_77666408
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Arkham Horror (Tabletop Game) / int_77666408
 Arkham Horror (Tabletop Game) / int_79ba6777
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Pocket Protector
 Arkham Horror (Tabletop Game) / int_79ba6777
comment
Pocket Protector: In Third Edition, some items have Health, allowing you to place damage on it that would otherwise be taken by your investigator.
 Arkham Horror (Tabletop Game) / int_79ba6777
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Arkham Horror (Tabletop Game) / int_79ba6777
 Arkham Horror (Tabletop Game) / int_7b7965dd
type
Boss in Mook Clothing
 Arkham Horror (Tabletop Game) / int_7b7965dd
comment
Boss in Mook Clothing: Any Mask enemies have either very strong stats, dangerous abilities (like devouring an investigator who fails any skill check against this monster), or both. And they may spawn like normal monsters, through encounters, gates, or mythos. Fortunately, you only must face them when playing against Nyarlathothep.
 Arkham Horror (Tabletop Game) / int_7b7965dd
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Arkham Horror (Tabletop Game) / int_7b7965dd
 Arkham Horror (Tabletop Game) / int_7b7f1657
type
Canine Companion
 Arkham Horror (Tabletop Game) / int_7b7f1657
comment
Canine Companion: Duke is one of the allies in core game. He increases your maximum Sanity. Ashcan Pete starts with him by default.
 Arkham Horror (Tabletop Game) / int_7b7f1657
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Arkham Horror (Tabletop Game) / int_7b7f1657
 Arkham Horror (Tabletop Game) / int_7d561d58
type
Too Awesome to Use
 Arkham Horror (Tabletop Game) / int_7d561d58
comment
Too Awesome to Use: The Clues are much harder to obtain, as no investigators starts with them, and most scenarios disables them spawning at the start of the game. What's worse, all spent Clues are gone for good, and not just for duration of scenario, but for duration of the entire League; the more Clues you spent in scenario 1, the less Clues you would have in scenario 2, and so on. And some scenarios forces investigators to pay for preserving those Clues (like third scenario forcing investigators to take Corruption cards for every 3 Clue), or disables certain ways to gain them (like second scenario disabling clue spawning by Mythos cards or by defeating certain enemies, but makes it possible to get them by taking monsters as trophies).
 Arkham Horror (Tabletop Game) / int_7d561d58
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Arkham Horror (Tabletop Game) / int_7d561d58
 Arkham Horror (Tabletop Game) / int_7f38c0cd
type
An Offer You Can't Refuse
 Arkham Horror (Tabletop Game) / int_7f38c0cd
comment
In 3rd Edition, some events offer an investigator a Dark Pact in exchange for some major benefit (sometimes survival). The Pact has a 1-in-6 chance of coming due at each Reckoning, and only then is the cost revealed — which can be anything from instant death to a flood of monsters.
 Arkham Horror (Tabletop Game) / int_7f38c0cd
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 Arkham Horror (Tabletop Game) / int_815556aa
type
Tome of Eldritch Lore
 Arkham Horror (Tabletop Game) / int_815556aa
comment
Tome of Eldritch Lore: You can find famous Mythos books like the Necronomicon in this game. Reading them gives you a chance to learn spells or skills, at the cost of insanity.
 Arkham Horror (Tabletop Game) / int_815556aa
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 Arkham Horror (Tabletop Game) / int_832c45c4
type
Stalked by the Bell
 Arkham Horror (Tabletop Game) / int_832c45c4
comment
Stalked by the Bell: In "The Strange Seduction", investigators faces Yig, and have even less time than usually, due to all the new mechanics introduced to speed up Yig's awakening — as well as potentially making him more dangerous. In "The Legend of the Scarab", investigators faces Shub-Niggurath, who, to make her possible awakening more probable, gains a new mechanic: whenever stationary monster spawns, two Doom tokens gets placed on them until they gets defeated; if the game ever runs out of of Doom tokens, the next time one would be placed, Shub-Niggurath would awake immediately.
 Arkham Horror (Tabletop Game) / int_832c45c4
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 Arkham Horror (Tabletop Game) / int_8344209e
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BFG
 Arkham Horror (Tabletop Game) / int_8344209e
comment
BFG: The elephant gun, a Real Life example, and a powerful physical weapon in the game. Real elephant guns were frequently custom-made firearms, and in-game you have to pay every time it's refreshed — even the flamethrower can be refreshed at will!
 Arkham Horror (Tabletop Game) / int_8344209e
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Arkham Horror (Tabletop Game) / int_8344209e
 Arkham Horror (Tabletop Game) / int_851dda8f
type
Humanoid Abomination
 Arkham Horror (Tabletop Game) / int_851dda8f
comment
Nyarlathotep in spades. He's the Outer God who directly interferes with man and has "a thousand" forms. He's simultaneously an Ancient One, a herald, at least five separate monsters with the base game, and possibly ten with all expansions.
 Arkham Horror (Tabletop Game) / int_851dda8f
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 Arkham Horror (Tabletop Game) / int_85474aa1
type
Power Creep
 Arkham Horror (Tabletop Game) / int_85474aa1
comment
Power Creep: The expansions introduce bigger and badder bosses and monsters, heralds, and more ways for the Ancient One to Awaken. To compensate, stronger investigators, items, and skills are introduced. In the regular game, most investigators have abilities like reducing damage, drawing extra X cards, or being able to restore Sanity and Stamina when in the same neighbourhood. Expansions introduce investigators with abilities such as being able to bypass horror checks, letting other investigators use your clue tokens, and making it much much easier to seal gates. Slightly downplayed in that Cthulhu, Mandy Thompson, and the Elder Signs (one of the most powerful Ancient Ones, investigators, and items, respectively) are all part of the regular game.
 Arkham Horror (Tabletop Game) / int_85474aa1
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 Arkham Horror (Tabletop Game) / int_869ffa6b
type
Random Number God
 Arkham Horror (Tabletop Game) / int_869ffa6b
comment
Random Number God: Perhaps the real indescribable, eldritch horror in the game. Made more or less forgiving by the "blessed" (successes occur on die rolls of 4, 5, or 6) or "cursed" (successes only occur on a die roll of 6) statuses; a Cursed adventurer is generally screwed until they can shake it off or otherwise buy their way out of it at the church.
 Arkham Horror (Tabletop Game) / int_869ffa6b
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Arkham Horror (Tabletop Game) / int_869ffa6b
 Arkham Horror (Tabletop Game) / int_8774fb47
type
Eldritch Abomination
 Arkham Horror (Tabletop Game) / int_8774fb47
comment
Eldritch Abomination: Your many opponents, including, of course, any Ancient Ones.
 Arkham Horror (Tabletop Game) / int_8774fb47
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 Arkham Horror (Tabletop Game) / int_88c6e936
type
Masquerade Ball
 Arkham Horror (Tabletop Game) / int_88c6e936
comment
Masquerade Ball: The setting of the namesake scenario: it's a masquerade ball in Arkham, and thus, it's easy for Nyarlathotep's cultists to sneak in, which adds to the investigators' paranoia, by making them unable to trust each other or potential Allies (which is represented in the actual mechanics), and making them lose Sanity whenever new Cultists, Maniacs or Nyarlathotep's Masks sneaks in.
 Arkham Horror (Tabletop Game) / int_88c6e936
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 Arkham Horror (Tabletop Game) / int_88e5fcbc
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One-Hit Polykill
 Arkham Horror (Tabletop Game) / int_88e5fcbc
comment
One-Hit Polykill: Some of Ancient Ones' Sinister Plots allow them to kill several investigators in one go, though specific criteria for choosing targets varies between Ancient Ones. Several of the Ancient Ones such as Chaugnar Faugn or Tsathoggua have checks which require an investigator to discard or die immediately. It's possible for multiple people to fail this check in a single turn, killing a lot of your team instantly. Unlike a lot of the core Ancient Ones in the base game, these ones do not have a roll to avoid having to pay. Either pay or die.
 Arkham Horror (Tabletop Game) / int_88e5fcbc
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Arkham Horror (Tabletop Game) / int_88e5fcbc
 Arkham Horror (Tabletop Game) / int_8967e17f
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Back from the Dead
 Arkham Horror (Tabletop Game) / int_8967e17f
comment
Back from the Dead: In "Walter Gilman's Choice", failing a Combat check results in investigator's Monster Trophies coming back to life and running away; and yes, they do count towards monster level limit. In "From the Dark", monsters don't get taken as trophies when defeated, at least not right away. Instead, investigator gains Clues equal to their toughness, and gets put facedown. Then, any investigator who ends their movement in location with facedown monster, can pay the number of Clues equal to monster's toughness to take them as trophy. Any unclaimed monster resurrects in the Mythos phase.
 Arkham Horror (Tabletop Game) / int_8967e17f
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 Arkham Horror (Tabletop Game) / int_89b8822f
type
Go Mad from the Revelation
 Arkham Horror (Tabletop Game) / int_89b8822f
comment
Go Mad from the Revelation: In "Knocking on the Gates", for every 2 Spells, Tomes and/or Unique Items, investigator loses 1 Sanity at the end of every Upkeep phase. It's likely related to the Ancient One being Yog-Sothoth, who's associated with forbidden knowledge, which unprepared minds often can't handle.
 Arkham Horror (Tabletop Game) / int_89b8822f
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 Arkham Horror (Tabletop Game) / int_8a4988bb
type
Mind Rape
 Arkham Horror (Tabletop Game) / int_8a4988bb
comment
Mind Rape: In "Miscreants and Miscreation", whenever investigators defeats a Child of Abhoth, Abhoth himself speaks in their mind, forcing them to pass a Will check or lose 2 Sanity.
 Arkham Horror (Tabletop Game) / int_8a4988bb
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Arkham Horror (Tabletop Game) / int_8a4988bb
 Arkham Horror (Tabletop Game) / int_8a88ed49
type
Mini-Boss
 Arkham Horror (Tabletop Game) / int_8a88ed49
comment
Mini-Boss: The titular Dunwich Horror. If you can't prevent its arrival, then a seemingly normal monster tile is added to the game. One with a laundry list of special rules. The Dunwich Horror has tons of health, can advance the Doom track, and has a deck of cards that randomizes its combat stats, drawn after you enter combat with it. On one turn, it takes half damage and destroys all your gear; on the next, it has no special resistances but instantly kills you. Defeating it gives you any card you wish as a reward.
 Arkham Horror (Tabletop Game) / int_8a88ed49
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Arkham Horror (Tabletop Game) / int_8a88ed49
 Arkham Horror (Tabletop Game) / int_8c039bf3
type
Skippable Boss
 Arkham Horror (Tabletop Game) / int_8c039bf3
comment
Skippable Boss: No Ancient One is mandatory to face in battle in order to win; it's perfectly possible to finish the game before the Doom track reaches the awakening threshold. In Azathoth's case, it's only way to win at all.
 Arkham Horror (Tabletop Game) / int_8c039bf3
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 Arkham Horror (Tabletop Game) / int_8e0ceaf5
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Finger in the Mail
 Arkham Horror (Tabletop Game) / int_8e0ceaf5
comment
Jenny Barnes is searching for her sister Isabelle, abducted in Paris by a cult, and will always find her. The only difference is whether she will be alive and in one piece... or several.
 Arkham Horror (Tabletop Game) / int_8e0ceaf5
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 Arkham Horror (Tabletop Game) / int_8faee85f
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Increasingly Lethal Enemy
 Arkham Horror (Tabletop Game) / int_8faee85f
comment
Increasingly Lethal Enemy: In "The Beginning of the End", Walter Gilman moves by one street more for every two Allies he has — and he's already a Fast monster (moves twice).
 Arkham Horror (Tabletop Game) / int_8faee85f
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 Arkham Horror (Tabletop Game) / int_8fe12ab
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Arbitrary Equipment Restriction
 Arkham Horror (Tabletop Game) / int_8fe12ab
comment
Arbitrary Equipment Restriction: In "The Legend of the Scarab", investigator who carries Walter Gilman as an Ally, can't have more than 1 Monster Trophy; no explanation is provided why. In "Welcome, Mr. Whateley", investigator who carries Walter Gilman as an Ally can't gain Clues; no explanation is provided why.
 Arkham Horror (Tabletop Game) / int_8fe12ab
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 Arkham Horror (Tabletop Game) / int_96ecc67e
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Shotguns Are Just Better
 Arkham Horror (Tabletop Game) / int_96ecc67e
comment
Shotguns Are Just Better: A shotgun is one of available weapons in this game; its main gimmick is the ability to convert each 6 into two successes instead of one during an attack.
 Arkham Horror (Tabletop Game) / int_96ecc67e
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Arkham Horror (Tabletop Game) / int_96ecc67e
 Arkham Horror (Tabletop Game) / int_970c790a
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Big Bad
 Arkham Horror (Tabletop Game) / int_970c790a
comment
Slightly downplayed in that Cthulhu, Mandy Thompson, and the Elder Signs (one of the most powerful Ancient Ones, investigators, and items, respectively) are all part of the regular game.
 Arkham Horror (Tabletop Game) / int_970c790a
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 Arkham Horror (Tabletop Game) / int_97c4763
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The Professor
 Arkham Horror (Tabletop Game) / int_97c4763
comment
The Professor: Professors Armitage and Walters.
 Arkham Horror (Tabletop Game) / int_97c4763
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 Arkham Horror (Tabletop Game) / int_98b1dc8f
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Luck-Based Mission
 Arkham Horror (Tabletop Game) / int_98b1dc8f
comment
Luck-Based Mission: "Welcome, Mr. Whateley" has investigators blindly searching or Walter Gilman in Dunwich. His exact location is randomised, and one of the tokens marking his possible location reshuffles the tokens, including already discarded ones. It's made worse by the fact that investigators must succeed before Abhoth awakens. In "The Beginning of the End", progress of Gilman's ritual depends several factors which are fully or partially outside of the players' control: He only gains Allies on Terror level increase. Terror level by itself is hard to manage, due to many random factors affecting it. He has to pass the street connected to location with opened Gate to R'lyeh (it may or may not be closed already, or open in Dunwich, where he can't go at all), while having all other sacrifices done and at least one Ally to spare. Even when Walter Gilman tries to do the final sacrifice, the first player throw a dice certain amount of times, which depends on Terror level (the lower it is, the less dices gets thrown); if at least one gives 5-6 result, it's game over, otherwise, Gilman goes on another circle.
 Arkham Horror (Tabletop Game) / int_98b1dc8f
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 Arkham Horror (Tabletop Game) / int_99db72ee
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Immune to Bullets
 Arkham Horror (Tabletop Game) / int_99db72ee
comment
Immune to Bullets: It depends on the monster. Some are as fatally allergic to bullets as people, while others will eat lead and then you as dessert.
 Arkham Horror (Tabletop Game) / int_99db72ee
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Arkham Horror (Tabletop Game) / int_99db72ee
 Arkham Horror (Tabletop Game) / int_9bcd82c0
type
Took a Level in Badass
 Arkham Horror (Tabletop Game) / int_9bcd82c0
comment
Took a Level in Badass: In "The Dreams in the Witch House", Hounds of Tindalos moves every turn, making them even more dangerous. In "The Strange Seduction", aside from usual effects associated with playing against Yig, Cultists gains several more bonuses which makes them more dangerous (and indirectly making Yig more dangerous): They gains Horror rating of (+0) and Sanity damage of 1. Additionally, they're Endless now, meaning that they can't be taken as trophies; but instead of just being discarded, they goes on the Unvisited Island, where another Cultist joins them. They can't be sent to Outskirts either, going to Unvisited Island instead. Whenever Cultist ends up on the Unvisited Island, Doom increases by 1. It stacks with Yig's usual rules of increasing Doom on defeating a Cultist. And if Cultist goes there due to being defeated, but not claimed as a trophy, it results in whopping 3 Doom tokens being added to Yig's sheet — out of 10 required to awake him. If the pool runs out of Cultists (there are 6 of them in core game), Yig awakes immediately — and when he awakes, if there are more than three Cultists on the board, he improves his Combat rating by 1 for each excessive Cultist, up to (-6), same as Cthulhu.
 Arkham Horror (Tabletop Game) / int_9bcd82c0
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 Arkham Horror (Tabletop Game) / int_9be7c205
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Giant Spider
 Arkham Horror (Tabletop Game) / int_9be7c205
comment
Giant Spider: Leng Spiders; the small ones are pony-sized. Atlach-Nacha, the horrifyingly-powerful Ancient One and King Mook to the aforementioned Leng Spiders.
 Arkham Horror (Tabletop Game) / int_9be7c205
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 Arkham Horror (Tabletop Game) / int_9bee1a7f
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Eldritch Location
 Arkham Horror (Tabletop Game) / int_9bee1a7f
comment
Eldritch Location: The other worlds.
 Arkham Horror (Tabletop Game) / int_9bee1a7f
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 Arkham Horror (Tabletop Game) / int_9d5a2cdf
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Intimidating Revenue Service
 Arkham Horror (Tabletop Game) / int_9d5a2cdf
comment
Intimidating Revenue Service: For Michael McGlen, the IRS might just be an even greater threat than the eldritch horrors invading Arkham. If he ever receives more than $5, he'll be found guilty of tax evasion, fail his personal quest, and be stripped of all money for the rest of the game, crippling his performance permanently.
 Arkham Horror (Tabletop Game) / int_9d5a2cdf
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 Arkham Horror (Tabletop Game) / int_9d92f84b
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Danger with a Deadline
 Arkham Horror (Tabletop Game) / int_9d92f84b
comment
Danger with a Deadline: In "Feeding the Hand that Bites", at the end of Upkeep phase, each investigator who doesn't have full Stamina, loses Stamina equal to current Doom — unless they're in the Arkham hospital or lost in time and space. This effect turns off in the Last Battle.
 Arkham Horror (Tabletop Game) / int_9d92f84b
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 Arkham Horror (Tabletop Game) / int_9dc3f2ef
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Evil Takes a Nap
 Arkham Horror (Tabletop Game) / int_9dc3f2ef
comment
Evil Takes a Nap: The investigators are trying to prevent an Eldritch Abomination from awakening and ending the world. The Ancient One's ongoing effects on the game world are merely it "stirring in its slumber", and if it does start to wake up, they face a hellish fight to knock it back out before it can regain its full power.
 Arkham Horror (Tabletop Game) / int_9dc3f2ef
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 Arkham Horror (Tabletop Game) / int_a2cbad1
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Half-Human Hybrid
 Arkham Horror (Tabletop Game) / int_a2cbad1
comment
Silas Marsh can perform a heroic sacrifice (defying his Half-Human Hybrid heritage) to seal a gate.
 Arkham Horror (Tabletop Game) / int_a2cbad1
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 Arkham Horror (Tabletop Game) / int_a414c3f0
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One-Hit Kill
 Arkham Horror (Tabletop Game) / int_a414c3f0
comment
One-Hit Kill: While some Ancient Ones have some form of damage (though not all of them deal Stamina/Sanity damage directly, instead using other means to determine how long investigators can survive), Quachil Uttaus and Atlach-Nacha outright kill one investigator per attack (in the latter's case, you may use an ally as a substitute or at least choose who to sacrifice first, while the former simply kills the current first player). Several monsters (mainly masks of Nyarlathothep) can devour an investigator who fails some of the skill checks against them. If you're unlucky when going up against the Dunwich Horror and draw the card where it instantly kills you if you fail to beat it... well, you better hope you beat it.
 Arkham Horror (Tabletop Game) / int_a414c3f0
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 Arkham Horror (Tabletop Game) / int_a4d864b
type
Narrative Board Game
 Arkham Horror (Tabletop Game) / int_a4d864b
comment
Narrative Board Game: The mainline board game, Arkham Horror, has several different storylines for the players to play through, with the players choosing a specific scenario each time they play. Each scenario has a unique board layout, monster deck, and event cards that provide Flavor Text describing the strange effects of the Elder Gods on Arkham. In Third Edition, the main narrative is provided through a deck of cards known as the Codex, cards from which are put in play over the course of the game and which provide both scenario-specific events and choice points, and more "generic" cards that provide rules that can apply in multiple scenarios. They typically feature Multiple Endings as well, with a Golden Ending if the players manage to win without the Elder Gods manifesting in Arkham, endings for straight up beating the Old Ones in a boss fight, and failure states as well. The card game, Arkham Horror: The Card Game, provides multiple scenarios for the players to play. Many scenarios come in several parts and are designed to be played over multiple sessions, as in a Campaign Board Game, but there are also multiple stand-alone scenarios that players can play either as part of a campaign, or as one-offs just for fun. These have large paragraphs of text in their rulebooks to relate both the stories' beginnings and Multiple Endings, as well as "plot cards" that change and evolve as the players play through the scenario. Notably, the stand-alone scenarios are often stranger and wackier than the scenarios that come as part of overarching plots.
 Arkham Horror (Tabletop Game) / int_a4d864b
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 Arkham Horror (Tabletop Game) / int_a5fb0d24
type
Healing Factor
 Arkham Horror (Tabletop Game) / int_a5fb0d24
comment
Healing Factor: In penultimate scenario, all Lore checks gets harder (requiring one more success to pass), but any time investigator passes them, they restores 1 Sanity.
 Arkham Horror (Tabletop Game) / int_a5fb0d24
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 Arkham Horror (Tabletop Game) / int_a89bbb84
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Lucky Rabbit's Foot
 Arkham Horror (Tabletop Game) / int_a89bbb84
comment
Lucky Rabbit's Foot: A common item that is exhausted for a +1 Luck bonus.
 Arkham Horror (Tabletop Game) / int_a89bbb84
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 Arkham Horror (Tabletop Game) / int_a8a04f6f
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And I Must Scream
 Arkham Horror (Tabletop Game) / int_a8a04f6f
comment
The fate of any unfortunate victim who have seen the gaze of Ghatanothoa is to forever become a half-petrified mummy. All of this while being perfectly alive and aware.
 Arkham Horror (Tabletop Game) / int_a8a04f6f
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 Arkham Horror (Tabletop Game) / int_aaaca277
type
Luck Manipulation Mechanic
 Arkham Horror (Tabletop Game) / int_aaaca277
comment
Luck Manipulation Mechanic: "Clue Tokens" represent various bits of Mythos-lore the characters have learned through their combing of the city. Spending a clue token after a die roll lets you roll an additional die, and you can continue to roll as long as you have tokens to spend. Some Skills even add 2 dice instead of 1 per token to certain kinds of rolls (Joe Diamond has this ability by default; it stacks with any such Skills). The reason why Mandy Thompson is so broken is that she lets 1 investigator per round re-roll all failed dice. Yig, on the start of his boss battle, instantly Curses all investigators (if they are already Cursed, they die). Curse makes all dice results instead of "6" count as failures, until it gets lifted (which is itself a Luck-Based Mission). Without it, he is relatively straightforward. One of his Sinister Plot cards allows him to use this again, which may lead to a Total Party Kill if the investigators failed to remove the original Curse in time.
 Arkham Horror (Tabletop Game) / int_aaaca277
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 Arkham Horror (Tabletop Game) / int_ab27d196
type
Apocalypse Cult
 Arkham Horror (Tabletop Game) / int_ab27d196
comment
Seventh scenario brings the new cult, which worships Glaaki, and doesn't care that their patron deity wants to destroy the world.
 Arkham Horror (Tabletop Game) / int_ab27d196
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 Arkham Horror (Tabletop Game) / int_abd29ad8
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No-Sell
 Arkham Horror (Tabletop Game) / int_abd29ad8
comment
No-Sell: Some monsters (and Ancient Ones) have Immunities (either Physical or Magical), which prevent weapons/spells with the appropriate type of damage from being used against them. There's also a weaker form of this (which only halves bonuses), called Resistances. There's also one monster (Lloigor) who has Immunity to Weapon damage, meaning you may use only spells against it (basic Physical Immunity at least does not prevent the use of Magical weapons). Some allies provide defence against some negative effects: Eric Colt, protects you from taking Horror from the Nightmare effect on monsters. Tom "Mountain" Murphy protects you from taking damage from the Overwhelming effect on monsters. John Legrasse also allows you to ignore the Endless effect on monsters (which prevents them from being taken as trophies). A couple of investigators have this kind of ability, too: Mark Harrigan can't be arrested or delayed, at all. Sister Mary can't be lost in time in space (instead, she instantly returns to Arkham). This comes in handy when playing against Yog-Sothoth.
 Arkham Horror (Tabletop Game) / int_abd29ad8
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 Arkham Horror (Tabletop Game) / int_ac5054d4
type
Wound That Will Not Heal
 Arkham Horror (Tabletop Game) / int_ac5054d4
comment
Wound That Will Not Heal: The Dunwich Horror expansion introduced an injury/madness mechanic. When an investigator gets knocked unconscious, they may choose, instead of discarding clues and items, to take an Injury card. This allows the investigator to save all their belongings and will restore their Stamina to the maximum (instead of leaving with just 1 point). Each Injury is unique and provides different permanent penalties for its wielder. Unlike normal damage, Injuries are much harder to get rid of, and if an investigator manages to collect two similar Injuries, they will be instantly devoured. Madnesses work in a similar manner for Sanity losses, but usually have more exotic effects. For example, Claustrophobia damages the Sanity of investigators who start their turn in any named location (but not on streets or in the Other World), while Violent Outbursts forbids them from taking evasion attempts against monsters.
 Arkham Horror (Tabletop Game) / int_ac5054d4
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 Arkham Horror (Tabletop Game) / int_ad1db87c
type
Oh, Crap!
 Arkham Horror (Tabletop Game) / int_ad1db87c
comment
Oh, Crap!: The aptly named Mythos card, "No One Can Help You Now", which prevents gates from being sealed.
 Arkham Horror (Tabletop Game) / int_ad1db87c
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 Arkham Horror (Tabletop Game) / int_ad4a45be
type
Final Boss
 Arkham Horror (Tabletop Game) / int_ad4a45be
comment
Final Boss: The Ancient One is this. It's possible to win without having to fight it, but letting it awaken and then kicking its ass is also a victory condition. Just don't try that on Azathoth, and for other Ancient Ones, not only is victory going to be quite unlikely, but even if you do win, it'll probably be at great cost.
 Arkham Horror (Tabletop Game) / int_ad4a45be
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 Arkham Horror (Tabletop Game) / int_ad982e04
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Super-Persistent Predator
 Arkham Horror (Tabletop Game) / int_ad982e04
comment
Super-Persistent Predator: Hounds of Tindalos may pursue investigators in any location except for St. Mary's Hospital and Arkham Asylum.
 Arkham Horror (Tabletop Game) / int_ad982e04
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 Arkham Horror (Tabletop Game) / int_ae087674
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I Can Still Fight!
 Arkham Horror (Tabletop Game) / int_ae087674
comment
I Can Still Fight!: An investigator can accumulate a full spectrum of injuries and madnesses, but unless they accumulate two matching ones (which is fatal), they may still fight (though obviously it would be more difficult, since many of them are quite debilitating). Rita Young's special ability allows her to ignore a second copy of any injury/madness.
 Arkham Horror (Tabletop Game) / int_ae087674
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 Arkham Horror (Tabletop Game) / int_ae087674
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Arkham Horror (Tabletop Game) / int_ae087674
 Arkham Horror (Tabletop Game) / int_af3ea0e3
type
Face–Heel Turn
 Arkham Horror (Tabletop Game) / int_af3ea0e3
comment
Face–Heel Turn: Walter Gilman turns evil in the penultimate scenario, and has to be stopped.
 Arkham Horror (Tabletop Game) / int_af3ea0e3
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1.0
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Arkham Horror (Tabletop Game) / int_af3ea0e3
 Arkham Horror (Tabletop Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Arkham Horror (Tabletop Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Zoey Samaras may ignore any Resistances on monsters or Ancient Ones. Any Immunities are instead treated as Resistances. Professor Armitage, an ally, provides a permanent bonus to Lore and allows you to ignore Magic Resistance. Richard Upton Pickman, an ally, provides a permanent bonus to Luck and Speed, and allows you to ignore Physical Resistance.
 Arkham Horror (Tabletop Game) / int_afc8ddc7
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Arkham Horror (Tabletop Game) / int_afc8ddc7
 Arkham Horror (Tabletop Game) / int_b02f996a
type
Town with a Dark Secret
 Arkham Horror (Tabletop Game) / int_b02f996a
comment
Town with a Dark Secret: Dunwich and especially Innsmouth. The difference being that in Dunwich, everyone is afraid of its secret, and in Innsmouth, everyone is part of it.
 Arkham Horror (Tabletop Game) / int_b02f996a
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Arkham Horror (Tabletop Game) / int_b02f996a
 Arkham Horror (Tabletop Game) / int_b1d7169c
type
Special Attack
 Arkham Horror (Tabletop Game) / int_b1d7169c
comment
Special Attack: Each Ancient One (except for Azathoth) has 3 "Sinister Plot" cards, which are supposed to make the battle even more unfair. Each one of them may only trigger once (at random) when another "Epic Battle" card instructs so. They are only usable with "Epic Battle" cards, which are optional. Usually, they are either actual attacks or some defensive/regeneration abilities, but there's also some more exotic situations.
 Arkham Horror (Tabletop Game) / int_b1d7169c
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Arkham Horror (Tabletop Game) / int_b1d7169c
 Arkham Horror (Tabletop Game) / int_b22fb186
type
RagTagBandOfMisfits
 Arkham Horror (Tabletop Game) / int_b22fb186
comment
Rag Tag Band Of Misfits: Very likely the players' investigative group. It's easy to have a group made up of a crooked Politician, a Federal Agent, a Street Urchin, and a Cook.
 Arkham Horror (Tabletop Game) / int_b22fb186
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Arkham Horror (Tabletop Game) / int_b22fb186
 Arkham Horror (Tabletop Game) / int_b351b856
type
Sanity Meter
 Arkham Horror (Tabletop Game) / int_b351b856
comment
Sanity Meter: You have Sanity points in addition to Stamina. Sanity is lost casting spells, seeing monsters, or having stressful encounters; when you lose it all, you're sent to Arkham Asylum to recover.
 Arkham Horror (Tabletop Game) / int_b351b856
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Arkham Horror (Tabletop Game) / int_b351b856
 Arkham Horror (Tabletop Game) / int_b408c009
type
City of Adventure
 Arkham Horror (Tabletop Game) / int_b408c009
comment
City of Adventure: Arkham, home to the famous Miskatonic U., a number of dangerous cults, and many eldritch locations. With expansions, Arkham also plays home to Brown Note plays or cursed exhibits.
 Arkham Horror (Tabletop Game) / int_b408c009
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Arkham Horror (Tabletop Game) / int_b408c009
 Arkham Horror (Tabletop Game) / int_b4d6aa7d
type
Dungeon Bypass
 Arkham Horror (Tabletop Game) / int_b4d6aa7d
comment
Dungeon Bypass: There are a few methods to skip turns spent exploring the other world; the sooner you escape, the better your chances of sealing portals and maybe winning a game.
 Arkham Horror (Tabletop Game) / int_b4d6aa7d
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Arkham Horror (Tabletop Game) / int_b4d6aa7d
 Arkham Horror (Tabletop Game) / int_b798d379
type
One Stat to Rule Them All
 Arkham Horror (Tabletop Game) / int_b798d379
comment
One Stat to Rule Them All: Averted. Fight and Lore are arguably the most important stats in the main aspects of the game: combat, spells, and gate closing. However, any stat can be called on during a random encounter, so focusing too much on your Fight/Lore can ultimately cause more harm than good.
 Arkham Horror (Tabletop Game) / int_b798d379
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Arkham Horror (Tabletop Game) / int_b798d379
 Arkham Horror (Tabletop Game) / int_b89ed08a
type
Obvious Rule Patch
 Arkham Horror (Tabletop Game) / int_b89ed08a
comment
Obvious Rule Patch: The sole reason why Father Ivanitsky is removed from the pool of Allies in "The Pharaoh's Awakening" is because on setup, one investigator gains a Curse, while that Ally makes investigator immune to Curses. "The Beginning of the End" instructs to use 16 Allies (all Allies from the core, plus all from Dunwich), as its core mechanics are dependant on Allies, and having too many Allies leaving may otherwise break its Nonstandard Game Over.
 Arkham Horror (Tabletop Game) / int_b89ed08a
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Arkham Horror (Tabletop Game) / int_b89ed08a
 Arkham Horror (Tabletop Game) / int_b8e2279c
type
Crowbar Combatant
 Arkham Horror (Tabletop Game) / int_b8e2279c
comment
Crowbar Combatant: A decent weapon that can be discarded to attempt some breaking and entering for common items.
 Arkham Horror (Tabletop Game) / int_b8e2279c
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Arkham Horror (Tabletop Game) / int_b8e2279c
 Arkham Horror (Tabletop Game) / int_b8fdf22a
type
Fighting a Shadow
 Arkham Horror (Tabletop Game) / int_b8fdf22a
comment
Fighting a Shadow: Nyarlathotep in spades. He's the Outer God who directly interferes with man and has "a thousand" forms. He's simultaneously an Ancient One, a herald, at least five separate monsters with the base game, and possibly ten with all expansions. Yog-Sothoth as well: Ancient One, Herald (the Lurker at the Threshold), and he is every gate in the game.
 Arkham Horror (Tabletop Game) / int_b8fdf22a
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Arkham Horror (Tabletop Game) / int_b8fdf22a
 Arkham Horror (Tabletop Game) / int_baaf641a
type
King Mook
 Arkham Horror (Tabletop Game) / int_baaf641a
comment
And then there's Shudde M'ell, an Ancient One who is essentially the god of Chthonians and can cause earthquakes strong enough to entirely devastate Arkham.
 Arkham Horror (Tabletop Game) / int_baaf641a
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 Arkham Horror (Tabletop Game) / int_babc974
type
Sadistic Choice
 Arkham Horror (Tabletop Game) / int_babc974
comment
Sadistic Choice: In "It's Good to be the King", several locations gains additional rule: if the clues spawns there for any reason, there also spawns a Yellow Sign token; if investigator gathers those clues, they also gains the Yellow Sign, and have to either put into play a Blight card and suffer from its permanent debuffs, or put that Yellow Sign on the Doom track. In "Feeding the Hand that Bites", leaving the Cultists alive can very quickly lead to Y'Golonak awakening, but actually taking them down increases Terror level.
 Arkham Horror (Tabletop Game) / int_babc974
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Arkham Horror (Tabletop Game) / int_babc974
 Arkham Horror (Tabletop Game) / int_bb03c099
type
Cool Gate
 Arkham Horror (Tabletop Game) / int_bb03c099
comment
Cool Gate: "The Dreams in the Witch House" is mainly build around increasing the danger that Gates possess. Not only scenario has Yog-Sothoth as the Ancient One (which ups the difficulty of closing the gates), it also increases the cost of sealing the Gates by forcing investigators to discard a Tome as well, and make the Gates on Unvisited Island and in Witch House both harder to close and unsealable.
 Arkham Horror (Tabletop Game) / int_bb03c099
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Arkham Horror (Tabletop Game) / int_bb03c099
 Arkham Horror (Tabletop Game) / int_bb48f8ba
type
Timed Mission
 Arkham Horror (Tabletop Game) / int_bb48f8ba
comment
Timed Mission: In "Welcome, Mr. Whateley", investigators must find Walter Gilman before Abhoth awakes, or they would lose. They can't even start working on their goal until he gets found, as there's only two winning conditions: sealing 6 Gates, or beating Abhoth in battle. In "The Three Armies of the King", Walter Gilman must be retrieved before Hastur awakes, or investigators would lose. The problem is that he moves around the field as Fast monster (who has to be defeated before he rejoins investigators), and is invulnerable until all three Riots gets put down. In "The Beginning of the End", investigators must prevent Walter Gilman from fulfilling his ritual and destroying Earth. For that, he gathers Allies through Terror level increase, and visits the streets connected to locations stated in the card "Joining the Winning Team" (which is not available for players in this scenario). Whenever he reaches required locations, he makes a sacrifice of one of his Allies. The last step is, rather than being lost in time and space, is to pass through a street connected to a Gate to R'lyeh while having an Ally to sacrifice. Investigators can't kill Walter by any means (but can slow him down by depriving him of his Allies), and must fulfil their usual mission before Walter does. "The End of the Beginnings" disables all standard winning conditions other than sealing 6 Gates. And the Ancient One in this scenario is Azathoth, who would destroy the world if investigators wouldn't put those seals on by any means necessary.
 Arkham Horror (Tabletop Game) / int_bb48f8ba
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Arkham Horror (Tabletop Game) / int_bb48f8ba
 Arkham Horror (Tabletop Game) / int_beaac07c
type
Brown Note Being
 Arkham Horror (Tabletop Game) / int_beaac07c
comment
Brown Note Being: Most monsters are dangerous not only to the health, but also to the sanity of the investigators, requiring a Horror check to avoid taking damage. Some monsters are actually only dangerous because they deal heavy Sanity damage, and otherwise have low Stamina damage.
 Arkham Horror (Tabletop Game) / int_beaac07c
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Arkham Horror (Tabletop Game) / int_beaac07c
 Arkham Horror (Tabletop Game) / int_bf2a09c1
type
Five-Finger Discount
 Arkham Horror (Tabletop Game) / int_bf2a09c1
comment
Five-Finger Discount: One street encounter in 3rd edition has an unattended display of apples for sale. If you eat some without leaving money, you need to pass a Will test or literally be Cursed by your own guilty conscience.
 Arkham Horror (Tabletop Game) / int_bf2a09c1
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Arkham Horror (Tabletop Game) / int_bf2a09c1
 Arkham Horror (Tabletop Game) / int_c03fec8b
type
Non-Standard Game Over
 Arkham Horror (Tabletop Game) / int_c03fec8b
comment
Nonstandard Game Over: In "Twilight in Arkham", allowing Cthulhu to destroy all unstable locations leads to game over, unless investigators manages to defeat him in one round of battle (as the actual battle happens before the game checks for that condition).
 Arkham Horror (Tabletop Game) / int_c03fec8b
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Arkham Horror (Tabletop Game) / int_c03fec8b
 Arkham Horror (Tabletop Game) / int_c053f1fc
type
Required Party Member
 Arkham Horror (Tabletop Game) / int_c053f1fc
comment
Required Party Member: Most scenarios have Walter Gilman as mandatory Ally for one of investigators; in order to take him, they must discard 1 Unique or 2 Common Items from their starting possessions. He always boosts Lore and Focus, but comes with penalties for whoever takes him.
 Arkham Horror (Tabletop Game) / int_c053f1fc
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Arkham Horror (Tabletop Game) / int_c053f1fc
 Arkham Horror (Tabletop Game) / int_c2b28f75
type
A.K.A.-47
 Arkham Horror (Tabletop Game) / int_c2b28f75
comment
A.K.A.-47: Most of the guns go by generic names such as ".45 automatic" or "rifle". There is an exception in the tommy gun, though "tommy gun" is technically only a nickname.
 Arkham Horror (Tabletop Game) / int_c2b28f75
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Arkham Horror (Tabletop Game) / int_c2b28f75
 Arkham Horror (Tabletop Game) / int_c2e295cd
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Curse
 Arkham Horror (Tabletop Game) / int_c2e295cd
comment
Curse: The sixth scenario gives every investigator a special Curse of Sorrow card, which enforces certain effects on them, unless they fulfil specific task to remove the card. Lifting the curse is mandatory in order to win the game.
 Arkham Horror (Tabletop Game) / int_c2e295cd
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 Arkham Horror (Tabletop Game) / int_c3d60914
type
Continuing is Painful
 Arkham Horror (Tabletop Game) / int_c3d60914
comment
Continuing is Painful: In "Knocking on the Gates", whenever investigator gets driven insane, a Blight enters play for the rest of the game, making it significantly harder for everyone.
 Arkham Horror (Tabletop Game) / int_c3d60914
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Arkham Horror (Tabletop Game) / int_c3d60914
 Arkham Horror (Tabletop Game) / int_c58b8d92
type
Instakill Mook
 Arkham Horror (Tabletop Game) / int_c58b8d92
comment
Several monsters (mainly masks of Nyarlathothep) can devour an investigator who fails some of the skill checks against them.
 Arkham Horror (Tabletop Game) / int_c58b8d92
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 Arkham Horror (Tabletop Game) / int_c58b8d92
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Arkham Horror (Tabletop Game) / int_c58b8d92
 Arkham Horror (Tabletop Game) / int_c6c5ce4
type
Bedlam House
 Arkham Horror (Tabletop Game) / int_c6c5ce4
comment
Bedlam House: The infamous Arkham Asylum. The original Arkham, not that other one. Investigators actually may receive treatment here to restore lost Sanity (and automatically do so if (or when) they are driven insane), or search here for some valuable clues.
 Arkham Horror (Tabletop Game) / int_c6c5ce4
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Arkham Horror (Tabletop Game) / int_c6c5ce4
 Arkham Horror (Tabletop Game) / int_c75df49a
type
Shout-Out
 Arkham Horror (Tabletop Game) / int_c75df49a
comment
Shout-Out: Many of the Allies are characters from Lovecraft's stories. Several of the encounters at Velma's Diner make mention of the coffee and the cherry pie.
 Arkham Horror (Tabletop Game) / int_c75df49a
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Arkham Horror (Tabletop Game) / int_c75df49a
 Arkham Horror (Tabletop Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Arkham Horror (Tabletop Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: You can literally do it. (To Cthulhu, at least, and to most of the other possible Eldritch Abominations as well, with the notable exception of Azathoth.) You're gonna have a hell of a time doing it, though. The Curse of the Dark Pharaoh expansion has encounter cards where you fight an Ancient One by yourself. And, yes, one of the ones you can fight is Cthulhu.
 Arkham Horror (Tabletop Game) / int_cc4d190a
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Arkham Horror (Tabletop Game) / int_cc4d190a
 Arkham Horror (Tabletop Game) / int_ce6652e5
type
Classy Cat-Burglar
 Arkham Horror (Tabletop Game) / int_ce6652e5
comment
Classy Cat-Burglar: Ruby Standish is an ally who improves your Sneak and gives you a unique item from her haul.
 Arkham Horror (Tabletop Game) / int_ce6652e5
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 Arkham Horror (Tabletop Game) / int_ce767e6f
type
Co-Dragons
 Arkham Horror (Tabletop Game) / int_ce767e6f
comment
Co-Dragons: In "The End of the Beginnings", investigators have to deal not only with Azathoth, but also with Nyarlathothep and Yog-Sothoth, with latter two only serving to make dealing with Azathoth harder. They can't use their powers, unless at least one Gate is opened to Dream Land or Yuggoth, respectively. They also don't gain Doom, instead, they awakes if two of "their" Gates gets opened at once, with reduced Doom (they take it entirely from Azathoth's sheet); once defeated, they leave play permanently.
 Arkham Horror (Tabletop Game) / int_ce767e6f
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 Arkham Horror (Tabletop Game) / int_cf168867
type
The Corruption
 Arkham Horror (Tabletop Game) / int_cf168867
comment
The Corruption: The third scenario is entirely build around Cult of the Black Goat, with all the corruption it involves. Preserving the Clues in the bank gets investigators tons of Corruption cards before the game even starts, accumulating too much Corruption or too many Clues gets them instant membership in the Cult (with risks of gaining even more), and attempts to evade Cultists instantly "rewards" with a Corruption card. As the number of Corruption cards is finite, and if the deck runs out, it means instant awakening of Shub-Niggurath, it's a major threat.
 Arkham Horror (Tabletop Game) / int_cf168867
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 Arkham Horror (Tabletop Game) / int_d08049db
type
Taken for Granite
 Arkham Horror (Tabletop Game) / int_d08049db
comment
Taken for Granite: The petrifying solution is a chemical from The King In Yellow that serves as a powerful one-shot weapon with a hefty combat bonus and ignoring the physical resistance and Endless abilities. Amusingly, in the original story it was lifted from, the effect is only temporary. The fate of any unfortunate victim who have seen the gaze of Ghatanothoa is to forever become a half-petrified mummy. All of this while being perfectly alive and aware.
 Arkham Horror (Tabletop Game) / int_d08049db
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 Arkham Horror (Tabletop Game) / int_d0f5cc90
type
Flavor Text
 Arkham Horror (Tabletop Game) / int_d0f5cc90
comment
The mainline board game, Arkham Horror, has several different storylines for the players to play through, with the players choosing a specific scenario each time they play. Each scenario has a unique board layout, monster deck, and event cards that provide Flavor Text describing the strange effects of the Elder Gods on Arkham. In Third Edition, the main narrative is provided through a deck of cards known as the Codex, cards from which are put in play over the course of the game and which provide both scenario-specific events and choice points, and more "generic" cards that provide rules that can apply in multiple scenarios. They typically feature Multiple Endings as well, with a Golden Ending if the players manage to win without the Elder Gods manifesting in Arkham, endings for straight up beating the Old Ones in a boss fight, and failure states as well.
 Arkham Horror (Tabletop Game) / int_d0f5cc90
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 Arkham Horror (Tabletop Game) / int_d24ed873
type
Developer's Foresight
 Arkham Horror (Tabletop Game) / int_d24ed873
comment
Developer's Foresight: In "The End of the Beginnings", if Azathoth has so much Doom that awakening Nyarlathotep would exceed his normal Doom track of 11, Nyrlathothep wouldn't awake; instead, his abilities would become permanent.
 Arkham Horror (Tabletop Game) / int_d24ed873
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 Arkham Horror (Tabletop Game) / int_d57dfae4
type
Eyes Do Not Belong There
 Arkham Horror (Tabletop Game) / int_d57dfae4
comment
Yib-Tstll is big blob of... something, with countless eyes.
 Arkham Horror (Tabletop Game) / int_d57dfae4
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 Arkham Horror (Tabletop Game) / int_d57dfae4
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 Arkham Horror (Tabletop Game) / int_d6f284a3
type
Anti-Frustration Features
 Arkham Horror (Tabletop Game) / int_d6f284a3
comment
Anti-Frustration Features: Investigators who gets devoured during Last Battle, can still return in subsequent scenarios.
 Arkham Horror (Tabletop Game) / int_d6f284a3
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Arkham Horror (Tabletop Game) / int_d6f284a3
 Arkham Horror (Tabletop Game) / int_d71d51fd
type
The End of the World as We Know It
 Arkham Horror (Tabletop Game) / int_d71d51fd
comment
The End of the World as We Know It: Lesser Ancient Ones like Yig can probably only destroy Arkham itself. Great Cthulhu could end the world. Yog-Sothoth and Azathoth are more than capable of destroying the earth, Azathoth to a degree that the game ends with no boss battle if he awakens.
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 Arkham Horror (Tabletop Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Arkham Horror (Tabletop Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Every time the Terror level rises, someone from the ally deck is discarded, signifying people fleeing Arkham as monsters take over.
 Arkham Horror (Tabletop Game) / int_d9cf40fa
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1.0
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Arkham Horror (Tabletop Game) / int_d9cf40fa
 Arkham Horror (Tabletop Game) / int_dbb38c16
type
Magical Star Symbols
 Arkham Horror (Tabletop Game) / int_dbb38c16
comment
Magical Star Symbols: The Elder Sign from the Mythos is depicted as an off-kilter pentagram with a central eye. Mechanically, it acts as a powerful Protective Charm against otherworldly forces.
 Arkham Horror (Tabletop Game) / int_dbb38c16
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1.0
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Arkham Horror (Tabletop Game) / int_dbb38c16
 Arkham Horror (Tabletop Game) / int_dc774000
type
Start X to Stop X
 Arkham Horror (Tabletop Game) / int_dc774000
comment
Start X to Stop X: The spell "Call Ancient One". Using this card, you can summon the Ancient One yourself so you can fight it on your terms. (If you do this with Azathoth, you have no one to blame but yourself.)
 Arkham Horror (Tabletop Game) / int_dc774000
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Arkham Horror (Tabletop Game) / int_dc774000
 Arkham Horror (Tabletop Game) / int_dc8ba6d5
type
The Scapegoat
 Arkham Horror (Tabletop Game) / int_dc8ba6d5
comment
The Scapegoat: In the third scenario's backstory, Michal McGlenn gets arrested in the Woods, when walking around with a Tommy Gun; the police wants to scapegoat him for all the disappearances, not really bothering with finding any proof; then several more people disappeared, and they were forced to listen to him. He's still playable in the third scenario, despite only being released by the start of fourth.
 Arkham Horror (Tabletop Game) / int_dc8ba6d5
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 Arkham Horror (Tabletop Game) / int_e2737113
type
Cult Defector
 Arkham Horror (Tabletop Game) / int_e2737113
comment
Diana Stanley starts with Silver Twilight Lodge membership by default, and can't lose it. Her Personal Story depends on how successful she is at this role.
 Arkham Horror (Tabletop Game) / int_e2737113
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type
Authority Equals Asskicking
 Arkham Horror (Tabletop Game) / int_e34ada78
comment
Authority Equals Asskicking: It is unclear what position in city politics that Charlie Kane holds, but either way, getting him re-elected to that position via his personal story gets him some nice benefits.
 Arkham Horror (Tabletop Game) / int_e34ada78
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 Arkham Horror (Tabletop Game) / int_e38268b5
type
Helpful Mook
 Arkham Horror (Tabletop Game) / int_e38268b5
comment
Helpful Mook: Nightgaunts, servants of the alien and somewhat benevolent Nodens. When you lose a battle against them, they drop you into the nearest gate. This can cause you to explore other worlds faster or get to gates that are otherwise blocked.
 Arkham Horror (Tabletop Game) / int_e38268b5
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 Arkham Horror (Tabletop Game) / int_e3f7524b
type
Dice Roll Death
 Arkham Horror (Tabletop Game) / int_e3f7524b
comment
Even when Walter Gilman tries to do the final sacrifice, the first player throw a dice certain amount of times, which depends on Terror level (the lower it is, the less dices gets thrown); if at least one gives 5-6 result, it's game over, otherwise, Gilman goes on another circle.
 Arkham Horror (Tabletop Game) / int_e3f7524b
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 Arkham Horror (Tabletop Game) / int_e42c07e6
type
Holy Hand Grenade
 Arkham Horror (Tabletop Game) / int_e42c07e6
comment
Holy Hand Grenade: Holy water is a powerful one-shot magical weapon.
 Arkham Horror (Tabletop Game) / int_e42c07e6
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_e42c07e6
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Arkham Horror (Tabletop Game) / int_e42c07e6
 Arkham Horror (Tabletop Game) / int_e5411cdf
type
Cult
 Arkham Horror (Tabletop Game) / int_e5411cdf
comment
Cult: First five scenarios is all about investigating activities of two cults, Cult of the Thousand Young (aligned with Shub-Niggurath) and Silver Twilight Lodge (which tries to summon Ithaqua); the League alters between them until finally puts both together in the fifth scenario. Seventh scenario brings the new cult, which worships Glaaki, and doesn't care that their patron deity wants to destroy the world.
 Arkham Horror (Tabletop Game) / int_e5411cdf
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1.0
 Arkham Horror (Tabletop Game) / int_e5411cdf
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1.0
 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_e5411cdf
 Arkham Horror (Tabletop Game) / int_e54b7b17
type
Zonk
 Arkham Horror (Tabletop Game) / int_e54b7b17
comment
Zonk: While most of the cards in the Exhibit Encounter deck from the Revised Curse of the Dark Pharaoh provide an opportunity to gain an Exhibit Item, one of them can result in the top card of the Exhibit Item deck being removed from play automatically.
 Arkham Horror (Tabletop Game) / int_e54b7b17
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1.0
 Arkham Horror (Tabletop Game) / int_e54b7b17
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_e54b7b17
 Arkham Horror (Tabletop Game) / int_e5e4538a
type
One Curse Limit
 Arkham Horror (Tabletop Game) / int_e5e4538a
comment
One Curse Limit: The conditions "Cursed" and "Blessed" cancel each other out and can't stack with themselves, so if a Cursed character would get another Curse, they ignore it. All Curses are the same — only rolls of 6 count as successes.
 Arkham Horror (Tabletop Game) / int_e5e4538a
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 Arkham Horror (Tabletop Game) / int_e5e4538a
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Arkham Horror (Tabletop Game) / int_e5e4538a
 Arkham Horror (Tabletop Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Arkham Horror (Tabletop Game) / int_e6630c8b
comment
Gameplay and Story Integration: As "The Dreams in the Witch House" is all about investigating the Witch House, all investigators starts there instead of their usual starting locations. As "Welcome, Mr. Whateley" is mainly set in Dunwich, the following scenario, "Goodbye, Mr. Whateley", which starts right where the previous ended, has all investigators starts in Dunwich locations of their choice instead of Arkham.
 Arkham Horror (Tabletop Game) / int_e6630c8b
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_e6630c8b
 Arkham Horror (Tabletop Game) / int_e69173b6
type
Time-Limit Boss
 Arkham Horror (Tabletop Game) / int_e69173b6
comment
Time-Limit Boss: In "Twilight in Arkham", Cthulhu must be defeated before he destroys all unstable locations in Arkham.
 Arkham Horror (Tabletop Game) / int_e69173b6
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Arkham Horror (Tabletop Game) / int_e69173b6
 Arkham Horror (Tabletop Game) / int_e70127
type
The Mole
 Arkham Horror (Tabletop Game) / int_e70127
comment
The Mole: In "The Cave", one investigator must get the membership in the Cult of Thousand Young; they keep it in subsequent scenarios under standard League's rules.
 Arkham Horror (Tabletop Game) / int_e70127
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1.0
 Arkham Horror (Tabletop Game) / int_e70127
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_e70127
 Arkham Horror (Tabletop Game) / int_ee19d278
type
Blob Monster
 Arkham Horror (Tabletop Game) / int_ee19d278
comment
Blob Monster: Formless Spawns are, well, formless mass of some black... thing. Abhoth and his "Childs" are big, hungry blobs of grey goo. Yib-Tstll is big blob of... something, with countless eyes. Nyogtha is a formless black mass with countless tentacles.
 Arkham Horror (Tabletop Game) / int_ee19d278
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_ee19d278
 Arkham Horror (Tabletop Game) / int_ee7a60e9
type
One-Steve Limit
 Arkham Horror (Tabletop Game) / int_ee7a60e9
comment
One-Steve Limit: Conjoined Twins Zhar/Lloigor are called by the former's name to distinguish them from the "Lloigor" enemy.
 Arkham Horror (Tabletop Game) / int_ee7a60e9
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_ee7a60e9
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_ee7a60e9
 Arkham Horror (Tabletop Game) / int_ef2c9b2d
type
Arbitrary Mission Restriction
 Arkham Horror (Tabletop Game) / int_ef2c9b2d
comment
Arbitrary Mission Restriction: The main focus of the League is new "The Unknown" Ancient One, which appears in all but three scenarios (scenarios 7-9 have Eihort, Azathoth and Shub-Niggurath, respectively), and uses its own unique mechanics. There's no story, and most scenarios have seemingly random and arbitrary rules which goes unexplained whatsoever. The first scenario forces investigators to pass Luck check on closing or sealing the Gate, or losing 1 Stamina and 1 Sanity. The second scenario forces first player to take Madness cards whenever monster surge occurs. The third scenario forces investigators to discard Clues on monster surges, or draw additional Mythos card. The fifth scenario forbids investigators from taking Gates as trophies unless they pay 1 Clue. The seventh scenario makes it that each time the Outskirts gets filled with monsters, Terror level rises by 2 and two monsters moves to Innsmouth Factory District. It's not explained in any way, and has little to do with Eihort (it's one of the three scenarios with fixed Ancient One).
 Arkham Horror (Tabletop Game) / int_ef2c9b2d
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 Arkham Horror (Tabletop Game) / int_ef2c9b2d
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_ef2c9b2d
 Arkham Horror (Tabletop Game) / int_f0001923
type
Fire-Breathing Weapon
 Arkham Horror (Tabletop Game) / int_f0001923
comment
Fire-Breathing Weapon: A flamethrower was added in the Dunwich expansion.
 Arkham Horror (Tabletop Game) / int_f0001923
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1.0
 Arkham Horror (Tabletop Game) / int_f0001923
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_f0001923
 Arkham Horror (Tabletop Game) / int_f11c6be5
type
Clock of Power
 Arkham Horror (Tabletop Game) / int_f11c6be5
comment
Clock of Power: In the 3rd Edition, The Pocket Watch is an equippable item with the Simple, yet Awesome effect of granting the owner an extra action every turn.
 Arkham Horror (Tabletop Game) / int_f11c6be5
featureApplicability
1.0
 Arkham Horror (Tabletop Game) / int_f11c6be5
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 Arkham Horror (Tabletop Game)
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Arkham Horror (Tabletop Game) / int_f11c6be5
 Arkham Horror (Tabletop Game) / int_f594c8a9
type
Fed to the Beast
 Arkham Horror (Tabletop Game) / int_f594c8a9
comment
Fed to the Beast: "Feeding Time" involves Tsathoggua slumbering in the Black Cave, and has several mechanics built around him eating whoever ends up in the cave: The monsters are moving every turn towards the Black Cave, where they would be fed to Tsathoggua unless killed on the same turn when they got there, increasing either Doom or Terror level. Investigator who ends in the Black Cave, must pass a Fight check or be instantly devoured (literally); the modifier stacks with Doom, and can very quickly make the check unsurvivable.
 Arkham Horror (Tabletop Game) / int_f594c8a9
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 Arkham Horror (Tabletop Game) / int_f85b870f
type
Barrier Change Boss
 Arkham Horror (Tabletop Game) / int_f85b870f
comment
Barrier Change Boss: Zhar is technically not one, but two Ancient Ones: Zhar and Lloigor (it was probably called by the former's name only to distinguish from the "Lloigor" enemy). Zhar has Magical Immunity, but once he gets defeated, you must face Lloigor, who has Physical Immunity instead.
 Arkham Horror (Tabletop Game) / int_f85b870f
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1.0
 Arkham Horror (Tabletop Game) / int_f85b870f
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Arkham Horror (Tabletop Game) / int_f85b870f
 Arkham Horror (Tabletop Game) / int_f9a49c92
type
Random Event
 Arkham Horror (Tabletop Game) / int_f9a49c92
comment
Random Event: "The Sleeper Awakens" doubles amount of Mythos cards played each turn; only the first card drawn opens the Gates, though.
 Arkham Horror (Tabletop Game) / int_f9a49c92
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1.0
 Arkham Horror (Tabletop Game) / int_f9a49c92
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Arkham Horror (Tabletop Game) / int_f9a49c92
 Arkham Horror (Tabletop Game) / int_fc07d409
type
Hopeless Boss Fight
 Arkham Horror (Tabletop Game) / int_fc07d409
comment
Hopeless Boss Fight: While there are no outright unbeatable Ancient Ones (Azathoth doesn't count, since there's no boss battle at all), some of them can have different starting conditions in the last battle depending on your performance, which sometimes may be so ungodly unfair, you may only be saved by some miracle (or really good preparations, so you may deal with them on the first turn). Hastur increases his battle rating the higher the current Terror level is. If it's maxed out, he starts with a whopping (-10), quite potentially leaving you unable to even scratch him without clues. Lots of clues. Glaaki is a Time-Limit Boss, and the exact time you have depends on the Terror level (if Glaaki ends his turn on level 10, it's game over). If you played particularly badly (Glaaki increases the Terror level by 2 each time an investigator is devoured), you may start at that value. Shudde M'ell, instead of attacking, discards one unused Rubble token; if he can't, that's game over. As with Glaaki, you can start with none left to spare. If Bokrug awakens with all four Beings of Ib intact, you would have to deal with a boss who has a battle rating of (-8), a full set of immunities, and 18 Doom tokens... under four turns. Quachil Uttaus does not have a check for its attack. Instead, once per turn, it instantly kills the first player (who is assigned at the start of the turn). It doesn't have a terrible combat rating (-3) but it does have physical and magical immunity, and it forces you to discard all ally cards at the start of the fight. If you're playing Solo and it goes first, you instantly lose the fight, and if your team consists of a lot of low-Fight characters with few to no skills, you may end up with characters who cannot deal any damage without clue tokens, turning your entire team into dead weight. You cannot deal more than three damage to Chaugnar Faugn in a single combat, and successes are not rolled over. Additionally, you have to discard either 3 clue tokens or 1 ally. This means, at a minimum, players need a combination between 12 clue tokens and 4 ally cards, and cannot spend Clue Tokens or risk being killed when unable to discard. The entire team can tell if they're dead before they even start. If Thathoggua attacks first and the players have 1 monster trophy (or less) and no gate trophies, then their investigators instantly die. This isn't dealt to one investigator per attack; the entire table has to pass this check per turn or be devoured, so it's possible for the fight to end just as it begins. Having less than three Clue Tokens, Monster/Gate trophies, and Items guarantees losing right away during Abhoth's attack. Going into the fight, it's already apparent if it's over.
 Arkham Horror (Tabletop Game) / int_fc07d409
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Arkham Horror (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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Advancing Boss of Doom / int_5251e609
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 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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Airborne Mook / int_5251e609
 Arkham Horror (Tabletop Game)
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Arkham's Razor / int_5251e609
 Arkham Horror (Tabletop Game)
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Artistic License – History / int_5251e609
 Arkham Horror (Tabletop Game)
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Barrier Change Boss / int_5251e609
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Bedlam House / int_5251e609
 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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Body Armor as Hit Points / int_5251e609
 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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Final Battle / int_5251e609
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Gold Fever / int_5251e609
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Hardboiled Detective / int_5251e609
 Arkham Horror (Tabletop Game)
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Heart Is an Awesome Power / int_5251e609
 Arkham Horror (Tabletop Game)
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Hero of Another Story / int_5251e609
 Arkham Horror (Tabletop Game)
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Hobos / int_5251e609
 Arkham Horror (Tabletop Game)
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Hopeless Boss Fight / int_5251e609
 Arkham Horror (Tabletop Game)
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I Ate WHAT?! / int_5251e609
 Arkham Horror (Tabletop Game)
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In-Game Banking Services / int_5251e609
 Arkham Horror (Tabletop Game)
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Instant-Win Condition / int_5251e609
 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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 Arkham Horror (Tabletop Game)
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Lovecraft Country / int_5251e609
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Multiple Life Bars / int_5251e609
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Narrative Board Game / int_5251e609
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 Arkham Horror (Tabletop Game)
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Non-Health Damage / int_5251e609
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Not-So-Harmless Villain / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
One Curse Limit / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Permadeath / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Piñata Enemy / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Press X to Die / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Reduced to Dust / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Salvaged Gameplay Mechanic / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Sand Worm / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Sanity Meter / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Sealed Evil in Another World / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Searching for the Lost Relative / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Sickly Green Glow / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Skippable Boss / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Sleazy Politician / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Sliding Scale of Cooperation vs. Competition / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Solo Tabletop Game / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Start X to Stop X / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Staying Alive / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Summon a Ride / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Supernaturally-Validated Trans Person / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Support Party Member / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Taken for Granite / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Taking You with Me / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
The Atoner / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
The Board Game / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
The End of the World as We Know It / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
The Unfought / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Third-Party Deal Breaker / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Time Bomb / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Tomato in the Mirror / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Tome of Eldritch Lore / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Total Party Kill / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Town with a Dark Secret / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Underused Game Mechanic / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Unskilled, but Strong / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Vertical Kidnapping / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Warm-Up Boss / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Weapon of X-Slaying / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Weapons of Their Trade / int_5251e609
 Arkham Horror (Tabletop Game)
hasFeature
Wrench Wench / int_5251e609
 ArkhamHorror
sameAs
Arkham Horror (Tabletop Game)
 Arkham Horror (Tabletop Game)
hasFeature
Luck Manipulation Mechanic / int_5251e609