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BattleCON (Tabletop Game)
- 23 statements
- 3 feature instances
- 7 referencing feature instances
BattleCON (Tabletop Game) | type |
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BattleCON (Tabletop Game) | label |
BattleCON (Tabletop Game) | |
BattleCON (Tabletop Game) | page |
BattleCON | |
BattleCON (Tabletop Game) | comment |
A Board Game that simulates a Fighting Game, designed by D. Brad Talton of Level 99 Games.BattleCON, short for Battle Connection, is actually the name of the system used in the board game; the game proper is called War of Indines (pronounced In-deans). In BattleCON, players have a set of "bases", or fundamental tactics common to each character, and "styles", modifier cards that "connect" to bases (hence the name of the game) that are unique to each character. Every round (or "beat"), players lay down a style and base, double blind, and reveal them at the same time, and the beat is resolved with each player activating effects on their card as necessary. Players play beats until one player falls or the timer runs out.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The actual backstory of War of Indines is on the publisher's website, found here. The game also has its own wikia, here A digital version called BattleCON: Online also exists and can be played for free. | |
BattleCON (Tabletop Game) | fetched |
2021-07-28T08:40:26Z | |
BattleCON (Tabletop Game) | parsed |
2021-07-28T08:40:26Z | |
BattleCON (Tabletop Game) | isPartOf |
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BattleCON (Tabletop Game) / int_39b8d3d6 | type |
Boring, but Practical | |
BattleCON (Tabletop Game) / int_39b8d3d6 | comment |
Boring, but Practical: The "Pulse" and "Cancel" special actions. The overdrive finishers may be sexier and more decisive, but many of them are difficult to land and can backfire on the user — burning your special action card to reliably cut down your opponents' options is usually the wiser choice. The Force Gauge mechanic. One could save the resource linked to that mechanic to execute an overdrive finisher a bit earlier than usual, but it is almost always more effective to regularly spend said resource to gain a temporary bonus to Power, Priority or Stun Guard. | |
BattleCON (Tabletop Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
BattleCON (Tabletop Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
BattleCON (Tabletop Game) | hasFeature |
BattleCON (Tabletop Game) / int_39b8d3d6 | |
BattleCON (Tabletop Game) / int_b713d01c | type |
ArbitraryMinimumRange | |
BattleCON (Tabletop Game) / int_b713d01c | comment |
Arbitrary Minimum Range: Burst misses at range 1, but it makes you move back first to compensate. Some characters' Styles also add minimum range. | |
BattleCON (Tabletop Game) / int_b713d01c | featureApplicability |
1.0 | |
BattleCON (Tabletop Game) / int_b713d01c | featureConfidence |
1.0 | |
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BattleCON (Tabletop Game) / int_b713d01c | |
BattleCON (Tabletop Game) / int_name | type |
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BattleCON (Tabletop Game) / int_name | comment |
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BattleCON (Tabletop Game) / int_name | featureApplicability |
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BattleCON (Tabletop Game) / int_name | featureConfidence |
1.0 | |
BattleCON (Tabletop Game) | hasFeature |
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BattleCON (Tabletop Game) / int_name | itemName |
BattleCON (Tabletop Game) |
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