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BattleCON (Tabletop Game)

 BattleCON (Tabletop Game)
type
TVTItem
 BattleCON (Tabletop Game)
label
BattleCON (Tabletop Game)
 BattleCON (Tabletop Game)
page
BattleCON
 BattleCON (Tabletop Game)
comment
A Board Game that simulates a Fighting Game, designed by D. Brad Talton of Level 99 Games.BattleCON, short for Battle Connection, is actually the name of the system used in the board game; the game proper is called War of Indines (pronounced In-deans). In BattleCON, players have a set of "bases", or fundamental tactics common to each character, and "styles", modifier cards that "connect" to bases (hence the name of the game) that are unique to each character. Every round (or "beat"), players lay down a style and base, double blind, and reveal them at the same time, and the beat is resolved with each player activating effects on their card as necessary. Players play beats until one player falls or the timer runs out.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The actual backstory of War of Indines is on the publisher's website, found here. The game also has its own wikia, here A digital version called BattleCON: Online also exists and can be played for free.
 BattleCON (Tabletop Game)
fetched
2021-07-28T08:40:26Z
 BattleCON (Tabletop Game)
parsed
2021-07-28T08:40:26Z
 BattleCON (Tabletop Game)
isPartOf
DBTropes
 BattleCON (Tabletop Game) / int_39b8d3d6
type
Boring, but Practical
 BattleCON (Tabletop Game) / int_39b8d3d6
comment
Boring, but Practical: The "Pulse" and "Cancel" special actions. The overdrive finishers may be sexier and more decisive, but many of them are difficult to land and can backfire on the user — burning your special action card to reliably cut down your opponents' options is usually the wiser choice. The Force Gauge mechanic. One could save the resource linked to that mechanic to execute an overdrive finisher a bit earlier than usual, but it is almost always more effective to regularly spend said resource to gain a temporary bonus to Power, Priority or Stun Guard.
 BattleCON (Tabletop Game) / int_39b8d3d6
featureApplicability
1.0
 BattleCON (Tabletop Game) / int_39b8d3d6
featureConfidence
1.0
 BattleCON (Tabletop Game)
hasFeature
BattleCON (Tabletop Game) / int_39b8d3d6
 BattleCON (Tabletop Game) / int_b713d01c
type
ArbitraryMinimumRange
 BattleCON (Tabletop Game) / int_b713d01c
comment
Arbitrary Minimum Range: Burst misses at range 1, but it makes you move back first to compensate. Some characters' Styles also add minimum range.
 BattleCON (Tabletop Game) / int_b713d01c
featureApplicability
1.0
 BattleCON (Tabletop Game) / int_b713d01c
featureConfidence
1.0
 BattleCON (Tabletop Game)
hasFeature
BattleCON (Tabletop Game) / int_b713d01c
 BattleCON (Tabletop Game) / int_name
type
ItemName
 BattleCON (Tabletop Game) / int_name
comment
 BattleCON (Tabletop Game) / int_name
featureApplicability
1.0
 BattleCON (Tabletop Game) / int_name
featureConfidence
1.0
 BattleCON (Tabletop Game)
hasFeature
BattleCON (Tabletop Game) / int_name
 BattleCON (Tabletop Game) / int_name
itemName
BattleCON (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 BattleCON (Tabletop Game)
hasFeature
Arbitrary Weapon Range / int_15305a05
 BattleCON (Tabletop Game)
hasFeature
EX Special Attack / int_15305a05
 BattleCON (Tabletop Game)
hasFeature
Mechanically Unusual Fighter / int_1530d625
 BattleCON (Tabletop Game)
hasFeature
Not Cheating Unless You Get Caught / int_15305a05
 BattleCON (Tabletop Game)
hasFeature
Twofer Token Minority / int_15305a05
 BattleCon
sameAs
BattleCON (Tabletop Game)
 Battlecon
sameAs
BattleCON (Tabletop Game)